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- private function detectCollisions():void
- {
- FlxG.overlap(player, player.grp_bullets, bulletHitPlayer);
- }
- private function bulletHitPlayer(playerObject:FlxObject, bulletObject:FlxObject):void
- {
- //make sure bullet isnt being recycled
- if (bulletObject.alive)
- {
- bulletObject.kill();
- player.damage++;
- if (player.damage > 2)
- gameOver();
- else
- player.play("idle" + player.damage);
- }
- else
- {
- bulletObject.alive = true;
- }
- }
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