Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ###### Forked to new development ######
- V0.71.1:
- - Updated to JRE 1.6 and CB 933
- - Cleared all compile errors and type warnings
- - Added file tidy up for name changes of nation and towns. Should no longer leave old files behind when names are changed.
- - Fixed wild permissions bug. Walking into the wild, breaking a block and returning to town allowed you to then break blocks in town (fix from SwearWord).
- - Towny now moves deleted data files for Towns, Nations and worlds to a deleted folder.
- - Moved config.properties into config.yml
- - seperated all language strings to to their own YAML file. Specify which language file to use in config.yml.
- - Added auto creation of YAML files, if they don't exist.
- - Reworked all Towny commands to properly implement the bukkit command process.
- - Added a console 'townyadmin reload' command.
- - Re-enabled '/town set name xxxx'. Now that the saving/loading code has been reworked it should not be a problem any more.
- v0.71.2:
- - Fixed '/res set perm friend on/off'
- - Depreciated the rect subset of town claim and changed '/town claim' to support new methods of radius.
- Also supported through townyadmin and unclaim.
- Eg. '/town claim', '/town claim 5' or '/town claim auto'
- - Added a 'not for sale' confirmation message when performing '/plot notforsale'. Also added a permitted abreviation of 'nfs' for 'notforsale'.
- - Town mayors now get asked if they want to accept a nation invite.
- - Fixed error on setting a nation assistant.
- - Removed double message spam on removing a nation assist.
- - Added leaving messages for towns leaving nations.
- - Nation [enemy/ally] add/remove now work.
- - The command '/townyworld set wildperms' accepts a list of permissions to set 'build destroy switch itemuse', or leave blank to set to world defaults.
- - Changed the towny tree command to a console only command. Also removed it for townyadmin (shouldn;t be there).
- - fixed '/resident friend clearlist' to no longer give a null exception error.
- v0.71.3:
- - Fixed a bug in questioner which caused players with capital letters in their names to be unable to accept/deny questions.
- - Added explosion protection for towns. Use is '/town set explosion [on/off]'. On = explosions will damage, off = no damage.
- - added a golbal message when a nation is deleted due to no towns being members.
- - Fixed nation join/leave messages being sent correctly.
- - NPC mayors now work. '/townyadmin set mayor npc', will set the mayor to an NPC. When you set it back to a player all resident files are tidied up.
- - Resident permissions now show up correctly as 'rao' instead of 'fao'.
- - Fixed placing water/lava/lighter use targeting through another player (cheat).
- - Fixed the map to update correctly with Bukkit 949+
- - Resized the map to fit the key back on the right.
- - Fixed '/towny prices command'. I guess I broke it in the last dev version.
- - Fixed '/towny war' and it's sub sets to give the proper responses.
- - Added a confirmation message when setting a player mode '/res set mode map'.
- - /resident set mode reset' now has a new alias of '/resident set mode clear'. (old commands are still accepted)
- - '/resident friends clearlist' now has a new alias of '/resident friends clear'. (old commands are still accepted)
- - Added messages for costs when using ./town spawn'.
- - The 'New Day' message no longer mentions taxes if you are not set to take taxes.
- v0.71.4:
- - Fixed towny admin commands to only work for admins or from the console.
- - Setting ally and outsider permissions at the resident level now correctly displays friend instead of resident.
- - Fixed an error when removing assistants from both town and nation.
- - Fixed Nation ally permissions to correctly test if you have perms for the area you want to perform the action in.
- - Added Bonemeal, redstone repeaters, noteblock and jukebox to protected items to prevent outsider griefing.
- - Moved chat prefix [Towny] to the language file (english.yml).
- - All chat colouring is now configurable within the language file.
Add Comment
Please, Sign In to add comment