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- $name : Minor Magic Armor Generator
- $author : Valravn
- $description : Generates a random magical item for Dungeons and Dragons 3.X
- $amount : 1
- $picture : https://d30y9cdsu7xlg0.cloudfront.net/png/4464-200.png
- $button : Forge!
- $item type
- [size] [descriptor] [material] [armor or shield] {4%}
- [weapon descriptor] [material] [weapon] {5%}
- [potion|oil] of [potion effect] {35%}
- [descriptor] [ring material] ring of [ring] {2%}
- scroll of [scroll number] {35%}
- [descriptor] wand of [wand] {10%}
- [descriptor] [wondrous item] {9%}
- $size
- small {30%}
- medium {60%}
- DM's choice {10%}
- $descriptor
- intelligent {1%}
- distinctive {30%}
- plain {69%}
- $material
- standard {95%}
- [special material] {5%}
- $special armor material
- adamantine
- cold iron
- darkwood
- mithral
- silver
- $armor or shield
- +1 [shield] {60%}
- +1 [armor] {20%}
- +2 [shield] {5%}
- +2 [armor] {2%}
- [specific armor] {2%}
- [specific shield] {2%}
- [[special armor ability]|[special shield ability]] [armor or shield] {9%}
- $shield
- buckler {10%}
- light wooden shield {5%}
- light steel shield {5%}
- heavy wooden shield {10%}
- heavy steel shield {65%}
- tower shield {5%}
- $armor
- padded armor {1%}
- leather armor {2%}
- studded leather {15%}
- chain shirt {15%}
- hide {10%}
- scale mail {1%}
- chainmail {1%}
- breastplate {12%}
- splint mail {1%}
- banded mail {1%}
- half-plate {1%}
- full plate {40%}
- $specific armor
- mithral shirt {50%}
- dragonhide plate {30%}
- elven chain {20%}
- $specific shield
- darkwood buckler {30%}
- darkwood shield {50%}
- mithral heavy shield {15%}
- caster's shield {5%}
- $special armor ability
- glamoured {25%}
- light fortification {6%}
- slick {20%}
- shadow {20%}
- silent {20%}
- spell resistance-13 {5%}
- improved slick {1%}
- improved shadow {1%}
- improved silent {1%}
- [special armor ability] [special armor ability] {1%}
- $special shield ability
- arrow catching {20%}
- bashing {20%}
- blinding {10%}
- light fortification {25%}
- arrow deflection {17%}
- animated {5%}
- spell resistance-13 {2%}
- [special shield ability] [special shield ability] {1%}
- $weapon descriptor
- intelligent {1%}
- glowing {30%}
- distinctive {15%}
- plain {54%}
- $weapon
- +1 [commoness] {70%}
- +2 [commoness] {15%}
- [specific weapon] {5%}
- [special melee ability]|[special ranged ability] [weapon] {10%}
- $commoness
- [common melee] {70%}
- [uncommon weapon] {10%}
- [common ranged] {20%}
- $common melee
- dagger {4%}
- greataxe {10%}
- greatsword {10%}
- kama {4%}
- longsword {13%}
- light mace {4%}
- heavy mace {5%}
- nunchaku {4%}
- [double] quarterstaff {3%}
- rapier {4%}
- scimitar {5%}
- shortspear {4%}
- siangham {4%}
- bastard sword {10%}
- short sword {4%}
- dwarven waraxe {11%}
- $uncommon weapon
- [double] orc double axe {3%}
- battleaxe {4%}
- spiked chain {3%}
- club {2%}
- hand crossbow {4%}
- repeating crossbow {3%}
- punching dagger {2%}
- falchion {2%}
- [double] dire flail {3%}
- heavy flail {5%}
- light flail {4%}
- gauntlet {2%}
- spiked gauntlet {2%}
- glaive {2%}
- greatclub {2%}
- guisarme {2%}
- halberd {3%}
- halfspear {3%}
- [double] gnome hooked hammer {3%}
- handaxe {2%}
- kukri {3%}
- lance {3%}
- longspear {3%}
- morningstar {3%}
- net {2%}
- heavy pick {2%}
- light pick {2%}
- ranseur {2%}
- sap {2%}
- scythe {2%}
- shuriken {2%}
- sickle {2%}
- [double] two-bladed sword {3%}
- trident {2%}
- [double] dwarven urgosh {3%}
- warhammer {3%}
- whip {3%}
- $double
- /ditto
- /x-1
- $common ranged
- [ammunition] {10%}
- throwing axe {5%}
- heavy crossbow {10%}
- light crossbow {10%}
- dart {4%}
- javelin {2%}
- shortbow {5%}
- composite shortbow {5%}
- mighty 13 composite shortbow {5%}
- mighty 15 composite shortbow {5%}
- sling {4%}
- longbow {10%}
- composite longbow {5%}
- mighty 13 composite longbow {5%}
- mighty 15 composite longbow {5%}
- mighty 17 composite longbow {5%}
- mighty 19 composite longbow {5%}
- $ammunition
- 50 arrows {50%}
- 50 bolts {30%}
- 50 bullets {2%}
- $specific weapon
- sleep arrow {15%}
- screaming bolt {10%}
- MW silver dagger {20%}
- MW cold iron longsword {20%}
- javelin of lightning {10%}
- [creature type] slaying arrow {5%}
- adamantine dagger {10%}
- adamantine battleaxe {10%}
- $special melee ability
- [creature type] bane {10%}
- defending {7%}
- flaming {10%}
- frost {10%}
- shock {10%}
- ghost touch {9%}
- keen/impact {10%}
- ki focus {4%}
- merciful {4%}
- mighty cleaving {7%}
- spell storing {5%}
- throwing {4%}
- thundering {4%}
- vicious {4%}
- [special melee ability] [special melee ability] {1%}
- $special ranged ability
- [creature type] bane {12%}
- distance {13%}
- flaming {15%}
- frost {15%}
- merciful {15%}
- returning {8%}
- shock {5%}
- seeking {10%}
- thundering {6%}
- [special ranged ability] [special ranged ability] {1%}
- $creature type
- aberration {5%}
- animal {4%}
- construct {6%}
- dragon {6%}
- elemental {5%}
- fae {5%}
- giant {7%}
- aquatic humanoid {1%}
- dwarf {2%}
- elf {2%}
- gnoll {1%}
- gnome {1%}
- goblinoid {3%}
- halfling {1%}
- human {4%}
- reptilian {3%}
- orc {3%}
- magical beast {5%}
- monstrous humanoid {5%}
- ooze {2%}
- air outsider {1%}
- chaotic outsider {3%}
- earth outsider {1%}
- evil outsider {3%}
- fire outsider {1%}
- good outsider {3%}
- lawful outsider {3%}
- water outsider {1%}
- plant {2%}
- undead {8%}
- vermin {2%}
- $potion effect
- cure light wounds {10%}
- endure elements {4%}
- hide from animals {2%}
- hide from undead {2%}
- jump {2%}
- mage armor {3%}
- magic fang {3%}
- magic stone {1%}
- magic weapon {3%}
- pass without trace {1%}
- protection from [law|good|chaos|evil] {2%}
- remove fear {2%}
- sanctuary {1%}
- shield of faith {3%}
- shillelagh {1%}
- bless weapon {2%}
- enlarge person {3%}
- reduce person {1%}
- aid {2%}
- barkskin +2 {3%}
- bear's endurance {3%}
- blur {3%}
- bull's strength {3%}
- cat's grace {3%}
- cure moderate wounds {5%}
- darkness {1%}
- darkvision {3%}
- delay poison {3%}
- eagle's splendor {2%}
- fox's cunning {2%}
- invisibility {3%}
- lesser restoration {3%}
- levitate {2%}
- misdirection {1%}
- owl's wisdom {2%}
- protection from arrows 10/magic {2%}
- remove paralysis {2%}
- resist energy [acid|cold|electricity|fire|sonic] 10 {3%}
- shield of faith +3 {1%}
- spider climb {2%}
- undetectable alignment {1%}
- $ring material
- gold
- silver
- bone
- platinum
- $ring
- protection +1 {18%}
- feather falling {10%}
- sustenance {8%}
- climbing {8%}
- swimming {8%}
- counterspells {10%}
- protection +2 {5%}
- force shield {5%}
- the ram {5%}
- animal friendship {3%}
- minor [acid|cold|electricity|fire|sonic] resistance {3%}
- chameleon power {2%}
- water walking {2%}
- $scroll number
- [level] {33%}
- [level] and [level] {33%}
- [level], [level] and [level] {34%}
- $level
- [cantrip] {5%}
- [1st] {45%}
- [2nd] {45%}
- [3rd] {5%}
- $cantrip
- [arcane cantrip] {70%}
- [divine cantrip] {30%}
- $1st
- [arcane 1st] {70%}
- [divine 1st] {30%}
- $2nd
- [arcane 2nd] {70%}
- [divine 2nd] {30%}
- $3rd
- [arcane 3rd] {70%}
- [divine 3rd] {30%}
- $arcane cantrip
- acid splash {4%}
- arcane mark {4%}
- dancing lights {5%}
- daze {4%}
- detect magic {7%}
- detect poison {4%}
- disrupt undead {4%}
- flare {5%}
- ghost sound {5%}
- know direction {2%}
- light {6%}
- lullaby {2%}
- mage hand {5%}
- mending {5%}
- message {5%}
- open/close {5%}
- prestidigitation {5%}
- ray of frost {4%}
- read magic {6%}
- resistance {7%}
- summon instrument {2%}
- touch of fatigue {4%}
- $divine cantrip
- create water {7%}
- cure minor wounds {7%}
- detect magic {8%}
- detect poison {7%}
- flare {7%}
- guidance {7%}
- inflict minor wounds {7%}
- know direction {7%}
- light {7%}
- mending {7%}
- purify food and drink {7%}
- read magic {6%}
- resistance {7%}
- virtue {7%}
- $arcane 1st
- alarm {3%}
- animate rope {2%}
- burning hands {2%}
- cause fear {2%}
- charm person {3%}
- chill touch {2%}
- color spray {2%}
- comprehend languages {3%}
- lesser confusion {1%}
- cure light wounds {1%}
- detect secret doors {3%}
- detect undead {2%}
- disguise self {3%}
- endure elements {3%}
- enlarge person {3%}
- erase {2%}
- expeditious retreat {3%}
- feather fall {1%}
- grease {2%}
- hold portal {2%}
- hypnotism {2%}
- identify {2%}
- jump {2%}
- mage armor {3%}
- magic missile {2%}
- magic weapon {3%}
- mount {3%}
- Nystul's magic aura {2%}
- obscuring mist {2%}
- protection from [chaos|evil|good|law] {8%}
- ray of enfeeblement {2%}
- reduce person {2%}
- remove fear {2%}
- shield {2%}
- shocking grasp {2%}
- silent image {2%}
- sleep {2%}
- summon monster I {2%}
- Tenser's floating disc {3%}
- true strike {2%}
- undetectable alignment {1%}
- unseen servant {2%}
- ventriloquism {2%}
- $divine 1st
- alarm
- bane {2%}
- bless {3%}
- bless water {3%}
- bless weapon
- calm animals {2%}
- cause fear {2%}
- charm animal {2%}
- command {3%}
- comprehend languages {2%}
- cure light wounds {5%}
- curse water {2%}
- deathwatch {2%}
- detect animals or plants {2%}
- detect [chaos|evil|good|lawful] {3%}
- detect snares and pits {2%}
- detect undead {2%}
- divine favor {2%}
- doom {2%}
- endure elements {5%}
- entangle {2%}
- entropic shield {2%}
- faerie fire {2%}
- goodberry {2%}
- hide from animals {2%}
- hide from undead {2%}
- inflict light wounds {2%}
- jump {2%}
- longstrider {2%}
- magic fang {2%}
- magic stone {4%}
- magic weapon {2%}
- obscuring mist {4%}
- pass without trace {2%}
- produce flame {2%}
- protection from [chaos|evil|good|law] {4%}
- remove fear {2%}
- sanctuary {2%}
- shield of faith {2%}
- shillelagh {2%}
- speak with animals {2%}
- summon monster I {2%}
- summon nature's ally I {2%}
- $arcane 2nd
- animal messenger
- animal trance
- arcane lock
- bear's endurance {3%}
- blindness/deafness {2%}
- blur {2%}
- bull's strength {3%}
- calm emotion
- cat's grace {3%}
- command undead {2%}
- continual flame
- cure moderate wounds
- darkness
- darkvision {3%}
- daze monster
- delay poison
- detect thoughts {2%}
- disguise self {2%}
- eagle's splendor {3%}
- enthrall
- false life {2%}
- flaming sphere {2%}
- fog cloud
- fox's cunning {3%}
- ghoul touch
- glitterdust {2%}
- gust of wind
- hypnotic pattern {2%}
- invisibility {3%}
- knock {3%}
- Leomund's trap
- levitate {2%}
- locate object
- magic mouth
- Melf's acid arrow {2%}
- minor image
- mirror image {2%}
- misdirection
- obscure object
- owl's wisdom {3%}
- protection from arrows {3%}
- pyrotechnics {2%}
- resist energy {3%}
- rope trick
- scare
- scorching ray {2%}
- see invisibility {3%}
- shatter
- silence
- sound burst
- spectral hand
- spider climb {2%}
- summon monster II {2%}
- summon swarm {2%}
- Tasha's hideous laughter
- touch of idiocy
- web {2%}
- whispering wind
- $divine 2nd
- animal messanger
- animal trance
- augury {2%}
- barkskin {2%}
- bear's endurance {3%}
- bull's strength {3%}
- calm emotions {2%}
- cat's grace {3%}
- chill metal
- consecrate {2%}
- cure moderate wounds {4%}
- darkness {2%}
- death knell
- delay poison {3%}
- desecrate {2%}
- eagle's splendor {3%}
- enthrall {2%}
- find traps {2%}
- fire trap
- flame blade {2%}
- flaming sphere {2%}
- fog cloud {2%}
- gentle repose
- gust of wind
- heat metal
- hold animal {2%}
- hold person {3%}
- inflict moderate wounds {2%}
- make whole {2%}
- owl's wisdom {3%}
- reduce animal
- remove paralysis {2%}
- resist energy {3%}
- lesser restoration {3%}
- shatter {2%}
- shield other {2%}
- silence {2%}
- snare {1%}
- soften earth and stone {1%}
- sound burst {2%}
- speak with plants {1%}
- spider climb {2%}
- spiritual weapon {2%}
- status {1%}
- summon monster II {2%}
- summon nature's ally II {2%}
- summon swarm {2%}
- tree shape {1%}
- undetectable alignment {2%}
- warp wood {2%}
- wood shape {1%}
- zone of truth {2%}
- $arcane 3rd
- arcane sight {2%}
- blink {2%}
- clairaudience/clairvoyance {2%}
- cure serious wounds
- daylight {3%}
- deep slumber {2%}
- dispel magic {3%}
- displacement {2%}
- explosive runes
- fireball {2%}
- flame arrow {2%}
- fly {3%}
- gaseous form {2%}
- gentle repose {2%}
- glibness
- good hope
- halt undead {2%}
- haste {3%}
- heroism {2%}
- hold person {2%}
- illusory script
- invisibility sphere {3%}
- keen edge {3%}
- Leomund's tiny hut {2%}
- lightning bolt {2%}
- magic circle against [chaos|evil|good|law] {8%}
- greater magic weapon {3%}
- major image {2%}
- nondetection {2%}
- phantom steed {2%}
- protection from energy {3%}
- rage {2%}
- ray of exhaustion {2%}
- sculpt sound
- secret page
- sepia snake sigil
- shrink item
- sleet storm {2%}
- slow {2%}
- speak with animals
- stinking cloud {2%}
- suggestion {2%}
- summon monster III {2%}
- tongues {3%}
- vampiric touch {2%}
- water breathing {3%}
- wind wall {2%}
- $divine 3rd
- animate dead {2%}
- bestow curse {2%}
- blindness/deafness {2%}
- call lightning {2%}
- contagion {2%}
- continual flame {2%}
- create food and water {2%}
- cure serious wounds {4%}
- darkvision
- daylight {2%}
- deeper darkness {2%}
- diminish plants {2%}
- dispel magic {2%}
- dominate animal {2%}
- glyph of warding {2%}
- heal mount
- helping hand {2%}
- inflict serious wounds {2%}
- invisibility purge {2%}
- locate object {2%}
- magic circle against [chaos|evil|good|law] {6%}
- greater magic fang {2%}
- magic vestment {2%}
- meld into stone {2%}
- neutralize poison {3%}
- obscure object {2%}
- plant growth {2%}
- prayer {3%}
- protection from energy {2%}
- quench {2%}
- remove blindness/deafness {3%}
- remove curse {2%}
- remove disease {2%}
- searing light {3%}
- sleet storm {2%}
- snare {2%}
- speak with dead {3%}
- speak with plants {2%}
- spike growth {2%}
- stone shape {2%}
- summon monster III {2%}
- summon nature's ally III {2%}
- water breathing {3%}
- water walk {2%}
- wind wall {2%}
- $wand
- detect magic {2%}
- light {2%}
- burning hands {3%}
- charm person {3%}
- color spray {3%}
- cure light wounds {3%}
- detect secret doors {3%}
- enlarge person {3%}
- magic missile {1st} {3%}
- shocking grasp {3%}
- summon monster I {3%}
- magic missile {3rd} {2%}
- magic missile {5th}
- bear's endurance {3%}
- bull's strength {3%}
- cat's grace {3%}
- cure moderate wounds {3%}
- darkness {2%}
- daylight {3%}
- delay poison {3%}
- eagle's splendor {3%}
- false life {3%}
- fox's cunning {3%}
- ghoul touch {2%}
- hold person {3%}
- invisibility {3%}
- knock {3%}
- levitate {3%}
- Melf's acid arrow {3%}
- mirror image {3%}
- owl's wisdom {3%}
- shatter {2%}
- silence {3%}
- summon monster II {3%}
- web {3%}
- $wondrous item
- Feather token, anchor
- Universal solvent
- Elixir of love
- Unguent of timelessness
- Feather token, fan
- Dust of tracelessness
- Elixir of hiding
- Elixir of sneaking
- Elixir of swimming
- Elixir of vision
- Silversheen
- Feather token, bird
- Feather token, tree
- Feather token, swan boat
- Elixir of truth
- Feather token, whip
- Dust of dryness
- Bag of tricks, gray
- Hand of the mage
- Bracers of armor +1
- Cloak of resistance +1
- Pearl of power, 1st-level spell
- Phylactery of faithfulness
- Salve of slipperiness
- Elixir of fire breath
- Pipes of the sewers
- Dust of illusion
- Goggles of minute seeing
- Brooch of shielding
- Necklace of fireballs type I
- Dust of appearance
- Hat of disguise
- Pipes of sounding
- Efficient quiver
- Amulet of natural armor +1
- Handy haversack
- Horn of fog
- Elemental gem
- Robe of bones
- Sovereign glue
- Bag of holding type I
- Boots of elvenkind
- Boots of the winterlands
- Candle of truth
- Cloak of elvenkind
- Eyes of the eagle
- Scarab, golembane
- Necklace of fireballs type II
- Stone of alarm
- Bag of tricks, rust
- Bead of force
- Chime of opening
- Horseshoes of speed
- Rope of climbing
- Dust of disappearance
- Lens of detection
- Figurine of wondrous power, silver raven
- Amulet of health +2
- Bracers of armor +2
- Cloak of Charisma +2
- Cloak of resistance +2
- Gauntlets of ogre power
- Gloves of arrow snaring
- Gloves of Dexterity +2
- Headband of intellect +2
- Ioun stone, clear spindle
- Restorative ointment
- Marvelous pigments
- Pearl of power, 2nd-level spell
- Periapt of Wisdom +2
- Stone salve
- Necklace of fireballs type III
- Circlet of persuasion
- Slippers of spider climbing
- Incense of meditation
- Bag of holding type II
- Bracers of archery, lesser
- Ioun stone, dusty rose prism
- Helm of comprehend languages and read magic
- Vest of escape
- Eversmoking bottle
- Sustaining spoon
- Necklace of fireballs type IV
- Boots of striding and springing
- Wind fan
- Necklace of fireballs type V
- Amulet of mighty fists +1
- Horseshoes of a zephyr
- Pipes of haunting
- Gloves of swimming and climbing
- Bag of tricks, tan
- Circlet of blasting, minor
- Horn of goodness/evil
- Shrouds of disintegration
- Robe of useful items
- Boat, folding
- Cloak of the manta ray
- Bottle of air
- Bag of holding type III
- Periapt of health
- $cursed?
- cursed with [curse]! {5%}
- Not cursed! {95%}
- $cursed?
- delusion {15%}
- oppposite effect {20%}
- intermittent functioning-[intermittence] {10%}
- requirement-[requirement] {15%}
- [drawback] {15%}
- completely different effect {15%}
- Sorry, no, it's a [specific cursed item] {10%}
- $intermittence
- unreliable functioning
- dependent functioning-[dependence]
- uncontrolled functioning
- $dependence
- below freezing {3%}
- above freezing {3%}
- during day {5%}
- during night {5%}
- in direct sunlight {5%}
- out of direct sunlight {5%}
- underwater {9%}
- out of water {3%}
- underground {8%}
- aboveground {10%}
- within 10' of [creature type] {5%}
- within 10' of [human|dwarf|elf|gnome|halfling|half-elf|half-orc|orc] {4%}
- within 10' of arcane spellcaster {8%}
- within 10' of divine spellcaster {8%}
- in the hands of a nonspellcaster {5%}
- in the hands of a spellcaster {5%}
- in the hands of [law|neutral|chaos] [good|neutral|evil] {5%}
- in the hands of [man|woman|nonbinary|agender|androgyne|pangender|third gender]
- [On nonholy days|during particular astrological events] {3%}
- More than 100 miles from a site
- $requirement
- must eat twice as much as normal
- must sleep twice as much as normal
- must under go a specific quest
- must sacrifice [10-100]gp worth of valuable each day
- must sacrifice [200-2000]gp worth of magic items each week
- must swearfealty to a particular entity
- must discard all other magic items
- must worship a particular deity
- must change name to a specific name
- must be a [adventurer|arcane|divine|psionic|warrior] class
- must have {3-6} ranks of [skill]
- must sacrifice a part of their life force- 2 points Con one time.
- must be cleansed in holy water each day
- must be used to kill a living creature each day
- must be bathed in lava once a month
- must be used at least once a day
- must draw blood when wielded
- must have a particular spell cast on it each day
- $drawback
- hirsuite- hair grows 1" longer once {4%}
- size alteration- [shrinks 1/2"|grows 1/2"] {5%}
- coolness- temp is 10 degrees cooler {4%}
- heat- temp is 10 degreees warmer {4%}
- chromatomorphic hair- hair becomes [red|orange|yellow|green|blue|indigo|violet] {4%}
- chromatomorphic skin- skin becomes [red|orange|yellow|green|blue|indigo|violet] {4%}
- distinction- gain [tattoo|weird glow|other] {4%}
- reincarnation- race changes to [human|dwarf|elf|gnome|halfling|half-elf|half-orc|orc] {5%}
- disease- contract random disease
- discord- continually emit a disturbing sound, [moaning|weeping|screaming|cursing|insults]{4%}
- ridiculousness- [garish color|silly shape|glows bright pink]
- selfishness- selfishly possessive of item {5%}
- paranoia- paranoid about losing or damaging item {4%}
- morality undone- alignment becomes [law|neutral|chaos] [good|neutral|evil] {2%}
- berserk- 5% chance to attack nearest creature each day
- stunning- stuns character for 1 to 4 rounds once use is finished {3%}
- milky eyes- vision blurs {3%}
- enervation- gain 1 negative level {4%}
- greater enervation- gain 2 negative levels
- Feeblemind- Will vs 1 Int dam each day {5%}
- Idiocy- Will vs 1 Wis dam each day {5%}
- Arrogance- Will vs 1 Cha dam each day {5%}
- Fraility- Fort vs 1 Con dam each day {5%}
- Weakness- Fort vs 1 Str dam each day {5%}
- Stiffness- Fort vs 1 Dex dam each day {5%}
- Baleful Polymorph- 5% chance to be polymorphed into a specific creature each day
- Mage's Bane- cannot cast arcane spells
- Crisis of Faith- cannot cast divine spells
- Forsaken- cannot cast any spells
- DM's choice
- $specific cursed item
- incense of obsession {5%}
- ring of clumsiness {10%}
- amulet of inescapble location {5%}
- stone of weight {5%}
- bracers of defenselessness {5%}
- gauntlets of fumbling {5%}
- -2 [commoness] {3%}
- [armor] or rage {3%}
- medallion of thought projection {3%}
- flask of curses {6%}
- dust of sneezing and choking {2%}
- helm of opposite alignment
- potion of poison {5%}
- broom of animated attack
- robe of powerlessness {2%}
- vacuous grimoire
- backbiter [commoness] {4%}
- [armor] of arrow attraction {2%}
- net of snaring {2%}
- bag of devouring {3%}
- mace of blood {5%}
- robe of vermin {5%}
- periapt of foul rotting {3%}
- berserking [commoness] {4%}
- boots of dancing {4%}
- necklace of strangulation
- cloak of poisonousness
- scarab of death
- $Item
- You found [an] [item type]! It's [cursed?]!
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