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- ====== Resource Structures ======
- ===== Metal Extractor =====
- {{:evolution_rts:unit_guide:emetalextractor.png?128x128 }}Extracts metal from exposed resource points on the map. Provides +0.5 metal income
- +0.5 Metal
- <note important>Ingame, the tooltip will display **0.0** income (even though the income actually is **+0.5**). This is a result of engine behavior and is difficult to change.</note>
- ===== Metal Maker =====
- {{:evolution_rts:unit_guide:emaker.png?128x128 }}Creates metal from stored energy. Requires +20 energy per +1 metal generated
- +1 Metal
- -20 Energy
- ===== Basic Powerplant =====
- {{:evolution_rts:unit_guide:esolar2.png?128x128 }}Produces energy and power in a radius
- +1 Energy
- +1 Power
- +400 Power Radius
- ===== Geothermal Powerplant =====
- {{:evolution_rts:unit_guide:egeothermal.png?128x128 }}Produces energy and power in an increased capacity and radius
- +7 Energy
- +7 Power
- +600 Power Radius
- Can only be built upon a geothermal vent
- ===== Nuclear Powerplant =====
- {{:evolution_rts:unit_guide:efusion2.png?128x128 }}Produces energy and power in an increased capacity and radius
- +10 Energy
- +10 Power
- +1000 Power Radius
- ===== Storage Facility =====
- {{:evolution_rts:unit_guide:estorage.png?128x128 }}Will increase your storage reserves by +50
- +50 Metal Storage
- +50 Energy Storage
- ====== Radar Structures ======
- ===== Radar Tower =====
- {{:evolution_rts:unit_guide:eradar2.png?128x128 }}Provides long range radar and line of sight
- +3500 Radar Range
- +1500 Line of Sight
- ===== Radar Jammer =====
- {{:evolution_rts:unit_guide:ejammer2.png?128x128 }}Will jam radar in a +500 Radius
- +500 Radar distance Jamming
- ====== Defensive Structures ======
- ===== Light Turret =====
- {{:evolution_rts:unit_guide:elightturret2.png?128x128 }}Anti-Raid Defense Platform
- Damagetype: Light
- Armortype: Armored Building
- +900 Line of Sight
- +750 Range
- Requires:
- +2 Power
- ===== Heavy Turret =====
- {{:evolution_rts:unit_guide:eheavyturret2.png?128x128 }}Heavy Plasma Battery
- Damagetype: Medium
- Armortype: Armored Building
- +1200 Line of Sight
- +1000 Range
- +150 Area of Effect
- Requires:
- +5 Power
- ===== Anti-Aircraft Turret =====
- {{:evolution_rts:unit_guide:eaaturret.png?128x128 }}Dedicated Anti-Air Flak Turret
- Damagetype: Explosive
- Armortype: Armored Building
- +500 Line of Sight
- +1500 Range
- Requires:
- +2 Power
- ===== Organic Barricade =====
- {{:evolution_rts:unit_guide:ebarricade.png?128x128 }}Regenerates Hitpoints as it takes damage. Provides cover for your units or structures.
- Armortype: Armored Building
- +500 Hitpoints
- +15 Hitpoints regenerated per second
- ====== Weapons of Mass Destruction ======
- ===== Long Range Plasma Cannon =====
- {{:evolution_rts:unit_guide:elrpc.png?128x128 }}LRPC’s provide long range bombardment of defensive positions and base structures.
- Damagetype: Explosive
- Armortype: Building
- +900 Line of Sight
- +6000 Range
- +200 Area of Effect
- -100 Energy per Shot
- 10s Reload Time
- Requires:
- +15 Power
- ===== Anti-Lrpc/Nuclear Shield Generator =====
- {{:evolution_rts:unit_guide:eshieldgen.png?128x128 }}Will protect from Nuclear missile strikes and Long Range Plasma Cannons
- LRPC Shield:
- +1500 Shield Range
- +5000 Shield Hitpoints
- -10 Energy (While shield is charging)
- Nuclear Missile Shield:
- +3000 Shield Range
- +50000 Shield Hitpoints
- -20 Energy (While shield is charging)
- Requires:
- +10 Power
- ===== Nuclear Missile Silo =====
- {{:evolution_rts:unit_guide:esilo.png?128x128 }}Will completely devastate a large area
- +50000 Damage
- +2000 Area of Effect
- -50 Energy (While missile is building)
- 10s Reload Time
- Requires:
- +20 Power
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