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  1. ====== Resource Structures ======
  2.  
  3.  
  4. ===== Metal Extractor =====
  5.  
  6.  
  7. {{:evolution_rts:unit_guide:emetalextractor.png?128x128  }}Extracts metal from exposed resource points on the map. Provides +0.5 metal income
  8.  
  9.  
  10. +0.5 Metal
  11.  
  12.  
  13. <note important>Ingame, the tooltip will display **0.0** income (even though the income actually is **+0.5**). This is a result of engine behavior and is difficult to change.</note>
  14. ===== Metal Maker =====
  15.  
  16.  
  17. {{:evolution_rts:unit_guide:emaker.png?128x128  }}Creates metal from stored energy. Requires +20 energy per +1 metal generated
  18.  
  19.  
  20. +1 Metal
  21.  
  22.  
  23. -20 Energy
  24.  
  25.  
  26. ===== Basic Powerplant =====
  27.  
  28.  
  29. {{:evolution_rts:unit_guide:esolar2.png?128x128  }}Produces energy and power in a radius
  30.  
  31.  
  32. +1 Energy
  33.  
  34.  
  35. +1 Power
  36.  
  37.  
  38. +400 Power Radius
  39.  
  40.  
  41. ===== Geothermal Powerplant =====
  42.  
  43.  
  44. {{:evolution_rts:unit_guide:egeothermal.png?128x128  }}Produces energy and power in an increased capacity and radius
  45.  
  46.  
  47. +7 Energy
  48.  
  49.  
  50. +7 Power
  51.  
  52.  
  53. +600 Power Radius
  54.  
  55.  
  56. Can only be built upon a geothermal vent
  57.  
  58.  
  59. ===== Nuclear Powerplant =====
  60.  
  61.  
  62. {{:evolution_rts:unit_guide:efusion2.png?128x128  }}Produces energy and power in an increased capacity and radius
  63.  
  64.  
  65. +10 Energy
  66.  
  67.  
  68. +10 Power
  69.  
  70.  
  71. +1000 Power Radius
  72.  
  73.  
  74. ===== Storage Facility =====
  75.  
  76.  
  77. {{:evolution_rts:unit_guide:estorage.png?128x128  }}Will increase your storage reserves by +50
  78.  
  79.  
  80. +50 Metal Storage
  81.  
  82.  
  83. +50 Energy Storage
  84.  
  85.  
  86. ====== Radar Structures ======
  87.  
  88.  
  89. ===== Radar Tower =====
  90.  
  91.  
  92. {{:evolution_rts:unit_guide:eradar2.png?128x128  }}Provides long range radar and line of sight
  93.  
  94.  
  95. +3500 Radar Range
  96.  
  97.  
  98. +1500 Line of Sight
  99.  
  100.  
  101. ===== Radar Jammer =====
  102.  
  103.  
  104. {{:evolution_rts:unit_guide:ejammer2.png?128x128  }}Will jam radar in a +500 Radius
  105.  
  106.  
  107. +500 Radar distance Jamming
  108.  
  109.  
  110. ====== Defensive Structures ======
  111.  
  112.  
  113. ===== Light Turret =====
  114.  
  115.  
  116. {{:evolution_rts:unit_guide:elightturret2.png?128x128  }}Anti-Raid Defense Platform
  117.  
  118.  
  119. Damagetype: Light
  120.  
  121.  
  122. Armortype: Armored Building
  123.  
  124.  
  125. +900 Line of Sight
  126.  
  127.  
  128. +750 Range
  129.  
  130.  
  131. Requires:
  132.  
  133.  
  134. +2 Power
  135.  
  136.  
  137. ===== Heavy Turret =====
  138.  
  139.  
  140. {{:evolution_rts:unit_guide:eheavyturret2.png?128x128  }}Heavy Plasma Battery
  141.  
  142.  
  143. Damagetype: Medium
  144.  
  145.  
  146. Armortype: Armored Building
  147.  
  148.  
  149. +1200 Line of Sight
  150.  
  151.  
  152. +1000 Range
  153.  
  154.  
  155. +150 Area of Effect
  156.  
  157.  
  158. Requires:
  159.  
  160.  
  161. +5 Power
  162.  
  163.  
  164. ===== Anti-Aircraft Turret =====
  165.  
  166.  
  167. {{:evolution_rts:unit_guide:eaaturret.png?128x128  }}Dedicated Anti-Air Flak Turret
  168.  
  169.  
  170. Damagetype: Explosive
  171.  
  172.  
  173. Armortype: Armored Building
  174.  
  175.  
  176. +500 Line of Sight
  177.  
  178.  
  179. +1500 Range
  180.  
  181.  
  182. Requires:
  183.  
  184.  
  185. +2 Power
  186.  
  187.  
  188. ===== Organic Barricade =====
  189.  
  190.  
  191. {{:evolution_rts:unit_guide:ebarricade.png?128x128  }}Regenerates Hitpoints as it takes damage. Provides cover for your units or structures.
  192.  
  193.  
  194. Armortype: Armored Building
  195.  
  196.  
  197. +500 Hitpoints
  198.  
  199.  
  200. +15 Hitpoints regenerated per second
  201.  
  202.  
  203. ====== Weapons of Mass Destruction ======
  204.  
  205.  
  206. ===== Long Range Plasma Cannon =====
  207.  
  208.  
  209. {{:evolution_rts:unit_guide:elrpc.png?128x128  }}LRPC’s provide long range bombardment of defensive positions and base structures.
  210.  
  211.  
  212. Damagetype: Explosive
  213.  
  214.  
  215. Armortype: Building
  216.  
  217.  
  218. +900 Line of Sight
  219.  
  220.  
  221. +6000 Range
  222.  
  223.  
  224. +200 Area of Effect
  225.  
  226.  
  227. -100 Energy per Shot
  228.  
  229.  
  230. 10s Reload Time
  231.  
  232.  
  233. Requires:
  234.  
  235.  
  236. +15 Power
  237.  
  238.  
  239. ===== Anti-Lrpc/Nuclear Shield Generator =====
  240.  
  241.  
  242. {{:evolution_rts:unit_guide:eshieldgen.png?128x128  }}Will protect from Nuclear missile strikes and Long Range Plasma Cannons
  243.  
  244.  
  245. LRPC Shield:
  246.  
  247.  
  248. +1500 Shield Range
  249.  
  250.  
  251. +5000 Shield Hitpoints
  252.  
  253.  
  254. -10 Energy (While shield is charging)
  255.  
  256.  
  257. Nuclear Missile Shield:
  258.  
  259.  
  260. +3000 Shield Range
  261.  
  262.  
  263. +50000 Shield Hitpoints
  264.  
  265.  
  266. -20 Energy (While shield is charging)
  267.  
  268.  
  269. Requires:
  270.  
  271.  
  272. +10 Power
  273.  
  274.  
  275. ===== Nuclear Missile Silo =====
  276.  
  277.  
  278. {{:evolution_rts:unit_guide:esilo.png?128x128  }}Will completely devastate a large area
  279.  
  280.  
  281. +50000 Damage
  282.  
  283.  
  284. +2000 Area of Effect
  285.  
  286.  
  287. -50 Energy (While missile is building)
  288.  
  289.  
  290. 10s Reload Time
  291.  
  292.  
  293. Requires:
  294.  
  295.  
  296. +20 Power
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