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Bendy928443534

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Sep 4th, 2019
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  1. ------>>Ink Bendy<<----------
  2. ----
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX--
  8. --Discord: OofCopSupreme#1765
  9. --The Sing Move Is By 1nd1k!
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141. self._btrs[name] = self.Heartbeat:Connect(fun)
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. KEYHOLD = false
  182. IT = Instance.new
  183. CF = CFrame.new
  184. VT = Vector3.new
  185. RAD = math.rad
  186. C3 = Color3.new
  187. UD2 = UDim2.new
  188. BRICKC = BrickColor.new
  189. ANGLES = CFrame.Angles
  190. EULER = CFrame.fromEulerAnglesXYZ
  191. COS = math.cos
  192. ACOS = math.acos
  193. SIN = math.sin
  194. ASIN = math.asin
  195. ABS = math.abs
  196. MRANDOM = math.random
  197. FLOOR = math.floor
  198.  
  199. Character = Player.Character
  200. Humanoid = Character.Humanoid
  201. ---------
  202. plr = game.Players.LocalPlayer
  203. chara = plr.Character
  204. mouse = plr:GetMouse()
  205. Create = Instance.new
  206. Huge = math.huge
  207.  
  208.  
  209. Player = game:GetService("Players").LocalPlayer
  210. PlayerGui = Player.PlayerGui
  211. Cam = workspace.CurrentCamera
  212. Backpack = Player.Backpack
  213. Character = Player.Character
  214. char = Player.Character
  215. Humanoid = Character.Humanoid
  216. Mouse = Player:GetMouse()
  217. RootPart = Character["HumanoidRootPart"]
  218. Torso = Character["Torso"]
  219. Head = Character["Head"]
  220. RightArm = Character["Right Arm"]
  221. LeftArm = Character["Left Arm"]
  222. RightLeg = Character["Right Leg"]
  223. LeftLeg = Character["Left Leg"]
  224. RootJoint = RootPart["RootJoint"]
  225. Neck = Torso["Neck"]
  226. RightShoulder = Torso["Right Shoulder"]
  227. LeftShoulder = Torso["Left Shoulder"]
  228. RightHip = Torso["Right Hip"]
  229. LeftHip = Torso["Left Hip"]
  230.  
  231.  
  232.  
  233.  
  234. function weld(a, b, acf)
  235. local w = Instance.new("Weld", a)
  236. w.Part0 = a
  237. w.Part1 = b
  238. w.C0 = acf
  239. end
  240. --------------------------------
  241. char.Head.face.Texture = "rbxassetid://3807161849"
  242. --------------------------------
  243.  
  244. -------------------------------------------------------
  245.  
  246. local FavIDs = {
  247. 340106355, --Nefl Crystals
  248. 927529620, --Dimension
  249. 876981900, --Fantasy
  250. 398987889, --Ordinary Days
  251. 1117396305, --Oh wait, it's you.
  252. 885996042, --Action Winter Journey
  253. 919231299, --Sprawling Idiot Effigy
  254. 743466274, --Good Day Sunshine
  255. 727411183, --Knife Fight
  256. 1402748531, --The Earth Is Counting On You!
  257. 595230126 --Robot Language
  258. }
  259.  
  260.  
  261.  
  262. --The reality of my life isn't real but a Universe -makhail07
  263. wait(0.2)
  264. local plr = game:service'Players'.LocalPlayer
  265. print('Local User is '..plr.Name)
  266. print('SCRIPTNAME Loaded')
  267. print('SCRIPT DESCRIPTION')
  268. local char = plr.Character
  269. local hum = char.Humanoid
  270. local hed = char.Head
  271. local root = char.HumanoidRootPart
  272. local rootj = root.RootJoint
  273. local tors = char.Torso
  274. local ra = char["Right Arm"]
  275. local la = char["Left Arm"]
  276. local rl = char["Right Leg"]
  277. local ll = char["Left Leg"]
  278. local neck = tors["Neck"]
  279. local mouse = plr:GetMouse()
  280. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  281. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  282. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  283. local maincolor = BrickColor.new("Really black")
  284.  
  285. -------------------------------------------------------
  286. --Start Good Stuff--
  287. -------------------------------------------------------
  288. cam = game.Workspace.CurrentCamera
  289. CF = CFrame.new
  290. angles = CFrame.Angles
  291. attack = false
  292. Euler = CFrame.fromEulerAnglesXYZ
  293. Rad = math.rad
  294. IT = Instance.new
  295. BrickC = BrickColor.new
  296. Cos = math.cos
  297. Acos = math.acos
  298. Sin = math.sin
  299. Asin = math.asin
  300. Abs = math.abs
  301. Mrandom = math.random
  302. Floor = math.floor
  303. -------------------------------------------------------
  304. --End Good Stuff--
  305. -------------------------------------------------------
  306. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  307. RSH, LSH = nil, nil
  308. RW = Instance.new("Weld")
  309. LW = Instance.new("Weld")
  310. RH = tors["Right Hip"]
  311. LH = tors["Left Hip"]
  312. RSH = tors["Right Shoulder"]
  313. LSH = tors["Left Shoulder"]
  314. RSH.Parent = nil
  315. LSH.Parent = nil
  316. RW.Name = "RW"
  317. RW.Part0 = tors
  318. RW.C0 = CF(1.5, 0.5, 0)
  319. RW.C1 = CF(0, 0.5, 0)
  320. RW.Part1 = ra
  321. RW.Parent = tors
  322. LW.Name = "LW"
  323. LW.Part0 = tors
  324. LW.C0 = CF(-1.5, 0.5, 0)
  325. LW.C1 = CF(0, 0.5, 0)
  326. LW.Part1 = la
  327. LW.Parent = tors
  328. Effects = {}
  329. -------------------------------------------------------
  330. --Start HeartBeat--
  331. -------------------------------------------------------
  332. ArtificialHB = Instance.new("BindableEvent", script)
  333. ArtificialHB.Name = "Heartbeat"
  334. script:WaitForChild("Heartbeat")
  335.  
  336. frame = 1 / 60
  337. tf = 0
  338. allowframeloss = false
  339. tossremainder = false
  340.  
  341.  
  342. lastframe = tick()
  343. script.Heartbeat:Fire()
  344.  
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.Heartbeat:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.Heartbeat:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365. -------------------------------------------------------
  366. --End HeartBeat--
  367. -------------------------------------------------------
  368. local joyemoji = Instance.new('ParticleEmitter', tors)
  369. joyemoji.VelocitySpread = 2000
  370. joyemoji.Lifetime = NumberRange.new(1)
  371. joyemoji.Speed = NumberRange.new(40)
  372. joy= {}
  373. for i=0, 19 do
  374. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  375. end
  376. joyemoji.Size = NumberSequence.new(joy)
  377. joyemoji.Rate = 0
  378. joyemoji.LockedToPart = false
  379. joyemoji.LightEmission = 0
  380. joyemoji.Texture = "rbxassetid://73623723"
  381. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  382.  
  383. -------------------------------------------------------
  384. --Start Important Functions--
  385. -------------------------------------------------------
  386.  
  387.  
  388. function swait(num)
  389. if num == 0 or num == nil then
  390. game:service("RunService").Stepped:wait(0)
  391. else
  392. for i = 0, num do
  393. game:service("RunService").Stepped:wait(0)
  394. end
  395. end
  396. end
  397. function thread(f)
  398. coroutine.resume(coroutine.create(f))
  399. end
  400. function clerp(a, b, t)
  401. local qa = {
  402. QuaternionFromCFrame(a)
  403. }
  404. local qb = {
  405. QuaternionFromCFrame(b)
  406. }
  407. local ax, ay, az = a.x, a.y, a.z
  408. local bx, by, bz = b.x, b.y, b.z
  409. local _t = 1 - t
  410. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  411. end
  412. function QuaternionFromCFrame(cf)
  413. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  414. local trace = m00 + m11 + m22
  415. if trace > 0 then
  416. local s = math.sqrt(1 + trace)
  417. local recip = 0.5 / s
  418. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  419. else
  420. local i = 0
  421. if m00 < m11 then
  422. i = 1
  423. end
  424. if m22 > (i == 0 and m00 or m11) then
  425. i = 2
  426. end
  427. if i == 0 then
  428. local s = math.sqrt(m00 - m11 - m22 + 1)
  429. local recip = 0.5 / s
  430. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  431. elseif i == 1 then
  432. local s = math.sqrt(m11 - m22 - m00 + 1)
  433. local recip = 0.5 / s
  434. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  435. elseif i == 2 then
  436. local s = math.sqrt(m22 - m00 - m11 + 1)
  437. local recip = 0.5 / s
  438. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  439. end
  440. end
  441. end
  442. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  443. local xs, ys, zs = x + x, y + y, z + z
  444. local wx, wy, wz = w * xs, w * ys, w * zs
  445. local xx = x * xs
  446. local xy = x * ys
  447. local xz = x * zs
  448. local yy = y * ys
  449. local yz = y * zs
  450. local zz = z * zs
  451. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  452. end
  453. function QuaternionSlerp(a, b, t)
  454. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  455. local startInterp, finishInterp
  456. if cosTheta >= 1.0E-4 then
  457. if 1 - cosTheta > 1.0E-4 then
  458. local theta = math.acos(cosTheta)
  459. local invSinTheta = 1 / Sin(theta)
  460. startInterp = Sin((1 - t) * theta) * invSinTheta
  461. finishInterp = Sin(t * theta) * invSinTheta
  462. else
  463. startInterp = 1 - t
  464. finishInterp = t
  465. end
  466. elseif 1 + cosTheta > 1.0E-4 then
  467. local theta = math.acos(-cosTheta)
  468. local invSinTheta = 1 / Sin(theta)
  469. startInterp = Sin((t - 1) * theta) * invSinTheta
  470. finishInterp = Sin(t * theta) * invSinTheta
  471. else
  472. startInterp = t - 1
  473. finishInterp = t
  474. end
  475. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  476. end
  477. function rayCast(Position, Direction, Range, Ignore)
  478. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  479. end
  480. local RbxUtility = LoadLibrary("RbxUtility")
  481. local Create = RbxUtility.Create
  482.  
  483. function getRegion(point,range,ignore)
  484. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  485. end
  486.  
  487. function GetTorso(char)
  488. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  489. end
  490.  
  491. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  492. -------------------------------------------------------
  493. --Start Damage Function--
  494. -------------------------------------------------------
  495. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  496. if hit.Parent == nil then
  497. return
  498. end
  499. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  500. for _, v in pairs(hit.Parent:children()) do
  501. if v:IsA("Humanoid") then
  502. h = v
  503. end
  504. end
  505. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  506.  
  507. hit.Parent:FindFirstChild("Head"):BreakJoints()
  508. end
  509.  
  510. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  511. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  512. if hit.Parent.DebounceHit.Value == true then
  513. return
  514. end
  515. end
  516. if insta == true then
  517. hit.Parent:FindFirstChild("Head"):BreakJoints()
  518. end
  519. local c = Create("ObjectValue"){
  520. Name = "creator",
  521. Value = game:service("Players").LocalPlayer,
  522. Parent = h,
  523. }
  524. game:GetService("Debris"):AddItem(c, .5)
  525. if HitSound ~= nil and HitPitch ~= nil then
  526. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  527. end
  528. local Damage = math.random(minim, maxim)
  529. local blocked = false
  530. local block = hit.Parent:findFirstChild("Block")
  531. if block ~= nil then
  532. if block.className == "IntValue" then
  533. if block.Value > 0 then
  534. blocked = true
  535. block.Value = block.Value - 1
  536. print(block.Value)
  537. end
  538. end
  539. end
  540. if blocked == false then
  541. h.Health = h.Health - Damage
  542. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  543. else
  544. h.Health = h.Health - (Damage / 2)
  545. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  546. end
  547. if Type == "Knockdown" then
  548. local hum = hit.Parent.Humanoid
  549. hum.PlatformStand = true
  550. coroutine.resume(coroutine.create(function(HHumanoid)
  551. swait(1)
  552. HHumanoid.PlatformStand = false
  553. end), hum)
  554. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  555. local bodvol = Create("BodyVelocity"){
  556. velocity = angle * knockback,
  557. P = 5000,
  558. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  559. Parent = hit,
  560. }
  561. local rl = Create("BodyAngularVelocity"){
  562. P = 3000,
  563. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  564. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  565. Parent = hit,
  566. }
  567. game:GetService("Debris"):AddItem(bodvol, .5)
  568. game:GetService("Debris"):AddItem(rl, .5)
  569. elseif Type == "Normal" then
  570. local vp = Create("BodyVelocity"){
  571. P = 500,
  572. maxForce = Vector3.new(math.huge, 0, math.huge),
  573. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  574. }
  575. if knockback > 0 then
  576. vp.Parent = hit.Parent.Torso
  577. end
  578. game:GetService("Debris"):AddItem(vp, .5)
  579. elseif Type == "Up" then
  580. local bodyVelocity = Create("BodyVelocity"){
  581. velocity = Vector3.new(0, 20, 0),
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  587. elseif Type == "DarkUp" then
  588. coroutine.resume(coroutine.create(function()
  589. for i = 0, 1, 0.1 do
  590. swait()
  591. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  592. end
  593. end))
  594. local bodyVelocity = Create("BodyVelocity"){
  595. velocity = Vector3.new(0, 20, 0),
  596. P = 5000,
  597. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  598. Parent = hit,
  599. }
  600. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  601. elseif Type == "Snare" then
  602. local bp = Create("BodyPosition"){
  603. P = 2000,
  604. D = 100,
  605. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  606. position = hit.Parent.Torso.Position,
  607. Parent = hit.Parent.Torso,
  608. }
  609. game:GetService("Debris"):AddItem(bp, 1)
  610. elseif Type == "Freeze" then
  611. local BodPos = Create("BodyPosition"){
  612. P = 50000,
  613. D = 1000,
  614. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  615. position = hit.Parent.Torso.Position,
  616. Parent = hit.Parent.Torso,
  617. }
  618. local BodGy = Create("BodyGyro") {
  619. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  620. P = 20e+003,
  621. Parent = hit.Parent.Torso,
  622. cframe = hit.Parent.Torso.CFrame,
  623. }
  624. hit.Parent.Torso.Anchored = true
  625. coroutine.resume(coroutine.create(function(Part)
  626. swait(1.5)
  627. Part.Anchored = false
  628. end), hit.Parent.Torso)
  629. game:GetService("Debris"):AddItem(BodPos, 3)
  630. game:GetService("Debris"):AddItem(BodGy, 3)
  631. end
  632. local debounce = Create("BoolValue"){
  633. Name = "DebounceHit",
  634. Parent = hit.Parent,
  635. Value = true,
  636. }
  637. game:GetService("Debris"):AddItem(debounce, Delay)
  638. c = Create("ObjectValue"){
  639. Name = "creator",
  640. Value = Player,
  641. Parent = h,
  642. }
  643. game:GetService("Debris"):AddItem(c, .5)
  644. end
  645. end
  646. -------------------------------------------------------
  647. --End Damage Function--
  648. -------------------------------------------------------
  649.  
  650. -------------------------------------------------------
  651. --Start Damage Function Customization--
  652. -------------------------------------------------------
  653. function ShowDamage(Pos, Text, Time, Color)
  654. local Rate = (1 / 30)
  655. local Pos = (Pos or Vector3.new(0, 0, 0))
  656. local Text = (Text or "")
  657. local Time = (Time or 2)
  658. local Color = (Color or Color3.new(255, 255, 1))
  659. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  660. EffectPart.Anchored = true
  661. local BillboardGui = Create("BillboardGui"){
  662. Size = UDim2.new(3, 0, 3, 0),
  663. Adornee = EffectPart,
  664. Parent = EffectPart,
  665. }
  666. local TextLabel = Create("TextLabel"){
  667. BackgroundTransparency = 1,
  668. Size = UDim2.new(1, 0, 1, 0),
  669. Text = Text,
  670. Font = "Bendy",
  671. TextColor3 = Color,
  672. TextScaled = true,
  673. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  674. Parent = BillboardGui,
  675. }
  676. game.Debris:AddItem(EffectPart, (Time))
  677. EffectPart.Parent = game:GetService("Workspace")
  678. delay(0, function()
  679. local Frames = (Time / Rate)
  680. for Frame = 1, Frames do
  681. wait(Rate)
  682. local Percent = (Frame / Frames)
  683. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  684. TextLabel.TextTransparency = Percent
  685. end
  686. if EffectPart and EffectPart.Parent then
  687. EffectPart:Destroy()
  688. end
  689. end)
  690. end
  691. -------------------------------------------------------
  692. --End Damage Function Customization--
  693. -------------------------------------------------------
  694.  
  695. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  696. for _, c in pairs(workspace:children()) do
  697. local hum = c:findFirstChild("Humanoid")
  698. if hum ~= nil then
  699. local head = c:findFirstChild("Head")
  700. if head ~= nil then
  701. local targ = head.Position - Part.Position
  702. local mag = targ.magnitude
  703. if magni >= mag and c.Name ~= plr.Name then
  704. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  705. end
  706. end
  707. end
  708. end
  709. end
  710.  
  711.  
  712. CFuncs = {
  713. Part = {
  714. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  715. local Part = Create("Part")({
  716. Parent = Parent,
  717. Reflectance = Reflectance,
  718. Transparency = Transparency,
  719. CanCollide = false,
  720. Locked = true,
  721. BrickColor = BrickColor.new(tostring(BColor)),
  722. Name = Name,
  723. Size = Size,
  724. Material = Material
  725. })
  726. RemoveOutlines(Part)
  727. return Part
  728. end
  729. },
  730. Mesh = {
  731. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  732. local Msh = Create(Mesh)({
  733. Parent = Part,
  734. Offset = OffSet,
  735. Scale = Scale
  736. })
  737. if Mesh == "SpecialMesh" then
  738. Msh.MeshType = MeshType
  739. Msh.MeshId = MeshId
  740. end
  741. return Msh
  742. end
  743. },
  744. Mesh = {
  745. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  746. local Msh = Create(Mesh)({
  747. Parent = Part,
  748. Offset = OffSet,
  749. Scale = Scale
  750. })
  751. if Mesh == "SpecialMesh" then
  752. Msh.MeshType = MeshType
  753. Msh.MeshId = MeshId
  754. end
  755. return Msh
  756. end
  757. },
  758. Weld = {
  759. Create = function(Parent, Part0, Part1, C0, C1)
  760. local Weld = Create("Weld")({
  761. Parent = Parent,
  762. Part0 = Part0,
  763. Part1 = Part1,
  764. C0 = C0,
  765. C1 = C1
  766. })
  767. return Weld
  768. end
  769. },
  770. Sound = {
  771. Create = function(id, par, vol, pit)
  772. coroutine.resume(coroutine.create(function()
  773. local S = Create("Sound")({
  774. Volume = vol,
  775. Pitch = pit or 1,
  776. SoundId = id,
  777. Parent = par or workspace
  778. })
  779. wait()
  780. S:play()
  781. game:GetService("Debris"):AddItem(S, 6)
  782. end))
  783. end
  784. },
  785. ParticleEmitter = {
  786. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  787. local fp = Create("ParticleEmitter")({
  788. Parent = Parent,
  789. Color = ColorSequence.new(Color1, Color2),
  790. LightEmission = LightEmission,
  791. Size = Size,
  792. Texture = Texture,
  793. Transparency = Transparency,
  794. ZOffset = ZOffset,
  795. Acceleration = Accel,
  796. Drag = Drag,
  797. LockedToPart = LockedToPart,
  798. VelocityInheritance = VelocityInheritance,
  799. EmissionDirection = EmissionDirection,
  800. Enabled = Enabled,
  801. Lifetime = LifeTime,
  802. Rate = Rate,
  803. Rotation = Rotation,
  804. RotSpeed = RotSpeed,
  805. Speed = Speed,
  806. VelocitySpread = VelocitySpread
  807. })
  808. return fp
  809. end
  810. }
  811. }
  812. function RemoveOutlines(part)
  813. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  814. end
  815. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  816. local Part = Create("Part")({
  817. formFactor = FormFactor,
  818. Parent = Parent,
  819. Reflectance = Reflectance,
  820. Transparency = Transparency,
  821. CanCollide = false,
  822. Locked = true,
  823. BrickColor = BrickColor.new(tostring(BColor)),
  824. Name = Name,
  825. Size = Size,
  826. Material = Material
  827. })
  828. RemoveOutlines(Part)
  829. return Part
  830. end
  831. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  832. local Msh = Create(Mesh)({
  833. Parent = Part,
  834. Offset = OffSet,
  835. Scale = Scale
  836. })
  837. if Mesh == "SpecialMesh" then
  838. Msh.MeshType = MeshType
  839. Msh.MeshId = MeshId
  840. end
  841. return Msh
  842. end
  843. function CreateWeld(Parent, Part0, Part1, C0, C1)
  844. local Weld = Create("Weld")({
  845. Parent = Parent,
  846. Part0 = Part0,
  847. Part1 = Part1,
  848. C0 = C0,
  849. C1 = C1
  850. })
  851. return Weld
  852. end
  853.  
  854.  
  855. -------------------------------------------------------
  856. --Start Effect Function--
  857. -------------------------------------------------------
  858. EffectModel = Instance.new("Model", char)
  859. Effects = {
  860. Block = {
  861. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  862. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  863. prt.Anchored = true
  864. prt.CFrame = cframe
  865. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. if Type == 1 or Type == nil then
  868. table.insert(Effects, {
  869. prt,
  870. "Block1",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. elseif Type == 2 then
  878. table.insert(Effects, {
  879. prt,
  880. "Block2",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. else
  888. table.insert(Effects, {
  889. prt,
  890. "Block3",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. end
  899. },
  900. Sphere = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Cylinder = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. },
  936. Wave = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3 / 60,
  948. y3 / 60,
  949. z3 / 60,
  950. msh
  951. })
  952. end
  953. },
  954. Ring = {
  955. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  956. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  957. prt.Anchored = true
  958. prt.CFrame = cframe
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. table.insert(Effects, {
  962. prt,
  963. "Cylinder",
  964. delay,
  965. x3,
  966. y3,
  967. z3,
  968. msh
  969. })
  970. end
  971. },
  972. Break = {
  973. Create = function(brickcolor, cframe, x1, y1, z1)
  974. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  975. prt.Anchored = true
  976. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. local num = math.random(10, 50) / 1000
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Shatter",
  983. num,
  984. prt.CFrame,
  985. math.random() - math.random(),
  986. 0,
  987. math.random(50, 100) / 100
  988. })
  989. end
  990. },
  991. Spiral = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. },
  1009. Push = {
  1010. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1011. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1012. prt.Anchored = true
  1013. prt.CFrame = cframe
  1014. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1015. game:GetService("Debris"):AddItem(prt, 10)
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Cylinder",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. end
  1026. }
  1027. }
  1028. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1029. local fp = IT("Part")
  1030. fp.formFactor = formfactor
  1031. fp.Parent = parent
  1032. fp.Reflectance = reflectance
  1033. fp.Transparency = transparency
  1034. fp.CanCollide = false
  1035. fp.Locked = true
  1036. fp.BrickColor = brickcolor
  1037. fp.Name = name
  1038. fp.Size = size
  1039. fp.Position = tors.Position
  1040. RemoveOutlines(fp)
  1041. fp.Material = "SmoothPlastic"
  1042. fp:BreakJoints()
  1043. return fp
  1044. end
  1045.  
  1046. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1047. local mesh = IT(Mesh)
  1048. mesh.Parent = part
  1049. if Mesh == "SpecialMesh" then
  1050. mesh.MeshType = meshtype
  1051. if meshid ~= "nil" then
  1052. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1053. end
  1054. end
  1055. mesh.Offset = offset
  1056. mesh.Scale = scale
  1057. return mesh
  1058. end
  1059.  
  1060. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1061. local type = type
  1062. local rng = Instance.new("Part", char)
  1063. rng.Anchored = true
  1064. rng.BrickColor = color
  1065. rng.CanCollide = false
  1066. rng.FormFactor = 3
  1067. rng.Name = "Ring"
  1068. rng.Material = "Neon"
  1069. rng.Size = Vector3.new(1, 1, 1)
  1070. rng.Transparency = 0
  1071. rng.TopSurface = 0
  1072. rng.BottomSurface = 0
  1073. rng.CFrame = pos
  1074. local rngm = Instance.new("SpecialMesh", rng)
  1075. rngm.MeshType = MType
  1076. rngm.Scale = scale
  1077. local scaler2 = 1
  1078. if type == "Add" then
  1079. scaler2 = 1 * value
  1080. elseif type == "Divide" then
  1081. scaler2 = 1 / value
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 0, 10 / bonuspeed, 0.1 do
  1085. swait()
  1086. if type == "Add" then
  1087. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1088. elseif type == "Divide" then
  1089. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1090. end
  1091. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1092. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1093. end
  1094. rng:Destroy()
  1095. end))
  1096. end
  1097.  
  1098. function Eviscerate(dude)
  1099. if dude.Name ~= char then
  1100. local bgf = IT("BodyGyro", dude.Head)
  1101. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1102. local val = IT("BoolValue", dude)
  1103. val.Name = "IsHit"
  1104. local ds = coroutine.wrap(function()
  1105. dude:WaitForChild("Head"):BreakJoints()
  1106. wait(0.5)
  1107. target = nil
  1108. coroutine.resume(coroutine.create(function()
  1109. for i, v in pairs(dude:GetChildren()) do
  1110. if v:IsA("Accessory") then
  1111. v:Destroy()
  1112. end
  1113. if v:IsA("Humanoid") then
  1114. v:Destroy()
  1115. end
  1116. if v:IsA("CharacterMesh") then
  1117. v:Destroy()
  1118. end
  1119. if v:IsA("Model") then
  1120. v:Destroy()
  1121. end
  1122. if v:IsA("Part") or v:IsA("MeshPart") then
  1123. for x, o in pairs(v:GetChildren()) do
  1124. if o:IsA("Decal") then
  1125. o:Destroy()
  1126. end
  1127. end
  1128. coroutine.resume(coroutine.create(function()
  1129. v.Material = "Neon"
  1130. v.CanCollide = false
  1131. local PartEmmit1 = IT("ParticleEmitter", reye)
  1132. PartEmmit1.LightEmission = 1
  1133. PartEmmit1.Texture = "rbxassetid://284205403"
  1134. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1135. PartEmmit1.Rate = 150
  1136. PartEmmit1.Lifetime = NumberRange.new(1)
  1137. PartEmmit1.Size = NumberSequence.new({
  1138. NumberSequenceKeypoint.new(0, 0.75, 0),
  1139. NumberSequenceKeypoint.new(1, 0, 0)
  1140. })
  1141. PartEmmit1.Transparency = NumberSequence.new({
  1142. NumberSequenceKeypoint.new(0, 0, 0),
  1143. NumberSequenceKeypoint.new(1, 1, 0)
  1144. })
  1145. PartEmmit1.Speed = NumberRange.new(0, 0)
  1146. PartEmmit1.VelocitySpread = 30000
  1147. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1148. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1149. local BodPoss = IT("BodyPosition", v)
  1150. BodPoss.P = 3000
  1151. BodPoss.D = 1000
  1152. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1153. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1154. v.Color = maincolor.Color
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 0, 49 do
  1157. swait(1)
  1158. v.Transparency = v.Transparency + 0.08
  1159. end
  1160. wait(0.5)
  1161. PartEmmit1.Enabled = false
  1162. wait(3)
  1163. v:Destroy()
  1164. dude:Destroy()
  1165. end))
  1166. end))
  1167. end
  1168. end
  1169. end))
  1170. end)
  1171. ds()
  1172. end
  1173. end
  1174.  
  1175. function FindNearestHead(Position, Distance, SinglePlayer)
  1176. if SinglePlayer then
  1177. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1178. end
  1179. local List = {}
  1180. for i, v in pairs(workspace:GetChildren()) do
  1181. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1182. table.insert(List, v)
  1183. end
  1184. end
  1185. return List
  1186. end
  1187.  
  1188. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1189. local type = type
  1190. local rng = Instance.new("Part", char)
  1191. rng.Anchored = true
  1192. rng.BrickColor = color
  1193. rng.CanCollide = false
  1194. rng.FormFactor = 3
  1195. rng.Name = "Ring"
  1196. rng.Material = "Neon"
  1197. rng.Size = Vector3.new(1, 1, 1)
  1198. rng.Transparency = 0
  1199. rng.TopSurface = 0
  1200. rng.BottomSurface = 0
  1201. rng.CFrame = pos
  1202. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1203. local rngm = Instance.new("SpecialMesh", rng)
  1204. rngm.MeshType = MType
  1205. rngm.Scale = Vector3.new(x1, y1, z1)
  1206. local scaler2 = 1
  1207. local speeder = FastSpeed
  1208. if type == "Add" then
  1209. scaler2 = 1 * value
  1210. elseif type == "Divide" then
  1211. scaler2 = 1 / value
  1212. end
  1213. coroutine.resume(coroutine.create(function()
  1214. for i = 0, 10 / bonuspeed, 0.1 do
  1215. swait()
  1216. if type == "Add" then
  1217. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1218. elseif type == "Divide" then
  1219. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1220. end
  1221. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1222. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1223. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1224. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1225. end
  1226. rng:Destroy()
  1227. end))
  1228. end
  1229.  
  1230. function SoulSteal(dude)
  1231. if dude.Name ~= char then
  1232. local bgf = IT("BodyGyro", dude.Head)
  1233. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1234. local val = IT("BoolValue", dude)
  1235. val.Name = "IsHit"
  1236. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1237. local soulst = coroutine.wrap(function()
  1238. local soul = Instance.new("Part",dude)
  1239. soul.Size = Vector3.new(1,1,1)
  1240. soul.CanCollide = false
  1241. soul.Anchored = false
  1242. soul.Position = torso.Position
  1243. soul.Transparency = 1
  1244. local PartEmmit1 = IT("ParticleEmitter", soul)
  1245. PartEmmit1.LightEmission = 1
  1246. PartEmmit1.Texture = "rbxassetid://569507414"
  1247. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1248. PartEmmit1.Rate = 250
  1249. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1250. PartEmmit1.Size = NumberSequence.new({
  1251. NumberSequenceKeypoint.new(0, 1, 0),
  1252. NumberSequenceKeypoint.new(1, 0, 0)
  1253. })
  1254. PartEmmit1.Transparency = NumberSequence.new({
  1255. NumberSequenceKeypoint.new(0, 0, 0),
  1256. NumberSequenceKeypoint.new(1, 1, 0)
  1257. })
  1258. PartEmmit1.Speed = NumberRange.new(0, 0)
  1259. PartEmmit1.VelocitySpread = 30000
  1260. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1261. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1262. local BodPoss = IT("BodyPosition", soul)
  1263. BodPoss.P = 3000
  1264. BodPoss.D = 1000
  1265. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1266. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1267. wait(1.6)
  1268. soul.Touched:connect(function(hit)
  1269. if hit.Parent == char then
  1270. soul:Destroy()
  1271. end
  1272. end)
  1273. wait(1.2)
  1274. while soul do
  1275. swait()
  1276. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1277. BodPoss.Position = tors.Position
  1278. end
  1279. end)
  1280. soulst()
  1281. end
  1282. end
  1283. function FaceMouse()
  1284. local Cam = workspace.CurrentCamera
  1285. return {
  1286. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1287. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1288. }
  1289. end
  1290.  
  1291. BTAUNT = Instance.new("Sound", char.Head)
  1292. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1858095909"
  1293. BTAUNT.Volume = 10
  1294. BTAUNT.Pitch = 1
  1295. BTAUNT.Looped = true
  1296.  
  1297. BTAUNT2 = Instance.new("Sound", char)
  1298. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=1394058517"
  1299. BTAUNT2.Volume = 20
  1300. BTAUNT2.Pitch = 1
  1301. BTAUNT2.Looped = true
  1302.  
  1303. BTAUNT3 = Instance.new("Sound", char)
  1304. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1090127517"
  1305. BTAUNT3.Volume = 2
  1306. BTAUNT3.Pitch = 1
  1307. BTAUNT3.Looped = true
  1308.  
  1309. BTAUNT4 = Instance.new("Sound", char.Torso)
  1310. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1311. BTAUNT4.Volume = 5
  1312. BTAUNT4.Pitch = 3
  1313. BTAUNT4.Looped = true
  1314.  
  1315. BTAUNT5 = Instance.new("Sound", char.Torso)
  1316. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1317. BTAUNT5.Volume = 5
  1318. BTAUNT5.Pitch = 1
  1319. BTAUNT5.Looped = true
  1320.  
  1321. TEST = Instance.new("Sound", tors)
  1322. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  1323. TEST.Volume = 25
  1324. TEST.Pitch = 1
  1325. TEST.Looped = false
  1326. -------------------------------------------------------
  1327. --End Effect Function--
  1328. -------------------------------------------------------
  1329.  
  1330. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1331. local NEWMESH = IT(MESH)
  1332. if MESH == "SpecialMesh" then
  1333. NEWMESH.MeshType = MESHTYPE
  1334. if MESHID ~= "nil" and MESHID ~= "" then
  1335. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1336. end
  1337. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1338. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1339. end
  1340. end
  1341. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1342. NEWMESH.Scale = SCALE
  1343. NEWMESH.Parent = PARENT
  1344. return NEWMESH
  1345. end
  1346.  
  1347. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  1348. local NEWPART = IT("Part")
  1349. NEWPART.formFactor = FORMFACTOR
  1350. NEWPART.Reflectance = REFLECTANCE
  1351. NEWPART.Transparency = TRANSPARENCY
  1352. NEWPART.CanCollide = false
  1353. NEWPART.Locked = true
  1354. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1355. NEWPART.Name = NAME
  1356. NEWPART.Size = SIZE
  1357. NEWPART.Position = Torso.Position
  1358. NEWPART.Material = MATERIAL
  1359. NEWPART:BreakJoints()
  1360. NEWPART.Parent = PARENT
  1361. return NEWPART
  1362. end
  1363.  
  1364. function MakeForm(PART,TYPE)
  1365. local MSH = nil
  1366. if TYPE == "Cyl" then
  1367. MSH = IT("CylinderMesh",PART)
  1368. elseif TYPE == "Ball" then
  1369. MSH = IT("SpecialMesh",PART)
  1370. MSH.MeshType = "Sphere"
  1371. elseif TYPE == "Wedge" then
  1372. MSH = IT("SpecialMesh",PART)
  1373. MSH.MeshType = "Wedge"
  1374. elseif TYPE == "Block" then
  1375. MSH = IT("SpecialMesh",PART)
  1376. MSH.MeshType = "Brick"
  1377. end
  1378. return MSH
  1379. end
  1380.  
  1381. function Cso(ID, PARENT, VOLUME, PITCH)
  1382. local NSound = nil
  1383. coroutine.resume(coroutine.create(function()
  1384. NSound = IT("Sound", PARENT)
  1385. NSound.Volume = VOLUME
  1386. NSound.Pitch = PITCH
  1387. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1388. swait()
  1389. NSound:play()
  1390. game:GetService("Debris"):AddItem(NSound, 50)
  1391. end))
  1392. return NSound
  1393. end
  1394. function CameraEnshaking(Length, Intensity)
  1395. coroutine.resume(coroutine.create(function()
  1396. local intensity = 1 * Intensity
  1397. local rotM = 0.01 * Intensity
  1398. for i = 0, Length, 0.1 do
  1399. swait()
  1400. intensity = intensity - 0.05 * Intensity / Length
  1401. rotM = rotM - 5.0E-4 * Intensity / Length
  1402. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1403. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1404. end
  1405. hum.CameraOffset = Vector3.new(0, 0, 0)
  1406. end))
  1407. end
  1408.  
  1409.  
  1410. function Sink(position,radius)
  1411. for i,v in ipairs(workspace:GetChildren()) do
  1412. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1413. local body = v:GetChildren()
  1414. for part = 1, #body do
  1415. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1416. if(body[part].Position - position).Magnitude < radius then
  1417. if v.ClassName == "Model" then
  1418. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1419. if v:FindFirstChild("Humanoid") then
  1420. local defence = Instance.new("BoolValue",v)
  1421. defence.Name = ("Hit2By"..plr.Name)
  1422. if v.Humanoid.Health ~= 0 then
  1423. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1424. if TORS ~= nil then
  1425. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1426. coroutine.resume(coroutine.create(function()
  1427. if HITFLOOR2 ~= nil then
  1428. TORS.Anchored = true
  1429. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1430. Hole2.Color = Color3.new(0,0,0)
  1431. local MESH = MakeForm(Hole2,"Cyl")
  1432. MESH.Scale = Vector3.new(0,1,0)
  1433. Hole2.CFrame = CF(HITPOS2)
  1434. for i = 1, 10 do
  1435. swait()
  1436. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1437. end
  1438. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1439. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1440. repeat
  1441. swait()
  1442. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1443. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1444. until TORS.Position.Y<position.Y-4
  1445. v:remove()
  1446. for i = 1, 10 do
  1447. swait()
  1448. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1449. end
  1450. Hole2:remove()
  1451. end
  1452. end))
  1453. end
  1454. end
  1455. end
  1456. end
  1457. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
  1463. end
  1464. function Trail(Part)
  1465. local TRAIL = Part:Clone()
  1466. TRAIL.CanCollide = false
  1467. TRAIL.Anchored = true
  1468. TRAIL.Parent = EffectModel
  1469. TRAIL.Name = "Trail"
  1470. local TRANS = Part.Transparency
  1471. coroutine.resume(coroutine.create(function()
  1472. for i = 1, 20 do
  1473. swait()
  1474. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1475. end
  1476. TRAIL:remove()
  1477. end))
  1478. end
  1479. function getRegion(point,range,ignore)
  1480. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1481. end
  1482.  
  1483. function GetTorso(char)
  1484. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1485. end
  1486.  
  1487. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1488.  
  1489.  
  1490. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1491. local NSound = nil
  1492. coroutine.resume(coroutine.create(function()
  1493. NSound = Instance.new("Sound", PARENT)
  1494. NSound.Volume = VOLUME
  1495. NSound.Pitch = PITCH
  1496. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1497. swait()
  1498. NSound:play()
  1499. game:GetService("Debris"):AddItem(NSound, 10)
  1500. end))
  1501. return NSound
  1502. end
  1503.  
  1504. -------------------------------------------------------
  1505. --End Important Functions--
  1506. -------------------------------------------------------
  1507.  
  1508.  
  1509.  
  1510.  
  1511.  
  1512. -------------------------------------------------------
  1513. --Start Customization--
  1514. -------------------------------------------------------
  1515. local Player_Size = 1
  1516. if Player_Size ~= 1 then
  1517. root.Size = root.Size * Player_Size
  1518. tors.Size = tors.Size * Player_Size
  1519. hed.Size = hed.Size * Player_Size
  1520. ra.Size = ra.Size * Player_Size
  1521. la.Size = la.Size * Player_Size
  1522. rl.Size = rl.Size * Player_Size
  1523. ll.Size = ll.Size * Player_Size
  1524. ----------------------------------------------------------------------------------
  1525. rootj.Parent = root
  1526. neck.Parent = tors
  1527. RW.Parent = tors
  1528. LW.Parent = tors
  1529. RH.Parent = tors
  1530. LH.Parent = tors
  1531. ----------------------------------------------------------------------------------
  1532. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1533. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1534. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1535. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1536. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1537. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1538. ----------------------------------------------------------------------------------
  1539. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1540. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1541. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1542. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1543. --hat.Parent = Character
  1544. end
  1545. ----------------------------------------------------------------------------------
  1546. ----------------------------------------------------------------------------------
  1547. local equipped = false
  1548. local idle = 0
  1549. local change = 1
  1550. local val = 0
  1551. local toim = 0
  1552. local idleanim = 0.4
  1553. local sine = 0
  1554. local Sit = 1
  1555. ----------------------------------------------------------------------------------
  1556. hum.WalkSpeed = 8
  1557. hum.JumpPower = 57
  1558. hum.Animator.Parent = nil
  1559. ----------------------------------------------------------------------------------
  1560. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5))
  1561. local MESH = MakeForm(Hole,"Cyl")
  1562.  
  1563.  
  1564. -------------------------------------------------------
  1565. --End Customization--
  1566. -------------------------------------------------------
  1567. local Blobby = Instance.new("Part", char)
  1568. Blobby.Name = "Blob"
  1569. Blobby.CanCollide = false
  1570. Blobby.BrickColor = BrickColor.new("Deep orange")
  1571. Blobby.Transparency = 0
  1572. Blobby.Material = "Neon"
  1573. Blobby.Size = Vector3.new(1, 1, 2)
  1574. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1575. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1576.  
  1577. local Weld = Instance.new("Weld", Blobby)
  1578. Weld.Part0 = la
  1579. Weld.Part1 = Blobby
  1580. Weld.C1 = CFrame.new(-0.1, 1.5, -0.2)
  1581. Weld.C0 = CFrame.Angles(Rad(0),500,0)
  1582.  
  1583. local M2 = Instance.new("SpecialMesh")
  1584. M2.Parent = Blobby
  1585. M2.MeshId = "rbxassetid://430270023"
  1586. M2.Scale = Vector3.new(0.015, 0.015, 0.015)
  1587.  
  1588. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1589. naeeym2.AlwaysOnTop = true
  1590. naeeym2.Size = UDim2.new(5,35,2,15)
  1591. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1592. naeeym2.Adornee = hed
  1593. naeeym2.Name = "Name"
  1594. --naeeym2.PlayerToHideFrom = Player
  1595. local tecks2 = Instance.new("TextLabel",naeeym2)
  1596. tecks2.BackgroundTransparency = 1
  1597. tecks2.TextScaled = true
  1598. tecks2.BorderSizePixel = 0
  1599. tecks2.Text = "Fight Me"
  1600. tecks2.Font = Enum.Font.Bodoni
  1601. tecks2.TextSize = 30
  1602. tecks2.TextStrokeTransparency = 0
  1603. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1604. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1605. tecks2.Size = UDim2.new(1,0,0.5,0)
  1606. tecks2.Parent = naeeym2]]
  1607. ----------------------------------------------------------------------------------
  1608. local AddInstance = function(Object, ...)
  1609. local Obj = Instance.new(Object)
  1610. for i,v in next,(...) do
  1611. Obj[i] = v
  1612. end
  1613. return Obj
  1614. end
  1615. ----------------------------------------------------
  1616. i_new = Instance.new
  1617.  
  1618. function nooutline(part)
  1619. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1620. end
  1621. function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1622. local fp=it("Part")
  1623. fp.formFactor=formfactor
  1624. fp.Parent=parent
  1625. fp.Reflectance=reflectance
  1626. fp.Transparency=transparency
  1627. fp.CanCollide=false
  1628. fp.Locked=true
  1629. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1630. fp.Name=name
  1631. fp.Size=size
  1632. fp.Position=Character.Torso.Position
  1633. nooutline(fp)
  1634. fp.Material=material
  1635. fp:BreakJoints()
  1636. return fp
  1637. end
  1638.  
  1639. function mush(Mesh,part,meshtype,meshid,offset,scale)
  1640. local mush=it(Mesh)
  1641. mush.Parent=part
  1642. if Mesh=="SpecialMesh" then
  1643. mush.MeshType=meshtype
  1644. mush.MeshId=meshid
  1645. end
  1646. mush.Offset=offset
  1647. mush.Scale=scale
  1648. return mush
  1649. end
  1650.  
  1651. function wald2(parent,part0,part1,c0,c1)
  1652. local wald2=it("Weld")
  1653. wald2.Parent=parent
  1654. wald2.Part0=part0
  1655. wald2.Part1=part1
  1656. wald2.C0=c0
  1657. wald2.C1=c1
  1658. return wald2
  1659. end
  1660.  
  1661. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1662. local mesh = i_new(Mesh)
  1663. mesh.Parent = part
  1664. if Mesh == "SpecialMesh" then
  1665. mesh.MeshType = meshtype
  1666. mesh.MeshId = meshid
  1667. end
  1668. mesh.Offset = offset
  1669. mesh.Scale = scale
  1670. return mesh
  1671. end
  1672.  
  1673. Head.Transparency = 1
  1674.  
  1675. local _Face = Instance.new("Part",Head)
  1676. _Face.Name = "_Face"
  1677. _Face.Shape = Enum.PartType.Block
  1678. _Face.CanCollide = false
  1679. _Face.Color = Color3.new(0,0,0)
  1680. _Face.Transparency = 1
  1681. _Face.Material = "SmoothPlastic"
  1682. _Face.Size = Vector3.new(1.95, 1.85, 1.85)
  1683. _Face.TopSurface = Enum.SurfaceType.Smooth
  1684. _Face.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Face)
  1685. Weld.Part0 = Head
  1686. Weld.Part1 = _Face
  1687. Weld.C1 = CFrame.new(0,-0.3,-0.186)
  1688. _FaceMesh = Instance.new("SpecialMesh",_Face)
  1689. _FaceMesh.MeshType = "Sphere"
  1690. _FaceMesh.Scale = Vector3.new(1,1,1)
  1691.  
  1692. Eyes = Instance.new("Decal",_Face)
  1693. Eyes.Texture = "rbxassetid://0"
  1694.  
  1695. Mouth = Instance.new("Decal",_Face)
  1696. Mouth.Texture = "rbxassetid://0"
  1697.  
  1698. Mouth.Color3 = Color3.new(1,0.8,0)
  1699.  
  1700.  
  1701. local Right_Arm = Character:FindFirstChild("Right Arm")
  1702. local Left_Arm = Character:FindFirstChild("Left Arm")
  1703. local Right_Leg = Character:FindFirstChild("Right Leg")
  1704. local Left_Leg = Character:FindFirstChild("Left Leg")
  1705. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  1706. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  1707. local Right_Hip = Torso:FindFirstChild("Right Hip")
  1708. local Left_Hip = Torso:FindFirstChild("Left Hip")
  1709.  
  1710. Clothes = Instance.new("Model",Character)
  1711. Clothes.Name = "Clothing"
  1712.  
  1713. local _Head = Instance.new("Part",Head)
  1714. _Head.Name = "_Head"
  1715. _Head.Shape = Enum.PartType.Block
  1716. _Head.CanCollide = false
  1717. _Head.Color = Color3.new(0,0,0)
  1718. _Head.Transparency = 0
  1719. _Head.Material = "Metal"
  1720. _Head.Size = Vector3.new(1.6, 1.5, 1.4)
  1721. _Head.TopSurface = Enum.SurfaceType.Smooth
  1722. _Head.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head)
  1723. Weld.Part0 = Head
  1724. Weld.Part1 = _Head
  1725. Weld.C1 = CFrame.new(0,-0.3,0)
  1726. _HeadMesh = Instance.new("SpecialMesh",_Head)
  1727. _HeadMesh.MeshType = "Sphere"
  1728. _HeadMesh.Scale = Vector3.new(1,1,1)
  1729.  
  1730. local _Head2 = Instance.new("Part",Head)
  1731. _Head2.Name = "_Head2"
  1732. _Head2.Shape = Enum.PartType.Block
  1733. _Head2.CanCollide = false
  1734. _Head2.Color = Color3.new(0,0,0)
  1735. _Head2.Transparency = 0
  1736. _Head2.Material = "Metal"
  1737. _Head2.Size = Vector3.new(1.4, 1.2, 1)
  1738. _Head2.TopSurface = Enum.SurfaceType.Smooth
  1739. _Head2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head2)
  1740. Weld.Part0 = Head
  1741. Weld.Part1 = _Head2
  1742. Weld.C1 = CFrame.new(0,-0.2,0.2)
  1743. _HeadMesh = Instance.new("SpecialMesh",_Head2)
  1744. _HeadMesh.MeshType = "Sphere"
  1745. _HeadMesh.Scale = Vector3.new(1,1,1)
  1746.  
  1747. local Horn = Instance.new("Part",Head)
  1748. Horn.Name = "Horn"
  1749. Horn.Shape = Enum.PartType.Ball
  1750. Horn.CanCollide = false
  1751. Horn.Color = Color3.new(0,0,0)
  1752. Horn.Transparency = 0
  1753. Horn.Material = "SmoothPlastic"
  1754. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  1755. Horn.TopSurface = Enum.SurfaceType.Smooth
  1756. Horn.BottomSurface = Enum.SurfaceType.Smooth
  1757. local Weld = Instance.new("Weld", Horn)
  1758. Weld.Part0 = Head
  1759. Weld.Part1 = Horn
  1760. Weld.C1 = CFrame.new(-1.05,-0.6,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),math.rad(5),math.rad(-15))
  1761. HornMesh = Instance.new("FileMesh",Horn)
  1762. HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922"
  1763. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  1764.  
  1765. local Horn = Instance.new("Part",Head)
  1766. Horn.Name = "Horn"
  1767. Horn.Shape = Enum.PartType.Ball
  1768. Horn.CanCollide = false
  1769. Horn.Color = Color3.new(0,0,0)
  1770. Horn.Transparency = 0
  1771. Horn.Material = "SmoothPlastic"
  1772. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  1773. Horn.TopSurface = Enum.SurfaceType.Smooth
  1774. Horn.BottomSurface = Enum.SurfaceType.Smooth
  1775. local Weld = Instance.new("Weld", Horn)
  1776. Weld.Part0 = Head
  1777. Weld.Part1 = Horn
  1778. Weld.C1 = CFrame.new(-1.05,-0.6,-0.1)*CFrame.fromEulerAnglesXYZ(math.rad(5),math.rad(175),math.rad(15))
  1779. HornMesh = Instance.new("FileMesh",Horn)
  1780. HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922"
  1781. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  1782.  
  1783.  
  1784.  
  1785. local Reaper2 = AddInstance("Part",{
  1786. Parent = tors,
  1787. CFrame = tors.CFrame,
  1788. formFactor = "Symmetric",
  1789. Size = Vector3.new(0.462, 1.403, 2.495),
  1790. CanCollide = false,
  1791. TopSurface = "Smooth",
  1792. BottomSurface = "Smooth",
  1793. Locked = true,
  1794. })
  1795. local Weld = AddInstance("Weld",{
  1796. Parent = Reaper2,
  1797. Part0 = tors,
  1798. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1799. Part1 = Reaper2,
  1800. })
  1801. local Mesh = AddInstance("SpecialMesh",{
  1802. Parent = Reaper2,
  1803. MeshId = "rbxassetid://717339870",
  1804. TextureId = "rbxassetid://0",
  1805. Scale = Vector3.new(1.8, 1, 1.7),
  1806. VertexColor = Vector3.new(0, 0, 0),
  1807. })
  1808.  
  1809.  
  1810. local Blobby = Instance.new("Part", char)
  1811. Blobby.Name = "Blob"
  1812. Blobby.CanCollide = false
  1813. Blobby.BrickColor = BrickColor.new("Deep orange")
  1814. Blobby.Transparency = 0
  1815. Blobby.Material = "Neon"
  1816. Blobby.Size = Vector3.new(1, 1, 2)
  1817. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1818. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1819.  
  1820. local Weld = Instance.new("Weld", Blobby)
  1821. Weld.Part0 = tors
  1822. Weld.Part1 = Blobby
  1823. Weld.C1 = CFrame.new(0, -0.8, 0.7)
  1824. Weld.C0 = CFrame.Angles(Rad(0),0,0.2)
  1825.  
  1826. local M2 = Instance.new("SpecialMesh")
  1827. M2.Parent = Blobby
  1828. M2.MeshId = "rbxassetid://731633703"
  1829. M2.Scale = Vector3.new(0.005, 0.005, 0.005)
  1830.  
  1831. local Particle = IT("ParticleEmitter",nil)
  1832. Particle.Enabled = false
  1833. --Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1834. Particle.LightEmission = 0.5
  1835. Particle.Rate = 150
  1836. Particle.ZOffset = 1
  1837. Particle.Rotation = NumberRange.new(-180, 180)
  1838. Particle.RotSpeed = NumberRange.new(-180, 180)
  1839. Particle.Texture = "http://www.roblox.com/asset/?id=284205403"
  1840. Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1841.  
  1842. function ParticleEmitter(Table)
  1843. local PRTCL = Particle:Clone()
  1844. local Speed = Table.Speed or 5
  1845. local Drag = Table.Drag or 0
  1846. local Size1 = Table.Size1 or 1
  1847. local Size2 = Table.Size2 or 5
  1848. local Lifetime1 = Table.Lifetime1 or 1
  1849. local Lifetime2 = Table.Lifetime2 or 1.5
  1850. local Parent = Table.Parent or tors
  1851. local Emit = Table.Emit or 100
  1852. local Offset = Table.Offset or 360
  1853. local Acel = Table.Acel or Vector3.new(0,-50,0)
  1854. local Enabled = Table.Enabled or false
  1855. PRTCL.Parent = Parent
  1856. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1857. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1858. PRTCL.Speed = NumberRange.new(Speed)
  1859. PRTCL.VelocitySpread = Offset
  1860. PRTCL.Drag = Drag
  1861. PRTCL.Acceleration = Acel
  1862. if Enabled == false then
  1863. PRTCL:Emit(Emit)
  1864. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1865. else
  1866. PRTCL.Enabled = true
  1867. end
  1868. return PRTCL
  1869. end
  1870. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = rl, Emit = 900, Offset = 360, Enabled = true})
  1871. --PRT.LockedToPart = true
  1872. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ll, Emit = 900, Offset = 360, Enabled = true})
  1873. --PRT.LockedToPart = true
  1874. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = tors, Emit = 900, Offset = 360, Enabled = true})
  1875. --PRT.LockedToPart = true
  1876. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ra, Emit = 900, Offset = 360, Enabled = true})
  1877. --PRT.LockedToPart = true
  1878. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = la, Emit = 900, Offset = 360, Enabled = true})
  1879. --PRT.LockedToPart = true
  1880.  
  1881.  
  1882. char.Torso.roblox.Texture = "http://www.roblox.com/asset/?id=6477494"
  1883.  
  1884. leg1 = Instance.new("SpecialMesh", LeftLeg)
  1885. leg1.MeshType = "FileMesh"
  1886. leg1.Scale = Vector3.new(1, 1, 1)
  1887. leg1.MeshId,leg1.TextureId = 'http://www.roblox.com/asset/?id=68241558','http://www.roblox.com/asset/?id=6477494'
  1888.  
  1889. leg2 = Instance.new("CharacterMesh",Character)
  1890. leg2.MeshId = 319336155
  1891. leg2.BodyPart = "RightLeg"
  1892.  
  1893. torso1 = Instance.new("CharacterMesh",Character)
  1894. torso1.MeshId = 717339870
  1895. torso1.BodyPart = "Torso"
  1896.  
  1897. arm1 = Instance.new("CharacterMesh",Character)
  1898. arm1.MeshId = 27111419
  1899. arm1.BodyPart = "LeftArm"
  1900.  
  1901. arm2 = Instance.new("CharacterMesh",Character)
  1902. arm2.MeshId = 279174886
  1903. arm2.BodyPart = "RightArm"
  1904.  
  1905.  
  1906. -------------------------------------------------------
  1907. wait(1)
  1908. plr = game.Players.LocalPlayer
  1909. char = plr.Character
  1910. mouse = plr:GetMouse()
  1911. whitecolor = Color3.new(255,255,1)
  1912. epicmode = false
  1913. normal = true
  1914. for i,v in pairs(char:GetChildren()) do
  1915. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1916. v:Destroy()
  1917. end
  1918. end
  1919. local shirt = Instance.new("Shirt",char)
  1920. shirt.ShirtTemplate = "rbxassetid://0"
  1921. local pants = Instance.new("Pants",char)
  1922. pants.PantsTemplate = "rbxassetid://"
  1923. local bdycolors = char["Body Colors"]
  1924. bdycolors.HeadColor3 = whitecolor
  1925. bdycolors.LeftArmColor3 = whitecolor
  1926. bdycolors.LeftLegColor3 = whitecolor
  1927. bdycolors.RightArmColor3 = whitecolor
  1928. bdycolors.RightLegColor3 = whitecolor
  1929. bdycolors.TorsoColor3 = whitecolor
  1930. for i,v in pairs(char:GetChildren()) do
  1931. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1932. v:Destroy()
  1933. end
  1934. end
  1935.  
  1936.  
  1937. local BC = Character["Body Colors"]
  1938. BC.HeadColor = BrickColor.new("Institutional white")
  1939. BC.LeftArmColor = BrickColor.new("Really black")
  1940. BC.LeftLegColor = BrickColor.new("Really black")
  1941. BC.RightArmColor = BrickColor.new("Really black")
  1942. BC.RightLegColor = BrickColor.new("Really black")
  1943. BC.TorsoColor = BrickColor.new("Really black")
  1944. -------------------------------------------------------
  1945. --Start Attacks N Stuff--
  1946. -------------------------------------------------------
  1947.  
  1948.  
  1949. local naeeym2 = Instance.new("BillboardGui",char)
  1950. naeeym2.AlwaysOnTop = true
  1951. naeeym2.Size = UDim2.new(5,35,2,35)
  1952. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1953. naeeym2.Adornee = hed
  1954. naeeym2.Name = "Name"
  1955.  
  1956. local tecks2 = Instance.new("TextLabel",naeeym2)
  1957. tecks2.BackgroundTransparency = 1
  1958. tecks2.TextScaled = true
  1959. tecks2.BorderSizePixel = 0
  1960. tecks2.Text = "Bendy"
  1961. tecks2.Font = "Antique"
  1962. tecks2.TextSize = 30
  1963. tecks2.TextStrokeTransparency = 0
  1964. tecks2.TextColor3 = BrickColor.new('Institutional white').Color
  1965. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1966. tecks2.Size = UDim2.new(1,0,0.5,0)
  1967. tecks2.Parent = naeeym2
  1968. textfag = tecks2
  1969. tecks2.Text = "Bendy"
  1970. BTAUNT2:Play()
  1971. coroutine.resume(coroutine.create(function()
  1972. while textfag ~= nil do
  1973. swait()
  1974. textfag.Position = UDim2.new(math.random(-0.1,0.1),math.random(-3,3),.05,math.random(-3,3))
  1975. textfag.Rotation = math.random(-0.1,0.1)
  1976. end
  1977. end))
  1978.  
  1979. function CreateMagicCircle()
  1980. local sinkhole = IT("Part")
  1981. sinkhole.Size = Vector3.new(0,0,0)
  1982. sinkhole.Parent = EffectModel
  1983. sinkhole.Material = "Neon"
  1984. sinkhole.Color = Color3.new(0,0,0)
  1985. sinkhole.Anchored = true
  1986. sinkhole.CanCollide = false
  1987. sinkhole.Transparency = 1
  1988. local decal = IT("Decal",sinkhole)
  1989. decal.Face = "Top"
  1990. decal.Texture = "http://www.roblox.com/asset/?id=845483336"
  1991. local decal2 = IT("Decal",sinkhole)
  1992. decal2.Face = "Bottom"
  1993. decal2.Texture = "http://www.roblox.com/asset/?id=845483336"
  1994. return sinkhole
  1995. end
  1996. function AoEKill(position,radius)
  1997. for i,v in ipairs(workspace:GetChildren()) do
  1998. if v:FindFirstChild("HitBy"..plr.Name) == nil then
  1999. local body = v:GetChildren()
  2000. for part = 1, #body do
  2001. if(v:FindFirstChild("HitBy"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  2002. if(body[part].Position - position).Magnitude < radius then
  2003. if v.ClassName == "Model" then
  2004. if v:FindFirstChild("Humanoid") then
  2005. if v.Humanoid.Health ~= 0 then
  2006. if body[part].Position.Y < position.Y+12 then
  2007. print("Got "..v.Name)
  2008. local defence = Instance.new("BoolValue",v)
  2009. defence.Name = ("HitBy"..plr.Name)
  2010. game:GetService("Debris"):AddItem(defence, 0.01)
  2011. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2012. local HEAD = v:FindFirstChild("Head")
  2013. HEAD:Remove()
  2014. end
  2015. end
  2016. end
  2017. end
  2018. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2019. end
  2020. end
  2021. end
  2022. end
  2023. end
  2024. end
  2025. function Die()
  2026. attack = true
  2027. for i = 1, 45 do
  2028. swait()
  2029. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2030. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2031. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2032. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(10)), 0.1)
  2033. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-165), math.rad(0), math.rad(-10)), 0.3)
  2034. for _,v in next, char:GetDescendants() do
  2035. if(v:IsA'DataModelMesh')then
  2036. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  2037. end
  2038. end
  2039. end
  2040. for _,v in next, char:GetDescendants() do
  2041. if(v:IsA'DataModelMesh')then
  2042. v.Offset = Vector3.new(0,0,0)
  2043. end
  2044. end
  2045. for i = 1, 15 do
  2046. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2047. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2048. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2049. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  2050. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  2051. swait()
  2052. end
  2053. local RING = CreateMagicCircle()
  2054. RING.CFrame = CF(root.Position)*CF(0,-2.8,0)
  2055. for i = 1, 200 do
  2056. swait()
  2057. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(i/15),Rad(0))
  2058. RING.Size = RING.Size + Vector3.new(.6,0,.6)
  2059. end
  2060. AoEKill(RING.Position,RING.Size.X/2)
  2061. coroutine.resume(coroutine.create(function()
  2062. swait(75)
  2063. for i = 1, 50 do
  2064. swait()
  2065. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(-i/2),Rad(0))
  2066. RING.Size = RING.Size - Vector3.new(4,0,4)
  2067. end
  2068. RING:remove()
  2069. end))
  2070. attack = false
  2071. end
  2072. function sammyvoice()
  2073. print('>:3')
  2074. attack = true
  2075. hum.WalkSpeed = 0
  2076. TEST:Remove()
  2077. TEST:Play()
  2078. BTAUNT:stop()
  2079. repeat
  2080. for i = 0,4,0.1 do
  2081. swait()
  2082. TEST.Parent = tors
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2085. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2086. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2087. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2088. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2089. end
  2090. until TEST.Playing == false
  2091. TEST:Stop()
  2092. TEST:Play()
  2093. TEST:Remove()
  2094. BTAUNT:play()
  2095. attack = false
  2096. hum.WalkSpeed = 16
  2097. end
  2098. function InkyWarp()
  2099. attack = true
  2100. attack = true
  2101. root.Anchored = true
  2102. for i = 0, 4, 0.1 do
  2103. swait()
  2104. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2107. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2108. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2109. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2111. end
  2112. for i = 0, 2, 0.1 do
  2113. swait()
  2114. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -15 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2116. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2117. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2118. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2119. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2120. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2121. end
  2122. for i = 1, 50 do
  2123. swait()
  2124. Trail(Hole)
  2125. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  2126. end
  2127. local ORIGINPOS = root.Position
  2128. root.CFrame = CF(Vector3.new(mouse.Hit.p.X,root.Position.Y,mouse.Hit.p.Z),ORIGINPOS)
  2129. Cso("154955269", tors, 10, .8)
  2130. for i = 1, 50 do
  2131. swait()
  2132. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  2133. end
  2134. for i = 0, 4, 0.1 do
  2135. swait()
  2136. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2138. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2140. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2141. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2143. end
  2144. attack = false
  2145. hum.WalkSpeed = 16
  2146. root.Anchored = false
  2147. end
  2148. function dead()
  2149. attack = true
  2150. hum.WalkSpeed = 8
  2151. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2152. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2153. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2154. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2155. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2156. coroutine.resume(coroutine.create(function()
  2157. while textfag ~= nil do
  2158. swait()
  2159. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2160. textfag.Rotation = math.random(-3,3)
  2161. end
  2162. end))
  2163. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2164. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2165. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2166. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2167. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2168. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2169.  
  2170. Effects.Ring.Create(BrickColor.new("Institutional black"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  2171. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2172. if v:FindFirstChild("Head") then
  2173. Eviscerate(v)
  2174. end
  2175. end
  2176. attack = false
  2177. end
  2178. function Chain2()
  2179. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2180. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2181. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2182. local HEAD = HUM.Parent:FindFirstChild("Head")
  2183. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2184. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2185. if HEAD and TORSO and HUM.Health > 0 then
  2186. local GYRO = IT("BodyGyro",root)
  2187. GYRO.D = 275
  2188. GYRO.P = 20000
  2189. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2190. attack = true
  2191. hum.WalkSpeed = 0
  2192. local hit,pos,hummie;
  2193. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2194. Hook2.Transparency = 1
  2195. local A2 = NewInstance("Attachment",Hook2)
  2196. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2197. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://24419398",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2198. for i = 0, 2.3, .1 do
  2199. swait()
  2200. GYRO.cframe = CF(root.Position,TORSO.Position)
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2207. end
  2208. for i = 0, 5, .1 do
  2209. if(hit)then break end
  2210. swait()
  2211. GYRO.cframe = CF(root.Position,TORSO.Position)
  2212. Hook2.CFrame = TORSO.CFrame
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2219. end
  2220. chatfunc("your soul is mine.", BrickColor.new("Really black").Color)
  2221. wait(3)
  2222. Cso("464600985", ra, 5, .8)
  2223. GYRO:remove()
  2224. TORSO:BreakJoints()
  2225. for i = 0, 6, .1 do
  2226. swait()
  2227. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2228. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2229. end
  2230. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2231. break
  2232. end
  2233. Chain2.TextureLength = 4
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2236. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2237. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2239. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2240. end
  2241. hum.WalkSpeed = 16
  2242. attack = false
  2243. Hook2:Destroy()
  2244. end
  2245. end
  2246. end
  2247.  
  2248. function Taunt2()
  2249. attack = true
  2250. hum.WalkSpeed = 0
  2251. BTAUNT3:Stop()
  2252. BTAUNT:Stop()
  2253. Cso("982463837", hed, 10, 1)
  2254. for i = 0, 2, 0.1 do
  2255. swait()
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2259. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2262. end
  2263. for i = 0, 6, 0.1 do
  2264. swait()
  2265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2266. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2267. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2268. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2269. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2270. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2271. end
  2272. attack = false
  2273. hum.WalkSpeed = 8
  2274. end
  2275.  
  2276. function Taunt()
  2277. BTAUNT2:Stop()
  2278. BTAUNT3:Stop()
  2279. attack = true
  2280. hum.WalkSpeed = 0
  2281. Cso("982463837", hed, 10, 1)
  2282. for i = 0, 2, 0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2286. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2287. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2288. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2290. end
  2291. for i = 0, 6, 0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2295. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2296. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2297. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2299. end
  2300. attack = false
  2301. hum.WalkSpeed = 49
  2302. BTAUNT:Play()
  2303. end
  2304.  
  2305. function Taunt3()
  2306. BTAUNT2:Stop()
  2307. BTAUNT:Stop()
  2308. attack = true
  2309. hum.WalkSpeed = 0
  2310. Cso("982463837", hed, 10, 1)
  2311. for i = 0, 2, 0.1 do
  2312. swait()
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2315. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2316. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2317. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2319. end
  2320. for i = 0, 6, 0.1 do
  2321. swait()
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2324. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2325. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2326. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2328. end
  2329. attack = false
  2330. hum.WalkSpeed = 49
  2331. BTAUNT3:Play()
  2332. end
  2333.  
  2334. function THUNDERCLAP()
  2335. attack = true
  2336. for i = 0, 15, 0.1 do
  2337. swait()
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2339. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2341. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2342. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2344. end
  2345. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2346. for i = 0, 7, 0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2349. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2351. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2352. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2354. end
  2355.  
  2356. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2357. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2358. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2359. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2360. if v:FindFirstChild("Head") then
  2361. Eviscerate(v)
  2362. end
  2363. end
  2364. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2365. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2366. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2367. for i = 0, 7, 0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2370. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2372. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2373. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2374. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2375. end
  2376. attack = false
  2377. end
  2378.  
  2379. function eee()
  2380. attack = true
  2381. BTAUNT:Stop()
  2382. wait(0.8)
  2383. BTAUNT5:Play()
  2384. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2385.  
  2386. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2387. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2388. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2389.  
  2390. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2391. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2392. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2393. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2394. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2395. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2396. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2397. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2398. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2399. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2400. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2401. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2402. for i = 0, 30, 0.1 do
  2403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2404. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  2405. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2406. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2407. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.4 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20 - 6.5 * Sin(sine / 22)), Rad(-20 - 6.5 * Sin(sine / 22)), Rad(13)), 0.1)
  2408. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.4 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 6.5 * Sin(sine / 22)), Rad(20 - 6.5 * Sin(sine / 22)), Rad(-13)), 0.1)
  2409. end
  2410. for i = 0, 30, 0.1 do
  2411. swait()
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65))), 0.08)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2414. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.7 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(10 + Mrandom(-65,65))), 0.08)
  2415. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(70 + Mrandom(-65,65))), 0.08)
  2416. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170 + 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(0 + 4.5 * Sin(sine / 5) + Mrandom(-35,35)), Rad(-25 + 4.5 * Sin(sine / 5) + Mrandom(-65,65))), 0.08)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170 - 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(0 - 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(25 - 4.5 * Sin(sine / 5) + Mrandom(-65,65))), 0.08)
  2418. end
  2419. BTAUNT5:Stop()
  2420. Cso("199978176", hed, 10, 1)
  2421. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2422.  
  2423. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2424. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2425. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2426.  
  2427. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2428. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2429. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2430. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2431. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2432. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2433. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2434. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2435. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2436. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2437. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2438. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2439. wait(0.1)
  2440. Cso("199978176", hed, 9, 0.9)
  2441. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2442.  
  2443. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2444. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2445. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2446.  
  2447. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2448. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2449. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2450. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2451. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2452. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2453. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2454. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2455. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2456. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2457. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2458. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2459. wait(0.1)
  2460. Cso("199978176", hed, 8, 0.8)
  2461. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2462.  
  2463. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2464. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2465. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2466.  
  2467. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2468. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2469. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2470. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2471. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2472. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2473. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2474. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2475. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2476. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2477. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2478. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2479.  
  2480. BTAUNT4:Play()
  2481. BTAUNT:Stop()
  2482. attack = false
  2483. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2484. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  2485. tecks2.Text = "Xander..??"
  2486. tecks2.Font = "Antique"
  2487. Aa.MeshId = "rbxassetid://432256490"
  2488. Aa.TextureId = "rbxassetid://432256526"
  2489.  
  2490. end
  2491.  
  2492. function ooo()
  2493. Aa.MeshId = "rbxassetid://0"
  2494. Aa.TextureId = "rbxassetid://0"
  2495. attack = true
  2496. BTAUNT4:Stop()
  2497. BTAUNT:Play()
  2498. attack = false
  2499. tecks2.Text = "Mr. Xander"
  2500. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2501. tecks2.TextStrokeColor3 = BrickColor.new('Institutional white').Color
  2502. tecks2.Font = "Fantasy"
  2503. end
  2504.  
  2505.  
  2506. function Sie_alle_sterben()
  2507. attack = true
  2508. movelegs = true
  2509. local orb = Instance.new("Part", char)
  2510. orb.Anchored = true
  2511. orb.BrickColor = BrickC("Really red")
  2512. orb.CanCollide = false
  2513. orb.FormFactor = 3
  2514. orb.Name = "Ring"
  2515. orb.Material = "Granite"
  2516. orb.Size = Vector3.new(1, 1, 1)
  2517. orb.Transparency = 0
  2518. orb.TopSurface = 0
  2519. orb.BottomSurface = 0
  2520. local orbm = Instance.new("SpecialMesh", orb)
  2521. orbm.MeshType = "Sphere"
  2522. orbm.Name = "SizeMesh"
  2523. orbm.Scale = Vector3.new(0, 0, 0)
  2524. local scaled = 0.1
  2525. local posid = 0
  2526. local RoaringLaugh = Cso("0", char, 5, 0.8)
  2527. swait(2)
  2528. for i = 0, 30, 0.1 do
  2529. swait()
  2530. scaled = scaled + 0.006
  2531. posid = posid - scaled
  2532. orb.CFrame = la.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2533. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2534. --Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2536. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2537. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2539. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2541. end
  2542. for i = 0, 10, 0.1 do
  2543. swait()
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2545. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2546. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2547. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2548. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2549. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(225), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2550. end
  2551. coroutine.resume(coroutine.create(function()
  2552. orb.Anchored = false
  2553. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2554. local a = Instance.new("Part", workspace)
  2555. a.Name = "Direction"
  2556. a.Anchored = true
  2557. a.BrickColor = BrickC("Royal purple")
  2558. a.Material = "Neon"
  2559. a.Transparency = 1
  2560. a.CanCollide = false
  2561. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2562. local ignore = orb
  2563. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2564. a.BottomSurface = 10
  2565. a.TopSurface = 10
  2566. local distance = (orb.CFrame.p - position).magnitude
  2567. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2568. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2569. orb.CFrame = a.CFrame
  2570. a:Destroy()
  2571. local bv = Instance.new("BodyVelocity")
  2572. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2573. bv.velocity = orb.CFrame.lookVector * 125
  2574. bv.Parent = orb
  2575. local hitted = false
  2576. game:GetService("Debris"):AddItem(orb, 15)
  2577. swait()
  2578. local hit = orb.Touched:connect(function(hit)
  2579. if hitted == false then
  2580. hitted = true
  2581. CameraEnshaking(10, 20)
  2582. CFuncs.Sound.Create("rbxassetid://304490261", char, 5, 0.7)
  2583. for i, v in pairs(FindNearestHead(orb.CFrame.p, 100)) do
  2584. if v:FindFirstChild("Head") then
  2585. Eviscerate(v)
  2586. end
  2587. end
  2588. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Crimson"), "Sphere")
  2589. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, maincolor, "Sphere")
  2590. orb.Anchored = true
  2591. orb.Transparency = 1
  2592. wait(8)
  2593. orb:Destroy()
  2594. end
  2595. end)
  2596. end))
  2597. for i = 0, 10, 0.1 do
  2598. swait()
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2600. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2601. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2602. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2603. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2605. end
  2606. attack = false
  2607. end
  2608.  
  2609. function Chain2()
  2610. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2611. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2612. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2613. local HEAD = HUM.Parent:FindFirstChild("Head")
  2614. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2615. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2616. if HEAD and TORSO and HUM.Health > 0 then
  2617. local GYRO = IT("BodyGyro",root)
  2618. GYRO.D = 275
  2619. GYRO.P = 20000
  2620. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2621. attack = true
  2622. hum.WalkSpeed = 0
  2623. local hit,pos,hummie;
  2624. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2625. Hook2.Transparency = 1
  2626. local A2 = NewInstance("Attachment",Hook2)
  2627. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2628. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2629. for i = 0, 2.3, .1 do
  2630. swait()
  2631. GYRO.cframe = CF(root.Position,TORSO.Position)
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2638. end
  2639. Cso("169105657", ra, 7, 1.2)
  2640. for i = 0, 5, .1 do
  2641. if(hit)then break end
  2642. swait()
  2643. GYRO.cframe = CF(root.Position,TORSO.Position)
  2644. Hook2.CFrame = TORSO.CFrame
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2647. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2651. end
  2652. Cso("169105657", ra, 5, .8)
  2653. Cso("0", char, 7, 1)
  2654. GYRO:remove()
  2655. TORSO:BreakJoints()
  2656. for i = 0, 6, .1 do
  2657. swait()
  2658. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2659. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2660. end
  2661. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2662. break
  2663. end
  2664. Chain2.TextureLength = 4
  2665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2666. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2667. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2668. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2669. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2670. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2671. end
  2672. hum.WalkSpeed = 16
  2673. attack = false
  2674. Hook2:Destroy()
  2675. end
  2676. end
  2677. end
  2678.  
  2679.  
  2680. function DRAG_THEM_TO_HELL()
  2681. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2682. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2683. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2684. local HEAD = HUM.Parent:FindFirstChild("Head")
  2685. if HEAD and TORSO and HUM.Health > 0 then
  2686. local GYRO = IT("BodyGyro",root)
  2687. GYRO.D = 275
  2688. GYRO.P = 20000
  2689. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2690. attack = true
  2691. hum.WalkSpeed = 0
  2692. local hit,pos,hummie;
  2693. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2694. Hook.Transparency = 1
  2695. local A = NewInstance("Attachment",Hook)
  2696. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2697. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2698. local POS = mouse.Hit.p
  2699. local CHAINS = false
  2700. local CHAINLINKS = {}
  2701. local A = IT("Attachment",la)
  2702. A.Position = Vector3.new(1,-1,0)*Player_Size
  2703. A.Orientation = Vector3.new(-90, -89.982, 0)
  2704. local B = IT("Attachment",la)
  2705. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2706. B.Orientation = Vector3.new(-90, 89.988, 0)
  2707. local C = IT("Attachment",la)
  2708. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2709. C.Orientation = Vector3.new(-90, -89.982, 0)
  2710. local D = IT("Attachment",la)
  2711. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2712. D.Orientation = Vector3.new(-90, 89.988, 0)
  2713. local LIGHT = IT("Attachment",la)
  2714. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2715. local LIGHT2 = IT("PointLight",LIGHT)
  2716. LIGHT2.Range = 7
  2717. LIGHT2.Brightness = 5
  2718. LIGHT2.Color = Color3.new(0,0,0)
  2719. for i = 1, 2 do
  2720. local TWIST = -2
  2721. local START = A
  2722. local END = B
  2723. if i == 1 then
  2724. START = B
  2725. END = A
  2726. end
  2727. local ChainLink = IT("Beam",tors)
  2728. ChainLink.Texture = "rbxassetid://73042633"
  2729. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2730. ChainLink.TextureSpeed = 1
  2731. ChainLink.Width0 = 1
  2732. ChainLink.Width1 = 1
  2733. ChainLink.TextureLength = 2.5
  2734. ChainLink.Attachment0 = START
  2735. ChainLink.Attachment1 = END
  2736. ChainLink.CurveSize0 = TWIST
  2737. ChainLink.CurveSize1 = TWIST
  2738. --ChainLink.FaceCamera = true
  2739. ChainLink.Segments = 45
  2740. ChainLink.Transparency = NumberSequence.new(0.25)
  2741. table.insert(CHAINLINKS,ChainLink)
  2742. end
  2743. for i = 1, 2 do
  2744. local TWIST = -1
  2745. local START = C
  2746. local END = D
  2747. if i == 1 then
  2748. START = D
  2749. END = C
  2750. end
  2751. local ChainLink = IT("Beam",tors)
  2752. ChainLink.Texture = "rbxassetid://73042633"
  2753. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2754. ChainLink.TextureSpeed = 1
  2755. ChainLink.Width0 = 1
  2756. ChainLink.Width1 = 1
  2757. ChainLink.TextureLength = 5
  2758. ChainLink.Attachment0 = START
  2759. ChainLink.Attachment1 = END
  2760. ChainLink.CurveSize0 = TWIST
  2761. ChainLink.CurveSize1 = TWIST
  2762. --ChainLink.FaceCamera = true
  2763. ChainLink.Segments = 25
  2764. ChainLink.LightEmission = 0.5
  2765. ChainLink.Transparency = NumberSequence.new(0.25)
  2766. table.insert(CHAINLINKS,ChainLink)
  2767. end
  2768. for i = 0, 2.3, .1 do
  2769. swait()
  2770. GYRO.cframe = CF(root.Position,TORSO.Position)
  2771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2772. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2773. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2774. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2775. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2776. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2777. end
  2778. Cso("169105657", ra, 7, 1.2)
  2779. for i = 0, 4, .1 do
  2780. if(hit)then break end
  2781. swait()
  2782. GYRO.cframe = CF(root.Position,TORSO.Position)
  2783. Hook.CFrame = HEAD.CFrame
  2784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2785. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2786. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2787. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2788. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2789. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2790. end
  2791. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2792. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2793. hit = GetTorso(v.Parent);
  2794. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2795. break;
  2796. end
  2797. end
  2798. Cso("169105657", ra, 5, .8)
  2799. Cso("0", tors, 2, 1.1)
  2800. GYRO:remove()
  2801. for i = 0, 3, .1 do
  2802. swait()
  2803. HUM.PlatformStand = true
  2804. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2805. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2806. end
  2807. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2808. break
  2809. end
  2810. Chain.TextureLength = 4
  2811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2812. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2813. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2814. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2815. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2816. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2817. end
  2818. hum.WalkSpeed = 16
  2819. attack = false
  2820. Hook:Destroy()
  2821. A:remove()
  2822. B:remove()
  2823. C:remove()
  2824. D:remove()
  2825. end
  2826. end
  2827. end
  2828.  
  2829. function Attack()
  2830. attack = true
  2831. for i = 0, 0.6, 0.1 do
  2832. swait()
  2833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-60)), 0.2)
  2834. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2835. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-40)), 0.2)
  2836. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(40)), 0.2)
  2837. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2838. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2839. end
  2840. Cso("982475423", tors, 10, 1)
  2841. CameraEnshaking(2, 15)
  2842. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2843. if v:FindFirstChild("Head") then
  2844. Eviscerate(v)
  2845. Cso("982475423", tors, 10, 1)
  2846. end
  2847. end
  2848. for i = 0, 3, 0.1 do
  2849. swait()
  2850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -0.5, 0) * angles(Rad(40), Rad(0), Rad(30)), 0.3)
  2851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2852. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(30)), 0.3)
  2853. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2854. RH.C0 = clerp(RH.C0, CF(1, -1, 0) * RHCF * angles(Rad(0), Rad(-45), Rad(40)), 0.3)
  2855. LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(0), Rad(-0), Rad(-40)), 0.3)
  2856. end
  2857. attack = false
  2858. end
  2859.  
  2860. function Blood_ball()
  2861. Cso("2545010175", hed, 10, 1)
  2862. local orb = Instance.new("Part", char)
  2863. orb.Anchored = true
  2864. orb.BrickColor = BrickC("Really red")
  2865. orb.CanCollide = false
  2866. orb.FormFactor = 3
  2867. orb.Name = "Ring"
  2868. orb.Material = "Sand"
  2869. orb.Size = Vector3.new(1, 1, 1)
  2870. orb.Transparency = 0
  2871. orb.TopSurface = 0
  2872. orb.BottomSurface = 0
  2873. local orbm = Instance.new("SpecialMesh", orb)
  2874. orbm.MeshType = "Sphere"
  2875. orbm.Name = "SizeMesh"
  2876. orbm.Scale = Vector3.new(0, 0, 0)
  2877. local scaled = 0.1
  2878. local posid = 0
  2879. for i = 0, 109, 0.1 do
  2880. swait()
  2881. scaled = scaled + 0.001
  2882. posid = posid - scaled
  2883. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2884. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2887. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2888. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2889. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2890. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2891. end
  2892. coroutine.resume(coroutine.create(function()
  2893. orb.Anchored = false
  2894. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2895. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  2896. local a = Instance.new("Part", workspace)
  2897. a.Name = "Direction"
  2898. a.Anchored = true
  2899. a.BrickColor = BrickC("Crimson")
  2900. a.Material = "Neon"
  2901. a.Transparency = 1
  2902. a.CanCollide = false
  2903. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  2904. local ignore = orb
  2905. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2906. a.BottomSurface = 10
  2907. a.TopSurface = 10
  2908. local distance = (orb.CFrame.p - position).magnitude
  2909. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2910. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  2911. orb.CFrame = a.CFrame
  2912. a:Destroy()
  2913. local bv = Instance.new("BodyVelocity")
  2914. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2915. bv.velocity = orb.CFrame.lookVector * 125
  2916. bv.Parent = orb
  2917. local hitted = false
  2918. game:GetService("Debris"):AddItem(orb, 15)
  2919. wait()
  2920. local hit = orb.Touched:connect(function(hit)
  2921. if hitted == false then
  2922. hitted = true
  2923. coroutine.resume(coroutine.create(function()
  2924. for i = 0,1.8,0.1 do
  2925. swait()
  2926. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  2927. end
  2928. for i = 0,1.8,0.1 do
  2929. swait()
  2930. hum.CameraOffset = Vector3.new(0,0,0)
  2931. end
  2932. end))
  2933. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2934. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  2935. if v:FindFirstChild("Head") then
  2936. Eviscerate(v)
  2937. end
  2938. end
  2939. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  2940. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  2941. for i = 0, 9 do
  2942. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  2943. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  2944. end
  2945. orb.Anchored = true
  2946. orb.Transparency = 1
  2947. wait(8)
  2948. orb:Destroy()
  2949. end
  2950. end)
  2951. end))
  2952. for i = 0, 2, 0.1 do
  2953. swait()
  2954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2956. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2957. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2958. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2959. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2960. end
  2961. attack = false
  2962. end
  2963.  
  2964. function ByeBye()
  2965. local target = nil
  2966. local targettorso = nil
  2967. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2968. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2969. target = mouse.Target.Parent.Humanoid
  2970. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2971. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2972. end
  2973. end
  2974. if target ~= nil then
  2975. targettorso.Anchored = true
  2976. attack = true
  2977. hum.WalkSpeed = 0
  2978. root.CFrame = targettorso.CFrame * CF(0,0,2)
  2979. for i = 0,4.2,0.1 do
  2980. swait()
  2981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2985. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  2986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
  2987. end
  2988. local bloody = Instance.new("ParticleEmitter",targettorso)
  2989. bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  2990. bloody.LightEmission = .1
  2991. bloody.Size = NumberSequence.new(0.5, 0)
  2992. bloody.Texture = "http://www.roblox.com/asset/?ID=24419398"
  2993. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  2994. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2995. bloody.Transparency = bbb
  2996. bloody.Size = aaa
  2997. bloody.ZOffset = -.9
  2998. bloody.Acceleration = Vector3.new(0, -5, 0)
  2999. bloody.LockedToPart = false
  3000. bloody.Lifetime = NumberRange.new(0.8)
  3001. bloody.Rate = 255
  3002. bloody.Rotation = NumberRange.new(-100, 100)
  3003. bloody.RotSpeed = NumberRange.new(-100, 100)
  3004. bloody.Speed = NumberRange.new(6)
  3005. bloody.VelocitySpread = 0
  3006. bloody.Enabled=true
  3007. targethead:Remove()
  3008. CreateSound("429400881", targettorso, 5, .8)
  3009. CreateSound("1093102664", targettorso, 10, 1)
  3010. for i = 0,6.2,0.1 do
  3011. swait()
  3012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
  3013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
  3014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3016. RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
  3017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3018. end
  3019. targettorso.Anchored = false
  3020. attack = false
  3021. hum.WalkSpeed = 16
  3022. root.CFrame = targettorso.CFrame * CF(0,0,3)
  3023. end
  3024. end
  3025.  
  3026. function AAA()
  3027. attack = true
  3028. hum.WalkSpeed = 0
  3029. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3030. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3031. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3032. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3033. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3034. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3035. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3036. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  3037. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  3038. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  3039. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  3040. coroutine.resume(coroutine.create(function()
  3041. while textfag ~= nil do
  3042. swait()
  3043. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3044. textfag.Rotation = math.random(-9,3)
  3045. end
  3046. end))
  3047. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3048. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3049. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3050. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  3051. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  3052. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  3053. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  3054. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  3055. Effects.Block.Create(BrickColor.new("Institutional black"), tors.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.05)
  3056. Effects.Block.Create(BrickColor.new("Neon"), tors.CFrame, 2, 2, 2, 3.4, 3.4, 3.4, 0.03)
  3057. Effects.Block.Create(BrickColor.new("Institutional black"), tors.CFrame, 2, 2, 2, 6.6, 6.6, 6.6, 0.05)
  3058. Effects.Block.Create(BrickColor.new("Neon"), tors.CFrame, 2, 2, 2, 6.4, 6.4, 6.4, 0.05)
  3059. Effects.Block.Create(BrickColor.new("Neon"), tors.CFrame, 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  3060.  
  3061. Effects.Ring.Create(BrickColor.new("Institutional black"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  3062. Effects.Sphere.Create(maincolor, tors.CFrame, 2, 2, 2, 17.6, 17.6, 17.6, 0.02)
  3063. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.02)
  3064. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 14.6, 14.6, 14.6, 0.02)
  3065. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 16.6, 16.6, 16.6, 0.02)
  3066. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 5.6, 5.6, 5.6, 0.02)
  3067. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  3068. if v:FindFirstChild("Head") then
  3069. Eviscerate(v)
  3070. end
  3071. end
  3072. attack = false
  3073. hum.WalkSpeed = 16
  3074. end
  3075.  
  3076. -------------------------------------------------------
  3077. --End Attacks N Stuff--
  3078. -------------------------------------------------------
  3079.  
  3080. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3081. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3082. prt.Anchored = true
  3083. prt.Material = "Neon"
  3084. prt.CFrame = cframe
  3085. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3086. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3087. game:GetService("Debris"):AddItem(prt, 5)
  3088. coroutine.resume(coroutine.create(function(Part, Mesh)
  3089. for i = 0, 1, delay do
  3090. swait()
  3091. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3092. Part.Transparency = i
  3093. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3094. end
  3095. Part.Parent = nil
  3096. end), prt, msh)
  3097. end
  3098.  
  3099.  
  3100. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  3101. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3102. prt.Anchored = true
  3103. prt.Material = "Neon"
  3104. prt.CFrame = cframe
  3105. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  3106. game:GetService("Debris"):AddItem(prt, 5)
  3107. coroutine.resume(coroutine.create(function(Part, Mesh)
  3108. local rtype = rottype
  3109. for i = 0, 1, delay do
  3110. swait()
  3111. if rtype == 1 then
  3112. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3113. elseif rtype == 2 then
  3114. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3115. end
  3116. prt.Transparency = i
  3117. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  3118. end
  3119. Part.Parent = nil
  3120. end), prt, msh)
  3121. end
  3122.  
  3123. function chatfunc(text, color)
  3124. local chat = coroutine.wrap(function()
  3125. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  3126. char:FindFirstChild("TalkingBillBoard"):destroy()
  3127. end
  3128. local naeeym2 = Instance.new("BillboardGui", char)
  3129. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  3130. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  3131. naeeym2.Adornee = hed
  3132. naeeym2.Name = "TalkingBillBoard"
  3133. local tecks2 = Instance.new("TextLabel", naeeym2)
  3134. tecks2.BackgroundTransparency = 1
  3135. tecks2.BorderSizePixel = 0
  3136. tecks2.Text = ""
  3137. tecks2.Font = "Fantasy"
  3138. tecks2.TextSize = 30
  3139. tecks2.TextStrokeTransparency = 0
  3140. tecks2.TextColor3 = color
  3141. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3142. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  3143. local tecks3 = Instance.new("TextLabel", naeeym2)
  3144. tecks3.BackgroundTransparency = 1
  3145. tecks3.BorderSizePixel = 0
  3146. tecks3.Text = ""
  3147. tecks3.Font = "SciFi"
  3148. tecks3.TextSize = 30
  3149. tecks3.TextStrokeTransparency = 0
  3150. tecks3.TextColor3 = Color3.new(0, 0, 0)
  3151. tecks3.TextStrokeColor3 = color
  3152. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  3153. coroutine.resume(coroutine.create(function()
  3154. while true do
  3155. swait(1)
  3156. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  3157. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  3158. tecks2.Rotation = math.random(-5, 5)
  3159. tecks3.Rotation = math.random(-5, 5)
  3160. end
  3161. end))
  3162. for i = 1, string.len(text) do
  3163. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  3164. tecks2.Text = string.sub(text, 1, i)
  3165. tecks3.Text = string.sub(text, 1, i)
  3166. swait(1)
  3167. end
  3168. wait(1)
  3169. local randomrot = math.random(1, 2)
  3170. if randomrot == 1 then
  3171. for i = 1, 50 do
  3172. swait()
  3173. tecks2.Rotation = tecks2.Rotation - 0.75
  3174. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3175. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  3176. tecks3.Rotation = tecks2.Rotation + 0.75
  3177. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3178. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  3179. end
  3180. elseif randomrot == 2 then
  3181. for i = 1, 50 do
  3182. swait()
  3183. tecks2.Rotation = tecks2.Rotation + 0.75
  3184. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3185. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  3186. tecks3.Rotation = tecks2.Rotation - 0.75
  3187. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3188. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  3189. end
  3190. end
  3191. naeeym2:Destroy()
  3192. end)
  3193. chat()
  3194. end
  3195.  
  3196. mouse.KeyDown:connect(function(key)
  3197. if attack == false then
  3198. if key == "q" then
  3199. --DRAG_THEM_TO_HELL()
  3200.  
  3201. elseif key == 't' then
  3202. Taunt()
  3203.  
  3204. elseif key == 'r' then
  3205. Taunt3()
  3206.  
  3207. elseif key == 'y' then
  3208. BTAUNT:Stop()
  3209. BTAUNT2:Play()
  3210. Taunt2()
  3211.  
  3212. elseif key == 'x' then
  3213. --ByeBye()
  3214.  
  3215. elseif key == 'v' then
  3216. --Blood_ball()
  3217.  
  3218. elseif key == 'n' then
  3219. --eee()
  3220. end
  3221. end
  3222. end)
  3223.  
  3224. mouse.KeyDown:connect(function(key)
  3225. if attack == false then
  3226. if key == "f" then
  3227. Die()
  3228. elseif key == "x" then
  3229. InkyWarp()
  3230. elseif key == "c" then
  3231. dead()
  3232. elseif key == "e" then
  3233. Chain2()
  3234. end
  3235. end
  3236. end)
  3237.  
  3238.  
  3239. mouse.Button1Down:connect(function(key)
  3240. if attack == false then
  3241. Attack()
  3242. end
  3243. end)
  3244.  
  3245. function Part(parent,color,material,size,cframe,anchored,cancollide)
  3246. local part = Instance.new("Part")
  3247. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  3248. part.Material = material or Enum.Material.SmoothPlastic
  3249. part.TopSurface,part.BottomSurface=10,10
  3250. part.Size = size or Vector3.new(1,1,1)
  3251. part.CFrame = cframe or CF(0,0,0)
  3252. part.Anchored = anchored or true
  3253. part.CanCollide = cancollide or false
  3254. part.Parent = parent or char
  3255. return part
  3256. end
  3257.  
  3258. NewInstance = function(instance,parent,properties)
  3259. local inst = Instance.new(instance)
  3260. inst.Parent = parent
  3261. if(properties)then
  3262. for i,v in next, properties do
  3263. pcall(function() inst[i] = v end)
  3264. end
  3265. end
  3266. return inst;
  3267. end
  3268. -------------------------------------------------------
  3269. --Start Damage Function--
  3270. -------------------------------------------------------
  3271. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  3272. local type = type
  3273. local rng = Instance.new("Part", char)
  3274. rng.Anchored = true
  3275. rng.BrickColor = color
  3276. rng.CanCollide = false
  3277. rng.FormFactor = 3
  3278. rng.Name = "Ring"
  3279. rng.Material = "Neon"
  3280. rng.Size = Vector3.new(1, 1, 1)
  3281. rng.Transparency = 0
  3282. rng.TopSurface = 0
  3283. rng.BottomSurface = 0
  3284. rng.CFrame = pos
  3285. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3286. local rngm = Instance.new("SpecialMesh", rng)
  3287. rngm.MeshType = "Brick"
  3288. if rainbowmode == true then
  3289. rng.Color = Color3.new(r/255,g/255,b/255)
  3290. end
  3291. local scaler2 = 1
  3292. local speeder = FastSpeed/10
  3293. if type == "Add" then
  3294. scaler2 = 1*value
  3295. elseif type == "Divide" then
  3296. scaler2 = 1/value
  3297. end
  3298. coroutine.resume(coroutine.create(function()
  3299. for i = 0,10/bonuspeed,0.1 do
  3300. swait()
  3301. if type == "Add" then
  3302. scaler2 = scaler2 - 0.01*value/bonuspeed
  3303. elseif type == "Divide" then
  3304. scaler2 = scaler2 - 0.01/value*bonuspeed
  3305. end
  3306. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3307. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3308. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3309. end
  3310. rng:Destroy()
  3311. end))
  3312. end
  3313.  
  3314. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3315. if hit.Parent == nil then
  3316. return
  3317. end
  3318. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3319. for _, v in pairs(hit.Parent:children()) do
  3320. if v:IsA("Humanoid") then
  3321. h = v
  3322. end
  3323. end
  3324. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3325.  
  3326. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3327. end
  3328.  
  3329. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3330. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3331. if hit.Parent.DebounceHit.Value == true then
  3332. return
  3333. end
  3334. end
  3335. if insta == true then
  3336. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3337. end
  3338. local c = Create("ObjectValue"){
  3339. Name = "creator",
  3340. Value = game:service("Players").LocalPlayer,
  3341. Parent = h,
  3342. }
  3343. game:GetService("Debris"):AddItem(c, .5)
  3344. if HitSound ~= nil and HitPitch ~= nil then
  3345. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3346. end
  3347. local Damage = math.random(minim, maxim)
  3348. local blocked = false
  3349. local block = hit.Parent:findFirstChild("Block")
  3350. if block ~= nil then
  3351. if block.className == "IntValue" then
  3352. if block.Value > 0 then
  3353. blocked = true
  3354. block.Value = block.Value - 1
  3355. print(block.Value)
  3356. end
  3357. end
  3358. end
  3359. if blocked == false then
  3360. h.Health = h.Health - Damage
  3361. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3362. else
  3363. h.Health = h.Health - (Damage / 2)
  3364. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3365. end
  3366. if Type == "Knockdown" then
  3367. local hum = hit.Parent.Humanoid
  3368. hum.PlatformStand = true
  3369. coroutine.resume(coroutine.create(function(HHumanoid)
  3370. swait(1)
  3371. HHumanoid.PlatformStand = false
  3372. end), hum)
  3373. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3374. local bodvol = Create("BodyVelocity"){
  3375. velocity = angle * knockback,
  3376. P = 5000,
  3377. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3378. Parent = hit,
  3379. }
  3380. local rl = Create("BodyAngularVelocity"){
  3381. P = 3000,
  3382. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3383. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3384. Parent = hit,
  3385. }
  3386. game:GetService("Debris"):AddItem(bodvol, .5)
  3387. game:GetService("Debris"):AddItem(rl, .5)
  3388. elseif Type == "Normal" then
  3389. local vp = Create("BodyVelocity"){
  3390. P = 500,
  3391. maxForce = Vector3.new(math.huge, 0, math.huge),
  3392. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3393. }
  3394. if knockback > 0 then
  3395. vp.Parent = hit.Parent.Torso
  3396. end
  3397. game:GetService("Debris"):AddItem(vp, .5)
  3398. elseif Type == "Up" then
  3399. local bodyVelocity = Create("BodyVelocity"){
  3400. velocity = Vector3.new(0, 20, 0),
  3401. P = 5000,
  3402. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3403. Parent = hit,
  3404. }
  3405. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3406. elseif Type == "DarkUp" then
  3407. coroutine.resume(coroutine.create(function()
  3408. for i = 0, 1, 0.1 do
  3409. swait()
  3410. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3411. end
  3412. end))
  3413. local bodyVelocity = Create("BodyVelocity"){
  3414. velocity = Vector3.new(0, 20, 0),
  3415. P = 5000,
  3416. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3417. Parent = hit,
  3418. }
  3419. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3420. elseif Type == "Snare" then
  3421. local bp = Create("BodyPosition"){
  3422. P = 2000,
  3423. D = 100,
  3424. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3425. position = hit.Parent.Torso.Position,
  3426. Parent = hit.Parent.Torso,
  3427. }
  3428. game:GetService("Debris"):AddItem(bp, 1)
  3429. elseif Type == "Freeze" then
  3430. local BodPos = Create("BodyPosition"){
  3431. P = 50000,
  3432. D = 1000,
  3433. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3434. position = hit.Parent.Torso.Position,
  3435. Parent = hit.Parent.Torso,
  3436. }
  3437. local BodGy = Create("BodyGyro") {
  3438. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3439. P = 20e+003,
  3440. Parent = hit.Parent.Torso,
  3441. cframe = hit.Parent.Torso.CFrame,
  3442. }
  3443. hit.Parent.Torso.Anchored = true
  3444. coroutine.resume(coroutine.create(function(Part)
  3445. swait(1.5)
  3446. Part.Anchored = false
  3447. end), hit.Parent.Torso)
  3448. game:GetService("Debris"):AddItem(BodPos, 3)
  3449. game:GetService("Debris"):AddItem(BodGy, 3)
  3450. end
  3451. local debounce = Create("BoolValue"){
  3452. Name = "DebounceHit",
  3453. Parent = hit.Parent,
  3454. Value = true,
  3455. }
  3456. game:GetService("Debris"):AddItem(debounce, Delay)
  3457. c = Create("ObjectValue"){
  3458. Name = "creator",
  3459. Value = Player,
  3460. Parent = h,
  3461. }
  3462. game:GetService("Debris"):AddItem(c, .5)
  3463. end
  3464. end
  3465.  
  3466. function damage(range,mindam,maxdam,pos)
  3467. for i,v in ipairs(workspace:GetChildren()) do
  3468. if v:IsA("Model") then
  3469. if v.Name ~= Player.Name then
  3470. if v:FindFirstChildOfClass("Humanoid") then
  3471. if v:FindFirstChild("Head") then
  3472. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3473. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3474. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3475. end
  3476. end
  3477. end
  3478. end
  3479. end
  3480. end
  3481. end
  3482. end
  3483. -------------------------------------------------------
  3484. --End Damage Function--
  3485. -------------------------------------------------------
  3486.  
  3487. -------------------------------------------------------
  3488. --Start Animations--
  3489. -------------------------------------------------------
  3490. print("By Makhail07")
  3491. coroutine.resume(coroutine.create(function()
  3492. while wait() do
  3493. if hitfloor ~= nil then
  3494. Hole.CFrame = CF(posfloor)
  3495. end
  3496. Sink(Hole.Position, Hole.Size.X/2.2 * MESH.Scale.X)
  3497. Hole.Color = Color3.new(0,0,0)
  3498. Trail(Hole)
  3499. end
  3500. end))
  3501. while true do
  3502. swait()
  3503. sine = sine + change
  3504. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3505. local velderp = root.Velocity.y
  3506. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3507. if equipped == true or equipped == false then
  3508. if attack == false then
  3509. idle = idle + 1
  3510. else
  3511. idle = 0
  3512. end
  3513. if 1 < root.Velocity.y and hitfloor == nil then
  3514. Anim = "Jump"
  3515. if attack == false then
  3516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3517. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3518. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3519. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3520. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3521. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3522. end
  3523. elseif -1 > root.Velocity.y and hitfloor == nil then
  3524. Anim = "Fall"
  3525. if attack == false then
  3526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3527. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3528. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3529. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3530. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3531. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3532. end
  3533. elseif torvel < 1 and hitfloor ~= nil then
  3534. Anim = "Idle"
  3535. change = 1
  3536. if attack == false then
  3537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  3538. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Cos(sine / 12)), Rad(10), Rad(0)), 0.3)
  3539. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3540. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3541. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.75 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(5)), 0.1)
  3542. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.75 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-5)), 0.1)
  3543. end
  3544. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3545. Anim = "Walk"
  3546. change = 0.5
  3547. if attack == false then
  3548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3549. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3550. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3551. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3552. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.75 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(47) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  3553. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.75+ 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-47) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1)
  3554. end
  3555. elseif torvel >= 25 and hitfloor ~= nil then
  3556. Anim = "Sprint"
  3557. change = 1.35
  3558. if attack == false then
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.7 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 5.5 * Cos(sine / 3.5)), Rad(-14 - 19 * Cos(sine / 7)) - root.RotVelocity.Y / 75, Rad(-17 + 19 * Cos(sine / 7))), 0.15)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20), Rad(17 + 19 * Cos(sine / 7)), Rad(17) - hed.RotVelocity.Y / 15), 0.3)
  3561. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 1 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 0.5* Player_Size) * angles(Rad(0 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(-14 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3562. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 1 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 0.8* Player_Size) * angles(Rad(5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(10 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3563. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 1 + 0.9 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(50) , Rad(90), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  3564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 1 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(130 + 30.5 * Cos(sine / 7)) , Rad(-90), Rad(28) + la.RotVelocity.Y / 75), 0.1)
  3565. end
  3566. end
  3567. end
  3568. if 0 < #Effects then
  3569. for e = 1, #Effects do
  3570. if Effects[e] ~= nil then
  3571. local Thing = Effects[e]
  3572. if Thing ~= nil then
  3573. local Part = Thing[1]
  3574. local Mode = Thing[2]
  3575. local Delay = Thing[3]
  3576. local IncX = Thing[4]
  3577. local IncY = Thing[5]
  3578. local IncZ = Thing[6]
  3579. if 1 >= Thing[1].Transparency then
  3580. if Thing[2] == "Block1" then
  3581. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3582. local Mesh = Thing[1].Mesh
  3583. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3584. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3585. elseif Thing[2] == "Block2" then
  3586. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3587. local Mesh = Thing[7]
  3588. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3590. elseif Thing[2] == "Block3" then
  3591. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3592. local Mesh = Thing[7]
  3593. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3594. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3595. elseif Thing[2] == "Cylinder" then
  3596. local Mesh = Thing[1].Mesh
  3597. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3598. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3599. elseif Thing[2] == "Blood" then
  3600. local Mesh = Thing[7]
  3601. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3602. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3603. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3604. elseif Thing[2] == "Elec" then
  3605. local Mesh = Thing[1].Mesh
  3606. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3608. elseif Thing[2] == "Disappear" then
  3609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610. elseif Thing[2] == "Shatter" then
  3611. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3612. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3613. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3614. Thing[6] = Thing[6] + Thing[5]
  3615. end
  3616. else
  3617. Part.Parent = nil
  3618. table.remove(Effects, e)
  3619. end
  3620. end
  3621. end
  3622. end
  3623. end
  3624. end
  3625. -----------------------------------------------------3
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