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  1. Initialize engine version: 2018.2.21f1 (a122f5dc316d)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Intel(R) HD Graphics 630 (ID=0x5912)
  6. Vendor:
  7. VRAM: 8296 MB
  8. Driver: 26.20.100.7156
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.166 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.745900 ms
  18. Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.voices.6qsiot4" asset bundle into memory (sync).
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  21.  
  22. Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.voices.skipper" asset bundle into memory (sync).
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  25.  
  26. Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.voices.stefan" asset bundle into memory (sync).
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  29.  
  30. Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.core" asset bundle into memory (sync).
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  33.  
  34. Setting up 1 worker threads for Enlighten.
  35. Thread -> id: 4438 -> priority: 1
  36. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  37. 1/2 scenes use different skyboxes.
  38.  
  39.  
  40. (Filename: Line: 124)
  41.  
  42. Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.entities.type-viic.interior" asset bundle into memory (sync).
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  45.  
  46. Game version: b125 Preview 9
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  49.  
  50. Requested asset at path "Icons/Scenario/U-30" doesn't exist.
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  53.  
  54. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Campaign List Item(Clone)).
  55.  
  56. (Filename: Line: 500)
  57.  
  58. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Campaign List Item(Clone)).
  59.  
  60. (Filename: Line: 500)
  61.  
  62. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Campaign List Item(Clone)).
  63.  
  64. (Filename: Line: 500)
  65.  
  66. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Next Button).
  67.  
  68. (Filename: Line: 500)
  69.  
  70. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Toggle).
  71.  
  72. (Filename: Line: 500)
  73.  
  74. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Toggle).
  75.  
  76. (Filename: Line: 500)
  77.  
  78. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  79. 2/3 scenes use different skyboxes.
  80.  
  81.  
  82. (Filename: Line: 124)
  83.  
  84. Unloading 8 Unused Serialized files (Serialized files now loaded: 5)
  85. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  86.  
  87. (Filename: Line: 1555)
  88.  
  89. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  90.  
  91. (Filename: Line: 1555)
  92.  
  93. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  94.  
  95. (Filename: Line: 1555)
  96.  
  97. UnloadTime: 23.453300 ms
  98.  
  99. Unloading 990 unused Assets to reduce memory usage. Loaded Objects now: 7616.
  100. Total: 42.127900 ms (FindLiveObjects: 1.057900 ms CreateObjectMapping: 0.304200 ms MarkObjects: 31.195900 ms DeleteObjects: 9.569500 ms)
  101.  
  102. The referenced script on this Behaviour (Game Object 'Camera') is missing!
  103.  
  104. (Filename: Line: 1775)
  105.  
  106. The referenced script on this Behaviour (Game Object 'Camera') is missing!
  107.  
  108. (Filename: Line: 1775)
  109.  
  110. The referenced script on this Behaviour (Game Object 'Camera') is missing!
  111.  
  112. (Filename: Line: 1775)
  113.  
  114. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio).
  115.  
  116. (Filename: Line: 500)
  117.  
  118. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio).
  119.  
  120. (Filename: Line: 500)
  121.  
  122. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  123. 1/3 scenes use different skyboxes.
  124.  
  125.  
  126. (Filename: Line: 124)
  127.  
  128. Couldn't find data for entity named "St-Nazaire Port"
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  131.  
  132. Entity type "St-Nazaire Port" doesn't exist. Can't load entity named "St-Nazaire Port".
  133.  
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  135.  
  136. Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
  137. Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
  138. Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
  139. Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  140. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  141. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  142. Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.entities.ports" asset bundle into memory (sync).
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  145.  
  146. Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.entities" asset bundle into memory (sync).
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  149.  
  150. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  151. 3/4 scenes use different skyboxes.
  152.  
  153.  
  154. (Filename: Line: 124)
  155.  
  156. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player).
  157.  
  158. (Filename: Line: 500)
  159.  
  160. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
  161.  
  162. (Filename: Line: 500)
  163.  
  164. Can not play a disabled audio source
  165.  
  166. (Filename: Line: 447)
  167.  
  168. The referenced script on this Behaviour (Game Object 'Character Screen Camera') is missing!
  169.  
  170. (Filename: Line: 1775)
  171.  
  172. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  173. 4/5 scenes use different skyboxes.
  174.  
  175.  
  176. (Filename: Line: 124)
  177.  
  178. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Skills Button).
  179.  
  180. (Filename: Line: 500)
  181.  
  182. Can not play a disabled audio source
  183.  
  184. (Filename: Line: 447)
  185.  
  186. GameObject is already being activated or deactivated.
  187.  
  188. (Filename: Line: 153)
  189.  
  190. Shadow atlasing has failed.
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  193.  
  194. Shadow allocation failed in the ReserveFinalize step.
  195.  
  196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  197.  
  198. Shadow atlasing has failed.
  199.  
  200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  201.  
  202. Shadow allocation failed in the ReserveFinalize step.
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  205.  
  206. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Military stash).
  207.  
  208. (Filename: Line: 500)
  209.  
  210. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Snorkels).
  211.  
  212. (Filename: Line: 500)
  213.  
  214. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Requirement List Item(Clone)).
  215.  
  216. (Filename: Line: 500)
  217.  
  218. GameObject is already being activated or deactivated.
  219.  
  220. (Filename: Line: 153)
  221.  
  222. GameObject is already being activated or deactivated.
  223.  
  224. (Filename: Line: 153)
  225.  
  226. Requested asset at path "Icons/Activators/Goods Depository" doesn't exist.
  227.  
  228. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  229.  
  230. Requested asset at path "Icons/Activators/Food Depository" doesn't exist.
  231.  
  232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  233.  
  234. Requested asset at path "Icons/Activators/Ammunition Depository" doesn't exist.
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  237.  
  238. Requested asset at path "Icons/Activators/Fuel Depository" doesn't exist.
  239.  
  240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  241.  
  242. Requested asset at path "Icons/Activators/Torpedo Depository" doesn't exist.
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  245.  
  246. Requested asset at path "Icons/Activators/Items Depository" doesn't exist.
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  249.  
  250. Can not play a disabled audio source
  251.  
  252. (Filename: Line: 447)
  253.  
  254. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
  255.  
  256. (Filename: Line: 500)
  257.  
  258. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Transfer Button).
  259.  
  260. (Filename: Line: 500)
  261.  
  262. Can not play a disabled audio source
  263.  
  264. (Filename: Line: 447)
  265.  
  266. Can not play a disabled audio source
  267.  
  268. (Filename: Line: 447)
  269.  
  270. Requested asset at path "Icons/Equipment/Fuel" doesn't exist.
  271.  
  272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  273.  
  274. Requested asset at path "Icons/Activators/Fuel Tank" doesn't exist.
  275.  
  276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  277.  
  278. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Hull Creak (1)).
  279.  
  280. (Filename: Line: 500)
  281.  
  282. Can not play a disabled audio source
  283.  
  284. (Filename: Line: 447)
  285.  
  286. Can not play a disabled audio source
  287.  
  288. (Filename: Line: 447)
  289.  
  290. Can not play a disabled audio source
  291.  
  292. (Filename: Line: 447)
  293.  
  294. Can not play a disabled audio source
  295.  
  296. (Filename: Line: 447)
  297.  
  298. Can not play a disabled audio source
  299.  
  300. (Filename: Line: 447)
  301.  
  302. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Exit Button).
  303.  
  304. (Filename: Line: 500)
  305.  
  306. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
  307.  
  308. (Filename: Line: 500)
  309.  
  310. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
  311.  
  312. (Filename: Line: 500)
  313.  
  314. Can not play a disabled audio source
  315.  
  316. (Filename: Line: 447)
  317.  
  318. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Adam Neumann).
  319.  
  320. (Filename: Line: 500)
  321.  
  322. Can not play a disabled audio source
  323.  
  324. (Filename: Line: 447)
  325.  
  326. Can not play a disabled audio source
  327.  
  328. (Filename: Line: 447)
  329.  
  330. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Button - Yes).
  331.  
  332. (Filename: Line: 500)
  333.  
  334. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Klaus Graf).
  335.  
  336. (Filename: Line: 500)
  337.  
  338. Can not play a disabled audio source
  339.  
  340. (Filename: Line: 447)
  341.  
  342. Can not play a disabled audio source
  343.  
  344. (Filename: Line: 447)
  345.  
  346. Can not play a disabled audio source
  347.  
  348. (Filename: Line: 447)
  349.  
  350. Can not play a disabled audio source
  351.  
  352. (Filename: Line: 447)
  353.  
  354. Can not play a disabled audio source
  355.  
  356. (Filename: Line: 447)
  357.  
  358. Can not play a disabled audio source
  359.  
  360. (Filename: Line: 447)
  361.  
  362. Can not play a disabled audio source
  363.  
  364. (Filename: Line: 447)
  365.  
  366. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
  367.  
  368. (Filename: Line: 500)
  369.  
  370. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
  371.  
  372. (Filename: Line: 500)
  373.  
  374. NullReferenceException: Object reference not set to an instance of an object
  375. at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.get_Name () [0x00000] in <8a199c406530462eb2524d07789b15e5>:0
  376. at UBOAT.Game.UI.SelectAssignmentItemUI.Start () [0x00048] in <8a199c406530462eb2524d07789b15e5>:0
  377.  
  378. (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
  379.  
  380. NullReferenceException: Object reference not set to an instance of an object
  381. at UBOAT.Game.Sandbox.Missions.ObjectiveTarget..ctor (UBOAT.ModAPI.NavalGridSquare square) [0x00014] in <8a199c406530462eb2524d07789b15e5>:0
  382. at UBOAT.Game.Sandbox.Missions.PatrolAssignment.OnMissionStarted () [0x00023] in <8a199c406530462eb2524d07789b15e5>:0
  383. at UBOAT.Game.Sandbox.Missions.Mission.StartMission () [0x0000b] in <8a199c406530462eb2524d07789b15e5>:0
  384. at UBOAT.Game.UI.SelectAssignmentUI.OnConfirm () [0x00085] in <8a199c406530462eb2524d07789b15e5>:0
  385. at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
  386. at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
  387. at UnityEngine.UI.Button.Press () [0x00027] in <cbde84dcdf65425e940a9e23e01c7888>:0
  388. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <cbde84dcdf65425e940a9e23e01c7888>:0
  389. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <cbde84dcdf65425e940a9e23e01c7888>:0
  390. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <cbde84dcdf65425e940a9e23e01c7888>:0
  391. UnityEngine.DebugLogHandler:Internal_LogException()
  392. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  393. UBOAT.Game.App.LogHandler:LogException(Exception, Object)
  394. UnityEngine.Logger:LogException(Exception, Object)
  395. UnityEngine.Debug:LogException(Exception)
  396. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  397. UBOAT.Game.UI.GameInputModule:ProcessMousePress(MouseButtonEventData)
  398. UBOAT.Game.UI.GameInputModule:ProcessMouseEvent()
  399. UBOAT.Game.UI.GameInputModule:Process()
  400. UnityEngine.EventSystems.EventSystem:Update()
  401.  
  402. (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
  403.  
  404. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Wilhelmshaven).
  405.  
  406. (Filename: Line: 500)
  407.  
  408. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (U-30).
  409.  
  410. (Filename: Line: 500)
  411.  
  412. NullReferenceException: Object reference not set to an instance of an object
  413. at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.get_Name () [0x00000] in <8a199c406530462eb2524d07789b15e5>:0
  414. at UBOAT.Game.UI.SelectAssignmentItemUI.Start () [0x00048] in <8a199c406530462eb2524d07789b15e5>:0
  415.  
  416. (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
  417.  
  418. NullReferenceException: Object reference not set to an instance of an object
  419. at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.OnMissionStarted () [0x00027] in <8a199c406530462eb2524d07789b15e5>:0
  420. at UBOAT.Game.Sandbox.Missions.Mission.StartMission () [0x0000b] in <8a199c406530462eb2524d07789b15e5>:0
  421. at UBOAT.Game.UI.SelectAssignmentUI.OnConfirm () [0x00085] in <8a199c406530462eb2524d07789b15e5>:0
  422. at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
  423. at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
  424. at UnityEngine.UI.Button.Press () [0x00027] in <cbde84dcdf65425e940a9e23e01c7888>:0
  425. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <cbde84dcdf65425e940a9e23e01c7888>:0
  426. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <cbde84dcdf65425e940a9e23e01c7888>:0
  427. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <cbde84dcdf65425e940a9e23e01c7888>:0
  428. UnityEngine.DebugLogHandler:Internal_LogException()
  429. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  430. UBOAT.Game.App.LogHandler:LogException(Exception, Object)
  431. UnityEngine.Logger:LogException(Exception, Object)
  432. UnityEngine.Debug:LogException(Exception)
  433. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  434. UBOAT.Game.UI.GameInputModule:ProcessMousePress(MouseButtonEventData)
  435. UBOAT.Game.UI.GameInputModule:ProcessMouseEvent()
  436. UBOAT.Game.UI.GameInputModule:Process()
  437. UnityEngine.EventSystems.EventSystem:Update()
  438.  
  439. (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
  440.  
  441. NullReferenceException: Object reference not set to an instance of an object
  442. at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.get_Name () [0x00000] in <8a199c406530462eb2524d07789b15e5>:0
  443. at UBOAT.Game.UI.SelectAssignmentItemUI.Start () [0x00048] in <8a199c406530462eb2524d07789b15e5>:0
  444.  
  445. (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
  446.  
  447. NullReferenceException: Object reference not set to an instance of an object
  448. at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.OnMissionStarted () [0x00027] in <8a199c406530462eb2524d07789b15e5>:0
  449. at UBOAT.Game.Sandbox.Missions.Mission.StartMission () [0x0000b] in <8a199c406530462eb2524d07789b15e5>:0
  450. at UBOAT.Game.UI.SelectAssignmentUI.OnConfirm () [0x00085] in <8a199c406530462eb2524d07789b15e5>:0
  451. at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
  452. at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
  453. at UnityEngine.UI.Button.Press () [0x00027] in <cbde84dcdf65425e940a9e23e01c7888>:0
  454. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <cbde84dcdf65425e940a9e23e01c7888>:0
  455. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <cbde84dcdf65425e940a9e23e01c7888>:0
  456. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <cbde84dcdf65425e940a9e23e01c7888>:0
  457. UnityEngine.DebugLogHandler:Internal_LogException()
  458. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  459. UBOAT.Game.App.LogHandler:LogException(Exception, Object)
  460. UnityEngine.Logger:LogException(Exception, Object)
  461. UnityEngine.Debug:LogException(Exception)
  462. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  463. UBOAT.Game.UI.GameInputModule:ProcessMousePress(MouseButtonEventData)
  464. UBOAT.Game.UI.GameInputModule:ProcessMouseEvent()
  465. UBOAT.Game.UI.GameInputModule:Process()
  466. UnityEngine.EventSystems.EventSystem:Update()
  467.  
  468. (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
  469.  
  470. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 1: MANAGEMENT).
  471.  
  472. (Filename: Line: 500)
  473.  
  474. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 3: UBOATOPEDIA).
  475.  
  476. (Filename: Line: 500)
  477.  
  478. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 5: LOAD).
  479.  
  480. (Filename: Line: 500)
  481.  
  482. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 7: EXIT).
  483.  
  484. (Filename: Line: 500)
  485.  
  486. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 2: HEADQUARTERS).
  487.  
  488. (Filename: Line: 500)
  489.  
  490. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 4: SAVE).
  491.  
  492. (Filename: Line: 500)
  493.  
  494. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 6: SETTINGS).
  495.  
  496. (Filename: Line: 500)
  497.  
  498. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Exterior Hatch).
  499.  
  500. (Filename: Line: 500)
  501.  
  502. Can not play a disabled audio source
  503.  
  504. (Filename: Line: 447)
  505.  
  506. Can not play a disabled audio source
  507.  
  508. (Filename: Line: 447)
  509.  
  510. Unloading 8 Unused Serialized files (Serialized files now loaded: 7)
  511. UnloadTime: 198.980600 ms
  512.  
  513. Unloading 7550 unused Assets to reduce memory usage. Loaded Objects now: 21267.
  514. Total: 204.812300 ms (FindLiveObjects: 2.415400 ms CreateObjectMapping: 2.103400 ms MarkObjects: 117.025000 ms DeleteObjects: 83.268200 ms)
  515.  
  516. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  517. 1/2 scenes use different skyboxes.
  518.  
  519.  
  520. (Filename: Line: 124)
  521.  
  522. Game version: b125 Preview 9
  523.  
  524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  525.  
  526. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  527.  
  528. (Filename: Line: 1555)
  529.  
  530. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  531.  
  532. (Filename: Line: 1555)
  533.  
  534. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  535.  
  536. (Filename: Line: 1555)
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