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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local BlackCellv2 = Instance.new("ScreenGui")
- local LoginFrame = Instance.new("Frame")
- local keybox = Instance.new("TextBox")
- local getkey = Instance.new("TextButton")
- local logo1 = Instance.new("ImageLabel")
- local login = Instance.new("TextButton")
- local versionlogin = Instance.new("TextLabel")
- local KeyFrame = Instance.new("Frame")
- local keyis = Instance.new("TextLabel")
- local thekey = Instance.new("TextLabel")
- local closekey = Instance.new("TextButton")
- local versionkey = Instance.new("TextLabel")
- local MainFrame = Instance.new("Frame")
- local logo2 = Instance.new("ImageLabel")
- local exit = Instance.new("TextButton")
- local fastrem = Instance.new("TextButton")
- local fastm9 = Instance.new("TextButton")
- local fastak = Instance.new("TextButton")
- local fasttaser = Instance.new("TextButton")
- local crimtp = Instance.new("TextButton")
- local superpunch = Instance.new("TextButton")
- local prisontp = Instance.new("TextButton")
- local yardtp = Instance.new("TextButton")
- local guns = Instance.new("TextButton")
- local btools = Instance.new("TextButton")
- local comingsoon1 = Instance.new("TextButton")
- local speed = Instance.new("TextButton")
- local comingsoon3 = Instance.new("TextButton")
- local comingsoon4 = Instance.new("TextButton")
- local admin = Instance.new("TextButton")
- local credits = Instance.new("TextLabel")
- local versionframe = Instance.new("TextLabel")
- --Properties:
- BlackCellv2.Name = "Black Cellv2"
- BlackCellv2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- BlackCellv2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- LoginFrame.Name = "LoginFrame"
- LoginFrame.Parent = BlackCellv2
- LoginFrame.Active = true
- LoginFrame.BackgroundColor3 = Color3.new(0.305882, 0.305882, 0.305882)
- LoginFrame.BorderColor3 = Color3.new(0.101961, 0.101961, 0.101961)
- LoginFrame.BorderSizePixel = 3
- LoginFrame.Position = UDim2.new(0.216216221, 0, 0.318785608, 0)
- LoginFrame.Selectable = true
- LoginFrame.Size = UDim2.new(0, 365, 0, 138)
- LoginFrame.Visible = true
- keybox.Name = "keybox"
- keybox.Parent = LoginFrame
- keybox.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- keybox.BorderSizePixel = 0
- keybox.Position = UDim2.new(0.578082204, 0, 0.601449192, 0)
- keybox.Size = UDim2.new(0, 136, 0, 25)
- keybox.Font = Enum.Font.SourceSans
- keybox.PlaceholderColor3 = Color3.new(0.27451, 0.27451, 0.27451)
- keybox.PlaceholderText = "Key"
- keybox.Text = ""
- keybox.TextColor3 = Color3.new(1, 1, 1)
- keybox.TextScaled = true
- keybox.TextSize = 14
- keybox.TextWrapped = true
- getkey.Name = "getkey"
- getkey.Parent = LoginFrame
- getkey.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- getkey.BorderSizePixel = 0
- getkey.Position = UDim2.new(0.120547935, 0, 0.601449192, 0)
- getkey.Size = UDim2.new(0, 114, 0, 25)
- getkey.Font = Enum.Font.SourceSans
- getkey.Text = "Get Key"
- getkey.TextColor3 = Color3.new(1, 1, 1)
- getkey.TextScaled = true
- getkey.TextSize = 14
- getkey.TextWrapped = true
- logo1.Name = "logo1"
- logo1.Parent = LoginFrame
- logo1.BackgroundColor3 = Color3.new(1, 1, 1)
- logo1.BackgroundTransparency = 1
- logo1.BorderColor3 = Color3.new(0.101961, 0.101961, 0.101961)
- logo1.BorderSizePixel = 0
- logo1.Position = UDim2.new(-0.0219178088, 0, -0.101449274, 0)
- logo1.Size = UDim2.new(0, 60, 0, 60)
- logo1.Image = "rbxgameasset://Images/vary"
- login.Name = "login"
- login.Parent = LoginFrame
- login.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- login.BorderSizePixel = 0
- login.Position = UDim2.new(0.224657536, 0, 0.094202891, 0)
- login.Size = UDim2.new(0, 200, 0, 50)
- login.Font = Enum.Font.SourceSans
- login.Text = "LOGIN"
- login.TextColor3 = Color3.new(1, 1, 1)
- login.TextScaled = true
- login.TextSize = 14
- login.TextWrapped = true
- versionlogin.Name = "versionlogin"
- versionlogin.Parent = LoginFrame
- versionlogin.BackgroundColor3 = Color3.new(1, 1, 1)
- versionlogin.BackgroundTransparency = 1
- versionlogin.Position = UDim2.new(0.861761987, 0, 0.79752773, 0)
- versionlogin.Size = UDim2.new(0, 79, 0, 27)
- versionlogin.Font = Enum.Font.SourceSans
- versionlogin.Text = "v2"
- versionlogin.TextColor3 = Color3.new(1, 1, 1)
- versionlogin.TextScaled = true
- versionlogin.TextSize = 14
- versionlogin.TextWrapped = true
- KeyFrame.Name = "KeyFrame"
- KeyFrame.Parent = BlackCellv2
- KeyFrame.Active = true
- KeyFrame.BackgroundColor3 = Color3.new(0.298039, 0.298039, 0.298039)
- KeyFrame.BorderColor3 = Color3.new(0.101961, 0.101961, 0.101961)
- KeyFrame.BorderSizePixel = 3
- KeyFrame.Position = UDim2.new(0.380952388, 0, 0.512333989, 0)
- KeyFrame.Selectable = true
- KeyFrame.Size = UDim2.new(0, 326, 0, 145)
- KeyFrame.Visible = false
- keyis.Name = "keyis"
- keyis.Parent = KeyFrame
- keyis.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- keyis.BackgroundTransparency = 1
- keyis.BorderSizePixel = 0
- keyis.Size = UDim2.new(0, 274, 0, 51)
- keyis.Font = Enum.Font.SourceSans
- keyis.Text = "THE KEY IS..."
- keyis.TextColor3 = Color3.new(1, 1, 1)
- keyis.TextScaled = true
- keyis.TextSize = 14
- keyis.TextWrapped = true
- thekey.Name = "thekey"
- thekey.Parent = KeyFrame
- thekey.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- thekey.BackgroundTransparency = 1
- thekey.BorderSizePixel = 0
- thekey.Position = UDim2.new(0, 0, 0.30344829, 0)
- thekey.Size = UDim2.new(0, 326, 0, 94)
- thekey.Font = Enum.Font.SourceSans
- thekey.Text = "VERSION2"
- thekey.TextColor3 = Color3.new(1, 1, 1)
- thekey.TextScaled = true
- thekey.TextSize = 14
- thekey.TextWrapped = true
- closekey.Name = "closekey"
- closekey.Parent = KeyFrame
- closekey.BackgroundColor3 = Color3.new(1, 1, 1)
- closekey.BackgroundTransparency = 1
- closekey.Position = UDim2.new(0.868098199, 0, 0, 0)
- closekey.Size = UDim2.new(0, 43, 0, 44)
- closekey.Font = Enum.Font.GothamSemibold
- closekey.Text = "X"
- closekey.TextColor3 = Color3.new(1, 1, 1)
- closekey.TextScaled = true
- closekey.TextSize = 14
- closekey.TextWrapped = true
- versionkey.Name = "versionkey"
- versionkey.Parent = KeyFrame
- versionkey.BackgroundColor3 = Color3.new(1, 1, 1)
- versionkey.BackgroundTransparency = 1
- versionkey.Position = UDim2.new(0.840289593, 0, 0.811320841, 0)
- versionkey.Size = UDim2.new(0, 79, 0, 27)
- versionkey.Font = Enum.Font.SourceSans
- versionkey.Text = "v2"
- versionkey.TextColor3 = Color3.new(1, 1, 1)
- versionkey.TextScaled = true
- versionkey.TextSize = 14
- versionkey.TextWrapped = true
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = BlackCellv2
- MainFrame.BackgroundColor3 = Color3.new(0.298039, 0.298039, 0.298039)
- MainFrame.BackgroundTransparency = 0.52999997138977
- MainFrame.BorderSizePixel = 0
- MainFrame.Size = UDim2.new(0, 170, 0, 527)
- MainFrame.Visible = false
- MainFrame.Active = true
- MainFrame.Selectable = true
- logo2.Name = "logo2"
- logo2.Parent = MainFrame
- logo2.BackgroundColor3 = Color3.new(1, 1, 1)
- logo2.BackgroundTransparency = 1
- logo2.Position = UDim2.new(-0.113642052, 0, -0.0398481973, 0)
- logo2.Size = UDim2.new(0, 79, 0, 71)
- logo2.Image = "rbxgameasset://Images/vary"
- exit.Name = "exit"
- exit.Parent = MainFrame
- exit.Active = false
- exit.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- exit.BackgroundTransparency = 1
- exit.BorderSizePixel = 0
- exit.Position = UDim2.new(0.746641636, 0, 0, 0)
- exit.Selectable = false
- exit.Size = UDim2.new(0, 43, 0, 38)
- exit.Font = Enum.Font.GothamSemibold
- exit.Text = "X"
- exit.TextColor3 = Color3.new(1, 1, 1)
- exit.TextScaled = true
- exit.TextSize = 14
- exit.TextWrapped = true
- fastrem.Name = "fastrem"
- fastrem.Parent = MainFrame
- fastrem.Active = false
- fastrem.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- fastrem.BackgroundTransparency = 0.23000000417233
- fastrem.BorderSizePixel = 0
- fastrem.Position = UDim2.new(0.0757613257, 0, 0.111954458, 0)
- fastrem.Selectable = false
- fastrem.Size = UDim2.new(0, 60, 0, 40)
- fastrem.Font = Enum.Font.SourceSans
- fastrem.Text = "Fast Rem"
- fastrem.TextColor3 = Color3.new(1, 1, 1)
- fastrem.TextScaled = true
- fastrem.TextSize = 14
- fastrem.TextWrapped = true
- fastm9.Name = "fastm9"
- fastm9.Parent = MainFrame
- fastm9.Active = false
- fastm9.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- fastm9.BackgroundTransparency = 0.23000000417233
- fastm9.BorderSizePixel = 0
- fastm9.Position = UDim2.new(0.522820175, 0, 0.111954458, 0)
- fastm9.Selectable = false
- fastm9.Size = UDim2.new(0, 60, 0, 40)
- fastm9.Font = Enum.Font.SourceSans
- fastm9.Text = "Fast m9"
- fastm9.TextColor3 = Color3.new(1, 1, 1)
- fastm9.TextScaled = true
- fastm9.TextSize = 14
- fastm9.TextWrapped = true
- fastak.Name = "fastak"
- fastak.Parent = MainFrame
- fastak.Active = false
- fastak.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- fastak.BackgroundTransparency = 0.23000000417233
- fastak.BorderSizePixel = 0
- fastak.Position = UDim2.new(0.522820175, 0, 0.204933584, 0)
- fastak.Selectable = false
- fastak.Size = UDim2.new(0, 60, 0, 40)
- fastak.Font = Enum.Font.SourceSans
- fastak.Text = "Fast AK47"
- fastak.TextColor3 = Color3.new(1, 1, 1)
- fastak.TextScaled = true
- fastak.TextSize = 14
- fastak.TextWrapped = true
- fasttaser.Name = "fasttaser"
- fasttaser.Parent = MainFrame
- fasttaser.Active = false
- fasttaser.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- fasttaser.BackgroundTransparency = 0.23000000417233
- fasttaser.BorderSizePixel = 0
- fasttaser.Position = UDim2.new(0.0757613257, 0, 0.204933584, 0)
- fasttaser.Selectable = false
- fasttaser.Size = UDim2.new(0, 60, 0, 40)
- fasttaser.Font = Enum.Font.SourceSans
- fasttaser.Text = "Fast taser"
- fasttaser.TextColor3 = Color3.new(1, 1, 1)
- fasttaser.TextScaled = true
- fasttaser.TextSize = 14
- fasttaser.TextWrapped = true
- crimtp.Name = "crimtp"
- crimtp.Parent = MainFrame
- crimtp.Active = false
- crimtp.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- crimtp.BackgroundTransparency = 0.23000000417233
- crimtp.BorderSizePixel = 0
- crimtp.Position = UDim2.new(0.522820175, 0, 0.303605318, 0)
- crimtp.Selectable = false
- crimtp.Size = UDim2.new(0, 60, 0, 40)
- crimtp.Font = Enum.Font.SourceSans
- crimtp.Text = "Crim Base"
- crimtp.TextColor3 = Color3.new(1, 1, 1)
- crimtp.TextScaled = true
- crimtp.TextSize = 14
- crimtp.TextWrapped = true
- superpunch.Name = "superpunch"
- superpunch.Parent = MainFrame
- superpunch.Active = false
- superpunch.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- superpunch.BackgroundTransparency = 0.23000000417233
- superpunch.BorderSizePixel = 0
- superpunch.Position = UDim2.new(0.0757613257, 0, 0.303605318, 0)
- superpunch.Selectable = false
- superpunch.Size = UDim2.new(0, 60, 0, 40)
- superpunch.Font = Enum.Font.SourceSans
- superpunch.Text = "Superpunch"
- superpunch.TextColor3 = Color3.new(1, 1, 1)
- superpunch.TextScaled = true
- superpunch.TextSize = 14
- superpunch.TextWrapped = true
- prisontp.Name = "prisontp"
- prisontp.Parent = MainFrame
- prisontp.Active = false
- prisontp.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- prisontp.BackgroundTransparency = 0.23000000417233
- prisontp.BorderSizePixel = 0
- prisontp.Position = UDim2.new(0.522820175, 0, 0.404174566, 0)
- prisontp.Selectable = false
- prisontp.Size = UDim2.new(0, 60, 0, 40)
- prisontp.Font = Enum.Font.SourceSans
- prisontp.Text = "Prison"
- prisontp.TextColor3 = Color3.new(1, 1, 1)
- prisontp.TextScaled = true
- prisontp.TextSize = 14
- prisontp.TextWrapped = true
- yardtp.Name = "yardtp"
- yardtp.Parent = MainFrame
- yardtp.Active = false
- yardtp.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- yardtp.BackgroundTransparency = 0.23000000417233
- yardtp.BorderSizePixel = 0
- yardtp.Position = UDim2.new(0.0757613257, 0, 0.404174566, 0)
- yardtp.Selectable = false
- yardtp.Size = UDim2.new(0, 60, 0, 40)
- yardtp.Font = Enum.Font.SourceSans
- yardtp.Text = "Yard"
- yardtp.TextColor3 = Color3.new(1, 1, 1)
- yardtp.TextScaled = true
- yardtp.TextSize = 14
- yardtp.TextWrapped = true
- guns.Name = "guns"
- guns.Parent = MainFrame
- guns.Active = false
- guns.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- guns.BackgroundTransparency = 0.23000000417233
- guns.BorderSizePixel = 0
- guns.Position = UDim2.new(0.522820175, 0, 0.497153699, 0)
- guns.Selectable = false
- guns.Size = UDim2.new(0, 60, 0, 40)
- guns.Font = Enum.Font.SourceSans
- guns.Text = "Guns"
- guns.TextColor3 = Color3.new(1, 1, 1)
- guns.TextScaled = true
- guns.TextSize = 14
- guns.TextWrapped = true
- btools.Name = "btools"
- btools.Parent = MainFrame
- btools.Active = false
- btools.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- btools.BackgroundTransparency = 0.23000000417233
- btools.BorderSizePixel = 0
- btools.Position = UDim2.new(0.0757613257, 0, 0.497153699, 0)
- btools.Selectable = false
- btools.Size = UDim2.new(0, 60, 0, 40)
- btools.Font = Enum.Font.SourceSans
- btools.Text = "Btools"
- btools.TextColor3 = Color3.new(1, 1, 1)
- btools.TextScaled = true
- btools.TextSize = 14
- btools.TextWrapped = true
- comingsoon1.Name = "comingsoon1"
- comingsoon1.Parent = MainFrame
- comingsoon1.Active = false
- comingsoon1.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- comingsoon1.BackgroundTransparency = 0.23000000417233
- comingsoon1.BorderSizePixel = 0
- comingsoon1.Position = UDim2.new(0.522820175, 0, 0.588235319, 0)
- comingsoon1.Selectable = false
- comingsoon1.Size = UDim2.new(0, 60, 0, 40)
- comingsoon1.Font = Enum.Font.SourceSans
- comingsoon1.Text = "COMING SOON..."
- comingsoon1.TextColor3 = Color3.new(1, 1, 1)
- comingsoon1.TextScaled = true
- comingsoon1.TextSize = 14
- comingsoon1.TextWrapped = true
- speed.Name = "speed"
- speed.Parent = MainFrame
- speed.Active = false
- speed.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- speed.BackgroundTransparency = 0.23000000417233
- speed.BorderSizePixel = 0
- speed.Position = UDim2.new(0.0757613257, 0, 0.588235319, 0)
- speed.Selectable = false
- speed.Size = UDim2.new(0, 60, 0, 40)
- speed.Font = Enum.Font.SourceSans
- speed.Text = "Speed"
- speed.TextColor3 = Color3.new(1, 1, 1)
- speed.TextScaled = true
- speed.TextSize = 14
- speed.TextWrapped = true
- comingsoon3.Name = "comingsoon3"
- comingsoon3.Parent = MainFrame
- comingsoon3.Active = false
- comingsoon3.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- comingsoon3.BackgroundTransparency = 0.23000000417233
- comingsoon3.BorderSizePixel = 0
- comingsoon3.Position = UDim2.new(0.522820175, 0, 0.686907053, 0)
- comingsoon3.Selectable = false
- comingsoon3.Size = UDim2.new(0, 60, 0, 40)
- comingsoon3.Font = Enum.Font.SourceSans
- comingsoon3.Text = "COMING SOON..."
- comingsoon3.TextColor3 = Color3.new(1, 1, 1)
- comingsoon3.TextScaled = true
- comingsoon3.TextSize = 14
- comingsoon3.TextWrapped = true
- comingsoon4.Name = "comingsoon4"
- comingsoon4.Parent = MainFrame
- comingsoon4.Active = false
- comingsoon4.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- comingsoon4.BackgroundTransparency = 0.23000000417233
- comingsoon4.BorderSizePixel = 0
- comingsoon4.Position = UDim2.new(0.0757613257, 0, 0.686907053, 0)
- comingsoon4.Selectable = false
- comingsoon4.Size = UDim2.new(0, 60, 0, 40)
- comingsoon4.Font = Enum.Font.SourceSans
- comingsoon4.Text = "COMING SOON..."
- comingsoon4.TextColor3 = Color3.new(1, 1, 1)
- comingsoon4.TextScaled = true
- comingsoon4.TextSize = 14
- comingsoon4.TextWrapped = true
- admin.Name = "admin"
- admin.Parent = MainFrame
- admin.Active = false
- admin.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- admin.BackgroundTransparency = 0.23000000417233
- admin.BorderSizePixel = 0
- admin.Position = UDim2.new(0.0757613257, 0, 0.776091099, 0)
- admin.Selectable = false
- admin.Size = UDim2.new(0, 136, 0, 50)
- admin.Font = Enum.Font.SourceSans
- admin.Text = "ADMIN"
- admin.TextColor3 = Color3.new(1, 1, 1)
- admin.TextScaled = true
- admin.TextSize = 14
- admin.TextWrapped = true
- admin.MouseButton1Click:Connect(function()
- loadstring(game:GetObjects('https://pastebin.com/raw/ibFPdiF7', true))()
- end)
- credits.Name = "credits"
- credits.Parent = MainFrame
- credits.BackgroundColor3 = Color3.new(1, 1, 1)
- credits.BackgroundTransparency = 1
- credits.Position = UDim2.new(0.0117647052, 0, 0.886148036, 0)
- credits.Size = UDim2.new(0, 157, 0, 51)
- credits.Font = Enum.Font.SourceSans
- credits.Text = "GUI MADE BY AND SCRIPTED BY TAKEASPECT"
- credits.TextColor3 = Color3.new(1, 1, 1)
- credits.TextScaled = true
- credits.TextSize = 14
- credits.TextWrapped = true
- versionframe.Name = "versionframe"
- versionframe.Parent = MainFrame
- versionframe.BackgroundColor3 = Color3.new(1, 1, 1)
- versionframe.BackgroundTransparency = 1
- versionframe.Position = UDim2.new(0.693230748, 0, 0.947943211, 0)
- versionframe.Size = UDim2.new(0, 79, 0, 27)
- versionframe.Font = Enum.Font.SourceSans
- versionframe.Text = "v2"
- versionframe.TextColor3 = Color3.new(1, 1, 1)
- versionframe.TextScaled = true
- versionframe.TextSize = 14
- versionframe.TextWrapped = true
- -- Scripts:
- login.MouseButton1Click:Connect(function()
- if keybox.Text == "UPDATE" then
- LoginFrame:Destroy()
- KeyFrame:Destroy()
- MainFrame.Visible = true
- end
- end)
- getkey.MouseButton1Click:connect(function()
- KeyFrame.Visible = true
- end)
- closekey.MouseButton1Click:connect(function()
- KeyFrame.Visible = false
- end)
- exit.MouseButton1Click:Connect(function()
- BlackCellv2:Destroy()
- end)
- speed.MouseButton1Down:connect(function()
- Speed = "100" -- Change to how fast you want to go
- player = game.Players.LocalPlayer.Character
- power = "WalkSpeed"
- player.Humanoid[power] = Speed
- wait()
- player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- wait()
- repeat
- game.Workspace.Gravity = 1000
- wait()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
- wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- crimtp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943.46,94.13,2063.63)
- end)
- yardtp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(779.87,98,2458.93)
- end)
- superpunch.MouseButton1Down:connect(function()
- mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse = game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function punch() cooldown = true local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size = Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part) w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 = CFrame.new(0,0,2) part.Touched:connect(function(hit) if game.Players:FindFirstChild(hit.Parent.Name) then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~= game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if key:lower() == "f" then punch() end end end)
- end)
- btools.MouseButton1Down:connect(function()
- local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tool1.BinType = "Hammer"
- end)
- guns.MouseButton1Down:connect(function()
- for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
- lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- print(lol)
- end
- end)
- fastak.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "AK47" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- fastm9.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "M9" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- fastrem.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "Remington 870" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- fasttaser.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "Taser" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
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