PASBL

Connor's Squad 20200711

Jul 11th, 2020
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  1. Connor - Level 4 Trainer - Leader of the Land Before Time Prehistoric Gym
  2. 16W/1L/5D (0.9411764705882353 Record)
  3. 59.0 KOs/1 SP/0 Reffings
  4. Badges: Palaeolithic
  5.  
  6. Killegray - Female Rampardos (6 AP) [HP Grass] @ Palaeolithic Badge
  7. Bio: Killegray is an analytical fighter, able to prepare for almost every eventuality and put herself into an advantageous position.
  8. Signature Move - Trap Card (Rock)
  9. Using Heavy energy, Killegray surrounds the opponent's field with floating rocks. When an opposing Pokemon is recalled, these will immediately strike in a similar way to Pursuit, dealing Major damage and destroying the rocks. Only one Trap Card may be active at any time, and it can be cleared in the same way as conventional hazards. However, as they float, Bulldoze will fail to do so.
  10.  
  11. Maigue - Male Tangrowth (6 AP) [HP Fire]
  12. Bio: Maigue is a very slippery fellow, and has been his entire life. There isn't a single situation that the crafty dealer can't manage to squirm his way out of.
  13. Signature Training - Squiggly (Special)
  14. Maigue no longer has legs, instead locomoting by squirming over the ground with his tentacles. Despite appearances, his movement in this manner is surprisingly agile, benefiting from a permanent single stage boost to his Speed stat and allowing for sharp, nimble turns. All of Maigue's physical attacks will cost an additional Minor amount of energy, though this does not contribute to his exhaustion. Maigue can no longer use Leaf Storm, Morning Sun, Shock Wave and Infestation.
  15.  
  16. Barra - Shiny Male Mamoswine (5 AP) [HP Steel] @ Starf Berry
  17. Bio: Barra is a hotheaded bloke, and rashly charges into battles without giving more thought to his wellbeing.
  18. Signature Move - Explosive (Fire)
  19. Using Major energy, Barra expels an immense amount of flame. This will deal Major damage, and can be ordered to strike either Defence or Special Defence, but will always be fuelled by Attack.
  20.  
  21. Benbecula - Genderless Arctozolt (5 AP) [HP Fire] @ Throat Spray
  22. Bio: Benbecula is an extremely aggressive Pokemon, preferring to open matches up into a straight slug fest.
  23. Signature Training - Going Equipped (Various)
  24. Benbecula can now use Focus Blast and Hurricane. Benbecula can no longer use Electro Ball, Hail or Rock Blast.
  25.  
  26. Sid - Shiny Genderless Dracovish (5 AP) [HP Electric]
  27. Bio: Sid is fatally deterministic. He rarely finds much value in trying to surpass his limits, and approaches every battle with a rational and forthright plan.
  28. Signature Move - Meadow Maw (Grass)
  29. Using Major energy, Sid clamps down hard on the body of his opponent. This will deal Heavy damage, and will have a 30% chance to lower the targets Defence by two stages.
  30.  
  31. Jura - Shiny Genderless Arctovish (4 AP) [HP Fairy] @ Rockium Z
  32. Bio: Jura is an extremely placid Pokemon, much preferring to simply take hits and wait for her opponent to surrender than dirty her fins.
  33. Signature Training - Crystalline (Ice)
  34. Jura's Aurora Veil will now function at full potency even outside of Hail, but will now cost Significant energy to use. Jura may no longer use Rock Blast or Zen Headbutt.
  35.  
  36. Argyll - Female Armaldo (4 AP) [HP Electric]
  37. Bio: Argyll has a strange physiology, considering her rugged appearance.
  38. Signature Training - Extensible (Rock)
  39. Argyll can now extend her claws to a comical size, allowing her to strike using them from a large distance. Argyll can also order Stone Edge as a contact move in this manner. Argyll can no longer use Curse, Stealth Rock or Toxic.
  40.  
  41. Ailsa - Female Kabutops (4 AP) [HP Fairy]
  42. Bio: Ailsa has shed her rocky exterior, becoming a much more caring Pokemon in the process - though she will still mercilessly pursue those who harm her dearest.
  43. Signature Type Change - Watery Grave (Water)
  44. Ailsa is now a pure Water type, with all associated weaknesses and resistances. She remains familiar with the Rock type, but retains her Ground weakness, and does not resist Water.
  45.  
  46. Bigga - Male Archeops (4 AP) [HP Electric] @ Sitrus Berry
  47. Bio: Bigga is an incredibly analytical fighter, despite all appearances indicating otherwise.
  48. Signature Move - Bigga Blast (Rock/Flying)
  49. Using Major energy, Bigga creates a trap on the opposing field. This will explode violently when the next Pokemon is switched in, dealing Heavy damage. Bigga Blast can be ordered as either Rock or Flying type. The Rock version will deal physical damage and will drop the target's Defence stat by two stages. The Flying version will deal special damage and will drop the target's Special Defence stat by two stages. Only one Bigga Blast may be active at any given time, and this move can only be used twice per battle. Bigga Blast can be cleared in the same way as other conventional hazards.
  50.  
  51. Lewis - Male Bastiodon (3 AP) [HP Grass]
  52. Bio: Lewis maintains a strict diet of only the most pure of metals, slowly but surely changing his physiology.
  53. Signature Type Change - Full Metal Jacket (Steel)
  54. Lewis is now a pure Steel- type, with all the associated weaknesses and resistances. He remains familiar with the Rock type, but remains neutral to Grass and can be poisoned. Lewis can no longer use Toxic, or Flamethrower.
  55.  
  56. Muckle Roe - Shiny Female Omastar (3 AP) [HP Grass] @ Tanga Berry
  57. Bio: Muckle Roe is an eclectic eater, but has recently become obsessively vegan.
  58. Signature Type Change - Park Life (Water/Grass)
  59. Muckle Roe is now a Water/Grass type, with all associated weaknesses and resistances. She retains her familiarity with Rock and weakness to Fighting and does not resist Water. Muckle Roe has learned Power Whip and Seed Bomb, but can no longer use Spikes, Toxic Spikes, Rock Blast or Curse.
  60.  
  61. Inchcolm - Male Relicanth (2 AP) [HP Flying]
  62. Bio: Inchcolm lives a rather sedentary lifestyle, preferring to float around in laziness than to actively battle.
  63. Signature Type Change - Sedimentary Guy (Water/Ground)
  64. Inchcolm is now a Water/Ground type, with all associated weaknesses and resistances. He remains familiar with the Rock type, but will no longer resist Rock and retains a Fighting weakness.
  65.  
  66. Harris - Male Yanmega (2 AP) [HP Ground] @ Pomeg Berry
  67. Bio: Harris is an inquisitive soul, and has recently found himself obsessed with mechanics. Despite his awkward physique, he has embraced this new love wholeheartedly, enjoying tinkering as best he can.
  68. Signature Type Change - Live Wire (Electric/Flying)
  69. Harris is now an Electric/Flying type, with all associated weaknesses and resistances. He remains familiar with the Bug type, but also retains his weakness to Fire moves. Harris has learned Thunder, Thunderbolt and Volt Tackle, but has forgotten Whirlwind, Solar Beam and Dream Eater.
  70.  
  71. Tisiphone - Genderless Azelf (6L AP) [HP Rock]
  72. Bio: Tisiphone is a spirit of vengeance. While not overtly malicious, she will always remember those who have wronged her, and will seek to enact retribution in any way possible. The only thing transcending this dogma is her inordinate willpower - manifesting as nemesis from beyond the grave.
  73. Signature Move - Avenger (Psychic)
  74. On fainting, Tisiphone will discharge an immense blast of Psychic energy, dealing Major damage to the Pokemon that landed the final blow. This will only activate upon her properly being KO'ed, rather than the round she withstands.
  75.  
  76. Asterion - Genderless Tapu Bulu (5 AP) [HP Ground] @ Soft Sand
  77. Bio: Asterion is named for the mythical Minotaur of Crete. This connection to the ancients has inflated his ego somewhat, and has left him yearning for a time gone by that he has no real recollection of, transforming his body through sheer force of will.
  78. Signature Type Change - Labyrinthine (Grass/Rock)
  79. Asterion is now a Grass/Rock type, with all the associated weaknesses, though he retains a x2 Poison weakness. Asterion remains familiar with the Fairy type. Asterion can now use any of his Grass moves as petrified versions, retaining all their normal effects but making them Rock- type. Asterion can no longer use Protect or Superpower.
  80.  
  81. Britannia - Genderless Suicune (4L AP) [HP Ground]
  82. Bio: Britannia has become much more royally inclined, tapping into her aristocratic heritage. However, with this has come a certain aura of flamboyancy, subtly changing both the way she behaves and something far more fundamental.
  83. Signature Type Change - Her Majesty (Water/Fairy)
  84. Britannia is now a Water/Fairy type, with all associated weaknesses and resistances. She has learned Moonblast, Play Rough and Sweet Kiss. Britannia may no longer use Bulldoze, Curse or Toxic.
  85.  
  86. Iona - Female Nidoqueen (9 AP) [HP Grass] @ Mystic Water
  87. Bio: Iona is an incredibly practical fighter, and this has taken root within her being in a strangely pragmatic way.
  88. Signature Move - Dusty Bowl (Ground)
  89. Using Heavy energy, Iona creates a small clod of earth, hurling it at the opponent. This will deal Heavy damage. Alternatively, Iona can order Gastro Dusty Bowl, where she adds a toxin to the move using an additional Mild energy. This will cause the target to full under the effects of Gastro Acid for the remainder of the match when hit, though the extra energy does not contribute towards exhaustion. Dusty Bowl is a physical attack.
  90.  
  91. Ehen - Female Venusaur (8 AP) [HP Ice] @ Venusaurite
  92. Bio: Ehen loves Attack on Titan, and has noticed a notable coincidence - her name is almost exactly the same as the protagonist's.
  93. Signature Training - 3DMG (Grass)
  94. On being sent into battle, Ehen will create 10 grassy pillars throughout the arena using Significant energy. These are incredibly sturdy and cannot be destroyed, but will fade naturally when Ehen leaves the arena. Ehen can use his vines to traverse these pillars with ease, able to propel himself towards and swing from them. Ehen can perform attacks while swinging in this manner, but they will cost an additional Minor energy, though this will not affect his exhaustion. Ehen's weight will not slow him down while he is swinging, and his vines are more than able to support his weight. Ehen can also attach his vines to opposing Pokemon, allowing him to perform tackle moves with greater speed and knockback.
  95.  
  96. Ehen no longer has legs.
  97.  
  98. Ballisodare - Male Forretress (6 AP) [HP Fire] @ Occa Berry
  99. Bio: Ballisodare is a surprisingly nimble Pokemon for his species, able to twist and turn with the best of them.
  100. Signature Training - Unchained (Special)
  101. Ballisodare can now levitate with much greater proficiency, being both fast and agile as an Electrode - although like Electrode, his flight ceiling is also limited to a few feet. Ballisodare can no longer use Giga Drain or Payback.
  102.  
  103. Blackwater - Female Dusknoir (6 AP) [HP Water] @ Cornn Berry
  104. Bio: Blackwater is ill defined by standard conventions, going above and beyond the pale when it comes to her battling style.
  105. Signature Training - Spectral (Special)
  106. Blackwater's hands can move independently of her and can move with agility and decent speed. This allows her to use physical attacks at a remote distance, with her general range being roughly 20 feet of her body.
  107.  
  108. Nore - Male Dunsparce (6 AP) [HP Fairy]
  109. Bio: Nore has long dreamed of conquering the skies, despite his obvious shortcomings. In this quest he has trained tirelessly, throwing himself of any number of cliffs, forcing his body to adapt - and adapt it has.
  110. Signature Training - Conqueror (Flying)
  111. Nore's wings have grown to a comical size, twice the length of his body. This has granted him flying capabilities on par with a Pidgeot, as well as a familiarity with Flying energy. Nore has also learned Hurricane, Razor Wind and Tri Attack. However, his newfound prowess leaves him with an Ice weakness, and Nore may no longer use Charge Beam, Rock Tomb, Water Pulse, Ice Beam or Spite.
  112.  
  113. Tiree - Male Mr. Rime (6 AP) [HP Fire]
  114. Bio: Tiree is a cold, calculating fellow. This has left him focusing much more on one aspect of his heritage, to the detriment of the other.
  115. Signature Type Change - Calculating (Ice)
  116. Tiree is now a pure Ice type, with all associated weaknesses and resistances. He remains familiar with the Psychic type, but also retains his Ghost weakness. Tiree can no longer use Psychic Terrain, Future Sight, Magic Coat or Psybeam.
  117.  
  118. Ribble - Shiny Male Obstagoon (5 AP) [HP Poison]
  119. Bio: Ribble listens to an inordinate amount of heavy metal. This has left him a rather curious personality, openly embracing and amplifying his darker ambitions.
  120. Signature Type Change - Darkness All Around Me (Dark)
  121. Ribble is now pure Dark- type, with all associated weaknesses and resistances. He retains the Normal type SC. Ribble can no longer use Retaliate, Hyper Voice, Grass Knot or Iron Tail.
  122.  
  123. Mull - Male Gyarados (5 AP) [HP Ghost]
  124. Bio: Mull is an explosive personality, able to switch on a dime from jovial to enraged.
  125. Signature Move - You Said What? (Flying)
  126. Using Heavy energy, Mull coats his jaws in energy, before exploding towards his target. On impact, Mull will bite down harshly, dealing Heavy damage. This will also break through screens without lowering the power of the move, and will also destroy any cubic versions of these moves. Mull can no longer use Waterfall, Outrage or Iron Head.
  127.  
  128. Lambton - Male Exeggutor Alola (4 AP) [HP Water] @ Nanab Berry
  129. Bio: Lambton has always been strange. Even as an Exeggcute, he knew there was something different about himself. He never quite could figure it out, beyond his behaviour being a little more reptilian. However, when he evolved, everything became clear. As he grew older, his legs became gradually more and more stunted, until eventually they were nothing more than vestigial, eventually disappearing entirely as the Exeggutor fully matured into something from folklore.
  130. Signature Type Change - Aa'll tel ye 'boot the worm (Grass)
  131. Lambton no longer has legs, instead being a long serpent, with mobility equivalent to that of a Steelix, although he is a reasonably adept swimmer. He has also lost his Dragon typing, although he retains familiarity. He takes neutral damage from Water, and remains weak to Fairy. Lambton can no longer use Draco Meteor, Outrage or Hyper Beam.
  132.  
  133. Eilean - Female Seviper (4 AP) [HP Grass]
  134. Bio: Eilean is painfully aware of her shortcomings, having been bullied from a young age due to her peculiarities. However, the life of hardship has worked to her advantage in the long run, bestowing her with abilities she normally could have only dreamed of.
  135. Signature Training - Swiss Army Snake (Special)
  136. Petra can now use Supersonic, Encore and Wish. Petra can no longer use Night Slash, Confide, Venoshock or Dragon Tail.
  137.  
  138. Tiber - Shiny Genderless Falinks (4 AP) [HP Electric]
  139. Bio: Going by the squad name of Tiber, this crack group of Falinks are inspired more than anything else by the legendary history of Sparta. They know no fear, and will never back down in the face of adversity. Never tell them the odds.
  140. Signature Move - Molon Labe (Fighting)
  141. Using Heavy energy, Tiber fires a volley of compact spears at the foe. These will deal Significant damage on contact, and will pierce the resistance of the Flying type, becoming for example super effective against Normal/Flying types.
  142.  
  143. Canna - Male Beedrill (3 AP) [HP Electric] @ Beedrillite
  144. Bio: Canna is an exceptionally powerful esper, but has sworn to never use his telekinetic gifts against living beings. This precise dogma has ended up affecting his abilities profoundly, manifesting a special ability which functions as a double edged sword.
  145. Signature Move - 99 (Poison)
  146. Using Major energy, Canna forcibly constricts the possibilities of fate. This will manifest as a directed curse, meaning it ignores Snatch and will not pierce Substitute, The curse causes one of the following effects to be placed upon the foe at random, depending on the roll.
  147.  
  148. 1. The foe's weight is increased by a comical amount. This will cause their weight based moves to always function at the highest possible damage, but will also reduce their speed akin to Curse and will make them drastically less agile.
  149. 2. The foe gains a random two stage boost, but is also inflicted with both severe confusion and a severe burn on their abdominal region.
  150. 3. The foe is given two random two stage drops, but will become refreshed akin to a full breather, and is purged of all status afflictions.
  151.  
  152. 99 may only be used once per battle.
  153.  
  154. Medina - Female Ferrothorn (3 AP) [HP Psychic] @ Occa Berry
  155. Bio: Medina has always wanted to conquer the skies, having been raised by a Salamence family.
  156. Signature Training - The Ferrocopter (Special)
  157. Medina has achieved flight by rapidly rotating her arms. She is both as fast and nimble as an Electrode, but has a flight ceiling only a little lower than a standard Flying type. She can maintain this level of flight using just two arms when attacking with physical moves. Medina can no longer use Self-Destruct, Iron Defense or Mirror Shot.
  158.  
  159. Eigg - Male Toucannon (3 AP) [HP Water]
  160. Bio: Eigg is a master marksman, having lived his entire life to shoot. He never misses his target once he has set his eyes upon it.
  161. Signature Move - Grounding (Ground)
  162. Using Major energy, Eigg fires an incredibly accurate beam at his opponent. This will deal High damage, and the lingering energies will grant Eigg the effects of Laser Focus for 3 rounds.
  163.  
  164. Bute - Shiny Male Pincurchin (3 AP) [HP Grass]
  165. Bio: Bute has always dreamed of taking to the skies, despite his earthbound mobility.
  166. Signature Training - The Flying Boot (Electric)
  167. Bute is now permanently surrounded by a magnetic field. This will not interact with any attacks, but will grant him levitation akin to a Klinklang. This newfound appreciation of momentum also means he has learned Skull Bash, as well as Hyper Beam. Unfortunately, Bute no longer resists the Electric type.
  168.  
  169. Suir - Shiny Male Rapidash (2 AP) [HP Ice]
  170. Bio: Suir has a great admiration for video games, and has recently began to think incredibly hard. With portals.
  171. Signature Training - Thinking with Portals (Fire)
  172. Any move which can feasibly be used using Suir's hooves or horns can now be projected through a flaming portal. These will manifest at a specified point in relation to the opponent in a comically large fashion, but will not have any functional difference compared to if they had been used through melee means, bar range. While these portals will never take an opponent by surprise, they will also not be given so much time as to improve their chances of partially dodging compared to if they had been used as melee. These moves must be ordered as "Portal [move]", and will cost Suir an extra Minor of Fire energy to perform in this manner.
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