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- All this mod does is make the AI more difficult. Your starter deck, the AI's
- deck pools, the drop pools, and everything else are unmodified. The AI does not
- cheat any more than it already does in vanilla FM, except for the fact I gave
- one more duelist the ability to see face-downs. Hint: it makes sense in-game.
- Big thanks to TOTOzigemm for testing numerous iterations to find bugs, and
- thanks also to Thatonenewtagerplayer for giving me some ideas.
- This is a ppf patch, which can be applied to a fresh iso with PPF-O-Matic. You
- can download it from
- https://www.romhacking.net/utilities/356/
- Make a copy of your iso before using this, because PPF-O-Matic won't. The iso
- should be a .bin/.cue pair of the NTSC-U version. For people who know what
- hashes and checksums are, here are the SHA-1 hashes of the original and
- resulting .bin files:
- Original SHA-1 D5785A41900A10968D4A28A390666C4B9879B796
- Resulting SHA-1 3083DED8846CA94D31DACA59492F082FA137480A
- Note that if you want to combine Hard Mode with 5 card, you will need to first
- patch a vanilla iso as above and then use Ghost's tool on the result.
- ~~~~~
- Changes for v1.1.3:
- The AI will no longer use Raigeki if only the player has monsters if they can
- play something better from their hand. Fun is no longer allowed, this exploit
- is fixed.
- The AI will not consider monsters of theirs that have already attacked when
- calculating whether to use Stop Defense for lethal. Thanks to
- Thatonenewtagerplayer for finding this bug.
- Changes for v1.1.2:
- The AI will now suicide into attack position targets sometimes instead of
- defense targets (this was a bug). Thanks to Finalaharl for finding this bug.
- The game will now not softlock if it wants to attack a face-down and its
- highest attack card is a defender.
- The AI will now not skip over cards with a relevant stat of 9999 when looking
- for the weakest card in a range.
- The AI will now properly take into account face-up GSes before face-down GSes.
- Changes for v1.1.1:
- This is just changing which spare memory I use a little so this is now
- compatible with the 5 card mod.
- Changes for v1.1.0:
- High mages and Seto 2 are now far less likely to be faked out.
- The AI will now activate Crush Card, Dark Hole, or Raigeki straight from hand
- even if it has no monsters in certain situations.
- The AI will not activate Swords from hand on an empty field if they have a card
- stronger than anything you have.
- Opponents with a max hand fusion count of 1 can now do 2 card fusions (this
- affects Jono 2, Simon, Teana 1, and Villager 3).
- The AI will not attack directly with 0 attack monsters.
- The AI will not activate Stop Defense if the player has no cards in defense.
- The AI will now be able to fuse even if it already has a strong card on the
- field.
- AI opponents that can see face-downs will look for Goblin Fan or Simochi (as
- appropriate) when considering whether to use a burn or heal spell instead of
- making a general judgement based on if the player has any spells.
- The AI will now select GS more intelligently than simple 50/50.
- The AI will now Raigeki in certain situations for lethal.
- AI opponents that can see face-downs will only use HFD if you have a trap.
- The AI will now suicide their cards into yours if they have equal attack
- (taking GS into account) if you only have one monster.
- Some defenders have been added.
- The AI will now wait until the end of their turn to put defenders in defense.
- This is because defenders can now be used to attack directly for lethal, or
- for a lethal battle.
- How likely various opponents are to keep fusing, improving their monsters, or
- set magics has been tweaked.
- The AI will now play weak decoy monsters to trigger Widespread if you have no
- monsters and they can see you have one.
- When the AI is defending monsters, it will now do them from left to right.
- Fixed a bug introduced in v1.0.1 where the AI would set spells incorrectly when
- they were out of monsters.
- Thanks to TOTOzigemm for helping find bugs as always.
- Changes for v1.0.2:
- Fixed a bug where the AI would try to use a face-down Dragon Capture Jar even
- if the player did not have a dragon. Thanks to someone325 for pointing this
- out.
- Changes for v1.0.1:
- Fixed two bugs, one which meant the AI would set magics rarely and would crash
- the game if the AI had no monsters in hand, and one which meant the AI would
- not play 0/0 monsters (possible due to e.g. Yami and the AI only having low
- attack Fairy monsters). Shoutouts to TOTOzigemm for creating a crash I could
- then reproduce.
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