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  1. --//==================================================================\\--
  2. --|| CREATED BY SHACKLUSTER | JkbananaPill_H2O
  3. --\\==================================================================//--
  4. -- This script has been converted to FE by iPxter
  5.  
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. do
  10. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  11. script.Parent = Player.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent and t.Function then
  37. t.Function(...)
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=Player then return end
  45. if io.isMouse then
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. else
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local Mouse = Player:GetMouse()
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  88. end
  89.  
  90. wait(0.2)
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Character)
  112. sick.SoundId = "rbxassetid://1479647856"
  113. sick.Looped = true
  114. sick.Pitch = 1
  115. sick.Volume = 1
  116. sick:Play()
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134. Class_Name = "₩₳ⱤĐɆ₦.exe"
  135. Editor_Name = "JkBananaPill_H2O"
  136.  
  137.  
  138. --//=================================\\
  139. --|| USEFUL VALUES
  140. --\\=================================//
  141.  
  142. Animation_Speed = 3
  143. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  144. local Speed = 15
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local DAMAGEMULTIPLIER = 1
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. --ROBLOXIDLEANIMATION.Parent = Humanoid
  166. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  167. WEAPONGUI.Name = "Weapon GUI"
  168. local Effects = IT("Folder", Character)
  169. Effects.Name = "Effects"
  170. local ANIMATOR = Humanoid.Animator
  171. local ANIMATE = Character.Animate
  172. local UNANCHOR = true
  173. local PLAYMAINANIM = true
  174. local BOLTSOUNDS = {168586621,168586586,178452241}
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178. local Player = owner
  179. function RemoveOutlines(part)
  180. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  181. end
  182. local Create = LoadLibrary("RbxUtility").Create
  183.  
  184. CFuncs = {
  185. ["Part"] = {
  186. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  187. local Part = Create("Part"){
  188. Parent = Parent,
  189. Reflectance = Reflectance,
  190. Transparency = Transparency,
  191. CanCollide = false,
  192. Locked = true,
  193. BrickColor = BrickColor.new(tostring(BColor)),
  194. Name = Name,
  195. Size = Size,
  196. Material = Material,
  197. }
  198. RemoveOutlines(Part)
  199. return Part
  200. end;
  201. };
  202. ["Sound"] = {
  203. Create = function(id, par, vol, pit)
  204. coroutine.resume(coroutine.create(function()
  205. local S = Create("Sound"){
  206. Volume = vol,
  207. Pitch = pit or 1,
  208. SoundId = id,
  209. Parent = par or workspace,
  210. }
  211. wait()
  212. S:play()
  213. game:GetService("Debris"):AddItem(S, 6)
  214. end))
  215. end;
  216. };
  217. }
  218.  
  219. local toggleTag = true
  220. local txt = Instance.new("BillboardGui", Head)
  221. txt.Adornee = nil
  222. txt.Name = "NameDetect"
  223. txt.Size = UDim2.new(4, 0, 1.2, 0)
  224. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  225. local text = Instance.new("TextLabel", txt)
  226. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  227. text.FontSize = "Size8"
  228. text.TextScaled = true
  229. text.TextTransparency = 0
  230. text.BackgroundTransparency = 1
  231. text.TextTransparency = 0
  232. text.TextStrokeTransparency = 0
  233. text.Font = "Garamond"
  234. text.TextStrokeColor3 = Color3.new(0,1,1)
  235. text.TextColor3 = Color3.new(0,0,0)
  236. text.Text = "The Warden Of The City"
  237.  
  238. local Char = Character
  239.  
  240. function RecolorTextAndRename(name,col1,col2)
  241. text.TextStrokeColor3 = col2
  242. text.TextColor3 = col1
  243. text.Text = name
  244. end
  245. RecolorTextAndRename("The Banisher Of The City",Color3.new(0,0,0),Color3.new(0,0,1))
  246.  
  247. function chatfunc(text)
  248. local chat = coroutine.wrap(function()
  249. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  250. Char:FindFirstChild("TalkingBillBoard"):destroy()
  251. end
  252. local naeeym2 = Instance.new("BillboardGui",Char)
  253. naeeym2.Size = UDim2.new(0,100,0,40)
  254. naeeym2.StudsOffset = Vector3.new(0,3,0)
  255. naeeym2.Adornee = Char.Head
  256. naeeym2.Name = "TalkingBillBoard"
  257. local tecks2 = Instance.new("TextLabel",naeeym2)
  258. tecks2.BackgroundTransparency = 1
  259. tecks2.BorderSizePixel = 0
  260. tecks2.Text = ""
  261. tecks2.Font = "Antique"
  262. tecks2.TextSize = 30
  263. tecks2.TextStrokeTransparency = 0
  264. tecks2.TextColor3 = Color3.new(.6,0,0)
  265. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  266. tecks2.Size = UDim2.new(1,0,0.5,0)
  267. local tecks3 = Instance.new("TextLabel",naeeym2)
  268. tecks3.BackgroundTransparency = 1
  269. tecks3.BorderSizePixel = 0
  270. tecks3.Text = ""
  271. tecks3.Font = "Antique"
  272. tecks3.TextSize = 30
  273. tecks3.TextStrokeTransparency = 0
  274. tecks3.TextColor3 = BrickColor.new("Hot white").Color
  275. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  276. tecks3.Size = UDim2.new(1,0,0.5,0)
  277. spawn(function()
  278. while wait() do
  279. tecks3.TextColor3 = BrickColor.random().Color
  280. tecks2.TextColor3 = BrickColor.random().Color
  281. end
  282. end)
  283. for i = 1,string.len(text),1 do
  284. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=418252437", Char, 1, 1)
  285. tecks2.Text = string.sub(text,1,i)
  286. tecks3.Text = string.sub(text,1,i)
  287. wait(0.01)
  288. end
  289. wait(2)
  290. for i = 1, 50 do
  291. Swait()
  292. tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  293. tecks2.Rotation = tecks2.Rotation - .8
  294. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  295. tecks2.TextTransparency = tecks2.TextTransparency + .04
  296. tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  297. tecks3.Rotation = tecks2.Rotation + .8
  298. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  299. tecks3.TextTransparency = tecks2.TextTransparency + .04
  300. end
  301. naeeym2:Destroy()
  302. end)
  303. chat()
  304. end
  305. function onChatted(msg)
  306. chatfunc(msg)
  307. end
  308. Player.Chatted:connect(onChatted)
  309.  
  310. --//=================================\\
  311. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  312. --\\=================================//
  313.  
  314. ArtificialHB = Instance.new("BindableEvent", script)
  315. ArtificialHB.Name = "ArtificialHB"
  316.  
  317. script:WaitForChild("ArtificialHB")
  318.  
  319. frame = Frame_Speed
  320. tf = 0
  321. allowframeloss = false
  322. tossremainder = false
  323. lastframe = tick()
  324. script.ArtificialHB:Fire()
  325.  
  326. game:GetService("RunService").Heartbeat:connect(function(s, p)
  327. tf = tf + s
  328. if tf >= frame then
  329. if allowframeloss then
  330. script.ArtificialHB:Fire()
  331. lastframe = tick()
  332. else
  333. for i = 1, math.floor(tf / frame) do
  334. script.ArtificialHB:Fire()
  335. end
  336. lastframe = tick()
  337. end
  338. if tossremainder then
  339. tf = 0
  340. else
  341. tf = tf - frame * math.floor(tf / frame)
  342. end
  343. end
  344. end)
  345.  
  346. --//=================================\\
  347. --\\=================================//
  348. print(Class_Name.." Loaded")
  349. print(Editor_Name.." Edited This")
  350. --//=================================\\
  351. --|| SOME FUNCTIONS
  352. --\\=================================//
  353.  
  354. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  355. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  356. end
  357.  
  358. function PositiveAngle(NUMBER)
  359. if NUMBER >= 0 then
  360. NUMBER = 0
  361. end
  362. return NUMBER
  363. end
  364.  
  365. function NegativeAngle(NUMBER)
  366. if NUMBER <= 0 then
  367. NUMBER = 0
  368. end
  369. return NUMBER
  370. end
  371.  
  372. function Swait(NUMBER)
  373. if NUMBER == 0 or NUMBER == nil then
  374. ArtificialHB.Event:wait()
  375. else
  376. for i = 1, NUMBER do
  377. ArtificialHB.Event:wait()
  378. end
  379. end
  380. end
  381.  
  382. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  383. local NEWMESH = IT(MESH)
  384. if MESH == "SpecialMesh" then
  385. NEWMESH.MeshType = MESHTYPE
  386. if MESHID ~= "nil" and MESHID ~= "" then
  387. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  388. end
  389. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  390. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  391. end
  392. end
  393. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  394. NEWMESH.Scale = SCALE
  395. NEWMESH.Parent = PARENT
  396. return NEWMESH
  397. end
  398.  
  399. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  400. local NEWPART = IT("Part")
  401. NEWPART.formFactor = FORMFACTOR
  402. NEWPART.Reflectance = REFLECTANCE
  403. NEWPART.Transparency = TRANSPARENCY
  404. NEWPART.CanCollide = false
  405. NEWPART.Locked = true
  406. NEWPART.Anchored = true
  407. if ANCHOR == false then
  408. NEWPART.Anchored = false
  409. end
  410. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  411. NEWPART.Name = NAME
  412. NEWPART.Size = SIZE
  413. NEWPART.Position = Torso.Position
  414. NEWPART.Material = MATERIAL
  415. NEWPART:BreakJoints()
  416. NEWPART.Parent = PARENT
  417. return NEWPART
  418. end
  419.  
  420. local function weldBetween(a, b)
  421. local weldd = Instance.new("ManualWeld")
  422. weldd.Part0 = a
  423. weldd.Part1 = b
  424. weldd.C0 = CFrame.new()
  425. weldd.C1 = b.CFrame:inverse() * a.CFrame
  426. weldd.Parent = a
  427. return weldd
  428. end
  429.  
  430.  
  431. function QuaternionFromCFrame(cf)
  432. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  433. local trace = m00 + m11 + m22
  434. if trace > 0 then
  435. local s = math.sqrt(1 + trace)
  436. local recip = 0.5 / s
  437. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  438. else
  439. local i = 0
  440. if m11 > m00 then
  441. i = 1
  442. end
  443. if m22 > (i == 0 and m00 or m11) then
  444. i = 2
  445. end
  446. if i == 0 then
  447. local s = math.sqrt(m00 - m11 - m22 + 1)
  448. local recip = 0.5 / s
  449. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  450. elseif i == 1 then
  451. local s = math.sqrt(m11 - m22 - m00 + 1)
  452. local recip = 0.5 / s
  453. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  454. elseif i == 2 then
  455. local s = math.sqrt(m22 - m00 - m11 + 1)
  456. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  457. end
  458. end
  459. end
  460.  
  461. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  462. local xs, ys, zs = x + x, y + y, z + z
  463. local wx, wy, wz = w * xs, w * ys, w * zs
  464. local xx = x * xs
  465. local xy = x * ys
  466. local xz = x * zs
  467. local yy = y * ys
  468. local yz = y * zs
  469. local zz = z * zs
  470. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  471. end
  472.  
  473. function QuaternionSlerp(a, b, t)
  474. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  475. local startInterp, finishInterp;
  476. if cosTheta >= 0.0001 then
  477. if (1 - cosTheta) > 0.0001 then
  478. local theta = ACOS(cosTheta)
  479. local invSinTheta = 1 / SIN(theta)
  480. startInterp = SIN((1 - t) * theta) * invSinTheta
  481. finishInterp = SIN(t * theta) * invSinTheta
  482. else
  483. startInterp = 1 - t
  484. finishInterp = t
  485. end
  486. else
  487. if (1 + cosTheta) > 0.0001 then
  488. local theta = ACOS(-cosTheta)
  489. local invSinTheta = 1 / SIN(theta)
  490. startInterp = SIN((t - 1) * theta) * invSinTheta
  491. finishInterp = SIN(t * theta) * invSinTheta
  492. else
  493. startInterp = t - 1
  494. finishInterp = t
  495. end
  496. end
  497. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  498. end
  499.  
  500. function Clerp(a, b, t)
  501. local qa = {QuaternionFromCFrame(a)}
  502. local qb = {QuaternionFromCFrame(b)}
  503. local ax, ay, az = a.x, a.y, a.z
  504. local bx, by, bz = b.x, b.y, b.z
  505. local _t = 1 - t
  506. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  507. end
  508.  
  509. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  510. local frame = IT("Frame")
  511. frame.BackgroundTransparency = TRANSPARENCY
  512. frame.BorderSizePixel = BORDERSIZEPIXEL
  513. frame.Position = POSITION
  514. frame.Size = SIZE
  515. frame.BackgroundColor3 = COLOR
  516. frame.BorderColor3 = BORDERCOLOR
  517. frame.Name = NAME
  518. frame.Parent = PARENT
  519. return frame
  520. end
  521.  
  522. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  523. local label = IT("TextLabel")
  524. label.BackgroundTransparency = 1
  525. label.Size = UD2(1, 0, 1, 0)
  526. label.Position = UD2(0, 0, 0, 0)
  527. label.TextColor3 = TEXTCOLOR
  528. label.TextStrokeTransparency = STROKETRANSPARENCY
  529. label.TextTransparency = TRANSPARENCY
  530. label.FontSize = TEXTFONTSIZE
  531. label.Font = TEXTFONT
  532. label.BorderSizePixel = BORDERSIZEPIXEL
  533. label.TextScaled = false
  534. label.Text = TEXT
  535. label.Name = NAME
  536. label.Parent = PARENT
  537. return label
  538. end
  539.  
  540. function NoOutlines(PART)
  541. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  542. end
  543.  
  544. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  545. local NEWWELD = IT(TYPE)
  546. NEWWELD.Part0 = PART0
  547. NEWWELD.Part1 = PART1
  548. NEWWELD.C0 = C0
  549. NEWWELD.C1 = C1
  550. NEWWELD.Parent = PARENT
  551. return NEWWELD
  552. end
  553.  
  554. local S = IT("Sound")
  555. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  556. local NEWSOUND = nil
  557. coroutine.resume(coroutine.create(function()
  558. NEWSOUND = S:Clone()
  559. NEWSOUND.Parent = PARENT
  560. NEWSOUND.Volume = VOLUME
  561. NEWSOUND.Pitch = PITCH
  562. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  563. NEWSOUND:play()
  564. if DOESLOOP == true then
  565. NEWSOUND.Looped = true
  566. else
  567. repeat wait(1) until NEWSOUND.Playing == false
  568. NEWSOUND:remove()
  569. end
  570. end))
  571. return NEWSOUND
  572. end
  573.  
  574.  
  575. local EyeSizes={
  576. NumberSequenceKeypoint.new(0,2,0),
  577. NumberSequenceKeypoint.new(1,0,0)
  578. }
  579. local EyeTrans={
  580. NumberSequenceKeypoint.new(0,0.5,0),
  581. NumberSequenceKeypoint.new(1,1,0)
  582. }
  583. local PE=Instance.new("ParticleEmitter",nil)
  584. PE.LightEmission=.8
  585. PE.Color = ColorSequence.new(BRICKC("Dark blue").Color,BRICKC("Cyan").Color)
  586. PE.Size=NumberSequence.new(EyeSizes)
  587. PE.Transparency=NumberSequence.new(EyeTrans)
  588. PE.Lifetime=NumberRange.new(0.35,1)
  589. PE.Rotation=NumberRange.new(0,360)
  590. PE.Rate=100
  591. PE.VelocitySpread = 10000
  592. PE.Acceleration = Vector3.new(0,85,0)
  593. PE.Drag = 5
  594. PE.Speed = NumberRange.new(0.1,5)
  595. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  596. PE.ZOffset = 0.5
  597. PE.Name = "PE"
  598. PE.Enabled = false
  599.  
  600. function Fire(art)
  601. local PARTICLES = PE:Clone()
  602. PARTICLES.Parent = art
  603. PARTICLES.Enabled = true
  604. return PARTICLES
  605. end
  606.  
  607. function CFrameFromTopBack(at, top, back)
  608. local right = top:Cross(back)
  609. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  610. end
  611.  
  612. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  613. function WACKYEFFECT(Table)
  614. local TYPE = (Table.EffectType or "Sphere")
  615. local SIZE = (Table.Size or VT(1,1,1))
  616. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  617. local TRANSPARENCY = (Table.Transparency or 0)
  618. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  619. local CFRAME = (Table.CFrame or Torso.CFrame)
  620. local MOVEDIRECTION = (Table.MoveToPos or nil)
  621. local ROTATION1 = (Table.RotationX or 0)
  622. local ROTATION2 = (Table.RotationY or 0)
  623. local ROTATION3 = (Table.RotationZ or 0)
  624. local MATERIAL = (Table.Material or "Neon")
  625. local COLOR = (Table.Color or C3(1,1,1))
  626. local TIME = (Table.Time or 45)
  627. local SOUNDID = (Table.SoundID or nil)
  628. local SOUNDPITCH = (Table.SoundPitch or nil)
  629. local SOUNDVOLUME = (Table.SoundVolume or nil)
  630. coroutine.resume(coroutine.create(function()
  631. local PLAYSSOUND = false
  632. local SOUND = nil
  633. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark blue"), "Effect", VT(1,1,1), true)
  634. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  635. PLAYSSOUND = true
  636. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  637. end
  638. EFFECT.Color = COLOR
  639. local MSH = nil
  640. if TYPE == "Sphere" then
  641. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  642. elseif TYPE == "Block" or TYPE == "Box" then
  643. MSH = IT("BlockMesh",EFFECT)
  644. MSH.Scale = SIZE
  645. elseif TYPE == "Wave" then
  646. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  647. elseif TYPE == "Ring" then
  648. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  649. elseif TYPE == "Slash" then
  650. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  651. elseif TYPE == "Round Slash" then
  652. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  653. elseif TYPE == "Swirl" then
  654. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  655. elseif TYPE == "Skull" then
  656. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  657. elseif TYPE == "Crystal" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  659. end
  660. if MSH ~= nil then
  661. local MOVESPEED = nil
  662. if MOVEDIRECTION ~= nil then
  663. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  664. end
  665. local GROWTH = SIZE - ENDSIZE
  666. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  667. if TYPE == "Block" then
  668. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  669. else
  670. EFFECT.CFrame = CFRAME
  671. end
  672. for LOOP = 1, TIME+1 do
  673. Swait()
  674. MSH.Scale = MSH.Scale - GROWTH/TIME
  675. if TYPE == "Wave" then
  676. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  677. end
  678. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  679. if TYPE == "Block" then
  680. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  681. else
  682. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  683. end
  684. if MOVEDIRECTION ~= nil then
  685. local ORI = EFFECT.Orientation
  686. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  687. EFFECT.Orientation = ORI
  688. end
  689. end
  690. if PLAYSSOUND == false then
  691. EFFECT:remove()
  692. else
  693. repeat wait(1) until SOUND.Playing == false
  694. EFFECT:remove()
  695. end
  696. else
  697. if PLAYSSOUND == false then
  698. EFFECT:remove()
  699. else
  700. repeat Swait() until SOUND.Playing == false
  701. EFFECT:remove()
  702. end
  703. end
  704. end))
  705. end
  706.  
  707. function MakeForm(PART,TYPE)
  708. if TYPE == "Cyl" then
  709. local MSH = IT("CylinderMesh",PART)
  710. elseif TYPE == "Ball" then
  711. local MSH = IT("SpecialMesh",PART)
  712. MSH.MeshType = "Sphere"
  713. elseif TYPE == "Wedge" then
  714. local MSH = IT("SpecialMesh",PART)
  715. MSH.MeshType = "Wedge"
  716. end
  717. end
  718.  
  719. Debris = game:GetService("Debris")
  720.  
  721. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  722. local DIRECTION = CF(StartPos,EndPos).lookVector
  723. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  724. end
  725.  
  726. local HATWELD = nil
  727. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  728. PLAYMAINANIM = false
  729. if WhichPose == "Cast1" then
  730. for i=0, Time, 0.1 / Animation_Speed do
  731. Swait()
  732. if Magic == true then
  733. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  734. end
  735. if Gyro ~= nil and Gyro ~= false then
  736. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  737. end
  738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  744. end
  745. elseif WhichPose == "Cast2" then
  746. for i=0, Time, 0.1 / Animation_Speed do
  747. Swait()
  748. if Magic == true then
  749. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  750. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  751. end
  752. if Gyro ~= nil and Gyro ~= false then
  753. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  754. end
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  761. end
  762. elseif WhichPose == "RightArmUp" then
  763. for i=0, Time, 0.1 / Animation_Speed do
  764. Swait()
  765. if Magic == true then
  766. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  767. end
  768. if Gyro ~= nil and Gyro ~= false then
  769. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  770. end
  771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  777. end
  778. elseif WhichPose == "Taunt" then
  779. for i=0, Time, 0.1 / Animation_Speed do
  780. Swait()
  781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  787. end
  788. HATWELD.Part0 = RightArm
  789. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  790. CreateSound(137473066,Torso,10,1,false)
  791. for i=0, Time*2, 0.1 / Animation_Speed do
  792. Swait()
  793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  799. end
  800. for i=0, Time, 0.1 / Animation_Speed do
  801. Swait()
  802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  808. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  809. end
  810. HATWELD.Part0 = Head
  811. HATWELD.C0 = CF(0,0.35,0)
  812. elseif WhichPose == "Prepare key" then
  813. for i=0, Time, 0.1 / Animation_Speed do
  814. Swait()
  815. if Gyro ~= nil and Gyro ~= false then
  816. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  817. end
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  824. end
  825. elseif WhichPose == "Turn key" then
  826. for i=0, Time, 0.1 / Animation_Speed do
  827. Swait()
  828. if Gyro ~= nil and Gyro ~= false then
  829. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  830. end
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  837. end
  838. end
  839. PLAYMAINANIM = true
  840. end
  841.  
  842. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  843. function Lightning(Table)
  844. local Color = Table.Color or C3(1,1,1)
  845. local StartPos = Table.Start or Torso.Position
  846. local EndPos = Table.End or Mouse.Hit.p
  847. local SegmentLength = Table.SegmentL or 2
  848. local Thickness = Table.Thickness or 0.1
  849. local Dissapear = Table.DoesFade or false
  850. local Parent = Table.Ignore or Character
  851. local MaxDist = Table.MaxDist or 400
  852. local Branches = Table.Branches or false
  853. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  854. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  855. local LIGHTNINGMODEL = IT("Model",Effects)
  856. LIGHTNINGMODEL.Name = "Lightning"
  857. local LastBolt = nil
  858. for E = 1, DISTANCE do
  859. local ExtraSize = (DISTANCE-E)/15
  860. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  861. PART.Color = Color
  862. MakeForm(PART,"Cyl")
  863. if LastBolt == nil then
  864. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  865. else
  866. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  867. end
  868. LastBolt = PART
  869. if Branches == true then
  870. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  871. if CHOICE == 1 then
  872. local LASTBRANCH = nil
  873. for i = 1, MRANDOM(2,5) do
  874. local ExtraSize2 = ((DISTANCE-E)/25)/i
  875. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  876. PART.Color = Color
  877. MakeForm(PART,"Cyl")
  878. if LASTBRANCH == nil then
  879. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  880. else
  881. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  882. end
  883. LASTBRANCH = PART
  884. end
  885. end
  886. end
  887. end
  888. if Dissapear == true then
  889. coroutine.resume(coroutine.create(function()
  890. for i = 1, 10 do
  891. Swait()
  892. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  893. if c.ClassName == "Part" then
  894. c.Transparency = i/10
  895. end
  896. end
  897. end
  898. LIGHTNINGMODEL:remove()
  899. end))
  900. elseif Dissapear == false then
  901. Debris:AddItem(LIGHTNINGMODEL,0.1)
  902. end
  903. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  904. end
  905.  
  906. --//=================================\\
  907. --|| WEAPON CREATION
  908. --\\=================================//
  909.  
  910. for i = 1, 15 do
  911. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  912. FACE.Color = C3(0,0,0)
  913. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  914. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  915. end
  916. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2,0.2,2),false)
  917. MakeForm(HAT1,"Cyl")
  918. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  919. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2.01,0.15,2.01),false)
  920. BELT.Color = C3(15/255,15/255,15/255)
  921. MakeForm(BELT,"Cyl")
  922. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  923. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,2.2,1.3),false)
  924. MakeForm(HAT2,"Cyl")
  925. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  926. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.2,1.31),false)
  927. BELT.Color = C3(15/255,15/255,15/255)
  928. MakeForm(BELT,"Cyl")
  929. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  930. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false)
  931. MakeForm(GEM,"Ball")
  932. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  933. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false)
  934. MakeForm(GEM,"Ball")
  935. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  936. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false)
  937. MakeForm(GEM,"Ball")
  938. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  939. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false)
  940. MakeForm(GEM,"Ball")
  941. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  942. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  943. BELT.Color = C3(15/255,15/255,15/255)
  944. MakeForm(BELT,"Cyl")
  945. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  946. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  947. BELT.Color = C3(15/255,15/255,15/255)
  948. MakeForm(BELT,"Cyl")
  949. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  950. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  951. BELT.Color = C3(15/255,15/255,15/255)
  952. MakeForm(BELT,"Cyl")
  953. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  954. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false)
  955. BELT.Color = C3(15/255,15/255,15/255)
  956. MakeForm(BELT,"Cyl")
  957. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  958. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,0.5,1.3),false)
  959. MakeForm(BELT,"Ball")
  960. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  961. Humanoid.DisplayDistanceType = "None"
  962.  
  963. local Particle = IT("ParticleEmitter",nil)
  964. Particle.Enabled = false
  965. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  966. Particle.LightEmission = 0.5
  967. Particle.Rate = 150
  968. Particle.ZOffset = 0.2
  969. Particle.Rotation = NumberRange.new(-180, 180)
  970. Particle.RotSpeed = NumberRange.new(-180, 180)
  971. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  972. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  973. local Particle2 = IT("ParticleEmitter",nil)
  974. Particle2.Enabled = false
  975. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  976. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  977. Particle2.LightEmission = 0
  978. Particle2.RotSpeed = NumberRange.new(0, 180)
  979. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  980. Particle2.LightEmission = 1
  981. Particle2.Rate = 20
  982. Particle2.RotSpeed = NumberRange.new(-20, 20)
  983. local Particle3 = IT("ParticleEmitter",nil)
  984. Particle3.Enabled = false
  985. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  986. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  987. Particle3.LightEmission = 0
  988. Particle3.RotSpeed = NumberRange.new(0, 180)
  989. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  990. Particle3.LightEmission = 1
  991. Particle3.Rate = 20
  992. Particle3.RotSpeed = NumberRange.new(-20, 20)
  993. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  994. function ParticleEmitter(Table)
  995. local PRTCL = Particle:Clone()
  996. local Speed = Table.Speed or 5
  997. local Drag = Table.Drag or 0
  998. local Size1 = Table.Size1 or 1
  999. local Size2 = Table.Size2 or 5
  1000. local Lifetime1 = Table.Lifetime1 or 1
  1001. local Lifetime2 = Table.Lifetime2 or 1.5
  1002. local Parent = Table.Parent or Torso
  1003. local Emit = Table.Emit or 100
  1004. local Offset = Table.Offset or 360
  1005. local Acel = Table.Acel or VT(0,0,0)
  1006. local Enabled = Table.Enabled or false
  1007. PRTCL.Parent = Parent
  1008. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1009. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1010. PRTCL.Speed = NumberRange.new(Speed)
  1011. PRTCL.VelocitySpread = Offset
  1012. PRTCL.Drag = Drag
  1013. PRTCL.Acceleration = Acel
  1014. if Enabled == false then
  1015. PRTCL:Emit(Emit)
  1016. Debris:AddItem(PRTCL,Lifetime2)
  1017. else
  1018. PRTCL.Enabled = true
  1019. end
  1020. return PRTCL
  1021. end
  1022. function ParticleEmitter2(Table)
  1023. local PRTCL2 = Particle2:Clone()
  1024. local LockedToPart = Table.LTP or true
  1025. local Speed = Table.Speed or 0
  1026. local Drag = Table.Drag or 0
  1027. local Size1 = Table.Size1 or 1
  1028. local Size2 = Table.Size2 or 2
  1029. local Lifetime1 = Table.Lifetime1 or 1
  1030. local Lifetime2 = Table.Lifetime2 or 1
  1031. local Parent = Table.Parent or Torso
  1032. local Emit = Table.Emit or 100
  1033. local Offset = Table.Offset or 360
  1034. local Acel = Table.Acel or VT(0,0,0)
  1035. local Enabled = Table.Enabled or false
  1036. PRTCL2.Parent = Parent
  1037. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1038. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1039. PRTCL2.Speed = NumberRange.new(Speed)
  1040. PRTCL2.VelocitySpread = Offset
  1041. PRTCL2.Drag = Drag
  1042. PRTCL2.Acceleration = Acel
  1043. PRTCL2.Parent = Parent
  1044. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1045. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1046. PRTCL2.Speed = NumberRange.new(Speed)
  1047. PRTCL2.VelocitySpread = Offset
  1048. PRTCL2.Drag = Drag
  1049. PRTCL2.Acceleration = Acel
  1050. PRTCL2.LockedToPart = true
  1051. if Enabled == false then
  1052. PRTCL2:Emit(Emit)
  1053. Debris:AddItem(PRTCL2,Lifetime2)
  1054. else
  1055. PRTCL2.Enabled = true
  1056. end
  1057. return PRTCL2
  1058. end
  1059. function ParticleEmitter3(Table)
  1060. local PRTCL3 = Particle2:Clone()
  1061. local Speed = Table.Speed or 0
  1062. local Drag = Table.Drag or 0
  1063. local Size1 = Table.Size1 or 1
  1064. local Size2 = Table.Size2 or 2
  1065. local Lifetime1 = Table.Lifetime1 or 1
  1066. local Lifetime2 = Table.Lifetime2 or 1
  1067. local Parent = Table.Parent or Torso
  1068. local Emit = Table.Emit or 100
  1069. local Offset = Table.Offset or 0
  1070. local Acel = Table.Acel or VT(0,0,0)
  1071. local Enabled = Table.Enabled or false
  1072. PRTCL3.Parent = Parent
  1073. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1074. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1075. PRTCL3.Speed = NumberRange.new(Speed)
  1076. PRTCL3.VelocitySpread = Offset
  1077. PRTCL3.Drag = Drag
  1078. PRTCL3.Acceleration = Acel
  1079. PRTCL3.Parent = Parent
  1080. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1081. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1082. PRTCL3.Speed = NumberRange.new(Speed)
  1083. PRTCL3.VelocitySpread = Offset
  1084. PRTCL3.Drag = Drag
  1085. PRTCL3.Acceleration = Acel
  1086. if Enabled == false then
  1087. PRTCL3:Emit(Emit)
  1088. Debris:AddItem(PRTCL3,Lifetime2)
  1089. else
  1090. PRTCL3.Enabled = true
  1091. end
  1092. return PRTCL3
  1093. end
  1094.  
  1095. local Weapon1 = IT("Model")
  1096. Weapon1.Name = "Pistol"
  1097.  
  1098. local Handle = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1099. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1100. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1101. MakeForm(Part,"Wedge")
  1102. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1103. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1104. MakeForm(Part,"Wedge")
  1105. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1106. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1107. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1108. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1109. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1110. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1111. MakeForm(Part,"Cyl")
  1112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1113. for i = 1, 8 do
  1114. local Piece = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1116. end
  1117. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1118. MakeForm(Part,"Cyl")
  1119. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1120. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1121. MakeForm(Part,"Ball")
  1122. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1123. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1124. MakeForm(Part,"Wedge")
  1125. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1126. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1128. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1129. MakeForm(Part,"Cyl")
  1130. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1131. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1132. MakeForm(Part,"Cyl")
  1133. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1134. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1135. MakeForm(Part,"Cyl")
  1136. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1137. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1138. MakeForm(Part,"Wedge")
  1139. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1140. local LASTPART = Handle
  1141. for i = 1, 10 do
  1142. if LASTPART == Handle then
  1143. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1144. LASTPART = Part
  1145. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1146. else
  1147. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1148. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1149. LASTPART = Part
  1150. end
  1151. end
  1152.  
  1153. local Barrel = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1154. MakeForm(Barrel,"Cyl")
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1157. MakeForm(Part,"Cyl")
  1158. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1159. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1160. MakeForm(Part,"Wedge")
  1161. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1162. local Hole = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1163. MakeForm(Hole,"Cyl")
  1164. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1165. local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1166. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1167. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1168. local Part = CreatePart(3, Weapon1, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1169. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1170. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1171. coroutine.resume(coroutine.create(function()
  1172. while wait() do
  1173. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1174. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1175. end
  1176. end))
  1177. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  1178. --[[
  1179. YEAH BOIIIIIIIII
  1180. PARTICLE TIME
  1181. --]]
  1182. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1183. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  1184. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1185. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1186. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1187. --Trails
  1188. local A1 = Instance.new("Attachment",Barrel)
  1189. local A2 = Instance.new("Attachment",Barrel)
  1190. local Trail = Instance.new("Trail",Barrel)
  1191. A1.Position = Vector3.new(0,1,0)
  1192. A2.Position = Vector3.new(0,-0.8,0)
  1193. Trail.Attachment0 = A1
  1194. Trail.Attachment1 = A2
  1195. Trail.LightEmission = 1
  1196. Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255))
  1197. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1198. for _, c in pairs(Weapon1:GetDescendants()) do
  1199. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1200. c.Material = "Glass"
  1201. c.Color = C3(0,0,0)
  1202. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1203. c.Color = C3(0,0,1)
  1204. c.Material = "Neon"
  1205. end
  1206. end
  1207.  
  1208. local TOBANISH = {}
  1209.  
  1210. Weapon1.Parent = Character
  1211. for _, c in pairs(Weapon1:GetChildren()) do
  1212. if c.ClassName == "Part" then
  1213. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1214. end
  1215. end
  1216.  
  1217. local SKILLTEXTCOLOR = C3(0,0,1)
  1218. local SKILLFONT = "Antique"
  1219. local SKILLTEXTSIZE = 7
  1220.  
  1221. Humanoid.Died:connect(function()
  1222. ATTACK = true
  1223. end)
  1224.  
  1225. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1226. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1227. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1228. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1229. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1230. --]]
  1231. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1232. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1233. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1234. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1235. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1236. --]]
  1237. function printbye(Name)
  1238. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1239. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1240.  
  1241. end
  1242.  
  1243. workspace.ChildAdded:connect(function(instance)
  1244. for BANISH = 1, #TOBANISH do
  1245. if TOBANISH[BANISH] ~= nil then
  1246. if instance.Name == TOBANISH[BANISH] then
  1247. coroutine.resume(coroutine.create(function()
  1248. printbye(instance.Name)
  1249. instance:ClearAllChildren()
  1250. Debris:AddItem(instance,0.0005)
  1251. end))
  1252. end
  1253. end
  1254. end
  1255. end)
  1256.  
  1257. local Char = Character
  1258. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1259. MakeForm(Eye,"Ball")
  1260. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1261. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1262. MakeForm(Eye,"Ball")
  1263. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1264. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1265. MakeForm(Eye,"Ball")
  1266. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1267. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1268. MakeForm(Eye,"Ball")
  1269. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1270.  
  1271. local top = Instance.new("Shirt")
  1272. top.ShirtTemplate = "rbxassetid://1533327933"
  1273. top.Parent = Character
  1274. top.Name = "Cloth"
  1275. local bottom = Instance.new("Pants")
  1276. bottom.PantsTemplate = "rbxassetid://1689251873"
  1277. bottom.Parent = Character
  1278. bottom.Name = "Cloth"
  1279. for _, c in pairs(Character:GetChildren()) do
  1280. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1281. c.Material = "Neon"
  1282. if c:FindFirstChildOfClass("ParticleEmitter") then
  1283. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1284. end
  1285. c.Color = C3(1,1,1)
  1286. if c == Head then
  1287. if c:FindFirstChild("face") then
  1288. c.face:remove()
  1289. end
  1290. end
  1291. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1292. c:remove()
  1293. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1294. c:remove()
  1295. end
  1296. end
  1297. local BODY = {}
  1298. for _, c in pairs(Character:GetDescendants()) do
  1299. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1300. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1301. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1302. end
  1303. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1304. elseif c:IsA("JointInstance") then
  1305. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1306. end
  1307. end
  1308. for e = 1, #BODY do
  1309. if BODY[e] ~= nil then
  1310. local STUFF = BODY[e]
  1311. local PART = STUFF[1]
  1312. local PARENT = STUFF[2]
  1313. local MATERIAL = STUFF[3]
  1314. local COLOR = STUFF[4]
  1315. local TRANSPARENCY = STUFF[5]
  1316. if PART.ClassName == "Part" and PART ~= RootPart then
  1317. PART.Material = MATERIAL
  1318. PART.Color = COLOR
  1319. PART.Transparency = TRANSPARENCY
  1320. end
  1321. PART.AncestryChanged:Connect(function()
  1322. PART.Parent = PARENT
  1323. end)
  1324. end
  1325. end
  1326. function refit()
  1327. Character.Parent = workspace
  1328. for e = 1, #BODY do
  1329. if BODY[e] ~= nil then
  1330. local STUFF = BODY[e]
  1331. local PART = STUFF[1]
  1332. local PARENT = STUFF[2]
  1333. local MATERIAL = STUFF[3]
  1334. local COLOR = STUFF[4]
  1335. local TRANSPARENCY = STUFF[5]
  1336. if PART.ClassName == "Part" and PART ~= RootPart then
  1337. PART.Material = MATERIAL
  1338. PART.Color = COLOR
  1339. PART.Transparency = TRANSPARENCY
  1340. end
  1341. if PART.Parent ~= PARENT then
  1342. Humanoid:remove()
  1343. PART.Parent = PARENT
  1344. Humanoid = IT("Humanoid",Character)
  1345. end
  1346. end
  1347. end
  1348. end
  1349. local SKILLTEXTCOLOR = BRICKC"".Color
  1350. local SKILLFONT = "Bodoni"
  1351. local SKILLTEXTSIZE = 7
  1352.  
  1353. Humanoid.Died:connect(function()
  1354. refit()
  1355. end)
  1356.  
  1357.  
  1358. --//=================================\\
  1359. --|| DAMAGING
  1360. --\\=================================//
  1361.  
  1362. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1363. local CHILDREN = workspace:GetDescendants()
  1364. for index, CHILD in pairs(CHILDREN) do
  1365. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1366. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1367. if HUM then
  1368. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1369. if TORSO then
  1370. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1371. CHILD:BreakJoints()
  1372. if FLING ~= 0 then
  1373. for _, c in pairs(CHILD:GetChildren()) do
  1374. if c:IsA("BasePart") and c.Transparency == 0 then
  1375. if BURN == true then
  1376. Fire(c)
  1377. end
  1378. local bv = Instance.new("BodyVelocity")
  1379. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1380. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1381. bv.Parent = c
  1382. Debris:AddItem(bv,0.05)
  1383. end
  1384. end
  1385. end
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end
  1391. end
  1392.  
  1393. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1394. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1395. local mesh = IT("SpecialMesh", wave)
  1396. mesh.MeshType = "Sphere"
  1397. mesh.Scale = SIZE
  1398. mesh.Offset = VT(0, 0, 0)
  1399. wave.CFrame = CFRAME
  1400. coroutine.resume(coroutine.create(function(PART)
  1401. for i = 1, WAIT do
  1402. Swait()
  1403. mesh.Scale = mesh.Scale + GROW
  1404. wave.Transparency = wave.Transparency + 1 / WAIT
  1405. if wave.Transparency > 0.99 then
  1406. wave:remove()
  1407. end
  1408. end
  1409. end))
  1410. end
  1411.  
  1412. function CastWarpOutlines(TARGET)
  1413. coroutine.resume(coroutine.create(function()
  1414. local T = TARGET:GetChildren()
  1415. for i = 1, #T do
  1416. local child = T[i]
  1417. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1418. do
  1419. local clone = child:Clone()
  1420. clone.Parent = Effects
  1421. clone.Anchored = true
  1422. clone.CanCollide = false
  1423. clone:ClearAllChildren()
  1424. clone.CFrame = child.CFrame
  1425. if clone.Name == "Head" then
  1426. clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
  1427. end
  1428. if clone.ClassName == "MeshPart" then
  1429. clone.TextureID = ""
  1430. end
  1431. clone.Color = C3(1, 0, 0)
  1432. clone.Material = "Neon"
  1433. coroutine.resume(coroutine.create(function()
  1434. for i = 1, 100 do
  1435. Swait()
  1436. clone.Transparency = clone.Transparency + 0.01
  1437. clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
  1438. end
  1439. clone:remove()
  1440. end))
  1441. end
  1442. end
  1443. end
  1444. end))
  1445. end
  1446.  
  1447. local Delete = IT("Model", Character)
  1448. Delete.Name = "Those who must be banished."
  1449.  
  1450. function killnearest(position, range, maxstrength)
  1451. for i, v in ipairs(workspace:GetChildren()) do
  1452. local body = v:GetChildren()
  1453. for part = 1, #body do
  1454. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
  1455. CastWarpOutlines(v)
  1456. v:remove()
  1457. if game.Players:FindFirstChild(v.Name) then
  1458. local Value = IT("BoolValue", Delete)
  1459. Value.Name = v.Name
  1460. end
  1461. end
  1462. end
  1463. end
  1464. end
  1465.  
  1466. function Kill(Char)
  1467. local NewCharacter = IT("Model",Effects)
  1468. NewCharacter.Name = "Ow im ded ;-;"
  1469. for _, c in pairs(Char:GetDescendants()) do
  1470. if c:IsA("BasePart") and c.Transparency == 0 then
  1471. if c.Parent == Char then
  1472. getbloody(c,5)
  1473. end
  1474. c:BreakJoints()
  1475. c.Material = "Glass"
  1476. c.Color = C3(0.5,0,0)
  1477. c.CanCollide = true
  1478. c.Transparency = 0.3
  1479. if c:FindFirstChildOfClass("SpecialMesh") then
  1480. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1481. end
  1482. if c.Name == "Head" then
  1483. c:ClearAllChildren()
  1484. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1485. end
  1486. if c.ClassName == "MeshPart" then
  1487. c.TextureID = ""
  1488. end
  1489. if c:FindFirstChildOfClass("BodyPosition") then
  1490. c:FindFirstChildOfClass("BodyPosition"):remove()
  1491. end
  1492. if c:FindFirstChildOfClass("ParticleEmitter") then
  1493. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1494. end
  1495. c.Parent = NewCharacter
  1496. c.Name = "DeadPart"
  1497. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1498. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1499. end
  1500. end
  1501. Char:remove()
  1502. Debris:AddItem(NewCharacter,5)
  1503. end
  1504.  
  1505. local asd = Instance.new("ParticleEmitter")
  1506. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1507. asd.LightEmission = .1
  1508. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1509. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1510. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1511. asd.Transparency = bbb
  1512. asd.Size = aaa
  1513. asd.ZOffset = .9
  1514. asd.Acceleration = Vector3.new(0, -15, 0)
  1515. asd.LockedToPart = false
  1516. asd.EmissionDirection = "Back"
  1517. asd.Lifetime = NumberRange.new(1, 2)
  1518. asd.Rotation = NumberRange.new(-100, 100)
  1519. asd.RotSpeed = NumberRange.new(-100, 100)
  1520. asd.Speed = NumberRange.new(10)
  1521. asd.Enabled = false
  1522. asd.VelocitySpread = 999
  1523.  
  1524. function getbloody(victim,amount)
  1525. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1526. PART.CFrame = victim.CFrame
  1527. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1528. Debris:AddItem(PART,5)
  1529. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1530. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1531. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1532. local prtcl = asd:Clone()
  1533. prtcl.Parent = PART
  1534. prtcl:Emit(amount*10)
  1535. end
  1536. --//=================================\\
  1537. --|| ATTACK FUNCTIONS AND STUFF
  1538. --\\=================================//
  1539. local LAUGHS = {834001699,834001752,834001797,834001828}
  1540.  
  1541. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1542. MakeForm(RightHole,"Cyl")
  1543. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1544. MakeForm(LeftHole,"Cyl")
  1545.  
  1546. function Deathbound()
  1547. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1548. ATTACK = true
  1549. Rooted = true
  1550. for i=0, 1, 0.1 / Animation_Speed do
  1551. Swait()
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. end
  1559. local DONE = false
  1560. local GATE = nil
  1561. local GATESPIN = true
  1562. coroutine.resume(coroutine.create(function()
  1563. repeat
  1564. Swait()
  1565. if GATE ~= nil then
  1566. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1567. end
  1568. until GATESPIN == false
  1569. end))
  1570. coroutine.resume(coroutine.create(function()
  1571. repeat
  1572. Swait()
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. until DONE == true
  1580. Swait(50)
  1581. for i = 1, 35 do
  1582. Swait(4)
  1583. local FIRED = false
  1584. local CHILDREN = workspace:GetDescendants()
  1585. for index, CHILD in pairs(CHILDREN) do
  1586. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1587. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1588. if HUM then
  1589. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1590. if TORSO then
  1591. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1592. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1593. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1594. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1595. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1596. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1597. Kill(CHILD)
  1598. FIRED = true
  1599. break
  1600. end
  1601. end
  1602. end
  1603. end
  1604. end
  1605. if FIRED == false then
  1606. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1607. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1608. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1609. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1610. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1611. if HITBOD ~= nil then
  1612. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1613. killnearest(HITBOD.Parent)
  1614. end
  1615. end
  1616. end
  1617. end
  1618. for i = 1, 45 do
  1619. Swait()
  1620. GATE.Size = GATE.Size - VT(3,0,3)
  1621. end
  1622. GATESPIN = false
  1623. GATE:remove()
  1624. end))
  1625. Swait(15)
  1626. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1627. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1628. local DECAL = IT("Decal",GATE)
  1629. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1630. DECAL.Face = "Top"
  1631. GATE.CFrame = CF(HITPOS)
  1632. CreateSound(160772554, GATE, 7, 1.3, false)
  1633. for i = 1, 45 do
  1634. Swait()
  1635. GATE.Size = GATE.Size + VT(3,0,3)
  1636. end
  1637. CreateSound(213603013, RightHole, 7, 1, false)
  1638. CreateSound(213603013, LeftHole, 7, 1, false)
  1639. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1640. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1641. ATTACK = false
  1642. Rooted = false
  1643. DONE = true
  1644. end
  1645.  
  1646. function Morning_Star()
  1647. ATTACK = true
  1648. Rooted = true
  1649. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1650. for i=0, 1, 0.1 / Animation_Speed do
  1651. Swait()
  1652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. end
  1659. coroutine.resume(coroutine.create(function()
  1660. local POS = Mouse.Hit.p
  1661. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0))
  1662. MakeForm(RAY,"Cyl")
  1663. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,0,0))
  1664. MakeForm(SPHERE,"Ball")
  1665. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1666. MakeForm(SHIELD,"Ball")
  1667. SHIELD.CFrame = CF(POS)
  1668. RAY.CFrame = CF(POS)
  1669. SPHERE.CFrame = CF(POS)
  1670. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1671. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1672. for i = 1, 200 do
  1673. Swait()
  1674. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1675. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1676. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1677. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1678. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1679. end
  1680. for i = 1, 45 do
  1681. Swait()
  1682. RAY.Transparency = RAY.Transparency + 1/45
  1683. SPHERE.Transparency = RAY.Transparency
  1684. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1685. end
  1686. RAY:remove()
  1687. SHIELD:remove()
  1688. SPHERE:remove()
  1689. end))
  1690. for i=0, 1, 0.1 / Animation_Speed do
  1691. Swait()
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. end
  1699. ATTACK = false
  1700. Rooted = false
  1701. end
  1702.  
  1703. function Teleport()
  1704. ATTACK = true
  1705. Rooted = false
  1706. for i=0, 0.5, 0.1 / Animation_Speed do
  1707. Swait()
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1710. end
  1711. for e = 1, #BODY do
  1712. if BODY[e] ~= nil then
  1713. local STUFF = BODY[e]
  1714. local PART = STUFF[1]
  1715. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1716. local PRT = PART:Clone()
  1717. PRT.Anchored = true
  1718. PRT.CanCollide = false
  1719. PRT.Material = "Neon"
  1720. PRT.Color = C3(0,0,1)
  1721. PRT.Name = "WarpEffect"
  1722. PRT.Parent = Effects
  1723. PRT.CFrame = PART.CFrame
  1724. PRT:BreakJoints()
  1725. if PRT:FindFirstChildOfClass("Sound") then
  1726. PRT:FindFirstChildOfClass("Sound"):remove()
  1727. end
  1728. if PRT:FindFirstChildOfClass("Decal") then
  1729. PRT:FindFirstChildOfClass("Decal"):remove()
  1730. end
  1731. coroutine.resume(coroutine.create(function()
  1732. for i = 1, 100 do
  1733. Swait()
  1734. PRT.Transparency = PRT.Transparency + 1/100
  1735. end
  1736. PRT:remove()
  1737. end))
  1738. end
  1739. end
  1740. end
  1741. CreateSound(217767125, Torso, 10, 1)
  1742. local POS = RootPart.Orientation
  1743. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1744. RootPart.Orientation = POS
  1745. RootJoint.Parent = RootPart
  1746. for i=0, 0.5, 0.1 / Animation_Speed do
  1747. Swait()
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1750. end
  1751. for i=0, 0.1, 0.1 / Animation_Speed do
  1752. Swait()
  1753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1754. end
  1755. ATTACK = false
  1756. Rooted = false
  1757. end
  1758.  
  1759. function turnto(position)
  1760. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1761. end
  1762.  
  1763. function Banish(Foe)
  1764. if Foe then
  1765. coroutine.resume(coroutine.create(function()
  1766. --if game.Players:FindFirstChild(Foe.Name) then
  1767. table.insert(TOBANISH,Foe.Name)
  1768. printbye(Foe.Name)
  1769. --end
  1770. Foe.Archivable = true
  1771. local CLONE = Foe:Clone()
  1772. Foe:Destroy()
  1773. CLONE.Parent = Effects
  1774. CLONE:BreakJoints()
  1775. local MATERIALS = {"Glass","Neon"}
  1776. for _, c in pairs(CLONE:GetDescendants()) do
  1777. if c:IsA("BasePart") then
  1778. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1779. CreateSound(340722848, c, 10, 1, false)
  1780. end
  1781. c.Anchored = true
  1782. c.Transparency = c.Transparency + 0.2
  1783. c.Material = MATERIALS[MRANDOM(1,2)]
  1784. c.Color = C3(0,0,255)
  1785. if c.ClassName == "MeshPart" then
  1786. c.TextureID = ""
  1787. end
  1788. if c:FindFirstChildOfClass("SpecialMesh") then
  1789. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1790. end
  1791. if c:FindFirstChildOfClass("Decal") then
  1792. c:FindFirstChildOfClass("Decal"):remove()
  1793. end
  1794. c.Name = "Banished"
  1795. c.CanCollide = false
  1796. else
  1797. c:remove()
  1798. end
  1799. end
  1800. local A = false
  1801. for i = 1, 35 do
  1802. if A == false then
  1803. A = true
  1804. elseif A == true then
  1805. A = false
  1806. end
  1807. for _, c in pairs(CLONE:GetDescendants()) do
  1808. if c:IsA("BasePart") then
  1809. c.Anchored = true
  1810. c.Material = MATERIALS[MRANDOM(1,2)]
  1811. c.Transparency = c.Transparency + 0.8/35
  1812. if A == false then
  1813. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1814. elseif A == true then
  1815. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1816. end
  1817. end
  1818. end
  1819. Swait()
  1820. end
  1821. CLONE:remove()
  1822. end))
  1823. end
  1824. end
  1825.  
  1826. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1827. local CHILDREN = workspace:GetDescendants()
  1828. for index, CHILD in pairs(CHILDREN) do
  1829. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1830. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1831. if HUM then
  1832. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1833. if TORSO then
  1834. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1835. if ISBANISH == true then
  1836. Banish(CHILD)
  1837. else
  1838. if ISBANISH == "Gravity" then
  1839. HUM.PlatformStand = true
  1840. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1841. local grav = Instance.new("BodyPosition",TORSO)
  1842. grav.D = 15
  1843. grav.P = 20000
  1844. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1845. grav.position = TORSO.Position
  1846. grav.Name = "V3BanishForce"..Player.Name
  1847. else
  1848. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1849. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1850. end
  1851. else
  1852. HUM.PlatformStand = false
  1853. end
  1854. end
  1855. elseif ISBANISH == "Gravity" then
  1856. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1857. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1858. HUM.PlatformStand = false
  1859. end
  1860. end
  1861. end
  1862. end
  1863. end
  1864. end
  1865. end
  1866.  
  1867. function SpawnTrail(FROM,TO,BIG)
  1868. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  1869. MakeForm(TRAIL,"Cyl")
  1870. local DIST = (FROM - TO).Magnitude
  1871. if BIG == true then
  1872. TRAIL.Size = VT(0.5,DIST,0.5)
  1873. else
  1874. TRAIL.Size = VT(0.25,DIST,0.25)
  1875. end
  1876. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1877. coroutine.resume(coroutine.create(function()
  1878. for i = 1, 5 do
  1879. Swait()
  1880. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1881. end
  1882. TRAIL:remove()
  1883. end))
  1884. end
  1885.  
  1886. function Banisher_Bullet()
  1887. ATTACK = true
  1888. Rooted = false
  1889. for i=0, 0.4, 0.1 / Animation_Speed do
  1890. Swait()
  1891. turnto(Mouse.Hit.p)
  1892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1898. end
  1899. repeat
  1900. for i=0, 0.2, 0.1 / Animation_Speed do
  1901. Swait()
  1902. turnto(Mouse.Hit.p)
  1903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1909. end
  1910. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1911. SpawnTrail(Hole.Position,POS)
  1912. if HIT ~= nil then
  1913. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1914. Banish(HIT.Parent)
  1915. end
  1916. end
  1917. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1918. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1919. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1920. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1921. for i=0, 0.3, 0.1 / Animation_Speed do
  1922. Swait()
  1923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1929. end
  1930. until KEYHOLD == false
  1931. ATTACK = false
  1932. Rooted = false
  1933. end
  1934.  
  1935. function Hat()
  1936. ATTACK = true
  1937. Rooted = false
  1938. Pose("Taunt",0.4,1.2,false)
  1939. ATTACK = false
  1940. Rooted = false
  1941. end
  1942.  
  1943. --//=================================\\
  1944. --|| ASSIGN THINGS TO KEYS
  1945. --\\=================================//
  1946.  
  1947. function MouseDown(Mouse)
  1948. HOLD = true
  1949. if ATTACK == false then
  1950. end
  1951. end
  1952.  
  1953. function MouseUp(Mouse)
  1954. HOLD = false
  1955. end
  1956.  
  1957. function KeyDown(Key)
  1958. KEYHOLD = true
  1959. if Key == "z" and ATTACK == false then
  1960. Banisher_Bullet()
  1961. end
  1962. if Key == "q" and ATTACK == false then
  1963. Teleport()
  1964. end
  1965. if Key == "x" and ATTACK == false then
  1966. Morning_Star()
  1967. end
  1968. if Key == "c" and ATTACK == false then
  1969. Deathbound()
  1970. end
  1971. if Key == "t" and ATTACK == false then
  1972. Hat()
  1973. end
  1974. end
  1975.  
  1976. function KeyUp(Key)
  1977. KEYHOLD = false
  1978. end
  1979.  
  1980. Mouse.Button1Down:connect(function(NEWKEY)
  1981. MouseDown(NEWKEY)
  1982. end)
  1983. Mouse.Button1Up:connect(function(NEWKEY)
  1984. MouseUp(NEWKEY)
  1985. end)
  1986. Mouse.KeyDown:connect(function(NEWKEY)
  1987. KeyDown(NEWKEY)
  1988. end)
  1989. Mouse.KeyUp:connect(function(NEWKEY)
  1990. KeyUp(NEWKEY)
  1991. end)
  1992.  
  1993. --//=================================\\
  1994. --\\=================================//
  1995.  
  1996.  
  1997.  
  1998. function unanchor()
  1999. if UNANCHOR == true then
  2000. g = Character:GetChildren()
  2001. for i = 1, #g do
  2002. if g[i].ClassName == "Part" then
  2003. g[i].Anchored = false
  2004. end
  2005. end
  2006. end
  2007. end
  2008.  
  2009.  
  2010. --//=================================\\
  2011. --|| WRAP THE WHOLE SCRIPT UP
  2012. --\\=================================//
  2013.  
  2014. Humanoid.Changed:connect(function(Jump)
  2015. if Jump == "Jump" and (Disable_Jump == true) then
  2016. Humanoid.Jump = false
  2017. end
  2018. end)
  2019.  
  2020. while true do
  2021. Swait()
  2022. script.Parent = WEAPONGUI
  2023. Humanoid.Parent = Character
  2024. if Humanoid then
  2025. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2026. IDLEANIMATION:Play()
  2027. end
  2028. if ANIMATE.Parent == Character then
  2029. ANIMATE:Destroy()
  2030. end
  2031. SINE = SINE + CHANGE
  2032. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2033. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2034. Humanoid.HipHeight = 1
  2035. Humanoid.Name = "Warden"
  2036. Humanoid.PlatformStand = false
  2037. if PLAYMAINANIM == true then
  2038. if TORSOVELOCITY < 1 then
  2039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2045. elseif TORSOVELOCITY > 1 then
  2046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  2052. end
  2053. end
  2054. unanchor()
  2055. Humanoid.MaxHealth = "inf"
  2056. Humanoid.Health = "inf"
  2057. if Rooted == false then
  2058. Disable_Jump = false
  2059. Humanoid.WalkSpeed = Speed
  2060. elseif Rooted == true then
  2061. Disable_Jump = true
  2062. Humanoid.WalkSpeed = 0
  2063. end
  2064. for _, c in pairs(Character:GetChildren()) do
  2065. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2066. c.Material = "Neon"
  2067. if c:FindFirstChildOfClass("ParticleEmitter") then
  2068. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2069. end
  2070. c.Color = C3(1,1,1)
  2071. if c == Head then
  2072. if c:FindFirstChild("face") then
  2073. c.face:remove()
  2074. end
  2075. end
  2076. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  2077. c:remove()
  2078. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2079. c:remove()
  2080. end
  2081. end
  2082. sick.SoundId = "rbxassetid://1567323605"
  2083. sick.Looped = true
  2084. sick.Pitch = 1
  2085. sick.Volume = 3
  2086. sick:Resume()
  2087. sick.Parent = Torso
  2088. refit()
  2089. if Head:FindFirstChildOfClass("Sound") then
  2090. Head:FindFirstChildOfClass("Sound"):remove()
  2091. end
  2092. end
  2093. game.Lighting.TimeOfDay = "00:00:00"
  2094. game.Lighting.FogEnd = 50
  2095. game.Lighting.FogColor = Color3.fromRGB(0,0,0)
  2096.  
  2097. --//=================================\\
  2098.  
  2099. --\\=================================//
  2100.  
  2101.  
  2102.  
  2103.  
  2104.  
  2105. --//====================================================\\--
  2106. --|| END OF SCRIPT
  2107. --\\====================================================//--
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