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  1. Welcome to our Division Training Program. The intention of these Modules is to offer you some progressive instruction in the basics of Red Orchestra. This Training is broken into [ 4 ] Blocks that will be taught over progressive weeks. This is Block 1. Hopefully the knowledge that we impart will aid you in finding greater success within the game, and to help bring the 116th to victory in Clan battles.
  2.  
  3. We are going to assume that no one here has any knowledge about this game. If you are already an experienced player please do not feel insulted by this, it is merely so that these Training sessions may stay quick and streamlined. The primary purpose of these Training Blocks are to get 116th members on the same page, and working towards a solid unit cohesion. Please remain patient with us, as there may be opportunities to give some of your own formidable expertise to some of the less knowledgeable players.
  4.  
  5.  
  6. BLOCK 1 - Introduction and Basic Game Mechanics
  7.  
  8. ][ Joining a Server
  9. - Info about our server
  10. - Getting in with your friends, i.e. Steam friends list
  11.  
  12. ][ Roles
  13. - Description of each, and pros-n-cons
  14. - Typical Platoon and Company dispositions of each role
  15. - Typical jobs of each role as relating to Platoons and Companies
  16.  
  17. ][ Movement
  18. - Getting used to RO's movement system
  19. - Taking cover, leaning
  20. - Sprinting, jumping, diving - RO2 remembers your position, so if you are laying down and hit "Sprint" then your character will get up and run, and when you let go of "Sprint" your character will automatically dive for cover.
  21. - Deploying weapons
  22.  
  23.  
  24. ][ Communication
  25. - Comms discipline
  26. - Company, Platoon, and Squad level Comms
  27. - Phonetic alphabet
  28.  
  29.  
  30. BLOCK 2 - Basic Tactics
  31.  
  32. ][ Cover
  33. - How to use it, how not to use it
  34. - Doors, windows
  35. - Terrain
  36. - Bushes
  37.  
  38. ][ Movement
  39. - Bearings
  40. get your compass bearings quickly, remember them, know where you are in the map so that you can call out accurate descriptives quickly
  41. - Bounding
  42. sprinting from one position of cover to the next, pausing briefly to catch your breath, then sprinting to the next, as you move your way to an objective
  43. - Bounding overwatch
  44. a group of soldiers bounds one or two at a time, while the others give covering fire. each takes a turn so that the entire unit can move up as a whole.
  45.  
  46. ][ Situational Awareness
  47. - Keeping track of friendlies
  48. difficult to do in the chaos of the battlefield, but vital, and you will get better at it over time.
  49. - Calling out enemies
  50. use cardinal directions when possible. alternatively you can use descriptive directions based on your units Schwerepunkt, not yourself, i.e. "left" would be used when facing the direction of your units movement, or objective, which will not change even if you are facing "left"
  51. - GRENADES!
  52. keep an eye out for them, see where they land, get behind cover. if you have time try to throw one back in the direction it came from. be prepared for enemy to charge you immediately after it goes off.
  53.  
  54. ][ Support Roles
  55. - Purpose, zones of fire
  56. - High/low overwatch
  57. - Positioning
  58.  
  59.  
  60. BLOCK 3 - Tank Operation
  61.  
  62. ][ Getting in
  63. - Driver
  64. - Gunner/Commander
  65. - Hull Gunner/Radioman
  66.  
  67. ][ Maneuvering
  68. - Obstacles
  69. this is not World of Tanks, you can not break down anything: fences, trees, or houses. it is an annoying game engine limitation, so just avoid them.
  70. this is not World of Tanks, you will NOT be stopped dead by driving too close to hills, buildings, etc, so don't drive off a cliff
  71. - Foliage
  72. you can not drive through forests, but you can drive through the grass and brush surrounding them, and this will give you some small amount of camouflage effect from it, though it is nothing like World of Tanks invisibility system.
  73.  
  74. ][ Crew coordination
  75. - Hull down
  76. with terrain to your advantage driver should NEVER be able to see what gunner is shooting at. this presents strongest part of tank to enemy fire
  77. - Spotting targets
  78. it is encouraged for the tank to remain in cover while one of the crew scouts ahead with binoculars. when circumstances permit the commander is encouraged to poke his head out of the turret, even if only for a moment, to get a better situational awareness view of the field
  79. - Calling targets
  80. use the "clock" indicator on your HUD to call targets to each other within the tank. to call targets to other tanks use cardinal directions or a clock scale based on their tank
  81.  
  82.  
  83. BLOCK 4 - Tank Tactics
  84.  
  85. ][
  86.  
  87. ][ Tandem maneuvers
  88.  
  89. ][ Deflection angle
  90.  
  91.  
  92.  
  93. BLOCK 5 - Advanced Tactics
  94.  
  95. ][ Unit disposition and makeup
  96. - Leadership structure and responsibilities of each
  97. - Company
  98. - Platoon
  99. - Squad
  100. - Fire teams
  101.  
  102. ][ Movement
  103. - Squad bounding
  104. - Platoon bounding
  105. - The four "F"s: find em, fix em, flank em, forget em
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