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data-dumper WIP output 4 (BN6F Battle Settings)

luckytyphlosion Dec 13th, 2018 33 Never
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  1.  
  2.  
  3. BattleSettings0: // 0x80aee70
  4.     .byte BATTLEFIELD_0, 0x64, MUSIC_CROSSOVER_BATTLE, BATTLE_MODE_CROSSOVER, BATTLE_BG_GENERIC_COMP_PURPLE, 0, 0b111000, 0x00
  5.     .word BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER
  6.     .word ObjectSetupPointer0_0
  7.  
  8.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  9.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  10.     .word ObjectSetupPointer0_1
  11.  
  12.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  13.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  14.     .word ObjectSetupPointer0_2
  15.  
  16.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  17.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  18.     .word ObjectSetupPointer0_3
  19.  
  20.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  21.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  22.     .word ObjectSetupPointer0_4
  23.  
  24.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  25.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  26.     .word ObjectSetupPointer0_5
  27.  
  28.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  29.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  30.     .word ObjectSetupPointer0_6
  31.  
  32.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  33.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  34.     .word ObjectSetupPointer0_7
  35.  
  36.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  37.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  38.     .word ObjectSetupPointer0_8
  39.  
  40.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  41.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  42.     .word ObjectSetupPointer0_9
  43.  
  44.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  45.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  46.     .word ObjectSetupPointer0_10
  47.  
  48.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  49.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  50.     .word ObjectSetupPointer0_11
  51.  
  52.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  53.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  54.     .word ObjectSetupPointer0_12
  55.  
  56.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  57.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  58.     .word ObjectSetupPointer0_13
  59.  
  60.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  61.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  62.     .word ObjectSetupPointer0_14
  63.  
  64.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  65.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  66.     .word ObjectSetupPointer0_15
  67.  
  68.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  69.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  70.     .word ObjectSetupPointer0_16
  71.  
  72.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  73.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  74.     .word ObjectSetupPointer0_17
  75.  
  76.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  77.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  78.     .word ObjectSetupPointer0_18
  79.  
  80.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  81.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  82.     .word ObjectSetupPointer0_19
  83.  
  84.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  85.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  86.     .word ObjectSetupPointer0_20
  87.  
  88.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  89.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  90.     .word ObjectSetupPointer0_21
  91.  
  92.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  93.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  94.     .word ObjectSetupPointer0_22
  95.  
  96.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  97.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  98.     .word ObjectSetupPointer0_23
  99.  
  100.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  101.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  102.     .word ObjectSetupPointer0_24
  103.  
  104.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  105.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  106.     .word ObjectSetupPointer0_25
  107.  
  108.     .byte BATTLEFIELD_1, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  109.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  110.     .word ObjectSetupPointer0_26
  111.  
  112.     .byte BATTLEFIELD_2, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  113.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  114.     .word ObjectSetupPointer0_27
  115.  
  116.     .byte BATTLEFIELD_3, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  117.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  118.     .word ObjectSetupPointer0_28
  119.  
  120.     .byte BATTLEFIELD_64, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  121.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  122.     .word ObjectSetupPointer0_29
  123.  
  124.     .byte BATTLEFIELD_67, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  125.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  126.     .word ObjectSetupPointer0_30
  127.  
  128.     .byte BATTLEFIELD_65, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  129.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  130.     .word ObjectSetupPointer0_31
  131.  
  132.     .byte BATTLEFIELD_63, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
  133.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  134.     .word ObjectSetupPointer0_32
  135.  
  136.     .byte BATTLEFIELD_68, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
  137.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  138.     .word ObjectSetupPointer0_33
  139.  
  140.     .byte BATTLEFIELD_53, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  141.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  142.     .word ObjectSetupPointer0_34
  143.  
  144.     .byte BATTLEFIELD_59, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  145.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  146.     .word ObjectSetupPointer0_35
  147.  
  148.     .byte BATTLEFIELD_54, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  149.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  150.     .word ObjectSetupPointer0_36
  151.  
  152.     .byte BATTLEFIELD_167, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
  153.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  154.     .word ObjectSetupPointer0_37
  155.  
  156.     .byte BATTLEFIELD_163, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
  157.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  158.     .word ObjectSetupPointer0_38
  159.  
  160.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  161.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  162.     .word ObjectSetupPointer0_39
  163.  
  164.     .byte BATTLEFIELD_212, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  165.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  166.     .word ObjectSetupPointer0_40
  167.  
  168.     .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  169.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  170.     .word ObjectSetupPointer0_41
  171.  
  172.     .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
  173.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  174.     .word ObjectSetupPointer0_42
  175.  
  176.     .byte BATTLEFIELD_203, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
  177.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  178.     .word ObjectSetupPointer0_43
  179.  
  180.     .byte BATTLEFIELD_202, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 6, 0b111000, 0x00
  181.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  182.     .word ObjectSetupPointer0_44
  183.  
  184.     .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 7, 0b111000, 0x00
  185.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  186.     .word ObjectSetupPointer0_45
  187.  
  188.     .byte BATTLEFIELD_147, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 8, 0b111000, 0x00
  189.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  190.     .word ObjectSetupPointer0_46
  191.  
  192.     .byte BATTLEFIELD_149, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 9, 0b111000, 0x00
  193.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  194.     .word ObjectSetupPointer0_47
  195.  
  196.     .byte BATTLEFIELD_151, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 10, 0b111000, 0x00
  197.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  198.     .word ObjectSetupPointer0_48
  199.  
  200.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  201.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  202.     .word ObjectSetupPointer0_49
  203.  
  204.     .byte BATTLEFIELD_21, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  205.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  206.     .word ObjectSetupPointer0_50
  207.  
  208.     .byte BATTLEFIELD_2, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  209.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  210.     .word ObjectSetupPointer0_51
  211.  
  212.     .byte BATTLEFIELD_3, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
  213.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  214.     .word ObjectSetupPointer0_52
  215.  
  216.     .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
  217.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  218.     .word ObjectSetupPointer0_53
  219.  
  220.     .byte BATTLEFIELD_22, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 6, 0b111000, 0x00
  221.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  222.     .word ObjectSetupPointer0_54
  223.  
  224.     .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 7, 0b111000, 0x00
  225.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  226.     .word ObjectSetupPointer0_55
  227.  
  228.     .byte BATTLEFIELD_33, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 8, 0b111000, 0x00
  229.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  230.     .word ObjectSetupPointer0_56
  231.  
  232.     .byte BATTLEFIELD_34, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 9, 0b111000, 0x00
  233.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  234.     .word ObjectSetupPointer0_57
  235.  
  236.     .byte BATTLEFIELD_36, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 10, 0b111000, 0x00
  237.     .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  238.     .word ObjectSetupPointer0_58
  239.  
  240.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_1, BATTLE_BG_0xff, 0, 0b111000, 0x00
  241.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  242.     .word ObjectSetupPointer0_59
  243.  
  244.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_2, BATTLE_BG_0xff, 0, 0b111000, 0x00
  245.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  246.     .word ObjectSetupPointer0_60
  247.  
  248.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_3, BATTLE_BG_0xff, 0, 0b111000, 0x00
  249.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  250.     .word ObjectSetupPointer0_61
  251.  
  252.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_BEAST_OUT_TUTORIAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  253.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  254.     .word ObjectSetupPointer0_62
  255.  
  256.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_CROSS_TUTORIAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  257.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  258.     .word ObjectSetupPointer0_63
  259.  
  260.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  261.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  262.     .word ObjectSetupPointer0_64
  263.  
  264.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  265.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  266.     .word ObjectSetupPointer0_65
  267.  
  268.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  269.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  270.     .word ObjectSetupPointer0_66
  271.  
  272.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  273.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  274.     .word ObjectSetupPointer0_67
  275.  
  276.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  277.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  278.     .word ObjectSetupPointer0_68
  279.  
  280.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  281.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  282.     .word ObjectSetupPointer0_69
  283.  
  284.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  285.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  286.     .word ObjectSetupPointer0_70
  287.  
  288.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  289.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  290.     .word ObjectSetupPointer0_71
  291.  
  292.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  293.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  294.     .word ObjectSetupPointer0_72
  295.  
  296.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  297.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  298.     .word ObjectSetupPointer0_73
  299.  
  300.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  301.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  302.     .word ObjectSetupPointer0_74
  303.  
  304.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  305.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  306.     .word ObjectSetupPointer0_75
  307.  
  308.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  309.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  310.     .word ObjectSetupPointer0_76
  311.  
  312.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  313.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  314.     .word ObjectSetupPointer0_77
  315.  
  316.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  317.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  318.     .word ObjectSetupPointer0_78
  319.  
  320.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  321.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  322.     .word ObjectSetupPointer0_79
  323.  
  324.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  325.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  326.     .word ObjectSetupPointer0_80
  327.  
  328.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  329.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  330.     .word ObjectSetupPointer0_81
  331.  
  332.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  333.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  334.     .word ObjectSetupPointer0_82
  335.  
  336.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  337.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  338.     .word ObjectSetupPointer0_83
  339.  
  340.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  341.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  342.     .word ObjectSetupPointer0_84
  343.  
  344.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  345.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  346.     .word ObjectSetupPointer0_85
  347.  
  348.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  349.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  350.     .word ObjectSetupPointer0_86
  351.  
  352.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  353.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  354.     .word ObjectSetupPointer0_87
  355.  
  356.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  357.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  358.     .word ObjectSetupPointer0_88
  359.  
  360.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  361.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  362.     .word ObjectSetupPointer0_89
  363.  
  364.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  365.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  366.     .word ObjectSetupPointer0_90
  367.  
  368.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  369.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  370.     .word ObjectSetupPointer0_91
  371.  
  372.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  373.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  374.     .word ObjectSetupPointer0_92
  375.  
  376.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  377.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  378.     .word ObjectSetupPointer0_93
  379.  
  380.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  381.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  382.     .word ObjectSetupPointer0_94
  383.  
  384.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  385.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  386.     .word ObjectSetupPointer0_95
  387.  
  388.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  389.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  390.     .word ObjectSetupPointer0_96
  391.  
  392.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  393.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  394.     .word ObjectSetupPointer0_97
  395.  
  396.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  397.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  398.     .word ObjectSetupPointer0_98
  399.  
  400.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  401.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  402.     .word ObjectSetupPointer0_99
  403.  
  404.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  405.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  406.     .word ObjectSetupPointer0_100
  407.  
  408.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  409.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  410.     .word ObjectSetupPointer0_101
  411.  
  412.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
  413.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  414.     .word ObjectSetupPointer0_102
  415.  
  416.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
  417.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  418.     .word ObjectSetupPointer0_103
  419.  
  420.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 8, 0b111000, 0x00
  421.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  422.     .word ObjectSetupPointer0_104
  423.  
  424.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 9, 0b111000, 0x00
  425.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  426.     .word ObjectSetupPointer0_105
  427.  
  428.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 10, 0b111000, 0x00
  429.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  430.     .word ObjectSetupPointer0_106
  431.  
  432.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  433.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  434.     .word ObjectSetupPointer0_107
  435.  
  436.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  437.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  438.     .word ObjectSetupPointer0_108
  439.  
  440.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  441.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  442.     .word ObjectSetupPointer0_109
  443.  
  444.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  445.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  446.     .word ObjectSetupPointer0_110
  447.  
  448.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  449.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  450.     .word ObjectSetupPointer0_111
  451.  
  452.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  453.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  454.     .word ObjectSetupPointer0_112
  455.  
  456.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  457.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  458.     .word ObjectSetupPointer0_113
  459.  
  460.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  461.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  462.     .word ObjectSetupPointer0_114
  463.  
  464.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  465.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  466.     .word ObjectSetupPointer0_115
  467.  
  468.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  469.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  470.     .word ObjectSetupPointer0_116
  471.  
  472.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  473.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  474.     .word ObjectSetupPointer0_117
  475.  
  476.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  477.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  478.     .word ObjectSetupPointer0_118
  479.  
  480.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  481.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  482.     .word ObjectSetupPointer0_119
  483.  
  484.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  485.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  486.     .word ObjectSetupPointer0_120
  487.  
  488.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  489.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  490.     .word ObjectSetupPointer0_121
  491.  
  492.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  493.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  494.     .word ObjectSetupPointer0_122
  495.  
  496.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  497.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  498.     .word ObjectSetupPointer0_123
  499.  
  500.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  501.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  502.     .word ObjectSetupPointer0_124
  503.  
  504.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  505.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  506.     .word ObjectSetupPointer0_125
  507.  
  508.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  509.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  510.     .word ObjectSetupPointer0_126
  511.  
  512.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  513.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  514.     .word ObjectSetupPointer0_127
  515.  
  516.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  517.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  518.     .word ObjectSetupPointer0_128
  519.  
  520.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  521.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  522.     .word ObjectSetupPointer0_129
  523.  
  524.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  525.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  526.     .word ObjectSetupPointer0_130
  527.  
  528.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  529.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  530.     .word ObjectSetupPointer0_131
  531.  
  532.     .byte BATTLEFIELD_236, 0x64, MUSIC_FINAL_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  533.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  534.     .word ObjectSetupPointer0_132
  535.  
  536.     .byte BATTLEFIELD_236, 0x64, MUSIC_FINAL_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  537.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  538.     .word ObjectSetupPointer0_133
  539.  
  540.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  541.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  542.     .word ObjectSetupPointer0_134
  543.  
  544.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  545.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  546.     .word ObjectSetupPointer0_135
  547.  
  548.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  549.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  550.     .word ObjectSetupPointer0_136
  551.  
  552.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  553.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  554.     .word ObjectSetupPointer0_137
  555.  
  556.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_HAKUSHAKU_INVINCIBLE_MODE, BATTLE_BG_0xff, 0, 0b111000, 0x00
  557.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  558.     .word ObjectSetupPointer0_138
  559.  
  560.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_HAKUSHAKU_DEFEAT, BATTLE_BG_0xff, 0, 0b111000, 0x00
  561.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  562.     .word ObjectSetupPointer0_139
  563.  
  564.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  565.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  566.     .word ObjectSetupPointer0_140
  567.  
  568.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  569.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  570.     .word ObjectSetupPointer0_141
  571.  
  572.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  573.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  574.     .word ObjectSetupPointer0_142
  575.  
  576.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  577.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  578.     .word ObjectSetupPointer0_143
  579.  
  580.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  581.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  582.     .word ObjectSetupPointer0_144
  583.  
  584.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  585.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  586.     .word ObjectSetupPointer0_145
  587.  
  588.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  589.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  590.     .word ObjectSetupPointer0_146
  591.  
  592.     .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  593.     .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  594.     .word ObjectSetupPointer0_147
  595.  
  596.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  597.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  598.     .word ObjectSetupPointer0_148
  599.  
  600.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  601.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  602.     .word ObjectSetupPointer0_149
  603.  
  604.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  605.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  606.     .word ObjectSetupPointer0_150
  607.  
  608.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  609.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  610.     .word ObjectSetupPointer0_151
  611.  
  612.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  613.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  614.     .word ObjectSetupPointer0_152
  615.  
  616.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  617.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  618.     .word ObjectSetupPointer0_153
  619.  
  620.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  621.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  622.     .word ObjectSetupPointer0_154
  623.  
  624.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  625.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  626.     .word ObjectSetupPointer0_155
  627.  
  628.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  629.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  630.     .word ObjectSetupPointer0_156
  631.  
  632.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  633.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  634.     .word ObjectSetupPointer0_157
  635.  
  636.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  637.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  638.     .word ObjectSetupPointer0_158
  639.  
  640.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  641.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  642.     .word ObjectSetupPointer0_159
  643.  
  644.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  645.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  646.     .word ObjectSetupPointer0_160
  647.  
  648.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  649.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  650.     .word ObjectSetupPointer0_161
  651.  
  652.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  653.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  654.     .word ObjectSetupPointer0_162
  655.  
  656.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  657.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  658.     .word ObjectSetupPointer0_163
  659.  
  660.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  661.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  662.     .word ObjectSetupPointer0_164
  663.  
  664.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  665.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  666.     .word ObjectSetupPointer0_165
  667.  
  668.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  669.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  670.     .word ObjectSetupPointer0_166
  671.  
  672.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  673.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  674.     .word ObjectSetupPointer0_167
  675.  
  676.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  677.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  678.     .word ObjectSetupPointer0_168
  679.  
  680.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  681.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  682.     .word ObjectSetupPointer0_169
  683.  
  684.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  685.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  686.     .word ObjectSetupPointer0_170
  687.  
  688.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  689.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  690.     .word ObjectSetupPointer0_171
  691.  
  692.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  693.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  694.     .word ObjectSetupPointer0_172
  695.  
  696.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  697.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  698.     .word ObjectSetupPointer0_173
  699.  
  700.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  701.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  702.     .word ObjectSetupPointer0_174
  703.  
  704.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  705.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  706.     .word ObjectSetupPointer0_175
  707.  
  708.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  709.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  710.     .word ObjectSetupPointer0_176
  711.  
  712.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  713.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  714.     .word ObjectSetupPointer0_177
  715.  
  716.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  717.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  718.     .word ObjectSetupPointer0_178
  719.  
  720.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  721.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  722.     .word ObjectSetupPointer0_179
  723.  
  724.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  725.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  726.     .word ObjectSetupPointer0_180
  727.  
  728.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  729.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  730.     .word ObjectSetupPointer0_181
  731.  
  732.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  733.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  734.     .word ObjectSetupPointer0_182
  735.  
  736.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  737.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  738.     .word ObjectSetupPointer0_183
  739.  
  740.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  741.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  742.     .word ObjectSetupPointer0_184
  743.  
  744.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  745.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  746.     .word ObjectSetupPointer0_185
  747.  
  748.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  749.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  750.     .word ObjectSetupPointer0_186
  751.  
  752.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  753.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  754.     .word ObjectSetupPointer0_187
  755.  
  756.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  757.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  758.     .word ObjectSetupPointer0_188
  759.  
  760.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  761.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  762.     .word ObjectSetupPointer0_189
  763.  
  764.     .byte BATTLEFIELD_21, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  765.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  766.     .word ObjectSetupPointer0_190
  767.  
  768.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  769.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  770.     .word ObjectSetupPointer0_191
  771.  
  772.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  773.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
  774.     .word ObjectSetupPointer0_192
  775.  
  776.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  777.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
  778.     .word ObjectSetupPointer0_193
  779.  
  780.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  781.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
  782.     .word ObjectSetupPointer0_194
  783.  
  784.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  785.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  786.     .word ObjectSetupPointer0_195
  787.  
  788.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  789.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  790.     .word ObjectSetupPointer0_196
  791.  
  792.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  793.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  794.     .word ObjectSetupPointer0_197
  795.  
  796.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  797.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  798.     .word ObjectSetupPointer0_198
  799.  
  800.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  801.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  802.     .word ObjectSetupPointer0_199
  803.  
  804.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  805.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  806.     .word ObjectSetupPointer0_200
  807.  
  808.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  809.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  810.     .word ObjectSetupPointer0_201
  811.  
  812.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  813.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  814.     .word ObjectSetupPointer0_202
  815.  
  816.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  817.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  818.     .word ObjectSetupPointer0_203
  819.  
  820.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  821.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  822.     .word ObjectSetupPointer0_204
  823.  
  824.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  825.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  826.     .word ObjectSetupPointer0_205
  827.  
  828.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  829.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  830.     .word ObjectSetupPointer0_206
  831.  
  832.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  833.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  834.     .word ObjectSetupPointer0_207
  835.  
  836.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  837.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  838.     .word ObjectSetupPointer0_208
  839.  
  840.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  841.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  842.     .word ObjectSetupPointer0_209
  843.  
  844.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  845.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  846.     .word ObjectSetupPointer0_210
  847.  
  848.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  849.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  850.     .word ObjectSetupPointer0_211
  851.  
  852.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  853.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  854.     .word ObjectSetupPointer0_212
  855.  
  856.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  857.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  858.     .word ObjectSetupPointer0_213
  859.  
  860.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  861.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  862.     .word ObjectSetupPointer0_214
  863.  
  864.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  865.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  866.     .word ObjectSetupPointer0_215
  867.  
  868.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  869.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  870.     .word ObjectSetupPointer0_216
  871.  
  872.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
  873.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  874.     .word ObjectSetupPointer0_217
  875.  
  876.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
  877.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  878.     .word ObjectSetupPointer0_218
  879.  
  880.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  881.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  882.     .word ObjectSetupPointer0_219
  883.  
  884.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  885.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  886.     .word ObjectSetupPointer0_220
  887.  
  888.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  889.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  890.     .word ObjectSetupPointer0_221
  891.  
  892.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  893.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  894.     .word ObjectSetupPointer0_222
  895.  
  896.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  897.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  898.     .word ObjectSetupPointer0_223
  899.  
  900.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  901.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  902.     .word ObjectSetupPointer0_224
  903.  
  904.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  905.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  906.     .word ObjectSetupPointer0_225
  907.  
  908.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  909.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  910.     .word ObjectSetupPointer0_226
  911.  
  912.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  913.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  914.     .word ObjectSetupPointer0_227
  915.  
  916.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  917.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  918.     .word ObjectSetupPointer0_228
  919.  
  920.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  921.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  922.     .word ObjectSetupPointer0_229
  923.  
  924.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  925.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  926.     .word ObjectSetupPointer0_230
  927.  
  928.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  929.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  930.     .word ObjectSetupPointer0_231
  931.  
  932.     .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  933.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  934.     .word ObjectSetupPointer0_232
  935.  
  936.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  937.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  938.     .word ObjectSetupPointer0_233
  939.  
  940.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  941.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  942.     .word ObjectSetupPointer0_234
  943.  
  944.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  945.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  946.     .word ObjectSetupPointer0_235
  947.  
  948.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  949.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  950.     .word ObjectSetupPointer0_236
  951.  
  952.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  953.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  954.     .word ObjectSetupPointer0_237
  955.  
  956.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  957.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  958.     .word ObjectSetupPointer0_238
  959.  
  960.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  961.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  962.     .word ObjectSetupPointer0_239
  963.  
  964.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  965.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  966.     .word ObjectSetupPointer0_240
  967.  
  968.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  969.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  970.     .word ObjectSetupPointer0_241
  971.  
  972.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  973.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  974.     .word ObjectSetupPointer0_242
  975.  
  976.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  977.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  978.     .word ObjectSetupPointer0_243
  979.  
  980.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  981.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  982.     .word ObjectSetupPointer0_244
  983.  
  984.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  985.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  986.     .word ObjectSetupPointer0_245
  987.  
  988.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  989.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  990.     .word ObjectSetupPointer0_246
  991.  
  992.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  993.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  994.     .word ObjectSetupPointer0_247
  995.  
  996.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  997.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  998.     .word ObjectSetupPointer0_248
  999.  
  1000.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
  1001.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1002.     .word ObjectSetupPointer0_249
  1003.  
  1004.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
  1005.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1006.     .word ObjectSetupPointer0_250
  1007.  
  1008.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 8, 0b111000, 0x00
  1009.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1010.     .word ObjectSetupPointer0_251
  1011.  
  1012.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 9, 0b111000, 0x00
  1013.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1014.     .word ObjectSetupPointer0_252
  1015.  
  1016.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 10, 0b111000, 0x00
  1017.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1018.     .word ObjectSetupPointer0_253
  1019.  
  1020.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 11, 0b111000, 0x00
  1021.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1022.     .word ObjectSetupPointer0_254
  1023.  
  1024.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 12, 0b111000, 0x00
  1025.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1026.     .word ObjectSetupPointer0_255
  1027.  
  1028.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 13, 0b111000, 0x00
  1029.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1030.     .word ObjectSetupPointer0_256
  1031.  
  1032.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 14, 0b111000, 0x00
  1033.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1034.     .word ObjectSetupPointer0_257
  1035.  
  1036.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 15, 0b111000, 0x00
  1037.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1038.     .word ObjectSetupPointer0_258
  1039.  
  1040.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 16, 0b111000, 0x00
  1041.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1042.     .word ObjectSetupPointer0_259
  1043.  
  1044.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 17, 0b111000, 0x00
  1045.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1046.     .word ObjectSetupPointer0_260
  1047.  
  1048.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 18, 0b111000, 0x00
  1049.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1050.     .word ObjectSetupPointer0_261
  1051.  
  1052.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 19, 0b111000, 0x00
  1053.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1054.     .word ObjectSetupPointer0_262
  1055.  
  1056.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 20, 0b111000, 0x00
  1057.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  1058.     .word ObjectSetupPointer0_263
  1059.  
  1060.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  1061.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1062.     .word ObjectSetupPointer0_264
  1063.  
  1064.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  1065.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1066.     .word ObjectSetupPointer0_265
  1067.  
  1068.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  1069.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1070.     .word ObjectSetupPointer0_266
  1071.  
  1072.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  1073.     .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1074.     .word ObjectSetupPointer0_267
  1075.  
  1076.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  1077.     .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1078.     .word ObjectSetupPointer0_268
  1079.  
  1080.     .word 0xff
  1081.  
  1082. ObjectSetupPointer0_0: // 0x80aff44
  1083.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1084.     .hword 0
  1085.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1086.     .hword BATTLE_ACTOR_HAKUSHAKU_17F
  1087.     .byte 0xf0
  1088.  
  1089. ObjectSetupPointer0_1: // 0x80aff4d
  1090.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  1091.     .hword 0
  1092.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1093.     .hword BATTLE_ACTOR_BLASTMAN_EX
  1094.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
  1095.     .hword 0
  1096.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
  1097.     .hword 0
  1098.     .byte 0xf0
  1099.  
  1100. ObjectSetupPointer0_2: // 0x80aff5e
  1101.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1102.     .hword 0
  1103.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1104.     .hword BATTLE_ACTOR_DIVEMAN_EX
  1105.     .byte 0xf0
  1106.  
  1107. ObjectSetupPointer0_3: // 0x80aff67
  1108.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1109.     .hword 0
  1110.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1111.     .hword BATTLE_ACTOR_CIRCUSMAN_EX
  1112.     .byte 0xf0
  1113.  
  1114. ObjectSetupPointer0_4: // 0x80aff70
  1115.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1116.     .hword 0
  1117.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1118.     .hword BATTLE_ACTOR_JUDGEMAN_EX
  1119.     .byte 0xf0
  1120.  
  1121. ObjectSetupPointer0_5: // 0x80aff79
  1122.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1123.     .hword 0
  1124.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1125.     .hword BATTLE_ACTOR_ELEMENTMAN_EX
  1126.     .byte 0xf0
  1127.  
  1128. ObjectSetupPointer0_6: // 0x80aff82
  1129.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1130.     .hword 0
  1131.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1132.     .hword BATTLE_ACTOR_COLONEL_EX
  1133.     .byte 0xf0
  1134.  
  1135. ObjectSetupPointer0_7: // 0x80aff8b
  1136.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1137.     .hword 0
  1138.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1139.     .hword BATTLE_ACTOR_HAKUSHAKU_EX_162
  1140.     .byte 0xf0
  1141.  
  1142. ObjectSetupPointer0_8: // 0x80aff94
  1143.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1144.     .hword 0
  1145.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1146.     .hword BATTLE_ACTOR_AQUAMAN
  1147.     .byte 0xf0
  1148.  
  1149. ObjectSetupPointer0_9: // 0x80aff9d
  1150.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1151.     .hword 0
  1152.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1153.     .hword BATTLE_ACTOR_AQUAMAN_EX
  1154.     .byte 0xf0
  1155.  
  1156. ObjectSetupPointer0_10: // 0x80affa6
  1157.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1158.     .hword 0
  1159.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1160.     .hword BATTLE_ACTOR_AQUAMAN_SP
  1161.     .byte 0xf0
  1162.  
  1163. ObjectSetupPointer0_11: // 0x80affaf
  1164.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1165.     .hword 0
  1166.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1167.     .hword BATTLE_ACTOR_GROUNDMAN
  1168.     .byte 0xf0
  1169.  
  1170. ObjectSetupPointer0_12: // 0x80affb8
  1171.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1172.     .hword 0
  1173.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1174.     .hword BATTLE_ACTOR_GROUNDMAN_EX
  1175.     .byte 0xf0
  1176.  
  1177. ObjectSetupPointer0_13: // 0x80affc1
  1178.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1179.     .hword 0
  1180.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1181.     .hword BATTLE_ACTOR_GROUNDMAN_SP
  1182.     .byte 0xf0
  1183.  
  1184. ObjectSetupPointer0_14: // 0x80affca
  1185.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1186.     .hword 0
  1187.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1188.     .hword BATTLE_ACTOR_TENGUMAN
  1189.     .byte 0xf0
  1190.  
  1191. ObjectSetupPointer0_15: // 0x80affd3
  1192.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1193.     .hword 0
  1194.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1195.     .hword BATTLE_ACTOR_TENGUMAN_EX
  1196.     .byte 0xf0
  1197.  
  1198. ObjectSetupPointer0_16: // 0x80affdc
  1199.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1200.     .hword 0
  1201.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1202.     .hword BATTLE_ACTOR_TENGUMAN_SP
  1203.     .byte 0xf0
  1204.  
  1205. ObjectSetupPointer0_17: // 0x80affe5
  1206.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1207.     .hword 0
  1208.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1209.     .hword BATTLE_ACTOR_TOMAHAWKMAN
  1210.     .byte 0xf0
  1211.  
  1212. ObjectSetupPointer0_18: // 0x80affee
  1213.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1214.     .hword 0
  1215.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1216.     .hword BATTLE_ACTOR_TOMAHAWKMAN_EX
  1217.     .byte 0xf0
  1218.  
  1219. ObjectSetupPointer0_19: // 0x80afff7
  1220.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1221.     .hword 0
  1222.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1223.     .hword BATTLE_ACTOR_TOMAHAWKMAN_SP
  1224.     .byte 0xf0
  1225.  
  1226. ObjectSetupPointer0_20: // 0x80b0000
  1227.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1228.     .hword 0
  1229.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1230.     .hword BATTLE_ACTOR_DUSTMAN
  1231.     .byte 0xf0
  1232.  
  1233. ObjectSetupPointer0_21: // 0x80b0009
  1234.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1235.     .hword 0
  1236.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1237.     .hword BATTLE_ACTOR_DUSTMAN_EX
  1238.     .byte 0xf0
  1239.  
  1240. ObjectSetupPointer0_22: // 0x80b0012
  1241.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1242.     .hword 0
  1243.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1244.     .hword BATTLE_ACTOR_DUSTMAN_SP
  1245.     .byte 0xf0
  1246.  
  1247. ObjectSetupPointer0_23: // 0x80b001b
  1248.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1249.     .hword 0
  1250.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1251.     .hword BATTLE_ACTOR_PROTOMAN
  1252.     .byte 0xf0
  1253.  
  1254. ObjectSetupPointer0_24: // 0x80b0024
  1255.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1256.     .hword 0
  1257.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1258.     .hword BATTLE_ACTOR_PROTOMAN_SP
  1259.     .byte 0xf0
  1260.  
  1261. ObjectSetupPointer0_25: // 0x80b002d
  1262.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1263.     .hword 0
  1264.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1265.     .hword BATTLE_ACTOR_PROTOMAN_FZ
  1266.     .byte 0xf0
  1267.  
  1268. ObjectSetupPointer0_26: // 0x80b0036
  1269.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1270.     .hword BATTLE_ACTOR_METTAUR
  1271.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1272.     .hword BATTLE_ACTOR_GUNNER
  1273.     .byte 0xf0
  1274.  
  1275. ObjectSetupPointer0_27: // 0x80b003f
  1276.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1277.     .hword BATTLE_ACTOR_OLD_STOVE
  1278.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1279.     .hword BATTLE_ACTOR_CHAMPY
  1280.     .byte 0xf0
  1281.  
  1282. ObjectSetupPointer0_28: // 0x80b0048
  1283.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1284.     .hword BATTLE_ACTOR_METTAUR
  1285.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1286.     .hword BATTLE_ACTOR_OLD_STOVE
  1287.     .byte 0xf0
  1288.  
  1289. ObjectSetupPointer0_29: // 0x80b0051
  1290.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1291.     .hword BATTLE_ACTOR_PIRANHA
  1292.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1293.     .hword BATTLE_ACTOR_PIRANHA
  1294.     .byte 0xf0
  1295.  
  1296. ObjectSetupPointer0_30: // 0x80b005a
  1297.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1298.     .hword BATTLE_ACTOR_QUAKER
  1299.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1300.     .hword BATTLE_ACTOR_PUFFY
  1301.     .byte 0xf0
  1302.  
  1303. ObjectSetupPointer0_31: // 0x80b0063
  1304.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1305.     .hword BATTLE_ACTOR_PUFFY
  1306.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1307.     .hword BATTLE_ACTOR_STAR_FISH
  1308.     .byte 0xf0
  1309.  
  1310. ObjectSetupPointer0_32: // 0x80b006c
  1311.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1312.     .hword BATTLE_ACTOR_PIRANHA
  1313.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1314.     .hword BATTLE_ACTOR_QUAKER
  1315.     .byte 0xf0
  1316.  
  1317. ObjectSetupPointer0_33: // 0x80b0075
  1318.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1319.     .hword BATTLE_ACTOR_PUFFY
  1320.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1321.     .hword BATTLE_ACTOR_STAR_FISH
  1322.     .byte 0xf0
  1323.  
  1324. ObjectSetupPointer0_34: // 0x80b007e
  1325.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1326.     .hword BATTLE_ACTOR_ARMADILL
  1327.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1328.     .hword BATTLE_ACTOR_HONEY_BOMBER
  1329.     .byte 0xf0
  1330.  
  1331. ObjectSetupPointer0_35: // 0x80b0087
  1332.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1333.     .hword BATTLE_ACTOR_HONEY_BOMBER
  1334.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1335.     .hword BATTLE_ACTOR_SHRUBBY
  1336.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x33
  1337.     .hword 0
  1338.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x16
  1339.     .hword 0
  1340.     .byte 0xf0
  1341.  
  1342. ObjectSetupPointer0_36: // 0x80b0098
  1343.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1344.     .hword BATTLE_ACTOR_BOMB_CORN
  1345.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1346.     .hword BATTLE_ACTOR_BOMB_CORN
  1347.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
  1348.     .hword 0
  1349.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
  1350.     .hword 0
  1351.     .byte 0xf0
  1352.  
  1353. ObjectSetupPointer0_37: // 0x80b00a9
  1354.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1355.     .hword BATTLE_ACTOR_BOMB_CORN
  1356.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1357.     .hword BATTLE_ACTOR_HONEY_BOMBER
  1358.     .byte 0xf0
  1359.  
  1360. ObjectSetupPointer0_38: // 0x80b00b2
  1361.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1362.     .hword BATTLE_ACTOR_ARMADILL
  1363.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1364.     .hword BATTLE_ACTOR_BOMB_CORN
  1365.     .byte 0xf0
  1366.  
  1367. ObjectSetupPointer0_39: // 0x80b00bb
  1368.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1369.     .hword BATTLE_ACTOR_PULSE_BULB
  1370.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1371.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1372.     .byte 0xf0
  1373.  
  1374. ObjectSetupPointer0_40: // 0x80b00c4
  1375.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1376.     .hword BATTLE_ACTOR_PULSE_BULB
  1377.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1378.     .hword BATTLE_ACTOR_CATACK
  1379.     .byte 0xf0
  1380.  
  1381. ObjectSetupPointer0_41: // 0x80b00cd
  1382.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1383.     .hword BATTLE_ACTOR_CATACK
  1384.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1385.     .hword BATTLE_ACTOR_CATACK
  1386.     .byte 0xf0
  1387.  
  1388. ObjectSetupPointer0_42: // 0x80b00d6
  1389.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1390.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1391.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1392.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1393.     .byte 0xf0
  1394.  
  1395. ObjectSetupPointer0_43: // 0x80b00df
  1396.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1397.     .hword BATTLE_ACTOR_PULSE_BULB
  1398.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1399.     .hword BATTLE_ACTOR_PULSE_BULB
  1400.     .byte 0xf0
  1401.  
  1402. ObjectSetupPointer0_44: // 0x80b00e8
  1403.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1404.     .hword BATTLE_ACTOR_CATACK
  1405.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1406.     .hword BATTLE_ACTOR_CATACK
  1407.     .byte 0xf0
  1408.  
  1409. ObjectSetupPointer0_45: // 0x80b00f1
  1410.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1411.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1412.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1413.     .hword BATTLE_ACTOR_CATACK
  1414.     .byte 0xf0
  1415.  
  1416. ObjectSetupPointer0_46: // 0x80b00fa
  1417.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1418.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1419.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1420.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1421.     .byte 0xf0
  1422.  
  1423. ObjectSetupPointer0_47: // 0x80b0103
  1424.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1425.     .hword BATTLE_ACTOR_PULSE_BULB
  1426.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1427.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1428.     .byte 0xf0
  1429.  
  1430. ObjectSetupPointer0_48: // 0x80b010c
  1431.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1432.     .hword BATTLE_ACTOR_PULSE_BULB
  1433.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1434.     .hword BATTLE_ACTOR_PULSE_BULB
  1435.     .byte 0xf0
  1436.  
  1437. ObjectSetupPointer0_49: // 0x80b0115
  1438.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1439.     .hword BATTLE_ACTOR_SWORDY
  1440.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1441.     .hword BATTLE_ACTOR_SNAKE_ARM
  1442.     .byte 0xf0
  1443.  
  1444. ObjectSetupPointer0_50: // 0x80b011e
  1445.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1446.     .hword BATTLE_ACTOR_METTAUR
  1447.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1448.     .hword BATTLE_ACTOR_NIGHTMARE
  1449.     .byte 0xf0
  1450.  
  1451. ObjectSetupPointer0_51: // 0x80b0127
  1452.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1453.     .hword BATTLE_ACTOR_DARK_MECH
  1454.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1455.     .hword BATTLE_ACTOR_KILLER_EYE
  1456.     .byte 0xf0
  1457.  
  1458. ObjectSetupPointer0_52: // 0x80b0130
  1459.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1460.     .hword BATTLE_ACTOR_CATACK
  1461.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1462.     .hword BATTLE_ACTOR_EARTH_DRAGON
  1463.     .byte 0xf0
  1464.  
  1465. ObjectSetupPointer0_53: // 0x80b0139
  1466.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1467.     .hword BATTLE_ACTOR_PULSE_BULB
  1468.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1469.     .hword BATTLE_ACTOR_HONEY_BOMBER
  1470.     .byte 0xf0
  1471.  
  1472. ObjectSetupPointer0_54: // 0x80b0142
  1473.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1474.     .hword BATTLE_ACTOR_ARMADILL
  1475.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1476.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1477.     .byte 0xf0
  1478.  
  1479. ObjectSetupPointer0_55: // 0x80b014b
  1480.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1481.     .hword BATTLE_ACTOR_HAUNTED_CANDLE
  1482.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1483.     .hword BATTLE_ACTOR_OLD_STOVE
  1484.     .byte 0xf0
  1485.  
  1486. ObjectSetupPointer0_56: // 0x80b0154
  1487.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1488.     .hword BATTLE_ACTOR_BIG_HAT
  1489.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1490.     .hword BATTLE_ACTOR_QUAKER
  1491.     .byte 0xf0
  1492.  
  1493. ObjectSetupPointer0_57: // 0x80b015d
  1494.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1495.     .hword BATTLE_ACTOR_CHAMPY
  1496.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1497.     .hword BATTLE_ACTOR_PIRANHA
  1498.     .byte 0xf0
  1499.  
  1500. ObjectSetupPointer0_58: // 0x80b0166
  1501.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1502.     .hword BATTLE_ACTOR_METTAUR
  1503.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1504.     .hword BATTLE_ACTOR_BLASTMAN
  1505.     .byte 0xf0
  1506.  
  1507. ObjectSetupPointer0_59: // 0x80b016f
  1508.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1509.     .hword 0
  1510.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1511.     .hword BATTLE_ACTOR_METTAUR
  1512.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1513.     .hword BATTLE_ACTOR_METTAUR
  1514.     .byte 0xf0
  1515.  
  1516. ObjectSetupPointer0_60: // 0x80b017c
  1517.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1518.     .hword 0
  1519.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1520.     .hword BATTLE_ACTOR_METTAUR
  1521.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1522.     .hword BATTLE_ACTOR_METTAUR
  1523.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1524.     .hword BATTLE_ACTOR_METTAUR
  1525.     .byte 0xf0
  1526.  
  1527. ObjectSetupPointer0_61: // 0x80b018d
  1528.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1529.     .hword 0
  1530.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1531.     .hword BATTLE_ACTOR_METTAUR
  1532.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1533.     .hword BATTLE_ACTOR_METTAUR
  1534.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1535.     .hword BATTLE_ACTOR_METTAUR
  1536.     .byte 0xf0
  1537.  
  1538. ObjectSetupPointer0_62: // 0x80b019e
  1539.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1540.     .hword 0
  1541.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1542.     .hword BATTLE_ACTOR_METTAUR_2
  1543.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1544.     .hword BATTLE_ACTOR_SHOOTER
  1545.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1546.     .hword BATTLE_ACTOR_SHOOTER
  1547.     .byte 0xf0
  1548.  
  1549. ObjectSetupPointer0_63: // 0x80b01af
  1550.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1551.     .hword 0
  1552.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1553.     .hword BATTLE_ACTOR_METTAUR
  1554.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1555.     .hword BATTLE_ACTOR_METTAUR_2
  1556.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1557.     .hword BATTLE_ACTOR_METTAUR_2
  1558.     .byte 0xf0
  1559.  
  1560. ObjectSetupPointer0_64: // 0x80b01c0
  1561.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1562.     .hword 0
  1563.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1564.     .hword BATTLE_ACTOR_OLD_STOVE
  1565.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1566.     .hword BATTLE_ACTOR_OLD_STOVE
  1567.     .byte 0xf0
  1568.  
  1569. ObjectSetupPointer0_65: // 0x80b01cd
  1570.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1571.     .hword 0
  1572.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1573.     .hword BATTLE_ACTOR_BLASTMAN
  1574.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x31
  1575.     .hword 0
  1576.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x14
  1577.     .hword 0
  1578.     .byte 0xf0
  1579.  
  1580. ObjectSetupPointer0_66: // 0x80b01de
  1581.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1582.     .hword 0
  1583.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1584.     .hword BATTLE_ACTOR_METTAUR
  1585.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1586.     .hword BATTLE_ACTOR_METTAUR_2
  1587.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1588.     .hword BATTLE_ACTOR_METTAUR_3
  1589.     .byte 0xf0
  1590.  
  1591. ObjectSetupPointer0_67: // 0x80b01ef
  1592.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1593.     .hword 0
  1594.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1595.     .hword BATTLE_ACTOR_DIVEMAN
  1596.     .byte 0xf0
  1597.  
  1598. ObjectSetupPointer0_68: // 0x80b01f8
  1599.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1600.     .hword 0
  1601.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1602.     .hword BATTLE_ACTOR_METTAUR_3
  1603.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1604.     .hword BATTLE_ACTOR_QUAKER
  1605.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1606.     .hword BATTLE_ACTOR_SNIPER
  1607.     .byte 0xf0
  1608.  
  1609. ObjectSetupPointer0_69: // 0x80b0209
  1610.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1611.     .hword 0
  1612.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1613.     .hword BATTLE_ACTOR_CIRCUSMAN
  1614.     .byte 0xf0
  1615.  
  1616. ObjectSetupPointer0_70: // 0x80b0212
  1617.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1618.     .hword 0
  1619.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1620.     .hword BATTLE_ACTOR_PIRANHA
  1621.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1622.     .hword BATTLE_ACTOR_PUFFY
  1623.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1624.     .hword BATTLE_ACTOR_STAR_FISH
  1625.     .byte 0xf0
  1626.  
  1627. ObjectSetupPointer0_71: // 0x80b0223
  1628.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1629.     .hword 0
  1630.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1631.     .hword BATTLE_ACTOR_HEATMAN
  1632.     .byte 0xf0
  1633.  
  1634. ObjectSetupPointer0_72: // 0x80b022c
  1635.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1636.     .hword 0
  1637.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1638.     .hword BATTLE_ACTOR_AQUAMAN
  1639.     .byte 0xf0
  1640.  
  1641. ObjectSetupPointer0_73: // 0x80b0235
  1642.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1643.     .hword 0
  1644.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1645.     .hword BATTLE_ACTOR_METTAUR
  1646.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1647.     .hword BATTLE_ACTOR_KETTLE_49
  1648.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1649.     .hword BATTLE_ACTOR_METTAUR
  1650.     .byte 0xf0
  1651.  
  1652. ObjectSetupPointer0_74: // 0x80b0246
  1653.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1654.     .hword 0
  1655.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1656.     .hword BATTLE_ACTOR_CHAMPY
  1657.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1658.     .hword BATTLE_ACTOR_CHAMPY
  1659.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1660.     .hword BATTLE_ACTOR_KETTLE_49
  1661.     .byte 0xf0
  1662.  
  1663. ObjectSetupPointer0_75: // 0x80b0257
  1664.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1665.     .hword 0
  1666.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1667.     .hword BATTLE_ACTOR_KETTLE_49
  1668.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1669.     .hword BATTLE_ACTOR_KETTLE_49
  1670.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1671.     .hword BATTLE_ACTOR_OLD_STOVE
  1672.     .byte 0xf0
  1673.  
  1674. ObjectSetupPointer0_76: // 0x80b0268
  1675.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1676.     .hword 0
  1677.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1678.     .hword BATTLE_ACTOR_KETTLE_49
  1679.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1680.     .hword BATTLE_ACTOR_KETTLE_49
  1681.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1682.     .hword BATTLE_ACTOR_KETTLE_49
  1683.     .byte 0xf0
  1684.  
  1685. ObjectSetupPointer0_77: // 0x80b0279
  1686.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1687.     .hword 0
  1688.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1689.     .hword BATTLE_ACTOR_METTAUR
  1690.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1691.     .hword BATTLE_ACTOR_PIRANHA
  1692.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1693.     .hword BATTLE_ACTOR_SHOOTER
  1694.     .byte 0xf0
  1695.  
  1696. ObjectSetupPointer0_78: // 0x80b028a
  1697.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1698.     .hword 0
  1699.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1700.     .hword BATTLE_ACTOR_PUFFY
  1701.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1702.     .hword BATTLE_ACTOR_PIRANHA
  1703.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1704.     .hword BATTLE_ACTOR_SHOOTER
  1705.     .byte 0xf0
  1706.  
  1707. ObjectSetupPointer0_79: // 0x80b029b
  1708.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1709.     .hword 0
  1710.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1711.     .hword BATTLE_ACTOR_METTAUR_3
  1712.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1713.     .hword BATTLE_ACTOR_METTAUR_3
  1714.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1715.     .hword BATTLE_ACTOR_PUFFY
  1716.     .byte 0xf0
  1717.  
  1718. ObjectSetupPointer0_80: // 0x80b02ac
  1719.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1720.     .hword 0
  1721.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1722.     .hword BATTLE_ACTOR_MEGA_CORN
  1723.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1724.     .hword BATTLE_ACTOR_KILLER_EYE
  1725.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1726.     .hword BATTLE_ACTOR_MEGA_CORN
  1727.     .byte 0xf0
  1728.  
  1729. ObjectSetupPointer0_81: // 0x80b02bd
  1730.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1731.     .hword 0
  1732.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1733.     .hword BATTLE_ACTOR_JUDGEMAN
  1734.     .byte 0xf0
  1735.  
  1736. ObjectSetupPointer0_82: // 0x80b02c6
  1737.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1738.     .hword 0
  1739.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1740.     .hword BATTLE_ACTOR_SLASHMAN
  1741.     .byte 0xf0
  1742.  
  1743. ObjectSetupPointer0_83: // 0x80b02cf
  1744.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1745.     .hword 0
  1746.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1747.     .hword BATTLE_ACTOR_TENGUMAN
  1748.     .byte 0xf0
  1749.  
  1750. ObjectSetupPointer0_84: // 0x80b02d8
  1751.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1752.     .hword 0
  1753.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1754.     .hword BATTLE_ACTOR_OLD_STOVE_2
  1755.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1756.     .hword BATTLE_ACTOR_OLD_STOVE_3
  1757.     .byte 0xf0
  1758.  
  1759. ObjectSetupPointer0_85: // 0x80b02e5
  1760.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1761.     .hword 0
  1762.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1763.     .hword BATTLE_ACTOR_PIRANHA_2
  1764.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1765.     .hword BATTLE_ACTOR_PIRANHA_3
  1766.     .byte 0xf0
  1767.  
  1768. ObjectSetupPointer0_86: // 0x80b02f2
  1769.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1770.     .hword 0
  1771.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1772.     .hword BATTLE_ACTOR_MEGA_CORN
  1773.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1774.     .hword BATTLE_ACTOR_GIGA_CORN
  1775.     .byte 0xf0
  1776.  
  1777. ObjectSetupPointer0_87: // 0x80b02ff
  1778.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1779.     .hword 0
  1780.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1781.     .hword BATTLE_ACTOR_OLD_STOVE_2
  1782.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1783.     .hword BATTLE_ACTOR_CHIMPY
  1784.     .byte 0xf0
  1785.  
  1786. ObjectSetupPointer0_88: // 0x80b030c
  1787.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1788.     .hword 0
  1789.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1790.     .hword BATTLE_ACTOR_SHAKER
  1791.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1792.     .hword BATTLE_ACTOR_PUFFY_3
  1793.     .byte 0xf0
  1794.  
  1795. ObjectSetupPointer0_89: // 0x80b0319
  1796.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1797.     .hword 0
  1798.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1799.     .hword BATTLE_ACTOR_HONEY_BOMBER_2
  1800.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1801.     .hword BATTLE_ACTOR_SHRUBBY_3
  1802.     .byte 0xf0
  1803.  
  1804. ObjectSetupPointer0_90: // 0x80b0326
  1805.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1806.     .hword 0
  1807.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1808.     .hword BATTLE_ACTOR_PULSE_BULB
  1809.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1810.     .hword BATTLE_ACTOR_PULSE_BULB_3
  1811.     .byte 0xf0
  1812.  
  1813. ObjectSetupPointer0_91: // 0x80b0333
  1814.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1815.     .hword 0
  1816.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1817.     .hword BATTLE_ACTOR_OLD_STOVE_2
  1818.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1819.     .hword BATTLE_ACTOR_HONEY_BOMBER_3
  1820.     .byte 0xf0
  1821.  
  1822. ObjectSetupPointer0_92: // 0x80b0340
  1823.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1824.     .hword 0
  1825.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1826.     .hword BATTLE_ACTOR_METTAUR_SP
  1827.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1828.     .hword BATTLE_ACTOR_GUNNER_SP
  1829.     .byte 0xf0
  1830.  
  1831. ObjectSetupPointer0_93: // 0x80b034d
  1832.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1833.     .hword 0
  1834.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1835.     .hword BATTLE_ACTOR_QUAKER_SP
  1836.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1837.     .hword BATTLE_ACTOR_BREAKER
  1838.     .byte 0xf0
  1839.  
  1840. ObjectSetupPointer0_94: // 0x80b035a
  1841.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1842.     .hword 0
  1843.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1844.     .hword BATTLE_ACTOR_HONEY_BOMBER_3
  1845.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1846.     .hword BATTLE_ACTOR_CRAGGER_SP
  1847.     .byte 0xf0
  1848.  
  1849. ObjectSetupPointer0_95: // 0x80b0367
  1850.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1851.     .hword 0
  1852.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1853.     .hword BATTLE_ACTOR_FIGHTER_PLANE_3
  1854.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1855.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  1856.     .byte 0xf0
  1857.  
  1858. ObjectSetupPointer0_96: // 0x80b0374
  1859.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1860.     .hword 0
  1861.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1862.     .hword BATTLE_ACTOR_ARMADILL_3
  1863.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1864.     .hword BATTLE_ACTOR_STAR_FISH_2
  1865.     .byte 0xf0
  1866.  
  1867. ObjectSetupPointer0_97: // 0x80b0381
  1868.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1869.     .hword 0
  1870.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1871.     .hword BATTLE_ACTOR_METTAUR_SP
  1872.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1873.     .hword BATTLE_ACTOR_METTAUR_2
  1874.     .byte 0xf0
  1875.  
  1876. ObjectSetupPointer0_98: // 0x80b038e
  1877.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1878.     .hword 0
  1879.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1880.     .hword BATTLE_ACTOR_OLD_STOVE_2
  1881.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1882.     .hword BATTLE_ACTOR_SHOOTER
  1883.     .byte 0xf0
  1884.  
  1885. ObjectSetupPointer0_99: // 0x80b039b
  1886.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1887.     .hword 0
  1888.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1889.     .hword BATTLE_ACTOR_STAR_FISH_2
  1890.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1891.     .hword BATTLE_ACTOR_SHAKER
  1892.     .byte 0xf0
  1893.  
  1894. ObjectSetupPointer0_100: // 0x80b03a8
  1895.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1896.     .hword 0
  1897.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1898.     .hword BATTLE_ACTOR_SHAKER
  1899.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1900.     .hword BATTLE_ACTOR_PUFFY_2
  1901.     .byte 0xf0
  1902.  
  1903. ObjectSetupPointer0_101: // 0x80b03b5
  1904.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1905.     .hword 0
  1906.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1907.     .hword BATTLE_ACTOR_SHRUBBY_3
  1908.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1909.     .hword BATTLE_ACTOR_CRAGGER_SP
  1910.     .byte 0xf0
  1911.  
  1912. ObjectSetupPointer0_102: // 0x80b03c2
  1913.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1914.     .hword 0
  1915.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1916.     .hword BATTLE_ACTOR_SCARE_CROW_SP
  1917.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1918.     .hword BATTLE_ACTOR_PULSE_BULB_3
  1919.     .byte 0xf0
  1920.  
  1921. ObjectSetupPointer0_103: // 0x80b03cf
  1922.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1923.     .hword 0
  1924.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1925.     .hword BATTLE_ACTOR_CHAMPY_SP
  1926.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1927.     .hword BATTLE_ACTOR_METTAUR_SP
  1928.     .byte 0xf0
  1929.  
  1930. ObjectSetupPointer0_104: // 0x80b03dc
  1931.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1932.     .hword 0
  1933.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1934.     .hword BATTLE_ACTOR_PIRANHA_2
  1935.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1936.     .hword BATTLE_ACTOR_PUFFY_SP
  1937.     .byte 0xf0
  1938.  
  1939. ObjectSetupPointer0_105: // 0x80b03e9
  1940.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1941.     .hword 0
  1942.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1943.     .hword BATTLE_ACTOR_METAL_CRAGGER
  1944.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1945.     .hword BATTLE_ACTOR_MEGA_CORN
  1946.     .byte 0xf0
  1947.  
  1948. ObjectSetupPointer0_106: // 0x80b03f6
  1949.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1950.     .hword 0
  1951.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1952.     .hword BATTLE_ACTOR_SCARE_CROW_2
  1953.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1954.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  1955.     .byte 0xf0
  1956.  
  1957. ObjectSetupPointer0_107: // 0x80b0403
  1958.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1959.     .hword 0
  1960.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1961.     .hword BATTLE_ACTOR_SHRUBBY_3
  1962.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1963.     .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  1964.     .byte 0xf0
  1965.  
  1966. ObjectSetupPointer0_108: // 0x80b0410
  1967.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1968.     .hword 0
  1969.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1970.     .hword BATTLE_ACTOR_FIGHTER_PLANE
  1971.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1972.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  1973.     .byte 0xf0
  1974.  
  1975. ObjectSetupPointer0_109: // 0x80b041d
  1976.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1977.     .hword 0
  1978.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1979.     .hword BATTLE_ACTOR_STAR_FISH_3
  1980.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1981.     .hword BATTLE_ACTOR_PIRANHA_3
  1982.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1983.     .hword BATTLE_ACTOR_WIND_BOX
  1984.     .byte 0xf0
  1985.  
  1986. ObjectSetupPointer0_110: // 0x80b042e
  1987.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1988.     .hword 0
  1989.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1990.     .hword BATTLE_ACTOR_OLD_STOVE_2
  1991.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1992.     .hword BATTLE_ACTOR_OLD_STOVE_3
  1993.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1994.     .hword BATTLE_ACTOR_OLD_STOVE_SP
  1995.     .byte 0xf0
  1996.  
  1997. ObjectSetupPointer0_111: // 0x80b043f
  1998.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1999.     .hword 0
  2000.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2001.     .hword BATTLE_ACTOR_PUFFY_2
  2002.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2003.     .hword BATTLE_ACTOR_PUFFY_3
  2004.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2005.     .hword BATTLE_ACTOR_PUFFY_SP
  2006.     .byte 0xf0
  2007.  
  2008. ObjectSetupPointer0_112: // 0x80b0450
  2009.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2010.     .hword 0
  2011.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2012.     .hword BATTLE_ACTOR_ELEMENTMAN
  2013.     .byte 0xf0
  2014.  
  2015. ObjectSetupPointer0_113: // 0x80b0459
  2016.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2017.     .hword 0
  2018.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2019.     .hword BATTLE_ACTOR_ELECMAN
  2020.     .byte 0xf0
  2021.  
  2022. ObjectSetupPointer0_114: // 0x80b0462
  2023.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2024.     .hword 0
  2025.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2026.     .hword BATTLE_ACTOR_TOMAHAWKMAN
  2027.     .byte 0xf0
  2028.  
  2029. ObjectSetupPointer0_115: // 0x80b046b
  2030.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2031.     .hword 0
  2032.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2033.     .hword BATTLE_ACTOR_TOTEM_POLE_1
  2034.     .byte 0xf0
  2035.  
  2036. ObjectSetupPointer0_116: // 0x80b0474
  2037.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2038.     .hword 0
  2039.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2040.     .hword BATTLE_ACTOR_TOTEM_POLE_2
  2041.     .byte 0xf0
  2042.  
  2043. ObjectSetupPointer0_117: // 0x80b047d
  2044.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2045.     .hword 0
  2046.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2047.     .hword BATTLE_ACTOR_TOTEM_POLE_3
  2048.     .byte 0xf0
  2049.  
  2050. ObjectSetupPointer0_118: // 0x80b0486
  2051.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2052.     .hword 0
  2053.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2054.     .hword BATTLE_ACTOR_TOTEM_POLE_4
  2055.     .byte 0xf0
  2056.  
  2057. ObjectSetupPointer0_119: // 0x80b048f
  2058.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  2059.     .hword 0
  2060.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2061.     .hword BATTLE_ACTOR_BLASTMAN_EX
  2062.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
  2063.     .hword 0
  2064.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
  2065.     .hword 0
  2066.     .byte 0xf0
  2067.  
  2068. ObjectSetupPointer0_120: // 0x80b04a0
  2069.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2070.     .hword 0
  2071.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2072.     .hword BATTLE_ACTOR_DIVEMAN_EX
  2073.     .byte 0xf0
  2074.  
  2075. ObjectSetupPointer0_121: // 0x80b04a9
  2076.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2077.     .hword 0
  2078.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2079.     .hword BATTLE_ACTOR_GREGAR_BEAST
  2080.     .byte 0xf0
  2081.  
  2082. ObjectSetupPointer0_122: // 0x80b04b2
  2083.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2084.     .hword 0
  2085.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2086.     .hword BATTLE_ACTOR_FALZAR_BEAST
  2087.     .byte 0xf0
  2088.  
  2089. ObjectSetupPointer0_123: // 0x80b04bb
  2090.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2091.     .hword 0
  2092.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2093.     .hword BATTLE_ACTOR_COLONEL
  2094.     .byte 0xf0
  2095.  
  2096. ObjectSetupPointer0_124: // 0x80b04c4
  2097.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2098.     .hword 0
  2099.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2100.     .hword BATTLE_ACTOR_KILLERMAN
  2101.     .byte 0xf0
  2102.  
  2103. ObjectSetupPointer0_125: // 0x80b04cd
  2104.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2105.     .hword 0
  2106.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2107.     .hword BATTLE_ACTOR_DUSTMAN
  2108.     .byte 0xf0
  2109.  
  2110. ObjectSetupPointer0_126: // 0x80b04d6
  2111.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2112.     .hword 0
  2113.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2114.     .hword BATTLE_ACTOR_FLYING_GARBAGE_1
  2115.     .byte 0xf0
  2116.  
  2117. ObjectSetupPointer0_127: // 0x80b04df
  2118.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2119.     .hword 0
  2120.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2121.     .hword BATTLE_ACTOR_FLYING_GARBAGE_2
  2122.     .byte 0xf0
  2123.  
  2124. ObjectSetupPointer0_128: // 0x80b04e8
  2125.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2126.     .hword 0
  2127.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2128.     .hword BATTLE_ACTOR_FLYING_GARBAGE_3
  2129.     .byte 0xf0
  2130.  
  2131. ObjectSetupPointer0_129: // 0x80b04f1
  2132.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2133.     .hword 0
  2134.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2135.     .hword BATTLE_ACTOR_JUDGEMAN_EX
  2136.     .byte 0xf0
  2137.  
  2138. ObjectSetupPointer0_130: // 0x80b04fa
  2139.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2140.     .hword 0
  2141.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2142.     .hword BATTLE_ACTOR_ELEMENTMAN_EX
  2143.     .byte 0xf0
  2144.  
  2145. ObjectSetupPointer0_131: // 0x80b0503
  2146.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2147.     .hword 0
  2148.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2149.     .hword BATTLE_ACTOR_CIRCUSMAN_EX
  2150.     .byte 0xf0
  2151.  
  2152. ObjectSetupPointer0_132: // 0x80b050c
  2153.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2154.     .hword 0
  2155.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2156.     .hword BATTLE_ACTOR_FALZAR
  2157.     .byte 0xf0
  2158.  
  2159. ObjectSetupPointer0_133: // 0x80b0515
  2160.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2161.     .hword 0
  2162.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2163.     .hword BATTLE_ACTOR_FALZAR_SP
  2164.     .byte 0xf0
  2165.  
  2166. ObjectSetupPointer0_134: // 0x80b051e
  2167.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2168.     .hword 0
  2169.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2170.     .hword BATTLE_ACTOR_GROUNDMAN
  2171.     .byte 0xf0
  2172.  
  2173. ObjectSetupPointer0_135: // 0x80b0527
  2174.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2175.     .hword 0
  2176.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2177.     .hword BATTLE_ACTOR_CHARGEMAN
  2178.     .byte 0xf0
  2179.  
  2180. ObjectSetupPointer0_136: // 0x80b0530
  2181.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2182.     .hword 0
  2183.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2184.     .hword BATTLE_ACTOR_BASS
  2185.     .byte 0xf0
  2186.  
  2187. ObjectSetupPointer0_137: // 0x80b0539
  2188.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2189.     .hword 0
  2190.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2191.     .hword BATTLE_ACTOR_BASS_SP_170
  2192.     .byte 0xf0
  2193.  
  2194. ObjectSetupPointer0_138: // 0x80b0542
  2195.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2196.     .hword 0
  2197.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2198.     .hword BATTLE_ACTOR_HAKUSHAKU_161
  2199.     .byte 0xf0
  2200.  
  2201. ObjectSetupPointer0_139: // 0x80b054b
  2202.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2203.     .hword 0
  2204.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2205.     .hword BATTLE_ACTOR_HAKUSHAKU_161
  2206.     .byte 0xf0
  2207.  
  2208. ObjectSetupPointer0_140: // 0x80b0554
  2209.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2210.     .hword 0
  2211.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2212.     .hword BATTLE_ACTOR_FALZAR_BEAST_SP
  2213.     .byte 0xf0
  2214.  
  2215. ObjectSetupPointer0_141: // 0x80b055d
  2216.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2217.     .hword 0
  2218.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2219.     .hword BATTLE_ACTOR_BASS_BX
  2220.     .byte 0xf0
  2221.  
  2222. ObjectSetupPointer0_142: // 0x80b0566
  2223.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  2224.     .hword 0
  2225.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2226.     .hword BATTLE_ACTOR_BLASTMAN_RV
  2227.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
  2228.     .hword 0
  2229.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
  2230.     .hword 0
  2231.     .byte 0xf0
  2232.  
  2233. ObjectSetupPointer0_143: // 0x80b0577
  2234.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2235.     .hword 0
  2236.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2237.     .hword BATTLE_ACTOR_DIVEMAN_RV
  2238.     .byte 0xf0
  2239.  
  2240. ObjectSetupPointer0_144: // 0x80b0580
  2241.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2242.     .hword 0
  2243.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2244.     .hword BATTLE_ACTOR_CIRCUSMAN_RV
  2245.     .byte 0xf0
  2246.  
  2247. ObjectSetupPointer0_145: // 0x80b0589
  2248.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2249.     .hword 0
  2250.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2251.     .hword BATTLE_ACTOR_JUDGEMAN_RV
  2252.     .byte 0xf0
  2253.  
  2254. ObjectSetupPointer0_146: // 0x80b0592
  2255.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2256.     .hword 0
  2257.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2258.     .hword BATTLE_ACTOR_ELEMENTMAN_RV
  2259.     .byte 0xf0
  2260.  
  2261. ObjectSetupPointer0_147: // 0x80b059b
  2262.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2263.     .hword 0
  2264.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2265.     .hword BATTLE_ACTOR_COLONEL_RV
  2266.     .byte 0xf0
  2267.  
  2268. ObjectSetupPointer0_148: // 0x80b05a4
  2269.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2270.     .hword 0
  2271.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2272.     .hword BATTLE_ACTOR_CHAMPY_SP
  2273.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2274.     .hword BATTLE_ACTOR_OLD_STOVE_SP
  2275.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2276.     .hword BATTLE_ACTOR_OLD_STOVE_SP
  2277.     .byte 0xf0
  2278.  
  2279. ObjectSetupPointer0_149: // 0x80b05b5
  2280.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2281.     .hword 0
  2282.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2283.     .hword BATTLE_ACTOR_PIRANHA_SP
  2284.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2285.     .hword BATTLE_ACTOR_PIRANHA_SP
  2286.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2287.     .hword BATTLE_ACTOR_PIRANHA_SP
  2288.     .byte 0xf0
  2289.  
  2290. ObjectSetupPointer0_150: // 0x80b05c6
  2291.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2292.     .hword 0
  2293.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2294.     .hword BATTLE_ACTOR_PULSE_BULB_SP
  2295.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2296.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2297.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2298.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2299.     .byte 0xf0
  2300.  
  2301. ObjectSetupPointer0_151: // 0x80b05d7
  2302.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2303.     .hword 0
  2304.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2305.     .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2306.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2307.     .hword BATTLE_ACTOR_SHRUBBY_SP
  2308.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2309.     .hword BATTLE_ACTOR_SHRUBBY_SP
  2310.     .byte 0xf0
  2311.  
  2312. ObjectSetupPointer0_152: // 0x80b05e8
  2313.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2314.     .hword 0
  2315.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2316.     .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2317.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2318.     .hword BATTLE_ACTOR_PUFFY_SP
  2319.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2320.     .hword BATTLE_ACTOR_QUAKER_SP
  2321.     .byte 0xf0
  2322.  
  2323. ObjectSetupPointer0_153: // 0x80b05f9
  2324.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2325.     .hword 0
  2326.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2327.     .hword BATTLE_ACTOR_BOMB_CORN_SP
  2328.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2329.     .hword BATTLE_ACTOR_SCARE_CROW_SP
  2330.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2331.     .hword BATTLE_ACTOR_BOMB_CORN_SP
  2332.     .byte 0xf0
  2333.  
  2334. ObjectSetupPointer0_154: // 0x80b060a
  2335.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2336.     .hword 0
  2337.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2338.     .hword BATTLE_ACTOR_DARK_MECH_SP
  2339.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2340.     .hword BATTLE_ACTOR_DARK_MECH_SP
  2341.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2342.     .hword BATTLE_ACTOR_CHAMPY_SP
  2343.     .byte 0xf0
  2344.  
  2345. ObjectSetupPointer0_155: // 0x80b061b
  2346.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2347.     .hword 0
  2348.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2349.     .hword BATTLE_ACTOR_PIRANHA_SP
  2350.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2351.     .hword BATTLE_ACTOR_STAR_FISH_SP
  2352.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2353.     .hword BATTLE_ACTOR_PIRANHA_SP
  2354.     .byte 0xf0
  2355.  
  2356. ObjectSetupPointer0_156: // 0x80b062c
  2357.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2358.     .hword 0
  2359.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2360.     .hword BATTLE_ACTOR_STAR_FISH_SP
  2361.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2362.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2363.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2364.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2365.     .byte 0xf0
  2366.  
  2367. ObjectSetupPointer0_157: // 0x80b063d
  2368.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2369.     .hword 0
  2370.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2371.     .hword BATTLE_ACTOR_ARMADILL_SP
  2372.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2373.     .hword BATTLE_ACTOR_KETTLE_DX
  2374.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2375.     .hword BATTLE_ACTOR_KETTLE_DX
  2376.     .byte 0xf0
  2377.  
  2378. ObjectSetupPointer0_158: // 0x80b064e
  2379.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2380.     .hword 0
  2381.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2382.     .hword BATTLE_ACTOR_KETTLE_DX
  2383.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2384.     .hword BATTLE_ACTOR_SNAKE_ARM_SP
  2385.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2386.     .hword BATTLE_ACTOR_SNAKE_ARM_SP
  2387.     .byte 0xf0
  2388.  
  2389. ObjectSetupPointer0_159: // 0x80b065f
  2390.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2391.     .hword 0
  2392.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2393.     .hword BATTLE_ACTOR_HEADY_H
  2394.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2395.     .hword BATTLE_ACTOR_HEADY_W
  2396.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2397.     .hword BATTLE_ACTOR_HEADY_E
  2398.     .byte 0xf0
  2399.  
  2400. ObjectSetupPointer0_160: // 0x80b0670
  2401.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2402.     .hword 0
  2403.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2404.     .hword BATTLE_ACTOR_NIGHTMARE_SP
  2405.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2406.     .hword BATTLE_ACTOR_CRAGGER_SP
  2407.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2408.     .hword BATTLE_ACTOR_STAR_FISH_SP
  2409.     .byte 0xf0
  2410.  
  2411. ObjectSetupPointer0_161: // 0x80b0681
  2412.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2413.     .hword 0
  2414.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2415.     .hword BATTLE_ACTOR_CATACK_SP
  2416.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2417.     .hword BATTLE_ACTOR_CATACK_SP
  2418.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2419.     .hword BATTLE_ACTOR_BIG_HAT_SP
  2420.     .byte 0xf0
  2421.  
  2422. ObjectSetupPointer0_162: // 0x80b0692
  2423.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2424.     .hword 0
  2425.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2426.     .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2427.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2428.     .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2429.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2430.     .hword BATTLE_ACTOR_QUAKER_SP
  2431.     .byte 0xf0
  2432.  
  2433. ObjectSetupPointer0_163: // 0x80b06a3
  2434.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2435.     .hword 0
  2436.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2437.     .hword BATTLE_ACTOR_GUNNER_SP
  2438.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2439.     .hword BATTLE_ACTOR_GUNNER_SP
  2440.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2441.     .hword BATTLE_ACTOR_SWORDY_SP
  2442.     .byte 0xf0
  2443.  
  2444. ObjectSetupPointer0_164: // 0x80b06b4
  2445.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2446.     .hword 0
  2447.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2448.     .hword BATTLE_ACTOR_METTAUR_SP
  2449.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2450.     .hword BATTLE_ACTOR_METTAUR_SP
  2451.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2452.     .hword BATTLE_ACTOR_METTAUR_SP
  2453.     .byte 0xf0
  2454.  
  2455. ObjectSetupPointer0_165: // 0x80b06c5
  2456.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2457.     .hword 0
  2458.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2459.     .hword BATTLE_ACTOR_ARMADILL_SP
  2460.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2461.     .hword BATTLE_ACTOR_ARMADILL_SP
  2462.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2463.     .hword BATTLE_ACTOR_KILLER_EYE_SP
  2464.     .byte 0xf0
  2465.  
  2466. ObjectSetupPointer0_166: // 0x80b06d6
  2467.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2468.     .hword 0
  2469.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2470.     .hword BATTLE_ACTOR_PUFFY_SP
  2471.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2472.     .hword BATTLE_ACTOR_PUFFY_SP
  2473.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2474.     .hword BATTLE_ACTOR_PULSE_BULB_SP
  2475.     .byte 0xf0
  2476.  
  2477. ObjectSetupPointer0_167: // 0x80b06e7
  2478.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2479.     .hword 0
  2480.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2481.     .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2482.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2483.     .hword BATTLE_ACTOR_KETTLE_DX
  2484.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2485.     .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2486.     .byte 0xf0
  2487.  
  2488. ObjectSetupPointer0_168: // 0x80b06f8
  2489.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2490.     .hword 0
  2491.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2492.     .hword BATTLE_ACTOR_OLD_STOVE_SP
  2493.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2494.     .hword BATTLE_ACTOR_QUAKER_SP
  2495.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2496.     .hword BATTLE_ACTOR_OLD_STOVE_SP
  2497.     .byte 0xf0
  2498.  
  2499. ObjectSetupPointer0_169: // 0x80b0709
  2500.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2501.     .hword 0
  2502.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2503.     .hword BATTLE_ACTOR_CHAMPY_SP
  2504.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2505.     .hword BATTLE_ACTOR_OLD_STOVE_SP
  2506.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2507.     .hword BATTLE_ACTOR_OLD_STOVE_SP
  2508.     .byte 0xf0
  2509.  
  2510. ObjectSetupPointer0_170: // 0x80b071a
  2511.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2512.     .hword 0
  2513.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2514.     .hword BATTLE_ACTOR_PIRANHA_SP
  2515.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2516.     .hword BATTLE_ACTOR_PIRANHA_SP
  2517.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2518.     .hword BATTLE_ACTOR_PIRANHA_SP
  2519.     .byte 0xf0
  2520.  
  2521. ObjectSetupPointer0_171: // 0x80b072b
  2522.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2523.     .hword 0
  2524.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2525.     .hword BATTLE_ACTOR_PULSE_BULB_SP
  2526.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2527.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2528.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2529.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2530.     .byte 0xf0
  2531.  
  2532. ObjectSetupPointer0_172: // 0x80b073c
  2533.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2534.     .hword 0
  2535.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2536.     .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2537.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2538.     .hword BATTLE_ACTOR_SHRUBBY_SP
  2539.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2540.     .hword BATTLE_ACTOR_SHRUBBY_SP
  2541.     .byte 0xf0
  2542.  
  2543. ObjectSetupPointer0_173: // 0x80b074d
  2544.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2545.     .hword 0
  2546.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2547.     .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2548.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2549.     .hword BATTLE_ACTOR_PUFFY_SP
  2550.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2551.     .hword BATTLE_ACTOR_QUAKER_SP
  2552.     .byte 0xf0
  2553.  
  2554. ObjectSetupPointer0_174: // 0x80b075e
  2555.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2556.     .hword 0
  2557.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2558.     .hword BATTLE_ACTOR_DARK_MECH_SP
  2559.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2560.     .hword BATTLE_ACTOR_DARK_MECH_SP
  2561.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2562.     .hword BATTLE_ACTOR_CHAMPY_SP
  2563.     .byte 0xf0
  2564.  
  2565. ObjectSetupPointer0_175: // 0x80b076f
  2566.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2567.     .hword 0
  2568.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2569.     .hword BATTLE_ACTOR_PIRANHA_SP
  2570.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2571.     .hword BATTLE_ACTOR_STAR_FISH_SP
  2572.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2573.     .hword BATTLE_ACTOR_PIRANHA_SP
  2574.     .byte 0xf0
  2575.  
  2576. ObjectSetupPointer0_176: // 0x80b0780
  2577.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2578.     .hword 0
  2579.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2580.     .hword BATTLE_ACTOR_STAR_FISH_SP
  2581.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2582.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2583.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2584.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2585.     .byte 0xf0
  2586.  
  2587. ObjectSetupPointer0_177: // 0x80b0791
  2588.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2589.     .hword 0
  2590.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2591.     .hword BATTLE_ACTOR_ARMADILL_SP
  2592.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2593.     .hword BATTLE_ACTOR_KETTLE_DX
  2594.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2595.     .hword BATTLE_ACTOR_KETTLE_DX
  2596.     .byte 0xf0
  2597.  
  2598. ObjectSetupPointer0_178: // 0x80b07a2
  2599.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2600.     .hword 0
  2601.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2602.     .hword BATTLE_ACTOR_KETTLE_DX
  2603.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2604.     .hword BATTLE_ACTOR_SNAKE_ARM_SP
  2605.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2606.     .hword BATTLE_ACTOR_SNAKE_ARM_SP
  2607.     .byte 0xf0
  2608.  
  2609. ObjectSetupPointer0_179: // 0x80b07b3
  2610.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2611.     .hword 0
  2612.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2613.     .hword BATTLE_ACTOR_HEADY_H
  2614.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2615.     .hword BATTLE_ACTOR_HEADY_W
  2616.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2617.     .hword BATTLE_ACTOR_HEADY_E
  2618.     .byte 0xf0
  2619.  
  2620. ObjectSetupPointer0_180: // 0x80b07c4
  2621.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2622.     .hword 0
  2623.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2624.     .hword BATTLE_ACTOR_NIGHTMARE_SP
  2625.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2626.     .hword BATTLE_ACTOR_CRAGGER_SP
  2627.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2628.     .hword BATTLE_ACTOR_STAR_FISH_SP
  2629.     .byte 0xf0
  2630.  
  2631. ObjectSetupPointer0_181: // 0x80b07d5
  2632.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2633.     .hword 0
  2634.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2635.     .hword BATTLE_ACTOR_CATACK_SP
  2636.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2637.     .hword BATTLE_ACTOR_CATACK_SP
  2638.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2639.     .hword BATTLE_ACTOR_BIG_HAT_SP
  2640.     .byte 0xf0
  2641.  
  2642. ObjectSetupPointer0_182: // 0x80b07e6
  2643.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2644.     .hword 0
  2645.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2646.     .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2647.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2648.     .hword BATTLE_ACTOR_QUAKER_SP
  2649.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2650.     .hword BATTLE_ACTOR_QUAKER_SP
  2651.     .byte 0xf0
  2652.  
  2653. ObjectSetupPointer0_183: // 0x80b07f7
  2654.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2655.     .hword 0
  2656.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2657.     .hword BATTLE_ACTOR_GUNNER_SP
  2658.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2659.     .hword BATTLE_ACTOR_GUNNER_SP
  2660.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2661.     .hword BATTLE_ACTOR_SWORDY_SP
  2662.     .byte 0xf0
  2663.  
  2664. ObjectSetupPointer0_184: // 0x80b0808
  2665.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2666.     .hword 0
  2667.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2668.     .hword BATTLE_ACTOR_METTAUR_SP
  2669.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2670.     .hword BATTLE_ACTOR_METTAUR_SP
  2671.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2672.     .hword BATTLE_ACTOR_METTAUR_SP
  2673.     .byte 0xf0
  2674.  
  2675. ObjectSetupPointer0_185: // 0x80b0819
  2676.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2677.     .hword 0
  2678.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2679.     .hword BATTLE_ACTOR_ARMADILL_SP
  2680.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2681.     .hword BATTLE_ACTOR_ARMADILL_SP
  2682.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2683.     .hword BATTLE_ACTOR_KILLER_EYE_SP
  2684.     .byte 0xf0
  2685.  
  2686. ObjectSetupPointer0_186: // 0x80b082a
  2687.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2688.     .hword 0
  2689.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2690.     .hword BATTLE_ACTOR_PUFFY_SP
  2691.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2692.     .hword BATTLE_ACTOR_PUFFY_SP
  2693.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2694.     .hword BATTLE_ACTOR_PULSE_BULB_SP
  2695.     .byte 0xf0
  2696.  
  2697. ObjectSetupPointer0_187: // 0x80b083b
  2698.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2699.     .hword 0
  2700.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2701.     .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2702.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2703.     .hword BATTLE_ACTOR_KETTLE_DX
  2704.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2705.     .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2706.     .byte 0xf0
  2707.  
  2708. ObjectSetupPointer0_188: // 0x80b084c
  2709.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2710.     .hword 0
  2711.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2712.     .hword BATTLE_ACTOR_OLD_STOVE_SP
  2713.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2714.     .hword BATTLE_ACTOR_QUAKER_SP
  2715.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2716.     .hword BATTLE_ACTOR_QUAKER_SP
  2717.     .byte 0xf0
  2718.  
  2719. ObjectSetupPointer0_189: // 0x80b085d
  2720.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2721.     .hword 0
  2722.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2723.     .hword BATTLE_ACTOR_ARMADILL_2
  2724.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2725.     .hword BATTLE_ACTOR_ARMADILL_2
  2726.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2727.     .hword BATTLE_ACTOR_BIG_HAT_3
  2728.     .byte 0xf0
  2729.  
  2730. ObjectSetupPointer0_190: // 0x80b086e
  2731.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2732.     .hword 0
  2733.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2734.     .hword BATTLE_ACTOR_DEMON_EYE
  2735.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2736.     .hword BATTLE_ACTOR_DARK_MECH
  2737.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2738.     .hword BATTLE_ACTOR_NIGHTMARE
  2739.     .byte 0xf0
  2740.  
  2741. ObjectSetupPointer0_191: // 0x80b087f
  2742.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2743.     .hword 0
  2744.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2745.     .hword BATTLE_ACTOR_MEGA_CORN
  2746.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2747.     .hword BATTLE_ACTOR_MEGA_CORN
  2748.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2749.     .hword BATTLE_ACTOR_SNIPER
  2750.     .byte 0xf0
  2751.  
  2752. ObjectSetupPointer0_192: // 0x80b0890
  2753.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2754.     .hword 0
  2755.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2756.     .hword BATTLE_ACTOR_DARK_MECH
  2757.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2758.     .hword BATTLE_ACTOR_SNAKE_ARM
  2759.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2760.     .hword BATTLE_ACTOR_SNAKE_ARM
  2761.     .byte 0xf0
  2762.  
  2763. ObjectSetupPointer0_193: // 0x80b08a1
  2764.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2765.     .hword 0
  2766.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2767.     .hword BATTLE_ACTOR_EARTH_DRAGON
  2768.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2769.     .hword BATTLE_ACTOR_METTAUR_SP
  2770.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2771.     .hword BATTLE_ACTOR_METTAUR_SP
  2772.     .byte 0xf0
  2773.  
  2774. ObjectSetupPointer0_194: // 0x80b08b2
  2775.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2776.     .hword 0
  2777.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2778.     .hword BATTLE_ACTOR_SWORDY_2
  2779.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2780.     .hword BATTLE_ACTOR_METTAUR_SP
  2781.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2782.     .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2783.     .byte 0xf0
  2784.  
  2785. ObjectSetupPointer0_195: // 0x80b08c3
  2786.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2787.     .hword 0
  2788.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2789.     .hword BATTLE_ACTOR_MEGA_CORN
  2790.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2791.     .hword BATTLE_ACTOR_MEGA_CORN
  2792.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2793.     .hword BATTLE_ACTOR_BIG_HAT
  2794.     .byte 0xf0
  2795.  
  2796. ObjectSetupPointer0_196: // 0x80b08d4
  2797.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2798.     .hword 0
  2799.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2800.     .hword BATTLE_ACTOR_METTAUR
  2801.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2802.     .hword BATTLE_ACTOR_METTAUR
  2803.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2804.     .hword BATTLE_ACTOR_METTAUR
  2805.     .byte 0xf0
  2806.  
  2807. ObjectSetupPointer0_197: // 0x80b08e5
  2808.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2809.     .hword 0
  2810.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2811.     .hword BATTLE_ACTOR_METTAUR_SP
  2812.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2813.     .hword BATTLE_ACTOR_METTAUR_SP
  2814.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2815.     .hword BATTLE_ACTOR_PULSE_BULB_SP
  2816.     .byte 0xf0
  2817.  
  2818. ObjectSetupPointer0_198: // 0x80b08f6
  2819.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2820.     .hword 0
  2821.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2822.     .hword BATTLE_ACTOR_METTAUR_SP
  2823.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2824.     .hword BATTLE_ACTOR_PUFFY_SP
  2825.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2826.     .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2827.     .byte 0xf0
  2828.  
  2829. ObjectSetupPointer0_199: // 0x80b0907
  2830.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2831.     .hword 0
  2832.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2833.     .hword BATTLE_ACTOR_METTAUR_SP
  2834.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2835.     .hword BATTLE_ACTOR_METTAUR_SP
  2836.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2837.     .hword BATTLE_ACTOR_SCARE_CROW_SP
  2838.     .byte 0xf0
  2839.  
  2840. ObjectSetupPointer0_200: // 0x80b0918
  2841.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2842.     .hword 0
  2843.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2844.     .hword BATTLE_ACTOR_METTAUR_SP
  2845.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2846.     .hword BATTLE_ACTOR_GIGA_CORN
  2847.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2848.     .hword BATTLE_ACTOR_PULSE_BULB_3
  2849.     .byte 0xf0
  2850.  
  2851. ObjectSetupPointer0_201: // 0x80b0929
  2852.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2853.     .hword 0
  2854.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2855.     .hword BATTLE_ACTOR_METTAUR_SP
  2856.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2857.     .hword BATTLE_ACTOR_METTAUR_SP
  2858.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2859.     .hword BATTLE_ACTOR_DARK_MECH_SP
  2860.     .byte 0xf0
  2861.  
  2862. ObjectSetupPointer0_202: // 0x80b093a
  2863.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2864.     .hword 0
  2865.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2866.     .hword BATTLE_ACTOR_ARMADILL
  2867.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2868.     .hword BATTLE_ACTOR_ARMADILL_2
  2869.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2870.     .hword BATTLE_ACTOR_ARMADILL
  2871.     .byte 0xf0
  2872.  
  2873. ObjectSetupPointer0_203: // 0x80b094b
  2874.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2875.     .hword 0
  2876.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2877.     .hword BATTLE_ACTOR_ARMADILL_2
  2878.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2879.     .hword BATTLE_ACTOR_ARMADILL_SP
  2880.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2881.     .hword BATTLE_ACTOR_ARMADILL_2
  2882.     .byte 0xf0
  2883.  
  2884. ObjectSetupPointer0_204: // 0x80b095c
  2885.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2886.     .hword 0
  2887.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2888.     .hword BATTLE_ACTOR_BIG_HAT_3
  2889.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2890.     .hword BATTLE_ACTOR_STAR_FISH_3
  2891.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2892.     .hword BATTLE_ACTOR_XYLOS
  2893.     .byte 0xf0
  2894.  
  2895. ObjectSetupPointer0_205: // 0x80b096d
  2896.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2897.     .hword 0
  2898.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2899.     .hword BATTLE_ACTOR_CRAGGER
  2900.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2901.     .hword BATTLE_ACTOR_CHUMPY
  2902.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2903.     .hword BATTLE_ACTOR_PUFFY_SP
  2904.     .byte 0xf0
  2905.  
  2906. ObjectSetupPointer0_206: // 0x80b097e
  2907.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2908.     .hword 0
  2909.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2910.     .hword BATTLE_ACTOR_DARK_MECH
  2911.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2912.     .hword BATTLE_ACTOR_SNIPER
  2913.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2914.     .hword BATTLE_ACTOR_TRUMPY_SP
  2915.     .byte 0xf0
  2916.  
  2917. ObjectSetupPointer0_207: // 0x80b098f
  2918.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2919.     .hword 0
  2920.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2921.     .hword BATTLE_ACTOR_BLASTMAN
  2922.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x31
  2923.     .hword 0
  2924.     .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x14
  2925.     .hword 0
  2926.     .byte 0xf0
  2927.  
  2928. ObjectSetupPointer0_208: // 0x80b09a0
  2929.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2930.     .hword 0
  2931.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2932.     .hword BATTLE_ACTOR_DIVEMAN
  2933.     .byte 0xf0
  2934.  
  2935. ObjectSetupPointer0_209: // 0x80b09a9
  2936.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2937.     .hword 0
  2938.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2939.     .hword BATTLE_ACTOR_CIRCUSMAN
  2940.     .byte 0xf0
  2941.  
  2942. ObjectSetupPointer0_210: // 0x80b09b2
  2943.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2944.     .hword 0
  2945.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2946.     .hword BATTLE_ACTOR_JUDGEMAN
  2947.     .byte 0xf0
  2948.  
  2949. ObjectSetupPointer0_211: // 0x80b09bb
  2950.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2951.     .hword 0
  2952.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2953.     .hword BATTLE_ACTOR_ELEMENTMAN
  2954.     .byte 0xf0
  2955.  
  2956. ObjectSetupPointer0_212: // 0x80b09c4
  2957.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2958.     .hword 0
  2959.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2960.     .hword BATTLE_ACTOR_METTAUR_SP
  2961.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2962.     .hword BATTLE_ACTOR_METTAUR_SP
  2963.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2964.     .hword BATTLE_ACTOR_BIG_HAT
  2965.     .byte 0xf0
  2966.  
  2967. ObjectSetupPointer0_213: // 0x80b09d5
  2968.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2969.     .hword 0
  2970.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2971.     .hword BATTLE_ACTOR_ARMADILL_SP
  2972.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2973.     .hword BATTLE_ACTOR_ARMADILL_SP
  2974.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2975.     .hword BATTLE_ACTOR_BIG_HAT
  2976.     .byte 0xf0
  2977.  
  2978. ObjectSetupPointer0_214: // 0x80b09e6
  2979.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2980.     .hword 0
  2981.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2982.     .hword BATTLE_ACTOR_PUFFY_SP
  2983.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2984.     .hword BATTLE_ACTOR_STAR_FISH_SP
  2985.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2986.     .hword BATTLE_ACTOR_BIG_HAT_2
  2987.     .byte 0xf0
  2988.  
  2989. ObjectSetupPointer0_215: // 0x80b09f7
  2990.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2991.     .hword 0
  2992.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2993.     .hword BATTLE_ACTOR_CRAGGER_SP
  2994.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2995.     .hword BATTLE_ACTOR_ELEC_MECH
  2996.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2997.     .hword BATTLE_ACTOR_BIG_HAT_2
  2998.     .byte 0xf0
  2999.  
  3000. ObjectSetupPointer0_216: // 0x80b0a08
  3001.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3002.     .hword 0
  3003.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3004.     .hword BATTLE_ACTOR_HEADY_E
  3005.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3006.     .hword BATTLE_ACTOR_HEADY_E
  3007.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3008.     .hword BATTLE_ACTOR_BIG_HAT_3
  3009.     .byte 0xf0
  3010.  
  3011. ObjectSetupPointer0_217: // 0x80b0a19
  3012.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3013.     .hword 0
  3014.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3015.     .hword BATTLE_ACTOR_SWORDY_SP
  3016.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3017.     .hword BATTLE_ACTOR_SWORDY_SP
  3018.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3019.     .hword BATTLE_ACTOR_BIG_HAT_3
  3020.     .byte 0xf0
  3021.  
  3022. ObjectSetupPointer0_218: // 0x80b0a2a
  3023.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3024.     .hword 0
  3025.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3026.     .hword BATTLE_ACTOR_EARTH_DRAGON
  3027.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3028.     .hword BATTLE_ACTOR_THUNDER_DRAGON
  3029.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3030.     .hword BATTLE_ACTOR_BIG_HAT_SP
  3031.     .byte 0xf0
  3032.  
  3033. ObjectSetupPointer0_219: // 0x80b0a3b
  3034.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3035.     .hword 0
  3036.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3037.     .hword BATTLE_ACTOR_SHOOTER
  3038.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3039.     .hword BATTLE_ACTOR_SHOOTER
  3040.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3041.     .hword BATTLE_ACTOR_BIG_HAT_3
  3042.     .byte 0xf0
  3043.  
  3044. ObjectSetupPointer0_220: // 0x80b0a4c
  3045.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3046.     .hword 0
  3047.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3048.     .hword BATTLE_ACTOR_SNIPER
  3049.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3050.     .hword BATTLE_ACTOR_SNIPER
  3051.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3052.     .hword BATTLE_ACTOR_BIG_HAT_SP
  3053.     .byte 0xf0
  3054.  
  3055. ObjectSetupPointer0_221: // 0x80b0a5d
  3056.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3057.     .hword 0
  3058.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3059.     .hword BATTLE_ACTOR_METTAUR_2
  3060.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3061.     .hword BATTLE_ACTOR_SHAKER
  3062.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3063.     .hword BATTLE_ACTOR_SHOOTER
  3064.     .byte 0xf0
  3065.  
  3066. ObjectSetupPointer0_222: // 0x80b0a6e
  3067.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3068.     .hword 0
  3069.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3070.     .hword BATTLE_ACTOR_PIRANHA_2
  3071.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3072.     .hword BATTLE_ACTOR_PIRANHA_2
  3073.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3074.     .hword BATTLE_ACTOR_PUFFY_2
  3075.     .byte 0xf0
  3076.  
  3077. ObjectSetupPointer0_223: // 0x80b0a7f
  3078.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3079.     .hword 0
  3080.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3081.     .hword BATTLE_ACTOR_SHAKER
  3082.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3083.     .hword BATTLE_ACTOR_PUFFY_2
  3084.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3085.     .hword BATTLE_ACTOR_STAR_FISH_2
  3086.     .byte 0xf0
  3087.  
  3088. ObjectSetupPointer0_224: // 0x80b0a90
  3089.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3090.     .hword 0
  3091.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3092.     .hword BATTLE_ACTOR_PULSE_BULB_2
  3093.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3094.     .hword BATTLE_ACTOR_SCARE_CROW_2
  3095.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3096.     .hword BATTLE_ACTOR_FIGHTER_PLANE_2
  3097.     .byte 0xf0
  3098.  
  3099. ObjectSetupPointer0_225: // 0x80b0aa1
  3100.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3101.     .hword 0
  3102.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3103.     .hword BATTLE_ACTOR_HEADY_E
  3104.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3105.     .hword BATTLE_ACTOR_KILLER_EYE_SP
  3106.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3107.     .hword BATTLE_ACTOR_KETTLE_SP
  3108.     .byte 0xf0
  3109.  
  3110. ObjectSetupPointer0_226: // 0x80b0ab2
  3111.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3112.     .hword 0
  3113.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3114.     .hword BATTLE_ACTOR_METTAUR_2
  3115.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3116.     .hword BATTLE_ACTOR_METTAUR_2
  3117.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3118.     .hword BATTLE_ACTOR_METTAUR_2
  3119.     .byte 0xf0
  3120.  
  3121. ObjectSetupPointer0_227: // 0x80b0ac3
  3122.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3123.     .hword 0
  3124.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3125.     .hword BATTLE_ACTOR_METTAUR_2
  3126.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3127.     .hword BATTLE_ACTOR_METTAUR_2
  3128.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3129.     .hword BATTLE_ACTOR_METTAUR_2
  3130.     .byte 0xf0
  3131.  
  3132. ObjectSetupPointer0_228: // 0x80b0ad4
  3133.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3134.     .hword 0
  3135.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3136.     .hword BATTLE_ACTOR_METTAUR_2
  3137.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3138.     .hword BATTLE_ACTOR_METTAUR_2
  3139.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3140.     .hword BATTLE_ACTOR_METTAUR_2
  3141.     .byte 0xf0
  3142.  
  3143. ObjectSetupPointer0_229: // 0x80b0ae5
  3144.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3145.     .hword 0
  3146.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3147.     .hword BATTLE_ACTOR_METTAUR_2
  3148.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3149.     .hword BATTLE_ACTOR_METTAUR_2
  3150.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3151.     .hword BATTLE_ACTOR_METTAUR_2
  3152.     .byte 0xf0
  3153.  
  3154. ObjectSetupPointer0_230: // 0x80b0af6
  3155.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3156.     .hword 0
  3157.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3158.     .hword BATTLE_ACTOR_METTAUR_2
  3159.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3160.     .hword BATTLE_ACTOR_METTAUR_2
  3161.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3162.     .hword BATTLE_ACTOR_KETTLE_49
  3163.     .byte 0xf0
  3164.  
  3165. ObjectSetupPointer0_231: // 0x80b0b07
  3166.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3167.     .hword 0
  3168.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3169.     .hword BATTLE_ACTOR_OLD_STOVE_2
  3170.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3171.     .hword BATTLE_ACTOR_OLD_STOVE_2
  3172.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3173.     .hword BATTLE_ACTOR_KETTLE_49
  3174.     .byte 0xf0
  3175.  
  3176. ObjectSetupPointer0_232: // 0x80b0b18
  3177.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3178.     .hword 0
  3179.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3180.     .hword BATTLE_ACTOR_CHUMPY
  3181.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3182.     .hword BATTLE_ACTOR_OLD_STOVE_2
  3183.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3184.     .hword BATTLE_ACTOR_KETTLE_49
  3185.     .byte 0xf0
  3186.  
  3187. ObjectSetupPointer0_233: // 0x80b0b29
  3188.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3189.     .hword 0
  3190.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3191.     .hword BATTLE_ACTOR_ARMADILL_2
  3192.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3193.     .hword BATTLE_ACTOR_ARMADILL_2
  3194.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3195.     .hword BATTLE_ACTOR_BOMB_CORN_SP
  3196.     .byte 0xf0
  3197.  
  3198. ObjectSetupPointer0_234: // 0x80b0b3a
  3199.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3200.     .hword 0
  3201.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3202.     .hword BATTLE_ACTOR_METTAUR_2
  3203.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3204.     .hword BATTLE_ACTOR_METTAUR_2
  3205.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3206.     .hword BATTLE_ACTOR_METTAUR_3
  3207.     .byte 0xf0
  3208.  
  3209. ObjectSetupPointer0_235: // 0x80b0b4b
  3210.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3211.     .hword 0
  3212.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3213.     .hword BATTLE_ACTOR_METTAUR_2
  3214.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3215.     .hword BATTLE_ACTOR_METTAUR_2
  3216.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3217.     .hword BATTLE_ACTOR_METAL_CRAGGER
  3218.     .byte 0xf0
  3219.  
  3220. ObjectSetupPointer0_236: // 0x80b0b5c
  3221.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3222.     .hword 0
  3223.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3224.     .hword BATTLE_ACTOR_MEGA_CORN
  3225.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3226.     .hword BATTLE_ACTOR_MEGA_CORN
  3227.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3228.     .hword BATTLE_ACTOR_SWORDY_3
  3229.     .byte 0xf0
  3230.  
  3231. ObjectSetupPointer0_237: // 0x80b0b6d
  3232.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3233.     .hword 0
  3234.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3235.     .hword BATTLE_ACTOR_MEGA_CORN
  3236.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3237.     .hword BATTLE_ACTOR_MEGA_CORN
  3238.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3239.     .hword BATTLE_ACTOR_GIGA_CORN
  3240.     .byte 0xf0
  3241.  
  3242. ObjectSetupPointer0_238: // 0x80b0b7e
  3243.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3244.     .hword 0
  3245.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3246.     .hword BATTLE_ACTOR_HEADY_H
  3247.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3248.     .hword BATTLE_ACTOR_HEADY_W
  3249.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3250.     .hword BATTLE_ACTOR_BLACK_MARE
  3251.     .byte 0xf0
  3252.  
  3253. ObjectSetupPointer0_239: // 0x80b0b8f
  3254.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3255.     .hword 0
  3256.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3257.     .hword BATTLE_ACTOR_HAUNTED_CANDLE_2
  3258.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3259.     .hword BATTLE_ACTOR_METAL_CRAGGER
  3260.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3261.     .hword BATTLE_ACTOR_DOOM_MECH
  3262.     .byte 0xf0
  3263.  
  3264. ObjectSetupPointer0_240: // 0x80b0ba0
  3265.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3266.     .hword 0
  3267.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3268.     .hword BATTLE_ACTOR_PUFFY_2
  3269.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3270.     .hword BATTLE_ACTOR_STAR_FISH_2
  3271.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3272.     .hword BATTLE_ACTOR_BIG_HAT_3
  3273.     .byte 0xf0
  3274.  
  3275. ObjectSetupPointer0_241: // 0x80b0bb1
  3276.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3277.     .hword 0
  3278.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3279.     .hword BATTLE_ACTOR_SHAKER
  3280.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3281.     .hword BATTLE_ACTOR_SHAKER
  3282.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3283.     .hword BATTLE_ACTOR_GUNNER_SP
  3284.     .byte 0xf0
  3285.  
  3286. ObjectSetupPointer0_242: // 0x80b0bc2
  3287.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3288.     .hword 0
  3289.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3290.     .hword BATTLE_ACTOR_HONEY_BOMBER_2
  3291.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3292.     .hword BATTLE_ACTOR_SUPER_KETTLE
  3293.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3294.     .hword BATTLE_ACTOR_SNAKE_ARM_SP
  3295.     .byte 0xf0
  3296.  
  3297. ObjectSetupPointer0_243: // 0x80b0bd3
  3298.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3299.     .hword 0
  3300.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3301.     .hword BATTLE_ACTOR_HEADY_H
  3302.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3303.     .hword BATTLE_ACTOR_ELEC_MECH
  3304.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3305.     .hword BATTLE_ACTOR_BIG_HAT_3
  3306.     .byte 0xf0
  3307.  
  3308. ObjectSetupPointer0_244: // 0x80b0be4
  3309.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3310.     .hword 0
  3311.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3312.     .hword BATTLE_ACTOR_METTAUR
  3313.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3314.     .hword BATTLE_ACTOR_METTAUR
  3315.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3316.     .hword BATTLE_ACTOR_METTAUR
  3317.     .byte 0xf0
  3318.  
  3319. ObjectSetupPointer0_245: // 0x80b0bf5
  3320.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3321.     .hword 0
  3322.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3323.     .hword BATTLE_ACTOR_GUNNER
  3324.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3325.     .hword BATTLE_ACTOR_METTAUR
  3326.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3327.     .hword BATTLE_ACTOR_METTAUR
  3328.     .byte 0xf0
  3329.  
  3330. ObjectSetupPointer0_246: // 0x80b0c06
  3331.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3332.     .hword 0
  3333.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3334.     .hword BATTLE_ACTOR_CHAMPY
  3335.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3336.     .hword BATTLE_ACTOR_OLD_STOVE
  3337.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3338.     .hword BATTLE_ACTOR_CHUMPY
  3339.     .byte 0xf0
  3340.  
  3341. ObjectSetupPointer0_247: // 0x80b0c17
  3342.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3343.     .hword 0
  3344.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3345.     .hword BATTLE_ACTOR_SWORDY
  3346.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3347.     .hword BATTLE_ACTOR_PUFFY
  3348.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3349.     .hword BATTLE_ACTOR_PUFFY_2
  3350.     .byte 0xf0
  3351.  
  3352. ObjectSetupPointer0_248: // 0x80b0c28
  3353.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3354.     .hword 0
  3355.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3356.     .hword BATTLE_ACTOR_PIRANHA_2
  3357.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3358.     .hword BATTLE_ACTOR_PIRANHA
  3359.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3360.     .hword BATTLE_ACTOR_SWORDY_2
  3361.     .byte 0xf0
  3362.  
  3363. ObjectSetupPointer0_249: // 0x80b0c39
  3364.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3365.     .hword 0
  3366.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3367.     .hword BATTLE_ACTOR_STAR_FISH_2
  3368.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3369.     .hword BATTLE_ACTOR_SHAKER
  3370.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3371.     .hword BATTLE_ACTOR_QUAKER
  3372.     .byte 0xf0
  3373.  
  3374. ObjectSetupPointer0_250: // 0x80b0c4a
  3375.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3376.     .hword 0
  3377.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3378.     .hword BATTLE_ACTOR_MEGA_CORN
  3379.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3380.     .hword BATTLE_ACTOR_MEGA_CORN
  3381.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3382.     .hword BATTLE_ACTOR_HONEY_BOMBER_2
  3383.     .byte 0xf0
  3384.  
  3385. ObjectSetupPointer0_251: // 0x80b0c5b
  3386.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3387.     .hword 0
  3388.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3389.     .hword BATTLE_ACTOR_ARMADILL_2
  3390.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3391.     .hword BATTLE_ACTOR_ARMADILL_2
  3392.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3393.     .hword BATTLE_ACTOR_ARMADILL_2
  3394.     .byte 0xf0
  3395.  
  3396. ObjectSetupPointer0_252: // 0x80b0c6c
  3397.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3398.     .hword 0
  3399.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3400.     .hword BATTLE_ACTOR_ARMADILL_3
  3401.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3402.     .hword BATTLE_ACTOR_METAL_CRAGGER
  3403.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3404.     .hword BATTLE_ACTOR_METTAUR_2
  3405.     .byte 0xf0
  3406.  
  3407. ObjectSetupPointer0_253: // 0x80b0c7d
  3408.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3409.     .hword 0
  3410.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3411.     .hword BATTLE_ACTOR_PUFFY_3
  3412.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3413.     .hword BATTLE_ACTOR_FIGHTER_PLANE_2
  3414.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3415.     .hword BATTLE_ACTOR_SCARE_CROW_2
  3416.     .byte 0xf0
  3417.  
  3418. ObjectSetupPointer0_254: // 0x80b0c8e
  3419.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3420.     .hword 0
  3421.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3422.     .hword BATTLE_ACTOR_SWORDY_3
  3423.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3424.     .hword BATTLE_ACTOR_SCARE_CROW_3
  3425.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3426.     .hword BATTLE_ACTOR_SCARE_CROW_2
  3427.     .byte 0xf0
  3428.  
  3429. ObjectSetupPointer0_255: // 0x80b0c9f
  3430.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3431.     .hword 0
  3432.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3433.     .hword BATTLE_ACTOR_SNIPER
  3434.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3435.     .hword BATTLE_ACTOR_CATAPULT
  3436.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3437.     .hword BATTLE_ACTOR_SHOOTER
  3438.     .byte 0xf0
  3439.  
  3440. ObjectSetupPointer0_256: // 0x80b0cb0
  3441.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3442.     .hword 0
  3443.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3444.     .hword BATTLE_ACTOR_SNIPER
  3445.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3446.     .hword BATTLE_ACTOR_BIG_HAT_3
  3447.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3448.     .hword BATTLE_ACTOR_SNIPER
  3449.     .byte 0xf0
  3450.  
  3451. ObjectSetupPointer0_257: // 0x80b0cc1
  3452.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3453.     .hword 0
  3454.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3455.     .hword BATTLE_ACTOR_JOKERS_EYE
  3456.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3457.     .hword BATTLE_ACTOR_JOKERS_EYE
  3458.     .byte 0xf0
  3459.  
  3460. ObjectSetupPointer0_258: // 0x80b0cce
  3461.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3462.     .hword 0
  3463.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3464.     .hword BATTLE_ACTOR_DOOM_MECH
  3465.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3466.     .hword BATTLE_ACTOR_BOMB_CORN_SP
  3467.     .byte 0xf0
  3468.  
  3469. ObjectSetupPointer0_259: // 0x80b0cdb
  3470.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3471.     .hword 0
  3472.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3473.     .hword BATTLE_ACTOR_HEADY_W
  3474.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3475.     .hword BATTLE_ACTOR_HEADY_E
  3476.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3477.     .hword BATTLE_ACTOR_HEADY_W
  3478.     .byte 0xf0
  3479.  
  3480. ObjectSetupPointer0_260: // 0x80b0cec
  3481.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3482.     .hword 0
  3483.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3484.     .hword BATTLE_ACTOR_HEADY_W
  3485.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3486.     .hword BATTLE_ACTOR_KILLER_EYE_SP
  3487.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3488.     .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  3489.     .byte 0xf0
  3490.  
  3491. ObjectSetupPointer0_261: // 0x80b0cfd
  3492.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3493.     .hword 0
  3494.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3495.     .hword BATTLE_ACTOR_SNAKE_ARM_3
  3496.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3497.     .hword BATTLE_ACTOR_METTAUR_SP
  3498.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3499.     .hword BATTLE_ACTOR_WOOD_DRAGON
  3500.     .byte 0xf0
  3501.  
  3502. ObjectSetupPointer0_262: // 0x80b0d0e
  3503.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3504.     .hword 0
  3505.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3506.     .hword BATTLE_ACTOR_METTAUR_SP
  3507.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3508.     .hword BATTLE_ACTOR_METTAUR_SP
  3509.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3510.     .hword BATTLE_ACTOR_DARK_MECH_SP
  3511.     .byte 0xf0
  3512.  
  3513. ObjectSetupPointer0_263: // 0x80b0d1f
  3514.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3515.     .hword 0
  3516.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3517.     .hword BATTLE_ACTOR_SUPER_KETTLE
  3518.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3519.     .hword BATTLE_ACTOR_KETTLE_DX
  3520.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3521.     .hword BATTLE_ACTOR_KETTLE_SP
  3522.     .byte 0xf0
  3523.  
  3524. ObjectSetupPointer0_264: // 0x80b0d30
  3525.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3526.     .hword 0
  3527.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3528.     .hword BATTLE_ACTOR_METTAUR_2
  3529.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3530.     .hword BATTLE_ACTOR_SHOOTER
  3531.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3532.     .hword BATTLE_ACTOR_OLD_STOVE_2
  3533.     .byte 0xf0
  3534.  
  3535. ObjectSetupPointer0_265: // 0x80b0d41
  3536.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3537.     .hword 0
  3538.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3539.     .hword BATTLE_ACTOR_SHAKER
  3540.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3541.     .hword BATTLE_ACTOR_SHAKER
  3542.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3543.     .hword BATTLE_ACTOR_PUFFY_2
  3544.     .byte 0xf0
  3545.  
  3546. ObjectSetupPointer0_266: // 0x80b0d52
  3547.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3548.     .hword 0
  3549.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3550.     .hword BATTLE_ACTOR_OLD_STOVE_2
  3551.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3552.     .hword BATTLE_ACTOR_CHUMPY
  3553.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3554.     .hword BATTLE_ACTOR_CHUMPY
  3555.     .byte 0xf0
  3556.  
  3557. ObjectSetupPointer0_267: // 0x80b0d63
  3558.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3559.     .hword 0
  3560.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3561.     .hword BATTLE_ACTOR_PIRANHA_2
  3562.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3563.     .hword BATTLE_ACTOR_PIRANHA_2
  3564.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3565.     .hword BATTLE_ACTOR_STAR_FISH_2
  3566.     .byte 0xf0
  3567.  
  3568. ObjectSetupPointer0_268: // 0x80b0d74
  3569.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3570.     .hword 0
  3571.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3572.     .hword BATTLE_ACTOR_SHAKER
  3573.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3574.     .hword BATTLE_ACTOR_SHOOTER
  3575.     .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3576.     .hword BATTLE_ACTOR_OLD_STOVE_2
  3577.     .byte 0xf0
  3578.     .incbin "baserom.gba", 0xb0d85, 0x3
  3579.  
  3580. BattleSettings1: // 0x80b0d88
  3581.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3582.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3583.     .word ObjectSetupPointer1_0
  3584.  
  3585.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3586.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3587.     .word ObjectSetupPointer1_1
  3588.  
  3589.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3590.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3591.     .word ObjectSetupPointer1_2
  3592.  
  3593.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3594.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3595.     .word ObjectSetupPointer1_3
  3596.  
  3597.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3598.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3599.     .word ObjectSetupPointer1_4
  3600.  
  3601.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3602.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3603.     .word ObjectSetupPointer1_5
  3604.  
  3605.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3606.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3607.     .word ObjectSetupPointer1_6
  3608.  
  3609.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3610.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3611.     .word ObjectSetupPointer1_7
  3612.  
  3613.     .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3614.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3615.     .word ObjectSetupPointer1_8
  3616.  
  3617.     .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3618.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3619.     .word ObjectSetupPointer1_9
  3620.  
  3621.     .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3622.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3623.     .word ObjectSetupPointer1_10
  3624.  
  3625.     .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3626.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3627.     .word ObjectSetupPointer1_11
  3628.  
  3629.     .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3630.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3631.     .word ObjectSetupPointer1_12
  3632.  
  3633.     .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3634.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3635.     .word ObjectSetupPointer1_13
  3636.  
  3637.     .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3638.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3639.     .word ObjectSetupPointer1_14
  3640.  
  3641.     .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3642.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3643.     .word ObjectSetupPointer1_15
  3644.  
  3645.     .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3646.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3647.     .word ObjectSetupPointer1_16
  3648.  
  3649.     .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3650.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3651.     .word ObjectSetupPointer1_17
  3652.  
  3653.     .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3654.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3655.     .word ObjectSetupPointer1_18
  3656.  
  3657.     .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3658.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3659.     .word ObjectSetupPointer1_19
  3660.  
  3661.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3662.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3663.     .word ObjectSetupPointer1_20
  3664.  
  3665.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3666.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3667.     .word ObjectSetupPointer1_21
  3668.  
  3669.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3670.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3671.     .word ObjectSetupPointer1_22
  3672.  
  3673.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3674.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3675.     .word ObjectSetupPointer1_23
  3676.  
  3677.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3678.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3679.     .word ObjectSetupPointer1_24
  3680.  
  3681.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3682.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3683.     .word ObjectSetupPointer1_25
  3684.  
  3685.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3686.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3687.     .word ObjectSetupPointer1_26
  3688.  
  3689.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3690.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3691.     .word ObjectSetupPointer1_27
  3692.  
  3693.     .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3694.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3695.     .word ObjectSetupPointer1_28
  3696.  
  3697.     .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3698.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3699.     .word ObjectSetupPointer1_29
  3700.  
  3701.     .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3702.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3703.     .word ObjectSetupPointer1_30
  3704.  
  3705.     .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3706.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3707.     .word ObjectSetupPointer1_31
  3708.  
  3709.     .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3710.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3711.     .word ObjectSetupPointer1_32
  3712.  
  3713.     .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3714.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3715.     .word ObjectSetupPointer1_33
  3716.  
  3717.     .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3718.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3719.     .word ObjectSetupPointer1_34
  3720.  
  3721.     .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3722.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3723.     .word ObjectSetupPointer1_35
  3724.  
  3725.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3726.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3727.     .word ObjectSetupPointer1_36
  3728.  
  3729.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3730.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3731.     .word ObjectSetupPointer1_37
  3732.  
  3733.     .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3734.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3735.     .word ObjectSetupPointer1_38
  3736.  
  3737.     .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3738.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3739.     .word ObjectSetupPointer1_39
  3740.  
  3741.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3742.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3743.     .word ObjectSetupPointer1_40
  3744.  
  3745.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3746.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3747.     .word ObjectSetupPointer1_41
  3748.  
  3749.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3750.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3751.     .word ObjectSetupPointer1_42
  3752.  
  3753.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3754.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3755.     .word ObjectSetupPointer1_43
  3756.  
  3757.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3758.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3759.     .word ObjectSetupPointer1_44
  3760.  
  3761.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3762.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3763.     .word ObjectSetupPointer1_45
  3764.  
  3765.     .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3766.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3767.     .word ObjectSetupPointer1_46
  3768.  
  3769.     .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3770.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3771.     .word ObjectSetupPointer1_47
  3772.  
  3773.     .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3774.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3775.     .word ObjectSetupPointer1_48
  3776.  
  3777.     .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3778.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3779.     .word ObjectSetupPointer1_49
  3780.  
  3781.     .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3782.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3783.     .word ObjectSetupPointer1_50
  3784.  
  3785.     .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3786.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3787.     .word ObjectSetupPointer1_51
  3788.  
  3789.     .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3790.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3791.     .word ObjectSetupPointer1_52
  3792.  
  3793.     .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3794.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3795.     .word ObjectSetupPointer1_53
  3796.  
  3797.     .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3798.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3799.     .word ObjectSetupPointer1_54
  3800.  
  3801.     .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3802.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3803.     .word ObjectSetupPointer1_55
  3804.  
  3805.     .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3806.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3807.     .word ObjectSetupPointer1_56
  3808.  
  3809.     .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3810.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3811.     .word ObjectSetupPointer1_57
  3812.  
  3813.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3814.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3815.     .word ObjectSetupPointer1_58
  3816.  
  3817.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3818.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3819.     .word ObjectSetupPointer1_59
  3820.  
  3821.     .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3822.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3823.     .word ObjectSetupPointer1_60
  3824.  
  3825.     .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3826.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3827.     .word ObjectSetupPointer1_61
  3828.  
  3829.     .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3830.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3831.     .word ObjectSetupPointer1_62
  3832.  
  3833.     .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3834.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3835.     .word ObjectSetupPointer1_63
  3836.  
  3837.     .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3838.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3839.     .word ObjectSetupPointer1_64
  3840.  
  3841.     .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3842.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3843.     .word ObjectSetupPointer1_65
  3844.  
  3845.     .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3846.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3847.     .word ObjectSetupPointer1_66
  3848.  
  3849.     .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3850.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3851.     .word ObjectSetupPointer1_67
  3852.  
  3853.     .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3854.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3855.     .word ObjectSetupPointer1_68
  3856.  
  3857.     .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3858.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3859.     .word ObjectSetupPointer1_69
  3860.  
  3861.     .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3862.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3863.     .word ObjectSetupPointer1_70
  3864.  
  3865.     .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3866.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3867.     .word ObjectSetupPointer1_71
  3868.  
  3869.     .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3870.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3871.     .word ObjectSetupPointer1_72
  3872.  
  3873.     .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3874.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3875.     .word ObjectSetupPointer1_73
  3876.  
  3877.     .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3878.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3879.     .word ObjectSetupPointer1_74
  3880.  
  3881.     .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3882.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3883.     .word ObjectSetupPointer1_75
  3884.  
  3885.     .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3886.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3887.     .word ObjectSetupPointer1_76
  3888.  
  3889.     .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3890.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3891.     .word ObjectSetupPointer1_77
  3892.  
  3893.     .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3894.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3895.     .word ObjectSetupPointer1_78
  3896.  
  3897.     .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3898.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3899.     .word ObjectSetupPointer1_79
  3900.  
  3901.     .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3902.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3903.     .word ObjectSetupPointer1_80
  3904.  
  3905.     .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3906.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3907.     .word ObjectSetupPointer1_81
  3908.  
  3909.     .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3910.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3911.     .word ObjectSetupPointer1_82
  3912.  
  3913.     .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3914.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3915.     .word ObjectSetupPointer1_83
  3916.  
  3917.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3918.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3919.     .word ObjectSetupPointer1_84
  3920.  
  3921.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3922.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3923.     .word ObjectSetupPointer1_85
  3924.  
  3925.     .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3926.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3927.     .word ObjectSetupPointer1_86
  3928.  
  3929.     .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3930.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3931.     .word ObjectSetupPointer1_87
  3932.  
  3933.     .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3934.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3935.     .word ObjectSetupPointer1_88
  3936.  
  3937.     .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3938.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3939.     .word ObjectSetupPointer1_89
  3940.  
  3941.     .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3942.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3943.     .word ObjectSetupPointer1_90
  3944.  
  3945.     .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3946.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3947.     .word ObjectSetupPointer1_91
  3948.  
  3949.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3950.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3951.     .word ObjectSetupPointer1_92
  3952.  
  3953.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3954.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3955.     .word ObjectSetupPointer1_93
  3956.  
  3957.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3958.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3959.     .word ObjectSetupPointer1_94
  3960.  
  3961.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3962.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER
  3963.     .word ObjectSetupPointer1_95
  3964.  
  3965.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3966.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3967.     .word ObjectSetupPointer1_96
  3968.  
  3969.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3970.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3971.     .word ObjectSetupPointer1_97
  3972.  
  3973.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3974.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3975.     .word ObjectSetupPointer1_98
  3976.  
  3977.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3978.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3979.     .word ObjectSetupPointer1_99
  3980.  
  3981.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3982.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3983.     .word ObjectSetupPointer1_100
  3984.  
  3985.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3986.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3987.     .word ObjectSetupPointer1_101
  3988.  
  3989.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3990.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3991.     .word ObjectSetupPointer1_102
  3992.  
  3993.     .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3994.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3995.     .word ObjectSetupPointer1_103
  3996.  
  3997.     .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3998.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3999.     .word ObjectSetupPointer1_104
  4000.  
  4001.     .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4002.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4003.     .word ObjectSetupPointer1_105
  4004.  
  4005.     .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4006.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4007.     .word ObjectSetupPointer1_106
  4008.  
  4009.     .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4010.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4011.     .word ObjectSetupPointer1_107
  4012.  
  4013.     .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4014.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4015.     .word ObjectSetupPointer1_108
  4016.  
  4017.     .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4018.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4019.     .word ObjectSetupPointer1_109
  4020.  
  4021.     .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4022.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4023.     .word ObjectSetupPointer1_110
  4024.  
  4025.     .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4026.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4027.     .word ObjectSetupPointer1_111
  4028.  
  4029.     .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4030.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4031.     .word ObjectSetupPointer1_112
  4032.  
  4033.     .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4034.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4035.     .word ObjectSetupPointer1_113
  4036.  
  4037.     .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4038.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4039.     .word ObjectSetupPointer1_114
  4040.  
  4041.     .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4042.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4043.     .word ObjectSetupPointer1_115
  4044.  
  4045.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4046.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4047.     .word ObjectSetupPointer1_116
  4048.  
  4049.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4050.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4051.     .word ObjectSetupPointer1_117
  4052.  
  4053.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4054.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4055.     .word ObjectSetupPointer1_118
  4056.  
  4057.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4058.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4059.     .word ObjectSetupPointer1_119
  4060.  
  4061.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4062.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4063.     .word ObjectSetupPointer1_120
  4064.  
  4065.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4066.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4067.     .word ObjectSetupPointer1_121
  4068.  
  4069.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4070.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4071.     .word ObjectSetupPointer1_122
  4072.  
  4073.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4074.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4075.     .word ObjectSetupPointer1_123
  4076.  
  4077.     .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4078.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4079.     .word ObjectSetupPointer1_124
  4080.  
  4081.     .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4082.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4083.     .word ObjectSetupPointer1_125
  4084.  
  4085.     .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4086.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4087.     .word ObjectSetupPointer1_126
  4088.  
  4089.     .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4090.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4091.     .word ObjectSetupPointer1_127
  4092.  
  4093.     .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4094.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4095.     .word ObjectSetupPointer1_128
  4096.  
  4097.     .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4098.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4099.     .word ObjectSetupPointer1_129
  4100.  
  4101.     .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4102.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4103.     .word ObjectSetupPointer1_130
  4104.  
  4105.     .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4106.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4107.     .word ObjectSetupPointer1_131
  4108.  
  4109.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4110.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4111.     .word ObjectSetupPointer1_132
  4112.  
  4113.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4114.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4115.     .word ObjectSetupPointer1_133
  4116.  
  4117.     .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4118.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4119.     .word ObjectSetupPointer1_134
  4120.  
  4121.     .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4122.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4123.     .word ObjectSetupPointer1_135
  4124.  
  4125.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4126.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4127.     .word ObjectSetupPointer1_136
  4128.  
  4129.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4130.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4131.     .word ObjectSetupPointer1_137
  4132.  
  4133.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4134.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4135.     .word ObjectSetupPointer1_138
  4136.  
  4137.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4138.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4139.     .word ObjectSetupPointer1_139
  4140.  
  4141.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4142.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4143.     .word ObjectSetupPointer1_140
  4144.  
  4145.     .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4146.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4147.     .word ObjectSetupPointer1_141
  4148.  
  4149.     .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4150.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4151.     .word ObjectSetupPointer1_142
  4152.  
  4153.     .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4154.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4155.     .word ObjectSetupPointer1_143
  4156.  
  4157.     .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4158.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4159.     .word ObjectSetupPointer1_144
  4160.  
  4161.     .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4162.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4163.     .word ObjectSetupPointer1_145
  4164.  
  4165.     .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4166.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4167.     .word ObjectSetupPointer1_146
  4168.  
  4169.     .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4170.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4171.     .word ObjectSetupPointer1_147
  4172.  
  4173.     .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4174.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4175.     .word ObjectSetupPointer1_148
  4176.  
  4177.     .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4178.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4179.     .word ObjectSetupPointer1_149
  4180.  
  4181.     .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4182.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4183.     .word ObjectSetupPointer1_150
  4184.  
  4185.     .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4186.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4187.     .word ObjectSetupPointer1_151
  4188.  
  4189.     .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4190.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4191.     .word ObjectSetupPointer1_152
  4192.  
  4193.     .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4194.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4195.     .word ObjectSetupPointer1_153
  4196.  
  4197.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4198.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4199.     .word ObjectSetupPointer1_154
  4200.  
  4201.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4202.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4203.     .word ObjectSetupPointer1_155
  4204.  
  4205.     .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4206.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4207.     .word ObjectSetupPointer1_156
  4208.  
  4209.     .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4210.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4211.     .word ObjectSetupPointer1_157
  4212.  
  4213.     .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4214.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4215.     .word ObjectSetupPointer1_158
  4216.  
  4217.     .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4218.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4219.     .word ObjectSetupPointer1_159
  4220.  
  4221.     .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4222.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4223.     .word ObjectSetupPointer1_160
  4224.  
  4225.     .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4226.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4227.     .word ObjectSetupPointer1_161
  4228.  
  4229.     .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4230.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4231.     .word ObjectSetupPointer1_162
  4232.  
  4233.     .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4234.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4235.     .word ObjectSetupPointer1_163
  4236.  
  4237.     .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4238.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4239.     .word ObjectSetupPointer1_164
  4240.  
  4241.     .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4242.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4243.     .word ObjectSetupPointer1_165
  4244.  
  4245.     .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4246.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4247.     .word ObjectSetupPointer1_166
  4248.  
  4249.     .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4250.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4251.     .word ObjectSetupPointer1_167
  4252.  
  4253.     .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4254.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4255.     .word ObjectSetupPointer1_168
  4256.  
  4257.     .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4258.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4259.     .word ObjectSetupPointer1_169
  4260.  
  4261.     .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4262.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4263.     .word ObjectSetupPointer1_170
  4264.  
  4265.     .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4266.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4267.     .word ObjectSetupPointer1_171
  4268.  
  4269.     .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4270.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4271.     .word ObjectSetupPointer1_172
  4272.  
  4273.     .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4274.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4275.     .word ObjectSetupPointer1_173
  4276.  
  4277.     .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4278.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4279.     .word ObjectSetupPointer1_174
  4280.  
  4281.     .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4282.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4283.     .word ObjectSetupPointer1_175
  4284.  
  4285.     .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4286.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4287.     .word ObjectSetupPointer1_176
  4288.  
  4289.     .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4290.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4291.     .word ObjectSetupPointer1_177
  4292.  
  4293.     .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4294.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4295.     .word ObjectSetupPointer1_178
  4296.  
  4297.     .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4298.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4299.     .word ObjectSetupPointer1_179
  4300.  
  4301.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4302.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4303.     .word ObjectSetupPointer1_180
  4304.  
  4305.     .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4306.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4307.     .word ObjectSetupPointer1_181
  4308.  
  4309.     .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4310.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4311.     .word ObjectSetupPointer1_182
  4312.  
  4313.     .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4314.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4315.     .word ObjectSetupPointer1_183
  4316.  
  4317.     .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4318.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4319.     .word ObjectSetupPointer1_184
  4320.  
  4321.     .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4322.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4323.     .word ObjectSetupPointer1_185
  4324.  
  4325.     .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4326.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4327.     .word ObjectSetupPointer1_186
  4328.  
  4329.     .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4330.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4331.     .word ObjectSetupPointer1_187
  4332.  
  4333.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4334.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4335.     .word ObjectSetupPointer1_188
  4336.  
  4337.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4338.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4339.     .word ObjectSetupPointer1_189
  4340.  
  4341.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4342.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4343.     .word ObjectSetupPointer1_190
  4344.  
  4345.     .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4346.     .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4347.     .word ObjectSetupPointer1_191
  4348.  
  4349.     .byte 0xff
  4350.  
  4351. ObjectSetupPointer1_0: // 0x80b1989
  4352. ObjectSetupPointer1_8: // 0x80b1989
  4353. ObjectSetupPointer1_10: // 0x80b1989
  4354. ObjectSetupPointer1_12: // 0x80b1989
  4355. ObjectSetupPointer1_16: // 0x80b1989
  4356. ObjectSetupPointer1_18: // 0x80b1989
  4357. ObjectSetupPointer1_20: // 0x80b1989
  4358. ObjectSetupPointer1_28: // 0x80b1989
  4359. ObjectSetupPointer1_30: // 0x80b1989
  4360. ObjectSetupPointer1_32: // 0x80b1989
  4361. ObjectSetupPointer1_34: // 0x80b1989
  4362. ObjectSetupPointer1_38: // 0x80b1989
  4363. ObjectSetupPointer1_46: // 0x80b1989
  4364. ObjectSetupPointer1_50: // 0x80b1989
  4365. ObjectSetupPointer1_52: // 0x80b1989
  4366. ObjectSetupPointer1_54: // 0x80b1989
  4367. ObjectSetupPointer1_56: // 0x80b1989
  4368. ObjectSetupPointer1_58: // 0x80b1989
  4369. ObjectSetupPointer1_60: // 0x80b1989
  4370. ObjectSetupPointer1_62: // 0x80b1989
  4371. ObjectSetupPointer1_68: // 0x80b1989
  4372. ObjectSetupPointer1_74: // 0x80b1989
  4373. ObjectSetupPointer1_76: // 0x80b1989
  4374. ObjectSetupPointer1_86: // 0x80b1989
  4375. ObjectSetupPointer1_88: // 0x80b1989
  4376. ObjectSetupPointer1_90: // 0x80b1989
  4377. ObjectSetupPointer1_96: // 0x80b1989
  4378. ObjectSetupPointer1_104: // 0x80b1989
  4379. ObjectSetupPointer1_106: // 0x80b1989
  4380. ObjectSetupPointer1_108: // 0x80b1989
  4381. ObjectSetupPointer1_112: // 0x80b1989
  4382. ObjectSetupPointer1_114: // 0x80b1989
  4383. ObjectSetupPointer1_116: // 0x80b1989
  4384. ObjectSetupPointer1_124: // 0x80b1989
  4385. ObjectSetupPointer1_126: // 0x80b1989
  4386. ObjectSetupPointer1_128: // 0x80b1989
  4387. ObjectSetupPointer1_130: // 0x80b1989
  4388. ObjectSetupPointer1_134: // 0x80b1989
  4389. ObjectSetupPointer1_142: // 0x80b1989
  4390. ObjectSetupPointer1_146: // 0x80b1989
  4391. ObjectSetupPointer1_148: // 0x80b1989
  4392. ObjectSetupPointer1_150: // 0x80b1989
  4393. ObjectSetupPointer1_152: // 0x80b1989
  4394. ObjectSetupPointer1_154: // 0x80b1989
  4395. ObjectSetupPointer1_156: // 0x80b1989
  4396. ObjectSetupPointer1_158: // 0x80b1989
  4397. ObjectSetupPointer1_164: // 0x80b1989
  4398. ObjectSetupPointer1_170: // 0x80b1989
  4399. ObjectSetupPointer1_172: // 0x80b1989
  4400. ObjectSetupPointer1_182: // 0x80b1989
  4401. ObjectSetupPointer1_184: // 0x80b1989
  4402. ObjectSetupPointer1_186: // 0x80b1989
  4403.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4404.     .hword 0
  4405.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4406.     .hword 0
  4407.     .byte 0xf0
  4408.  
  4409. ObjectSetupPointer1_1: // 0x80b1992
  4410. ObjectSetupPointer1_9: // 0x80b1992
  4411. ObjectSetupPointer1_11: // 0x80b1992
  4412. ObjectSetupPointer1_13: // 0x80b1992
  4413. ObjectSetupPointer1_17: // 0x80b1992
  4414. ObjectSetupPointer1_19: // 0x80b1992
  4415. ObjectSetupPointer1_21: // 0x80b1992
  4416. ObjectSetupPointer1_29: // 0x80b1992
  4417. ObjectSetupPointer1_31: // 0x80b1992
  4418. ObjectSetupPointer1_33: // 0x80b1992
  4419. ObjectSetupPointer1_35: // 0x80b1992
  4420. ObjectSetupPointer1_39: // 0x80b1992
  4421. ObjectSetupPointer1_47: // 0x80b1992
  4422. ObjectSetupPointer1_51: // 0x80b1992
  4423. ObjectSetupPointer1_53: // 0x80b1992
  4424. ObjectSetupPointer1_55: // 0x80b1992
  4425. ObjectSetupPointer1_57: // 0x80b1992
  4426. ObjectSetupPointer1_59: // 0x80b1992
  4427. ObjectSetupPointer1_61: // 0x80b1992
  4428. ObjectSetupPointer1_63: // 0x80b1992
  4429. ObjectSetupPointer1_69: // 0x80b1992
  4430. ObjectSetupPointer1_75: // 0x80b1992
  4431. ObjectSetupPointer1_77: // 0x80b1992
  4432. ObjectSetupPointer1_87: // 0x80b1992
  4433. ObjectSetupPointer1_89: // 0x80b1992
  4434. ObjectSetupPointer1_91: // 0x80b1992
  4435. ObjectSetupPointer1_97: // 0x80b1992
  4436. ObjectSetupPointer1_105: // 0x80b1992
  4437. ObjectSetupPointer1_107: // 0x80b1992
  4438. ObjectSetupPointer1_109: // 0x80b1992
  4439. ObjectSetupPointer1_113: // 0x80b1992
  4440. ObjectSetupPointer1_115: // 0x80b1992
  4441. ObjectSetupPointer1_117: // 0x80b1992
  4442. ObjectSetupPointer1_125: // 0x80b1992
  4443. ObjectSetupPointer1_127: // 0x80b1992
  4444. ObjectSetupPointer1_129: // 0x80b1992
  4445. ObjectSetupPointer1_131: // 0x80b1992
  4446. ObjectSetupPointer1_135: // 0x80b1992
  4447. ObjectSetupPointer1_143: // 0x80b1992
  4448. ObjectSetupPointer1_147: // 0x80b1992
  4449. ObjectSetupPointer1_149: // 0x80b1992
  4450. ObjectSetupPointer1_151: // 0x80b1992
  4451. ObjectSetupPointer1_153: // 0x80b1992
  4452. ObjectSetupPointer1_155: // 0x80b1992
  4453. ObjectSetupPointer1_157: // 0x80b1992
  4454. ObjectSetupPointer1_159: // 0x80b1992
  4455. ObjectSetupPointer1_165: // 0x80b1992
  4456. ObjectSetupPointer1_171: // 0x80b1992
  4457. ObjectSetupPointer1_173: // 0x80b1992
  4458. ObjectSetupPointer1_183: // 0x80b1992
  4459. ObjectSetupPointer1_185: // 0x80b1992
  4460. ObjectSetupPointer1_187: // 0x80b1992
  4461.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4462.     .hword 0
  4463.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4464.     .hword 0
  4465.     .byte 0xf0
  4466.     .incbin "baserom.gba", 0xb199b, 0x12
  4467.  
  4468. ObjectSetupPointer1_14: // 0x80b19ad
  4469. ObjectSetupPointer1_36: // 0x80b19ad
  4470. ObjectSetupPointer1_48: // 0x80b19ad
  4471. ObjectSetupPointer1_64: // 0x80b19ad
  4472. ObjectSetupPointer1_66: // 0x80b19ad
  4473. ObjectSetupPointer1_70: // 0x80b19ad
  4474. ObjectSetupPointer1_72: // 0x80b19ad
  4475. ObjectSetupPointer1_78: // 0x80b19ad
  4476. ObjectSetupPointer1_110: // 0x80b19ad
  4477. ObjectSetupPointer1_132: // 0x80b19ad
  4478. ObjectSetupPointer1_144: // 0x80b19ad
  4479. ObjectSetupPointer1_160: // 0x80b19ad
  4480. ObjectSetupPointer1_162: // 0x80b19ad
  4481. ObjectSetupPointer1_166: // 0x80b19ad
  4482. ObjectSetupPointer1_168: // 0x80b19ad
  4483. ObjectSetupPointer1_174: // 0x80b19ad
  4484.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4485.     .hword 0
  4486.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4487.     .hword 0
  4488.     .byte 0xf0
  4489.  
  4490. ObjectSetupPointer1_15: // 0x80b19b6
  4491. ObjectSetupPointer1_37: // 0x80b19b6
  4492. ObjectSetupPointer1_49: // 0x80b19b6
  4493. ObjectSetupPointer1_65: // 0x80b19b6
  4494. ObjectSetupPointer1_67: // 0x80b19b6
  4495. ObjectSetupPointer1_71: // 0x80b19b6
  4496. ObjectSetupPointer1_73: // 0x80b19b6
  4497. ObjectSetupPointer1_79: // 0x80b19b6
  4498. ObjectSetupPointer1_111: // 0x80b19b6
  4499. ObjectSetupPointer1_133: // 0x80b19b6
  4500. ObjectSetupPointer1_145: // 0x80b19b6
  4501. ObjectSetupPointer1_161: // 0x80b19b6
  4502. ObjectSetupPointer1_163: // 0x80b19b6
  4503. ObjectSetupPointer1_167: // 0x80b19b6
  4504. ObjectSetupPointer1_169: // 0x80b19b6
  4505. ObjectSetupPointer1_175: // 0x80b19b6
  4506.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4507.     .hword 0
  4508.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4509.     .hword 0
  4510.     .byte 0xf0
  4511.  
  4512. ObjectSetupPointer1_26: // 0x80b19bf
  4513. ObjectSetupPointer1_122: // 0x80b19bf
  4514.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4515.     .hword 0
  4516.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4517.     .hword 0
  4518.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
  4519.     .hword 0
  4520.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
  4521.     .hword 0
  4522.     .byte 0xf0
  4523.  
  4524. ObjectSetupPointer1_27: // 0x80b19d0
  4525. ObjectSetupPointer1_123: // 0x80b19d0
  4526.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4527.     .hword 0
  4528.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4529.     .hword 0
  4530.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
  4531.     .hword 0
  4532.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
  4533.     .hword 0
  4534.     .byte 0xf0
  4535.  
  4536. ObjectSetupPointer1_22: // 0x80b19e1
  4537. ObjectSetupPointer1_118: // 0x80b19e1
  4538.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4539.     .hword 0
  4540.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4541.     .hword 0
  4542.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x32
  4543.     .hword 0
  4544.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x15
  4545.     .hword 0
  4546.     .byte 0xf0
  4547.  
  4548. ObjectSetupPointer1_23: // 0x80b19f2
  4549. ObjectSetupPointer1_119: // 0x80b19f2
  4550.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4551.     .hword 0
  4552.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4553.     .hword 0
  4554.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x15
  4555.     .hword 0
  4556.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x32
  4557.     .hword 0
  4558.     .byte 0xf0
  4559.  
  4560. ObjectSetupPointer1_24: // 0x80b1a03
  4561. ObjectSetupPointer1_120: // 0x80b1a03
  4562.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4563.     .hword 0
  4564.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4565.     .hword 0
  4566.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x12
  4567.     .hword 0
  4568.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x35
  4569.     .hword 0
  4570.     .byte 0xf0
  4571.  
  4572. ObjectSetupPointer1_25: // 0x80b1a14
  4573. ObjectSetupPointer1_121: // 0x80b1a14
  4574.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4575.     .hword 0
  4576.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4577.     .hword 0
  4578.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x35
  4579.     .hword 0
  4580.     .byte BATTLE_OBJECT_TYPE_ROCK, 0x12
  4581.     .hword 0
  4582.     .byte 0xf0
  4583.  
  4584. ObjectSetupPointer1_4: // 0x80b1a25
  4585. ObjectSetupPointer1_92: // 0x80b1a25
  4586. ObjectSetupPointer1_100: // 0x80b1a25
  4587. ObjectSetupPointer1_188: // 0x80b1a25
  4588.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4589.     .hword 0
  4590.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4591.     .hword 0
  4592.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
  4593.     .hword 1
  4594.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
  4595.     .hword 1
  4596.     .byte 0xf0
  4597.  
  4598. ObjectSetupPointer1_5: // 0x80b1a36
  4599. ObjectSetupPointer1_93: // 0x80b1a36
  4600. ObjectSetupPointer1_101: // 0x80b1a36
  4601. ObjectSetupPointer1_189: // 0x80b1a36
  4602.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4603.     .hword 0
  4604.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4605.     .hword 0
  4606.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
  4607.     .hword 1
  4608.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
  4609.     .hword 1
  4610.     .byte 0xf0
  4611.  
  4612. ObjectSetupPointer1_6: // 0x80b1a47
  4613. ObjectSetupPointer1_94: // 0x80b1a47
  4614. ObjectSetupPointer1_102: // 0x80b1a47
  4615. ObjectSetupPointer1_190: // 0x80b1a47
  4616.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4617.     .hword 0
  4618.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4619.     .hword 0
  4620.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
  4621.     .hword 1
  4622.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
  4623.     .hword 1
  4624.     .byte 0xf0
  4625.  
  4626. ObjectSetupPointer1_7: // 0x80b1a58
  4627. ObjectSetupPointer1_95: // 0x80b1a58
  4628. ObjectSetupPointer1_103: // 0x80b1a58
  4629. ObjectSetupPointer1_191: // 0x80b1a58
  4630.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4631.     .hword 0
  4632.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4633.     .hword 0
  4634.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
  4635.     .hword 1
  4636.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
  4637.     .hword 1
  4638.     .byte 0xf0
  4639.  
  4640. ObjectSetupPointer1_2: // 0x80b1a69
  4641. ObjectSetupPointer1_98: // 0x80b1a69
  4642.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4643.     .hword 0
  4644.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4645.     .hword 0
  4646.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
  4647.     .hword 1
  4648.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
  4649.     .hword 1
  4650.     .byte 0xf0
  4651.  
  4652. ObjectSetupPointer1_3: // 0x80b1a7a
  4653. ObjectSetupPointer1_99: // 0x80b1a7a
  4654.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4655.     .hword 0
  4656.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4657.     .hword 0
  4658.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
  4659.     .hword 1
  4660.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
  4661.     .hword 1
  4662.     .byte 0xf0
  4663.  
  4664. ObjectSetupPointer1_40: // 0x80b1a8b
  4665. ObjectSetupPointer1_136: // 0x80b1a8b
  4666.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4667.     .hword 0
  4668.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4669.     .hword 0
  4670.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
  4671.     .hword 3
  4672.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
  4673.     .hword 3
  4674.     .byte 0xf0
  4675.  
  4676. ObjectSetupPointer1_41: // 0x80b1a9c
  4677. ObjectSetupPointer1_137: // 0x80b1a9c
  4678.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4679.     .hword 0
  4680.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4681.     .hword 0
  4682.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
  4683.     .hword 3
  4684.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
  4685.     .hword 3
  4686.     .byte 0xf0
  4687.  
  4688. ObjectSetupPointer1_42: // 0x80b1aad
  4689. ObjectSetupPointer1_138: // 0x80b1aad
  4690.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4691.     .hword 0
  4692.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4693.     .hword 0
  4694.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
  4695.     .hword 3
  4696.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
  4697.     .hword 3
  4698.     .byte 0xf0
  4699.  
  4700. ObjectSetupPointer1_43: // 0x80b1abe
  4701. ObjectSetupPointer1_139: // 0x80b1abe
  4702.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4703.     .hword 0
  4704.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4705.     .hword 0
  4706.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
  4707.     .hword 3
  4708.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
  4709.     .hword 3
  4710.     .byte 0xf0
  4711.  
  4712. ObjectSetupPointer1_44: // 0x80b1acf
  4713. ObjectSetupPointer1_140: // 0x80b1acf
  4714.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4715.     .hword 0
  4716.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4717.     .hword 0
  4718.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
  4719.     .hword 3
  4720.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
  4721.     .hword 3
  4722.     .byte 0xf0
  4723.  
  4724. ObjectSetupPointer1_45: // 0x80b1ae0
  4725. ObjectSetupPointer1_141: // 0x80b1ae0
  4726.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4727.     .hword 0
  4728.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4729.     .hword 0
  4730.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
  4731.     .hword 3
  4732.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
  4733.     .hword 3
  4734.     .byte 0xf0
  4735.  
  4736. ObjectSetupPointer1_80: // 0x80b1af1
  4737. ObjectSetupPointer1_176: // 0x80b1af1
  4738.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4739.     .hword 0
  4740.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4741.     .hword 0
  4742.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x11
  4743.     .hword 3
  4744.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x36
  4745.     .hword 3
  4746.     .byte 0xf0
  4747.  
  4748. ObjectSetupPointer1_81: // 0x80b1b02
  4749. ObjectSetupPointer1_177: // 0x80b1b02
  4750.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4751.     .hword 0
  4752.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4753.     .hword 0
  4754.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x36
  4755.     .hword 3
  4756.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x11
  4757.     .hword 3
  4758.     .byte 0xf0
  4759.  
  4760. ObjectSetupPointer1_82: // 0x80b1b13
  4761. ObjectSetupPointer1_178: // 0x80b1b13
  4762.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4763.     .hword 0
  4764.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4765.     .hword 0
  4766.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x31
  4767.     .hword 3
  4768.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x16
  4769.     .hword 3
  4770.     .byte 0xf0
  4771.  
  4772. ObjectSetupPointer1_83: // 0x80b1b24
  4773. ObjectSetupPointer1_179: // 0x80b1b24
  4774.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4775.     .hword 0
  4776.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4777.     .hword 0
  4778.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x16
  4779.     .hword 3
  4780.     .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x31
  4781.     .hword 3
  4782.     .byte 0xf0
  4783.  
  4784. ObjectSetupPointer1_84: // 0x80b1b35
  4785. ObjectSetupPointer1_180: // 0x80b1b35
  4786.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4787.     .hword 0
  4788.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4789.     .hword 0
  4790.     .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x11
  4791.     .hword 0
  4792.     .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x16
  4793.     .hword 0
  4794.     .byte 0xf0
  4795.  
  4796. ObjectSetupPointer1_85: // 0x80b1b46
  4797. ObjectSetupPointer1_181: // 0x80b1b46
  4798.     .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4799.     .hword 0
  4800.     .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4801.     .hword 0
  4802.     .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x16
  4803.     .hword 0
  4804.     .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x11
  4805.     .hword 0
  4806.     .byte 0xf0
  4807. // 0x80b1a58
RAW Paste Data
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