kazuken0814

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Jun 24th, 2018
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  1. # acrobat:
  2. # on flight toggle:
  3. # if player's gamemode is not creative:
  4. # wait 1 tick
  5. # set player's flight state to false
  6. # push player upwards at speed 1
  7. # push player forwards at speed 1
  8. # execute console command "/playsound mob.ghast.fireball %player% %x-coordinate of player's location% %y-coordinate of player's location% %z-coordinate of player's location% 1 1 1"
  9. # execute console command "/particle spark %x-coordinate of player's location% %y-coordinate of player's location% %z-coordinate of player's location% 1 1 1 0.01 100 force %player%"
  10.  
  11. # on jump:
  12. # if player's gamemode is not creative:
  13. # set player's flight state to true
  14.  
  15. # on damage:
  16. # if damage cause is fall:
  17. # cancel event
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