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- Initialize engine version: 2018.2.21f1 (a122f5dc316d)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Intel(R) HD Graphics 630 (ID=0x5912)
- Vendor:
- VRAM: 8296 MB
- Driver: 26.20.100.7156
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.166 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.745900 ms
- Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.voices.6qsiot4" asset bundle into memory (sync).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.voices.skipper" asset bundle into memory (sync).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.voices.stefan" asset bundle into memory (sync).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.core" asset bundle into memory (sync).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 4438 -> priority: 1
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.entities.type-viic.interior" asset bundle into memory (sync).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Game version: b125 Preview 9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Requested asset at path "Icons/Scenario/U-30" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Campaign List Item(Clone)).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Campaign List Item(Clone)).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Campaign List Item(Clone)).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Next Button).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Toggle).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Toggle).
- (Filename: Line: 500)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 5)
- Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
- (Filename: Line: 1555)
- Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
- (Filename: Line: 1555)
- Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
- (Filename: Line: 1555)
- UnloadTime: 23.453300 ms
- Unloading 990 unused Assets to reduce memory usage. Loaded Objects now: 7616.
- Total: 42.127900 ms (FindLiveObjects: 1.057900 ms CreateObjectMapping: 0.304200 ms MarkObjects: 31.195900 ms DeleteObjects: 9.569500 ms)
- The referenced script on this Behaviour (Game Object 'Camera') is missing!
- (Filename: Line: 1775)
- The referenced script on this Behaviour (Game Object 'Camera') is missing!
- (Filename: Line: 1775)
- The referenced script on this Behaviour (Game Object 'Camera') is missing!
- (Filename: Line: 1775)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio).
- (Filename: Line: 500)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Couldn't find data for entity named "St-Nazaire Port"
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Entity type "St-Nazaire Port" doesn't exist. Can't load entity named "St-Nazaire Port".
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
- Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
- Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.entities.ports" asset bundle into memory (sync).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Loading "E:\SteamLibrary\steamapps\common\UBOAT\UBOAT_Data\StreamingAssets\Packages\uboat\Bundles\uboat.entities" asset bundle into memory (sync).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
- (Filename: Line: 500)
- Can not play a disabled audio source
- (Filename: Line: 447)
- The referenced script on this Behaviour (Game Object 'Character Screen Camera') is missing!
- (Filename: Line: 1775)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Skills Button).
- (Filename: Line: 500)
- Can not play a disabled audio source
- (Filename: Line: 447)
- GameObject is already being activated or deactivated.
- (Filename: Line: 153)
- Shadow atlasing has failed.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Shadow allocation failed in the ReserveFinalize step.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Shadow atlasing has failed.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Shadow allocation failed in the ReserveFinalize step.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Military stash).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Snorkels).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Requirement List Item(Clone)).
- (Filename: Line: 500)
- GameObject is already being activated or deactivated.
- (Filename: Line: 153)
- GameObject is already being activated or deactivated.
- (Filename: Line: 153)
- Requested asset at path "Icons/Activators/Goods Depository" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Requested asset at path "Icons/Activators/Food Depository" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Requested asset at path "Icons/Activators/Ammunition Depository" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Requested asset at path "Icons/Activators/Fuel Depository" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Requested asset at path "Icons/Activators/Torpedo Depository" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Requested asset at path "Icons/Activators/Items Depository" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Transfer Button).
- (Filename: Line: 500)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Requested asset at path "Icons/Equipment/Fuel" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Requested asset at path "Icons/Activators/Fuel Tank" doesn't exist.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Hull Creak (1)).
- (Filename: Line: 500)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Exit Button).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
- (Filename: Line: 500)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Adam Neumann).
- (Filename: Line: 500)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Button - Yes).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Klaus Graf).
- (Filename: Line: 500)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (rHand).
- (Filename: Line: 500)
- NullReferenceException: Object reference not set to an instance of an object
- at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.get_Name () [0x00000] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.UI.SelectAssignmentItemUI.Start () [0x00048] in <8a199c406530462eb2524d07789b15e5>:0
- (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at UBOAT.Game.Sandbox.Missions.ObjectiveTarget..ctor (UBOAT.ModAPI.NavalGridSquare square) [0x00014] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.Sandbox.Missions.PatrolAssignment.OnMissionStarted () [0x00023] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.Sandbox.Missions.Mission.StartMission () [0x0000b] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.UI.SelectAssignmentUI.OnConfirm () [0x00085] in <8a199c406530462eb2524d07789b15e5>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
- at UnityEngine.UI.Button.Press () [0x00027] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <cbde84dcdf65425e940a9e23e01c7888>:0
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UBOAT.Game.App.LogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UBOAT.Game.UI.GameInputModule:ProcessMousePress(MouseButtonEventData)
- UBOAT.Game.UI.GameInputModule:ProcessMouseEvent()
- UBOAT.Game.UI.GameInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Wilhelmshaven).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (U-30).
- (Filename: Line: 500)
- NullReferenceException: Object reference not set to an instance of an object
- at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.get_Name () [0x00000] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.UI.SelectAssignmentItemUI.Start () [0x00048] in <8a199c406530462eb2524d07789b15e5>:0
- (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.OnMissionStarted () [0x00027] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.Sandbox.Missions.Mission.StartMission () [0x0000b] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.UI.SelectAssignmentUI.OnConfirm () [0x00085] in <8a199c406530462eb2524d07789b15e5>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
- at UnityEngine.UI.Button.Press () [0x00027] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <cbde84dcdf65425e940a9e23e01c7888>:0
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UBOAT.Game.App.LogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UBOAT.Game.UI.GameInputModule:ProcessMousePress(MouseButtonEventData)
- UBOAT.Game.UI.GameInputModule:ProcessMouseEvent()
- UBOAT.Game.UI.GameInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.get_Name () [0x00000] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.UI.SelectAssignmentItemUI.Start () [0x00048] in <8a199c406530462eb2524d07789b15e5>:0
- (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at UBOAT.Game.Sandbox.Missions.JoinFlotillaAssignment.OnMissionStarted () [0x00027] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.Sandbox.Missions.Mission.StartMission () [0x0000b] in <8a199c406530462eb2524d07789b15e5>:0
- at UBOAT.Game.UI.SelectAssignmentUI.OnConfirm () [0x00085] in <8a199c406530462eb2524d07789b15e5>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <0a7d89e4511e4bdeb215f76ca00fd04e>:0
- at UnityEngine.UI.Button.Press () [0x00027] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <cbde84dcdf65425e940a9e23e01c7888>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <cbde84dcdf65425e940a9e23e01c7888>:0
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UBOAT.Game.App.LogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UBOAT.Game.UI.GameInputModule:ProcessMousePress(MouseButtonEventData)
- UBOAT.Game.UI.GameInputModule:ProcessMouseEvent()
- UBOAT.Game.UI.GameInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: <8a199c406530462eb2524d07789b15e5> Line: 0)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 1: MANAGEMENT).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 3: UBOATOPEDIA).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 5: LOAD).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 7: EXIT).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 2: HEADQUARTERS).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 4: SAVE).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Item 6: SETTINGS).
- (Filename: Line: 500)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Exterior Hatch).
- (Filename: Line: 500)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 7)
- UnloadTime: 198.980600 ms
- Unloading 7550 unused Assets to reduce memory usage. Loaded Objects now: 21267.
- Total: 204.812300 ms (FindLiveObjects: 2.415400 ms CreateObjectMapping: 2.103400 ms MarkObjects: 117.025000 ms DeleteObjects: 83.268200 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Game version: b125 Preview 9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
- (Filename: Line: 1555)
- Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
- (Filename: Line: 1555)
- Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
- (Filename: Line: 1555)
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