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FNV mod crash log

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May 19th, 2026
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  1. Yvileapsis' Crash Blogger: Nice Try, Carxt version 5.17 at 2026-05-20 02:28:27
  2. If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
  3. Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
  4.  
  5. When asking for help, please send the whole log file!
  6.  
  7.  
  8. Exception: EXCEPTION_ACCESS_VIOLATION (C0000005)
  9. Last Error: Not enough memory resources are available to process this command. (00000008)
  10.  
  11. Thread: [FNV] AI Linear Task Thread 1
  12. Cannot load DbgHelp.dll, error: (00000000)
  13. Error initializing symbol store
  14.  
  15. Calltrace:
  16. ebp | Address | Function | Source
  17. 0x39FFFA6C | -\(°_o)/- (0x10AA55A6) | (Corrupt stack or heap?) |
  18. 0x39FFFA94 | -\(°_o)/- (0x10559661) | (Corrupt stack or heap?) |
  19. 0x39FFFB74 | -\(°_o)/- (0x1054A1EF) | (Corrupt stack or heap?) |
  20. 0x39FFFC70 | -\(°_o)/- (0x1088B35A) | (Corrupt stack or heap?) |
  21. 0x39FFFF30 | -\(°_o)/- (0x1088983E) | (Corrupt stack or heap?) |
  22. 0x39FFFF4C | -\(°_o)/- (0x1096C84F) | (Corrupt stack or heap?) |
  23. 0x39FFFF54 | -\(°_o)/- (0x108C7EC3) | (Corrupt stack or heap?) |
  24. 0x39FFFF60 | -\(°_o)/- (0x108C71A8) | (Corrupt stack or heap?) |
  25. 0x39FFFF6C | -\(°_o)/- (0x108C7764) | (Corrupt stack or heap?) |
  26. 0x39FFFF74 | -\(°_o)/- (0x10AA64E0) | (Corrupt stack or heap?) |
  27. 0x39FFFF84 | -\(°_o)/- (0x86075D49) | (Corrupt stack or heap?) |
  28. 0x39FFFFDC | -\(°_o)/- (0x87AAD83B) | (Corrupt stack or heap?) |
  29. 0x39FFFFEC | -\(°_o)/- (0x87AAD7C1) | (Corrupt stack or heap?) |
  30.  
  31. Registry:
  32. REG | Value | DEREFERENCE INFO
  33. ebp | 0x39FFFA6C |
  34. ebx | 0x43196960 | 0x01085688 => Class: AILinearTaskThread
  35. eax | 0x00000094 |
  36. edx | 0x00000000 |
  37. ecx | 0x0000009C |
  38. esi | 0x1A77B330 | 0x0109B5AC => Class: NiNode
  39. Reference Count: 3
  40. Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
  41. Parent: NiNode
  42. Reference Count: 2
  43. Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
  44. Parent: NiNode -> "ObjectLODRoot"
  45. Children: 9
  46. Child 0: NiNode -> "(null)"
  47. Child 1: NiNode -> "(null)"
  48. Child 2: NiNode -> "(null)"
  49. Child 3: NiNode -> "(null)"
  50. Child 4: NiNode -> "(null)"
  51. Child 5: NiNode -> "(null)"
  52. Child 6: NiNode -> "(null)"
  53. Child 7: NiNode -> "(null)"
  54. Child 8: NiNode -> "(null)"
  55. Children: 5
  56. Child 0: BSFadeNode
  57. Reference Count: 5
  58. Name: "Scene Root"
  59. Child 1: BSFadeNode
  60. Reference Count: 6
  61. Name: "skeleton"
  62. Child 2: BSFadeNode
  63. Reference Count: 5
  64. Name: "Scene Root"
  65. Child 3: NiNode
  66. Reference Count: 4
  67. Name: "Scene Root"
  68. Child 4: BSFadeNode
  69. Reference Count: 5
  70. Name: "Scene Root"
  71. edi | 0x00AA64D0 |
  72. eip | 0x00AA55A6 |
  73.  
  74. Stack:
  75. # | Value | DEREFERENCE INFO
  76. 02 | 0x39FFFA88 |
  77. 03 | 0x00F109CB |
  78. 04 | 0xFFFFFFFF |
  79. 06 | 0x00AA57C9 |
  80. 07 | 0x39FFFA6C |
  81. 08 | 0x0000009C |
  82. 09 | 0x00000008 |
  83. 0D | 0x39FFFA94 |
  84. 0E | 0x00559661 |
  85. 12 | 0x39FFFB38 | 0x0102F3C8 => RTTI: BSScrapMap<class TESObjectREFR *,bool>
  86. 1E | 0x1A91FCA4 | 0x01087864 => Class: HighProcess
  87. Current Package:
  88. Full Name: None
  89. FormID: 00074FE6 ("DefaultSandboxEditorLocation512")
  90. Flags: MASTER | INITIALIZED
  91. Plugin: "FalloutNV.esm"
  92. Last modified by: "Novac Reborn.esp"
  93. Owner:
  94. Full Name: "Coyote"
  95. FormID: 00157B38 ("VERGSCoyote6REF")
  96. Flags: MASTER | INITIALIZED | PERSISTENT | NEED_TO_CHANGE_PROCESS
  97. Plugin: "FalloutNV.esm"
  98. 21 | 0x1A26EE34 | 0x01048F5C => Class: TESCreature
  99. Full Name: "Large Wild Dog"
  100. FormID: FF001F52
  101. Flags: INITIALIZED | ON_LOCAL_MAP
  102. Model:
  103. Model Path: "Creatures\Dog\Skeleton.nif"
  104. 26 | 0x19FDE360 | 0x0102E9B4 => Class: TESObjectCELL
  105. Full Name: None
  106. FormID: 000E1AAF ("Wilderness")
  107. Flags: MASTER | INITIALIZED
  108. Plugin: "FalloutNV.esm"
  109. Last modified by: "Vurt's WFO.esp"
  110. Type: Exterior
  111. State: Attached
  112. Worldspace:
  113. Full Name: "Mojave Wasteland"
  114. FormID: 000DA726 ("WastelandNV")
  115. Flags: MASTER | ALTERED | INITIALIZED
  116. Plugin: "FalloutNV.esm"
  117. Last modified by: "NeutralWeathers.esp"
  118. Loaded Cells: 1517
  119. 27 | 0x1A26E9C0 | 0x01087864 => Class: HighProcess
  120. Current Package:
  121. Full Name: None
  122. FormID: 00025482 ("DefaultPatrolCasual")
  123. Flags: MASTER | INITIALIZED
  124. Plugin: "FalloutNV.esm"
  125. Owner:
  126. Full Name: "Large Wild Dog"
  127. FormID: FF001FCA
  128. Flags: INITIALIZED | DROPPED | PERSISTENT | TARGETED
  129. 33 | 0x19A50DBC | 0x010143E8 => Class: ExtraDataList
  130. 39 | 0x4F26AB40 | 0x01086A6C => Class: Character
  131. Full Name: None
  132. FormID: 33008ED5 ("xlrQTRandoMan")
  133. Flags: INITIALIZED | PERSISTENT
  134. Plugin: "Quickthrow.esp"
  135. BaseForm: NPC
  136. Full Name: None
  137. FormID: 33008ED4 ("xlrQTRando")
  138. Flags: INITIALIZED | ON_LOCAL_MAP | QUEST_ITEM | COMPRESSED
  139. Plugin: "Quickthrow.esp"
  140. Cell:
  141. Full Name: None
  142. FormID: 000E1AAF ("Wilderness")
  143. Flags: MASTER | INITIALIZED
  144. Plugin: "FalloutNV.esm"
  145. Last modified by: "Vurt's WFO.esp"
  146. Type: Exterior
  147. State: Attached
  148. Worldspace:
  149. Full Name: "Mojave Wasteland"
  150. FormID: 000DA726 ("WastelandNV")
  151. Flags: MASTER | ALTERED | INITIALIZED
  152. Plugin: "FalloutNV.esm"
  153. Last modified by: "NeutralWeathers.esp"
  154. Loaded Cells: 1517
  155. Model:
  156. Model Path: "Characters\_Male\Skeleton.NIF"
  157. Process: High
  158. 4A | 0x490A00F0 | 0x010A8F90 => Class: BSFadeNode
  159. Reference Count: 6
  160. Name: "skeleton"
  161. Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | PREPROCESSED_NODE | FADED_IN | HAS_MOVING_SOUND | ORPHANED_BOUND | NOT_SHADOW_RECEIVER | DONE_INIT_LIGHTS
  162. Owner Reference:
  163. Full Name: "Victor"
  164. FormID: 001073E8 ("GSVictorRef")
  165. Flags: MASTER | INITIALIZED | HAS_SPOKEN | PERSISTENT
  166. Plugin: "FalloutNV.esm"
  167. BaseForm: Creature
  168. Parent: NiNode
  169. Reference Count: 3
  170. Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
  171. Parent: NiNode -> "(null)"
  172. Children: 5
  173. Child 0: BSFadeNode -> "Scene Root"
  174. Child 1: BSFadeNode -> "skeleton"
  175. Child 2: BSFadeNode -> "Scene Root"
  176. Child 3: NiNode -> "Scene Root"
  177. Child 4: BSFadeNode -> "Scene Root"
  178. Children: 3
  179. Child 0: NiNode
  180. Reference Count: 1
  181. Name: "Bip01"
  182. Child 1: NiNode
  183. Reference Count: 1
  184. Name: "PCloud02Smoke-Emitter"
  185. Child 2: NiNode
  186. Reference Count: 1
  187. Name: "nvsecuritron.nif"
  188. 51 | 0x4E089700 | 0x010870AC => Class: Creature
  189. Full Name: "Victor"
  190. FormID: 001073E8 ("GSVictorRef")
  191. Flags: MASTER | INITIALIZED | HAS_SPOKEN | PERSISTENT
  192. Plugin: "FalloutNV.esm"
  193. BaseForm: Creature
  194. Full Name: "Victor"
  195. FormID: 00103DFD ("Victor")
  196. Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
  197. Plugin: "FalloutNV.esm"
  198. Cell:
  199. Full Name: None
  200. FormID: 000E1AAF ("Wilderness")
  201. Flags: MASTER | INITIALIZED
  202. Plugin: "FalloutNV.esm"
  203. Last modified by: "Vurt's WFO.esp"
  204. Type: Exterior
  205. State: Attached
  206. Worldspace:
  207. Full Name: "Mojave Wasteland"
  208. FormID: 000DA726 ("WastelandNV")
  209. Flags: MASTER | ALTERED | INITIALIZED
  210. Plugin: "FalloutNV.esm"
  211. Last modified by: "NeutralWeathers.esp"
  212. Loaded Cells: 1517
  213. Model:
  214. Model Path: "creatures\NVSecuritron\Skeleton.nif"
  215. Process: High
  216. 56 | 0x4900A000 | 0x0103195C => Class: TESWorldSpace
  217. Full Name: "Mojave Wasteland"
  218. FormID: 000DA726 ("WastelandNV")
  219. Flags: MASTER | ALTERED | INITIALIZED
  220. Plugin: "FalloutNV.esm"
  221. Last modified by: "NeutralWeathers.esp"
  222. Loaded Cells: 1517
  223. 6A | 0x1A0C149C | 0x0104A21C => RTTI: TESNPC
  224. 6B | 0x1A0C140C | 0x0104A2F4 => Class: TESNPC
  225. Full Name: None
  226. FormID: 33008ED4 ("xlrQTRando")
  227. Flags: INITIALIZED | ON_LOCAL_MAP | QUEST_ITEM | COMPRESSED
  228. Plugin: "Quickthrow.esp"
  229. Model:
  230. Model Path: "Characters\_Male\Skeleton.NIF"
  231. 6F | 0x1DF3A560 | 0x01087864 => Class: HighProcess
  232. Owner:
  233. Full Name: None
  234. FormID: 33008ED5 ("xlrQTRandoMan")
  235. Flags: INITIALIZED | PERSISTENT
  236. Plugin: "Quickthrow.esp"
  237. 74 | 0x1119249C | 0x010C14E8 => Class: QueuedChildren
  238. 79 | 0x1A918B18 | 0x01087864 => Class: HighProcess
  239. Owner:
  240. Full Name: "Victor"
  241. FormID: 001073E8 ("GSVictorRef")
  242. Flags: MASTER | INITIALIZED | HAS_SPOKEN | PERSISTENT
  243. Plugin: "FalloutNV.esm"
  244. 8D | 0x28E2CCE0 | 0x010C49C4 => Class: bhkCharacterController
  245. Target:
  246. Reference Count: 6
  247. Name: "skeleton"
  248. Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | PREPROCESSED_NODE | FADED_IN | HAS_MOVING_SOUND | ORPHANED_BOUND | NOT_SHADOW_RECEIVER | DONE_INIT_LIGHTS
  249. Parent: NiNode -> "(null)"
  250. Children: 3
  251. Child 0: NiNode -> "Bip01"
  252. Child 1: NiNode -> "PCloud02Smoke-Emitter"
  253. Child 2: NiNode -> "nvsecuritron.nif"
  254. 97 | 0x011D3214 | 0x00000001
  255. A1 | 0x41C0FA20 | 0x0109991C => Class: NiBSplineCompTransformInterpolator
  256. Reference Count: 2
  257. A3 | 0x122BB1B0 | 0x01099E54 => Class: NiBSplineData
  258. B8 | 0x28E2D0F0 | 0x010C4998 => RTTI: bhkCharacterController
  259. C3 | 0x420CE958 | 0x0102F55C => Class: TESObjectREFR
  260. Full Name: None
  261. FormID: 00159804 ("VSpecialGS1GeckoHunterStartMarker")
  262. Flags: MASTER | INITIALIZED | PERSISTENT
  263. Plugin: "FalloutNV.esm"
  264. BaseForm: Static Object
  265. Full Name: None
  266. FormID: 0000003B ("XMarker")
  267. Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
  268. Plugin: "FalloutNV.esm"
  269. Cell:
  270. Full Name: None
  271. FormID: 000E1AC6 ("Wilderness")
  272. Flags: MASTER | INITIALIZED
  273. Plugin: "FalloutNV.esm"
  274. Last modified by: "Vurt's WFO.esp"
  275. Type: Exterior
  276. State: Attached
  277. Worldspace:
  278. Full Name: "Mojave Wasteland"
  279. FormID: 000DA726 ("WastelandNV")
  280. Flags: MASTER | ALTERED | INITIALIZED
  281. Plugin: "FalloutNV.esm"
  282. Last modified by: "NeutralWeathers.esp"
  283. Loaded Cells: 1517
  284. Model:
  285. Model Path: "MarkerX.nif"
  286. DA | 0x3E0E7C80 | 0x0106D4BC => Class: PathingSolution
  287. DD | 0x19A50D78 | 0x010870AC => Class: Creature
  288. Full Name: "Large Wild Dog"
  289. FormID: 16001BFF
  290. Flags: MASTER | INITIALIZED | PERSISTENT | TARGETED
  291. Plugin: "Mojave Wildlife.esm"
  292. BaseForm: Creature
  293. Full Name: "Large Wild Dog"
  294. FormID: FF001179
  295. Flags: INITIALIZED | ON_LOCAL_MAP
  296. Cell:
  297. Full Name: None
  298. FormID: 000E19C4 ("Wilderness")
  299. Flags: MASTER | ALTERED | INITIALIZED
  300. Plugin: "FalloutNV.esm"
  301. Last modified by: "Vurt's WFO.esp"
  302. Type: Exterior
  303. State: Attached
  304. Worldspace:
  305. Full Name: "Mojave Wasteland"
  306. FormID: 000DA726 ("WastelandNV")
  307. Flags: MASTER | ALTERED | INITIALIZED
  308. Plugin: "FalloutNV.esm"
  309. Last modified by: "NeutralWeathers.esp"
  310. Loaded Cells: 1517
  311. Model:
  312. Model Path: "Creatures\Dog\Skeleton.nif"
  313. Process: High
  314. Current Package:
  315. Full Name: None
  316. FormID: 00074FE6 ("DefaultSandboxEditorLocation512")
  317. Flags: MASTER | INITIALIZED
  318. Plugin: "FalloutNV.esm"
  319. Last modified by: "Novac Reborn.esp"
  320. DF | 0x1A0C143C | 0x0104A284 => RTTI: TESNPC
  321. E7 | 0x29FE2EF8 | 0x0109B5AC => Class: NiNode
  322. Reference Count: 1
  323. Name: "Bip01 WeaponBow"
  324. Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_TRANSFORMS_OVERRIDE | ORPHANED_BOUND
  325. Owner Reference:
  326. Full Name: None
  327. FormID: 33008ED5 ("xlrQTRandoMan")
  328. Flags: INITIALIZED | PERSISTENT
  329. Plugin: "Quickthrow.esp"
  330. BaseForm: NPC
  331. Parent: NiNode
  332. Reference Count: 1
  333. Name: "AxisLock"
  334. Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_TRANSFORMS_OVERRIDE | ORPHANED_BOUND
  335. Parent: NiNode -> "Bip01 Spine2"
  336. Children: 1
  337. Child 0: NiNode -> "Bip01 WeaponBow"
  338. E9 | 0x1A28247C | 0x01087864 => Class: HighProcess
  339. Current Package:
  340. Full Name: None
  341. FormID: 00152AFA ("CheyenneAccompany")
  342. Flags: MASTER | INITIALIZED
  343. Plugin: "FalloutNV.esm"
  344. Owner:
  345. Full Name: "Cheyenne"
  346. FormID: 0010588E ("CheyenneREF")
  347. Flags: MASTER | INITIALIZED | PERSISTENT
  348. Plugin: "FalloutNV.esm"
  349. F0 | 0x4F26AB84 | 0x010143E8 => Class: ExtraDataList
  350.  
  351. --------------------------------------------------------------------------------
  352.  
  353. Device:
  354. OS: "Windows 11 Home - 26200 (25H2)"
  355. CPU: "Intel(R) Core(TM) 5 210H"
  356. GPU: "NVIDIA GeForce RTX 3050 6GB Laptop GPU"
  357. RAM: "16.00 GB"
  358.  
  359. --------------------------------------------------------------------------------
  360.  
  361. Process' Memory:
  362. Physical Usage: 2.85 GiB / 15.63 GiB (18.21%)
  363. Virtual Usage: 3.96 GiB / 4.00 GiB (98.89%)
  364.  
  365. Graphics Memory:
  366. GPU 0 - NVIDIA GeForce RTX 3050 6GB Laptop GPU
  367. Local Memory: 2.45 GiB / 5.11 GiB (48.01%)
  368. Non-Local Memory: 58.66 MiB / 7.18 GiB (0.80%)
  369. GPU 1 - Intel(R) Graphics
  370. Local Memory: 59.68 MiB / 7.18 GiB (0.81%)
  371.  
  372. --------------------------------------------------------------------------------
  373.  
  374. Game's Heaps:
  375. Default Heap 164.01 MiB / 500.00 MiB (32.80%) (18070000 - 37470000)
  376. Static Heap 638.16 KiB / 1.51 MiB (41.17%) (0877A020 - 088FD820)
  377. File Heap 2.62 MiB / 64.00 MiB (4.09%) (08900000 - 0C900000)
  378.  
  379. Game's Total Memory:
  380. Total Heap Memory: 167.25 MiB / 565.51 MiB (29.57%)
  381. Total Pool Memory: 96.12 MiB / 132.00 MiB (72.82%)
  382. Total Memory: 263.37 MiB / 697.51 MiB (37.76%)
  383. Malloc Memory: 16.55 KiB
  384.  
  385. WARNING: Process ran out of memory - this is why you crashed! Logging may be inaccurate as well!
  386.  
  387. INFO: NVTF.ini has bModifyDirectXBehavior=0 and bUseDefaultPoolForTextures=0
  388.  
  389.  
  390. WARNING: High memory usage due to texture sharing! See https://performance.moddinglinked.com/falloutnv.html#NVTF on how to resolve this issue.
  391.  
  392. --------------------------------------------------------------------------------
  393.  
  394. Playtime: 00:00:59
  395.  
  396. Player Data:
  397. Cell: 000E1AAF ("Wilderness")
  398. World: 000DA726 ("WastelandNV")
  399. Position: X: -70758.15 Y: -7008.34 Z: 8241.87
  400. Rotation: X: 0.12 Y: -0.00 Z: 5.35
  401.  
  402. Currently running script:
  403. None
  404.  
  405. Loaded assets:
  406. Textures: 1351
  407. <= 128: 203
  408. <= 256: 391
  409. <= 512: 372
  410. <= 1024: 233
  411. <= 2048: 140
  412. <= 4096: 8
  413. <= 8192: 4
  414. Models: 1008
  415. FaceGen Models: 32
  416. Animations: 1757
  417.  
  418. Process Lists:
  419. High: 34
  420. Middle High: 2
  421. Middle Low: 10
  422. Low: 5144
  423. Total: 5190
  424.  
  425. --------------------------------------------------------------------------------
  426.  
  427. Mods:
  428. # | Mod | Author
  429. 00 | FalloutNV.esm | ipely
  430. 01 | DeadMoney.esm | jfader
  431. 02 | HonestHearts.esm | jfader
  432. 03 | OldWorldBlues.esm | jfader
  433. 04 | LonesomeRoad.esm | jfader
  434. 05 | GunRunnersArsenal.esm | jfader
  435. 06 | ClassicPack.esm | jfader
  436. 07 | MercenaryPack.esm | jfader
  437. 08 | TribalPack.esm | jfader
  438. 09 | CaravanPack.esm | jfader
  439. 0A | YUP - Base Game + All DLC.esm | Y|yukichigai
  440. 0B | YUPDate.esm |
  441. 0C | Unofficial Patch NVSE Plus.esp | The UPNVSEP Team
  442. 0D | NVMIM.esp | SciRika
  443. 0E | NVMIM - YUPDate Patch.esp | ModdingLinked
  444. 0F | fixy crap ue.esp |
  445. 10 | Uncut Strip NPCs.esm | PushTheWinButton
  446. 11 | PhysicallyBasedTexturing.esp |
  447. 12 | New Vegas Redesigned II.esm |
  448. 13 | Character Expansions Revised.esm |
  449. 14 | TLD_Travelers.esm | ElPascal
  450. 15 | The Living Desert - YUP Patch.esp | Qolore7
  451. 16 | Mojave Wildlife.esm | PushTheWinButton
  452. 17 | Mojave NPCs.esm | ledzepiv
  453. 18 | More Perks v3.esm | Voidwalker
  454. 19 | Mojave Arsenal.esp | PushTheWinButton
  455. 1A | Better Brotherhood.esm | PlatinumShad0w
  456. 1B | HiddenValleyOverhauled.esm |
  457. 1C | Simple Populated Freeside - Vanilla.esp | Slick
  458. 1D | AfterglowNeonIllumination.esp | Gosh
  459. 1E | JustHitMarker.esp | yvileapsis
  460. 1F | INPCCMovements.esp |
  461. 20 | JustDynamicCrosshair.esp | yvileapsis
  462. 21 | JustHitIndicator.esp | yvileapsis
  463. 22 | JustVisualObjectives.esp | yvileapsis
  464. 23 | Tutorial Killer.esp | pintocat
  465. 24 | NPC Use Aid.esp |
  466. 25 | JustWeaponHweel.esp | yvileapsis
  467. 26 | Casino Crowds.esp |
  468. 27 | Diagonal movement.esp | Xilandro Axeuora & JazzIsParis
  469. 28 | The Mod Configuration Menu.esp | Pelinor
  470. 29 | Novac Reborn.esp |
  471. 2A | Primm Reborn.esp |
  472. 2B | JokerineUsableFurniture-NV.esp | Jokerine
  473. 2C | Titans of The New West.esp |
  474. 2D | Vurt's WFO.esp | Vurt & Printerkop
  475. 2E | DNWeathers.esp | Scott Clam
  476. 2F | WeaponModsExpanded.esp | Antistar (Joseph Lollback)
  477. 30 | LessAnnoyingMojaveDialogues.esp |
  478. 31 | B42Bows.esp |
  479. 32 | B42Retrievables.esp | Xilandro Axeuora
  480. 33 | Quickthrow.esp |
  481. 34 | B42Descriptions.esp |
  482. 35 | Enhanced Movement.esp |
  483. 36 | Character Expansions Revised - Extras.esp |
  484. 37 | WindowsAmbientLightAtNight.esp |
  485. 38 | LumenSkinned.esp |
  486. 39 | NeutralWeathers.esp |
  487. 3A | VNV LOD Plugins.esp | ModdingLinked
  488. 3B | Cartographer.esp | Pr0bability
  489.  
  490. Script Runners:
  491. # | Filename
  492. 00 | gr_0KEYWORDS.txt
  493. 01 | gr_10mmP.txt
  494. 02 | gr_10mmSMG.txt
  495. 03 | gr_22silP.txt
  496. 04 | gr_357mag.txt
  497. 05 | gr_44mag.txt
  498. 06 | gr_ARseries.txt
  499. 07 | gr_B42BowsLVLI.txt
  500. 08 | gr_brushgun.txt
  501. 09 | gr_Dynamite.txt
  502. 0A | gr_Ghostlights.txt
  503. 0B | gr_GrenadeThrow.txt
  504. 0C | gr_LUMEN-LightMod.txt
  505. 0D | gr_LumenTimeOfDay.txt
  506. 0E | gr_MCMExtender.txt
  507. 0F | gr_NoExitToMainMenu.txt
  508. 10 | gr_policepistol.txt
  509. 11 | gr_robcolights_Eyebot.txt
  510. 12 | gr_robcolights_MiniSentryTurret.txt
  511. 13 | gr_robcolights_MisterGutsy.txt
  512. 14 | gr_robcolights_Protectron.txt
  513. 15 | gr_robcolights_RadRoboScorpion.txt
  514. 16 | gr_robcolights_RoboBrain.txt
  515. 17 | gr_robcolights_Securitron.txt
  516. 18 | gr_robcolights_SentryBot.txt
  517. 19 | gr_robcolights_SentryTurret.txt
  518. 1A | gr_SkinnedMeshes.txt
  519. 1B | gr_ThrowingHatchet.txt
  520. 1C | gr_ThrowingKnifeSpeedFix.txt
  521. 1D | gr_TimeBomb.txt
  522. 1E | gr_TNW.txt
  523. 1F | gr_tnw_titans.txt
  524. 20 | gr_tnw_titans_1h_1ha.txt
  525. 21 | gr_tnw_titans_1h_2hl.txt
  526. 22 | gr_TrailCarbine.txt
  527. 23 | gr_TTWBioGasCanister.txt
  528. 24 | gr_WAP hunting shotgun & riot.txt
  529. 25 | gr_wap22smg.txt
  530. 26 | gr_WAP45Auto.txt
  531. 27 | gr_WAPAMR.txt
  532. 28 | gr_wapCowboyRepeater.txt
  533. 29 | gr_wapvarmintrifle.txt
  534. 2A | gr_WWP Hunting Rifle.txt
  535. 2B | gr_wwp-huntingrevolver.txt
  536. 2C | gr_wwp-oliverantimaterielrifle.txt
  537. 2D | gr_wwp45smg.txt
  538. 2E | gr_wwp9MMPistol.txt
  539. 2F | gr_wwp9MMSMG.txt
  540. 30 | gr_wwpautorifle.txt
  541. 31 | gr_wwpBattleRifle.txt
  542. 32 | gr_wwpcaravan.txt
  543. 33 | gr_wwpgaussRifle.txt
  544. 34 | gr_WWPSawedOff.txt
  545. 35 | gr_wwpthatgun.txt
  546. 36 | gr_zzzz_RockHitter.txt
  547. 37 | gr_zzzz_RockHitterTTW.txt
  548. 38 | gx_MCMExtender.txt
  549. 39 | ln_B42Inertia.txt
  550. 3A | ln_HPControl.txt
  551. 3B | ln_ISControl.txt
  552. 3C | ln_MCMExtender.txt
  553. 3D | ln_scriptednvr2.txt
  554. 3E | ln_tnw_titans.txt
  555. 3F | ln_YUPDate.txt
  556.  
  557. --------------------------------------------------------------------------------
  558.  
  559. Module bases:
  560. Address Range | Size | Module | Version | Filepath
  561.  
  562. Total memory allocated to all modules: 0 B
  563. Total memory allocated to NVSE plugins: 0 B
  564.  
  565. --------------------------------------------------------------------------------
  566.  
  567. Install: D:\EZ\My Things\Steam\steamapps\common\Fallout New Vegas
  568.  
  569. --------------------------------------------------------------------------------
  570.  
  571. Processed in 89 ms
  572.  
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