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Oct 13th, 2019
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23. player.getColor() === '#0f0' ? player.setColor('#f00') :
  24. player.getColor() === '#f00' ? player.setColor('#ff0') :
  25. player.setColor('#0f0');
  26.  
  27.  
  28. });
  29.  
  30.  
  31. map.defineObject('redLock', {
  32. symbol: '☒',
  33. color: "#f00", // red
  34. impassable: function(player, object) {
  35. return player.getColor() != object.color;
  36. }
  37. });
  38.  
  39. map.defineObject('greenLock', {
  40. symbol: '☒',
  41. color: "#0f0", // green
  42. impassable: function(player, object) {
  43. return player.getColor() != object.color;
  44. }
  45. });
  46.  
  47. map.defineObject('yellowLock', {
  48. symbol: '☒',
  49. color: "#ff0", // yellow
  50. impassable: function(player, object) {
  51. return player.getColor() != object.color;
  52. }
  53. });
  54.  
  55. for (var x = 20; x <= 40; x++) {
  56. map.placeObject(x, 11, 'block');
  57. map.placeObject(x, 13, 'block');
  58. }
  59. map.placeObject(22, 12, 'greenLock');
  60. map.placeObject(25, 12, 'redLock');
  61. map.placeObject(28, 12, 'yellowLock');
  62. map.placeObject(31, 12, 'greenLock');
  63. map.placeObject(34, 12, 'redLock');
  64. map.placeObject(37, 12, 'yellowLock');
  65. map.placeObject(40, 12, 'exit');
  66. for (var y = 0; y < map.getHeight(); y++) {
  67. if (y != 12) {
  68. map.placeObject(40, y, 'block');
  69. }
  70. for (var x = 41; x < map.getWidth(); x++) {
  71. map.setSquareColor(x, y, '#080');
  72. }
  73. }
  74. }
  75.  
  76. function validateLevel(map) {
  77. map.validateExactlyXManyObjects(1, 'exit');
  78. }
  79.  
  80. function onExit(map) {
  81. if (!map.getPlayer().hasItem('phone')) {
  82. map.writeStatus("We need the phone!");
  83. return false;
  84. } else {
  85. return true;
  86. }
  87. }
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