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- [b]All enemies:[/b]
- [list]
- [*] Added additional gibbing sound effects, and increased the range the sound gets produced at (depending on the enemy).
- [*] Added additional sound effects from SM.
- [*] Added HUD blood splatters to certain enemy executions!
- [*] All enemy debris is now capable of spawning decals and producing impact sounds.
- [*] All troopers (Beheaded, Octanians) can now be consistently stunned/wounded.
- [*] Cleaned up model files, organized resource files. (where applicable)
- [*] Created "Simple" destructions for enemies where applicable. Multiple enemies were lacking this preset, causing them to use complex destructions anyway. This should help make the "Simple" destructions setting in CPU Speed much more consistent!
- [*] Debris LODs have been updated. (where applicable)
- [*] Enabled interactive ragdoll collision for smaller enemies. If not gibbed, enemy ragdolls will stay active for a period of time.
- [*] Enemy debris have the proper materials set now. (where applicable)
- [*] Enemy debris have been fully reconfigured. They now have proper collisions!
- [*] Enemies + their tool LODs have been updated.
- [*] Health gain (from the melee health skill) now happens when the enemy gets stabbed during the animation.
- [*] Debris is now correctly optimized by the engine. (or as close as it can get to "properly" anyway)
- [*] Optimized debris despawn times for most enemies. Big pieces can stay for longer whilst smaller pieces de-spawn quicker.
- [*] Ported the brand new SM destructions to enemies that were applicable!
- [*] Updated Red and Green blood decals to more accurately affect the environment and reflect light.
- [*] Updated all enemy destruction settings.
- [*] Implemented multiple SM enemy scripting fixes (namely Belcher's FX fixes and enemy riding improvements.)
- [*] Implemented the improved melee health skill restoration from SM! Now bigger enemies give more HP back.
- [*] Over-killing certain enemies with weaker tier weapons (let's say dual wielding Assault Rifles) can now cause them to become gibbed. Power-ups like Serious Damage and Serious Rage can now also cause weapons to gib enemies. Certain enemies can now also be gibbed using different weapons. Find the combinations! Mechs can now also gib all enemies.
- [*] Updated most enemy explosion sound effects (to not use stock SS4 explosions where applicable).
- [*] Updated all death instances to use the non-animation throw tool function.
- [*] Updated file structure to allow for faster updates to both ECF and EBR.
- [*] Updated blood particle effect parameters on most enemies.
- [/list]
- [b]Adult Arachnoid:[/b]
- [list]
- [*] Added a "Stun" state start/end sound cues.
- [*] Added missing step sound/graphical effects for all appropriate animations.
- [*] Added missing spin-up/spin-down sound effects.
- [*] Added additional sound/graphical/shake effects during player melee kill animation.
- [*] Added additional sound/graphical/shake effects to the death animation.
- [*] Added additional sound/graphical effects to Arachnoid's melee animation.
- [*] Added additional sound effects from SM.
- [*] Added unique body falling sound effects.
- [*] Eyes now glow orange!
- [*] Overhauled the firing animations. Both Start and End states have additional sound cues. The minigun now spins up and down, and spins during firing. Additional particle and texture effects.
- [*] Re-added missing wound texture.
- [*] Updated death sound effect to be consistent with the rest of the sound effects.
- [*] Updated turning animations to play step sound effects.
- [*] Updated sound ranges.
- [*] Updated dig out particle effect.
- [*] Idle sound effect now plays more often.
- [*] Improved shake event logic.
- [/list]
- [b]Adult Zubenhakrabian Spider:[/b]
- [list]
- [*] Added additional sound/graphical effects during player melee kill animation.
- [*] Changed Red HUD blood splatters with green ones for consistency.
- [*] Eyes now glow orange!
- [*] Re-added missing melee sound effects.
- [/list]
- [b]Aludran Reptiloid:[/b]
- [list]
- [*] Added additional sound/graphical/shake effects to the death animations.
- [*] Added additional sound/graphical/shake effects during player melee kill animation.
- [*] Added additional sound effects from SM.
- [*] Added unique body falling sound effects.
- [*] Fixed screen blood splatters to be Green instead of Red.
- [*] Re-added unused death animations.
- [*] Improved shake event logic.
- [*] Made blood decals consistent. (now they're all green)
- [*] Projectile has it's own unique flying sound effect now.
- [*] Updated projectile particle effects for better visibility.
- [*] Updated the normal map body texture. It now renders correctly!
- [/list]
- [b]Aurigan Haemovore:[/b]
- [list]
- [*] Added additional sound/graphical effects during player melee kill animation.
- [*] Added additional "Alive" particle effects.
- [*] Added unique gibbing sound effects for Vampires.
- [*] Decreased "Alive" sound effect volume.
- [*] Re-added missing wound texture.
- [/list]
- [b]All Beheaded Enemies:[/b]
- [list]
- [*] Added additional sound/graphical effects during player melee kill animation.
- [*] Added a slight delay after melee attack to reduce likelyhood of Beheaded melee spam.
- [*] All Beheaded enemies now have their own unique lights! (Green = Bomber, Red = Firecracker, Purple = Rocketeer and Flashing Orange = Kamikaze)
- [*] Fixed certain death animations not ragdolling.
- [*] Restored and fixed a broken melee execution for the Beheaded!
- [*] Unused animation sets will now be used.
- [*] Updated execution animation sets. Bombers will not be suicide melee'd anymore.
- [/list]
- [b]Beheaded Bomber:[/b]
- [list]
- [*] Added shake events on explosion.
- [*] Added missing ground effect event on explosion.
- [*] Added additional beeping sound effect on death.
- [*] Restored additional particle effects to Bomber explosions.
- [*] Updated grenade projectile particle and sound effects.
- [*] Updated shirt texture to be more visible and similar to previous SS entries.
- [/list]
- [b]Beheaded Firecracker:[/b]
- [list]
- [*] Added missing saw sound during melee.
- [*] Added "Alive" sound effect.
- [*] Added unique explosion gib sound effects.
- [*] Added a "prepare" particle effect.
- [*] Updated the Saw to support animations. Now the saw spins slowly at idle and spins during melee attacks.
- [/list]
- [b]Beheaded Kamikaze:[/b]
- [list]
- [*] Added missing ground material effect on explosion.
- [*] Added shake events on explosion.
- [*] Fixed up and re-activated multiple sprinting animation variations.
- [*] Kamikaze explosion now creates a shockwave so that plants and vegetation can react.
- [*] Updated explosion sound, particle effects and wound sound effect.
- [*] Updated bomb particle effects.
- [/list]
- [b]Beheaded Rocketeer:[/b]
- [list]
- [*] Added a prepare animation and cue for the Hard Attack.
- [*] Fixed the missile projectile not animating correctly.
- [*] Projectile has it's own unique sound effect now!
- [*] Updated firing effect.
- [*] Updated homing missile projectile model, fast light and particle effect.
- [/list]
- [b]Combat Drone:[/b]
- [list]
- [*] Added additional particle and flare effects to the "Prepare Fire" animation.
- [*] Added shockwaves + shaker events to death.
- [*] Re-added unused debris, firing and movement sound effects.
- [*] Fixed missing debris issue.
- [*] Updated explosion sound and particle effects.
- [/list]
- [b]Draconian Pyromaniac:[/b]
- [list]
- [*] Added additional sound effects during player melee kill animation.
- [*] Added additional sound effects from SM.
- [*] Added numerous missing sound/graphical effects during the death animations.
- [*] Fixed sound/graphical effects during walking/running/turning/evading animations.
- [*] Re-enabled much better looking unused melee attacks, and added numerous missing sound/graphical effects to those attacks.
- [*] Unique gibbing sound effects have been added!
- [*] Updated destruction presets.
- [/list]
- [b]Emetic Anthropolyp:[/b]
- [list]
- [*] Added additional sound effects from SM.
- [*] Added in and fixed up an unused exploding animation.
- [*] Added additional gore sound effects.
- [*] Added shake events.
- [*] Emetic Anthropolyps now emit a glow!
- [*] Replaced blood decals with green ones.
- [*] Replaced screen blood splatters with green ones.
- [*] Updated destruction presets. A light is now emitted on explosion.
- [*] Updated footstep sound effects.
- [/list]
- [b]Elemental Lava Golems:[/b]
- [list]
- [*] Added "Alive" sound effect to Lava Elementals.
- [*] Death puddles now emit a sound effect before they expire.
- [*] Fixed the death animation audio bug.
- [*] Small golems may now use additional attack animations.
- [*] Updated all sound effects to be higher quality.
- [*] Updated projectile flying and explosion sound effects.
- [*] Updated LODs.
- [/list]
- [b]All Gnaars:[/b]
- [list]
- [*] Added "breathing" particle effect.
- [*] Ported SM's execution eye model!
- [*] Invisible Gnaars are now able to be melee'd.
- [*] Fixed Invisible Male/Female Gnaar's broken textures.
- [*] Updated invisible Gnaar parameters to be consistent with original variants.
- [/list]
- [b]Female Gnaar:[/b]
- [list]
- [*] Added additional sound/graphical effects during player melee kill animation.
- [*] Added additional sound effects from SM.
- [*] Enabled and updated unused wound animations.
- [*] Re-added an unused enemy melee animation variant.
- [*] Re-added and fixed up an unused running animation variant.
- [/list]
- [b]Male Gnaar:[/b]
- [list]
- [*] Added additional sound/graphical effects during player execution kill animation.
- [*] Re-enabled unused running, death and idle animations.
- [/list]
- [b]Hatchling Arachnoid:[/b]
- [list]
- [*] Added additional sound and particle effects during player execution kill animation.
- [*] Added additional sound effects from SM.
- [*] Added brand new dig out sound effects.
- [*] Eyes now glow orange!
- [*] Overhauled the firing animations. Both Start and End states have additional sound cues. The minigun now spins up and down, and spins during firing. Additional particle and texture effects.
- [*] Updated firing sound effect.
- [*] Updated dig out particle effect.
- [/list]
- [b]Kalopsy:[/b]
- [list]
- [*] Re-enabled unused wound sounds. (credit to NSKuber for making a fix!)
- [*] Retro-fitted exclusive generic gibs to fit the enemy aesthetic.
- [*] Explosives now always cause Kalopsies to gib!
- [*] Updated points given on kill to be the same as SS:SM (from 100 to 2000)
- [*] Ported SM attack particle effects and State Mover logic.
- [/list]
- [b]Khnum:[/b]
- [list]
- [*] Added additional sound/graphical/shake events during player execution kill animation.
- [*] Added additional sound effects from SM.
- [*] Added "breathing" particle effect.
- [*] Updated Khnum projectile and animation particle effects (both firing and preparing) for better visibility... and cooler visuals!
- [*] Fixed and added step sound/graphical/shake events in all appropriate animations.
- [*] Re-added the SS3 fire-ball ignition sound effect. And yes, you can hear it anywhere!
- [*] Improved shake event logic.
- [*] No more Ignition sound effect if player is riding enemy. To avoid confusion.
- [*] Overhauled the "Stun" animation soundscape and graphical effects.
- [*] Improved the Khnum firing animation when ridden.
- [*] Updated Khnum footstep and firing preparation vocal sound effects.
- [*] Updated Khnum emissive parameters for better visibility.
- [*] Updated step sound ranges.
- [/list]
- [b]Kleer Skeleton:[/b]
- [list]
- [*] Added in a few extra variations of Kleer melee impacts.
- [*] Added additional sound effects during player execution kill animation.
- [*] Added additional sight, death, attack and idle sound effects.
- [*] Restored an unused melee execution for Kleers. Depending on the distance, one or the other will now play!
- [*] Updated side-ways projectile particle effects and sound effects!
- [*] Updated destruction presets.
- [*] Updated Kleer emissive parameters for better visibility.
- [/list]
- [b]Major Bio-mechanoid:[/b]
- [list]
- [*] Added a "Stun" state start/end sound cue.
- [*] Added additional rocket reloading sound effect.
- [*] Added additional enemy melee sound cue.
- [*] Added additional sound effects from SM.
- [*] Added "Alive" sound effect.
- [*] Added in missing step sound effects on the Knockback animation.
- [*] Additional timing improvements in sound effects during animations.
- [*] Re-enabled player melee execution.
- [*] Fixed and added additional sound/graphical/shake events during player execution kill animation.
- [*] Improved shake event logic.
- [*] Made shake events consistent.
- [*] Updated firing particle effects.
- [*] Updated firing, death and rocket projectile sound effects.
- [*] Updated sound ranges.
- [*] Updated sound scheme logic.
- [*] Unique gibbing sound effects have been added!
- [/list]
- [b]Minor Bio-mechanoid:[/b]
- [list]
- [*] Added a "Stun" state start/end sound cue.
- [*] Added a shake event during the death animation.
- [*] Added additional sound effects to the death animation.
- [*] Additional timing improvements in sound effects during animations.
- [*] Fixed ragdoll not activating on death.
- [*] Re-enabled player melee execution.
- [*] Laser projectile has now been made blue and less bloomy.
- [*] Improved shake event logic.
- [*] Missing shake events have been added, and all have been made consistent.
- [*] Updated firing particle effects.
- [*] Updated melee animation sound effects.
- [*] Unique gibbing sound effects have been added!
- [/list]
- [b]Netricsa:[/b]
- [list]
- [*] All enemy animations can now produce particle and sound effects.
- [*] Added in missing Octanian Grenadier message.
- [*] Added in missing Netricsa messages for both Lava Golem variants!
- [*] Updated visuals and added particle effects.
- [*] Ported the model rotation feature over from SM!
- [/list]
- [b]All Octanian Enemies (except for the Zealot):[/b]
- [list]
- [*] Added additional sound effects to all death animations.
- [*] Added additional sound effects from SM.
- [*] Added additional idle "radio" sound effects.
- [*] Added unused flatlines on death.
- [*] Unused death animations are now re-enabled.
- [*] Fixed an issue with headshots not gibbing consistently.
- [*] Fixed certain death animations not rag-dolling.
- [*] Fixed blood texture not applying correctly to the Octanian models.
- [*] Restored an unused melee execution for all Octanian Troopers!
- [/list]
- [b]Octanian Commander:[/b]
- [list]
- [*] Added additional sound/graphical effects during player execution kill animation.
- [*] Added melee sound effects.
- [*] Unique explosion sound effects have been added!
- [*] Updated projectile texture and particle effects.
- [/list]
- [b]Octanian Gamma Trooper:[/b]
- [list]
- [*] Added melee sound effects.
- [*] Added additional firing sound effect variants.
- [*] Laser projectile has now been made green and less bloomy.
- [*] Removed extra explosion on explosive death.
- [/list]
- [b]Octanian Grenadier:[/b]
- [list]
- [*] Added grenade prepare/throwing animation sound cues.
- [*] Fully fixed destructions. Now Grenadiers have their own debris!
- [*] Fixed and updated animations. No more moon-walks!
- [*] Unique explosion sound effects have been added!
- [*] Updated grenade particle and sound effects.
- [*] Updated puppet parameters to be close to their SM equivalent.
- [/list]
- [b]Octanian Sniper:[/b]
- [list]
- [*] Added melee sound effects.
- [*] Updated explosion sound effects.
- [*] Updated sniper rifle firing sound effect.
- [*] Updated sniper rifle aiming flare particle effect.
- [*] The laser-ray can now create an "impact" flare where it hits an object.
- [*] A glowing tracer now follows any bullets fired to increase sniper visibility.
- [*] Removed extra explosion on explosive death.
- [/list]
- [b]Octanian Zealot:[/b]
- [list]
- [*] Added a few missing sound effects to Zealot melee attacks.
- [*] Added additional sound effects from SM.
- [*] Added missing step sound/graphical/shake events for all appropriate animations.
- [*] Added shake event on death.
- [*] Fixed certain death animations not rag-dolling.
- [*] Unique gibbing sound effects have been added!
- [/list]
- [b]Processed Anthropolyp:[/b]
- [list]
- [*] Added additional sound/graphical effects during player execution kill animation.
- [*] Added additional sound effects from SM.
- [*] Added additional particle effects in the case of dismemberment.
- [*] Added in and fixed multiple unused charging/sprinting animations.
- [*] Restored multiple unused death animations and a unique headshot death animation.
- [*] Re-enabled and updated unused charging animations.
- [*] Updated points given on kill to be the same as SS:SM. (from 500 to 300)
- [/list]
- [b]Propaganda Drones:[/b]
- [list]
- [*] Debris is now capable of coliding with solid surfaces.
- [/list]
- [b]Saggitarian Sidewinder:[/b]
- [list]
- [*] Added brand new additional attack sound effects.
- [*] Added Shockwaves + Shaker Events to death.
- [/list]
- [b]Scrapjack:[/b]
- [list]
- [*] Added additional sound/graphical/shake events to Scrapjack's melee animations.
- [*] Added additional sound/graphical/shake events to the death animation.
- [*] Added additional sound/graphical/shake events to the player execution animation.
- [*] Added additional sound effects from SM.
- [*] Added missing wound texture.
- [*] Added additional debris models.
- [*] Improved shake event logic.
- [*] Updated firing graphical effects.
- [*] Updated projectile texture, particle and sound effects.
- [*] Updated grenade explosion and flying sound effects. (EBR only)
- [*] Overhauled the "Stun" animation soundscape and graphical effects.
- [*] Unique gibbing sound effects have been added!
- [/list]
- [b]Scythian Witch-Harpy:[/b]
- [list]
- [*] Added additional sound/graphical effects to the player execution kill animation.
- [*] Added missing wound texture.
- [*] Added in unused flying animations and diving animation.
- [*] Unique gibbing sound effects have been added!
- [*] Updated projectile particle effects.
- [/list]
- [b]Sirian Werebull:[/b]
- [list]
- [*] Added "breathing" particle effect.
- [*] Additional particle effects will now play on Werebull death.
- [*] Added additional sound effects from SM.
- [*] Werebull's melee attack now works properly.
- [*] Improved shake event logic.
- [/list]
- [b]Skeleton Warriors:[/b]
- [list]
- [*] Added additional death sound effects.
- [*] Added missing Netricsa entries for both the festive and non festive variants.
- [*] Decreased "Alive" sound effect volume.
- [*] Updated eyes for the festive variant to fit the red colour scheme.
- [*] Updated materials.
- [*] Updated LOD ranges for tools, debris and models.
- [/list]
- [b]Space Mummy:[/b]
- [list]
- [*] Added additional sound/graphical effects to the player melee animation.
- [*] Added brand new dig out sound effects.
- [*] Created and changed the screen blood splatter to a Black one.
- [*] Re-enabled unused death animations.
- [*] Re-enabled and fixed unused wound animations.
- [*] Retro fitted exclusive generic gibs to fit the enemy aesthetic.
- [*] Unique gibbing sound effects have been added!
- [*] Updated destruction preset.
- [*] Updated materials.
- [/list]
- [b]Swamp Hive:[/b]
- [list]
- [*] Added in missing materials. Now the Swamp Hive reacts to gunfire!
- [/list]
- [b]Technopolyp:[/b]
- [list]
- [*] Added additional sound effects from SM.
- [*] Updated destruction preset. Shake event on death explosion.
- [*] Updated mesh and firing animations/locations for EBR support.
- [*] Updated projectile texture, particle and sound effects.
- [/list]
- [b]Witch-Bride of Achriman:[/b]
- [list]
- [*] Added unused death sounds! Re-added SS3 death sound for ragdoll death.
- [*] Updated and restored destruction presets.
- [*] Witch-Brides now ragdoll if killed by conventional bullets.
- [/list]
- [b]Zubenhakrabian Spider Nymph:[/b]
- [list]
- [*] Fixed ragdolls not activating.
- [*] Updated and added additional sound and visual effects to the player execution animation.
- [*] Eyes now glow orange!
- [*] Updated the HUD blood splatters to be Green and not Red.
- [*] Updated sound ranges.
- [/list]
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