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- variables:
- {world.%player%} = "False"
- {world::list} = 0
- {worlds::list::list} = "None"
- {time.%player%} = "False"
- {pvp.%player%} = "False"
- {mobs.%player%} = "False"
- {mobsgriefing.%player%} = "False"
- {animals.%player%} = "False"
- {world.online.%player%} = "No"
- {opped.%player%} = "False"
- {banned.%player%} = "False"
- {Reason1} = "No Reason"
- {Reason2} = "No Reason"
- {Reason3} = "No Reason"
- {Reason4} = "No Reason"
- {Reason5} = "No Reason"
- {Reason6} = "No Reason"
- {Reason7} = "No Reason"
- {Reason8} = "No Reason"
- {Reason9} = "No Reason"
- {Reason10} = "No Reason"
- {Featured1} = "Empty"
- {Featured2} = "Empty"
- {Featured3} = "Empty"
- {Featured4} = "Empty"
- {Featured5} = "Empty"
- {Featured6} = "Empty"
- {Featured7} = "Empty"
- {Featured8} = "Empty"
- {Featured9} = "Empty"
- {Featured10} = "Empty"
- every second:
- loop all players:
- if loop-player is in world "ul_Main":
- set action bar of loop-player to "&b&lWorld: &fLobby"
- else:
- set action bar of loop-player to "&b&lWorld: &f%loop-player's world%"
- on quit:
- if {world.%player%} is "True":
- remove 1 from {world::list}
- if {world.%player%} is "False":
- stop
- on death:
- teleport victim to {spawn}
- command /timeworld:
- trigger:
- if {opped.%player%.%player's world%} is "True":
- if {time.%player%} is "False":
- send "&8» &7You have set the time to &eday" to player
- make console execute command "time set day"
- set {time.%player%} to "True"
- stop
- if {opped.%player%.%player's world%} is "True":
- if {time.%player%} is "True":
- send "&8» &7You have set the time to &enight" to player
- make console execute command "time set night"
- delete {time.%player%}
- stop
- command /pvpworld:
- trigger:
- if {opped.%player%.%player's world%} is "True":
- if {pvp.%player%} is "False":
- send "&8» &7Pvp has been enabled" to player
- make console execute command "mv modify set pvp true"
- set {pvp.%player%} to "True"
- stop
- if {opped.%player%.%player's world%} is "True":
- if {pvp.%player%} is "True":
- send "&8» &7Pvp has been disabled" to player
- make console execute command "mv modify set pvp false"
- delete {pvp.%player%}
- stop
- command /mobsworld:
- trigger:
- if {mobs.%player%} is "False":
- send "&8» &7Mob spawning has been enabled" to player
- make console execute command "mv modify set monsters true world-%player%"
- set {mobs.%player%} to "True"
- stop
- if {mobs.%player%} is "True":
- send "&8» &7Mob spawning has been disabled" to player
- make console execute command "mv modify set monsters false world-%player%"
- delete {mobs.%player%}
- stop
- command /animalsworld:
- trigger:
- if {animals.%player%} is "False":
- send "&8» &7Animal spawning has been enabled" to player
- make console execute command "mv modify set animals true world-%player%"
- set {animals.%player%} to "True"
- stop
- if {animals.%player%} is "True":
- send "&8» &7Animal spawning has been disabled" to player
- make console execute command "mv modify set animals false world-%player%"
- delete {animals.%player%}
- stop
- command /mobsgriefingworld:
- trigger:
- if {mobsgriefing.%player%} is "False":
- send "&8» &7Mob griefing has been enabled" to player
- make console execute command "mv gamerule mobGriefing true world-%player%"
- set {mobsgriefing.%player%} to "True"
- stop
- if {mobsgriefing.%player%} is "True":
- send "&8» &7Mob griefing has been disabled" to player
- make console execute command "mv gamerule mobGriefing false world-%player%"
- delete {mobsgriefing.%player%}
- stop
- command /spawn:
- trigger:
- set the player's gamemode to survival
- send "&8» &7Sent you to the spawn"
- teleport player to {spawn}
- set {world.online.%player%} to "No"
- remove player from {worlds::list::list}
- remove 1 from {world::list}
- remove 1 clock named "&b&lWorld Manager &8[&e%player%&8]" from player
- on rightclick:
- player is holding clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager"
- make player execute command "/cp"
- command /world [<text>] [<offlineplayer>]:
- trigger:
- if arg 1 is not set:
- if arg 2 is not set:
- open chest with 3 row named "&8» &7World Managment" to player
- wait 5 tick
- play "block_note_pling" to player
- format slot 0 of player with gray glass pane named "" to be unstealable
- format slot 1 of player with gray glass pane named "" to be unstealable
- format slot 2 of player with gray glass pane named "" to be unstealable
- format slot 3 of player with gray glass pane named "" to be unstealable
- format slot 4 of player with barrier named "&8» &7Reset your private world" with lore "" to close then run [player command "world reset"]
- format slot 5 of player with gray glass pane named "" to be unstealable
- format slot 6 of player with gray glass pane named "" to be unstealable
- format slot 7 of player with gray glass pane named "" to be unstealable
- format slot 8 of player with gray glass pane named "" to be unstealable
- format slot 9 of player with compass named "&8» &7Create a private world" with lore "" to close then run [player command "world create"]
- format slot 10 of player with ender pearl named "&8» &7Teleport to your world spawn" with lore "" to close then run [player command "world teleport"]
- format slot 11 of player with grass named "&8» &7Set spawn" with lore "" to close then run [player command "world setspawn"]
- format slot 12 of player with clock named "&8» &7Time night/day" with lore "" to close then run [player command "timeworld"]
- format slot 13 of player with diamond sword named "&8» &7Pvp enable/disable" with lore "" to close then run [player command "pvpworld"]
- format slot 14 of player with spawn egg named "&8» &7Mob spawning enable/disable" with lore "" to close then run [player command "mobsworld"]
- format slot 15 of player with tnt named "&8» &7Mob griefing enable/disable" with lore "" to close then run [player command "mobsgriefingworld"]
- format slot 16 of player with steak named "&8» &7Animals spawning enable/disable" with lore "" to close then run [player command "animalsworld"]
- format slot 18 of player with gray glass pane named "" to be unstealable
- format slot 19 of player with gray glass pane named "" to be unstealable
- format slot 20 of player with gray glass pane named "" to be unstealable
- format slot 21 of player with gray glass pane named "" to be unstealable
- format slot 22 of player with gray glass pane named "" to be unstealable
- format slot 23 of player with gray glass pane named "" to be unstealable
- format slot 24 of player with gray glass pane named "" to be unstealable
- format slot 25 of player with gray glass pane named "" to be unstealable
- format slot 26 of player with gray glass pane named "" to be unstealable
- if arg 1 is "create":
- if {world.%player%} is "True":
- send "&8» &7You already have a private world"
- stop
- play "block_note_pling" to player
- set {world.%player%} to "True"
- add player to {worlds::list::list}
- set {world.online.%player%} to "Yes"
- add 1 to {world::list}
- broadcast "&8» &e%player%'s &7world is being created, might be some lag"
- wait 2 seconds
- send "&8» &7Generating your private world..... &8[&a14%%&8]"
- wait 1 second
- send "&8» &7Generating your private world..... &8[&a35%%&8]"
- wait 1 second
- send "&8» &7Generating your private world..... &8[&a56%%&8]"
- wait 1 second
- send "&8» &7Generating your private world..... &8[&a72%%&8]"
- wait 1 second
- send "&8» &7Generating your private world..... &8[&a86%%&8]"
- wait 1 second
- send "&8» &7Generating your private world..... &8[&a94%%&8]"
- wait 1 second
- send "&8» &7Generating your private world..... &8[&a100%%&8]"
- wait 1 second
- make console execute command "/mv create %player% normal -t flat"
- make console execute command "/mv confirm"
- make console execute command "/mv tp %player% %player%"
- set slot 0 of player to clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager"
- wait 1 second
- set the player's gamemode to creative
- wait 2 seconds
- set {spawn.%player%} to location of player
- if arg 1 is "reset":
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to reset"
- stop
- play "block_note_pling" to player
- remove 1 from {world::list}
- set {world.online.%player%} to "No"
- remove player from {worlds::list::list}
- set {world.%player%} to "False"
- send "&8» &7Resetting your private world..... &8[&a14%%&8]"
- wait 1 second
- send "&8» &7Resetting your private world..... &8[&a35%%&8]"
- wait 1 second
- send "&8» &7Resetting your private world..... &8[&a56%%&8]"
- wait 1 second
- send "&8» &7Resetting your private world..... &8[&a72%%&8]"
- wait 1 second
- send "&8» &7Resetting your private world..... &8[&a86%%&8]"
- wait 1 second
- send "&8» &7Resetting your private world..... &8[&a94%%&8]"
- wait 1 second
- send "&8» &7Resetting your private world..... &8[&a100%%&8]"
- wait 1 second
- make console execute command "/mv delete %player%"
- make console execute command "/mv confirm"
- delete {spawn.%player%}
- teleport player to {spawn}
- set the player's gamemode to survival
- remove 1 clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" from player
- set {world.%player%} to "False"
- if arg 1 is "tp" or "teleport":
- if arg 2 is not set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a private world"
- stop
- play "block_note_pling" to player
- add player to {worlds::list::list}
- set {world.online.%player%} to "Yes"
- add 1 to {world::list}
- set slot 0 of player to clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager"
- send "&8» &7Welcome back to your private world"
- teleport player to {spawn.%player%}
- wait 1 second
- set the player's gamemode to creative
- if arg 1 is "tp" or "teleport":
- if arg 2 is set:
- if {opped.%arg 2%.%arg 2's world%} is "True":
- set the player's gamemode to creative
- teleport player to {spawn.%arg 2%}
- stop
- if {banned.%arg 2%.%arg 2's world%} is "True":
- send "&8» &e%player% &7banned you from there world"
- stop
- if {locked.world.%arg 2%} is "True":
- send "&8» &7That player has locked there world"
- stop
- if {world.%arg 2%} is "False":
- send "&8» &7That player does not have a world"
- stop
- play "block_note_pling" to player
- remove 1 from {world::list}
- set {world.online.%player%} to "No"
- set the player's gamemode to adventure
- remove player from {worlds::list::list}
- remove 1 clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" from player
- send "&8» &7You have teleport to &e%arg 2%'s &7world"
- teleport player to {spawn.%arg 2%}
- if arg 1 is "lock":
- if {world.%player%} is "False":
- send "&8» &7You do not have a private world"
- stop
- play "block_note_pling" to player
- send "&8» &7You have locked your private world"
- set {locked.world.%player%} to "True"
- if arg 1 is "unlock":
- if {world.%player%} is "False":
- send "&8» &7You do not have a private world"
- stop
- play "block_note_pling" to player
- send "&8» &7You have unlocked your private world"
- set {locked.world.%player%} to "False"
- if arg 1 is "setspawn":
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to setspawn"
- if the player's world is "%player%":
- play "block_note_pling" to player
- send "&8» &7You have set your world spawn"
- set {spawn.%player%} to location of player
- if the player's is not "%player%":
- send "&8» &7You have to be in your own world to setspawn"
- if arg 1 is "op":
- if arg 2 is set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to op that player"
- if the player's world is "%player%":
- play "block_note_pling" to player
- send "&8» &7You have opped &e%arg 2%" to player
- send "&8» &e%player% &7has opped you from there world" to arg 2
- set the arg 2's gamemode to creative
- set {opped.%arg 2%.%player's world%} to "True"
- else:
- send "&8» &7You have to be in your own world to op players"
- stop
- if arg 1 is "deop":
- if arg 2 is set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to deop that player"
- if the player's world is "%player%":
- play "block_note_pling" to player
- send "&8» &7You have deopped &e%arg 2%" to player
- send "&8» &e%player% &7has deopped you from there world" to arg 2
- set the arg 2's gamemode to adventure
- set {opped.%arg 2%.%player's world%} to "False"
- else:
- send "&8» &7You have to be in your own world to deop players"
- stop
- if arg 1 is "help" or "?":
- play "block_note_pling" to player
- send ""
- send "&7 &e&lWORLD HELP&7 "
- send ""
- send "&8• &e/world create &8» &7Creates a private world"
- send "&8• &e/world reset &8» &7Resets your private world"
- send "&8• &e/world tp &8» &7Teleport you to your private world"
- send "&8• &e/world tp <player> &8» &7Teleport you to other peoples worlds"
- send "&8• &e/world setspawn &8» &7Set your own world spawn"
- send "&8• &e/world lock &8» &7Locks your private world"
- send "&8• &e/world unlock &8» &7Unlocks your private world"
- send "&8• &e/world op <player> &8» &7Ops a player in your world &c[GMC'S THEM]"
- send "&8• &e/world deop <player> &8» &7Deops a player in your world &c[GMA'S THEM]"
- send "&8• &e/world kick <player> &8» &7Kicks a player from your world"
- send "&8• &e/world ban <player> &8» &7Bans a player from your world"
- send "&8• &e/world unban <player> &8» &7Unbans a player from your world"
- send ""
- if arg 1 is "kick":
- if arg 2 is set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to kick that player"
- if the arg 2's world is "%player%":
- play "block_note_pling" to player
- send "&8» &7You have kicked &e%arg 2% &7from your world" to player
- send "&8» &e%player% &7has kicked you from there world" to arg 2
- teleport arg 2 to {spawn}
- else:
- send "&8» &7That player is not in your world"
- stop
- if arg 1 is "ban":
- if arg 2 is set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to ban that player"
- if the arg 2's world is "%player%":
- play "block_note_pling" to player
- send "&8» &7You have banned &e%arg 2% &7from your world" to player
- send "&8» &e%player% &7has banned you from there world" to arg 2
- set {banned.%arg 2%} to "True"
- teleport arg 2 to {spawn}
- else:
- send "&8» &7That player is not in your world"
- stop
- if arg 1 is "unban":
- if arg 2 is set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to unban that player"
- if {banned.%arg 2%} is "True":
- play "block_note_pling" to player
- send "&8» &7You have unbanned &e%arg 2% &7from your world" to player
- send "&8» &e%player% &7has unbanned you from there world" to arg 2
- set {banned.%arg 2%} to "False"
- teleport arg 2 to {spawn}
- if arg 1 is "list":
- if the player's world is "%player%":
- open chest with 3 row named "&8» &7World Managment" to player
- wait 5 tick
- play "block_note_pling" to player
- format slot 0 of player with gray glass pane named "" to be unstealable
- format slot 1 of player with gray glass pane named "" to be unstealable
- format slot 2 of player with gray glass pane named "" to be unstealable
- format slot 3 of player with gray glass pane named "" to be unstealable
- format slot 4 of player with barrier named "&8» &7Reset your private world" with lore "" to close then run [player command "world reset"]
- format slot 5 of player with gray glass pane named "" to be unstealable
- format slot 6 of player with gray glass pane named "" to be unstealable
- format slot 7 of player with gray glass pane named "" to be unstealable
- format slot 8 of player with gray glass pane named "" to be unstealable
- format slot 9 of player with compass named "&8» &7Create a private world" with lore "" to close then run [player command "world create"]
- format slot 10 of player with ender pearl named "&8» &7Teleport to your world spawn" with lore "" to close then run [player command "world teleport"]
- format slot 11 of player with grass named "&8» &7Set spawn" with lore "" to close then run [player command "world setspawn"]
- format slot 12 of player with clock named "&8» &7Time night/day" with lore "" to close then run [player command "timeworld"]
- format slot 13 of player with diamond sword named "&8» &7Pvp enable/disable" with lore "" to close then run [player command "pvpworld"]
- format slot 14 of player with spawn egg named "&8» &7Mob spawning enable/disable" with lore "" to close then run [player command "mobsworld"]
- format slot 15 of player with tnt named "&8» &7Mob griefing enable/disable" with lore "" to close then run [player command "mobsgriefingworld"]
- format slot 16 of player with steak named "&8» &7Animals spawning enable/disable" with lore "" to close then run [player command "animalsworld"]
- format slot 18 of player with gray glass pane named "" to be unstealable
- format slot 19 of player with gray glass pane named "" to be unstealable
- format slot 20 of player with gray glass pane named "" to be unstealable
- format slot 21 of player with gray glass pane named "" to be unstealable
- format slot 22 of player with gray glass pane named "" to be unstealable
- format slot 23 of player with gray glass pane named "" to be unstealable
- format slot 24 of player with gray glass pane named "" to be unstealable
- format slot 25 of player with gray glass pane named "" to be unstealable
- format slot 26 of player with gray glass pane named "" to be unstealable
- else:
- send "&8» &7This is not your own world"
- stop
- if arg 1 is "worlds":
- set {_num} to -1
- open chest with 6 rows named "World List (Boxes.minehut.gg)" to player
- loop all players:
- if loop-player is not in world "ul_Main":
- set {_amount} to amount of players in world "%loop-player%"
- add 1 to {_num}
- format slot {_num} of player with skull of ("%loop-player%" parsed as offline player) named "&3%loop-player%" with lore "&7||&bLocation/World: &3%loop-player's world%||&bOwner: &3%loop-player's world%||&7||&bPlaying: &3%{_amount}%/1000||&7" to close then run [make player execute "/join %loop-player's world%"]
- if loop-player is in world "ul_Main":
- set {_amount} to amount of players in world "%loop-player%"
- add 1 to {_num}
- format slot {_num} of player with skull of ("%loop-player%" parsed as offline player) named "&3%loop-player%" with lore "&7||&bLocation/World: &3Lobby||&bOwner: &3Lobby||&7" to close then run [make player execute "/spawn"]
- if arg 1 is "gmc":
- if arg 2 is set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to gamemode creative that player"
- if the player's world is "%player%":
- play "block_note_pling" to player
- send "&8» &7You have given &e%arg 2% &7creative" to player
- send "&8» &e%player% &7has given you creative" to arg 2
- set the arg 2's gamemode to creative
- set {opped.%arg 2%.%player's world%} to "True"
- else:
- send "&8» &7You have to be in your own world to gamemode creative players"
- stop
- if arg 1 is "gma":
- if arg 2 is set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to gamemode adventure that player"
- if the player's world is "%player%":
- play "block_note_pling" to player
- send "&8» &7You have given &e%arg 2% &7adventure mode" to player
- send "&8» &e%player% &7has given you adventure mode" to arg 2
- set the arg 2's gamemode to adventure
- set {opped.%arg 2%.%player's world%} to "True"
- else:
- send "&8» &7You have to be in your own world to gamemode adventure players"
- stop
- if arg 1 is "gms":
- if arg 2 is set:
- if {world.%player%} is "False":
- send "&8» &7You do not have a world to gamemode survival that player"
- if the player's world is "%player%":
- play "block_note_pling" to player
- send "&8» &7You have given &e%arg 2% &7survival" to player
- send "&8» &e%player% &7has given you survival" to arg 2
- set the arg 2's gamemode to survival
- set {opped.%arg 2%.%player's world%} to "True"
- else:
- send "&8» &7You have to be in your own world to gamemode survival players"
- stop
- command /cp:
- aliases: /controlpanel, /b, /panel, /control
- trigger:
- if player's world is not "%player%":
- send "&8» &7You are not op in this world"
- stop
- if the player's world is not "ul_Main":
- if {opped.%player%.%player's world%} is "True":
- open chest with 3 row named "&8» &7World Managment" to player
- wait 5 tick
- play "block_note_pling" to player
- format slot 0 of player with gray glass pane named "" to be unstealable
- format slot 1 of player with gray glass pane named "" to be unstealable
- format slot 2 of player with gray glass pane named "" to be unstealable
- format slot 3 of player with gray glass pane named "" to be unstealable
- format slot 4 of player with barrier named "&8» &7Reset your private world" with lore "" to close then run [player command "world reset"]
- format slot 5 of player with gray glass pane named "" to be unstealable
- format slot 6 of player with gray glass pane named "" to be unstealable
- format slot 7 of player with gray glass pane named "" to be unstealable
- format slot 8 of player with gray glass pane named "" to be unstealable
- format slot 9 of player with compass named "&8» &7Create a private world" with lore "" to close then run [player command "world create"]
- format slot 10 of player with ender pearl named "&8» &7Teleport to your world spawn" with lore "" to close then run [player command "world teleport"]
- format slot 11 of player with grass named "&8» &7Set spawn" with lore "" to close then run [player command "world setspawn"]
- format slot 12 of player with clock named "&8» &7Time night/day" with lore "" to close then run [player command "timeworld"]
- format slot 13 of player with diamond sword named "&8» &7Pvp enable/disable" with lore "" to close then run [player command "pvpworld"]
- format slot 14 of player with spawn egg named "&8» &7Mob spawning enable/disable" with lore "" to close then run [player command "mobsworld"]
- format slot 15 of player with tnt named "&8» &7Mob griefing enable/disable" with lore "" to close then run [player command "mobsgriefingworld"]
- format slot 16 of player with steak named "&8» &7Animals spawning enable/disable" with lore "" to close then run [player command "animalsworld"]
- format slot 18 of player with gray glass pane named "" to be unstealable
- format slot 19 of player with gray glass pane named "" to be unstealable
- format slot 20 of player with gray glass pane named "" to be unstealable
- format slot 21 of player with gray glass pane named "" to be unstealable
- format slot 22 of player with gray glass pane named "" to be unstealable
- format slot 23 of player with gray glass pane named "" to be unstealable
- format slot 24 of player with gray glass pane named "" to be unstealable
- format slot 25 of player with gray glass pane named "" to be unstealable
- format slot 26 of player with gray glass pane named "" to be unstealable
- else:
- send "&8» &7You are not op in this world"
- stop
- if player's world is "%player%":
- open chest with 3 row named "&8» &7World Managment" to player
- wait 5 tick
- play "block_note_pling" to player
- format slot 0 of player with gray glass pane named "" to be unstealable
- format slot 1 of player with gray glass pane named "" to be unstealable
- format slot 2 of player with gray glass pane named "" to be unstealable
- format slot 3 of player with gray glass pane named "" to be unstealable
- format slot 4 of player with barrier named "&8» &7Reset your private world" with lore "" to close then run [player command "world reset"]
- format slot 5 of player with gray glass pane named "" to be unstealable
- format slot 6 of player with gray glass pane named "" to be unstealable
- format slot 7 of player with gray glass pane named "" to be unstealable
- format slot 8 of player with gray glass pane named "" to be unstealable
- format slot 9 of player with compass named "&8» &7Create a private world" with lore "" to close then run [player command "world create"]
- format slot 10 of player with ender pearl named "&8» &7Teleport to your world spawn" with lore "" to close then run [player command "world teleport"]
- format slot 11 of player with grass named "&8» &7Set spawn" with lore "" to close then run [player command "world setspawn"]
- format slot 12 of player with clock named "&8» &7Time night/day" with lore "" to close then run [player command "timeworld"]
- format slot 13 of player with diamond sword named "&8» &7Pvp enable/disable" with lore "" to close then run [player command "pvpworld"]
- format slot 14 of player with spawn egg named "&8» &7Mob spawning enable/disable" with lore "" to close then run [player command "mobsworld"]
- format slot 15 of player with tnt named "&8» &7Mob griefing enable/disable" with lore "" to close then run [player command "mobsgriefingworld"]
- format slot 16 of player with steak named "&8» &7Animals spawning enable/disable" with lore "" to close then run [player command "animalsworld"]
- format slot 18 of player with gray glass pane named "" to be unstealable
- format slot 19 of player with gray glass pane named "" to be unstealable
- format slot 20 of player with gray glass pane named "" to be unstealable
- format slot 21 of player with gray glass pane named "" to be unstealable
- format slot 22 of player with gray glass pane named "" to be unstealable
- format slot 23 of player with gray glass pane named "" to be unstealable
- format slot 24 of player with gray glass pane named "" to be unstealable
- format slot 25 of player with gray glass pane named "" to be unstealable
- format slot 26 of player with gray glass pane named "" to be unstealable
- command /loc [<player>]:
- trigger:
- if world of arg 1 is "ul_Main":
- send "&8» &e%arg 1% &7is in the world &8[&eLobby&8]" to player
- stop
- if arg 1 is set:
- send "&8» &e%arg 1% &7is in the world &8[&e%arg 1's world%&8]" to player
- stop
- if arg 1 is offline:
- send "&8» &c%arg 1% is not online" to player
- stop
- command /join [<offlineplayer>]:
- trigger:
- if arg 1 is not set:
- send "&8» &cCorrect Usage: /join <player>"
- stop
- if arg 1 is set:
- if {opped.%player%.%arg 1's world%} is "True":
- set the player's gamemode to creative
- teleport player to {spawn.%arg 1%}
- stop
- if {locked.world.%arg 1%} is "True":
- send "&8» &7That player has locked there world"
- stop
- if {world.%arg 1%} is "False":
- send "&8» &7That player does not have a world"
- stop
- if {banned.%player%} is "True":
- send "&8» &e%player% &7banned you from there world"
- stop
- play "block_note_pling" to player
- remove 1 from {world::list}
- set {world.online.%player%} to "No"
- set the player's gamemode to adventure
- remove player from {worlds::list::list}
- remove 1 clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" from player
- send "&8» &7You have teleport to &e%arg 1%'s &7world"
- teleport player to {spawn.%arg 1%}
- on rightclick on dispenser:
- if player's world is "ul_Main":
- cancel event
- make player execute command "/world create"
- on rightclick on chest:
- if player's world is "ul_Main":
- cancel event
- make player execute command "/cosmetics"
- on rightclick on command_block:
- if player's world is "ul_Main":
- cancel event
- make player execute command "/world worlds"
- Options:
- GUIName: Staff
- MainGlassColour: white glass
- SecondGlassColour: gray glass
- command /featured [<text>] [<offlineplayer>] [<number>] [<text>]:
- trigger:
- if arg 1 is not set:
- if arg 2 is not set:
- if arg 3 is not set:
- send ""
- send " &e&lFEATURED WORLD LIST:"
- send ""
- json("%player%","&8&l• &e1) &7%{Featured1}% &8» &eReason: &7%{Reason1}%||cmd:/sudo %player% world tp %{Featured1}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e2) &7%{Featured2}% &8» &eReason: &7%{Reason2}%||cmd:/sudo %player% world tp %{Featured2}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e3) &7%{Featured3}% &8» &eReason: &7%{Reason3}%||cmd:/sudo %player% world tp %{Featured3}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e4) &7%{Featured4}% &8» &eReason: &7%{Reason4}%||cmd:/sudo %player% world tp %{Featured4}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e5) &7%{Featured5}% &8» &eReason: &7%{Reason5}%||cmd:/sudo %player% world tp %{Featured5}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e6) &7%{Featured6}% &8» &eReason: &7%{Reason6}%||cmd:/sudo %player% world tp %{Featured6}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e7) &7%{Featured7}% &8» &eReason: &7%{Reason7}%||cmd:/sudo %player% world tp %{Featured7}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e8) &7%{Featured8}% &8» &eReason: &7%{Reason8}%||cmd:/sudo %player% world tp %{Featured8}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e9) &7%{Featured9}% &8» &eReason: &7%{Reason9}%||cmd:/sudo %player% world tp %{Featured9}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- json("%player%","&8&l• &e10) &7%{Featured10}% &8» &eReason: &7%{Reason10}%||cmd:/sudo %player% world tp %{Featured10}%||ttp:&8» &7Want to be on the featured list, contact an admin+ %newline%to check out your world%newline%&7%newline%&8&l• &eClick to teleport")
- send ""
- if arg 2 is set:
- if arg 3 is set:
- if arg 1 is "add":
- set {Featured%arg 3%} to arg 2
- set {Reason%arg 3%} to "%arg 4%"
- send "&8» &7Added &e%arg 2% &7to the &e##%arg 3% &7spot, with reason: &e%arg 4%"
- if arg 2 is set:
- if arg 3 is set:
- if arg 1 is "remove":
- set {Featured%arg 3%} to "&7Empty"
- set {Reason%arg 3%} to "No Reason"
- send "&8» &7Removed &e%arg 2% &7from the &e##%arg 3% &7spot"
- command /staff:
- description: Shows online staff
- trigger:
- loop all players:
- loop-player has permission "staff.list"
- add loop-player to {_online staff::*}
- size of {_online staff::*} is 0:
- message "&8» &7There are no staff currently online! Happy griefing ;)"
- else:
- message "&8» &7Online staff: &e%{_online staff::*}%"
- command /setspawn:
- aliases: spawnset, sethub, hubset, setlobby, lobbyset
- permission: spawn.setspawn
- permission message: &cSorry, but you don't have permission to execute this command!
- description: Set spawn at your location.
- trigger:
- message "&6You have &cset spawn&6 at your location!"
- set {spawn} to location of player
- command /delspawn:
- permission: spawn.spawn.delete
- permission message: &cSorry, but you don't have permission to execute this command!
- description: Unset spawn location.
- trigger:
- delete {spawn}
- message "&6You have successfully unset &cspawn6!"
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