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- #include <a_samp>
- #define OBJECT_ID 19552
- #define START_X -2612.8120
- #define START_Y 3106.2448
- #define Z_COORD 2.0
- #define X_STEP 125.0
- #define Y_STEP 125.0
- #define COLUMNS 24
- #define ROWS 24
- public OnPlayerConnect(playerid)
- {
- for (new row = 0; row < ROWS; row++)
- {
- new Float:y = START_Y + (row * Y_STEP);
- for (new col = 0; col < COLUMNS; col++)
- {
- new Float:x = START_X + (col * X_STEP);
- CreateObject(OBJECT_ID, x, y, Z_COORD, 0.0, 0.0, 0.0);
- }
- }
- return 1;
- }
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