Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import pygame
- pygame.init()
- pygame.display.set_caption('Drawing')
- window = pygame.display.set_mode((600, 600))
- running = True
- pygame.draw.rect(window, (0, 255, 0),(0, 200, 600, 10))
- pygame.draw.rect(window, (0, 255, 0),(0, 400, 600, 10))
- pygame.draw.rect(window, (0, 255, 0),(200, 0, 10, 600))
- pygame.draw.rect(window, (0, 255, 0),(400, 0, 10, 600))
- while running:
- for event in pygame.event.get():
- (mouseX, mouseY) = pygame.mouse.get_pos()
- (pressed1,pressed2,pressed3) = pygame.mouse.get_pressed()
- if pressed1 == 1:
- pygame.draw.rect(window, (0, 0, 255),(mouseX, mouseY, 5, 5))
- pygame.display.update()
- if event.type == pygame.QUIT:
- running = False
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement