voyqgo

Test1

Jun 25th, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| EDIT BY VOYQGO
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. local FORCERESET = false
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "BanishV3Gui"
  79. local Weapon = IT("Model")
  80. Weapon.Name = "Adds"
  81. local Effects = IT("Folder", Weapon)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character:FindFirstChild("Animate")
  85. local UNANCHOR = true
  86. local TOBANISH = {}
  87. script.Parent = PlayerGui
  88.  
  89. --//=================================\\
  90. --\\=================================//
  91.  
  92.  
  93. --//=================================\\
  94. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  95. --\\=================================//
  96.  
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "ArtificialHB"
  99.  
  100. script:WaitForChild("ArtificialHB")
  101.  
  102. frame = Frame_Speed
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.ArtificialHB:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.ArtificialHB:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.ArtificialHB:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. --//=================================\\
  130. --\\=================================//
  131.  
  132. --//=================================\\
  133. --|| SOME FUNCTIONS
  134. --\\=================================//
  135.  
  136. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  137. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  138. end
  139.  
  140. function PositiveAngle(NUMBER)
  141. if NUMBER >= 0 then
  142. NUMBER = 0
  143. end
  144. return NUMBER
  145. end
  146.  
  147. function NegativeAngle(NUMBER)
  148. if NUMBER <= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function Swait(NUMBER)
  155. if NUMBER == 0 or NUMBER == nil then
  156. ArtificialHB.Event:wait()
  157. else
  158. for i = 1, NUMBER do
  159. ArtificialHB.Event:wait()
  160. end
  161. end
  162. end
  163.  
  164. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  165. local NEWMESH = IT(MESH)
  166. if MESH == "SpecialMesh" then
  167. NEWMESH.MeshType = MESHTYPE
  168. if MESHID ~= "nil" and MESHID ~= "" then
  169. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  170. end
  171. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  172. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  173. end
  174. end
  175. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  176. NEWMESH.Scale = SCALE
  177. NEWMESH.Parent = PARENT
  178. return NEWMESH
  179. end
  180.  
  181. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  182. local NEWPART = IT("Part")
  183. NEWPART.formFactor = FORMFACTOR
  184. NEWPART.Reflectance = REFLECTANCE
  185. NEWPART.Transparency = TRANSPARENCY
  186. NEWPART.CanCollide = false
  187. NEWPART.Locked = true
  188. NEWPART.Anchored = true
  189. if ANCHOR == false then
  190. NEWPART.Anchored = false
  191. end
  192. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  193. NEWPART.Name = NAME
  194. NEWPART.Size = SIZE
  195. NEWPART.Position = Torso.Position
  196. NEWPART.Material = MATERIAL
  197. NEWPART:BreakJoints()
  198. NEWPART.Parent = PARENT
  199. return NEWPART
  200. end
  201.  
  202. local function weldBetween(a, b)
  203. local weldd = Instance.new("ManualWeld")
  204. weldd.Part0 = a
  205. weldd.Part1 = b
  206. weldd.C0 = CFrame.new()
  207. weldd.C1 = b.CFrame:inverse() * a.CFrame
  208. weldd.Parent = a
  209. return weldd
  210. end
  211.  
  212.  
  213. function QuaternionFromCFrame(cf)
  214. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  215. local trace = m00 + m11 + m22
  216. if trace > 0 then
  217. local s = math.sqrt(1 + trace)
  218. local recip = 0.5 / s
  219. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  220. else
  221. local i = 0
  222. if m11 > m00 then
  223. i = 1
  224. end
  225. if m22 > (i == 0 and m00 or m11) then
  226. i = 2
  227. end
  228. if i == 0 then
  229. local s = math.sqrt(m00 - m11 - m22 + 1)
  230. local recip = 0.5 / s
  231. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  232. elseif i == 1 then
  233. local s = math.sqrt(m11 - m22 - m00 + 1)
  234. local recip = 0.5 / s
  235. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  236. elseif i == 2 then
  237. local s = math.sqrt(m22 - m00 - m11 + 1)
  238. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  239. end
  240. end
  241. end
  242.  
  243. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  244. local xs, ys, zs = x + x, y + y, z + z
  245. local wx, wy, wz = w * xs, w * ys, w * zs
  246. local xx = x * xs
  247. local xy = x * ys
  248. local xz = x * zs
  249. local yy = y * ys
  250. local yz = y * zs
  251. local zz = z * zs
  252. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  253. end
  254.  
  255. function QuaternionSlerp(a, b, t)
  256. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  257. local startInterp, finishInterp;
  258. if cosTheta >= 0.0001 then
  259. if (1 - cosTheta) > 0.0001 then
  260. local theta = ACOS(cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((1 - t) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = 1 - t
  266. finishInterp = t
  267. end
  268. else
  269. if (1 + cosTheta) > 0.0001 then
  270. local theta = ACOS(-cosTheta)
  271. local invSinTheta = 1 / SIN(theta)
  272. startInterp = SIN((t - 1) * theta) * invSinTheta
  273. finishInterp = SIN(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. end
  279. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  280. end
  281.  
  282. function Clerp(a, b, t)
  283. local qa = {QuaternionFromCFrame(a)}
  284. local qb = {QuaternionFromCFrame(b)}
  285. local ax, ay, az = a.x, a.y, a.z
  286. local bx, by, bz = b.x, b.y, b.z
  287. local _t = 1 - t
  288. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  289. end
  290.  
  291. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  292. local frame = IT("Frame")
  293. frame.BackgroundTransparency = TRANSPARENCY
  294. frame.BorderSizePixel = BORDERSIZEPIXEL
  295. frame.Position = POSITION
  296. frame.Size = SIZE
  297. frame.BackgroundColor3 = COLOR
  298. frame.BorderColor3 = BORDERCOLOR
  299. frame.Name = NAME
  300. frame.Parent = PARENT
  301. return frame
  302. end
  303.  
  304. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  305. local label = IT("TextLabel")
  306. label.BackgroundTransparency = 1
  307. label.Size = UD2(1, 0, 1, 0)
  308. label.Position = UD2(0, 0, 0, 0)
  309. label.TextColor3 = TEXTCOLOR
  310. label.TextStrokeTransparency = STROKETRANSPARENCY
  311. label.TextTransparency = TRANSPARENCY
  312. label.FontSize = TEXTFONTSIZE
  313. label.Font = TEXTFONT
  314. label.BorderSizePixel = BORDERSIZEPIXEL
  315. label.TextScaled = false
  316. label.Text = TEXT
  317. label.Name = NAME
  318. label.Parent = PARENT
  319. return label
  320. end
  321.  
  322. function NoOutlines(PART)
  323. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  324. end
  325.  
  326. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  327. local NEWWELD = IT(TYPE)
  328. NEWWELD.Part0 = PART0
  329. NEWWELD.Part1 = PART1
  330. NEWWELD.C0 = C0
  331. NEWWELD.C1 = C1
  332. NEWWELD.Parent = PARENT
  333. return NEWWELD
  334. end
  335.  
  336. local S = IT("Sound")
  337. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  338. local NEWSOUND = nil
  339. coroutine.resume(coroutine.create(function()
  340. NEWSOUND = S:Clone()
  341. NEWSOUND.Parent = PARENT
  342. NEWSOUND.Volume = VOLUME
  343. NEWSOUND.Pitch = PITCH
  344. NEWSOUND.SoundId = "1753701701"..ID
  345. NEWSOUND:play()
  346. if DOESLOOP == true then
  347. NEWSOUND.Looped = true
  348. else
  349. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  350. NEWSOUND:remove()
  351. end
  352. end))
  353. return NEWSOUND
  354. end
  355.  
  356. function CFrameFromTopBack(at, top, back)
  357. local right = top:Cross(back)
  358. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  359. end
  360.  
  361. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  362. function WACKYEFFECT(Table)
  363. local TYPE = (Table.EffectType or "Sphere")
  364. local SIZE = (Table.Size or VT(1,1,1))
  365. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  366. local TRANSPARENCY = (Table.Transparency or 0)
  367. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  368. local CFRAME = (Table.CFrame or Torso.CFrame)
  369. local MOVEDIRECTION = (Table.MoveToPos or nil)
  370. local ROTATION1 = (Table.RotationX or 0)
  371. local ROTATION2 = (Table.RotationY or 0)
  372. local ROTATION3 = (Table.RotationZ or 0)
  373. local MATERIAL = (Table.Material or "Neon")
  374. local COLOR = (Table.Color or C3(1,1,1))
  375. local TIME = (Table.Time or 45)
  376. local SOUNDID = (Table.SoundID or nil)
  377. local SOUNDPITCH = (Table.SoundPitch or nil)
  378. local SOUNDVOLUME = (Table.SoundVolume or nil)
  379. coroutine.resume(coroutine.create(function()
  380. local PLAYSSOUND = false
  381. local SOUND = nil
  382. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  383. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  384. PLAYSSOUND = true
  385. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  386. end
  387. EFFECT.Color = COLOR
  388. local MSH = nil
  389. if TYPE == "Sphere" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  391. elseif TYPE == "Block" then
  392. MSH = IT("BlockMesh",EFFECT)
  393. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  394. elseif TYPE == "Wave" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  396. elseif TYPE == "Ring" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  398. elseif TYPE == "Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Round Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Swirl" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Skull" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Crystal" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  408. end
  409. if MSH ~= nil then
  410. local MOVESPEED = nil
  411. if MOVEDIRECTION ~= nil then
  412. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  413. end
  414. local GROWTH = SIZE - ENDSIZE
  415. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  416. if TYPE == "Block" then
  417. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  418. else
  419. EFFECT.CFrame = CFRAME
  420. end
  421. for LOOP = 1, TIME+1 do
  422. Swait()
  423. MSH.Scale = MSH.Scale - GROWTH/TIME
  424. if TYPE == "Wave" then
  425. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  426. end
  427. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  432. end
  433. if MOVEDIRECTION ~= nil then
  434. local ORI = EFFECT.Orientation
  435. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  436. EFFECT.Orientation = ORI
  437. end
  438. end
  439. if PLAYSSOUND == false then
  440. EFFECT:remove()
  441. else
  442. SOUND.Stopped:Connect(function()
  443. EFFECT:remove()
  444. end)
  445. end
  446. else
  447. if PLAYSSOUND == false then
  448. EFFECT:remove()
  449. else
  450. repeat Swait() until SOUND.Playing == false
  451. EFFECT:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. local asd = Instance.new("ParticleEmitter")
  458. asd.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0))
  459. asd.LightEmission = .1
  460. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  461. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  462. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  463. asd.Transparency = bbb
  464. asd.Size = aaa
  465. asd.ZOffset = .9
  466. asd.Acceleration = Vector3.new(0, -15, 0)
  467. asd.LockedToPart = false
  468. asd.EmissionDirection = "Back"
  469. asd.Lifetime = NumberRange.new(1, 2)
  470. asd.Rotation = NumberRange.new(-100, 100)
  471. asd.RotSpeed = NumberRange.new(-100, 100)
  472. asd.Speed = NumberRange.new(10)
  473. asd.Enabled = false
  474. asd.VelocitySpread = 999
  475.  
  476. function MakeForm(PART,TYPE)
  477. if TYPE == "Cyl" then
  478. local MSH = IT("CylinderMesh",PART)
  479. elseif TYPE == "Ball" then
  480. local MSH = IT("SpecialMesh",PART)
  481. MSH.MeshType = "Sphere"
  482. elseif TYPE == "Wedge" then
  483. local MSH = IT("SpecialMesh",PART)
  484. MSH.MeshType = "Wedge"
  485. end
  486. end
  487.  
  488. function SpawnTrail(FROM,TO,BIG)
  489. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  490. MakeForm(TRAIL,"Cyl")
  491. local DIST = (FROM - TO).Magnitude
  492. if BIG == true then
  493. TRAIL.Size = VT(0.5,DIST,0.5)
  494. else
  495. TRAIL.Size = VT(0.25,DIST,0.25)
  496. end
  497. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  498. coroutine.resume(coroutine.create(function()
  499. for i = 1, 5 do
  500. Swait()
  501. TRAIL.Transparency = TRAIL.Transparency + 0.1
  502. end
  503. TRAIL:remove()
  504. end))
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CF(StartPos,EndPos).lookVector
  511. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. function turnto(position)
  515. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  516. end
  517.  
  518. local EyeSizes={
  519. NumberSequenceKeypoint.new(0,1,0),
  520. NumberSequenceKeypoint.new(1,0,0)
  521. }
  522. local EyeTrans={
  523. NumberSequenceKeypoint.new(0,0.8,0),
  524. NumberSequenceKeypoint.new(1,1,0)
  525. }
  526.  
  527.  
  528. local PE=Instance.new("ParticleEmitter",nil)
  529. PE.LightEmission=.8
  530. PE.Color = ColorSequence.new(BRICKC("Really blue").Color)
  531. PE.Size=NumberSequence.new(EyeSizes)
  532. PE.Transparency=NumberSequence.new(EyeTrans)
  533. PE.Lifetime=NumberRange.new(0.35,1.5)
  534. PE.Rotation=NumberRange.new(0,360)
  535. PE.Rate=999
  536. PE.VelocitySpread = 10000
  537. PE.Acceleration = Vector3.new(0,0,0)
  538. PE.Drag = 5
  539. PE.Speed = NumberRange.new(0,0,0)
  540. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  541. PE.ZOffset = -0
  542. PE.Name = "PE"
  543. PE.Enabled = false
  544.  
  545.  
  546. function particles(art)
  547. local PARTICLES = PE:Clone()
  548. PARTICLES.Parent = art
  549. end
  550.  
  551. --//=================================\\
  552. --|| WEAPON CREATION
  553. --\\=================================//
  554.  
  555. local Particle = IT("ParticleEmitter",nil)
  556. Particle.Enabled = false
  557. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  558. Particle.LightEmission = 0.5
  559. Particle.Rate = 150
  560. Particle.ZOffset = 0.2
  561. Particle.Rotation = NumberRange.new(-180, 180)
  562. Particle.RotSpeed = NumberRange.new(-180, 180)
  563. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  564. Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0))
  565.  
  566. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  567. function ParticleEmitter(Table)
  568. local PRTCL = Particle:Clone()
  569. local Speed = Table.Speed or 5
  570. local Drag = Table.Drag or 0
  571. local Size1 = Table.Size1 or 1
  572. local Size2 = Table.Size2 or 5
  573. local Lifetime1 = Table.Lifetime1 or 1
  574. local Lifetime2 = Table.Lifetime2 or 1.5
  575. local Parent = Table.Parent or Torso
  576. local Emit = Table.Emit or 100
  577. local Offset = Table.Offset or 360
  578. local Acel = Table.Acel or VT(0,0,0)
  579. local Enabled = Table.Enabled or false
  580. PRTCL.Parent = Parent
  581. PRTCL.Size = NumberSequence.new(Size1,Size2)
  582. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  583. PRTCL.Speed = NumberRange.new(Speed)
  584. PRTCL.VelocitySpread = Offset
  585. PRTCL.Drag = Drag
  586. PRTCL.Acceleration = Acel
  587. if Enabled == false then
  588. PRTCL:Emit(Emit)
  589. Debris:AddItem(PRTCL,Lifetime2)
  590. else
  591. PRTCL.Enabled = true
  592. end
  593. return PRTCL
  594. end
  595.  
  596. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  597. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  598. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  599. MakeForm(Part,"Wedge")
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  601. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  602. MakeForm(Part,"Wedge")
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  604. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  609. MakeForm(Part,"Cyl")
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  611. for i = 1, 8 do
  612. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  614. end
  615. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  616. MakeForm(Part,"Cyl")
  617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  618. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  619. MakeForm(Part,"Ball")
  620. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  622. MakeForm(Part,"Wedge")
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  624. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  625. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  626. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  627. MakeForm(Part,"Cyl")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  630. MakeForm(Part,"Cyl")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  633. MakeForm(Part,"Cyl")
  634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  636. MakeForm(Part,"Wedge")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  638. local LASTPART = Handle
  639. for i = 1, 10 do
  640. if LASTPART == Handle then
  641. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  642. LASTPART = Part
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  644. else
  645. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  646. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  647. LASTPART = Part
  648. end
  649. end
  650.  
  651. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  652. MakeForm(Barrel,"Cyl")
  653. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  654. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  655. MakeForm(Part,"Cyl")
  656. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  657. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  658. MakeForm(Part,"Wedge")
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  661. MakeForm(Hole,"Cyl")
  662. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  663. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  664. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  665. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  666. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  667. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  668. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  669. coroutine.resume(coroutine.create(function()
  670. while wait() do
  671. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  672. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  673. end
  674. end))
  675.  
  676. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  677. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  678.  
  679. for _, c in pairs(Weapon:GetDescendants()) do
  680. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  681. c.Material = "Glass"
  682. c.Color = C3(255, 0, 0)
  683. elseif c.ClassName == "Part" and c.Name == "Eye" then
  684. c.Color = C3(255, 0, 0)
  685. c.Material = "Neon"
  686. end
  687. end
  688.  
  689. Weapon.Parent = Character
  690. for _, c in pairs(Weapon:GetChildren()) do
  691. if c.ClassName == "Part" then
  692. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  693. end
  694. end
  695.  
  696. local SKILLTEXTCOLOR = C3(255, 0, 0)
  697. local SKILLFONT = "Antique"
  698. local SKILLTEXTSIZE = 7
  699.  
  700. Humanoid.Died:connect(function()
  701. ATTACK = true
  702. end)
  703.  
  704. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  705. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  706. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  707. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  708. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  709. ]]
  710. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] GO TO HELL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  711. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  712. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  713. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  714. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  715. ]]
  716. function printbye(Name)
  717. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  718. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  719. end
  720.  
  721. workspace.ChildAdded:connect(function(instance)
  722. for BANISH = 1, #TOBANISH do
  723. if TOBANISH[BANISH] ~= nil then
  724. if instance.Name == TOBANISH[BANISH] then
  725. coroutine.resume(coroutine.create(function()
  726. printbye(instance.Name)
  727. instance:ClearAllChildren()
  728. Debris:AddItem(instance,0.0005)
  729. end))
  730. end
  731. end
  732. end
  733. end)
  734. workspace.ChildAdded:connect(function(instance)
  735. for BANISH = 1, #TOBANISH do
  736. if TOBANISH[BANISH] ~= nil then
  737. if instance.Name == TOBANISH[BANISH] then
  738. coroutine.resume(coroutine.create(function()
  739. printbye(instance.Name)
  740. instance:ClearAllChildren()
  741. Debris:AddItem(instance,0.0005)
  742. end))
  743. end
  744. end
  745. end
  746. end)
  747.  
  748. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  749. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  750.  
  751. local ANGLE = 35
  752. for i = 1, 5 do
  753. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  754. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  755. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  756. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  757. ANGLE = ANGLE - 15
  758. table.insert(LEFTWINGS,WingWeld)
  759. end
  760. ANGLE = 35
  761. for i = 1, 5 do
  762. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  763. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  764. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  765. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  766. ANGLE = ANGLE - 15
  767. table.insert(RIGHTWINGS,WingWeld)
  768. end
  769.  
  770. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hood", VT(1,1,1),false)
  771. PRT.Color = C3(workspace.ChildAdded:connect(function(instance)
  772. for BANISH = 1, #TOBANISH do
  773. if TOBANISH[BANISH] ~= nil then
  774. if instance.Name == TOBANISH[BANISH] then
  775. coroutine.resume(coroutine.create(function()
  776. printbye(instance.Name)
  777. instance:ClearAllChildren()
  778. Debris:AddItem(instance,0.0005)
  779. end))
  780. end
  781. end
  782. end
  783. end)
  784. workspace.ChildAdded:connect(function(instance)
  785. for BANISH = 1, #TOBANISH do
  786. if TOBANISH[BANISH] ~= nil then
  787. if instance.Name == TOBANISH[BANISH] then
  788. coroutine.resume(coroutine.create(function()
  789. printbye(instance.Name)
  790. instance:ClearAllChildren()
  791. Debris:AddItem(instance,0.0005)
  792. end))
  793. end
  794. end
  795. end
  796. end)
  797.  
  798. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  799. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  800.  
  801. local ANGLE = 35
  802. for i = 1, 5 do
  803. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  804. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  805. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  806. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  807. ANGLE = ANGLE - 15
  808. table.insert(LEFTWINGS,WingWeld)
  809. end
  810. ANGLE = 35
  811. for i = 1, 5 do
  812. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  813. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  814. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  815. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  816. ANGLE = ANGLE - 15
  817. table.insert(RIGHTWINGS,WingWeld)
  818. end
  819.  
  820. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  821. PRT.Color = C3(0,0,0)
  822. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  823. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  824.  
  825. for i = 1, 8 do
  826. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  828. end
  829. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  830. MakeForm(Part,"Wedge")
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  832. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  833. MakeForm(Part,"Cyl")
  834. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  835. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  840. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  841. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  842. MakeForm(LeftBarrel,"Cyl")
  843. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  844. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  845. MakeForm(Part,"Wedge")
  846. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  847. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  848. MakeForm(LeftHole,"Cyl")
  849. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  850. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  851. MakeForm(Eye,"Ball")
  852. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  853. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  854. MakeForm(Eye,"Ball")
  855. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  856. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  857. MakeForm(Eye,"Ball")
  858. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  859. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  860. MakeForm(Eye,"Ball")
  861. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)
  862. local A = IT("Attachment",Torso)
  863. A.Position = VT(1,1.3,0)
  864. A.Orientation = VT(-0.098, -89.999, 0.227)
  865. local B = IT("Attachment",Torso)
  866. B.Position = VT(-1.3,-0.6,0)
  867. B.Orientation = VT(-88.911, -68.808, 158.782)
  868. local ChainLink = IT("Beam",Torso)
  869. ChainLink.Texture = "rbxassetid://343533707"
  870. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  871. ChainLink.TextureSpeed = 1
  872. ChainLink.FaceCamera = true
  873. ChainLink.Width0 = 1
  874. ChainLink.Width1 = 1
  875. ChainLink.TextureLength = 3
  876. ChainLink.Attachment0 = A
  877. ChainLink.Attachment1 = B
  878. ChainLink.CurveSize0 = 1.6
  879. ChainLink.CurveSize1 = 1.6
  880. ChainLink.FaceCamera = true
  881. ChainLink.Transparency = NumberSequence.new(0)
  882. local ChainLink = IT("Beam",Torso)
  883. ChainLink.Texture = "rbxassetid://343533707"
  884. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  885. ChainLink.TextureSpeed = 1
  886. ChainLink.FaceCamera = true
  887. ChainLink.Width0 = 1
  888. ChainLink.Width1 = 1
  889. ChainLink.TextureLength = 3
  890. ChainLink.Attachment0 = B
  891. ChainLink.Attachment1 = A
  892. ChainLink.CurveSize0 = 1.6
  893. ChainLink.CurveSize1 = 1.6
  894. ChainLink.FaceCamera = true
  895. ChainLink.Transparency = NumberSequence.new(0)
  896. local A = IT("Attachment",Torso)
  897. A.Position = VT(1.3,-0.85,0)
  898. A.Orientation = VT(-0.098, -89.999, 0.227)
  899. local B = IT("Attachment",Torso)
  900. B.Position = VT(-1,2,0)
  901. B.Orientation = VT(-88.911, -68.808, 158.782)
  902. local ChainLink = IT("Beam",Torso)
  903. ChainLink.Texture = "rbxassetid://343533707"
  904. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  905. ChainLink.TextureSpeed = 1
  906. ChainLink.FaceCamera = true
  907. ChainLink.Width0 = 1
  908. ChainLink.Width1 = 1
  909. ChainLink.TextureLength = 3
  910. ChainLink.Attachment0 = A
  911. ChainLink.Attachment1 = B
  912. ChainLink.CurveSize0 = 1.3
  913. ChainLink.CurveSize1 = 1.3
  914. ChainLink.FaceCamera = true
  915. ChainLink.Transparency = NumberSequence.new(0)
  916. local ChainLink = IT("Beam",Torso)
  917. ChainLink.Texture = "rbxassetid://343533707"
  918. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  919. ChainLink.TextureSpeed = 1
  920. ChainLink.FaceCamera = true
  921. ChainLink.Width0 = 1
  922. ChainLink.Width1 = 1
  923. ChainLink.TextureLength = 3
  924. ChainLink.Attachment0 = B
  925. ChainLink.Attachment1 = A
  926. ChainLink.CurveSize0 = 1.3
  927. ChainLink.CurveSize1 = 1.3
  928. ChainLink.FaceCamera = true
  929. ChainLink.Transparency = NumberSequence.new(0)
  930.  
  931. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  932. PRT.LockedToPart = true
  933. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  934. PRT.LockedToPart = true
  935. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  936. PRT.LockedToPart = true
  937. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  938. PRT.LockedToPart = true
  939. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  940. PRT.LockedToPart = true
  941. for _, c in pairs(Character:GetDescendants()) do
  942. if c and c.Parent then
  943. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  944. local ACCESSORY = c.Parent
  945. c.Parent = Character
  946. if c then
  947. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  948. weldBetween(Head,c)
  949. else
  950. weldBetween(Torso,c)
  951. end
  952. end
  953. ACCESSORY:remove()
  954. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  955. c.Material = "Neon"
  956. c.Color = C3(1,1,1)
  957. if c:FindFirstChildOfClass("SpecialMesh") then
  958. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  959. end
  960. if c == Head then
  961. if c:FindFirstChild("face") then
  962. c.face:remove()
  963. end
  964. end
  965. elseif c.ClassName == "Part" and c.Name == "Eye" then
  966. c.Color = C3(1,1,1)
  967. c.Material = "Neon"
  968. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  969. c:remove()
  970. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  971. c:remove()
  972. end
  973. end
  974. end
  975.  
  976. local BODY = {}
  977. for _, c in pairs(Character:GetDescendants()) do
  978. if c:IsA("BasePart") and c.Name ~= "Handle" then
  979. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  980. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  981. end
  982. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  983. elseif c:IsA("JointInstance") then
  984. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  985. end
  986. end
  987. for e = 1, #BODY do
  988. if BODY[e] ~= nil then
  989. local STUFF = BODY[e]
  990. local PART = STUFF[1]
  991. local PARENT = STUFF[2]
  992. local MATERIAL = STUFF[3]
  993. local COLOR = STUFF[4]
  994. local TRANSPARENCY = STUFF[5]
  995. if PART.ClassName == "Part" and PART ~= RootPart then
  996. PART.Material = MATERIAL
  997. PART.Color = COLOR
  998. PART.Transparency = TRANSPARENCY
  999. end
  1000. PART.AncestryChanged:Connect(function()
  1001. PART.Parent = PARENT
  1002. end)
  1003. end
  1004. end
  1005. function refit()
  1006. Character.Parent = workspace
  1007. for e = 1, #BODY do
  1008. if BODY[e] ~= nil then
  1009. local STUFF = BODY[e]
  1010. local PART = STUFF[1]
  1011. local PARENT = STUFF[2]
  1012. local MATERIAL = STUFF[3]
  1013. local COLOR = STUFF[4]
  1014. local TRANSPARENCY = STUFF[5]
  1015. if PART:IsA("BasePart") and PART ~= RootPart then
  1016. PART.Material = MATERIAL
  1017. PART.Color = COLOR
  1018. PART.Transparency = 0
  1019. end
  1020. if PART.Parent ~= PARENT then
  1021. Humanoid:remove()
  1022. PART.Parent = PARENT
  1023. Humanoid = IT("Humanoid",Character)
  1024. end
  1025. end
  1026. end
  1027. end
  1028.  
  1029. Humanoid.Died:connect(function()
  1030. refit()
  1031. end)
  1032.  
  1033. --//=================================\\
  1034. --|| DAMAGING
  1035. --\\=================================//
  1036.  
  1037. function KillChildren(v)
  1038. v:BreakJoints()
  1039. for _, c in pairs(v:GetChildren()) do
  1040. if c:IsA("BasePart") then
  1041. if c.Transparency < 1 then
  1042. if c:FindFirstChildOfClass("Decal") then
  1043. c:FindFirstChildOfClass("Decal"):remove()
  1044. end
  1045. particles(c)
  1046. c.PE.Enabled = true
  1047. c.Parent = Effects
  1048. c.CanCollide = false
  1049. c.Material = "Neon"
  1050. c.Color = C3(1,1,1)
  1051. c.Transparency = 1
  1052. local grav = Instance.new("BodyPosition",c)
  1053. grav.P = 20000
  1054. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1055. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1056. grav.Name = "GravityForce"
  1057. coroutine.resume(coroutine.create(function()
  1058. for i = 1, 20 do
  1059. Swait()
  1060. c.Transparency = c.Transparency + 1/20
  1061. end
  1062. c.PE.Enabled = false
  1063. Debris:AddItem(c,2)
  1064. end))
  1065. end
  1066. end
  1067. end
  1068. end
  1069.  
  1070. function Kill(Char)
  1071. local NewCharacter = Instance.new("Model",Effects)
  1072. NewCharacter.Name = "Ow im ded ;-;"
  1073. for _, c in pairs(Char:GetDescendants()) do
  1074. if c:IsA("BasePart") and c.Transparency == 0 then
  1075. if c.Parent == Char then
  1076. end
  1077. c:BreakJoints()
  1078. c.Material = "Neon"
  1079. c.Color = C3(1,1,1)
  1080. c.CanCollide = true
  1081. c.Transparency = 0
  1082. if c:FindFirstChildOfClass("SpecialMesh") then
  1083. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1084. end
  1085. if c.Name == "Head" then
  1086. c:ClearAllChildren()
  1087. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1088. end
  1089. if c.ClassName == "MeshPart" then
  1090. c.TextureID = ""
  1091. end
  1092. if c:FindFirstChildOfClass("BodyPosition") then
  1093. c:FindFirstChildOfClass("BodyPosition"):remove()
  1094. end
  1095. if c:FindFirstChildOfClass("ParticleEmitter") then
  1096. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1097. end
  1098. c.Parent = NewCharacter
  1099. c.Name = "DeadPart"
  1100. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1101. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1102. end
  1103. end
  1104. Char:remove()
  1105. Debris:AddItem(NewCharacter,5)
  1106. end
  1107. function Banish(Foe)
  1108. if Foe then
  1109. coroutine.resume(coroutine.create(function()
  1110. --if game.Players:FindFirstChild(Foe.Name) then
  1111. table.insert(TOBANISH,Foe.Name)
  1112. printbye(Foe.Name)
  1113. --end
  1114. Foe.Archivable = true
  1115. local CLONE = Foe:Clone()
  1116. Foe:Destroy()
  1117. CLONE.Parent = Effects
  1118. CLONE:BreakJoints()
  1119. local MATERIALS = {"Glass","Neon"}
  1120. for _, c in pairs(CLONE:GetDescendants()) do
  1121. if c:IsA("BasePart") then
  1122. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1123. CreateSound(340722848, c, 10, 1, false)
  1124. end
  1125. c.Anchored = true
  1126. c.Transparency = c.Transparency + 0.2
  1127. c.Material = MATERIALS[MRANDOM(1,2)]
  1128. c.Color = C3(0,0,0)
  1129. if c.ClassName == "MeshPart" then
  1130. c.TextureID = ""
  1131. end
  1132. if c:FindFirstChildOfClass("SpecialMesh") then
  1133. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1134. end
  1135. if c:FindFirstChildOfClass("Decal") then
  1136. c:FindFirstChildOfClass("Decal"):remove()
  1137. end
  1138. c.Name = "Banished"
  1139. c.CanCollide = false
  1140. else
  1141. c:remove()
  1142. end
  1143. end
  1144. local A = false
  1145. for i = 1, 35 do
  1146. if A == false then
  1147. A = true
  1148. elseif A == true then
  1149. A = false
  1150. end
  1151. for _, c in pairs(CLONE:GetDescendants()) do
  1152. if c:IsA("BasePart") then
  1153. c.Anchored = true
  1154. c.Material = MATERIALS[MRANDOM(1,2)]
  1155. c.Transparency = c.Transparency + 0.8/35
  1156. if A == false then
  1157. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1158. elseif A == true then
  1159. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1160. end
  1161. end
  1162. end
  1163. Swait()
  1164. end
  1165. CLONE:remove()
  1166. end))
  1167. end
  1168. end
  1169.  
  1170. function Banish(Foe)
  1171. if Foe then
  1172. coroutine.resume(coroutine.create(function()
  1173. --if game.Players:FindFirstChild(Foe.Name) then
  1174. table.insert(TOBANISH,Foe.Name)
  1175. printbye(Foe.Name)
  1176. --end
  1177. Foe.Archivable = true
  1178. local CLONE = Foe:Clone()
  1179. Foe:Destroy()
  1180. CLONE.Parent = Effects
  1181. CLONE:BreakJoints()
  1182. local MATERIALS = {"Glass","Neon"}
  1183. for _, c in pairs(CLONE:GetDescendants()) do
  1184. if c:IsA("BasePart") then
  1185. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1186. CreateSound(340722848, c, 10, 1, false)
  1187. end
  1188. c.Anchored = true
  1189. c.Transparency = c.Transparency + 0.2
  1190. c.Material = MATERIALS[MRANDOM(1,2)]
  1191. c.Color = C3(0,0,0)
  1192. if c.ClassName == "MeshPart" then
  1193. c.TextureID = ""
  1194. end
  1195. if c:FindFirstChildOfClass("SpecialMesh") then
  1196. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1197. end
  1198. if c:FindFirstChildOfClass("Decal") then
  1199. c:FindFirstChildOfClass("Decal"):remove()
  1200. end
  1201. c.Name = "Banished"
  1202. c.CanCollide = false
  1203. else
  1204. c:remove()
  1205. end
  1206. end
  1207. local A = false
  1208. for i = 1, 35 do
  1209. if A == false then
  1210. A = true
  1211. elseif A == true then
  1212. A = false
  1213. end
  1214. for _, c in pairs(CLONE:GetDescendants()) do
  1215. if c:IsA("BasePart") then
  1216. c.Anchored = true
  1217. c.Material = MATERIALS[MRANDOM(1,2)]
  1218. c.Transparency = c.Transparency + 0.8/35
  1219. if A == false then
  1220. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1221. elseif A == true then
  1222. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1223. end
  1224. end
  1225. end
  1226. Swait()
  1227. end
  1228. CLONE:remove()
  1229. end))
  1230. end
  1231. end
  1232.  
  1233. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1234. local CHILDREN = workspace:GetDescendants()
  1235. for index, CHILD in pairs(CHILDREN) do
  1236. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1237. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1238. if HUM then
  1239. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1240. if TORSO then
  1241. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1242. if ISBANISH == true then
  1243. Banish(CHILD)
  1244. else
  1245. if ISBANISH == "Gravity" then
  1246. HUM.PlatformStand = true
  1247. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1248. local grav = Instance.new("BodyPosition",TORSO)
  1249. grav.D = 15
  1250. grav.P = 20000
  1251. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1252. grav.position = TORSO.Position
  1253. grav.Name = "V3BanishForce"..Player.Name
  1254. else
  1255. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1256. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1257. end
  1258. else
  1259. HUM.PlatformStand = false
  1260. end
  1261. end
  1262. elseif ISBANISH == "Gravity" then
  1263. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1264. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1265. HUM.PlatformStand = false
  1266. end
  1267. end
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273.  
  1274. --//=================================\\
  1275. --|| ATTACK FUNCTIONS AND STUFF
  1276. --\\=================================//
  1277.  
  1278. function Execute()
  1279. ATTACK = true
  1280. Rooted = false
  1281. for i=0, 0.4, 0.1 / Animation_Speed do
  1282. Swait()
  1283. turnto(Mouse.Hit.p)
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1287. end
  1288. repeat
  1289. for i=0, 0.2, 0.1 / Animation_Speed do
  1290. Swait()
  1291. turnto(Mouse.Hit.p)
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1296. end
  1297. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1298. SpawnTrail(Hole.Position,POS)
  1299. if HIT ~= nil then
  1300. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1301. Kill(HIT.Parent)
  1302. wait(0.3)
  1303. KillChildren(HIT.Parent)
  1304. end
  1305. end
  1306. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(3,0,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1307. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1308. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1309. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1310. for i=0, 0.3, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1316. end
  1317. until KEYHOLD == false
  1318. ATTACK = false
  1319. Rooted = false
  1320. end
  1321.  
  1322. function Warp()
  1323. for e = 1, #BODY do
  1324. if BODY[e] ~= nil then
  1325. local STUFF = BODY[e]
  1326. local PART = STUFF[1]
  1327. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1328. local PRT = PART:Clone()
  1329. PRT.Anchored = true
  1330. PRT.CanCollide = false
  1331. PRT.Material = "Neon"
  1332. PRT.Color = C3(1,1,1)
  1333. PRT.Name = "WarpEffect"
  1334. PRT.Parent = Effects
  1335. PRT.CFrame = PART.CFrame
  1336. PRT:BreakJoints()
  1337. if PRT:FindFirstChildOfClass("Sound") then
  1338. PRT:FindFirstChildOfClass("Sound"):remove()
  1339. end
  1340. if PRT:FindFirstChildOfClass("Decal") then
  1341. PRT:FindFirstChildOfClass("Decal"):remove()
  1342. end
  1343. coroutine.resume(coroutine.create(function()
  1344. for i = 1, 100 do
  1345. Swait()
  1346. PRT.Transparency = PRT.Transparency + 1/100
  1347. end
  1348. PRT:remove()
  1349. end))
  1350. end
  1351. end
  1352. end
  1353. CreateSound(217767125, Torso, 10, 1)
  1354. local POS = RootPart.Orientation
  1355. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1356. RootPart.Orientation = POS
  1357. RootJoint.Parent = RootPart
  1358. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362. function Banish()
  1363. ATTACK = true
  1364. Rooted = false
  1365. for i=0, 0.4, 0.1 / Animation_Speed do
  1366. Swait()
  1367. turnto(Mouse.Hit.p)
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1374. end
  1375. repeat
  1376. for i=0, 0.2, 0.1 / Animation_Speed do
  1377. Swait()
  1378. turnto(Mouse.Hit.p)
  1379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1385. end
  1386. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1387. SpawnTrail(Hole.Position,POS)
  1388. if HIT ~= nil then
  1389. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1390. Banish(HIT.Parent)
  1391. end
  1392. end
  1393. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0 ,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1394. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1395. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1396. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1397. for i=0, 0.3, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. end
  1406. until KEYHOLD == false
  1407. ATTACK = false
  1408. Rooted = false
  1409. end
  1410.  
  1411. function AttackTemplate()
  1412. ATTACK = true
  1413. Rooted = false
  1414. for i=0, 1, 0.1 / Animation_Speed do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1422. end
  1423. ATTACK = false
  1424. Rooted = false
  1425. end
  1426.  
  1427. --//=================================\\
  1428. --|| ASSIGN THINGS TO KEYS
  1429. --\\=================================//
  1430.  
  1431. function MouseDown(Mouse)
  1432. if ATTACK == false then
  1433. end
  1434. end
  1435.  
  1436. function MouseUp(Mouse)
  1437. HOLD = false
  1438. end
  1439.  
  1440. function KeyDown(Key)
  1441. KEYHOLD = true
  1442. if Key == "z" and ATTACK == false then
  1443. Banisher_Bullet()
  1444. end
  1445.  
  1446. if Key == "b" and ATTACK == false then
  1447. end
  1448.  
  1449. if Key == "c" and ATTACK == false then
  1450. end
  1451.  
  1452. if Key == "v" and ATTACK == false then
  1453. end
  1454.  
  1455. if Key == "x" and ATTACK == false then
  1456. end
  1457. end
  1458.  
  1459. function KeyUp(Key)
  1460. KEYHOLD = false
  1461. end
  1462.  
  1463. Mouse.Button1Down:connect(function(NEWKEY)
  1464. MouseDown(NEWKEY)
  1465. end)
  1466. Mouse.Button1Up:connect(function(NEWKEY)
  1467. MouseUp(NEWKEY)
  1468. end)
  1469. Mouse.KeyDown:connect(function(NEWKEY)
  1470. KeyDown(NEWKEY)
  1471. end)
  1472. Mouse.KeyUp:connect(function(NEWKEY)
  1473. KeyUp(NEWKEY)
  1474. end)
  1475.  
  1476. --//=================================\\
  1477. --\\=================================//
  1478.  
  1479.  
  1480. function unanchor()
  1481. if UNANCHOR == true then
  1482. g = Character:GetChildren()
  1483. for i = 1, #g do
  1484. if g[i].ClassName == "Part" then
  1485. g[i].Anchored = false
  1486. end
  1487. end
  1488. end
  1489. end
  1490.  
  1491.  
  1492. --//=================================\\
  1493. --|| WRAP THE WHOLE SCRIPT UP
  1494. --\\=================================//
  1495.  
  1496. Humanoid.Changed:connect(function(Jump)
  1497. if Jump == "Jump" and (Disable_Jump == true) then
  1498. Humanoid.Jump = false
  1499. end
  1500. end)
  1501.  
  1502. local CONNECT = nil
  1503.  
  1504. while true do
  1505. Swait()
  1506. ANIMATE.Parent = nil
  1507. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1508. Humanoid = IT("Humanoid",Character)
  1509. end
  1510. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1511. v:Stop();
  1512. end
  1513. SINE = SINE + CHANGE
  1514. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1515. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1516. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1517. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1518. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1519. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1520. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1521. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1522. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1523. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1524. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1525. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1526. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1527. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1528. end
  1529. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1530. ANIM = "Jump"
  1531. if ATTACK == false then
  1532. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1538. end
  1539. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1540. ANIM = "Fall"
  1541. if ATTACK == false then
  1542. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1548. end
  1549. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1550. ANIM = "Idle"
  1551. if ATTACK == false then
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1558. end
  1559. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1560. ANIM = "Walk"
  1561. if ATTACK == false then
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1568. end
  1569. end
  1570. unanchor()
  1571. Humanoid.MaxHealth = "inf"
  1572. Humanoid.Health = "inf"
  1573. if Rooted == false then
  1574. Disable_Jump = false
  1575. Humanoid.WalkSpeed = Speed
  1576. elseif Rooted == true then
  1577. Disable_Jump = true
  1578. Humanoid.WalkSpeed = 0
  1579. end
  1580. sick.Parent = Torso
  1581. sick:resume()
  1582. sick.Volume = 5
  1583. sick.Pitch = 1
  1584. sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION"
  1585. sick.Name = "BanishV3Music"
  1586. end
  1587.  
  1588. --//=================================\\
  1589. --\\=================================//
  1590.  
  1591.  
  1592.  
  1593.  
  1594.  
  1595. --//====================================================\\--
  1596. --|| END OF SCRIPT
  1597. --\\====================================================//--
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