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- Legendary Area - Cresselia
- (Move and Passive)
- Boss's resistances will revert back to base resistance at the start of new HP bar
- Boss's passives will revert back to base at the start of new HP bar
- ⚔️ Move
- 1. Double Team
- Type : Normal | Category : Status | User : Pokemon
- Description : Raises the user’s evasiveness.
- Power : 0 | Accuracy : 0 | Gauge : 1 | Target : Self| Max uses: -
- 2. Calm Mind
- Type : Psychic| Category : Status| User : Pokemon
- Description : Raises the user’s Sp. Atk and Sp. Def.
- Power : 0 | Accuracy : 0 | Gauge : 2 | Target : Self| Max uses: -
- 3. Hidden Power
- Type : Psychic| Category : Special| User : Pokemon
- Description : No additional effect.
- Power : 50 | Accuracy : 100 | Gauge : 2 | Target : OpponentSingle| Max uses: -
- 4. Slash
- Type : Normal| Category : Physical| User : Pokemon
- Description : Critical hits land more easily.
- Power : 50 | Accuracy : 100 | Gauge : 2 | Target : OpponentSingle| Max uses: -
- 5. Thunder Wave
- Type : Electric| Category : Status| User : Pokemon
- Description : Leaves the target paralyzed.
- Power : 0 | Accuracy : 90 | Gauge : 2 | Target : OpponentSingle| Max uses: -
- 6. Toxic
- Type : Poison| Category : Status| User : Pokemon
- Description : Leaves the target badly poisoned.
- Power : 0 | Accuracy : 90 | Gauge : 2 | Target : OpponentSingle| Max uses: -
- 7. Shadow Ball
- Type : Ghost| Category : Special| User : Pokemon
- Description : Has a small chance of lowering the target’s Sp. Def.
- Power : 99 | Accuracy : 100 | Gauge : 3 | Target : OpponentSingle| Max uses: -
- 8. Icy Wind
- Type : Ice| Category : Special| User : Pokemon
- Description : Lowers the target’s Speed.
- Power : 92 | Accuracy : 95 | Gauge : 3 | Target : OpponentAll| Max uses: -
- 9. Energy Ball
- Type : Grass| Category : Special| User : Pokemon
- Description : Has a very small chance of lowering the target’s Sp. Def.
- Power : 49 | Accuracy : 100 | Gauge : 2 | Target : OpponentSingle| Max uses: -
- 10. Swift
- Type : Normal| Category : Special|User : Pokemon
- Description : Never misses.
- Power : 57 | Accuracy : 0 | Gauge : 2 | Target : OpponentAll| Max uses: -
- 11. Ice Beam
- Type : Ice| Category : Special| User : Pokemon
- Description : Has a very small chance of leaving the target frozen.
- Power : 46 | Accuracy : 100 | Gauge : 2 | Target : OpponentSingle| Max uses: -
- 12. Hyper Beam
- Type : Normal
- Category : Special
- User : Pokemon
- Description : No additional effect.
- Power : 223 | Accuracy : 90 | Gauge : 4 | Target : OpponentSingle| Max uses: -
- 🛡️ Passive
- (*) Part 2
- (**) Part 3
- 1.Mind’s Eye 5
- Description: Mitigates the reduction of accuracy.
- 2.Brain Barrier 8 (Bar 1)
- Description: Reduces damage when the user is hit by physical attacks move (including for sync moves)
- 3.Brawn Barrier 8
- Description: Reduces damage when the user is hit by a special attack move. (including for sync moves)
- 4.Double Trouble 2
- Description: Actived after user use Double Team. Sharply raises the user’s Attack
- 5.Seeing Double 2 (**)
- Description: Actived after user use Double Team. Sharply raises the user’s Evasiveness
- 6.Tranquil Fury 2 (**)
- Description: Actived after user use Calm Mind. Sharply raises the user’s Sp. Atk and Sp. Def.
- 7.Troublemaker 9
- Description: Raises the chance of success for status moves that inflict status conditions.
- 8.Go Viral 9
- Description: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
- 9.Stout Heart 1, 3 (*), 5 (**)
- Description: Mitigates the reduction of Attack.
- 10.Terra Firma 10
- Description: None
- 11.Dynamic Entry (**)
- Description: Makes the user’s next attack a sure hit when the Pokémon enters a battle.
- 12.Burst In (**)
- Description: Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
- ====
- Lessen Sleep 5 (*), 8 (**)
- Description: Shortens time spent asleep.
- ====
- Lessen Flinch 5 (*), 8 (**)
- Description: Shortens time spent flinching.
- ====
- Lessen Poison 10
- Description: Reduces damage from being poisoned or badly poisoned.
- =====
- Lithe
- Description: Prevents the Pokémon from getting paralyzed.
- ====
- Unbound 3
- Description: Has 10% chance raise user's trap resistance (Lessen Trap) by 3 everytime user take damage from trap
- till user immune that effect (Lessen Trap > Escape Artist)
- Lessen Trap 6,9
- Description: Reduces damage from being trapped.
- ====
- Escape Artist
- Description: Prevents the Pokémon from becoming trapped.
- ====
- Clearheaded
- Description: Prevents the Pokémon from becoming confused.
- ===
- Lessen Burn 5, 8 (*), 9 (**)
- Description: Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
- 🔰🔰🔰🔰🔰🔰
- Passive (Only at Bar 2)
- Opening Shake-Up
- Description: Active Brawn Barrier 8 at the start of battle (bar 2). Has 12,2% chance active Tactical Shake-Up
- 🔰🔰🔰🔰🔰🔰
- Passive (Only at Bar 3)
- Tactical Shake-Up
- Description: Active Brawn Barrier 8 and Brain Barrier 8 at the start of battle (bar 3). Has 1,5% chance active Opening Shake-Up
- ====
- /Unnamed Passive in data/
- 1.
- Create a shield reduce Special damage ↓ in allies field for a short time at the start of battle. (Light Screen)
- 2.
- Removes all status conditions from user (including Trapped, Flinched, Confused effect) when user's HP 50% or lower
- 3. Raise user's Accuracy by 3 when user's HP 50% or lower.
- 4.Create a shield Reflect stat reductions! for a short time at the start of battle.
- 5.
- Critical hit next! at the start of battle.
- 6.
- Sure hit next! at the start of battle.
- 7.
- Create a shield Reflect status conditions! when user's HP 50% or lower (Work same as Wallace Trainer's move)
- 8.
- Create a shield Status move defense, blocks status conditions from affecting the allied field of play.
- Removes all status conditions from user (like Marley's skill) at the start of battle.
- 9.
- Critical hit next! when user's HP 50% or lower
- 10.
- Sure hit next! when user's HP 50% or lower
- 11.
- Make user gradually healing at the start of battle.
- 12.
- Make move gauge accelerate on the allied field of play when user's HP 50% or lower
- =============
- 💡 Tip & Trick:
- - Grimsley & Liepard once again take spotlight in this Stage
- - Snarl can lower boss Sp.Atk, since Cresselia have no passive against sp.atk reduction
- - Lithe, Haste, Antitoxin from your first Pokemon will help you survive during a long battle.
- You should let your first Pokemon take Paralyzed status, Badly Poisoned will be useless after that
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