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- Response one of part 1 preliminary statement my team is both generally more effective more able to fulfill conditions that would cause the enemy team to stop existing and as a result of their cohesive universe generally are related to one another in how they can pursue the victory scenarios one door and offense is both practically faster able to avoid damage unable to be meaningfully hurt if she is damaged and actively becomes more effective as she becomes damaged while possessing a quick and immediate ability to hurt the enemy team weather via physical damage or an extremely proficient long-range weapon of her pistol that is a sociopath by the function of being a robot and as such will always act the most simple optimal way emotion is not a concern and she is actively hypological in the context of a universe where the author actively explains the ramifications of this hyperlogic and explains how it impacts their fights intelligence is extremely important and my characters are better at it than yours are da is capable of firing off shots vastly but more rapidly than the tearsetter is and is able to fire these shots with perfect accuracy such to the degree that avoiding her necessitates being an extremely proficient bullet timer
- You cannot avoid those capacity to kill you even if you could you could not do anything that would cause her damage to become less effective in fact your primary quote unquote wind conditions are actually damaging to your chances of Victory the more your team tries to win the less likely they become to be able to do it Part 2 line break mini origin is both completely able to avoid any damage present by multiple means but is also extremely able to withstand that damage by the virtue of having a shell he is not able to be conventionally hurt on normal metrics by virtue of not having a real body if he does in fact get hurt in any way touch to the point where his shell is no longer effective he can still disconnect himself and is able to act on his own as an autonomous unit separate to the exosuit and both the exosuit and in his standard capability he is capable of firing proficient close range weaponry and this is in a context was not only explicitly aims for the eyes but has a high quality inertial sensor capable of examining obvious physical weak points on the exterior possibly to a degree that is even more effective than origin himself by the virtue of him being the one that origin uses to accomplish these functions additionally he extremely intelligent by virtue of being a copy of Origins on OS because of this because of being able to avoid damage physically being able to withstand damage by not being damaged if he is hurt being able to turn invisible and actually change the shape of his body in such a way that is exosuit muscles which are more akin to tendrils and do not actually operate like a human muscular system he is clearly able scratch that he is able to not only consistently blast out with his capability to Target eyes and vitals best environment in the way that is with absolutely no exaggeration whatsoever completely ideal for him. Part 3 a eee Mech the Mac is completely unable to be damaged on any point of time ever it cannot be hurt it cannot be stopped it cannot be slowed and it cannot be meaningfully affected by any offense present in the arena on any amount of time ever for any reason in addition to this crushing offense scratching defense not only does the robot possess a physical capability far far above not only the enemy team but actually of the tearsetters localized smaller capability to do damage it has an accurate and persistent ranged automatic weapon and a pilot that is completely sociopathic and again this character even if somehow hurt through something that cannot be hurt in a situation that cannot occur cannot be meaningfully targeted in the same way that a normal human is for the fact that she is also a robot and possesses almost no organic matter whatsoever so a lucky shot is not sufficient she is not only you do not have a soft gooey Center to get through it is still all the way through you cannot do anything to this a 1 million tungsten Jewel Rod slamming into the weak vital points of this robot at over 350 kilometers per hour at a starting point is incapable of immediately damaging the robot and this is a very very important comparison because while I feel that a surface area may actually be overstated a difference between a 1 million Jewel punch that busts an amount of concrete and a 1 million Joule spear bullet that then busts a larger amount of concrete than the tears that are themselves on a hyper focused hard super sharp point is incredibly damaging compared to the same impacts with a punch it is not comparable even this is an addition to an extremely defined speed that while in a theory is slower than the tearsetter themselves as a consistent exact stated velocity that gives it ability to be ignored it is not only physically taking up a huge amount of space it is constantly constantly enacting Dodge checks and your team does not actually necessarily have the speed/hypercompetence/ ability to avoid that actually implies they are at this mildly superhuman level consistently in a scenario where if they get tagged at all they will will underlined triple asterisk bolded die this is unavoidable.. * in conclusion my team is simply better on every conceivable metric for the fact that the arena is essentially hand-picked to design them for the fact that they're consistent physics mean that they are able to interact with one another in a way that they are all immediately aware of and for the fact that they are simply better they are able to do more damage they are able to do it faster they're able to enact their damage faster they were able to withstand more damage better and for longer they're able to fight for longer and they're able to do more things better in less time with less effort for better results.
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