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- # acrobat:
- # on flight toggle:
- # if player's gamemode is not creative:
- # wait 1 tick
- # set player's flight state to false
- # push player upwards at speed 1
- # push player forwards at speed 1
- # execute console command "/playsound mob.ghast.fireball %player% %x-coordinate of player's location% %y-coordinate of player's location% %z-coordinate of player's location% 1 1 1"
- # execute console command "/particle spark %x-coordinate of player's location% %y-coordinate of player's location% %z-coordinate of player's location% 1 1 1 0.01 100 force %player%"
- # on jump:
- # if player's gamemode is not creative:
- # set player's flight state to true
- # on damage:
- # if damage cause is fall:
- # cancel event
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