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Dec 21st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by Fish")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84.  
  85.  
  86.  
  87.  
  88.  
  89. local plr = owner
  90. local char = plr.Character
  91. local torso = char.Torso
  92. local rs = torso["Right Shoulder"]
  93. local ls = torso["Left Shoulder"]
  94. local rh = torso["Right Hip"]
  95. local lh = torso["Left Hip"]
  96. local rj = char.HumanoidRootPart.RootJoint
  97. local neck = torso.Neck
  98. local animpose = "Idle"
  99. local attacking = false
  100. local cananim = true
  101. local rage = false
  102. local shield
  103. local sprint = false
  104. local canrage = true
  105. local legs = true
  106. local bc = char:WaitForChild("Body Colors")
  107. local multiplier = 1
  108. local lac = char["Body Colors"].LeftArmColor
  109. local rac = char["Body Colors"].RightArmColor
  110. local rlc = char["Body Colors"].RightArmColor
  111. local llc = char["Body Colors"].LeftLegColor
  112. local hc = char["Body Colors"].HeadColor
  113. local tc = char["Body Colors"].TorsoColor
  114. local humanoid = char:FindFirstChildOfClass("Humanoid")
  115. local huge = Vector3.new(math.huge, math.huge, math.huge)
  116. local mobs = Instance.new("Sound", char)
  117. mobs.SoundId = "rbxassetid://245913129"
  118. mobs.Looped = true
  119. mobs.Volume = 3
  120. humanoid.MaxHealth = math.huge
  121. wait()
  122. humanoid.Health = math.huge
  123. humanoid.Name = "BOOM BOOM BOOOMMMM!"
  124. mobs:Play()
  125. if char:FindFirstChild("Animate") then
  126. char.Animate:Destroy()
  127. end
  128. if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then
  129. char:FindFirstChildOfClass("Humanoid").Animator:Destroy()
  130. end
  131. function legsonly()
  132. spawn(function()
  133. for i = 0, 10 do
  134. wait(0.001)
  135. if attacking then
  136. break
  137. end
  138. end
  139. if not attacking then
  140. legs = false
  141. end
  142. end)
  143. end
  144. function swait(t)
  145. if t == nil or t == 0 then
  146. game:service("RunService").Stepped:wait(0)
  147. else
  148. for i = 0, t do
  149. game:service("RunService").Stepped:wait(0)
  150. end
  151. end
  152. end
  153. function KICK(PLAYER)
  154. spawn(function()
  155. local function SKICK()
  156. if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then
  157. PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  158. do
  159. local SP = Instance.new("SkateboardPlatform", PLAYER.Character)
  160. SP.Position = PLAYER.Character.HumanoidRootPart.Position
  161. SP.Transparency = 1
  162. spawn(function()
  163. repeat
  164. swait()
  165. if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then
  166. SP.Position = PLAYER.Character.HumanoidRootPart.Position
  167. end
  168. until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
  169. end)
  170. PLAYER.Character.Torso.Anchored = true
  171. end
  172. end
  173. end
  174. spawn(function()
  175. repeat
  176. wait()
  177. if PLAYER ~= nil then
  178. SKICK()
  179. end
  180. until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
  181. if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then
  182. print("REMOVED " .. PLAYER.Name)
  183. end
  184. end)
  185. end)
  186. end
  187. function hurt(hit, dmg)
  188. if hit.Parent then
  189. if hit.Parent:IsA("LocalScript") then
  190. print("bocks!11")
  191. hit.Parent:Destroy()
  192. end
  193. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  194. if hum and hum.Parent.Name ~= plr.Name then
  195. if dmg == "Kill" or hum.Health > 100000 then
  196. hit.Parent:BreakJoints()
  197. return true
  198. else
  199. if math.random(0, 100) == 50 then
  200. hum.Health = hum.Health - dmg * multiplier * 2.5
  201. else
  202. hum.Health = hum.Health - dmg * multiplier
  203. end
  204. return true
  205. end
  206. end
  207. end
  208. end
  209. function soundeffect(id, volume, speed, parent)
  210. spawn(function()
  211. local s = Instance.new("Sound")
  212. s.SoundId = id
  213. s.Volume = volume
  214. s.PlaybackSpeed = speed
  215. s.Parent = parent
  216. s:Play()
  217. repeat
  218. wait()
  219. until not s.Playing
  220. s:Destroy()
  221. end)
  222. end
  223. function gethum(obj)
  224. if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then
  225. return obj.Parent:FindFirstChildOfClass("Humanoid")
  226. end
  227. end
  228. function smooth(obj)
  229. local sides = {
  230. "Left",
  231. "Right",
  232. "Top",
  233. "Bottom",
  234. "Front",
  235. "Back"
  236. }
  237. for i, v in pairs(sides) do
  238. obj[v .. "Surface"] = "SmoothNoOutlines"
  239. end
  240. end
  241. function fade(obj, dest, grow)
  242. spawn(function()
  243. local oldcf = obj.CFrame
  244. for i = 0, 10 do
  245. if grow then
  246. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  247. obj.CFrame = oldcf
  248. end
  249. obj.Transparency = obj.Transparency + 0.1
  250. swait()
  251. end
  252. if dest then
  253. obj:Destroy()
  254. end
  255. end)
  256. end
  257. local keyamount = 0
  258. mouse.KeyDown:connect(function(key)
  259. if key == "w" or key == "a" or key == "s" or key == "d" then
  260. keyamount = keyamount + 1
  261. if animpose ~= "Falling" then
  262. if keyamount > 3 then
  263. keyamount = 0
  264. end
  265. animpose = "Walking"
  266. end
  267. end
  268. end)
  269. mouse.KeyUp:connect(function(key)
  270. if key == "w" or key == "a" or key == "s" or key == "d" then
  271. keyamount = keyamount - 1
  272. if keyamount < 0 then
  273. keyamount = 0
  274. end
  275. if keyamount == 0 then
  276. animpose = "Idle"
  277. end
  278. end
  279. end)
  280. local gun = Instance.new("Part")
  281. gun.Size = Vector3.new(3.175, 1.916, 0.465)
  282. gun.CanCollide = false
  283. local m = Instance.new("SpecialMesh", gun)
  284. m.MeshId = "rbxassetid://468351345"
  285. m.TextureId = "rbxassetid://468351348"
  286. m.Scale = Vector3.new(0.1, 0.1, 0.1)
  287. gun.CFrame = char.Torso.CFrame
  288. gun.Parent = char
  289. local gunw = Instance.new("Weld", gun)
  290. gunw.Part0 = gun
  291. gunw.Part1 = char["Right Arm"]
  292. gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1)
  293. mouse.Button1Down:connect(function()
  294. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  295. local mag = (gun.Position - mouse.Hit.p).magnitude
  296. local p = Instance.new("Part")
  297. p.CanCollide = false
  298. p.Anchored = false
  299. p.BrickColor = BrickColor.new("Institutional white")
  300. p.Size = Vector3.new(0.2, 0.2, mag)
  301. smooth(p)
  302. p.Material = "Neon"
  303. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  304. local m = Instance.new("SpecialMesh", p)
  305. m.MeshType = "Brick"
  306. p.Parent = workspace
  307. p.Touched:connect(function(hit)
  308. hurt(hit, "Kill")
  309. if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then
  310. elseif hit.Parent and hit.Parent.Name ~= plr.Name then
  311. fade(hit, true)
  312. end
  313. end)
  314. local bp = Instance.new("BodyPosition", p)
  315. bp.MaxForce = huge
  316. bp.Position = p.Position
  317. local saved = p.CFrame
  318. for i = 1, 10 do
  319. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  320. p.CFrame = saved
  321. p.Velocity = Vector3.new(0, 0, 100)
  322. p.Transparency = p.Transparency + 0.1
  323. wait()
  324. end
  325. p:Destroy()
  326. end)
  327. mouse.KeyDown:connect(function(key)
  328. if key == "l" then
  329. function a(b)
  330. pcall(function()
  331. for i, v in pairs(b:children()) do
  332. pcall(function()
  333. if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then
  334. v.Anchored = false
  335. end
  336. if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then
  337. v:Destroy()
  338. end
  339. if v:IsA("ParticleEmitter") then
  340. v:Destroy()
  341. end
  342. a(v)
  343. end)
  344. end
  345. end)
  346. end
  347. a(game)
  348. end
  349. if key == "q" then
  350. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  351. local mag = (gun.Position - mouse.Hit.p).magnitude
  352. local p = Instance.new("Part")
  353. p.CanCollide = false
  354. p.Anchored = false
  355. p.BrickColor = BrickColor.new("Really red")
  356. p.Size = Vector3.new(0.2, 0.2, mag)
  357. smooth(p)
  358. p.Material = "Neon"
  359. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  360. local m = Instance.new("SpecialMesh", p)
  361. m.MeshType = "Brick"
  362. p.Parent = workspace
  363. p.Touched:connect(function(hit)
  364. if gethum(hit) then
  365. for i, v in pairs(hit.Parent:children()) do
  366. if v:IsA("Model") then
  367. v:BreakJoints()
  368. end
  369. local ok = false
  370. for i, e in pairs({
  371. "Right Arm",
  372. "Left Arm",
  373. "Right Leg",
  374. "Left Leg",
  375. "Head",
  376. "Torso",
  377. "HumanoidRootPart"
  378. }) do
  379. if v.Name == e then
  380. ok = true
  381. end
  382. end
  383. if v:IsA("BasePart") and not ok then
  384. fade(v, true)
  385. end
  386. end
  387. end
  388. if hit:FindFirstChildOfClass("TouchTransmitter") then
  389. hit:FindFirstChildOfClass("TouchTransmitter"):Destroy()
  390. end
  391. end)
  392. local bp = Instance.new("BodyPosition", p)
  393. bp.MaxForce = huge
  394. bp.Position = p.Position
  395. local saved = p.CFrame
  396. for i = 1, 10 do
  397. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  398. p.CFrame = saved
  399. p.Velocity = Vector3.new(0, 0, 100)
  400. p.Transparency = p.Transparency + 0.1
  401. wait()
  402. end
  403. p:Destroy()
  404. end
  405. if key == "e" then
  406. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  407. local mag = (gun.Position - mouse.Hit.p).magnitude
  408. local p = Instance.new("Part")
  409. p.CanCollide = false
  410. p.Anchored = false
  411. p.BrickColor = BrickColor.new("New Yeller")
  412. p.Size = Vector3.new(0.2, 0.2, mag)
  413. smooth(p)
  414. p.Material = "Neon"
  415. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  416. local m = Instance.new("SpecialMesh", p)
  417. m.MeshType = "Brick"
  418. p.Parent = workspace
  419. p.Touched:connect(function(hit)
  420. if gethum(hit) then
  421. local target = game.Players:FindFirstChild(hit.Parent.Name)
  422. if target then
  423. KICK(target)
  424. end
  425. end
  426. end)
  427. local bp = Instance.new("BodyPosition", p)
  428. bp.MaxForce = huge
  429. bp.Position = p.Position
  430. local saved = p.CFrame
  431. for i = 1, 10 do
  432. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  433. p.CFrame = saved
  434. p.Velocity = Vector3.new(0, 0, 100)
  435. p.Transparency = p.Transparency + 0.1
  436. wait()
  437. end
  438. p:Destroy()
  439. end
  440. if key == "r" then
  441. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  442. local mag = (gun.Position - mouse.Hit.p).magnitude
  443. local p = Instance.new("Part")
  444. p.CanCollide = false
  445. p.Anchored = false
  446. p.BrickColor = BrickColor.new("Lime green")
  447. p.Size = Vector3.new(0.2, 0.2, mag)
  448. smooth(p)
  449. p.Material = "Neon"
  450. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  451. local m = Instance.new("SpecialMesh", p)
  452. m.MeshType = "Brick"
  453. p.Parent = workspace
  454. p.Touched:connect(function(hit)
  455. local hum = gethum(hit)
  456. if hum then
  457. hum.Health = hum.MaxHealth
  458. end
  459. end)
  460. local bp = Instance.new("BodyPosition", p)
  461. bp.MaxForce = huge
  462. bp.Position = p.Position
  463. local saved = p.CFrame
  464. for i = 1, 10 do
  465. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  466. p.CFrame = saved
  467. p.Velocity = Vector3.new(0, 0, 100)
  468. p.Transparency = p.Transparency + 0.1
  469. wait()
  470. end
  471. p:Destroy()
  472. end
  473. end)
  474. game:GetService("RunService").Stepped:connect(function()
  475. local x, z
  476. local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector
  477. x = dir.X
  478. z = dir.Z
  479. local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z))
  480. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5)
  481. humanoid.AutoRotate = false
  482. end)
  483. while wait() do
  484. if animpose == "Walking" and cananim and legs then
  485. for i = 0, 0.7, 0.1 do
  486. if animpose == "Walking" and cananim and legs then
  487. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  488. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  489. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  490. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  491. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  492. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  493. wait()
  494. else
  495. break
  496. end
  497. end
  498. for i = 0, 0.7, 0.1 do
  499. if animpose == "Walking" and cananim and legs then
  500. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  501. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  502. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  503. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  504. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  505. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  506. wait()
  507. else
  508. break
  509. end
  510. end
  511. end
  512. if animpose == "Idle" and cananim and legs then
  513. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  514. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  515. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  516. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  517. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5)
  518. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5)
  519. end
  520. end
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