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ghostteen14

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May 12th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Joseph Deramus")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. --[[SCRIPT NAME]]--
  148. --[[
  149.  
  150. Move List
  151.  
  152.  
  153. --]]
  154. local plr = game.Players.LocalPlayer
  155. local char = plr.Character
  156. local mouse = plr:GetMouse()
  157. local torso = char.Torso
  158. local rs = torso["Right Shoulder"]
  159. local ls = torso["Left Shoulder"]
  160. local rh = torso["Right Hip"]
  161. local lh = torso["Left Hip"]
  162. local rj = char.HumanoidRootPart.RootJoint
  163. local neck = torso.Neck
  164. local animpose = "Idle"
  165. local attacking = false
  166. local cananim = true
  167. local rage = false
  168. local shield = nil
  169. local deb = false
  170. local sprint = false
  171. local canrage = true
  172. local legs = false
  173. local powers = false
  174. local bc = char:WaitForChild("Body Colors")
  175. local multiplier = 1
  176. local lac = char["Body Colors"].LeftArmColor
  177. local rac = char["Body Colors"].RightArmColor
  178. local rlc = char["Body Colors"].RightArmColor
  179. local llc = char["Body Colors"].LeftLegColor
  180. local hc = char["Body Colors"].HeadColor
  181. local tc = char["Body Colors"].TorsoColor
  182. local humanoid = char:FindFirstChildOfClass("Humanoid")
  183. local huge = Vector3.new(math.huge,math.huge,math.huge)
  184. local mobs = Instance.new("Sound", char)
  185. mobs.SoundId = "rbxassetid://soundid"
  186. mobs.Looped = true
  187. mobs.Volume = 3
  188. mobs:Play()
  189. function legsonly()
  190. spawn(function()
  191. for i = 0, 10 do
  192. wait(0.001)
  193. if attacking then break end
  194. end
  195. if not attacking then
  196. legs = false
  197. end
  198. end)
  199. end
  200. function swait(t)
  201. if t == nil or t == 0 then
  202. game:service('RunService').Stepped:wait(0)
  203. return true
  204. else
  205. for i = 0, t do
  206. game:service('RunService').Stepped:wait(0)
  207. end
  208. return true
  209. end
  210. end
  211. function hurt(hit, dmg)
  212. if hit.Parent then
  213. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  214. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  215. if hum then
  216. if hum.Parent.Name ~= plr.Name then
  217. if dmg == "Kill" or hum.Health > 100000 then
  218. hit.Parent:BreakJoints()
  219. return true
  220. else
  221. if math.random(0, 100) == 50 then
  222. hum.Health = hum.Health - dmg*multiplier*2.5
  223. else
  224. hum.Health = hum.Health -dmg*multiplier
  225. end
  226. return true
  227. end
  228. end
  229. end
  230. end
  231. end
  232. function soundeffect(id, volume, speed, parent)
  233. spawn(function()
  234. local s = Instance.new("Sound")
  235. s.SoundId = id
  236. s.Volume = volume
  237. s.PlaybackSpeed = speed
  238. s.Parent = parent
  239. s:Play()
  240. repeat wait() until not s.Playing
  241. s:Destroy()
  242. end)
  243. end
  244. function gethum(obj)
  245. if obj.Parent then
  246. if obj.Parent:FindFirstChild("Humanoid") then
  247. if obj.Parent.Name ~= plr.Name then
  248. return obj.Parent:FindFirstChildOfClass("Humanoid")
  249. end
  250. end
  251. end
  252. end
  253. function smooth(obj)
  254. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  255. for i,v in pairs(sides) do
  256. obj[v.."Surface"] = "SmoothNoOutlines"
  257. end
  258. end
  259. function fade(obj, dest, grow)
  260. spawn(function()
  261. local oldcf = obj.CFrame
  262. for i = 0, 10 do
  263. if grow then
  264. obj.Size = obj.Size +Vector3.new(1,1,1)
  265. obj.CFrame = oldcf
  266. end
  267. obj.Transparency = obj.Transparency +0.1
  268. swait()
  269. end
  270. if dest then
  271. obj:Destroy()
  272. end
  273. end)
  274. end
  275. function replacejoint(name)
  276. local j = torso:FindFirstChild(name)
  277. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  278. if j then
  279. if true then
  280. local new = Instance.new("Weld")
  281. new.Part0 = j.Part0
  282. j.Part0 = nil
  283. new.Name = j.Name.." Replacement"
  284. new.Parent = j.Parent
  285. new.Part1 = j.Part1
  286. new.C0 = j.C0
  287. new.C1 = j.C1
  288. return new
  289. end
  290. end
  291. end
  292. function removejoint(name)
  293. local j = torso:FindFirstChild(name.." Replacement")
  294. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  295. if j then
  296. local p0 = j.Part0
  297. local c0 = j.C0
  298. local c1 = j.C1
  299. j:Destroy()
  300. local new = p0:FindFirstChild(name)
  301. local ac0 = new.C0
  302. local ac1 = new.C1
  303. new.Part0 = p0
  304. new.C0 = c0
  305. new.C1 = c1
  306. spawn(function()
  307. for i = 0, 1, 0.1 do
  308. new.C0 = new.C0:Lerp(ac0, 0.7)
  309. new.C1 = new.C1:lerp(ac1, 0.7)
  310. wait()
  311. end
  312. end)
  313. end
  314. end
  315. function fixalljoints()
  316. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  317. removejoint(v)
  318. end
  319. end
  320. function getnewjoints()
  321. local rs = replacejoint("Right Shoulder")
  322. local ls = replacejoint("Left Shoulder")
  323. local rh = replacejoint("Right Hip")
  324. local lh = replacejoint("Left Hip")
  325. local neck = replacejoint("Neck")
  326. local rj = replacejoint("RootJoint")
  327. return rs,ls,rh,lh,neck,rj
  328. end
  329. local keyamount = 0
  330. mouse.KeyDown:connect(function(key)
  331. if key == "w" or key == "a" or key == "s" or key == "d" then
  332. keyamount = keyamount + 1
  333. if animpose ~= "Falling" then
  334. animpose = "Walking"
  335. if keyamount > 3 then keyamount = 0 end
  336. end
  337. end
  338. end)
  339. mouse.KeyUp:connect(function(key)
  340. if key == "w" or key == "a" or key == "s" or key == "d" then
  341. keyamount = keyamount - 1
  342. if keyamount < 0 then keyamount = 0 end
  343. if keyamount == 0 then
  344. animpose = "Idle"
  345. end
  346. end
  347. end)
  348. item1 = Instance.new('Model')
  349. item1.Name = [[Great_ball]]
  350. item1.Parent = workspace
  351. item2 = Instance.new('Part')
  352. item2.Name = [[Part]]
  353. item2.BrickColor = BrickColor.new('Black')
  354. item2.Material = Enum.Material.Plastic
  355. item2.Reflectance = 0
  356. item2.Transparency = 0
  357. item2.Size = Vector3.new(187, 1, 57)
  358. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  359. item2.RotVelocity = Vector3.new(0, 0, 0)
  360. item2.Velocity = Vector3.new(0, 0, 0)
  361. item2.Anchored = true
  362. item2.CanCollide = true
  363. item2.Locked = true
  364. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  365. item2.Parent = workspace.Great_ball
  366. item3 = Instance.new('Part')
  367. item3.Name = [[Part]]
  368. item3.BrickColor = BrickColor.new('Black')
  369. item3.Material = Enum.Material.Plastic
  370. item3.Reflectance = 0
  371. item3.Transparency = 0
  372. item3.Size = Vector3.new(187, 47, 1)
  373. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  374. item3.RotVelocity = Vector3.new(0, 0, 0)
  375. item3.Velocity = Vector3.new(0, 0, 0)
  376. item3.Anchored = true
  377. item3.CanCollide = true
  378. item3.Locked = true
  379. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  380. item3.Parent = workspace.Great_ball
  381. item4 = Instance.new('Part')
  382. item4.Name = [[Part]]
  383. item4.BrickColor = BrickColor.new('Black')
  384. item4.Material = Enum.Material.Plastic
  385. item4.Reflectance = 0
  386. item4.Transparency = 0
  387. item4.Size = Vector3.new(55, 47, 1)
  388. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  389. item4.RotVelocity = Vector3.new(0, 0, 0)
  390. item4.Velocity = Vector3.new(0, 0, 0)
  391. item4.Anchored = true
  392. item4.CanCollide = true
  393. item4.Locked = true
  394. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  395. item4.Parent = workspace.Great_ball
  396. item5 = Instance.new('Part')
  397. item5.Name = [[Part]]
  398. item5.BrickColor = BrickColor.new('Black')
  399. item5.Material = Enum.Material.Plastic
  400. item5.Reflectance = 0
  401. item5.Transparency = 0
  402. item5.Size = Vector3.new(55, 47, 1)
  403. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  404. item5.RotVelocity = Vector3.new(0, 0, 0)
  405. item5.Velocity = Vector3.new(0, 0, 0)
  406. item5.Anchored = true
  407. item5.CanCollide = true
  408. item5.Locked = true
  409. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  410. item5.Parent = workspace.Great_ball
  411. item6 = Instance.new('Part')
  412. item6.Name = [[Part]]
  413. item6.BrickColor = BrickColor.new('Black')
  414. item6.Material = Enum.Material.Plastic
  415. item6.Reflectance = 0
  416. item6.Transparency = 0
  417. item6.Size = Vector3.new(187, 47, 1)
  418. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  419. item6.RotVelocity = Vector3.new(0, 0, 0)
  420. item6.Velocity = Vector3.new(0, 0, 0)
  421. item6.Anchored = true
  422. item6.CanCollide = true
  423. item6.Locked = true
  424. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  425. item6.Parent = workspace.Great_ball
  426. item7 = Instance.new('Part')
  427. item7.Name = [[Part]]
  428. item7.BrickColor = BrickColor.new('Black')
  429. item7.Material = Enum.Material.Plastic
  430. item7.Reflectance = 0
  431. item7.Transparency = 0
  432. item7.Size = Vector3.new(187, 1, 57)
  433. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  434. item7.RotVelocity = Vector3.new(0, 0, 0)
  435. item7.Velocity = Vector3.new(0, 0, 0)
  436. item7.Anchored = true
  437. item7.CanCollide = true
  438. item7.Locked = true
  439. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  440. item7.Parent = workspace.Great_ball
  441. item8 = Instance.new('Part')
  442. item8.Name = [[Part]]
  443. item8.BrickColor = BrickColor.new('Maroon')
  444. item8.Material = Enum.Material.Plastic
  445. item8.Reflectance = 0
  446. item8.Transparency = 0
  447. item8.Size = Vector3.new(1, 1, 57)
  448. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  449. item8.RotVelocity = Vector3.new(0, 0, 0)
  450. item8.Velocity = Vector3.new(0, 0, 0)
  451. item8.Anchored = true
  452. item8.CanCollide = true
  453. item8.Locked = true
  454. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  455. item8.Parent = workspace.Great_ball
  456. item9 = Instance.new('Part')
  457. item9.Name = [[Part]]
  458. item9.BrickColor = BrickColor.new('Maroon')
  459. item9.Material = Enum.Material.Plastic
  460. item9.Reflectance = 0
  461. item9.Transparency = 0
  462. item9.Size = Vector3.new(1, 1, 57)
  463. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  464. item9.RotVelocity = Vector3.new(0, 0, 0)
  465. item9.Velocity = Vector3.new(0, 0, 0)
  466. item9.Anchored = true
  467. item9.CanCollide = true
  468. item9.Locked = true
  469. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  470. item9.Parent = workspace.Great_ball
  471. item10 = Instance.new('Part')
  472. item10.Name = [[Part]]
  473. item10.BrickColor = BrickColor.new('Maroon')
  474. item10.Material = Enum.Material.Plastic
  475. item10.Reflectance = 0
  476. item10.Transparency = 0
  477. item10.Size = Vector3.new(1, 1, 57)
  478. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  479. item10.RotVelocity = Vector3.new(0, 0, 0)
  480. item10.Velocity = Vector3.new(0, 0, 0)
  481. item10.Anchored = true
  482. item10.CanCollide = true
  483. item10.Locked = true
  484. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  485. item10.Parent = workspace.Great_ball
  486. item11 = Instance.new('Part')
  487. item11.Name = [[Part]]
  488. item11.BrickColor = BrickColor.new('Maroon')
  489. item11.Material = Enum.Material.Plastic
  490. item11.Reflectance = 0
  491. item11.Transparency = 0
  492. item11.Size = Vector3.new(1, 1, 57)
  493. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  494. item11.RotVelocity = Vector3.new(0, 0, 0)
  495. item11.Velocity = Vector3.new(0, 0, 0)
  496. item11.Anchored = true
  497. item11.CanCollide = true
  498. item11.Locked = true
  499. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  500. item11.Parent = workspace.Great_ball
  501. item12 = Instance.new('Part')
  502. item12.Name = [[Part]]
  503. item12.BrickColor = BrickColor.new('Maroon')
  504. item12.Material = Enum.Material.Plastic
  505. item12.Reflectance = 0
  506. item12.Transparency = 0
  507. item12.Size = Vector3.new(1, 1, 57)
  508. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  509. item12.RotVelocity = Vector3.new(0, 0, 0)
  510. item12.Velocity = Vector3.new(0, 0, 0)
  511. item12.Anchored = true
  512. item12.CanCollide = true
  513. item12.Locked = true
  514. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  515. item12.Parent = workspace.Great_ball
  516. item13 = Instance.new('Part')
  517. item13.Name = [[Part]]
  518. item13.BrickColor = BrickColor.new('Maroon')
  519. item13.Material = Enum.Material.Plastic
  520. item13.Reflectance = 0
  521. item13.Transparency = 0
  522. item13.Size = Vector3.new(1, 1, 57)
  523. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  524. item13.RotVelocity = Vector3.new(0, 0, 0)
  525. item13.Velocity = Vector3.new(0, 0, 0)
  526. item13.Anchored = true
  527. item13.CanCollide = true
  528. item13.Locked = true
  529. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  530. item13.Parent = workspace.Great_ball
  531. item14 = Instance.new('Part')
  532. item14.Name = [[Part]]
  533. item14.BrickColor = BrickColor.new('Maroon')
  534. item14.Material = Enum.Material.Plastic
  535. item14.Reflectance = 0
  536. item14.Transparency = 0
  537. item14.Size = Vector3.new(1, 1, 57)
  538. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  539. item14.RotVelocity = Vector3.new(0, 0, 0)
  540. item14.Velocity = Vector3.new(0, 0, 0)
  541. item14.Anchored = true
  542. item14.CanCollide = true
  543. item14.Locked = true
  544. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  545. item14.Parent = workspace.Great_ball
  546. item15 = Instance.new('Part')
  547. item15.Name = [[Part]]
  548. item15.BrickColor = BrickColor.new('Maroon')
  549. item15.Material = Enum.Material.Plastic
  550. item15.Reflectance = 0
  551. item15.Transparency = 0
  552. item15.Size = Vector3.new(1, 1, 57)
  553. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  554. item15.RotVelocity = Vector3.new(0, 0, 0)
  555. item15.Velocity = Vector3.new(0, 0, 0)
  556. item15.Anchored = true
  557. item15.CanCollide = true
  558. item15.Locked = true
  559. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  560. item15.Parent = workspace.Great_ball
  561. item16 = Instance.new('Part')
  562. item16.Name = [[Part]]
  563. item16.BrickColor = BrickColor.new('Maroon')
  564. item16.Material = Enum.Material.Plastic
  565. item16.Reflectance = 0
  566. item16.Transparency = 0
  567. item16.Size = Vector3.new(1, 1, 57)
  568. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  569. item16.RotVelocity = Vector3.new(0, 0, 0)
  570. item16.Velocity = Vector3.new(0, 0, 0)
  571. item16.Anchored = true
  572. item16.CanCollide = true
  573. item16.Locked = true
  574. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  575. item16.Parent = workspace.Great_ball
  576. item17 = Instance.new('Part')
  577. item17.Name = [[Part]]
  578. item17.BrickColor = BrickColor.new('Maroon')
  579. item17.Material = Enum.Material.Plastic
  580. item17.Reflectance = 0
  581. item17.Transparency = 0
  582. item17.Size = Vector3.new(1, 1, 57)
  583. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  584. item17.RotVelocity = Vector3.new(0, 0, 0)
  585. item17.Velocity = Vector3.new(0, 0, 0)
  586. item17.Anchored = true
  587. item17.CanCollide = true
  588. item17.Locked = true
  589. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  590. item17.Parent = workspace.Great_ball
  591. item18 = Instance.new('Part')
  592. item18.Name = [[Part]]
  593. item18.BrickColor = BrickColor.new('Maroon')
  594. item18.Material = Enum.Material.Plastic
  595. item18.Reflectance = 0
  596. item18.Transparency = 0
  597. item18.Size = Vector3.new(1, 1, 57)
  598. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  599. item18.RotVelocity = Vector3.new(0, 0, 0)
  600. item18.Velocity = Vector3.new(0, 0, 0)
  601. item18.Anchored = true
  602. item18.CanCollide = true
  603. item18.Locked = true
  604. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  605. item18.Parent = workspace.Great_ball
  606. item19 = Instance.new('Part')
  607. item19.Name = [[Part]]
  608. item19.BrickColor = BrickColor.new('Maroon')
  609. item19.Material = Enum.Material.Plastic
  610. item19.Reflectance = 0
  611. item19.Transparency = 0
  612. item19.Size = Vector3.new(1, 1, 57)
  613. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  614. item19.RotVelocity = Vector3.new(0, 0, 0)
  615. item19.Velocity = Vector3.new(0, 0, 0)
  616. item19.Anchored = true
  617. item19.CanCollide = true
  618. item19.Locked = true
  619. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  620. item19.Parent = workspace.Great_ball
  621. item20 = Instance.new('Part')
  622. item20.Name = [[Part]]
  623. item20.BrickColor = BrickColor.new('Maroon')
  624. item20.Material = Enum.Material.Plastic
  625. item20.Reflectance = 0
  626. item20.Transparency = 0
  627. item20.Size = Vector3.new(1, 1, 57)
  628. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  629. item20.RotVelocity = Vector3.new(0, 0, 0)
  630. item20.Velocity = Vector3.new(0, 0, 0)
  631. item20.Anchored = true
  632. item20.CanCollide = true
  633. item20.Locked = true
  634. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  635. item20.Parent = workspace.Great_ball
  636. item21 = Instance.new('Part')
  637. item21.Name = [[Part]]
  638. item21.BrickColor = BrickColor.new('Maroon')
  639. item21.Material = Enum.Material.Plastic
  640. item21.Reflectance = 0
  641. item21.Transparency = 0
  642. item21.Size = Vector3.new(1, 1, 57)
  643. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  644. item21.RotVelocity = Vector3.new(0, 0, 0)
  645. item21.Velocity = Vector3.new(0, 0, 0)
  646. item21.Anchored = true
  647. item21.CanCollide = true
  648. item21.Locked = true
  649. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  650. item21.Parent = workspace.Great_ball
  651. item22 = Instance.new('Part')
  652. item22.Name = [[Part]]
  653. item22.BrickColor = BrickColor.new('Maroon')
  654. item22.Material = Enum.Material.Plastic
  655. item22.Reflectance = 0
  656. item22.Transparency = 0
  657. item22.Size = Vector3.new(1, 1, 57)
  658. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  659. item22.RotVelocity = Vector3.new(0, 0, 0)
  660. item22.Velocity = Vector3.new(0, 0, 0)
  661. item22.Anchored = true
  662. item22.CanCollide = true
  663. item22.Locked = true
  664. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  665. item22.Parent = workspace.Great_ball
  666. item23 = Instance.new('Part')
  667. item23.Name = [[Part]]
  668. item23.BrickColor = BrickColor.new('Maroon')
  669. item23.Material = Enum.Material.Plastic
  670. item23.Reflectance = 0
  671. item23.Transparency = 0
  672. item23.Size = Vector3.new(1, 1, 57)
  673. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  674. item23.RotVelocity = Vector3.new(0, 0, 0)
  675. item23.Velocity = Vector3.new(0, 0, 0)
  676. item23.Anchored = true
  677. item23.CanCollide = true
  678. item23.Locked = true
  679. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  680. item23.Parent = workspace.Great_ball
  681. item24 = Instance.new('Part')
  682. item24.Name = [[Part]]
  683. item24.BrickColor = BrickColor.new('Maroon')
  684. item24.Material = Enum.Material.Plastic
  685. item24.Reflectance = 0
  686. item24.Transparency = 0
  687. item24.Size = Vector3.new(1, 1, 57)
  688. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  689. item24.RotVelocity = Vector3.new(0, 0, 0)
  690. item24.Velocity = Vector3.new(0, 0, 0)
  691. item24.Anchored = true
  692. item24.CanCollide = true
  693. item24.Locked = true
  694. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  695. item24.Parent = workspace.Great_ball
  696. item25 = Instance.new('Part')
  697. item25.Name = [[Part]]
  698. item25.BrickColor = BrickColor.new('Maroon')
  699. item25.Material = Enum.Material.Plastic
  700. item25.Reflectance = 0
  701. item25.Transparency = 0
  702. item25.Size = Vector3.new(1, 1, 57)
  703. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  704. item25.RotVelocity = Vector3.new(0, 0, 0)
  705. item25.Velocity = Vector3.new(0, 0, 0)
  706. item25.Anchored = true
  707. item25.CanCollide = true
  708. item25.Locked = true
  709. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  710. item25.Parent = workspace.Great_ball
  711. item26 = Instance.new('Part')
  712. item26.Name = [[Part]]
  713. item26.BrickColor = BrickColor.new('Deep orange')
  714. item26.Material = Enum.Material.Plastic
  715. item26.Reflectance = 0
  716. item26.Transparency = 0
  717. item26.Size = Vector3.new(29, 1, 57)
  718. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  719. item26.RotVelocity = Vector3.new(0, 0, 0)
  720. item26.Velocity = Vector3.new(0, 0, 0)
  721. item26.Anchored = true
  722. item26.CanCollide = true
  723. item26.Locked = true
  724. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  725. item26.Parent = workspace.Great_ball
  726. item27 = Instance.new('Part')
  727. item27.Name = [[Spawn]]
  728. item27.BrickColor = BrickColor.new('Black')
  729. item27.Material = Enum.Material.Slate
  730. item27.Reflectance = 0
  731. item27.Transparency = 0.5
  732. item27.Size = Vector3.new(1, 1, 1)
  733. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  734. item27.RotVelocity = Vector3.new(0, 0, 0)
  735. item27.Velocity = Vector3.new(0, 0, 0)
  736. item27.Anchored = true
  737. item27.CanCollide = false
  738. item27.Locked = true
  739. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  740. item27.Parent = workspace.Great_ball
  741. item28 = Instance.new('Model')
  742. item28.Name = [[Love_ball]]
  743. item28.Parent = workspace
  744. item29 = Instance.new('Part')
  745. item29.Name = [[Part]]
  746. item29.BrickColor = BrickColor.new('Pastel orange')
  747. item29.Material = Enum.Material.Plastic
  748. item29.Reflectance = 0
  749. item29.Transparency = 0
  750. item29.Size = Vector3.new(187, 1, 57)
  751. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  752. item29.RotVelocity = Vector3.new(0, 0, 0)
  753. item29.Velocity = Vector3.new(0, 0, 0)
  754. item29.Anchored = true
  755. item29.CanCollide = true
  756. item29.Locked = true
  757. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  758. item29.Parent = workspace.Love_ball
  759. item30 = Instance.new('Part')
  760. item30.Name = [[Part]]
  761. item30.BrickColor = BrickColor.new('Pastel orange')
  762. item30.Material = Enum.Material.Plastic
  763. item30.Reflectance = 0
  764. item30.Transparency = 0
  765. item30.Size = Vector3.new(55, 47, 1)
  766. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  767. item30.RotVelocity = Vector3.new(0, 0, 0)
  768. item30.Velocity = Vector3.new(0, 0, 0)
  769. item30.Anchored = true
  770. item30.CanCollide = true
  771. item30.Locked = true
  772. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  773. item30.Parent = workspace.Love_ball
  774. item31 = Instance.new('Part')
  775. item31.Name = [[Part]]
  776. item31.BrickColor = BrickColor.new('Pastel orange')
  777. item31.Material = Enum.Material.Plastic
  778. item31.Reflectance = 0
  779. item31.Transparency = 0
  780. item31.Size = Vector3.new(55, 47, 1)
  781. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  782. item31.RotVelocity = Vector3.new(0, 0, 0)
  783. item31.Velocity = Vector3.new(0, 0, 0)
  784. item31.Anchored = true
  785. item31.CanCollide = true
  786. item31.Locked = true
  787. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  788. item31.Parent = workspace.Love_ball
  789. item32 = Instance.new('Part')
  790. item32.Name = [[Part]]
  791. item32.BrickColor = BrickColor.new('Pastel orange')
  792. item32.Material = Enum.Material.Plastic
  793. item32.Reflectance = 0
  794. item32.Transparency = 0
  795. item32.Size = Vector3.new(187, 1, 57)
  796. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  797. item32.RotVelocity = Vector3.new(0, 0, 0)
  798. item32.Velocity = Vector3.new(0, 0, 0)
  799. item32.Anchored = true
  800. item32.CanCollide = true
  801. item32.Locked = true
  802. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  803. item32.Parent = workspace.Love_ball
  804. item33 = Instance.new('Part')
  805. item33.Name = [[Part]]
  806. item33.BrickColor = BrickColor.new('Pastel orange')
  807. item33.Material = Enum.Material.Plastic
  808. item33.Reflectance = 0
  809. item33.Transparency = 0
  810. item33.Size = Vector3.new(187, 47, 1)
  811. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  812. item33.RotVelocity = Vector3.new(0, 0, 0)
  813. item33.Velocity = Vector3.new(0, 0, 0)
  814. item33.Anchored = true
  815. item33.CanCollide = true
  816. item33.Locked = true
  817. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  818. item33.Parent = workspace.Love_ball
  819. item34 = Instance.new('Part')
  820. item34.Name = [[Part]]
  821. item34.BrickColor = BrickColor.new('Pastel orange')
  822. item34.Material = Enum.Material.Plastic
  823. item34.Reflectance = 0
  824. item34.Transparency = 0
  825. item34.Size = Vector3.new(187, 47, 1)
  826. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  827. item34.RotVelocity = Vector3.new(0, 0, 0)
  828. item34.Velocity = Vector3.new(0, 0, 0)
  829. item34.Anchored = true
  830. item34.CanCollide = true
  831. item34.Locked = true
  832. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  833. item34.Parent = workspace.Love_ball
  834. item35 = Instance.new('Part')
  835. item35.Name = [[Part]]
  836. item35.BrickColor = BrickColor.new('Maroon')
  837. item35.Material = Enum.Material.Plastic
  838. item35.Reflectance = 0
  839. item35.Transparency = 0
  840. item35.Size = Vector3.new(1, 1, 57)
  841. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  842. item35.RotVelocity = Vector3.new(0, 0, 0)
  843. item35.Velocity = Vector3.new(0, 0, 0)
  844. item35.Anchored = true
  845. item35.CanCollide = true
  846. item35.Locked = true
  847. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  848. item35.Parent = workspace.Love_ball
  849. item36 = Instance.new('Part')
  850. item36.Name = [[Part]]
  851. item36.BrickColor = BrickColor.new('Maroon')
  852. item36.Material = Enum.Material.Plastic
  853. item36.Reflectance = 0
  854. item36.Transparency = 0
  855. item36.Size = Vector3.new(1, 1, 57)
  856. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  857. item36.RotVelocity = Vector3.new(0, 0, 0)
  858. item36.Velocity = Vector3.new(0, 0, 0)
  859. item36.Anchored = true
  860. item36.CanCollide = true
  861. item36.Locked = true
  862. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  863. item36.Parent = workspace.Love_ball
  864. item37 = Instance.new('Part')
  865. item37.Name = [[Part]]
  866. item37.BrickColor = BrickColor.new('Maroon')
  867. item37.Material = Enum.Material.Plastic
  868. item37.Reflectance = 0
  869. item37.Transparency = 0
  870. item37.Size = Vector3.new(1, 1, 57)
  871. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  872. item37.RotVelocity = Vector3.new(0, 0, 0)
  873. item37.Velocity = Vector3.new(0, 0, 0)
  874. item37.Anchored = true
  875. item37.CanCollide = true
  876. item37.Locked = true
  877. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  878. item37.Parent = workspace.Love_ball
  879. item38 = Instance.new('Part')
  880. item38.Name = [[Part]]
  881. item38.BrickColor = BrickColor.new('Maroon')
  882. item38.Material = Enum.Material.Plastic
  883. item38.Reflectance = 0
  884. item38.Transparency = 0
  885. item38.Size = Vector3.new(1, 1, 57)
  886. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  887. item38.RotVelocity = Vector3.new(0, 0, 0)
  888. item38.Velocity = Vector3.new(0, 0, 0)
  889. item38.Anchored = true
  890. item38.CanCollide = true
  891. item38.Locked = true
  892. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  893. item38.Parent = workspace.Love_ball
  894. item39 = Instance.new('Part')
  895. item39.Name = [[Part]]
  896. item39.BrickColor = BrickColor.new('Maroon')
  897. item39.Material = Enum.Material.Plastic
  898. item39.Reflectance = 0
  899. item39.Transparency = 0
  900. item39.Size = Vector3.new(1, 1, 57)
  901. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  902. item39.RotVelocity = Vector3.new(0, 0, 0)
  903. item39.Velocity = Vector3.new(0, 0, 0)
  904. item39.Anchored = true
  905. item39.CanCollide = true
  906. item39.Locked = true
  907. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  908. item39.Parent = workspace.Love_ball
  909. item40 = Instance.new('Part')
  910. item40.Name = [[Part]]
  911. item40.BrickColor = BrickColor.new('Maroon')
  912. item40.Material = Enum.Material.Plastic
  913. item40.Reflectance = 0
  914. item40.Transparency = 0
  915. item40.Size = Vector3.new(1, 1, 57)
  916. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  917. item40.RotVelocity = Vector3.new(0, 0, 0)
  918. item40.Velocity = Vector3.new(0, 0, 0)
  919. item40.Anchored = true
  920. item40.CanCollide = true
  921. item40.Locked = true
  922. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  923. item40.Parent = workspace.Love_ball
  924. item41 = Instance.new('Part')
  925. item41.Name = [[Part]]
  926. item41.BrickColor = BrickColor.new('Maroon')
  927. item41.Material = Enum.Material.Plastic
  928. item41.Reflectance = 0
  929. item41.Transparency = 0
  930. item41.Size = Vector3.new(1, 1, 57)
  931. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  932. item41.RotVelocity = Vector3.new(0, 0, 0)
  933. item41.Velocity = Vector3.new(0, 0, 0)
  934. item41.Anchored = true
  935. item41.CanCollide = true
  936. item41.Locked = true
  937. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  938. item41.Parent = workspace.Love_ball
  939. item42 = Instance.new('Part')
  940. item42.Name = [[Part]]
  941. item42.BrickColor = BrickColor.new('Maroon')
  942. item42.Material = Enum.Material.Plastic
  943. item42.Reflectance = 0
  944. item42.Transparency = 0
  945. item42.Size = Vector3.new(1, 1, 57)
  946. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  947. item42.RotVelocity = Vector3.new(0, 0, 0)
  948. item42.Velocity = Vector3.new(0, 0, 0)
  949. item42.Anchored = true
  950. item42.CanCollide = true
  951. item42.Locked = true
  952. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  953. item42.Parent = workspace.Love_ball
  954. item43 = Instance.new('Part')
  955. item43.Name = [[Part]]
  956. item43.BrickColor = BrickColor.new('Maroon')
  957. item43.Material = Enum.Material.Plastic
  958. item43.Reflectance = 0
  959. item43.Transparency = 0
  960. item43.Size = Vector3.new(1, 1, 57)
  961. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  962. item43.RotVelocity = Vector3.new(0, 0, 0)
  963. item43.Velocity = Vector3.new(0, 0, 0)
  964. item43.Anchored = true
  965. item43.CanCollide = true
  966. item43.Locked = true
  967. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  968. item43.Parent = workspace.Love_ball
  969. item44 = Instance.new('Part')
  970. item44.Name = [[Part]]
  971. item44.BrickColor = BrickColor.new('Maroon')
  972. item44.Material = Enum.Material.Plastic
  973. item44.Reflectance = 0
  974. item44.Transparency = 0
  975. item44.Size = Vector3.new(1, 1, 57)
  976. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  977. item44.RotVelocity = Vector3.new(0, 0, 0)
  978. item44.Velocity = Vector3.new(0, 0, 0)
  979. item44.Anchored = true
  980. item44.CanCollide = true
  981. item44.Locked = true
  982. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  983. item44.Parent = workspace.Love_ball
  984. item45 = Instance.new('Part')
  985. item45.Name = [[Part]]
  986. item45.BrickColor = BrickColor.new('Maroon')
  987. item45.Material = Enum.Material.Plastic
  988. item45.Reflectance = 0
  989. item45.Transparency = 0
  990. item45.Size = Vector3.new(1, 1, 57)
  991. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  992. item45.RotVelocity = Vector3.new(0, 0, 0)
  993. item45.Velocity = Vector3.new(0, 0, 0)
  994. item45.Anchored = true
  995. item45.CanCollide = true
  996. item45.Locked = true
  997. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  998. item45.Parent = workspace.Love_ball
  999. item46 = Instance.new('Part')
  1000. item46.Name = [[Part]]
  1001. item46.BrickColor = BrickColor.new('Maroon')
  1002. item46.Material = Enum.Material.Plastic
  1003. item46.Reflectance = 0
  1004. item46.Transparency = 0
  1005. item46.Size = Vector3.new(1, 1, 57)
  1006. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1007. item46.RotVelocity = Vector3.new(0, 0, 0)
  1008. item46.Velocity = Vector3.new(0, 0, 0)
  1009. item46.Anchored = true
  1010. item46.CanCollide = true
  1011. item46.Locked = true
  1012. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  1013. item46.Parent = workspace.Love_ball
  1014. item47 = Instance.new('Part')
  1015. item47.Name = [[Part]]
  1016. item47.BrickColor = BrickColor.new('Maroon')
  1017. item47.Material = Enum.Material.Plastic
  1018. item47.Reflectance = 0
  1019. item47.Transparency = 0
  1020. item47.Size = Vector3.new(1, 1, 57)
  1021. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1022. item47.RotVelocity = Vector3.new(0, 0, 0)
  1023. item47.Velocity = Vector3.new(0, 0, 0)
  1024. item47.Anchored = true
  1025. item47.CanCollide = true
  1026. item47.Locked = true
  1027. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  1028. item47.Parent = workspace.Love_ball
  1029. item48 = Instance.new('Part')
  1030. item48.Name = [[Part]]
  1031. item48.BrickColor = BrickColor.new('Maroon')
  1032. item48.Material = Enum.Material.Plastic
  1033. item48.Reflectance = 0
  1034. item48.Transparency = 0
  1035. item48.Size = Vector3.new(1, 1, 57)
  1036. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1037. item48.RotVelocity = Vector3.new(0, 0, 0)
  1038. item48.Velocity = Vector3.new(0, 0, 0)
  1039. item48.Anchored = true
  1040. item48.CanCollide = true
  1041. item48.Locked = true
  1042. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  1043. item48.Parent = workspace.Love_ball
  1044. item49 = Instance.new('Part')
  1045. item49.Name = [[Part]]
  1046. item49.BrickColor = BrickColor.new('Maroon')
  1047. item49.Material = Enum.Material.Plastic
  1048. item49.Reflectance = 0
  1049. item49.Transparency = 0
  1050. item49.Size = Vector3.new(1, 1, 57)
  1051. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1052. item49.RotVelocity = Vector3.new(0, 0, 0)
  1053. item49.Velocity = Vector3.new(0, 0, 0)
  1054. item49.Anchored = true
  1055. item49.CanCollide = true
  1056. item49.Locked = true
  1057. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  1058. item49.Parent = workspace.Love_ball
  1059. item50 = Instance.new('Part')
  1060. item50.Name = [[Part]]
  1061. item50.BrickColor = BrickColor.new('Maroon')
  1062. item50.Material = Enum.Material.Plastic
  1063. item50.Reflectance = 0
  1064. item50.Transparency = 0
  1065. item50.Size = Vector3.new(1, 1, 57)
  1066. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1067. item50.RotVelocity = Vector3.new(0, 0, 0)
  1068. item50.Velocity = Vector3.new(0, 0, 0)
  1069. item50.Anchored = true
  1070. item50.CanCollide = true
  1071. item50.Locked = true
  1072. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1073. item50.Parent = workspace.Love_ball
  1074. item51 = Instance.new('Part')
  1075. item51.Name = [[Part]]
  1076. item51.BrickColor = BrickColor.new('Maroon')
  1077. item51.Material = Enum.Material.Plastic
  1078. item51.Reflectance = 0
  1079. item51.Transparency = 0
  1080. item51.Size = Vector3.new(1, 1, 57)
  1081. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1082. item51.RotVelocity = Vector3.new(0, 0, 0)
  1083. item51.Velocity = Vector3.new(0, 0, 0)
  1084. item51.Anchored = true
  1085. item51.CanCollide = true
  1086. item51.Locked = true
  1087. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1088. item51.Parent = workspace.Love_ball
  1089. item52 = Instance.new('Part')
  1090. item52.Name = [[Part]]
  1091. item52.BrickColor = BrickColor.new('Maroon')
  1092. item52.Material = Enum.Material.Plastic
  1093. item52.Reflectance = 0
  1094. item52.Transparency = 0
  1095. item52.Size = Vector3.new(1, 1, 57)
  1096. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1097. item52.RotVelocity = Vector3.new(0, 0, 0)
  1098. item52.Velocity = Vector3.new(0, 0, 0)
  1099. item52.Anchored = true
  1100. item52.CanCollide = true
  1101. item52.Locked = true
  1102. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1103. item52.Parent = workspace.Love_ball
  1104. item53 = Instance.new('Part')
  1105. item53.Name = [[Part]]
  1106. item53.BrickColor = BrickColor.new('Deep orange')
  1107. item53.Material = Enum.Material.Plastic
  1108. item53.Reflectance = 0
  1109. item53.Transparency = 0
  1110. item53.Size = Vector3.new(29, 1, 57)
  1111. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1112. item53.RotVelocity = Vector3.new(0, 0, 0)
  1113. item53.Velocity = Vector3.new(0, 0, 0)
  1114. item53.Anchored = true
  1115. item53.CanCollide = true
  1116. item53.Locked = true
  1117. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1118. item53.Parent = workspace.Love_ball
  1119. item54 = Instance.new('Part')
  1120. item54.Name = [[Spawn]]
  1121. item54.BrickColor = BrickColor.new('Black')
  1122. item54.Material = Enum.Material.Slate
  1123. item54.Reflectance = 0
  1124. item54.Transparency = 0.5
  1125. item54.Size = Vector3.new(1, 1, 1)
  1126. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1127. item54.RotVelocity = Vector3.new(0, 0, 0)
  1128. item54.Velocity = Vector3.new(0, 0, 0)
  1129. item54.Anchored = true
  1130. item54.CanCollide = false
  1131. item54.Locked = true
  1132. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1133. item54.Parent = workspace.Love_ball
  1134. item55 = Instance.new('Model')
  1135. item55.Name = [[Master_ball]]
  1136. item55.Parent = workspace
  1137. item56 = Instance.new('Part')
  1138. item56.Name = [[Part]]
  1139. item56.BrickColor = BrickColor.new('Magenta')
  1140. item56.Material = Enum.Material.Slate
  1141. item56.Reflectance = 0
  1142. item56.Transparency = 0
  1143. item56.Size = Vector3.new(55, 47, 1)
  1144. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1145. item56.RotVelocity = Vector3.new(0, 0, 0)
  1146. item56.Velocity = Vector3.new(0, 0, 0)
  1147. item56.Anchored = true
  1148. item56.CanCollide = true
  1149. item56.Locked = true
  1150. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1151. item56.Parent = workspace.Master_ball
  1152. item57 = Instance.new('Part')
  1153. item57.Name = [[Part]]
  1154. item57.BrickColor = BrickColor.new('Magenta')
  1155. item57.Material = Enum.Material.Slate
  1156. item57.Reflectance = 0
  1157. item57.Transparency = 0
  1158. item57.Size = Vector3.new(60, 1, 57)
  1159. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1160. item57.RotVelocity = Vector3.new(0, 0, 0)
  1161. item57.Velocity = Vector3.new(0, 0, 0)
  1162. item57.Anchored = true
  1163. item57.CanCollide = true
  1164. item57.Locked = true
  1165. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1166. item57.Parent = workspace.Master_ball
  1167. item58 = Instance.new('Part')
  1168. item58.Name = [[Part]]
  1169. item58.BrickColor = BrickColor.new('Magenta')
  1170. item58.Material = Enum.Material.Slate
  1171. item58.Reflectance = 0
  1172. item58.Transparency = 0
  1173. item58.Size = Vector3.new(60, 47, 1)
  1174. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1175. item58.RotVelocity = Vector3.new(0, 0, 0)
  1176. item58.Velocity = Vector3.new(0, 0, 0)
  1177. item58.Anchored = true
  1178. item58.CanCollide = true
  1179. item58.Locked = true
  1180. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1181. item58.Parent = workspace.Master_ball
  1182. item59 = Instance.new('Part')
  1183. item59.Name = [[Part]]
  1184. item59.BrickColor = BrickColor.new('Magenta')
  1185. item59.Material = Enum.Material.Slate
  1186. item59.Reflectance = 0
  1187. item59.Transparency = 0
  1188. item59.Size = Vector3.new(55, 47, 1)
  1189. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1190. item59.RotVelocity = Vector3.new(0, 0, 0)
  1191. item59.Velocity = Vector3.new(0, 0, 0)
  1192. item59.Anchored = true
  1193. item59.CanCollide = true
  1194. item59.Locked = true
  1195. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1196. item59.Parent = workspace.Master_ball
  1197. item60 = Instance.new('Part')
  1198. item60.Name = [[Part]]
  1199. item60.BrickColor = BrickColor.new('Magenta')
  1200. item60.Material = Enum.Material.Slate
  1201. item60.Reflectance = 0
  1202. item60.Transparency = 0
  1203. item60.Size = Vector3.new(60, 47, 1)
  1204. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1205. item60.RotVelocity = Vector3.new(0, 0, 0)
  1206. item60.Velocity = Vector3.new(0, 0, 0)
  1207. item60.Anchored = true
  1208. item60.CanCollide = true
  1209. item60.Locked = true
  1210. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1211. item60.Parent = workspace.Master_ball
  1212. item61 = Instance.new('Part')
  1213. item61.Name = [[Part]]
  1214. item61.BrickColor = BrickColor.new('Magenta')
  1215. item61.Material = Enum.Material.Slate
  1216. item61.Reflectance = 0
  1217. item61.Transparency = 0
  1218. item61.Size = Vector3.new(60, 1, 57)
  1219. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1220. item61.RotVelocity = Vector3.new(0, 0, 0)
  1221. item61.Velocity = Vector3.new(0, 0, 0)
  1222. item61.Anchored = true
  1223. item61.CanCollide = true
  1224. item61.Locked = true
  1225. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1226. item61.Parent = workspace.Master_ball
  1227. item62 = Instance.new('Part')
  1228. item62.Name = [[Spawn]]
  1229. item62.BrickColor = BrickColor.new('Black')
  1230. item62.Material = Enum.Material.Slate
  1231. item62.Reflectance = 0
  1232. item62.Transparency = 0.5
  1233. item62.Size = Vector3.new(1, 1, 1)
  1234. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1235. item62.RotVelocity = Vector3.new(0, 0, 0)
  1236. item62.Velocity = Vector3.new(0, 0, 0)
  1237. item62.Anchored = true
  1238. item62.CanCollide = false
  1239. item62.Locked = true
  1240. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1241. item62.Parent = workspace.Master_ball
  1242. item63 = Instance.new('Model')
  1243. item63.Name = [[Timer_ball]]
  1244. item63.Parent = workspace
  1245. item64 = Instance.new('Part')
  1246. item64.Name = [[Part]]
  1247. item64.BrickColor = BrickColor.new('Ghost grey')
  1248. item64.Material = Enum.Material.Plastic
  1249. item64.Reflectance = 0
  1250. item64.Transparency = 0
  1251. item64.Size = Vector3.new(187, 47, 1)
  1252. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1253. item64.RotVelocity = Vector3.new(0, 0, 0)
  1254. item64.Velocity = Vector3.new(0, 0, 0)
  1255. item64.Anchored = true
  1256. item64.CanCollide = true
  1257. item64.Locked = true
  1258. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1259. item64.Parent = workspace.Timer_ball
  1260. item65 = Instance.new('Part')
  1261. item65.Name = [[Part]]
  1262. item65.BrickColor = BrickColor.new('Ghost grey')
  1263. item65.Material = Enum.Material.Plastic
  1264. item65.Reflectance = 0
  1265. item65.Transparency = 0
  1266. item65.Size = Vector3.new(187, 1, 57)
  1267. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1268. item65.RotVelocity = Vector3.new(0, 0, 0)
  1269. item65.Velocity = Vector3.new(0, 0, 0)
  1270. item65.Anchored = true
  1271. item65.CanCollide = true
  1272. item65.Locked = true
  1273. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1274. item65.Parent = workspace.Timer_ball
  1275. item66 = Instance.new('Part')
  1276. item66.Name = [[Part]]
  1277. item66.BrickColor = BrickColor.new('Ghost grey')
  1278. item66.Material = Enum.Material.Plastic
  1279. item66.Reflectance = 0
  1280. item66.Transparency = 0
  1281. item66.Size = Vector3.new(187, 1, 57)
  1282. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1283. item66.RotVelocity = Vector3.new(0, 0, 0)
  1284. item66.Velocity = Vector3.new(0, 0, 0)
  1285. item66.Anchored = true
  1286. item66.CanCollide = true
  1287. item66.Locked = true
  1288. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1289. item66.Parent = workspace.Timer_ball
  1290. item67 = Instance.new('Part')
  1291. item67.Name = [[Part]]
  1292. item67.BrickColor = BrickColor.new('Ghost grey')
  1293. item67.Material = Enum.Material.Plastic
  1294. item67.Reflectance = 0
  1295. item67.Transparency = 0
  1296. item67.Size = Vector3.new(187, 47, 1)
  1297. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1298. item67.RotVelocity = Vector3.new(0, 0, 0)
  1299. item67.Velocity = Vector3.new(0, 0, 0)
  1300. item67.Anchored = true
  1301. item67.CanCollide = true
  1302. item67.Locked = true
  1303. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1304. item67.Parent = workspace.Timer_ball
  1305. item68 = Instance.new('Part')
  1306. item68.Name = [[Part]]
  1307. item68.BrickColor = BrickColor.new('Ghost grey')
  1308. item68.Material = Enum.Material.Plastic
  1309. item68.Reflectance = 0
  1310. item68.Transparency = 0
  1311. item68.Size = Vector3.new(55, 47, 1)
  1312. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1313. item68.RotVelocity = Vector3.new(0, 0, 0)
  1314. item68.Velocity = Vector3.new(0, 0, 0)
  1315. item68.Anchored = true
  1316. item68.CanCollide = true
  1317. item68.Locked = true
  1318. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1319. item68.Parent = workspace.Timer_ball
  1320. item69 = Instance.new('Part')
  1321. item69.Name = [[Part]]
  1322. item69.BrickColor = BrickColor.new('Ghost grey')
  1323. item69.Material = Enum.Material.Plastic
  1324. item69.Reflectance = 0
  1325. item69.Transparency = 0
  1326. item69.Size = Vector3.new(55, 47, 1)
  1327. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1328. item69.RotVelocity = Vector3.new(0, 0, 0)
  1329. item69.Velocity = Vector3.new(0, 0, 0)
  1330. item69.Anchored = true
  1331. item69.CanCollide = true
  1332. item69.Locked = true
  1333. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1334. item69.Parent = workspace.Timer_ball
  1335. item70 = Instance.new('Part')
  1336. item70.Name = [[Part]]
  1337. item70.BrickColor = BrickColor.new('Maroon')
  1338. item70.Material = Enum.Material.Plastic
  1339. item70.Reflectance = 0
  1340. item70.Transparency = 0
  1341. item70.Size = Vector3.new(1, 1, 57)
  1342. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1343. item70.RotVelocity = Vector3.new(0, 0, 0)
  1344. item70.Velocity = Vector3.new(0, 0, 0)
  1345. item70.Anchored = true
  1346. item70.CanCollide = true
  1347. item70.Locked = true
  1348. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1349. item70.Parent = workspace.Timer_ball
  1350. item71 = Instance.new('Part')
  1351. item71.Name = [[Part]]
  1352. item71.BrickColor = BrickColor.new('Maroon')
  1353. item71.Material = Enum.Material.Plastic
  1354. item71.Reflectance = 0
  1355. item71.Transparency = 0
  1356. item71.Size = Vector3.new(1, 1, 57)
  1357. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1358. item71.RotVelocity = Vector3.new(0, 0, 0)
  1359. item71.Velocity = Vector3.new(0, 0, 0)
  1360. item71.Anchored = true
  1361. item71.CanCollide = true
  1362. item71.Locked = true
  1363. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1364. item71.Parent = workspace.Timer_ball
  1365. item72 = Instance.new('Part')
  1366. item72.Name = [[Part]]
  1367. item72.BrickColor = BrickColor.new('Maroon')
  1368. item72.Material = Enum.Material.Plastic
  1369. item72.Reflectance = 0
  1370. item72.Transparency = 0
  1371. item72.Size = Vector3.new(1, 1, 57)
  1372. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1373. item72.RotVelocity = Vector3.new(0, 0, 0)
  1374. item72.Velocity = Vector3.new(0, 0, 0)
  1375. item72.Anchored = true
  1376. item72.CanCollide = true
  1377. item72.Locked = true
  1378. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1379. item72.Parent = workspace.Timer_ball
  1380. item73 = Instance.new('Part')
  1381. item73.Name = [[Part]]
  1382. item73.BrickColor = BrickColor.new('Maroon')
  1383. item73.Material = Enum.Material.Plastic
  1384. item73.Reflectance = 0
  1385. item73.Transparency = 0
  1386. item73.Size = Vector3.new(1, 1, 57)
  1387. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1388. item73.RotVelocity = Vector3.new(0, 0, 0)
  1389. item73.Velocity = Vector3.new(0, 0, 0)
  1390. item73.Anchored = true
  1391. item73.CanCollide = true
  1392. item73.Locked = true
  1393. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1394. item73.Parent = workspace.Timer_ball
  1395. item74 = Instance.new('Part')
  1396. item74.Name = [[Part]]
  1397. item74.BrickColor = BrickColor.new('Maroon')
  1398. item74.Material = Enum.Material.Plastic
  1399. item74.Reflectance = 0
  1400. item74.Transparency = 0
  1401. item74.Size = Vector3.new(1, 1, 57)
  1402. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1403. item74.RotVelocity = Vector3.new(0, 0, 0)
  1404. item74.Velocity = Vector3.new(0, 0, 0)
  1405. item74.Anchored = true
  1406. item74.CanCollide = true
  1407. item74.Locked = true
  1408. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1409. item74.Parent = workspace.Timer_ball
  1410. item75 = Instance.new('Part')
  1411. item75.Name = [[Part]]
  1412. item75.BrickColor = BrickColor.new('Maroon')
  1413. item75.Material = Enum.Material.Plastic
  1414. item75.Reflectance = 0
  1415. item75.Transparency = 0
  1416. item75.Size = Vector3.new(1, 1, 57)
  1417. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1418. item75.RotVelocity = Vector3.new(0, 0, 0)
  1419. item75.Velocity = Vector3.new(0, 0, 0)
  1420. item75.Anchored = true
  1421. item75.CanCollide = true
  1422. item75.Locked = true
  1423. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1424. item75.Parent = workspace.Timer_ball
  1425. item76 = Instance.new('Part')
  1426. item76.Name = [[Part]]
  1427. item76.BrickColor = BrickColor.new('Maroon')
  1428. item76.Material = Enum.Material.Plastic
  1429. item76.Reflectance = 0
  1430. item76.Transparency = 0
  1431. item76.Size = Vector3.new(1, 1, 57)
  1432. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1433. item76.RotVelocity = Vector3.new(0, 0, 0)
  1434. item76.Velocity = Vector3.new(0, 0, 0)
  1435. item76.Anchored = true
  1436. item76.CanCollide = true
  1437. item76.Locked = true
  1438. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1439. item76.Parent = workspace.Timer_ball
  1440. item77 = Instance.new('Part')
  1441. item77.Name = [[Part]]
  1442. item77.BrickColor = BrickColor.new('Deep orange')
  1443. item77.Material = Enum.Material.Plastic
  1444. item77.Reflectance = 0
  1445. item77.Transparency = 0
  1446. item77.Size = Vector3.new(29, 1, 57)
  1447. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1448. item77.RotVelocity = Vector3.new(0, 0, 0)
  1449. item77.Velocity = Vector3.new(0, 0, 0)
  1450. item77.Anchored = true
  1451. item77.CanCollide = true
  1452. item77.Locked = true
  1453. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1454. item77.Parent = workspace.Timer_ball
  1455. item78 = Instance.new('Part')
  1456. item78.Name = [[Part]]
  1457. item78.BrickColor = BrickColor.new('Maroon')
  1458. item78.Material = Enum.Material.Plastic
  1459. item78.Reflectance = 0
  1460. item78.Transparency = 0
  1461. item78.Size = Vector3.new(1, 1, 57)
  1462. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1463. item78.RotVelocity = Vector3.new(0, 0, 0)
  1464. item78.Velocity = Vector3.new(0, 0, 0)
  1465. item78.Anchored = true
  1466. item78.CanCollide = true
  1467. item78.Locked = true
  1468. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1469. item78.Parent = workspace.Timer_ball
  1470. item79 = Instance.new('Part')
  1471. item79.Name = [[Part]]
  1472. item79.BrickColor = BrickColor.new('Maroon')
  1473. item79.Material = Enum.Material.Plastic
  1474. item79.Reflectance = 0
  1475. item79.Transparency = 0
  1476. item79.Size = Vector3.new(1, 1, 57)
  1477. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1478. item79.RotVelocity = Vector3.new(0, 0, 0)
  1479. item79.Velocity = Vector3.new(0, 0, 0)
  1480. item79.Anchored = true
  1481. item79.CanCollide = true
  1482. item79.Locked = true
  1483. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1484. item79.Parent = workspace.Timer_ball
  1485. item80 = Instance.new('Part')
  1486. item80.Name = [[Part]]
  1487. item80.BrickColor = BrickColor.new('Maroon')
  1488. item80.Material = Enum.Material.Plastic
  1489. item80.Reflectance = 0
  1490. item80.Transparency = 0
  1491. item80.Size = Vector3.new(1, 1, 57)
  1492. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1493. item80.RotVelocity = Vector3.new(0, 0, 0)
  1494. item80.Velocity = Vector3.new(0, 0, 0)
  1495. item80.Anchored = true
  1496. item80.CanCollide = true
  1497. item80.Locked = true
  1498. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1499. item80.Parent = workspace.Timer_ball
  1500. item81 = Instance.new('Part')
  1501. item81.Name = [[Part]]
  1502. item81.BrickColor = BrickColor.new('Maroon')
  1503. item81.Material = Enum.Material.Plastic
  1504. item81.Reflectance = 0
  1505. item81.Transparency = 0
  1506. item81.Size = Vector3.new(1, 1, 57)
  1507. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1508. item81.RotVelocity = Vector3.new(0, 0, 0)
  1509. item81.Velocity = Vector3.new(0, 0, 0)
  1510. item81.Anchored = true
  1511. item81.CanCollide = true
  1512. item81.Locked = true
  1513. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1514. item81.Parent = workspace.Timer_ball
  1515. item82 = Instance.new('Part')
  1516. item82.Name = [[Part]]
  1517. item82.BrickColor = BrickColor.new('Maroon')
  1518. item82.Material = Enum.Material.Plastic
  1519. item82.Reflectance = 0
  1520. item82.Transparency = 0
  1521. item82.Size = Vector3.new(1, 1, 57)
  1522. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1523. item82.RotVelocity = Vector3.new(0, 0, 0)
  1524. item82.Velocity = Vector3.new(0, 0, 0)
  1525. item82.Anchored = true
  1526. item82.CanCollide = true
  1527. item82.Locked = true
  1528. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1529. item82.Parent = workspace.Timer_ball
  1530. item83 = Instance.new('Part')
  1531. item83.Name = [[Part]]
  1532. item83.BrickColor = BrickColor.new('Maroon')
  1533. item83.Material = Enum.Material.Plastic
  1534. item83.Reflectance = 0
  1535. item83.Transparency = 0
  1536. item83.Size = Vector3.new(1, 1, 57)
  1537. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1538. item83.RotVelocity = Vector3.new(0, 0, 0)
  1539. item83.Velocity = Vector3.new(0, 0, 0)
  1540. item83.Anchored = true
  1541. item83.CanCollide = true
  1542. item83.Locked = true
  1543. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1544. item83.Parent = workspace.Timer_ball
  1545. item84 = Instance.new('Part')
  1546. item84.Name = [[Part]]
  1547. item84.BrickColor = BrickColor.new('Maroon')
  1548. item84.Material = Enum.Material.Plastic
  1549. item84.Reflectance = 0
  1550. item84.Transparency = 0
  1551. item84.Size = Vector3.new(1, 1, 57)
  1552. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1553. item84.RotVelocity = Vector3.new(0, 0, 0)
  1554. item84.Velocity = Vector3.new(0, 0, 0)
  1555. item84.Anchored = true
  1556. item84.CanCollide = true
  1557. item84.Locked = true
  1558. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1559. item84.Parent = workspace.Timer_ball
  1560. item85 = Instance.new('Part')
  1561. item85.Name = [[Part]]
  1562. item85.BrickColor = BrickColor.new('Maroon')
  1563. item85.Material = Enum.Material.Plastic
  1564. item85.Reflectance = 0
  1565. item85.Transparency = 0
  1566. item85.Size = Vector3.new(1, 1, 57)
  1567. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1568. item85.RotVelocity = Vector3.new(0, 0, 0)
  1569. item85.Velocity = Vector3.new(0, 0, 0)
  1570. item85.Anchored = true
  1571. item85.CanCollide = true
  1572. item85.Locked = true
  1573. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1574. item85.Parent = workspace.Timer_ball
  1575. item86 = Instance.new('Part')
  1576. item86.Name = [[Part]]
  1577. item86.BrickColor = BrickColor.new('Maroon')
  1578. item86.Material = Enum.Material.Plastic
  1579. item86.Reflectance = 0
  1580. item86.Transparency = 0
  1581. item86.Size = Vector3.new(1, 1, 57)
  1582. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1583. item86.RotVelocity = Vector3.new(0, 0, 0)
  1584. item86.Velocity = Vector3.new(0, 0, 0)
  1585. item86.Anchored = true
  1586. item86.CanCollide = true
  1587. item86.Locked = true
  1588. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1589. item86.Parent = workspace.Timer_ball
  1590. item87 = Instance.new('Part')
  1591. item87.Name = [[Part]]
  1592. item87.BrickColor = BrickColor.new('Maroon')
  1593. item87.Material = Enum.Material.Plastic
  1594. item87.Reflectance = 0
  1595. item87.Transparency = 0
  1596. item87.Size = Vector3.new(1, 1, 57)
  1597. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1598. item87.RotVelocity = Vector3.new(0, 0, 0)
  1599. item87.Velocity = Vector3.new(0, 0, 0)
  1600. item87.Anchored = true
  1601. item87.CanCollide = true
  1602. item87.Locked = true
  1603. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1604. item87.Parent = workspace.Timer_ball
  1605. item88 = Instance.new('Part')
  1606. item88.Name = [[Part]]
  1607. item88.BrickColor = BrickColor.new('Maroon')
  1608. item88.Material = Enum.Material.Plastic
  1609. item88.Reflectance = 0
  1610. item88.Transparency = 0
  1611. item88.Size = Vector3.new(1, 1, 57)
  1612. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1613. item88.RotVelocity = Vector3.new(0, 0, 0)
  1614. item88.Velocity = Vector3.new(0, 0, 0)
  1615. item88.Anchored = true
  1616. item88.CanCollide = true
  1617. item88.Locked = true
  1618. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1619. item88.Parent = workspace.Timer_ball
  1620. item89 = Instance.new('Part')
  1621. item89.Name = [[Spawn]]
  1622. item89.BrickColor = BrickColor.new('Black')
  1623. item89.Material = Enum.Material.Slate
  1624. item89.Reflectance = 0
  1625. item89.Transparency = 0.5
  1626. item89.Size = Vector3.new(1, 1, 1)
  1627. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1628. item89.RotVelocity = Vector3.new(0, 0, 0)
  1629. item89.Velocity = Vector3.new(0, 0, 0)
  1630. item89.Anchored = true
  1631. item89.CanCollide = false
  1632. item89.Locked = true
  1633. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1634. item89.Parent = workspace.Timer_ball
  1635. item90 = Instance.new('Model')
  1636. item90.Name = [[Ultra_ball]]
  1637. item90.Parent = workspace
  1638. item91 = Instance.new('Part')
  1639. item91.Name = [[Part]]
  1640. item91.BrickColor = BrickColor.new('Black')
  1641. item91.Material = Enum.Material.Plastic
  1642. item91.Reflectance = 0
  1643. item91.Transparency = 0
  1644. item91.Size = Vector3.new(187, 47, 1)
  1645. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1646. item91.RotVelocity = Vector3.new(0, 0, 0)
  1647. item91.Velocity = Vector3.new(0, 0, 0)
  1648. item91.Anchored = true
  1649. item91.CanCollide = true
  1650. item91.Locked = true
  1651. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1652. item91.Parent = workspace.Ultra_ball
  1653. item92 = Instance.new('Part')
  1654. item92.Name = [[Part]]
  1655. item92.BrickColor = BrickColor.new('Black')
  1656. item92.Material = Enum.Material.Plastic
  1657. item92.Reflectance = 0
  1658. item92.Transparency = 0
  1659. item92.Size = Vector3.new(187, 1, 57)
  1660. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1661. item92.RotVelocity = Vector3.new(0, 0, 0)
  1662. item92.Velocity = Vector3.new(0, 0, 0)
  1663. item92.Anchored = true
  1664. item92.CanCollide = true
  1665. item92.Locked = true
  1666. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1667. item92.Parent = workspace.Ultra_ball
  1668. item93 = Instance.new('Part')
  1669. item93.Name = [[Part]]
  1670. item93.BrickColor = BrickColor.new('Maroon')
  1671. item93.Material = Enum.Material.Plastic
  1672. item93.Reflectance = 0
  1673. item93.Transparency = 0
  1674. item93.Size = Vector3.new(1, 1, 57)
  1675. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1676. item93.RotVelocity = Vector3.new(0, 0, 0)
  1677. item93.Velocity = Vector3.new(0, 0, 0)
  1678. item93.Anchored = true
  1679. item93.CanCollide = true
  1680. item93.Locked = true
  1681. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1682. item93.Parent = workspace.Ultra_ball
  1683. item94 = Instance.new('Part')
  1684. item94.Name = [[Part]]
  1685. item94.BrickColor = BrickColor.new('Maroon')
  1686. item94.Material = Enum.Material.Plastic
  1687. item94.Reflectance = 0
  1688. item94.Transparency = 0
  1689. item94.Size = Vector3.new(1, 1, 57)
  1690. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1691. item94.RotVelocity = Vector3.new(0, 0, 0)
  1692. item94.Velocity = Vector3.new(0, 0, 0)
  1693. item94.Anchored = true
  1694. item94.CanCollide = true
  1695. item94.Locked = true
  1696. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1697. item94.Parent = workspace.Ultra_ball
  1698. item95 = Instance.new('Part')
  1699. item95.Name = [[Part]]
  1700. item95.BrickColor = BrickColor.new('Maroon')
  1701. item95.Material = Enum.Material.Plastic
  1702. item95.Reflectance = 0
  1703. item95.Transparency = 0
  1704. item95.Size = Vector3.new(1, 1, 57)
  1705. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1706. item95.RotVelocity = Vector3.new(0, 0, 0)
  1707. item95.Velocity = Vector3.new(0, 0, 0)
  1708. item95.Anchored = true
  1709. item95.CanCollide = true
  1710. item95.Locked = true
  1711. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1712. item95.Parent = workspace.Ultra_ball
  1713. item96 = Instance.new('Part')
  1714. item96.Name = [[Part]]
  1715. item96.BrickColor = BrickColor.new('Maroon')
  1716. item96.Material = Enum.Material.Plastic
  1717. item96.Reflectance = 0
  1718. item96.Transparency = 0
  1719. item96.Size = Vector3.new(1, 1, 57)
  1720. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1721. item96.RotVelocity = Vector3.new(0, 0, 0)
  1722. item96.Velocity = Vector3.new(0, 0, 0)
  1723. item96.Anchored = true
  1724. item96.CanCollide = true
  1725. item96.Locked = true
  1726. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1727. item96.Parent = workspace.Ultra_ball
  1728. item97 = Instance.new('Part')
  1729. item97.Name = [[Part]]
  1730. item97.BrickColor = BrickColor.new('Maroon')
  1731. item97.Material = Enum.Material.Plastic
  1732. item97.Reflectance = 0
  1733. item97.Transparency = 0
  1734. item97.Size = Vector3.new(1, 1, 57)
  1735. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1736. item97.RotVelocity = Vector3.new(0, 0, 0)
  1737. item97.Velocity = Vector3.new(0, 0, 0)
  1738. item97.Anchored = true
  1739. item97.CanCollide = true
  1740. item97.Locked = true
  1741. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1742. item97.Parent = workspace.Ultra_ball
  1743. item98 = Instance.new('Part')
  1744. item98.Name = [[Part]]
  1745. item98.BrickColor = BrickColor.new('Maroon')
  1746. item98.Material = Enum.Material.Plastic
  1747. item98.Reflectance = 0
  1748. item98.Transparency = 0
  1749. item98.Size = Vector3.new(1, 1, 57)
  1750. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1751. item98.RotVelocity = Vector3.new(0, 0, 0)
  1752. item98.Velocity = Vector3.new(0, 0, 0)
  1753. item98.Anchored = true
  1754. item98.CanCollide = true
  1755. item98.Locked = true
  1756. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1757. item98.Parent = workspace.Ultra_ball
  1758. item99 = Instance.new('Part')
  1759. item99.Name = [[Part]]
  1760. item99.BrickColor = BrickColor.new('Maroon')
  1761. item99.Material = Enum.Material.Plastic
  1762. item99.Reflectance = 0
  1763. item99.Transparency = 0
  1764. item99.Size = Vector3.new(1, 1, 57)
  1765. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1766. item99.RotVelocity = Vector3.new(0, 0, 0)
  1767. item99.Velocity = Vector3.new(0, 0, 0)
  1768. item99.Anchored = true
  1769. item99.CanCollide = true
  1770. item99.Locked = true
  1771. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1772. item99.Parent = workspace.Ultra_ball
  1773. item100 = Instance.new('Part')
  1774. item100.Name = [[Part]]
  1775. item100.BrickColor = BrickColor.new('Deep orange')
  1776. item100.Material = Enum.Material.Plastic
  1777. item100.Reflectance = 0
  1778. item100.Transparency = 0
  1779. item100.Size = Vector3.new(29, 1, 57)
  1780. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1781. item100.RotVelocity = Vector3.new(0, 0, 0)
  1782. item100.Velocity = Vector3.new(0, 0, 0)
  1783. item100.Anchored = true
  1784. item100.CanCollide = true
  1785. item100.Locked = true
  1786. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1787. item100.Parent = workspace.Ultra_ball
  1788. item101 = Instance.new('Part')
  1789. item101.Name = [[Part]]
  1790. item101.BrickColor = BrickColor.new('Maroon')
  1791. item101.Material = Enum.Material.Plastic
  1792. item101.Reflectance = 0
  1793. item101.Transparency = 0
  1794. item101.Size = Vector3.new(1, 1, 57)
  1795. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1796. item101.RotVelocity = Vector3.new(0, 0, 0)
  1797. item101.Velocity = Vector3.new(0, 0, 0)
  1798. item101.Anchored = true
  1799. item101.CanCollide = true
  1800. item101.Locked = true
  1801. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1802. item101.Parent = workspace.Ultra_ball
  1803. item102 = Instance.new('Part')
  1804. item102.Name = [[Part]]
  1805. item102.BrickColor = BrickColor.new('Maroon')
  1806. item102.Material = Enum.Material.Plastic
  1807. item102.Reflectance = 0
  1808. item102.Transparency = 0
  1809. item102.Size = Vector3.new(1, 1, 57)
  1810. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1811. item102.RotVelocity = Vector3.new(0, 0, 0)
  1812. item102.Velocity = Vector3.new(0, 0, 0)
  1813. item102.Anchored = true
  1814. item102.CanCollide = true
  1815. item102.Locked = true
  1816. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1817. item102.Parent = workspace.Ultra_ball
  1818. item103 = Instance.new('Part')
  1819. item103.Name = [[Part]]
  1820. item103.BrickColor = BrickColor.new('Black')
  1821. item103.Material = Enum.Material.Plastic
  1822. item103.Reflectance = 0
  1823. item103.Transparency = 0
  1824. item103.Size = Vector3.new(187, 47, 1)
  1825. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1826. item103.RotVelocity = Vector3.new(0, 0, 0)
  1827. item103.Velocity = Vector3.new(0, 0, 0)
  1828. item103.Anchored = true
  1829. item103.CanCollide = true
  1830. item103.Locked = true
  1831. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1832. item103.Parent = workspace.Ultra_ball
  1833. item104 = Instance.new('Part')
  1834. item104.Name = [[Part]]
  1835. item104.BrickColor = BrickColor.new('Maroon')
  1836. item104.Material = Enum.Material.Plastic
  1837. item104.Reflectance = 0
  1838. item104.Transparency = 0
  1839. item104.Size = Vector3.new(1, 1, 57)
  1840. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1841. item104.RotVelocity = Vector3.new(0, 0, 0)
  1842. item104.Velocity = Vector3.new(0, 0, 0)
  1843. item104.Anchored = true
  1844. item104.CanCollide = true
  1845. item104.Locked = true
  1846. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1847. item104.Parent = workspace.Ultra_ball
  1848. item105 = Instance.new('Part')
  1849. item105.Name = [[Part]]
  1850. item105.BrickColor = BrickColor.new('Maroon')
  1851. item105.Material = Enum.Material.Plastic
  1852. item105.Reflectance = 0
  1853. item105.Transparency = 0
  1854. item105.Size = Vector3.new(1, 1, 57)
  1855. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1856. item105.RotVelocity = Vector3.new(0, 0, 0)
  1857. item105.Velocity = Vector3.new(0, 0, 0)
  1858. item105.Anchored = true
  1859. item105.CanCollide = true
  1860. item105.Locked = true
  1861. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1862. item105.Parent = workspace.Ultra_ball
  1863. item106 = Instance.new('Part')
  1864. item106.Name = [[Part]]
  1865. item106.BrickColor = BrickColor.new('Black')
  1866. item106.Material = Enum.Material.Plastic
  1867. item106.Reflectance = 0
  1868. item106.Transparency = 0
  1869. item106.Size = Vector3.new(55, 47, 1)
  1870. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1871. item106.RotVelocity = Vector3.new(0, 0, 0)
  1872. item106.Velocity = Vector3.new(0, 0, 0)
  1873. item106.Anchored = true
  1874. item106.CanCollide = true
  1875. item106.Locked = true
  1876. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1877. item106.Parent = workspace.Ultra_ball
  1878. item107 = Instance.new('Part')
  1879. item107.Name = [[Part]]
  1880. item107.BrickColor = BrickColor.new('Black')
  1881. item107.Material = Enum.Material.Plastic
  1882. item107.Reflectance = 0
  1883. item107.Transparency = 0
  1884. item107.Size = Vector3.new(55, 47, 1)
  1885. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1886. item107.RotVelocity = Vector3.new(0, 0, 0)
  1887. item107.Velocity = Vector3.new(0, 0, 0)
  1888. item107.Anchored = true
  1889. item107.CanCollide = true
  1890. item107.Locked = true
  1891. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1892. item107.Parent = workspace.Ultra_ball
  1893. item108 = Instance.new('Part')
  1894. item108.Name = [[Part]]
  1895. item108.BrickColor = BrickColor.new('Maroon')
  1896. item108.Material = Enum.Material.Plastic
  1897. item108.Reflectance = 0
  1898. item108.Transparency = 0
  1899. item108.Size = Vector3.new(1, 1, 57)
  1900. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1901. item108.RotVelocity = Vector3.new(0, 0, 0)
  1902. item108.Velocity = Vector3.new(0, 0, 0)
  1903. item108.Anchored = true
  1904. item108.CanCollide = true
  1905. item108.Locked = true
  1906. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1907. item108.Parent = workspace.Ultra_ball
  1908. item109 = Instance.new('Part')
  1909. item109.Name = [[Part]]
  1910. item109.BrickColor = BrickColor.new('Black')
  1911. item109.Material = Enum.Material.Plastic
  1912. item109.Reflectance = 0
  1913. item109.Transparency = 0
  1914. item109.Size = Vector3.new(187, 1, 57)
  1915. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1916. item109.RotVelocity = Vector3.new(0, 0, 0)
  1917. item109.Velocity = Vector3.new(0, 0, 0)
  1918. item109.Anchored = true
  1919. item109.CanCollide = true
  1920. item109.Locked = true
  1921. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1922. item109.Parent = workspace.Ultra_ball
  1923. item110 = Instance.new('Part')
  1924. item110.Name = [[Part]]
  1925. item110.BrickColor = BrickColor.new('Maroon')
  1926. item110.Material = Enum.Material.Plastic
  1927. item110.Reflectance = 0
  1928. item110.Transparency = 0
  1929. item110.Size = Vector3.new(1, 1, 57)
  1930. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1931. item110.RotVelocity = Vector3.new(0, 0, 0)
  1932. item110.Velocity = Vector3.new(0, 0, 0)
  1933. item110.Anchored = true
  1934. item110.CanCollide = true
  1935. item110.Locked = true
  1936. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1937. item110.Parent = workspace.Ultra_ball
  1938. item111 = Instance.new('Part')
  1939. item111.Name = [[Part]]
  1940. item111.BrickColor = BrickColor.new('Maroon')
  1941. item111.Material = Enum.Material.Plastic
  1942. item111.Reflectance = 0
  1943. item111.Transparency = 0
  1944. item111.Size = Vector3.new(1, 1, 57)
  1945. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1946. item111.RotVelocity = Vector3.new(0, 0, 0)
  1947. item111.Velocity = Vector3.new(0, 0, 0)
  1948. item111.Anchored = true
  1949. item111.CanCollide = true
  1950. item111.Locked = true
  1951. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1952. item111.Parent = workspace.Ultra_ball
  1953. item112 = Instance.new('Part')
  1954. item112.Name = [[Part]]
  1955. item112.BrickColor = BrickColor.new('Maroon')
  1956. item112.Material = Enum.Material.Plastic
  1957. item112.Reflectance = 0
  1958. item112.Transparency = 0
  1959. item112.Size = Vector3.new(1, 1, 57)
  1960. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1961. item112.RotVelocity = Vector3.new(0, 0, 0)
  1962. item112.Velocity = Vector3.new(0, 0, 0)
  1963. item112.Anchored = true
  1964. item112.CanCollide = true
  1965. item112.Locked = true
  1966. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1967. item112.Parent = workspace.Ultra_ball
  1968. item113 = Instance.new('Part')
  1969. item113.Name = [[Part]]
  1970. item113.BrickColor = BrickColor.new('Maroon')
  1971. item113.Material = Enum.Material.Plastic
  1972. item113.Reflectance = 0
  1973. item113.Transparency = 0
  1974. item113.Size = Vector3.new(1, 1, 57)
  1975. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1976. item113.RotVelocity = Vector3.new(0, 0, 0)
  1977. item113.Velocity = Vector3.new(0, 0, 0)
  1978. item113.Anchored = true
  1979. item113.CanCollide = true
  1980. item113.Locked = true
  1981. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1982. item113.Parent = workspace.Ultra_ball
  1983. item114 = Instance.new('Part')
  1984. item114.Name = [[Part]]
  1985. item114.BrickColor = BrickColor.new('Maroon')
  1986. item114.Material = Enum.Material.Plastic
  1987. item114.Reflectance = 0
  1988. item114.Transparency = 0
  1989. item114.Size = Vector3.new(1, 1, 57)
  1990. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1991. item114.RotVelocity = Vector3.new(0, 0, 0)
  1992. item114.Velocity = Vector3.new(0, 0, 0)
  1993. item114.Anchored = true
  1994. item114.CanCollide = true
  1995. item114.Locked = true
  1996. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1997. item114.Parent = workspace.Ultra_ball
  1998. item115 = Instance.new('Part')
  1999. item115.Name = [[Part]]
  2000. item115.BrickColor = BrickColor.new('Maroon')
  2001. item115.Material = Enum.Material.Plastic
  2002. item115.Reflectance = 0
  2003. item115.Transparency = 0
  2004. item115.Size = Vector3.new(1, 1, 57)
  2005. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2006. item115.RotVelocity = Vector3.new(0, 0, 0)
  2007. item115.Velocity = Vector3.new(0, 0, 0)
  2008. item115.Anchored = true
  2009. item115.CanCollide = true
  2010. item115.Locked = true
  2011. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  2012. item115.Parent = workspace.Ultra_ball
  2013. item116 = Instance.new('Part')
  2014. item116.Name = [[Part]]
  2015. item116.BrickColor = BrickColor.new('Maroon')
  2016. item116.Material = Enum.Material.Plastic
  2017. item116.Reflectance = 0
  2018. item116.Transparency = 0
  2019. item116.Size = Vector3.new(1, 1, 57)
  2020. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2021. item116.RotVelocity = Vector3.new(0, 0, 0)
  2022. item116.Velocity = Vector3.new(0, 0, 0)
  2023. item116.Anchored = true
  2024. item116.CanCollide = true
  2025. item116.Locked = true
  2026. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  2027. item116.Parent = workspace.Ultra_ball
  2028. item117 = Instance.new('Part')
  2029. item117.Name = [[Part]]
  2030. item117.BrickColor = BrickColor.new('Maroon')
  2031. item117.Material = Enum.Material.Plastic
  2032. item117.Reflectance = 0
  2033. item117.Transparency = 0
  2034. item117.Size = Vector3.new(1, 1, 57)
  2035. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2036. item117.RotVelocity = Vector3.new(0, 0, 0)
  2037. item117.Velocity = Vector3.new(0, 0, 0)
  2038. item117.Anchored = true
  2039. item117.CanCollide = true
  2040. item117.Locked = true
  2041. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  2042. item117.Parent = workspace.Ultra_ball
  2043. item118 = Instance.new('Part')
  2044. item118.Name = [[Part]]
  2045. item118.BrickColor = BrickColor.new('Maroon')
  2046. item118.Material = Enum.Material.Plastic
  2047. item118.Reflectance = 0
  2048. item118.Transparency = 0
  2049. item118.Size = Vector3.new(1, 1, 57)
  2050. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2051. item118.RotVelocity = Vector3.new(0, 0, 0)
  2052. item118.Velocity = Vector3.new(0, 0, 0)
  2053. item118.Anchored = true
  2054. item118.CanCollide = true
  2055. item118.Locked = true
  2056. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  2057. item118.Parent = workspace.Ultra_ball
  2058. item119 = Instance.new('Part')
  2059. item119.Name = [[Part]]
  2060. item119.BrickColor = BrickColor.new('Maroon')
  2061. item119.Material = Enum.Material.Plastic
  2062. item119.Reflectance = 0
  2063. item119.Transparency = 0
  2064. item119.Size = Vector3.new(1, 1, 57)
  2065. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2066. item119.RotVelocity = Vector3.new(0, 0, 0)
  2067. item119.Velocity = Vector3.new(0, 0, 0)
  2068. item119.Anchored = true
  2069. item119.CanCollide = true
  2070. item119.Locked = true
  2071. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2072. item119.Parent = workspace.Ultra_ball
  2073. item120 = Instance.new('Part')
  2074. item120.Name = [[Part]]
  2075. item120.BrickColor = BrickColor.new('Maroon')
  2076. item120.Material = Enum.Material.Plastic
  2077. item120.Reflectance = 0
  2078. item120.Transparency = 0
  2079. item120.Size = Vector3.new(1, 1, 57)
  2080. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2081. item120.RotVelocity = Vector3.new(0, 0, 0)
  2082. item120.Velocity = Vector3.new(0, 0, 0)
  2083. item120.Anchored = true
  2084. item120.CanCollide = true
  2085. item120.Locked = true
  2086. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2087. item120.Parent = workspace.Ultra_ball
  2088. item121 = Instance.new('Part')
  2089. item121.Name = [[Part]]
  2090. item121.BrickColor = BrickColor.new('Maroon')
  2091. item121.Material = Enum.Material.Plastic
  2092. item121.Reflectance = 0
  2093. item121.Transparency = 0
  2094. item121.Size = Vector3.new(1, 1, 57)
  2095. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2096. item121.RotVelocity = Vector3.new(0, 0, 0)
  2097. item121.Velocity = Vector3.new(0, 0, 0)
  2098. item121.Anchored = true
  2099. item121.CanCollide = true
  2100. item121.Locked = true
  2101. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2102. item121.Parent = workspace.Ultra_ball
  2103. item122 = Instance.new('Part')
  2104. item122.Name = [[Part]]
  2105. item122.BrickColor = BrickColor.new('Maroon')
  2106. item122.Material = Enum.Material.Plastic
  2107. item122.Reflectance = 0
  2108. item122.Transparency = 0
  2109. item122.Size = Vector3.new(1, 1, 57)
  2110. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2111. item122.RotVelocity = Vector3.new(0, 0, 0)
  2112. item122.Velocity = Vector3.new(0, 0, 0)
  2113. item122.Anchored = true
  2114. item122.CanCollide = true
  2115. item122.Locked = true
  2116. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2117. item122.Parent = workspace.Ultra_ball
  2118. item123 = Instance.new('Part')
  2119. item123.Name = [[Part]]
  2120. item123.BrickColor = BrickColor.new('Maroon')
  2121. item123.Material = Enum.Material.Plastic
  2122. item123.Reflectance = 0
  2123. item123.Transparency = 0
  2124. item123.Size = Vector3.new(1, 1, 57)
  2125. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2126. item123.RotVelocity = Vector3.new(0, 0, 0)
  2127. item123.Velocity = Vector3.new(0, 0, 0)
  2128. item123.Anchored = true
  2129. item123.CanCollide = true
  2130. item123.Locked = true
  2131. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2132. item123.Parent = workspace.Ultra_ball
  2133. item124 = Instance.new('Part')
  2134. item124.Name = [[Part]]
  2135. item124.BrickColor = BrickColor.new('Maroon')
  2136. item124.Material = Enum.Material.Plastic
  2137. item124.Reflectance = 0
  2138. item124.Transparency = 0
  2139. item124.Size = Vector3.new(1, 1, 57)
  2140. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2141. item124.RotVelocity = Vector3.new(0, 0, 0)
  2142. item124.Velocity = Vector3.new(0, 0, 0)
  2143. item124.Anchored = true
  2144. item124.CanCollide = true
  2145. item124.Locked = true
  2146. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2147. item124.Parent = workspace.Ultra_ball
  2148. item125 = Instance.new('Part')
  2149. item125.Name = [[Part]]
  2150. item125.BrickColor = BrickColor.new('Maroon')
  2151. item125.Material = Enum.Material.Plastic
  2152. item125.Reflectance = 0
  2153. item125.Transparency = 0
  2154. item125.Size = Vector3.new(1, 1, 57)
  2155. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2156. item125.RotVelocity = Vector3.new(0, 0, 0)
  2157. item125.Velocity = Vector3.new(0, 0, 0)
  2158. item125.Anchored = true
  2159. item125.CanCollide = true
  2160. item125.Locked = true
  2161. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2162. item125.Parent = workspace.Ultra_ball
  2163. item126 = Instance.new('Part')
  2164. item126.Name = [[Part]]
  2165. item126.BrickColor = BrickColor.new('Maroon')
  2166. item126.Material = Enum.Material.Plastic
  2167. item126.Reflectance = 0
  2168. item126.Transparency = 0
  2169. item126.Size = Vector3.new(1, 1, 57)
  2170. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2171. item126.RotVelocity = Vector3.new(0, 0, 0)
  2172. item126.Velocity = Vector3.new(0, 0, 0)
  2173. item126.Anchored = true
  2174. item126.CanCollide = true
  2175. item126.Locked = true
  2176. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2177. item126.Parent = workspace.Ultra_ball
  2178. item127 = Instance.new('Part')
  2179. item127.Name = [[Part]]
  2180. item127.BrickColor = BrickColor.new('Maroon')
  2181. item127.Material = Enum.Material.Plastic
  2182. item127.Reflectance = 0
  2183. item127.Transparency = 0
  2184. item127.Size = Vector3.new(1, 1, 57)
  2185. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2186. item127.RotVelocity = Vector3.new(0, 0, 0)
  2187. item127.Velocity = Vector3.new(0, 0, 0)
  2188. item127.Anchored = true
  2189. item127.CanCollide = true
  2190. item127.Locked = true
  2191. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2192. item127.Parent = workspace.Ultra_ball
  2193. item128 = Instance.new('Part')
  2194. item128.Name = [[Part]]
  2195. item128.BrickColor = BrickColor.new('Maroon')
  2196. item128.Material = Enum.Material.Plastic
  2197. item128.Reflectance = 0
  2198. item128.Transparency = 0
  2199. item128.Size = Vector3.new(1, 1, 57)
  2200. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2201. item128.RotVelocity = Vector3.new(0, 0, 0)
  2202. item128.Velocity = Vector3.new(0, 0, 0)
  2203. item128.Anchored = true
  2204. item128.CanCollide = true
  2205. item128.Locked = true
  2206. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2207. item128.Parent = workspace.Ultra_ball
  2208. item129 = Instance.new('Part')
  2209. item129.Name = [[Part]]
  2210. item129.BrickColor = BrickColor.new('Maroon')
  2211. item129.Material = Enum.Material.Plastic
  2212. item129.Reflectance = 0
  2213. item129.Transparency = 0
  2214. item129.Size = Vector3.new(1, 1, 57)
  2215. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2216. item129.RotVelocity = Vector3.new(0, 0, 0)
  2217. item129.Velocity = Vector3.new(0, 0, 0)
  2218. item129.Anchored = true
  2219. item129.CanCollide = true
  2220. item129.Locked = true
  2221. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2222. item129.Parent = workspace.Ultra_ball
  2223. item130 = Instance.new('Part')
  2224. item130.Name = [[Part]]
  2225. item130.BrickColor = BrickColor.new('Maroon')
  2226. item130.Material = Enum.Material.Plastic
  2227. item130.Reflectance = 0
  2228. item130.Transparency = 0
  2229. item130.Size = Vector3.new(1, 1, 57)
  2230. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2231. item130.RotVelocity = Vector3.new(0, 0, 0)
  2232. item130.Velocity = Vector3.new(0, 0, 0)
  2233. item130.Anchored = true
  2234. item130.CanCollide = true
  2235. item130.Locked = true
  2236. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2237. item130.Parent = workspace.Ultra_ball
  2238. item131 = Instance.new('Part')
  2239. item131.Name = [[Part]]
  2240. item131.BrickColor = BrickColor.new('Maroon')
  2241. item131.Material = Enum.Material.Plastic
  2242. item131.Reflectance = 0
  2243. item131.Transparency = 0
  2244. item131.Size = Vector3.new(1, 1, 57)
  2245. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2246. item131.RotVelocity = Vector3.new(0, 0, 0)
  2247. item131.Velocity = Vector3.new(0, 0, 0)
  2248. item131.Anchored = true
  2249. item131.CanCollide = true
  2250. item131.Locked = true
  2251. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2252. item131.Parent = workspace.Ultra_ball
  2253. item132 = Instance.new('Part')
  2254. item132.Name = [[Part]]
  2255. item132.BrickColor = BrickColor.new('Maroon')
  2256. item132.Material = Enum.Material.Plastic
  2257. item132.Reflectance = 0
  2258. item132.Transparency = 0
  2259. item132.Size = Vector3.new(1, 1, 57)
  2260. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2261. item132.RotVelocity = Vector3.new(0, 0, 0)
  2262. item132.Velocity = Vector3.new(0, 0, 0)
  2263. item132.Anchored = true
  2264. item132.CanCollide = true
  2265. item132.Locked = true
  2266. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2267. item132.Parent = workspace.Ultra_ball
  2268. item133 = Instance.new('Part')
  2269. item133.Name = [[Part]]
  2270. item133.BrickColor = BrickColor.new('Maroon')
  2271. item133.Material = Enum.Material.Plastic
  2272. item133.Reflectance = 0
  2273. item133.Transparency = 0
  2274. item133.Size = Vector3.new(1, 1, 57)
  2275. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2276. item133.RotVelocity = Vector3.new(0, 0, 0)
  2277. item133.Velocity = Vector3.new(0, 0, 0)
  2278. item133.Anchored = true
  2279. item133.CanCollide = true
  2280. item133.Locked = true
  2281. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2282. item133.Parent = workspace.Ultra_ball
  2283. item134 = Instance.new('Part')
  2284. item134.Name = [[Spawn]]
  2285. item134.BrickColor = BrickColor.new('Black')
  2286. item134.Material = Enum.Material.Slate
  2287. item134.Reflectance = 0
  2288. item134.Transparency = 0.5
  2289. item134.Size = Vector3.new(1, 1, 1)
  2290. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2291. item134.RotVelocity = Vector3.new(0, 0, 0)
  2292. item134.Velocity = Vector3.new(0, 0, 0)
  2293. item134.Anchored = true
  2294. item134.CanCollide = false
  2295. item134.Locked = true
  2296. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2297. item134.Parent = workspace.Ultra_ball
  2298. item135 = Instance.new('Model')
  2299. item135.Name = [[Pokeball]]
  2300. item135.Parent = workspace
  2301. item136 = Instance.new('Part')
  2302. item136.Name = [[Part]]
  2303. item136.BrickColor = BrickColor.new('Black')
  2304. item136.Material = Enum.Material.Plastic
  2305. item136.Reflectance = 0
  2306. item136.Transparency = 0
  2307. item136.Size = Vector3.new(187, 1, 57)
  2308. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2309. item136.RotVelocity = Vector3.new(0, 0, 0)
  2310. item136.Velocity = Vector3.new(0, 0, 0)
  2311. item136.Anchored = true
  2312. item136.CanCollide = true
  2313. item136.Locked = true
  2314. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2315. item136.Parent = workspace.Pokeball
  2316. item137 = Instance.new('Part')
  2317. item137.Name = [[Part]]
  2318. item137.BrickColor = BrickColor.new('Black')
  2319. item137.Material = Enum.Material.Plastic
  2320. item137.Reflectance = 0
  2321. item137.Transparency = 0
  2322. item137.Size = Vector3.new(187, 47, 1)
  2323. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2324. item137.RotVelocity = Vector3.new(0, 0, 0)
  2325. item137.Velocity = Vector3.new(0, 0, 0)
  2326. item137.Anchored = true
  2327. item137.CanCollide = true
  2328. item137.Locked = true
  2329. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2330. item137.Parent = workspace.Pokeball
  2331. item138 = Instance.new('Part')
  2332. item138.Name = [[Part]]
  2333. item138.BrickColor = BrickColor.new('Black')
  2334. item138.Material = Enum.Material.Plastic
  2335. item138.Reflectance = 0
  2336. item138.Transparency = 0
  2337. item138.Size = Vector3.new(187, 47, 1)
  2338. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2339. item138.RotVelocity = Vector3.new(0, 0, 0)
  2340. item138.Velocity = Vector3.new(0, 0, 0)
  2341. item138.Anchored = true
  2342. item138.CanCollide = true
  2343. item138.Locked = true
  2344. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2345. item138.Parent = workspace.Pokeball
  2346. item139 = Instance.new('Part')
  2347. item139.Name = [[Part]]
  2348. item139.BrickColor = BrickColor.new('Black')
  2349. item139.Material = Enum.Material.Plastic
  2350. item139.Reflectance = 0
  2351. item139.Transparency = 0
  2352. item139.Size = Vector3.new(187, 1, 57)
  2353. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2354. item139.RotVelocity = Vector3.new(0, 0, 0)
  2355. item139.Velocity = Vector3.new(0, 0, 0)
  2356. item139.Anchored = true
  2357. item139.CanCollide = true
  2358. item139.Locked = true
  2359. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2360. item139.Parent = workspace.Pokeball
  2361. item140 = Instance.new('Part')
  2362. item140.Name = [[Part]]
  2363. item140.BrickColor = BrickColor.new('Black')
  2364. item140.Material = Enum.Material.Plastic
  2365. item140.Reflectance = 0
  2366. item140.Transparency = 0
  2367. item140.Size = Vector3.new(55, 47, 1)
  2368. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2369. item140.RotVelocity = Vector3.new(0, 0, 0)
  2370. item140.Velocity = Vector3.new(0, 0, 0)
  2371. item140.Anchored = true
  2372. item140.CanCollide = true
  2373. item140.Locked = true
  2374. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2375. item140.Parent = workspace.Pokeball
  2376. item141 = Instance.new('Part')
  2377. item141.Name = [[Part]]
  2378. item141.BrickColor = BrickColor.new('Black')
  2379. item141.Material = Enum.Material.Plastic
  2380. item141.Reflectance = 0
  2381. item141.Transparency = 0
  2382. item141.Size = Vector3.new(55, 47, 1)
  2383. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2384. item141.RotVelocity = Vector3.new(0, 0, 0)
  2385. item141.Velocity = Vector3.new(0, 0, 0)
  2386. item141.Anchored = true
  2387. item141.CanCollide = true
  2388. item141.Locked = true
  2389. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2390. item141.Parent = workspace.Pokeball
  2391. item142 = Instance.new('Part')
  2392. item142.Name = [[Part]]
  2393. item142.BrickColor = BrickColor.new('Maroon')
  2394. item142.Material = Enum.Material.Plastic
  2395. item142.Reflectance = 0
  2396. item142.Transparency = 0
  2397. item142.Size = Vector3.new(1, 1, 57)
  2398. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2399. item142.RotVelocity = Vector3.new(0, 0, 0)
  2400. item142.Velocity = Vector3.new(0, 0, 0)
  2401. item142.Anchored = true
  2402. item142.CanCollide = true
  2403. item142.Locked = true
  2404. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2405. item142.Parent = workspace.Pokeball
  2406. item143 = Instance.new('Part')
  2407. item143.Name = [[Part]]
  2408. item143.BrickColor = BrickColor.new('Maroon')
  2409. item143.Material = Enum.Material.Plastic
  2410. item143.Reflectance = 0
  2411. item143.Transparency = 0
  2412. item143.Size = Vector3.new(1, 1, 57)
  2413. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2414. item143.RotVelocity = Vector3.new(0, 0, 0)
  2415. item143.Velocity = Vector3.new(0, 0, 0)
  2416. item143.Anchored = true
  2417. item143.CanCollide = true
  2418. item143.Locked = true
  2419. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2420. item143.Parent = workspace.Pokeball
  2421. item144 = Instance.new('Part')
  2422. item144.Name = [[Part]]
  2423. item144.BrickColor = BrickColor.new('Maroon')
  2424. item144.Material = Enum.Material.Plastic
  2425. item144.Reflectance = 0
  2426. item144.Transparency = 0
  2427. item144.Size = Vector3.new(1, 1, 57)
  2428. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2429. item144.RotVelocity = Vector3.new(0, 0, 0)
  2430. item144.Velocity = Vector3.new(0, 0, 0)
  2431. item144.Anchored = true
  2432. item144.CanCollide = true
  2433. item144.Locked = true
  2434. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2435. item144.Parent = workspace.Pokeball
  2436. item145 = Instance.new('Part')
  2437. item145.Name = [[Part]]
  2438. item145.BrickColor = BrickColor.new('Maroon')
  2439. item145.Material = Enum.Material.Plastic
  2440. item145.Reflectance = 0
  2441. item145.Transparency = 0
  2442. item145.Size = Vector3.new(1, 1, 57)
  2443. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2444. item145.RotVelocity = Vector3.new(0, 0, 0)
  2445. item145.Velocity = Vector3.new(0, 0, 0)
  2446. item145.Anchored = true
  2447. item145.CanCollide = true
  2448. item145.Locked = true
  2449. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2450. item145.Parent = workspace.Pokeball
  2451. item146 = Instance.new('Part')
  2452. item146.Name = [[Part]]
  2453. item146.BrickColor = BrickColor.new('Maroon')
  2454. item146.Material = Enum.Material.Plastic
  2455. item146.Reflectance = 0
  2456. item146.Transparency = 0
  2457. item146.Size = Vector3.new(1, 1, 57)
  2458. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2459. item146.RotVelocity = Vector3.new(0, 0, 0)
  2460. item146.Velocity = Vector3.new(0, 0, 0)
  2461. item146.Anchored = true
  2462. item146.CanCollide = true
  2463. item146.Locked = true
  2464. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2465. item146.Parent = workspace.Pokeball
  2466. item147 = Instance.new('Part')
  2467. item147.Name = [[Part]]
  2468. item147.BrickColor = BrickColor.new('Maroon')
  2469. item147.Material = Enum.Material.Plastic
  2470. item147.Reflectance = 0
  2471. item147.Transparency = 0
  2472. item147.Size = Vector3.new(1, 1, 57)
  2473. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2474. item147.RotVelocity = Vector3.new(0, 0, 0)
  2475. item147.Velocity = Vector3.new(0, 0, 0)
  2476. item147.Anchored = true
  2477. item147.CanCollide = true
  2478. item147.Locked = true
  2479. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2480. item147.Parent = workspace.Pokeball
  2481. item148 = Instance.new('Part')
  2482. item148.Name = [[Part]]
  2483. item148.BrickColor = BrickColor.new('Deep orange')
  2484. item148.Material = Enum.Material.Plastic
  2485. item148.Reflectance = 0
  2486. item148.Transparency = 0
  2487. item148.Size = Vector3.new(17, 1, 57)
  2488. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2489. item148.RotVelocity = Vector3.new(0, 0, 0)
  2490. item148.Velocity = Vector3.new(0, 0, 0)
  2491. item148.Anchored = true
  2492. item148.CanCollide = true
  2493. item148.Locked = true
  2494. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2495. item148.Parent = workspace.Pokeball
  2496. item149 = Instance.new('Part')
  2497. item149.Name = [[Spawn]]
  2498. item149.BrickColor = BrickColor.new('Black')
  2499. item149.Material = Enum.Material.Slate
  2500. item149.Reflectance = 0
  2501. item149.Transparency = 0.5
  2502. item149.Size = Vector3.new(1, 1, 1)
  2503. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2504. item149.RotVelocity = Vector3.new(0, 0, 0)
  2505. item149.Velocity = Vector3.new(0, 0, 0)
  2506. item149.Anchored = true
  2507. item149.CanCollide = false
  2508. item149.Locked = true
  2509. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2510. item149.Parent = workspace.Pokeball
  2511.  
  2512. mouse.KeyDown:connect(function(key)
  2513. if key == "z" then
  2514. mobs.SoundId = "rbxassetid://143994596"
  2515. mobs:Play()
  2516. end
  2517. if key == "x" then
  2518. mobs.SoundId = "rbxassetid://197819141"
  2519. mobs:Play()
  2520. end
  2521. if key == "c" then
  2522. mobs.SoundId = "rbxassetid://315131669"
  2523. mobs:Play()
  2524. end
  2525. if key == "v" then
  2526. mobs.SoundId = "rbxassetid://161643878"
  2527. mobs:Play()
  2528. end
  2529. if key == "b" then
  2530. mobs.SoundId = "rbxassetid://304111314"
  2531. mobs:Play()
  2532. end
  2533. if key == "l" then
  2534. mobs:Stop()
  2535. end
  2536. if key == "q" and not attacking then
  2537. attacking = true
  2538. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2539. local p = Instance.new("Part")
  2540. p.Anchored = false
  2541. p.CanCollide = false
  2542. p.Name = "Pokeballsack"
  2543. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2544. local m = Instance.new("SpecialMesh")
  2545. m.MeshId = "rbxassetid://430070470"
  2546. m.TextureId = "rbxassetid://430070478"
  2547. m.Scale = Vector3.new(1,1,1)/6
  2548. m.Parent = p
  2549. p.Parent = workspace
  2550. local w = Instance.new("Weld")
  2551. w.Part0 = p
  2552. w.Part1 = char["Right Arm"]
  2553. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2554. w.Parent = p
  2555. local pe = Instance.new("ParticleEmitter")
  2556. pe.Enabled = false
  2557. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2558. pe.Size = NumberSequence.new(0.5)
  2559. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2560. pe.Lifetime = NumberRange.new(1)
  2561. pe.Rate = 500
  2562. pe.Rotation = NumberRange.new(5)
  2563. pe.RotSpeed = NumberRange.new(100)
  2564. pe.Speed = NumberRange.new(5)
  2565. pe.SpreadAngle = Vector2.new(360,360)
  2566. pe.Parent = p
  2567. for i = 0, 2, 0.1 do
  2568. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2569. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2570. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2571. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2572. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2573. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2574. swait()
  2575. end
  2576. swait(15)
  2577. for i = 0, 2, 0.1 do
  2578. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2579. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2580. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2581. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2582. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2583. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2584. if i == 0.5 then
  2585. w:Destroy()
  2586. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2587. local bv = Instance.new("BodyVelocity")
  2588. bv.MaxForce = huge
  2589. bv.Velocity = p.CFrame.lookVector*150
  2590. bv.Parent = p
  2591. p.CanCollide = true
  2592. game.Debris:AddItem(bv, 0.1)
  2593. game.Debris:AddItem(p, 60)
  2594. local con
  2595. con = p.Touched:connect(function(hit)
  2596. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2597. con:disconnect()
  2598. swait(5)
  2599. p.Anchored = true
  2600. local e = Instance.new("Part")
  2601. e.Name = "Effect"
  2602. e.BrickColor = BrickColor.new("Really red")
  2603. e.Material = "Neon"
  2604. smooth(e)
  2605. e.Anchored = true
  2606. e.CanCollide = false
  2607. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2608. hit.Parent.Head.Anchored = true
  2609. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2610. e.Size = Vector3.new(0.2,0.2,mag)
  2611. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2612. e.Parent = workspace
  2613. for i,v in pairs(hit.Parent:children()) do
  2614. if v:IsA("BasePart") then
  2615. local p = Instance.new("Part")
  2616. p.Anchored = true
  2617. p.CanCollide = false
  2618. p.Material = "Neon"
  2619. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2620. p.CFrame = v.CFrame
  2621. p.Name = "notbody"
  2622. p.BrickColor = BrickColor.new("Really red")
  2623. p.Transparency = 0.6
  2624. p.Parent = hit.Parent
  2625. end
  2626. end
  2627. swait(90)
  2628. local poke = workspace.Pokeball
  2629. hit.Parent:MoveTo(poke.Spawn.Position)
  2630. --char:MoveTo(poke.Spawn.Position)
  2631. hit.Parent.Head.Anchored = false
  2632. for i,v in pairs(hit.Parent:children()) do
  2633. if v.Name == "notbody" then
  2634. v:Destroy()
  2635. end
  2636. end
  2637. local done = false
  2638. e:Destroy()
  2639. local hurtz = {}
  2640. local cons = {}
  2641. local finish
  2642. for i,v in pairs(poke:children()) do
  2643. if tostring(v.BrickColor) == "Deep orange" then
  2644. print("found end")
  2645. finish = v
  2646. end
  2647. if tostring(v.BrickColor) == "Maroon" then
  2648. table.insert(hurtz, v)
  2649. end
  2650. end
  2651. for i,v in pairs(hurtz) do
  2652. local con = v.Touched:connect(function(hit)
  2653. if gethum(hit) then
  2654. finish = true
  2655. end
  2656. end)
  2657. table.insert(cons, con)
  2658. end
  2659. for i,v in pairs(hurtz) do
  2660. local con = finish.Touched:connect(function(hit)
  2661. if gethum(hit) then
  2662. gethum(hit).WalkSpeed = 0
  2663. hit.Parent.Head.Anchored = true
  2664. end
  2665. end)
  2666. table.insert(cons, con)
  2667. end
  2668. if finish then
  2669. local con = finish.Touched:connect(function(hit)
  2670. local ok = false
  2671. pcall(function()
  2672. if hit.Parent.Name == plr.Name then
  2673. ok = true
  2674. end
  2675. end)
  2676. if gethum(hit) or ok then
  2677. done = true
  2678. end
  2679. end)
  2680. table.insert(cons, con)
  2681. end
  2682. for i = 1, 3 do
  2683. local before = p.CFrame
  2684. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2685. print("shake "..i)
  2686. for i = 0, 1.5, 0.1 do
  2687. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2688. end
  2689. if done then break end
  2690. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2691. end
  2692. if done then
  2693. print("they escaped!")
  2694. else
  2695. print("they were caught!")
  2696. local sv = Instance.new("StringValue")
  2697. sv.Name = "Caught"
  2698. sv.Parent = hit.Parent
  2699. end
  2700. local ope = pe:Clone()
  2701. pe.Enabled = true
  2702. swait(5)
  2703. pe.Enabled = false
  2704. local t = Instance.new("Tool")
  2705. t.Name = hit.Parent.Name
  2706. t.Parent = plr.Backpack
  2707. local hand = Instance.new("Part")
  2708. hand.Transparency = 0
  2709. hand.CanCollide = false
  2710. hand.Size = Vector3.new(1,1,1)
  2711. hand.Name = "Handle"
  2712. local m = p.Mesh:Clone()
  2713. m.Parent = hand
  2714. hand.Parent = t
  2715. local out = true
  2716. local new = p:Clone()
  2717. t.Activated:connect(function()
  2718. if not deb and not attacking then
  2719. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2720. deb = true
  2721. hand.Transparency = 1
  2722. local p = new:Clone()
  2723. p.Anchored = false
  2724. p.CanCollide = false
  2725. p.Parent = workspace
  2726. local w = Instance.new("Weld")
  2727. w.Part0 = p
  2728. w.Part1 = char["Right Arm"]
  2729. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2730. w.Parent = p
  2731. local pe = ope:Clone()
  2732. pe.Enabled = false
  2733. pe.Parent = p
  2734. --[[local pe = Instance.new("ParticleEmitter")
  2735. pe.Enabled = false
  2736. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2737. pe.Size = NumberSequence.new(0.5)
  2738. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2739. pe.Lifetime = NumberRange.new(1)
  2740. pe.Rate = 500
  2741. pe.Rotation = NumberRange.new(5)
  2742. pe.RotSpeed = NumberRange.new(100)
  2743. pe.Speed = NumberRange.new(5)
  2744. pe.SpreadAngle = Vector2.new(360,360)
  2745. pe.Parent = p]]
  2746. if not out then
  2747. out = true
  2748. for i = 0, 2, 0.1 do
  2749. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2750. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2751. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2752. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2753. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2754. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2755. swait()
  2756. end
  2757. swait(7)
  2758. for i = 0,2, 0.1 do
  2759. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2760. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2761. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2762. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2763. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2764. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2765. if i == 0.5 then
  2766. w:Destroy()
  2767. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2768. local bv = Instance.new("BodyVelocity")
  2769. bv.MaxForce = huge
  2770. bv.Velocity = p.CFrame.lookVector*150
  2771. bv.Parent = p
  2772. p.CanCollide = true
  2773. game.Debris:AddItem(bv, 0.1)
  2774. swait(15)
  2775. p.Anchored = true
  2776. a = function(b, t)
  2777. for i,v in pairs(b:children()) do
  2778. if v:IsA("Decal") then
  2779. v.Transparency = t
  2780. end
  2781. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2782. v.Transparency = t
  2783. end
  2784. a(v, t)
  2785. end
  2786. end
  2787. a(hit.Parent, 0)
  2788. for i,v in pairs(hit.Parent:children()) do
  2789. if v:IsA("BasePart") then
  2790. v.Anchored = false
  2791. if v.Name ~= "HumanoidRootPart" then
  2792. v.Transparency = 0
  2793. end
  2794. end
  2795. end
  2796. hit.Parent:MoveTo(p.Position)
  2797. pe.Enabled = true
  2798. swait(5)
  2799. pe.Enabled = false
  2800. game.Debris:AddItem(p, 1)
  2801. end
  2802. swait()
  2803. end
  2804. else
  2805. out = false
  2806. humanoid.WalkSpeed = 0
  2807. for i,v in pairs(hit.Parent:children()) do
  2808. if v:IsA("BasePart") then
  2809. v.Anchored = true
  2810. v.Transparency = 1
  2811. end
  2812. end
  2813. for i = 0, 2, 0.1 do
  2814. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2815. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2816. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2817. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2818. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2819. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2820. swait()
  2821. end
  2822. local e = Instance.new("Part")
  2823. e.Name = "Effect"
  2824. e.BrickColor = BrickColor.new("Really red")
  2825. e.Material = "Neon"
  2826. smooth(e)
  2827. e.Anchored = true
  2828. e.CanCollide = false
  2829. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2830. hit.Parent.Head.Anchored = true
  2831. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2832. e.Size = Vector3.new(0.2,0.2,mag)
  2833. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2834. e.Parent = workspace
  2835. a = function(b, t)
  2836. for i,v in pairs(b:children()) do
  2837. if v:IsA("Decal") then
  2838. v.Transparency = t
  2839. end
  2840. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2841. v.Transparency = t
  2842. end
  2843. a(v, t)
  2844. end
  2845. end
  2846. a(hit.Parent, 1)
  2847. for i,v in pairs(hit.Parent:children()) do
  2848. if v:IsA("BasePart") then
  2849. local p = Instance.new("Part")
  2850. p.Anchored = true
  2851. p.CanCollide = false
  2852. p.Material = "Neon"
  2853. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2854. p.CFrame = v.CFrame
  2855. p.Name = "notbody"
  2856. p.BrickColor = BrickColor.new("Really red")
  2857. p.Transparency = 0.6
  2858. p.Parent = hit.Parent
  2859. end
  2860. end
  2861. humanoid.WalkSpeed = 16
  2862. swait(20)
  2863. for i,v in pairs(hit.Parent:children()) do
  2864. if v.Name == "notbody" then
  2865. v:Destroy()
  2866. end
  2867. end
  2868. e:Destroy()
  2869. end
  2870. p:Destroy()
  2871. hand.Transparency = 0
  2872. fixalljoints()
  2873. deb = false
  2874. end
  2875. end)
  2876. game.Debris:AddItem(p, 1)
  2877. hit.Parent:MoveTo(p.Position)
  2878. for i,v in pairs(cons) do
  2879. v:disconnect()
  2880. end
  2881. hit.Parent.Head.Anchored = false
  2882. end
  2883. end)
  2884. end
  2885. swait()
  2886. end
  2887. attacking = false
  2888. fixalljoints()
  2889.  
  2890. end
  2891. if key == "e" and not attacking then
  2892. attacking = true
  2893. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2894. local p = Instance.new("Part")
  2895. p.Anchored = false
  2896. p.CanCollide = false
  2897. p.Name = "Pokeballsack"
  2898. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2899. local m = Instance.new("SpecialMesh")
  2900. m.MeshId = "rbxassetid://433356448"
  2901. m.TextureId = "rbxassetid://433356453"
  2902. m.Scale = Vector3.new(1,1,1)/6
  2903. m.Parent = p
  2904. p.Parent = workspace
  2905. local w = Instance.new("Weld")
  2906. w.Part0 = p
  2907. w.Part1 = char["Right Arm"]
  2908. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2909. w.Parent = p
  2910. local pe = Instance.new("ParticleEmitter")
  2911. pe.Enabled = false
  2912. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2913. pe.Size = NumberSequence.new(0.5)
  2914. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2915. pe.Lifetime = NumberRange.new(1)
  2916. pe.Rate = 500
  2917. pe.Rotation = NumberRange.new(5)
  2918. pe.RotSpeed = NumberRange.new(100)
  2919. pe.Speed = NumberRange.new(5)
  2920. pe.SpreadAngle = Vector2.new(360,360)
  2921. pe.Parent = p
  2922. for i = 0, 2, 0.1 do
  2923. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2924. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2925. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2926. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2927. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2928. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2929. swait()
  2930. end
  2931. swait(15)
  2932. for i = 0, 2, 0.1 do
  2933. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2934. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2935. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2936. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2937. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2938. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2939. if i == 0.5 then
  2940. w:Destroy()
  2941. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2942. local bv = Instance.new("BodyVelocity")
  2943. bv.MaxForce = huge
  2944. bv.Velocity = p.CFrame.lookVector*150
  2945. bv.Parent = p
  2946. p.CanCollide = true
  2947. game.Debris:AddItem(bv, 0.1)
  2948. game.Debris:AddItem(p, 60)
  2949. local con
  2950. con = p.Touched:connect(function(hit)
  2951. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2952. con:disconnect()
  2953. swait(5)
  2954. p.Anchored = true
  2955. local e = Instance.new("Part")
  2956. e.Name = "Effect"
  2957. e.BrickColor = BrickColor.new("Really red")
  2958. e.Material = "Neon"
  2959. smooth(e)
  2960. e.Anchored = true
  2961. e.CanCollide = false
  2962. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2963. hit.Parent.Head.Anchored = true
  2964. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2965. e.Size = Vector3.new(0.2,0.2,mag)
  2966. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2967. e.Parent = workspace
  2968. for i,v in pairs(hit.Parent:children()) do
  2969. if v:IsA("BasePart") then
  2970. local p = Instance.new("Part")
  2971. p.Anchored = true
  2972. p.CanCollide = false
  2973. p.Material = "Neon"
  2974. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2975. p.CFrame = v.CFrame
  2976. p.Name = "notbody"
  2977. p.BrickColor = BrickColor.new("Really red")
  2978. p.Transparency = 0.6
  2979. p.Parent = hit.Parent
  2980. end
  2981. end
  2982. swait(90)
  2983. local poke = workspace.Great_ball
  2984. hit.Parent:MoveTo(poke.Spawn.Position)
  2985. --char:MoveTo(poke.Spawn.Position)
  2986. hit.Parent.Head.Anchored = false
  2987. for i,v in pairs(hit.Parent:children()) do
  2988. if v.Name == "notbody" then
  2989. v:Destroy()
  2990. end
  2991. end
  2992. local done = false
  2993. e:Destroy()
  2994. local hurtz = {}
  2995. local cons = {}
  2996. local finish
  2997. for i,v in pairs(poke:children()) do
  2998. if tostring(v.BrickColor) == "Deep orange" then
  2999. print("found end")
  3000. finish = v
  3001. end
  3002. if tostring(v.BrickColor) == "Maroon" then
  3003. table.insert(hurtz, v)
  3004. end
  3005. end
  3006. for i,v in pairs(hurtz) do
  3007. local con = v.Touched:connect(function(hit)
  3008. if gethum(hit) then
  3009. finish = true
  3010. end
  3011. end)
  3012. table.insert(cons, con)
  3013. end
  3014. for i,v in pairs(hurtz) do
  3015. local con = finish.Touched:connect(function(hit)
  3016. if gethum(hit) then
  3017. gethum(hit).WalkSpeed = 0
  3018. hit.Parent.Head.Anchored = true
  3019. end
  3020. end)
  3021. table.insert(cons, con)
  3022. end
  3023. if finish then
  3024. local con = finish.Touched:connect(function(hit)
  3025. local ok = false
  3026. pcall(function()
  3027. if hit.Parent.Name == plr.Name then
  3028. ok = true
  3029. end
  3030. end)
  3031. if gethum(hit) or ok then
  3032. done = true
  3033. end
  3034. end)
  3035. table.insert(cons, con)
  3036. end
  3037. for i = 1, 3 do
  3038. local before = p.CFrame
  3039. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3040. print("shake "..i)
  3041. for i = 0, 1.5, 0.1 do
  3042. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3043. end
  3044. if done then break end
  3045. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3046. end
  3047. if done then
  3048. print("they escaped!")
  3049. else
  3050. print("they were caught!")
  3051. local sv = Instance.new("StringValue")
  3052. sv.Name = "Caught"
  3053. sv.Parent = hit.Parent
  3054. end
  3055. local ope = pe:Clone()
  3056. pe.Enabled = true
  3057. swait(5)
  3058. pe.Enabled = false
  3059. local t = Instance.new("Tool")
  3060. t.Name = hit.Parent.Name
  3061. t.Parent = plr.Backpack
  3062. local hand = Instance.new("Part")
  3063. hand.Transparency = 0
  3064. hand.CanCollide = false
  3065. hand.Size = Vector3.new(1,1,1)
  3066. hand.Name = "Handle"
  3067. local m = p.Mesh:Clone()
  3068. m.Parent = hand
  3069. hand.Parent = t
  3070. local out = true
  3071. local new = p:Clone()
  3072. t.Activated:connect(function()
  3073. if not deb and not attacking then
  3074. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3075. deb = true
  3076. hand.Transparency = 1
  3077. local p = new:Clone()
  3078. p.Anchored = false
  3079. p.CanCollide = false
  3080. p.Parent = workspace
  3081. local w = Instance.new("Weld")
  3082. w.Part0 = p
  3083. w.Part1 = char["Right Arm"]
  3084. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3085. w.Parent = p
  3086. local pe = ope:Clone()
  3087. pe.Enabled = false
  3088. pe.Parent = p
  3089. --[[local pe = Instance.new("ParticleEmitter")
  3090. pe.Enabled = false
  3091. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3092. pe.Size = NumberSequence.new(0.5)
  3093. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3094. pe.Lifetime = NumberRange.new(1)
  3095. pe.Rate = 500
  3096. pe.Rotation = NumberRange.new(5)
  3097. pe.RotSpeed = NumberRange.new(100)
  3098. pe.Speed = NumberRange.new(5)
  3099. pe.SpreadAngle = Vector2.new(360,360)
  3100. pe.Parent = p]]
  3101. if not out then
  3102. out = true
  3103. for i = 0, 2, 0.1 do
  3104. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3105. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3106. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3107. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3108. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3109. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3110. swait()
  3111. end
  3112. swait(7)
  3113. for i = 0,2, 0.1 do
  3114. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3115. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3116. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3117. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3118. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3119. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3120. if i == 0.5 then
  3121. w:Destroy()
  3122. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3123. local bv = Instance.new("BodyVelocity")
  3124. bv.MaxForce = huge
  3125. bv.Velocity = p.CFrame.lookVector*150
  3126. bv.Parent = p
  3127. p.CanCollide = true
  3128. game.Debris:AddItem(bv, 0.1)
  3129. swait(15)
  3130. p.Anchored = true
  3131. a = function(b, t)
  3132. for i,v in pairs(b:children()) do
  3133. if v:IsA("Decal") then
  3134. v.Transparency = t
  3135. end
  3136. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3137. v.Transparency = t
  3138. end
  3139. a(v, t)
  3140. end
  3141. end
  3142. a(hit.Parent, 0)
  3143. for i,v in pairs(hit.Parent:children()) do
  3144. if v:IsA("BasePart") then
  3145. v.Anchored = false
  3146. if v.Name ~= "HumanoidRootPart" then
  3147. v.Transparency = 0
  3148. end
  3149. end
  3150. end
  3151. hit.Parent:MoveTo(p.Position)
  3152. pe.Enabled = true
  3153. swait(5)
  3154. pe.Enabled = false
  3155. game.Debris:AddItem(p, 1)
  3156. end
  3157. swait()
  3158. end
  3159. else
  3160. out = false
  3161. humanoid.WalkSpeed = 0
  3162. for i,v in pairs(hit.Parent:children()) do
  3163. if v:IsA("BasePart") then
  3164. v.Anchored = true
  3165. v.Transparency = 1
  3166. end
  3167. end
  3168. for i = 0, 2, 0.1 do
  3169. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3170. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3171. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3172. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3173. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3174. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3175. swait()
  3176. end
  3177. local e = Instance.new("Part")
  3178. e.Name = "Effect"
  3179. e.BrickColor = BrickColor.new("Really red")
  3180. e.Material = "Neon"
  3181. smooth(e)
  3182. e.Anchored = true
  3183. e.CanCollide = false
  3184. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3185. hit.Parent.Head.Anchored = true
  3186. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3187. e.Size = Vector3.new(0.2,0.2,mag)
  3188. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3189. e.Parent = workspace
  3190. a = function(b, t)
  3191. for i,v in pairs(b:children()) do
  3192. if v:IsA("Decal") then
  3193. v.Transparency = t
  3194. end
  3195. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3196. v.Transparency = t
  3197. end
  3198. a(v, t)
  3199. end
  3200. end
  3201. a(hit.Parent, 1)
  3202. for i,v in pairs(hit.Parent:children()) do
  3203. if v:IsA("BasePart") then
  3204. local p = Instance.new("Part")
  3205. p.Anchored = true
  3206. p.CanCollide = false
  3207. p.Material = "Neon"
  3208. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3209. p.CFrame = v.CFrame
  3210. p.Name = "notbody"
  3211. p.BrickColor = BrickColor.new("Really red")
  3212. p.Transparency = 0.6
  3213. p.Parent = hit.Parent
  3214. end
  3215. end
  3216. humanoid.WalkSpeed = 16
  3217. swait(20)
  3218. for i,v in pairs(hit.Parent:children()) do
  3219. if v.Name == "notbody" then
  3220. v:Destroy()
  3221. end
  3222. end
  3223. e:Destroy()
  3224. end
  3225. p:Destroy()
  3226. hand.Transparency = 0
  3227. fixalljoints()
  3228. deb = false
  3229. end
  3230. end)
  3231. game.Debris:AddItem(p, 1)
  3232. hit.Parent:MoveTo(p.Position)
  3233. for i,v in pairs(cons) do
  3234. v:disconnect()
  3235. end
  3236. hit.Parent.Head.Anchored = false
  3237. end
  3238. end)
  3239. end
  3240. swait()
  3241. end
  3242. attacking = false
  3243. fixalljoints()
  3244.  
  3245. end
  3246. if key == "r" and not attacking then
  3247. attacking = true
  3248. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3249. local p = Instance.new("Part")
  3250. p.Anchored = false
  3251. p.CanCollide = false
  3252. p.Name = "Pokeballsack"
  3253. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3254. local m = Instance.new("SpecialMesh")
  3255. m.MeshId = "rbxassetid://430075463"
  3256. m.TextureId = "rbxassetid://430075468"
  3257. m.Scale = Vector3.new(1,1,1)/6
  3258. m.Parent = p
  3259. p.Parent = workspace
  3260. local w = Instance.new("Weld")
  3261. w.Part0 = p
  3262. w.Part1 = char["Right Arm"]
  3263. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3264. w.Parent = p
  3265. local pe = Instance.new("ParticleEmitter")
  3266. pe.Enabled = false
  3267. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3268. pe.Size = NumberSequence.new(0.5)
  3269. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3270. pe.Lifetime = NumberRange.new(1)
  3271. pe.Rate = 500
  3272. pe.Rotation = NumberRange.new(5)
  3273. pe.RotSpeed = NumberRange.new(100)
  3274. pe.Speed = NumberRange.new(5)
  3275. pe.SpreadAngle = Vector2.new(360,360)
  3276. pe.Parent = p
  3277. for i = 0, 2, 0.1 do
  3278. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3279. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3280. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3281. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3282. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3283. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3284. swait()
  3285. end
  3286. swait(15)
  3287. for i = 0, 2, 0.1 do
  3288. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3289. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3290. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3291. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3292. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3293. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3294. if i == 0.5 then
  3295. w:Destroy()
  3296. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3297. local bv = Instance.new("BodyVelocity")
  3298. bv.MaxForce = huge
  3299. bv.Velocity = p.CFrame.lookVector*150
  3300. bv.Parent = p
  3301. p.CanCollide = true
  3302. game.Debris:AddItem(p, 60)
  3303. game.Debris:AddItem(bv, 0.1)
  3304. local con
  3305. con = p.Touched:connect(function(hit)
  3306. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3307. con:disconnect()
  3308. swait(5)
  3309. p.Anchored = true
  3310. local e = Instance.new("Part")
  3311. e.Name = "Effect"
  3312. e.BrickColor = BrickColor.new("Really red")
  3313. e.Material = "Neon"
  3314. smooth(e)
  3315. e.Anchored = true
  3316. e.CanCollide = false
  3317. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3318. hit.Parent.Head.Anchored = true
  3319. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3320. e.Size = Vector3.new(0.2,0.2,mag)
  3321. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3322. e.Parent = workspace
  3323. for i,v in pairs(hit.Parent:children()) do
  3324. if v:IsA("BasePart") then
  3325. local p = Instance.new("Part")
  3326. p.Anchored = true
  3327. p.CanCollide = false
  3328. p.Material = "Neon"
  3329. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3330. p.CFrame = v.CFrame
  3331. p.Name = "notbody"
  3332. p.BrickColor = BrickColor.new("Really red")
  3333. p.Transparency = 0.6
  3334. p.Parent = hit.Parent
  3335. end
  3336. end
  3337. swait(90)
  3338. local poke = workspace.Ultra_ball
  3339. hit.Parent:MoveTo(poke.Spawn.Position)
  3340. --char:MoveTo(poke.Spawn.Position)
  3341. hit.Parent.Head.Anchored = false
  3342. for i,v in pairs(hit.Parent:children()) do
  3343. if v.Name == "notbody" then
  3344. v:Destroy()
  3345. end
  3346. end
  3347. local done = false
  3348. e:Destroy()
  3349. local hurtz = {}
  3350. local cons = {}
  3351. local finish
  3352. for i,v in pairs(poke:children()) do
  3353. if tostring(v.BrickColor) == "Deep orange" then
  3354. print("found end")
  3355. finish = v
  3356. end
  3357. if tostring(v.BrickColor) == "Maroon" then
  3358. table.insert(hurtz, v)
  3359. end
  3360. end
  3361. for i,v in pairs(hurtz) do
  3362. local con = v.Touched:connect(function(hit)
  3363. if gethum(hit) then
  3364. finish = true
  3365. end
  3366. end)
  3367. table.insert(cons, con)
  3368. end
  3369. for i,v in pairs(hurtz) do
  3370. local con = finish.Touched:connect(function(hit)
  3371. if gethum(hit) then
  3372. gethum(hit).WalkSpeed = 0
  3373. hit.Parent.Head.Anchored = true
  3374. end
  3375. end)
  3376. table.insert(cons, con)
  3377. end
  3378. if finish then
  3379. local con = finish.Touched:connect(function(hit)
  3380. local ok = false
  3381. pcall(function()
  3382. if hit.Parent.Name == plr.Name then
  3383. ok = true
  3384. end
  3385. end)
  3386. if gethum(hit) or ok then
  3387. done = true
  3388. end
  3389. end)
  3390. table.insert(cons, con)
  3391. end
  3392. for i = 1, 3 do
  3393. local before = p.CFrame
  3394. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3395. print("shake "..i)
  3396. for i = 0, 1.5, 0.1 do
  3397. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3398. end
  3399. if done then break end
  3400. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3401. end
  3402. if done then
  3403. print("they escaped!")
  3404. else
  3405. print("they were caught!")
  3406. local sv = Instance.new("StringValue")
  3407. sv.Name = "Caught"
  3408. sv.Parent = hit.Parent
  3409. end
  3410. local ope = pe:Clone()
  3411. pe.Enabled = true
  3412. swait(5)
  3413. pe.Enabled = false
  3414. local t = Instance.new("Tool")
  3415. t.Name = hit.Parent.Name
  3416. t.Parent = plr.Backpack
  3417. local hand = Instance.new("Part")
  3418. hand.Transparency = 0
  3419. hand.CanCollide = false
  3420. hand.Size = Vector3.new(1,1,1)
  3421. hand.Name = "Handle"
  3422. local m = p.Mesh:Clone()
  3423. m.Parent = hand
  3424. hand.Parent = t
  3425. local out = true
  3426. local new = p:Clone()
  3427. t.Activated:connect(function()
  3428. if not deb and not attacking then
  3429. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3430. deb = true
  3431. hand.Transparency = 1
  3432. local p = new:Clone()
  3433. p.Anchored = false
  3434. p.CanCollide = false
  3435. p.Parent = workspace
  3436. local w = Instance.new("Weld")
  3437. w.Part0 = p
  3438. w.Part1 = char["Right Arm"]
  3439. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3440. w.Parent = p
  3441. local pe = ope:Clone()
  3442. pe.Enabled = false
  3443. pe.Parent = p
  3444. --[[local pe = Instance.new("ParticleEmitter")
  3445. pe.Enabled = false
  3446. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3447. pe.Size = NumberSequence.new(0.5)
  3448. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3449. pe.Lifetime = NumberRange.new(1)
  3450. pe.Rate = 500
  3451. pe.Rotation = NumberRange.new(5)
  3452. pe.RotSpeed = NumberRange.new(100)
  3453. pe.Speed = NumberRange.new(5)
  3454. pe.SpreadAngle = Vector2.new(360,360)
  3455. pe.Parent = p]]
  3456. if not out then
  3457. out = true
  3458. for i = 0, 2, 0.1 do
  3459. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3460. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3461. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3462. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3463. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3464. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3465. swait()
  3466. end
  3467. swait(7)
  3468. for i = 0,2, 0.1 do
  3469. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3470. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3471. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3472. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3473. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3474. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3475. if i == 0.5 then
  3476. w:Destroy()
  3477. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3478. local bv = Instance.new("BodyVelocity")
  3479. bv.MaxForce = huge
  3480. bv.Velocity = p.CFrame.lookVector*150
  3481. bv.Parent = p
  3482. p.CanCollide = true
  3483. game.Debris:AddItem(bv, 0.1)
  3484. swait(15)
  3485. p.Anchored = true
  3486. a = function(b, t)
  3487. for i,v in pairs(b:children()) do
  3488. if v:IsA("Decal") then
  3489. v.Transparency = t
  3490. end
  3491. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3492. v.Transparency = t
  3493. end
  3494. a(v, t)
  3495. end
  3496. end
  3497. a(hit.Parent, 0)
  3498. for i,v in pairs(hit.Parent:children()) do
  3499. if v:IsA("BasePart") then
  3500. v.Anchored = false
  3501. if v.Name ~= "HumanoidRootPart" then
  3502. v.Transparency = 0
  3503. end
  3504. end
  3505. end
  3506. hit.Parent:MoveTo(p.Position)
  3507. pe.Enabled = true
  3508. swait(5)
  3509. pe.Enabled = false
  3510. game.Debris:AddItem(p, 1)
  3511. end
  3512. swait()
  3513. end
  3514. else
  3515. out = false
  3516. humanoid.WalkSpeed = 0
  3517. for i,v in pairs(hit.Parent:children()) do
  3518. if v:IsA("BasePart") then
  3519. v.Anchored = true
  3520. v.Transparency = 1
  3521. end
  3522. end
  3523. for i = 0, 2, 0.1 do
  3524. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3525. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3526. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3527. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3528. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3529. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3530. swait()
  3531. end
  3532. local e = Instance.new("Part")
  3533. e.Name = "Effect"
  3534. e.BrickColor = BrickColor.new("Really red")
  3535. e.Material = "Neon"
  3536. smooth(e)
  3537. e.Anchored = true
  3538. e.CanCollide = false
  3539. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3540. hit.Parent.Head.Anchored = true
  3541. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3542. e.Size = Vector3.new(0.2,0.2,mag)
  3543. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3544. e.Parent = workspace
  3545. a = function(b, t)
  3546. for i,v in pairs(b:children()) do
  3547. if v:IsA("Decal") then
  3548. v.Transparency = t
  3549. end
  3550. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3551. v.Transparency = t
  3552. end
  3553. a(v, t)
  3554. end
  3555. end
  3556. a(hit.Parent, 1)
  3557. for i,v in pairs(hit.Parent:children()) do
  3558. if v:IsA("BasePart") then
  3559. local p = Instance.new("Part")
  3560. p.Anchored = true
  3561. p.CanCollide = false
  3562. p.Material = "Neon"
  3563. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3564. p.CFrame = v.CFrame
  3565. p.Name = "notbody"
  3566. p.BrickColor = BrickColor.new("Really red")
  3567. p.Transparency = 0.6
  3568. p.Parent = hit.Parent
  3569. end
  3570. end
  3571. humanoid.WalkSpeed = 16
  3572. swait(20)
  3573. for i,v in pairs(hit.Parent:children()) do
  3574. if v.Name == "notbody" then
  3575. v:Destroy()
  3576. end
  3577. end
  3578. e:Destroy()
  3579. end
  3580. p:Destroy()
  3581. hand.Transparency = 0
  3582. fixalljoints()
  3583. deb = false
  3584. end
  3585. end)
  3586. game.Debris:AddItem(p, 1)
  3587. hit.Parent:MoveTo(p.Position)
  3588. for i,v in pairs(cons) do
  3589. v:disconnect()
  3590. end
  3591. hit.Parent.Head.Anchored = false
  3592. end
  3593. end)
  3594. end
  3595. swait()
  3596. end
  3597. attacking = false
  3598. fixalljoints()
  3599.  
  3600. end
  3601. if key == "t" and not attacking then
  3602. attacking = true
  3603. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3604. local p = Instance.new("Part")
  3605. p.Anchored = false
  3606. p.CanCollide = false
  3607. p.Name = "Pokeballsack"
  3608. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3609. local m = Instance.new("SpecialMesh")
  3610. m.MeshId = "rbxassetid://442019812"
  3611. m.TextureId = "rbxassetid://442019839"
  3612. m.Scale = Vector3.new(1,1,1)/6
  3613. m.Parent = p
  3614. p.Parent = workspace
  3615. local w = Instance.new("Weld")
  3616. w.Part0 = p
  3617. w.Part1 = char["Right Arm"]
  3618. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3619. w.Parent = p
  3620. local pe = Instance.new("ParticleEmitter")
  3621. pe.Enabled = false
  3622. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3623. pe.Size = NumberSequence.new(0.5)
  3624. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3625. pe.Lifetime = NumberRange.new(1)
  3626. pe.Rate = 500
  3627. pe.Rotation = NumberRange.new(5)
  3628. pe.RotSpeed = NumberRange.new(100)
  3629. pe.Speed = NumberRange.new(5)
  3630. pe.SpreadAngle = Vector2.new(360,360)
  3631. pe.Parent = p
  3632. for i = 0, 2, 0.1 do
  3633. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3634. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3635. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3636. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3637. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3638. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3639. swait()
  3640. end
  3641. swait(15)
  3642. for i = 0, 2, 0.1 do
  3643. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3644. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3645. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3646. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3647. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3648. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3649. if i == 0.5 then
  3650. w:Destroy()
  3651. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3652. local bv = Instance.new("BodyVelocity")
  3653. bv.MaxForce = huge
  3654. bv.Velocity = p.CFrame.lookVector*150
  3655. bv.Parent = p
  3656. p.CanCollide = true
  3657. game.Debris:AddItem(bv, 0.1)
  3658. game.Debris:AddItem(p, 60)
  3659. local con
  3660. con = p.Touched:connect(function(hit)
  3661. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3662. con:disconnect()
  3663. swait(5)
  3664. p.Anchored = true
  3665. local e = Instance.new("Part")
  3666. e.Name = "Effect"
  3667. e.BrickColor = BrickColor.new("Really red")
  3668. e.Material = "Neon"
  3669. smooth(e)
  3670. e.Anchored = true
  3671. e.CanCollide = false
  3672. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3673. hit.Parent.Head.Anchored = true
  3674. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3675. e.Size = Vector3.new(0.2,0.2,mag)
  3676. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3677. e.Parent = workspace
  3678. for i,v in pairs(hit.Parent:children()) do
  3679. if v:IsA("BasePart") then
  3680. local p = Instance.new("Part")
  3681. p.Anchored = true
  3682. p.CanCollide = false
  3683. p.Material = "Neon"
  3684. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3685. p.CFrame = v.CFrame
  3686. p.Name = "notbody"
  3687. p.BrickColor = BrickColor.new("Really red")
  3688. p.Transparency = 0.6
  3689. p.Parent = hit.Parent
  3690. end
  3691. end
  3692. swait(90)
  3693. local poke = workspace.Master_ball
  3694. hit.Parent:MoveTo(poke.Spawn.Position)
  3695. --char:MoveTo(poke.Spawn.Position)
  3696. hit.Parent.Head.Anchored = false
  3697. for i,v in pairs(hit.Parent:children()) do
  3698. if v.Name == "notbody" then
  3699. v:Destroy()
  3700. end
  3701. end
  3702. local done = false
  3703. e:Destroy()
  3704. local hurtz = {}
  3705. local cons = {}
  3706. local finish
  3707. for i,v in pairs(poke:children()) do
  3708. if tostring(v.BrickColor) == "Deep orange" then
  3709. print("found end")
  3710. finish = v
  3711. end
  3712. if tostring(v.BrickColor) == "Maroon" then
  3713. table.insert(hurtz, v)
  3714. end
  3715. end
  3716. for i,v in pairs(hurtz) do
  3717. local con = v.Touched:connect(function(hit)
  3718. if gethum(hit) then
  3719. finish = true
  3720. end
  3721. end)
  3722. table.insert(cons, con)
  3723. end
  3724. for i,v in pairs(hurtz) do
  3725. local con = finish.Touched:connect(function(hit)
  3726. if gethum(hit) then
  3727. gethum(hit).WalkSpeed = 0
  3728. hit.Parent.Head.Anchored = true
  3729. end
  3730. end)
  3731. table.insert(cons, con)
  3732. end
  3733. if finish then
  3734. local con = finish.Touched:connect(function(hit)
  3735. local ok = false
  3736. pcall(function()
  3737. if hit.Parent.Name == plr.Name then
  3738. ok = true
  3739. end
  3740. end)
  3741. if gethum(hit) or ok then
  3742. done = true
  3743. end
  3744. end)
  3745. table.insert(cons, con)
  3746. end
  3747. for i = 1, 3 do
  3748. local before = p.CFrame
  3749. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3750. print("shake "..i)
  3751. for i = 0, 1.5, 0.1 do
  3752. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3753. end
  3754. if done then break end
  3755. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3756. end
  3757. if done then
  3758. print("they escaped!")
  3759. else
  3760. print("they were caught!")
  3761. local sv = Instance.new("StringValue")
  3762. sv.Name = "Caught"
  3763. sv.Parent = hit.Parent
  3764. end
  3765. local ope = pe:Clone()
  3766. pe.Enabled = true
  3767. swait(5)
  3768. pe.Enabled = false
  3769. local t = Instance.new("Tool")
  3770. t.Name = hit.Parent.Name
  3771. t.Parent = plr.Backpack
  3772. local hand = Instance.new("Part")
  3773. hand.Transparency = 0
  3774. hand.CanCollide = false
  3775. hand.Size = Vector3.new(1,1,1)
  3776. hand.Name = "Handle"
  3777. local m = p.Mesh:Clone()
  3778. m.Parent = hand
  3779. hand.Parent = t
  3780. local out = true
  3781. local new = p:Clone()
  3782. t.Activated:connect(function()
  3783. if not deb and not attacking then
  3784. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3785. deb = true
  3786. hand.Transparency = 1
  3787. local p = new:Clone()
  3788. p.Anchored = false
  3789. p.CanCollide = false
  3790. p.Parent = workspace
  3791. local w = Instance.new("Weld")
  3792. w.Part0 = p
  3793. w.Part1 = char["Right Arm"]
  3794. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3795. w.Parent = p
  3796. local pe = ope:Clone()
  3797. pe.Enabled = false
  3798. pe.Parent = p
  3799. --[[local pe = Instance.new("ParticleEmitter")
  3800. pe.Enabled = false
  3801. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3802. pe.Size = NumberSequence.new(0.5)
  3803. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3804. pe.Lifetime = NumberRange.new(1)
  3805. pe.Rate = 500
  3806. pe.Rotation = NumberRange.new(5)
  3807. pe.RotSpeed = NumberRange.new(100)
  3808. pe.Speed = NumberRange.new(5)
  3809. pe.SpreadAngle = Vector2.new(360,360)
  3810. pe.Parent = p]]
  3811. if not out then
  3812. out = true
  3813. for i = 0, 2, 0.1 do
  3814. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3815. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3816. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3817. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3818. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3819. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3820. swait()
  3821. end
  3822. swait(7)
  3823. for i = 0,2, 0.1 do
  3824. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3825. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3826. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3827. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3828. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3829. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3830. if i == 0.5 then
  3831. w:Destroy()
  3832. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3833. local bv = Instance.new("BodyVelocity")
  3834. bv.MaxForce = huge
  3835. bv.Velocity = p.CFrame.lookVector*150
  3836. bv.Parent = p
  3837. p.CanCollide = true
  3838. game.Debris:AddItem(bv, 0.1)
  3839. swait(15)
  3840. p.Anchored = true
  3841. a = function(b, t)
  3842. for i,v in pairs(b:children()) do
  3843. if v:IsA("Decal") then
  3844. v.Transparency = t
  3845. end
  3846. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3847. v.Transparency = t
  3848. end
  3849. a(v, t)
  3850. end
  3851. end
  3852. a(hit.Parent, 0)
  3853. for i,v in pairs(hit.Parent:children()) do
  3854. if v:IsA("BasePart") then
  3855. v.Anchored = false
  3856. if v.Name ~= "HumanoidRootPart" then
  3857. v.Transparency = 0
  3858. end
  3859. end
  3860. end
  3861. hit.Parent:MoveTo(p.Position)
  3862. pe.Enabled = true
  3863. swait(5)
  3864. pe.Enabled = false
  3865. game.Debris:AddItem(p, 1)
  3866. end
  3867. swait()
  3868. end
  3869. else
  3870. out = false
  3871. humanoid.WalkSpeed = 0
  3872. for i,v in pairs(hit.Parent:children()) do
  3873. if v:IsA("BasePart") then
  3874. v.Anchored = true
  3875. v.Transparency = 1
  3876. end
  3877. end
  3878. for i = 0, 2, 0.1 do
  3879. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3880. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3881. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3882. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3883. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3884. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3885. swait()
  3886. end
  3887. local e = Instance.new("Part")
  3888. e.Name = "Effect"
  3889. e.BrickColor = BrickColor.new("Really red")
  3890. e.Material = "Neon"
  3891. smooth(e)
  3892. e.Anchored = true
  3893. e.CanCollide = false
  3894. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3895. hit.Parent.Head.Anchored = true
  3896. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3897. e.Size = Vector3.new(0.2,0.2,mag)
  3898. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3899. e.Parent = workspace
  3900. a = function(b, t)
  3901. for i,v in pairs(b:children()) do
  3902. if v:IsA("Decal") then
  3903. v.Transparency = t
  3904. end
  3905. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3906. v.Transparency = t
  3907. end
  3908. a(v, t)
  3909. end
  3910. end
  3911. a(hit.Parent, 1)
  3912. for i,v in pairs(hit.Parent:children()) do
  3913. if v:IsA("BasePart") then
  3914. local p = Instance.new("Part")
  3915. p.Anchored = true
  3916. p.CanCollide = false
  3917. p.Material = "Neon"
  3918. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3919. p.CFrame = v.CFrame
  3920. p.Name = "notbody"
  3921. p.BrickColor = BrickColor.new("Really red")
  3922. p.Transparency = 0.6
  3923. p.Parent = hit.Parent
  3924. end
  3925. end
  3926. humanoid.WalkSpeed = 16
  3927. swait(20)
  3928. for i,v in pairs(hit.Parent:children()) do
  3929. if v.Name == "notbody" then
  3930. v:Destroy()
  3931. end
  3932. end
  3933. e:Destroy()
  3934. end
  3935. p:Destroy()
  3936. hand.Transparency = 0
  3937. fixalljoints()
  3938. deb = false
  3939. end
  3940. end)
  3941. game.Debris:AddItem(p, 1)
  3942. hit.Parent:MoveTo(p.Position)
  3943. for i,v in pairs(cons) do
  3944. v:disconnect()
  3945. end
  3946. hit.Parent.Head.Anchored = false
  3947. end
  3948. end)
  3949. end
  3950. swait()
  3951. end
  3952. attacking = false
  3953. fixalljoints()
  3954.  
  3955. end
  3956. if key == "y" and not attacking then
  3957. attacking = true
  3958. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3959. local p = Instance.new("Part")
  3960. p.Anchored = false
  3961. p.CanCollide = false
  3962. p.Name = "Pokeballsack"
  3963. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3964. local m = Instance.new("SpecialMesh")
  3965. m.MeshId = "rbxassetid://430977397"
  3966. m.TextureId = "rbxassetid://430977402"
  3967. m.Scale = Vector3.new(1,1,1)/6
  3968. m.Parent = p
  3969. p.Parent = workspace
  3970. local w = Instance.new("Weld")
  3971. w.Part0 = p
  3972. w.Part1 = char["Right Arm"]
  3973. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3974. w.Parent = p
  3975. local pe = Instance.new("ParticleEmitter")
  3976. pe.Enabled = false
  3977. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3978. pe.Size = NumberSequence.new(0.5)
  3979. pe.Texture = "rbxassetid://152671819"
  3980. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3981. pe.Lifetime = NumberRange.new(1)
  3982. pe.Rate = 500
  3983. pe.Rotation = NumberRange.new(5)
  3984. pe.RotSpeed = NumberRange.new(100)
  3985. pe.Speed = NumberRange.new(5)
  3986. pe.SpreadAngle = Vector2.new(360,360)
  3987. pe.Parent = p
  3988. for i = 0, 2, 0.1 do
  3989. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3990. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3991. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3992. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3993. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3994. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3995. swait()
  3996. end
  3997. swait(15)
  3998. for i = 0, 2, 0.1 do
  3999. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4000. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4001. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4002. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4003. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4004. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4005. if i == 0.5 then
  4006. w:Destroy()
  4007. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4008. local bv = Instance.new("BodyVelocity")
  4009. bv.MaxForce = huge
  4010. bv.Velocity = p.CFrame.lookVector*150
  4011. bv.Parent = p
  4012. p.CanCollide = true
  4013. game.Debris:AddItem(p, 60)
  4014. game.Debris:AddItem(bv, 0.1)
  4015. local con
  4016. con = p.Touched:connect(function(hit)
  4017. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4018. con:disconnect()
  4019. swait(5)
  4020. p.Anchored = true
  4021. local e = Instance.new("Part")
  4022. e.Name = "Effect"
  4023. e.BrickColor = BrickColor.new("Really red")
  4024. e.Material = "Neon"
  4025. smooth(e)
  4026. e.Anchored = true
  4027. e.CanCollide = false
  4028. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4029. hit.Parent.Head.Anchored = true
  4030. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4031. e.Size = Vector3.new(0.2,0.2,mag)
  4032. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4033. e.Parent = workspace
  4034. for i,v in pairs(hit.Parent:children()) do
  4035. if v:IsA("BasePart") then
  4036. local p = Instance.new("Part")
  4037. p.Anchored = true
  4038. p.CanCollide = false
  4039. p.Material = "Neon"
  4040. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4041. p.CFrame = v.CFrame
  4042. p.Name = "notbody"
  4043. p.BrickColor = BrickColor.new("Really red")
  4044. p.Transparency = 0.6
  4045. p.Parent = hit.Parent
  4046. end
  4047. end
  4048. swait(90)
  4049. local poke = workspace.Timer_ball
  4050. hit.Parent:MoveTo(poke.Spawn.Position)
  4051. --char:MoveTo(poke.Spawn.Position)
  4052. hit.Parent.Head.Anchored = false
  4053. for i,v in pairs(hit.Parent:children()) do
  4054. if v.Name == "notbody" then
  4055. v:Destroy()
  4056. end
  4057. end
  4058. local done = false
  4059. e:Destroy()
  4060. local hurtz = {}
  4061. local cons = {}
  4062. local finish
  4063. for i,v in pairs(poke:children()) do
  4064. if tostring(v.BrickColor) == "Deep orange" then
  4065. print("found end")
  4066. finish = v
  4067. end
  4068. if tostring(v.BrickColor) == "Maroon" then
  4069. table.insert(hurtz, v)
  4070. end
  4071. end
  4072. for i,v in pairs(hurtz) do
  4073. local con = v.Touched:connect(function(hit)
  4074. if gethum(hit) then
  4075. finish = true
  4076. end
  4077. end)
  4078. table.insert(cons, con)
  4079. end
  4080. for i,v in pairs(hurtz) do
  4081. local con = finish.Touched:connect(function(hit)
  4082. if gethum(hit) then
  4083. gethum(hit).WalkSpeed = 0
  4084. hit.Parent.Head.Anchored = true
  4085. end
  4086. end)
  4087. table.insert(cons, con)
  4088. end
  4089. if finish then
  4090. local con = finish.Touched:connect(function(hit)
  4091. local ok = false
  4092. pcall(function()
  4093. if hit.Parent.Name == plr.Name then
  4094. ok = true
  4095. end
  4096. end)
  4097. if gethum(hit) or ok then
  4098. done = true
  4099. end
  4100. end)
  4101. table.insert(cons, con)
  4102. end
  4103. for i = 1, 3 do
  4104. local before = p.CFrame
  4105. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4106. print("shake "..i)
  4107. for i = 0, 1.5, 0.1 do
  4108. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4109. end
  4110. if done then break end
  4111. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4112. end
  4113. if done then
  4114. print("they escaped!")
  4115. else
  4116. print("they were caught!")
  4117. local sv = Instance.new("StringValue")
  4118. sv.Name = "Caught"
  4119. sv.Parent = hit.Parent
  4120. end
  4121. local ope = pe:Clone()
  4122. pe.Enabled = true
  4123. swait(5)
  4124. pe.Enabled = false
  4125. local t = Instance.new("Tool")
  4126. t.Name = hit.Parent.Name
  4127. t.Parent = plr.Backpack
  4128. local hand = Instance.new("Part")
  4129. hand.Transparency = 0
  4130. hand.CanCollide = false
  4131. hand.Size = Vector3.new(1,1,1)
  4132. hand.Name = "Handle"
  4133. local m = p.Mesh:Clone()
  4134. m.Parent = hand
  4135. hand.Parent = t
  4136. local out = true
  4137. local new = p:Clone()
  4138. t.Activated:connect(function()
  4139. if not deb and not attacking then
  4140. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4141. deb = true
  4142. hand.Transparency = 1
  4143. local p = new:Clone()
  4144. p.Anchored = false
  4145. p.CanCollide = false
  4146. p.Parent = workspace
  4147. local w = Instance.new("Weld")
  4148. w.Part0 = p
  4149. w.Part1 = char["Right Arm"]
  4150. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4151. w.Parent = p
  4152. local pe = ope:Clone()
  4153. pe.Enabled = false
  4154. pe.Parent = p
  4155. --[[local pe = Instance.new("ParticleEmitter")
  4156. pe.Enabled = false
  4157. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4158. pe.Size = NumberSequence.new(0.5)
  4159. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4160. pe.Lifetime = NumberRange.new(1)
  4161. pe.Rate = 500
  4162. pe.Rotation = NumberRange.new(5)
  4163. pe.RotSpeed = NumberRange.new(100)
  4164. pe.Speed = NumberRange.new(5)
  4165. pe.SpreadAngle = Vector2.new(360,360)
  4166. pe.Parent = p]]
  4167. if not out then
  4168. out = true
  4169. for i = 0, 2, 0.1 do
  4170. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4171. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4172. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4173. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4174. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4175. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4176. swait()
  4177. end
  4178. swait(7)
  4179. for i = 0,2, 0.1 do
  4180. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4181. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4182. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4183. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4184. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4185. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4186. if i == 0.5 then
  4187. w:Destroy()
  4188. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4189. local bv = Instance.new("BodyVelocity")
  4190. bv.MaxForce = huge
  4191. bv.Velocity = p.CFrame.lookVector*150
  4192. bv.Parent = p
  4193. p.CanCollide = true
  4194. game.Debris:AddItem(bv, 0.1)
  4195. swait(15)
  4196. p.Anchored = true
  4197. a = function(b, t)
  4198. for i,v in pairs(b:children()) do
  4199. if v:IsA("Decal") then
  4200. v.Transparency = t
  4201. end
  4202. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4203. v.Transparency = t
  4204. end
  4205. a(v, t)
  4206. end
  4207. end
  4208. a(hit.Parent, 0)
  4209. for i,v in pairs(hit.Parent:children()) do
  4210. if v:IsA("BasePart") then
  4211. v.Anchored = false
  4212. if v.Name ~= "HumanoidRootPart" then
  4213. v.Transparency = 0
  4214. end
  4215. end
  4216. end
  4217. hit.Parent:MoveTo(p.Position)
  4218. pe.Enabled = true
  4219. swait(5)
  4220. pe.Enabled = false
  4221. game.Debris:AddItem(p, 1)
  4222. end
  4223. swait()
  4224. end
  4225. else
  4226. out = false
  4227. humanoid.WalkSpeed = 0
  4228. for i,v in pairs(hit.Parent:children()) do
  4229. if v:IsA("BasePart") then
  4230. v.Anchored = true
  4231. v.Transparency = 1
  4232. end
  4233. end
  4234. for i = 0, 2, 0.1 do
  4235. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4236. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4237. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4238. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4239. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4240. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4241. swait()
  4242. end
  4243. local e = Instance.new("Part")
  4244. e.Name = "Effect"
  4245. e.BrickColor = BrickColor.new("Really red")
  4246. e.Material = "Neon"
  4247. smooth(e)
  4248. e.Anchored = true
  4249. e.CanCollide = false
  4250. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4251. hit.Parent.Head.Anchored = true
  4252. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4253. e.Size = Vector3.new(0.2,0.2,mag)
  4254. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4255. e.Parent = workspace
  4256. a = function(b, t)
  4257. for i,v in pairs(b:children()) do
  4258. if v:IsA("Decal") then
  4259. v.Transparency = t
  4260. end
  4261. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4262. v.Transparency = t
  4263. end
  4264. a(v, t)
  4265. end
  4266. end
  4267. a(hit.Parent, 1)
  4268. for i,v in pairs(hit.Parent:children()) do
  4269. if v:IsA("BasePart") then
  4270. local p = Instance.new("Part")
  4271. p.Anchored = true
  4272. p.CanCollide = false
  4273. p.Material = "Neon"
  4274. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4275. p.CFrame = v.CFrame
  4276. p.Name = "notbody"
  4277. p.BrickColor = BrickColor.new("Really red")
  4278. p.Transparency = 0.6
  4279. p.Parent = hit.Parent
  4280. end
  4281. end
  4282. humanoid.WalkSpeed = 16
  4283. swait(20)
  4284. for i,v in pairs(hit.Parent:children()) do
  4285. if v.Name == "notbody" then
  4286. v:Destroy()
  4287. end
  4288. end
  4289. e:Destroy()
  4290. end
  4291. p:Destroy()
  4292. hand.Transparency = 0
  4293. fixalljoints()
  4294. deb = false
  4295. end
  4296. end)
  4297. game.Debris:AddItem(p, 1)
  4298. hit.Parent:MoveTo(p.Position)
  4299. for i,v in pairs(cons) do
  4300. v:disconnect()
  4301. end
  4302. hit.Parent.Head.Anchored = false
  4303. end
  4304. end)
  4305. end
  4306. swait()
  4307. end
  4308. attacking = false
  4309. fixalljoints()
  4310.  
  4311. end
  4312. if key == "u" and not attacking then
  4313. attacking = true
  4314. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4315. local p = Instance.new("Part")
  4316. p.Anchored = false
  4317. p.CanCollide = false
  4318. p.Name = "Pokeballsack"
  4319. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4320. local m = Instance.new("SpecialMesh")
  4321. m.MeshId = "rbxassetid://433356792"
  4322. m.TextureId = "rbxassetid://433356797"
  4323. m.Scale = Vector3.new(1,1,1)/6
  4324. m.Parent = p
  4325. p.Parent = workspace
  4326. local w = Instance.new("Weld")
  4327. w.Part0 = p
  4328. w.Part1 = char["Right Arm"]
  4329. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4330. w.Parent = p
  4331. local pe = Instance.new("ParticleEmitter")
  4332. pe.Enabled = false
  4333. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4334. pe.Size = NumberSequence.new(0.5)
  4335. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4336. pe.Lifetime = NumberRange.new(1)
  4337. pe.Rate = 500
  4338. pe.Texture = "rbxassetid://264486777"
  4339. pe.Rotation = NumberRange.new(5)
  4340. pe.RotSpeed = NumberRange.new(100)
  4341. pe.Speed = NumberRange.new(5)
  4342. pe.SpreadAngle = Vector2.new(360,360)
  4343. pe.Parent = p
  4344. for i = 0, 2, 0.1 do
  4345. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4346. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4347. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4348. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4349. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4350. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4351. swait()
  4352. end
  4353. swait(15)
  4354. for i = 0, 2, 0.1 do
  4355. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4356. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4357. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4358. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4359. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4360. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4361. if i == 0.5 then
  4362. w:Destroy()
  4363. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4364. local bv = Instance.new("BodyVelocity")
  4365. bv.MaxForce = huge
  4366. bv.Velocity = p.CFrame.lookVector*150
  4367. bv.Parent = p
  4368. p.CanCollide = true
  4369. game.Debris:AddItem(bv, 0.1)
  4370. game.Debris:AddItem(p, 60)
  4371. local con
  4372. con = p.Touched:connect(function(hit)
  4373. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4374. con:disconnect()
  4375. swait(5)
  4376. p.Anchored = true
  4377. local e = Instance.new("Part")
  4378. e.Name = "Effect"
  4379. e.BrickColor = BrickColor.new("Really red")
  4380. e.Material = "Neon"
  4381. smooth(e)
  4382. e.Anchored = true
  4383. e.CanCollide = false
  4384. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4385. hit.Parent.Head.Anchored = true
  4386. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4387. e.Size = Vector3.new(0.2,0.2,mag)
  4388. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4389. e.Parent = workspace
  4390. for i,v in pairs(hit.Parent:children()) do
  4391. if v:IsA("BasePart") then
  4392. local p = Instance.new("Part")
  4393. p.Anchored = true
  4394. p.CanCollide = false
  4395. p.Material = "Neon"
  4396. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4397. p.CFrame = v.CFrame
  4398. p.Name = "notbody"
  4399. p.BrickColor = BrickColor.new("Really red")
  4400. p.Transparency = 0.6
  4401. p.Parent = hit.Parent
  4402. end
  4403. end
  4404. swait(90)
  4405. local poke = workspace.Love_ball
  4406. hit.Parent:MoveTo(poke.Spawn.Position)
  4407. --char:MoveTo(poke.Spawn.Position)
  4408. hit.Parent.Head.Anchored = false
  4409. for i,v in pairs(hit.Parent:children()) do
  4410. if v.Name == "notbody" then
  4411. v:Destroy()
  4412. end
  4413. end
  4414. local done = false
  4415. e:Destroy()
  4416. local hurtz = {}
  4417. local cons = {}
  4418. local finish
  4419. for i,v in pairs(poke:children()) do
  4420. if tostring(v.BrickColor) == "Deep orange" then
  4421. print("found end")
  4422. finish = v
  4423. end
  4424. if tostring(v.BrickColor) == "Maroon" then
  4425. table.insert(hurtz, v)
  4426. end
  4427. end
  4428. for i,v in pairs(hurtz) do
  4429. local con = v.Touched:connect(function(hit)
  4430. if gethum(hit) then
  4431. finish = true
  4432. end
  4433. end)
  4434. table.insert(cons, con)
  4435. end
  4436. for i,v in pairs(hurtz) do
  4437. local con = finish.Touched:connect(function(hit)
  4438. if gethum(hit) then
  4439. gethum(hit).WalkSpeed = 0
  4440. hit.Parent.Head.Anchored = true
  4441. end
  4442. end)
  4443. table.insert(cons, con)
  4444. end
  4445. if finish then
  4446. local con = finish.Touched:connect(function(hit)
  4447. local ok = false
  4448. pcall(function()
  4449. if hit.Parent.Name == plr.Name then
  4450. ok = true
  4451. end
  4452. end)
  4453. if gethum(hit) or ok then
  4454. done = true
  4455. end
  4456. end)
  4457. table.insert(cons, con)
  4458. end
  4459. for i = 1, 3 do
  4460. local before = p.CFrame
  4461. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4462. print("shake "..i)
  4463. for i = 0, 1.5, 0.1 do
  4464. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4465. end
  4466. if done then break end
  4467. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4468. end
  4469. if done then
  4470. print("they escaped!")
  4471. else
  4472. print("they were caught!")
  4473. local sv = Instance.new("StringValue")
  4474. sv.Name = "Caught"
  4475. sv.Parent = hit.Parent
  4476. end
  4477. local ope = pe:Clone()
  4478. pe.Enabled = true
  4479. swait(5)
  4480. pe.Enabled = false
  4481. local t = Instance.new("Tool")
  4482. t.Name = hit.Parent.Name
  4483. t.Parent = plr.Backpack
  4484. local hand = Instance.new("Part")
  4485. hand.Transparency = 0
  4486. hand.CanCollide = false
  4487. hand.Size = Vector3.new(1,1,1)
  4488. hand.Name = "Handle"
  4489. local m = p.Mesh:Clone()
  4490. m.Parent = hand
  4491. hand.Parent = t
  4492. local out = true
  4493. local new = p:Clone()
  4494. t.Activated:connect(function()
  4495. if not deb and not attacking then
  4496. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4497. deb = true
  4498. hand.Transparency = 1
  4499. local p = new:Clone()
  4500. p.Anchored = false
  4501. p.CanCollide = false
  4502. p.Parent = workspace
  4503. local w = Instance.new("Weld")
  4504. w.Part0 = p
  4505. w.Part1 = char["Right Arm"]
  4506. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4507. w.Parent = p
  4508. local pe = ope:Clone()
  4509. pe.Enabled = false
  4510. pe.Parent = p
  4511. --[[local pe = Instance.new("ParticleEmitter")
  4512. pe.Enabled = false
  4513. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4514. pe.Size = NumberSequence.new(0.5)
  4515. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4516. pe.Lifetime = NumberRange.new(1)
  4517. pe.Rate = 500
  4518. pe.Rotation = NumberRange.new(5)
  4519. pe.RotSpeed = NumberRange.new(100)
  4520. pe.Speed = NumberRange.new(5)
  4521. pe.SpreadAngle = Vector2.new(360,360)
  4522. pe.Parent = p]]
  4523. if not out then
  4524. out = true
  4525. for i = 0, 2, 0.1 do
  4526. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4527. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4528. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4529. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4530. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4531. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4532. swait()
  4533. end
  4534. swait(7)
  4535. for i = 0,2, 0.1 do
  4536. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4537. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4538. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4539. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4540. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4541. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4542. if i == 0.5 then
  4543. w:Destroy()
  4544. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4545. local bv = Instance.new("BodyVelocity")
  4546. bv.MaxForce = huge
  4547. bv.Velocity = p.CFrame.lookVector*150
  4548. bv.Parent = p
  4549. p.CanCollide = true
  4550. game.Debris:AddItem(bv, 0.1)
  4551. swait(15)
  4552. p.Anchored = true
  4553. a = function(b, t)
  4554. for i,v in pairs(b:children()) do
  4555. if v:IsA("Decal") then
  4556. v.Transparency = t
  4557. end
  4558. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4559. v.Transparency = t
  4560. end
  4561. a(v, t)
  4562. end
  4563. end
  4564. a(hit.Parent, 0)
  4565. for i,v in pairs(hit.Parent:children()) do
  4566. if v:IsA("BasePart") then
  4567. v.Anchored = false
  4568. if v.Name ~= "HumanoidRootPart" then
  4569. v.Transparency = 0
  4570. end
  4571. end
  4572. end
  4573. hit.Parent:MoveTo(p.Position)
  4574. pe.Enabled = true
  4575. swait(5)
  4576. pe.Enabled = false
  4577. game.Debris:AddItem(p, 1)
  4578. end
  4579. swait()
  4580. end
  4581. else
  4582. out = false
  4583. humanoid.WalkSpeed = 0
  4584. for i,v in pairs(hit.Parent:children()) do
  4585. if v:IsA("BasePart") then
  4586. v.Anchored = true
  4587. v.Transparency = 1
  4588. end
  4589. end
  4590. for i = 0, 2, 0.1 do
  4591. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4592. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4593. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4594. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4595. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4596. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4597. swait()
  4598. end
  4599. local e = Instance.new("Part")
  4600. e.Name = "Effect"
  4601. e.BrickColor = BrickColor.new("Really red")
  4602. e.Material = "Neon"
  4603. smooth(e)
  4604. e.Anchored = true
  4605. e.CanCollide = false
  4606. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4607. hit.Parent.Head.Anchored = true
  4608. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4609. e.Size = Vector3.new(0.2,0.2,mag)
  4610. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4611. e.Parent = workspace
  4612. a = function(b, t)
  4613. for i,v in pairs(b:children()) do
  4614. if v:IsA("Decal") then
  4615. v.Transparency = t
  4616. end
  4617. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4618. v.Transparency = t
  4619. end
  4620. a(v, t)
  4621. end
  4622. end
  4623. a(hit.Parent, 1)
  4624. for i,v in pairs(hit.Parent:children()) do
  4625. if v:IsA("BasePart") then
  4626. local p = Instance.new("Part")
  4627. p.Anchored = true
  4628. p.CanCollide = false
  4629. p.Material = "Neon"
  4630. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4631. p.CFrame = v.CFrame
  4632. p.Name = "notbody"
  4633. p.BrickColor = BrickColor.new("Really red")
  4634. p.Transparency = 0.6
  4635. p.Parent = hit.Parent
  4636. end
  4637. end
  4638. humanoid.WalkSpeed = 16
  4639. swait(20)
  4640. for i,v in pairs(hit.Parent:children()) do
  4641. if v.Name == "notbody" then
  4642. v:Destroy()
  4643. end
  4644. end
  4645. e:Destroy()
  4646. end
  4647. p:Destroy()
  4648. hand.Transparency = 0
  4649. fixalljoints()
  4650. deb = false
  4651. end
  4652. end)
  4653. game.Debris:AddItem(p, 1)
  4654. hit.Parent:MoveTo(p.Position)
  4655. for i,v in pairs(cons) do
  4656. v:disconnect()
  4657. end
  4658. hit.Parent.Head.Anchored = false
  4659. end
  4660. end)
  4661. end
  4662. swait()
  4663. end
  4664. attacking = false
  4665. fixalljoints()
  4666.  
  4667. end
  4668. end)
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