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Nov 23rd, 2017
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  1.         private function detectCollisions():void
  2.         {
  3.             FlxG.overlap(player, player.grp_bullets, bulletHitPlayer);
  4.         }
  5.        
  6.         private function bulletHitPlayer(playerObject:FlxObject, bulletObject:FlxObject):void
  7.         {
  8.             //make sure bullet isnt being recycled
  9.             if (bulletObject.alive)
  10.             {
  11.                 bulletObject.kill();
  12.                
  13.                 player.damage++;
  14.                
  15.                 if (player.damage > 2)
  16.                     gameOver();
  17.                 else
  18.                     player.play("idle" + player.damage);
  19.             }
  20.             else
  21.             {
  22.                 bulletObject.alive = true;
  23.             }
  24.         }
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