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Feb 11th, 2018
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  1.  
  2. TestGUI:
  3. type: assignment
  4. interact scripts:
  5. - 1 TestGUIInteract
  6.  
  7. TestGUIInteract:
  8. type: interact
  9. steps:
  10. 1:
  11. click trigger:
  12. script:
  13. - chat "Hey, I have a Quest for you."
  14. - wait 1
  15. - chat "Do you accept it?"
  16. - inventory open d:in@TestGUI_menu
  17. 2:
  18. click trigger:
  19. script:
  20. - if <player.inventory.contains[potato]> {
  21. - chat "Nice!"
  22. - wait 4
  23. - chat "Thanks!"
  24. }
  25. else {
  26. - chat "You don't have a potato!!"
  27. }
  28.  
  29. TestGUI_menu:
  30. type: inventory
  31. title: What is your answer??
  32. size: 9
  33. slots:
  34. - "[] [] [TestGUI_menu_yes] [] [] [] [TestGUI_menu_no] [] []"
  35.  
  36. TestGUI_menu_ano:
  37. type: item
  38. material: green_wool
  39. display name: §a§lANO
  40.  
  41. TestGUI_menu_ne:
  42. type: item
  43. material: red_wool
  44. display name: §c§lNE
  45.  
  46. TestGUI_menu_handler:
  47. type: world
  48. events:
  49. on player clicks in TestGUI_menu:
  50. - determine cancelled
  51. on player drags in TestGUI_menu:
  52. - determine cancelled
  53. on player clicks TestGUI_menu_yes in TestGUI_menu:
  54. - inventory close d:i@TestGUI_menu
  55. - narrate format:MenuFormat "Great!"
  56. - narrate format:MenuFormat "Bring me a potato!"
  57. on player clicks TestGUI_menu_no in TestGUI_menu:
  58. - inventory close d:i@TestGUI_menu
  59. - narrate format:MenuFormat "Ok!"
  60. - wait 4
  61. - narrate format:MenuFormat "Screw you then!"
  62.  
  63. MenuFormat:
  64. type: format
  65. format: <&2><npc.name><&co> <&a><text>
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