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  1. 1.5.2 Changelog:
  2. General:
  3. - Fixed some text overlapping issues with the end credits on certain displays;
  4. - Player has further increased air control for more accurate jumps;
  5.  
  6. Weapons:
  7. - When reloading, the player only drops magazines on the floor if they are empty now;
  8. - Updated the HUD graphic of the Spike Gun to show the barrel-shroud-like ports correctly, and updated the aim down sights sprite to reflect the model corectly;
  9. - Improved the visuals for the Fragfire Gun's alt flamethrower projectiles;
  10. - Improved the visuals for the Crushbow alt fire impact bolts;
  11. - Slightly increased the attack rate of the Fists;
  12. - Reduced regular Kick damage so as it cannot one-shot an Initiate (and effectively do a lot more damage than the Axe) and require the player to perform more combos instead;
  13. - Increased Air Kick damage to make it capable of one hittig a Cerberus and fixed an issue causing the player to enter a pain state and smear blood when hitting hard surfaces/walls;
  14.  
  15. Inventory:
  16. - Keys are now slightly larger and have permanent brightmaps making them easier to see while not flashing;
  17. - Increased the duration of the Fixer Goggles by ~30%;
  18. - Increased the damage reduction of the Potion of Stoneskin from 80% to 90%;
  19. - Increased the damage reduction of the Elemental Ring from 80% to 90%;
  20. - Increased the duration of the Amulet of Shadows from 60 to 75 seconds;
  21. - Increased the duration of the Potion of Haste from 20 to 30 seconds;
  22. - The damage reflection of the Choker of the Beast has been replaced by a Life Drain effect;
  23. - Updated some of the buff icons;
  24.  
  25. Monsters:
  26. - Initiates now has brightmaps for their robe decals;
  27. - Reduced Forge Elemental hp from 270 to 260;
  28.  
  29. Friendlies:
  30. - The Lancer now has an additional Icicles spell dealing cold damage;
  31. - The Sentry Gun now takes extra damage from acid much like the Forge Elemental and Iron Urchin (that doesn't change the immunity to friendly fire);
  32.  
  33. Levels:
  34. - Several changes across the levels to simplify and reduce the punshment of platforming (again);
  35. - Made the ladder/chain climbing smoother and more reliable;
  36. - Added a secondary way of entering past the fortress walls in Map08 by scaling their base all the way around and made some modifications to allow the player to approach it without alerting enemies/creating the opportunity for some stealth kills;
  37. - Added dialogue lines to the friendlies holding the outer barricade in Map10;
  38. - Fixed an issue with the music not always stopping before entering past the barricade in Map10;
  39. - Fixed a bug with Dendra's remark towards the player carrying her Crylance not working properly in some conditions, and made the Crystal Ball at her side usable;
  40.  
  41.  
  42.  
  43.  
  44. 1.5.1 Changelog:
  45. General:
  46. - Included a missing library for the Linux version;
  47. - Fixed the script that auto scales text size to work on 4K displays;
  48.  
  49. Weapons:
  50. - Added a special animation to the Air Kick as well as a Slide Kick attack;
  51.  
  52. Levels:
  53. - Few tweaks and texture alignments for Map01;
  54. - Changed the Cerberus prison cage in Map09 to better suggest the required interaction;
  55. - Added scripts to play monster sounds before the glass-break ambush and the Air Fragment monster spawn in Map10 in order to give the player a fair warning sign.
  56.  
  57.  
  58.  
  59.  
  60. 1.5.0 Changelog:
  61. The definitive version of Hedon's first episode is here, bringing an extended Map01, and new adjustments and content!
  62.  
  63. General:
  64. - Updated the hGZDoom engine fork to GZDoom 4.2.1's code;
  65. - Fixed a setting which would cause issues with the game display not working with multiple monitors;
  66.  
  67. Player:
  68. - Zan now has slightly more air control while jumping/moving in the air (on top of the 1.4.0 upgrade);
  69.  
  70. Weapons:
  71. - Added the Hellclaw - https://hedon.fandom.com/wiki/Hellclaw
  72. - Increased the Spike Gun's minimum damage and DPS;
  73. - Increased the Crushbow's Fire Bolt explosion radius by ~15%;
  74. - Greatly buffed the kick and air kick damage (also removed the possibility to gib an enemy with the air kick);
  75. - Removed the physical damage protection component from the Great Axe's thorns buff.
  76.  
  77. Inventory:
  78. - Increased the pickup radius for health potions and food by 10-30%;
  79.  
  80. Monsters:
  81. - Added the Hellblaze - https://hedon.fandom.com/wiki/Hellblaze
  82. - Significantly reduced the Iron Urchin's explosion damage radius;
  83. - Increased the telegraph time for the Cultist's spike throw;
  84.  
  85. Gore:
  86. - New "Frag Death" animation frames for the Cerberus;
  87. - Generalized the "Frag Death" state for every monster (it falls between regular death and extreme death, and is generally caused by the Fragfire Gun, Acid Potion Launcher and Crylance), giving them custom giblet and effect spawns when killed by these weapons.
  88. - The small blood splats now have 4 different sprites instead of one;
  89. - Added large flesh chunks for the Pit Lord and Hellblaze death/gore effects;
  90.  
  91. Levels:
  92. - Extended Map01 with a new starting area (and adjusted the tutorial tips to fit to a more diluted learning experience);
  93. - Small extension to Map05, providing a new path approach within the Reaver HQ;
  94. - Added mana potions in various places for lore flavor;
  95. - Various small adjustments for each map;
  96. - All readable items (parchments/tablets/signs) now have brightmaps to help them stand out (especially in the dark or against dark surfaces);
  97.  
  98. Soundtrack:
  99. - Replaced certain tracks with their original/extended versions;
  100. - Extended certain shorter tracks and reduced/removed the silence breaks between the loops;
  101.  
  102. Difficulties:
  103. - Lowered the Bearzerk spawn rate of ammo and monster drop replacements by ~50%;
  104.  
  105.  
  106.  
  107. 1.4.0 Changelog:
  108.  
  109. The Bearzerk update is finally here, with brand new melee-heavy gameplay content!
  110.  
  111. General:
  112. - Switched to a GZDoom Engine fork tailored for Hedon - "hGZDoom", which primarily changes the setting menus and removes useless options (although it's an extremely minor fork, I had to change the name of the engine due to GPL regulations);
  113. - Set automap style to overlay+normal by default;
  114. - Added shadowy backgrounds when reading texts for better contrast/readability;
  115.  
  116. Player:
  117. - Zan now has slightly more air control while jumping/moving in the air;
  118.  
  119. Weapons:
  120. - Four new weapons exclusive to the Bearzerk difficulty:
  121. Hatchet and Shield - https://hedon.fandom.com/wiki/Hatchet_and_Shield
  122. Fire Hammer - https://hedon.fandom.com/wiki/Fire_Hammer
  123. Force Pike - https://hedon.fandom.com/wiki/Force_Pike
  124. Great Axe - https://hedon.fandom.com/wiki/Great_Axe
  125. On this difficulty the player can carry 3 Axes initially and 5 with the Bag of Holding upgrade;
  126. - Improved graphics and animation for the Fists, and added a kick alt fire;
  127. - Added a "Quick Kick" (default hotkey: Q) that can be used with any weapon;
  128. - Slightly improved all weapon graphics, animations and sound effects;
  129. - Doubled the thrown Axe base damage;
  130. - The player can now carry 3 Axes after getting the Bag of Holding upgrade (5 on Bearzerk);
  131. - Slight increase in area of effect and projectile speed for the Fragfire Gun's Flameshot;
  132. - Crushbow has a slightly slower rate of fire but the primary fire does more damage and has more area of effect;
  133.  
  134. Inventory:
  135. - Quest Items and Consumables are tagged in the pickup message now;
  136. - Slowed down the depletion of Fixer's Goggles to 1 charge every 2 seconds;
  137. - Potion of Haste now lasts 20sec (from 15);
  138. - Vial of Healing hotkey has been moved to "V" by default (since "Q" is now Quick Kick);
  139.  
  140. Monsters:
  141. - Minor improvements in pain behavior and damage type resistances for some monsters;
  142. - New blood cloud gore effects;
  143. - Bosses now take extra base damage from all weapons;
  144. - Shadow Abhaoth has new sounds to make her sound less humane and more abyssmal;
  145. - Slightly lowered the Cultist attack rate and the speed of their spike projectiles;
  146. - Iron Urchin hp lowered from 25 to 20; they can also reliably be pushed away and turned into projectiles with melee weapons now;
  147. - Forge Elemental has a slightly lower chance to spawn Urchins instead of attacking;
  148. - Warlocks have a slightly lower chance to cast Toxic Bolt bursts;
  149. - Lancers have a magic pull ability similar to the alt fire of the Force Pike, as well as a lightning spark blast attack for melee range;
  150. - Friendlies now allow allied projectiles to pass through their hitbox (this should fix the issue with them pushing each other accidentally);
  151. - Fixed Sentry Gun crash bug when dropping it by changing weapons;
  152.  
  153. Levels
  154. - Various fixes and adjustments across the levels;
  155. - GPU and CPU optimization for Map10 (especially the boss fight);
  156. - Few new situational dialogues for friendlies;
  157. - Reduced loop silence periods before music starts playing again for certain tracks;
  158.  
  159. Difficulties:
  160. - Added a new difficulty "Bearzerk" which removes access to guns and instead brings new weapons to create a melee-oriented gameplay experience. Monsters have normal strength, but spawns and items is similar to Brutalizing. Regular ammo drops are randomly replaced by health potions or consumables.
  161.  
  162.  
  163.  
  164.  
  165. 1.3.2 Changelog:
  166. Levels
  167. - Made several adjustments to Map01 to further help the level flow and guide the player visually;
  168. - Re-worked the tutorial tips to make them easier to read;
  169. - Made minor adjustments to Map02 and Map03 to further visually guide the player;
  170. - Added a trick way to skip the cinematic part of Map06;
  171. - Increased the dig radius for the Bag of Holding in Map07;
  172.  
  173. Monsters
  174. - Fixed a bug in the Pit Lord Alpha that would break the fight if the player used a Time Shard before his health bar appeared.
  175.  
  176.  
  177.  
  178. 1.3.1 Changelog:
  179. General
  180. - Updated the patreon gallery in Map10, and updated all the credits.
  181.  
  182. Weapons
  183. - The Fragfire Gun Flameshot now uses a different See and Death sound (it no longer uses the same sound for both).
  184.  
  185. Monsters
  186. - Giant Nithriel now has a proper pain state when being hit by an Axe throw.
  187.  
  188. Sprites
  189. - Added blood trails to giblet sprites, and reduced the gravity factor of giblets to give them more air time.
  190.  
  191. Levels
  192. - Minor fixes and adjustments for all the maps;
  193. - Added and removed several monsters for the Greenhorn and Brutalizing difficulties.
  194.  
  195. Difficulties:
  196. - Added a complete description to the Brutalizing difficulty in the selection menu.
  197.  
  198.  
  199.  
  200.  
  201. 1.3.0 Changelog:
  202.  
  203. General
  204. - Updated Patreon supporters in the main menu credits screen.
  205.  
  206. Weapons
  207. - Lowered the Spikegun's minimum damage (and subsequently DPS) by approximately 15%;
  208.  
  209. Companions
  210. - Fixed a bug where companions jut forward extremely fast in combat, often dying from collision;
  211. - Companions now move faster after few steps to better keep up with the player's speed;
  212.  
  213. Sprites
  214. - Updated some food sprites to make them stand out more;
  215. - Few new sprites for the butcher shop theme;
  216. - Added brightmaps for the Spike Mag, and improved the brightmap for the Boltmag;
  217.  
  218. Levels
  219. - Added a new area and a new secret area in Map01 (they can only be accessed after doing the Moondrop Flower puzzle);
  220. - Extended the dormitory wing of Map03 with few new areas to break up linearity;
  221. - Added a new secret area in Map04 that also allows one extra navigation route between the main areas (it can only be accessed after finding another secret, though);
  222. - Fixed more typos in readables - everything should be correct at this point;
  223. - Various texture alignment and texture replacements.
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