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- Yvileapsis' Crash Blogger: Nice Try, Carxt version 5.17 at 2026-05-20 02:28:27
- If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
- Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
- When asking for help, please send the whole log file!
- Exception: EXCEPTION_ACCESS_VIOLATION (C0000005)
- Last Error: Not enough memory resources are available to process this command. (00000008)
- Thread: [FNV] AI Linear Task Thread 1
- Cannot load DbgHelp.dll, error: (00000000)
- Error initializing symbol store
- Calltrace:
- ebp | Address | Function | Source
- 0x39FFFA6C | -\(°_o)/- (0x10AA55A6) | (Corrupt stack or heap?) |
- 0x39FFFA94 | -\(°_o)/- (0x10559661) | (Corrupt stack or heap?) |
- 0x39FFFB74 | -\(°_o)/- (0x1054A1EF) | (Corrupt stack or heap?) |
- 0x39FFFC70 | -\(°_o)/- (0x1088B35A) | (Corrupt stack or heap?) |
- 0x39FFFF30 | -\(°_o)/- (0x1088983E) | (Corrupt stack or heap?) |
- 0x39FFFF4C | -\(°_o)/- (0x1096C84F) | (Corrupt stack or heap?) |
- 0x39FFFF54 | -\(°_o)/- (0x108C7EC3) | (Corrupt stack or heap?) |
- 0x39FFFF60 | -\(°_o)/- (0x108C71A8) | (Corrupt stack or heap?) |
- 0x39FFFF6C | -\(°_o)/- (0x108C7764) | (Corrupt stack or heap?) |
- 0x39FFFF74 | -\(°_o)/- (0x10AA64E0) | (Corrupt stack or heap?) |
- 0x39FFFF84 | -\(°_o)/- (0x86075D49) | (Corrupt stack or heap?) |
- 0x39FFFFDC | -\(°_o)/- (0x87AAD83B) | (Corrupt stack or heap?) |
- 0x39FFFFEC | -\(°_o)/- (0x87AAD7C1) | (Corrupt stack or heap?) |
- Registry:
- REG | Value | DEREFERENCE INFO
- ebp | 0x39FFFA6C |
- ebx | 0x43196960 | 0x01085688 => Class: AILinearTaskThread
- eax | 0x00000094 |
- edx | 0x00000000 |
- ecx | 0x0000009C |
- esi | 0x1A77B330 | 0x0109B5AC => Class: NiNode
- Reference Count: 3
- Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
- Parent: NiNode
- Reference Count: 2
- Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
- Parent: NiNode -> "ObjectLODRoot"
- Children: 9
- Child 0: NiNode -> "(null)"
- Child 1: NiNode -> "(null)"
- Child 2: NiNode -> "(null)"
- Child 3: NiNode -> "(null)"
- Child 4: NiNode -> "(null)"
- Child 5: NiNode -> "(null)"
- Child 6: NiNode -> "(null)"
- Child 7: NiNode -> "(null)"
- Child 8: NiNode -> "(null)"
- Children: 5
- Child 0: BSFadeNode
- Reference Count: 5
- Name: "Scene Root"
- Child 1: BSFadeNode
- Reference Count: 6
- Name: "skeleton"
- Child 2: BSFadeNode
- Reference Count: 5
- Name: "Scene Root"
- Child 3: NiNode
- Reference Count: 4
- Name: "Scene Root"
- Child 4: BSFadeNode
- Reference Count: 5
- Name: "Scene Root"
- edi | 0x00AA64D0 |
- eip | 0x00AA55A6 |
- Stack:
- # | Value | DEREFERENCE INFO
- 02 | 0x39FFFA88 |
- 03 | 0x00F109CB |
- 04 | 0xFFFFFFFF |
- 06 | 0x00AA57C9 |
- 07 | 0x39FFFA6C |
- 08 | 0x0000009C |
- 09 | 0x00000008 |
- 0D | 0x39FFFA94 |
- 0E | 0x00559661 |
- 12 | 0x39FFFB38 | 0x0102F3C8 => RTTI: BSScrapMap<class TESObjectREFR *,bool>
- 1E | 0x1A91FCA4 | 0x01087864 => Class: HighProcess
- Current Package:
- Full Name: None
- FormID: 00074FE6 ("DefaultSandboxEditorLocation512")
- Flags: MASTER | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "Novac Reborn.esp"
- Owner:
- Full Name: "Coyote"
- FormID: 00157B38 ("VERGSCoyote6REF")
- Flags: MASTER | INITIALIZED | PERSISTENT | NEED_TO_CHANGE_PROCESS
- Plugin: "FalloutNV.esm"
- 21 | 0x1A26EE34 | 0x01048F5C => Class: TESCreature
- Full Name: "Large Wild Dog"
- FormID: FF001F52
- Flags: INITIALIZED | ON_LOCAL_MAP
- Model:
- Model Path: "Creatures\Dog\Skeleton.nif"
- 26 | 0x19FDE360 | 0x0102E9B4 => Class: TESObjectCELL
- Full Name: None
- FormID: 000E1AAF ("Wilderness")
- Flags: MASTER | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "Vurt's WFO.esp"
- Type: Exterior
- State: Attached
- Worldspace:
- Full Name: "Mojave Wasteland"
- FormID: 000DA726 ("WastelandNV")
- Flags: MASTER | ALTERED | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "NeutralWeathers.esp"
- Loaded Cells: 1517
- 27 | 0x1A26E9C0 | 0x01087864 => Class: HighProcess
- Current Package:
- Full Name: None
- FormID: 00025482 ("DefaultPatrolCasual")
- Flags: MASTER | INITIALIZED
- Plugin: "FalloutNV.esm"
- Owner:
- Full Name: "Large Wild Dog"
- FormID: FF001FCA
- Flags: INITIALIZED | DROPPED | PERSISTENT | TARGETED
- 33 | 0x19A50DBC | 0x010143E8 => Class: ExtraDataList
- 39 | 0x4F26AB40 | 0x01086A6C => Class: Character
- Full Name: None
- FormID: 33008ED5 ("xlrQTRandoMan")
- Flags: INITIALIZED | PERSISTENT
- Plugin: "Quickthrow.esp"
- BaseForm: NPC
- Full Name: None
- FormID: 33008ED4 ("xlrQTRando")
- Flags: INITIALIZED | ON_LOCAL_MAP | QUEST_ITEM | COMPRESSED
- Plugin: "Quickthrow.esp"
- Cell:
- Full Name: None
- FormID: 000E1AAF ("Wilderness")
- Flags: MASTER | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "Vurt's WFO.esp"
- Type: Exterior
- State: Attached
- Worldspace:
- Full Name: "Mojave Wasteland"
- FormID: 000DA726 ("WastelandNV")
- Flags: MASTER | ALTERED | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "NeutralWeathers.esp"
- Loaded Cells: 1517
- Model:
- Model Path: "Characters\_Male\Skeleton.NIF"
- Process: High
- 4A | 0x490A00F0 | 0x010A8F90 => Class: BSFadeNode
- Reference Count: 6
- Name: "skeleton"
- Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | PREPROCESSED_NODE | FADED_IN | HAS_MOVING_SOUND | ORPHANED_BOUND | NOT_SHADOW_RECEIVER | DONE_INIT_LIGHTS
- Owner Reference:
- Full Name: "Victor"
- FormID: 001073E8 ("GSVictorRef")
- Flags: MASTER | INITIALIZED | HAS_SPOKEN | PERSISTENT
- Plugin: "FalloutNV.esm"
- BaseForm: Creature
- Parent: NiNode
- Reference Count: 3
- Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
- Parent: NiNode -> "(null)"
- Children: 5
- Child 0: BSFadeNode -> "Scene Root"
- Child 1: BSFadeNode -> "skeleton"
- Child 2: BSFadeNode -> "Scene Root"
- Child 3: NiNode -> "Scene Root"
- Child 4: BSFadeNode -> "Scene Root"
- Children: 3
- Child 0: NiNode
- Reference Count: 1
- Name: "Bip01"
- Child 1: NiNode
- Reference Count: 1
- Name: "PCloud02Smoke-Emitter"
- Child 2: NiNode
- Reference Count: 1
- Name: "nvsecuritron.nif"
- 51 | 0x4E089700 | 0x010870AC => Class: Creature
- Full Name: "Victor"
- FormID: 001073E8 ("GSVictorRef")
- Flags: MASTER | INITIALIZED | HAS_SPOKEN | PERSISTENT
- Plugin: "FalloutNV.esm"
- BaseForm: Creature
- Full Name: "Victor"
- FormID: 00103DFD ("Victor")
- Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
- Plugin: "FalloutNV.esm"
- Cell:
- Full Name: None
- FormID: 000E1AAF ("Wilderness")
- Flags: MASTER | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "Vurt's WFO.esp"
- Type: Exterior
- State: Attached
- Worldspace:
- Full Name: "Mojave Wasteland"
- FormID: 000DA726 ("WastelandNV")
- Flags: MASTER | ALTERED | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "NeutralWeathers.esp"
- Loaded Cells: 1517
- Model:
- Model Path: "creatures\NVSecuritron\Skeleton.nif"
- Process: High
- 56 | 0x4900A000 | 0x0103195C => Class: TESWorldSpace
- Full Name: "Mojave Wasteland"
- FormID: 000DA726 ("WastelandNV")
- Flags: MASTER | ALTERED | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "NeutralWeathers.esp"
- Loaded Cells: 1517
- 6A | 0x1A0C149C | 0x0104A21C => RTTI: TESNPC
- 6B | 0x1A0C140C | 0x0104A2F4 => Class: TESNPC
- Full Name: None
- FormID: 33008ED4 ("xlrQTRando")
- Flags: INITIALIZED | ON_LOCAL_MAP | QUEST_ITEM | COMPRESSED
- Plugin: "Quickthrow.esp"
- Model:
- Model Path: "Characters\_Male\Skeleton.NIF"
- 6F | 0x1DF3A560 | 0x01087864 => Class: HighProcess
- Owner:
- Full Name: None
- FormID: 33008ED5 ("xlrQTRandoMan")
- Flags: INITIALIZED | PERSISTENT
- Plugin: "Quickthrow.esp"
- 74 | 0x1119249C | 0x010C14E8 => Class: QueuedChildren
- 79 | 0x1A918B18 | 0x01087864 => Class: HighProcess
- Owner:
- Full Name: "Victor"
- FormID: 001073E8 ("GSVictorRef")
- Flags: MASTER | INITIALIZED | HAS_SPOKEN | PERSISTENT
- Plugin: "FalloutNV.esm"
- 8D | 0x28E2CCE0 | 0x010C49C4 => Class: bhkCharacterController
- Target:
- Reference Count: 6
- Name: "skeleton"
- Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | PREPROCESSED_NODE | FADED_IN | HAS_MOVING_SOUND | ORPHANED_BOUND | NOT_SHADOW_RECEIVER | DONE_INIT_LIGHTS
- Parent: NiNode -> "(null)"
- Children: 3
- Child 0: NiNode -> "Bip01"
- Child 1: NiNode -> "PCloud02Smoke-Emitter"
- Child 2: NiNode -> "nvsecuritron.nif"
- 97 | 0x011D3214 | 0x00000001
- A1 | 0x41C0FA20 | 0x0109991C => Class: NiBSplineCompTransformInterpolator
- Reference Count: 2
- A3 | 0x122BB1B0 | 0x01099E54 => Class: NiBSplineData
- B8 | 0x28E2D0F0 | 0x010C4998 => RTTI: bhkCharacterController
- C3 | 0x420CE958 | 0x0102F55C => Class: TESObjectREFR
- Full Name: None
- FormID: 00159804 ("VSpecialGS1GeckoHunterStartMarker")
- Flags: MASTER | INITIALIZED | PERSISTENT
- Plugin: "FalloutNV.esm"
- BaseForm: Static Object
- Full Name: None
- FormID: 0000003B ("XMarker")
- Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
- Plugin: "FalloutNV.esm"
- Cell:
- Full Name: None
- FormID: 000E1AC6 ("Wilderness")
- Flags: MASTER | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "Vurt's WFO.esp"
- Type: Exterior
- State: Attached
- Worldspace:
- Full Name: "Mojave Wasteland"
- FormID: 000DA726 ("WastelandNV")
- Flags: MASTER | ALTERED | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "NeutralWeathers.esp"
- Loaded Cells: 1517
- Model:
- Model Path: "MarkerX.nif"
- DA | 0x3E0E7C80 | 0x0106D4BC => Class: PathingSolution
- DD | 0x19A50D78 | 0x010870AC => Class: Creature
- Full Name: "Large Wild Dog"
- FormID: 16001BFF
- Flags: MASTER | INITIALIZED | PERSISTENT | TARGETED
- Plugin: "Mojave Wildlife.esm"
- BaseForm: Creature
- Full Name: "Large Wild Dog"
- FormID: FF001179
- Flags: INITIALIZED | ON_LOCAL_MAP
- Cell:
- Full Name: None
- FormID: 000E19C4 ("Wilderness")
- Flags: MASTER | ALTERED | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "Vurt's WFO.esp"
- Type: Exterior
- State: Attached
- Worldspace:
- Full Name: "Mojave Wasteland"
- FormID: 000DA726 ("WastelandNV")
- Flags: MASTER | ALTERED | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "NeutralWeathers.esp"
- Loaded Cells: 1517
- Model:
- Model Path: "Creatures\Dog\Skeleton.nif"
- Process: High
- Current Package:
- Full Name: None
- FormID: 00074FE6 ("DefaultSandboxEditorLocation512")
- Flags: MASTER | INITIALIZED
- Plugin: "FalloutNV.esm"
- Last modified by: "Novac Reborn.esp"
- DF | 0x1A0C143C | 0x0104A284 => RTTI: TESNPC
- E7 | 0x29FE2EF8 | 0x0109B5AC => Class: NiNode
- Reference Count: 1
- Name: "Bip01 WeaponBow"
- Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_TRANSFORMS_OVERRIDE | ORPHANED_BOUND
- Owner Reference:
- Full Name: None
- FormID: 33008ED5 ("xlrQTRandoMan")
- Flags: INITIALIZED | PERSISTENT
- Plugin: "Quickthrow.esp"
- BaseForm: NPC
- Parent: NiNode
- Reference Count: 1
- Name: "AxisLock"
- Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_TRANSFORMS_OVERRIDE | ORPHANED_BOUND
- Parent: NiNode -> "Bip01 Spine2"
- Children: 1
- Child 0: NiNode -> "Bip01 WeaponBow"
- E9 | 0x1A28247C | 0x01087864 => Class: HighProcess
- Current Package:
- Full Name: None
- FormID: 00152AFA ("CheyenneAccompany")
- Flags: MASTER | INITIALIZED
- Plugin: "FalloutNV.esm"
- Owner:
- Full Name: "Cheyenne"
- FormID: 0010588E ("CheyenneREF")
- Flags: MASTER | INITIALIZED | PERSISTENT
- Plugin: "FalloutNV.esm"
- F0 | 0x4F26AB84 | 0x010143E8 => Class: ExtraDataList
- --------------------------------------------------------------------------------
- Device:
- OS: "Windows 11 Home - 26200 (25H2)"
- CPU: "Intel(R) Core(TM) 5 210H"
- GPU: "NVIDIA GeForce RTX 3050 6GB Laptop GPU"
- RAM: "16.00 GB"
- --------------------------------------------------------------------------------
- Process' Memory:
- Physical Usage: 2.85 GiB / 15.63 GiB (18.21%)
- Virtual Usage: 3.96 GiB / 4.00 GiB (98.89%)
- Graphics Memory:
- GPU 0 - NVIDIA GeForce RTX 3050 6GB Laptop GPU
- Local Memory: 2.45 GiB / 5.11 GiB (48.01%)
- Non-Local Memory: 58.66 MiB / 7.18 GiB (0.80%)
- GPU 1 - Intel(R) Graphics
- Local Memory: 59.68 MiB / 7.18 GiB (0.81%)
- --------------------------------------------------------------------------------
- Game's Heaps:
- Default Heap 164.01 MiB / 500.00 MiB (32.80%) (18070000 - 37470000)
- Static Heap 638.16 KiB / 1.51 MiB (41.17%) (0877A020 - 088FD820)
- File Heap 2.62 MiB / 64.00 MiB (4.09%) (08900000 - 0C900000)
- Game's Total Memory:
- Total Heap Memory: 167.25 MiB / 565.51 MiB (29.57%)
- Total Pool Memory: 96.12 MiB / 132.00 MiB (72.82%)
- Total Memory: 263.37 MiB / 697.51 MiB (37.76%)
- Malloc Memory: 16.55 KiB
- WARNING: Process ran out of memory - this is why you crashed! Logging may be inaccurate as well!
- INFO: NVTF.ini has bModifyDirectXBehavior=0 and bUseDefaultPoolForTextures=0
- WARNING: High memory usage due to texture sharing! See https://performance.moddinglinked.com/falloutnv.html#NVTF on how to resolve this issue.
- --------------------------------------------------------------------------------
- Playtime: 00:00:59
- Player Data:
- Cell: 000E1AAF ("Wilderness")
- World: 000DA726 ("WastelandNV")
- Position: X: -70758.15 Y: -7008.34 Z: 8241.87
- Rotation: X: 0.12 Y: -0.00 Z: 5.35
- Currently running script:
- None
- Loaded assets:
- Textures: 1351
- <= 128: 203
- <= 256: 391
- <= 512: 372
- <= 1024: 233
- <= 2048: 140
- <= 4096: 8
- <= 8192: 4
- Models: 1008
- FaceGen Models: 32
- Animations: 1757
- Process Lists:
- High: 34
- Middle High: 2
- Middle Low: 10
- Low: 5144
- Total: 5190
- --------------------------------------------------------------------------------
- Mods:
- # | Mod | Author
- 00 | FalloutNV.esm | ipely
- 01 | DeadMoney.esm | jfader
- 02 | HonestHearts.esm | jfader
- 03 | OldWorldBlues.esm | jfader
- 04 | LonesomeRoad.esm | jfader
- 05 | GunRunnersArsenal.esm | jfader
- 06 | ClassicPack.esm | jfader
- 07 | MercenaryPack.esm | jfader
- 08 | TribalPack.esm | jfader
- 09 | CaravanPack.esm | jfader
- 0A | YUP - Base Game + All DLC.esm | Y|yukichigai
- 0B | YUPDate.esm |
- 0C | Unofficial Patch NVSE Plus.esp | The UPNVSEP Team
- 0D | NVMIM.esp | SciRika
- 0E | NVMIM - YUPDate Patch.esp | ModdingLinked
- 0F | fixy crap ue.esp |
- 10 | Uncut Strip NPCs.esm | PushTheWinButton
- 11 | PhysicallyBasedTexturing.esp |
- 12 | New Vegas Redesigned II.esm |
- 13 | Character Expansions Revised.esm |
- 14 | TLD_Travelers.esm | ElPascal
- 15 | The Living Desert - YUP Patch.esp | Qolore7
- 16 | Mojave Wildlife.esm | PushTheWinButton
- 17 | Mojave NPCs.esm | ledzepiv
- 18 | More Perks v3.esm | Voidwalker
- 19 | Mojave Arsenal.esp | PushTheWinButton
- 1A | Better Brotherhood.esm | PlatinumShad0w
- 1B | HiddenValleyOverhauled.esm |
- 1C | Simple Populated Freeside - Vanilla.esp | Slick
- 1D | AfterglowNeonIllumination.esp | Gosh
- 1E | JustHitMarker.esp | yvileapsis
- 1F | INPCCMovements.esp |
- 20 | JustDynamicCrosshair.esp | yvileapsis
- 21 | JustHitIndicator.esp | yvileapsis
- 22 | JustVisualObjectives.esp | yvileapsis
- 23 | Tutorial Killer.esp | pintocat
- 24 | NPC Use Aid.esp |
- 25 | JustWeaponHweel.esp | yvileapsis
- 26 | Casino Crowds.esp |
- 27 | Diagonal movement.esp | Xilandro Axeuora & JazzIsParis
- 28 | The Mod Configuration Menu.esp | Pelinor
- 29 | Novac Reborn.esp |
- 2A | Primm Reborn.esp |
- 2B | JokerineUsableFurniture-NV.esp | Jokerine
- 2C | Titans of The New West.esp |
- 2D | Vurt's WFO.esp | Vurt & Printerkop
- 2E | DNWeathers.esp | Scott Clam
- 2F | WeaponModsExpanded.esp | Antistar (Joseph Lollback)
- 30 | LessAnnoyingMojaveDialogues.esp |
- 31 | B42Bows.esp |
- 32 | B42Retrievables.esp | Xilandro Axeuora
- 33 | Quickthrow.esp |
- 34 | B42Descriptions.esp |
- 35 | Enhanced Movement.esp |
- 36 | Character Expansions Revised - Extras.esp |
- 37 | WindowsAmbientLightAtNight.esp |
- 38 | LumenSkinned.esp |
- 39 | NeutralWeathers.esp |
- 3A | VNV LOD Plugins.esp | ModdingLinked
- 3B | Cartographer.esp | Pr0bability
- Script Runners:
- # | Filename
- 00 | gr_0KEYWORDS.txt
- 01 | gr_10mmP.txt
- 02 | gr_10mmSMG.txt
- 03 | gr_22silP.txt
- 04 | gr_357mag.txt
- 05 | gr_44mag.txt
- 06 | gr_ARseries.txt
- 07 | gr_B42BowsLVLI.txt
- 08 | gr_brushgun.txt
- 09 | gr_Dynamite.txt
- 0A | gr_Ghostlights.txt
- 0B | gr_GrenadeThrow.txt
- 0C | gr_LUMEN-LightMod.txt
- 0D | gr_LumenTimeOfDay.txt
- 0E | gr_MCMExtender.txt
- 0F | gr_NoExitToMainMenu.txt
- 10 | gr_policepistol.txt
- 11 | gr_robcolights_Eyebot.txt
- 12 | gr_robcolights_MiniSentryTurret.txt
- 13 | gr_robcolights_MisterGutsy.txt
- 14 | gr_robcolights_Protectron.txt
- 15 | gr_robcolights_RadRoboScorpion.txt
- 16 | gr_robcolights_RoboBrain.txt
- 17 | gr_robcolights_Securitron.txt
- 18 | gr_robcolights_SentryBot.txt
- 19 | gr_robcolights_SentryTurret.txt
- 1A | gr_SkinnedMeshes.txt
- 1B | gr_ThrowingHatchet.txt
- 1C | gr_ThrowingKnifeSpeedFix.txt
- 1D | gr_TimeBomb.txt
- 1E | gr_TNW.txt
- 1F | gr_tnw_titans.txt
- 20 | gr_tnw_titans_1h_1ha.txt
- 21 | gr_tnw_titans_1h_2hl.txt
- 22 | gr_TrailCarbine.txt
- 23 | gr_TTWBioGasCanister.txt
- 24 | gr_WAP hunting shotgun & riot.txt
- 25 | gr_wap22smg.txt
- 26 | gr_WAP45Auto.txt
- 27 | gr_WAPAMR.txt
- 28 | gr_wapCowboyRepeater.txt
- 29 | gr_wapvarmintrifle.txt
- 2A | gr_WWP Hunting Rifle.txt
- 2B | gr_wwp-huntingrevolver.txt
- 2C | gr_wwp-oliverantimaterielrifle.txt
- 2D | gr_wwp45smg.txt
- 2E | gr_wwp9MMPistol.txt
- 2F | gr_wwp9MMSMG.txt
- 30 | gr_wwpautorifle.txt
- 31 | gr_wwpBattleRifle.txt
- 32 | gr_wwpcaravan.txt
- 33 | gr_wwpgaussRifle.txt
- 34 | gr_WWPSawedOff.txt
- 35 | gr_wwpthatgun.txt
- 36 | gr_zzzz_RockHitter.txt
- 37 | gr_zzzz_RockHitterTTW.txt
- 38 | gx_MCMExtender.txt
- 39 | ln_B42Inertia.txt
- 3A | ln_HPControl.txt
- 3B | ln_ISControl.txt
- 3C | ln_MCMExtender.txt
- 3D | ln_scriptednvr2.txt
- 3E | ln_tnw_titans.txt
- 3F | ln_YUPDate.txt
- --------------------------------------------------------------------------------
- Module bases:
- Address Range | Size | Module | Version | Filepath
- Total memory allocated to all modules: 0 B
- Total memory allocated to NVSE plugins: 0 B
- --------------------------------------------------------------------------------
- Install: D:\EZ\My Things\Steam\steamapps\common\Fallout New Vegas
- --------------------------------------------------------------------------------
- Processed in 89 ms
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