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- wait(2)
- local Player = game.Players.localPlayer
- local char = Player.Character
- local Character = Player.Character
- local Head = Character.Head
- local done = false
- local canheal = false
- local deathchat1 = false
- local once = true
- local dead = false
- local candie = true
- local deathchat = false
- local idleon = true
- local idle1 = true
- local idle = true
- for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Shirt") then
- v:Remove()
- end
- end
- for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Pants") then
- v:Remove()
- end
- end
- wait()
- shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
- pants.Name = "Pants"
- local v3 = Vector3.new
- local num = 0
- local bc = BrickColor.new
- local new = Instance.new
- Instance.new("ForceField",char).Visible = false
- local poo = Instance.new("IntValue",Character)
- poo.Name = "haha nope"
- char.Humanoid.MaxHealth = math.huge
- wait()
- char.Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1121578478"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1121577367"
- char.Head.face.Texture = "rbxassetid://681212054"
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.4,0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
- Mesh.TextureId = ""
- local ice = Instance.new("Part", Head)
- ice.Size = Vector3.new(0.5, 0.5, 0.5)
- ice.BrickColor = BrickColor.new("White")
- ice.CanCollide = false
- ice.TopSurface = 0
- ice.BottomSurface = 0
- ice.Transparency = 1
- local ice2 = Instance.new("SpecialMesh", ice)
- ice2.MeshType = "Brick"
- ice2.Scale = Vector3.new(1, 1, 1)
- local ice3 = Instance.new("Weld", ice)
- ice3.Part0 = Head
- ice3.Part1 = ice
- ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0)
- local icesmoke = Instance.new("ParticleEmitter", ice)
- icesmoke.VelocitySpread = 5
- icesmoke.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 1)
- })
- icesmoke.Rate = math.huge
- icesmoke.Speed = NumberRange.new(1, 1)
- icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
- icesmoke.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- icesmoke.Rotation = NumberRange.new(0, 360)
- icesmoke.Name = "Smoke"
- icesmoke.LightEmission = 0
- icesmoke.Acceleration = Vector3.new(0,0,0)
- icesmoke.Texture = "http://www.roblox.com/asset/?id="
- icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- icesmoke.LockedToPart = true
- maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
- secondcolor = "Really black"
- wait(0.016666666666666666)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = true
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local dir = {
- w = 0,
- s = 0,
- a = 0,
- d = 0
- }
- firemode = true
- local Services = {
- SoundService = game:GetService("SoundService"),
- Players = game:GetService("Players"),
- Debris = game:GetService("Debris"),
- Workspace = game:GetService("Workspace"),
- Lighting = game:GetService("Lighting"),
- HttpService = game:GetService("HttpService"),
- InsertService = game:GetService("InsertService")
- }
- local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- --------------
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").RenderStepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").RenderStepped:wait(0)
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function CreateSong(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- sou2 = Instance.new("Sound", par or workspace)
- sou2.Volume = 1
- sou2.Pitch = 1
- sou2.SoundId = id
- wait()
- sou2:play()
- sou2.Looped = true
- end))
- end
- CreateSong("http://www.roblox.com/asset/?id=", Character, 1)
- local function getclosest(obj, distance)
- local last, lastx = distance + 1, nil
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = t.Position - obj.Position.magnitude
- if distance >= dist and last > dist then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- if Torsovelocity.Y > 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
- elseif Torsovelocity.Y < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
- end
- end
- attack = false
- game:GetService("RunService").Stepped:connect(function()
- Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- if attack == false and ice_mode == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- end
- elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(2 + 3 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-2 - 3 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
- end
- elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
- end
- end
- end
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.Y and hit == nil then
- Anim = "Jump"
- if attack == false and ice_mode == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
- end
- elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- end
- elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
- Anim = "Idle"
- if attack == false then
- change = 0.8
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
- end
- elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end)
- function RemoveOutlines(part)
- part.TopSurface = 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- WSHM = {
- "White",
- "Pastel light blue"
- }
- WSH = WSHM[math.random(1, #WSHM)]
- function IcePartFunk(HPart, aria, Min, Max)
- IcePart = Instance.new("Part", HPart)
- IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
- IcePart.CanCollide = false
- IuW = Instance.new("Weld")
- IuW.Name = "GuW"
- IuW.Part0 = HPart
- IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
- IuW.Part1 = IcePart
- IuW.Parent = HPart
- IcePart.Transparency = 0.85
- IcePart.Material = "Neon"
- WSH = WSHM[math.random(1, #WSHM)]
- IcePart.BrickColor = BrickColor.new("" .. WSH)
- RemoveOutlines(IcePart)
- game:GetService("Debris"):AddItem(IuW, 4)
- game:GetService("Debris"):AddItem(IcePart, 6)
- end
- SpikeMeshId = 1033714
- local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.CanCollide = false
- RemoveOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Scale
- return Mesh and Part
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Impale" then
- local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
- Spike.Anchored = true
- Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
- Spike.Position = hit.Parent.Torso.Position
- for i = 1, 5 do
- IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
- end
- Services.Debris:AddItem(Spike, 4)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=1050733875", Spike, 0.8, 2)
- hit.Parent.Humanoid.PlatformStand = true
- swait(1)
- hit.Parent.Humanoid.PlatformStand = false
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slowness" then
- local SpeedSave = hit.Parent.Humanoid.WalkSpeed
- for i = 1, 25 do
- hit.Parent.Humanoid.WalkSpeed = 4
- IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
- end
- wait(4)
- hit.Parent.Humanoid.WalkSpeed = SpeedSave
- elseif Type == "FireDmg" then
- for i = 1, math.random(60, 150) do
- BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
- BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
- BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
- wait(0.1)
- MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
- end
- elseif Type == "Freeze" then
- local bp = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 4)
- for i = 1, 25 do
- IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
- end
- elseif Type == "Freeze2" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
- end
- end
- end
- end
- end
- function MagniKILL(Part, magni, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- hum.Health = 0
- end
- end
- end
- end
- end
- EffectModel = Instance.new("Model", Character)
- EffectModel.Name = "Effects"
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- }
- }
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 6, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 1000
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag =(MainPos - pos).magnitude
- Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd2(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 1000
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- MagniKILL(refpart, 80, 0, "Normal")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd22(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 900
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- MagniKILL(refpart, 80, 0, "Normal")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd3(mouse, partt, SpreadAmount, dmg)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 200
- local num = 0
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd4(mouse, partt, SpreadAmount, dmg)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 500
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- ---------------- set a position
- local handle = Instance.new("Part")
- handle.Parent = Character
- handle.Size = Vector3.new(0.2,0.2,0.2)
- handle.Archivable = true
- handle.Transparency = 1
- handle.CanCollide = false
- handle.BrickColor = BrickColor.new("White")
- handle.Material = "Neon"
- local handlmesh = Instance.new("BlockMesh",handle)
- handlmesh.Scale = Vector3.new(1,1,1)
- local handleweld = Instance.new("Weld")
- handleweld.Parent = handle
- handleweld.Part0 = RightArm
- handleweld.Part1 = handle
- handleweld.C1 = CFrame.new(0, 1.35, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- handleweld.Part0 = RightArm
- local meshtype = "Sphere" -- only for specialmesh
- function InfernoHell()
- attack = true
- handleweld.Part0 = RightArm
- local aura = Instance.new("ParticleEmitter",Torso)
- aura.Texture = "rbxassetid://305563617"
- aura.LightEmission = 1
- aura.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- aura.Rate = 25
- aura.Lifetime = NumberRange.new(0)
- aura.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8.5,0),NumberSequenceKeypoint.new(1,0,0)})
- aura.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- aura.Speed = NumberRange.new(15)
- aura.VelocitySpread = 50
- local aura2 = Instance.new("ParticleEmitter",Torso)
- aura2.Texture = "rbxassetid://296874871"
- aura2.LightEmission = 1
- aura2.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- aura2.Rate = 99999
- aura2.Lifetime = NumberRange.new(0)
- aura2.Acceleration = vt(0,45,0)
- aura2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,3,0),NumberSequenceKeypoint.new(1,0,0)})
- aura2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- aura2.Speed = NumberRange.new(-25)
- aura2.Rotation = NumberRange.new(-500,500)
- aura2.VelocitySpread = 45
- aura2.RotSpeed = NumberRange.new(-500,500)
- local auran = Instance.new("ParticleEmitter",Torso)
- auran.Texture = "rbxassetid://296874871"
- auran.LightEmission = 1
- auran.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- auran.Rate = 0
- auran.Lifetime = NumberRange.new(0)
- auran.Acceleration = vt(0,-45,0)
- auran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
- auran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- auran.Speed = NumberRange.new(0)
- auran.Rotation = NumberRange.new(-500,500)
- auran.VelocitySpread = 100
- auran.RotSpeed = NumberRange.new(-500,500)
- local sa = Instance.new("Sound",handle)
- sa.SoundId = "rbxassetid://431105970"
- sa.Volume = 5
- sa.Pitch = 1
- sa:Play()
- for i = 0, 5 do
- auran.Rate = 99999
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.Color = BrickColor.new("Bright blue").Color
- lb.CanCollide = false
- lb.Size = vt(1,1,1)
- lb.CFrame = Torso.CFrame
- lb.Rotation = vt(0,0,0)
- lb.Anchored = true
- lb.Transparency = 1
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = "FileMesh"
- thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
- thing.Scale = vt(0,15,0)
- local chancerot = math.random(1,2)
- for z = 0, 4 do
- if chancerot == 1 then
- lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
- elseif chancerot == 2 then
- lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
- end
- lb.Transparency = lb.Transparency + 0.1
- thing.Scale = thing.Scale + vt(15,0,15)
- wait()
- end
- auran.Rate = 0
- for z = 0, 4 do
- if chancerot == 1 then
- lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
- elseif chancerot == 2 then
- lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
- end
- lb.Transparency = lb.Transparency + 0.1
- thing.Scale = thing.Scale + vt(15,0,15)
- wait()
- end
- lb:Destroy()
- end
- local sa = Instance.new("Sound",handle)
- sa.SoundId = "rbxassetid://416328540"
- sa.Volume = 10
- sa.Pitch = 1
- sa:Play()
- local sbs = Instance.new("BodyPosition", RootPart)
- sbs.P = 1000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(1000, 50000, 1000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 700, 0)
- wait(2)
- local shur = Instance.new("Part",char)
- local gahde = Instance.new("Sound",char)
- gahde.SoundId = "rbxassetid://1112364900"
- gahde.Volume = 5
- gahde.Pitch = 1
- gahde:Play()
- shur.Transparency = 1
- shur.Material = "Neon"
- shur.BrickColor = bc("Bright red")
- shur.Anchored = true
- shur.CFrame = Torso.CFrame + vt(0,10,0)
- shur.Size = vt(1,0.2,1)
- shur.CanCollide = false
- local dec = Instance.new("Decal",shur)
- dec.Texture = "http://www.roblox.com/asset/?id="
- dec.Face = "Top"
- local dec2 = dec:Clone()
- dec2.Parent = shur
- dec2.Face = "Bottom"
- local Meshshur = Instance.new("CylinderMesh",shur)
- Meshshur.Scale = vt(0,1,0)
- for i = 0, 39 do
- wait()
- Meshshur.Scale = Meshshur.Scale + vt(15,0,15)
- end
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://428027602"
- sa.Volume = 2.5
- sa.Pitch = 0.5
- sa:Play()
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.Color = BrickColor.new("Bright blue").Color
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = handle.CFrame
- lb.Anchored = true
- lb.Transparency = 0
- lb.Size = vt(1,1,1)
- lb.CFrame = handle.CFrame
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- thing.Scale = vt(0,0,0)
- for i = 0, 89 do
- thing.Scale = thing.Scale + vt(2.5,2.5,2.5)
- lb.CFrame = lb.CFrame + Vector3.new(0,1.425,0)
- wait()
- end
- wait(1)
- for i = 0, 39 do
- wait()
- Meshshur.Scale = Meshshur.Scale - vt(15,0,15)
- end
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://565538688"
- sa.Volume = 1
- sa.Pitch = 1
- sa:Play()
- wait(0)
- shur:Destroy()
- sbs:Destroy()
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://748061272"
- sa.Volume = 1.5
- sa.Pitch = 1
- sa:Play()
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://748061272"
- sa.Volume = 1.5
- sa.Pitch = 1
- sa:Play()
- aura.Rate = 0
- aura2.Rate = 0
- local hitted = false
- lb.Anchored = false
- local trail = Instance.new("ParticleEmitter",lb)
- trail.Texture = "rbxassetid://"
- trail.LightEmission = 1
- trail.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- trail.Rate = 9999
- trail.Lifetime = NumberRange.new(2.5)
- trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,150,0),NumberSequenceKeypoint.new(1,5,0)})
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- trail.Speed = NumberRange.new(100)
- trail.VelocitySpread = 9000000
- trail.Rotation = NumberRange.new(-500,500)
- trail.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector *75
- bv.Parent = lb
- wait(0.05)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- trail.Rate = 0
- lb.Anchored = true
- local aa = Instance.new("Part")
- for i = 0, 9 do
- lb.Transparency = lb.Transparency + 0.1
- local val = 1*3.5
- aa.Parent = lb
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://748061272"
- exsound.Volume = 10
- exsound.Pitch = 1
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://748061272"
- exsound.Volume = 10
- exsound.Pitch = 1
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://748061272"
- exsound.Volume = 10
- exsound.Pitch = 1
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://748061272"
- exsound.Volume = 10
- exsound.Pitch = 1
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://748061272"
- exsound.Volume = 10
- exsound.Pitch = 1
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://748061272"
- exsound.Volume = 10
- exsound.Pitch = 1
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://748061272"
- exsound.Volume = 10
- exsound.Pitch = 1
- exsound:Play()
- aa.Material = "Neon"
- aa.Color = BrickColor.new("Bright blue").Color
- aa.CanCollide = false
- aa.Shape = "Ball"
- aa.CFrame = lb.CFrame
- aa.Anchored = true
- aa.Transparency = 0
- aa.Size = vt(1,1,1)
- local thinger = Instance.new("SpecialMesh",aa)
- thinger.MeshType = meshtype
- thinger.Scale = vt(225,225,225)
- local explosion = Instance.new("Explosion",aa)
- explosion.Position = aa.Position
- explosion.BlastRadius = 500
- explosion.BlastPressure = 100
- local exp = Instance.new("ParticleEmitter",aa)
- exp.Texture = "rbxassetid://"
- exp.LightEmission = 1
- exp.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- exp.Rate = 9000000000
- exp.Lifetime = NumberRange.new(1)
- exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,175,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Speed = NumberRange.new(100)
- exp.VelocitySpread = 9000000
- exp.Rotation = NumberRange.new(-500,500)
- exp.RotSpeed = NumberRange.new(-500,500)
- local expa = Instance.new("ParticleEmitter",aa)
- expa.Texture = "rbxassetid://"
- expa.LightEmission = 1
- expa.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- expa.Rate = 9000000000
- expa.Lifetime = NumberRange.new(2.75)
- expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,150,0)})
- expa.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- expa.Speed = NumberRange.new(100)
- expa.VelocitySpread = 9000000
- expa.Rotation = NumberRange.new(-500,500)
- expa.RotSpeed = NumberRange.new(-500,500)
- local exp2 = exp:Clone()
- exp2.Parent = aa
- local exp3 = exp:Clone()
- exp3.Parent = aa
- local exp4 = exp:Clone()
- exp4.Parent = aa
- local exp5 = exp:Clone()
- exp5.Parent = aa
- local exp6 = exp:Clone()
- exp6.Parent = aa
- local exp7 = exp:Clone()
- exp7.Parent = aa
- local expa2 = expa:Clone()
- expa2.Parent = aa
- local expa3 = expa:Clone()
- expa3.Parent = aa
- local expa4 = expa:Clone()
- expa4.Parent = aa
- local expa5 = expa:Clone()
- expa5.Parent = aa
- local expa6 = expa:Clone()
- expa6.Parent = aa
- local expa7 = expa:Clone()
- expa7.Parent = aa
- for i = 0, 1 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- exp.Rate = 0
- exp2.Rate = 0
- exp3.Rate = 0
- exp4.Rate = 0
- exp5.Rate = 0
- exp6.Rate = 0
- exp7.Rate = 0
- for i = 0, 1 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- expa.Rate = 0
- expa2.Rate = 0
- expa3.Rate = 0
- expa4.Rate = 0
- expa5.Rate = 0
- expa6.Rate = 0
- expa7.Rate = 0
- for i = 0, 21 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- for i = 0, 4 do
- val = val - 0.05
- aa.Transparency = aa.Transparency + 0.065*4.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- end
- end
- end)
- attack = false
- wait(60)
- sa:Destroy()
- sa:Destroy()
- sa:Destroy()
- sa:Destroy()
- sa:Destroy()
- aura:Destroy()
- aura2:Destroy()
- lb:Destroy()
- end
- musiccommand = 1
- musicwait = false
- mouse.KeyDown:connect(function(k)
- if k == "m" and attack == false then
- if musiccommand == 1 and musicwait == false then
- musicwait = true
- sou2:Stop()
- musiccommand = 2
- end
- if musiccommand == 2 and musicwait == false then
- musicwait = true
- sou2:Play()
- sou2.Volume = 2
- musiccommand = 3
- end
- if musiccommand == 3 and musicwait == false then
- musicwait = true
- sou2.Volume = 0.5
- musiccommand = 1
- end
- musicwait = false
- end
- end)
- function HitpartFunk3(HPart3, Xv, Yv, Zv)
- Hitpart3 = Instance.new("Part", HPart3)
- Hitpart3.Size = Vector3.new(1, 1, 1)
- Hitpart3.CanCollide = false
- HuW3 = Instance.new("Weld")
- HuW3.Name = "GuW"
- HuW3.Part0 = HPart3
- HuW3.C0 = cn(Xv, Yv, Zv)
- HuW3.C1 = cn(0, 0, 0)
- HuW3.Part1 = Hitpart3
- HuW3.Parent = HPart3
- Hitpart3.Transparency = 1
- game:GetService("Debris"):AddItem(Hitpart3, 20)
- end
- function HitpartFunk2(HPart2, Xv, Yv, Zv)
- Hitpart2 = Instance.new("Part", HPart2)
- Hitpart2.Size = Vector3.new(1, 1, 1)
- Hitpart2.CanCollide = false
- HuW2 = Instance.new("Weld")
- HuW2.Name = "GuW"
- HuW2.Part0 = HPart2
- HuW2.C0 = cn(Xv, Yv, Zv)
- HuW2.C1 = cn(0, 0, 0)
- HuW2.Part1 = Hitpart2
- HuW2.Parent = HPart2
- Hitpart2.Transparency = 1
- game:GetService("Debris"):AddItem(Hitpart2, 20)
- end
- function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
- Hitpart = Instance.new("Part", HPart)
- Hitpart.Size = Vector3.new(1, 1, 1)
- Hitpart.CanCollide = false
- HuW = Instance.new("Weld")
- HuW.Name = "GuW"
- HuW.Part0 = HPart
- HuW.C0 = cn(Xv, Yv, Zv)
- HuW.C1 = cn(0, 0, 0)
- HuW.Part1 = Hitpart
- HuW.Parent = HPart
- Hitpart.Transparency = 1
- MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
- end
- wait2 = false
- combo = 1
- mouse.Button1Down:connect(function(key)
- if attack == false then
- attack = true
- Humanoid.WalkSpeed = 23.01
- if combo == 1 and wait2 == false then
- wait2 = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- HitpartFunk(LeftArm, 20, 60, 0, -0.7, 0)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- combo = 2
- end
- if combo == 2 and wait2 == false then
- wait2 = true
- for i = 0, 0.5, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", RightArm, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(35), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- combo = 3
- end
- if combo == 3 and wait2 == false then
- wait2 = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 1.2)
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.2) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- HitpartFunk(RightLeg, 5, 10, 0, -0.7, 0)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- end
- combo = 1
- end
- Humanoid.WalkSpeed = 16
- Hitpart:Destroy()
- wait2 = false
- attack = false
- end
- end)
- --
- --
- MV1 = 20
- mouse.KeyDown:connect(function(k)
- if k == "=" and attack == false then
- if firemode == true then
- firemode = false
- print("ice mode")
- icesmoke.Acceleration = Vector3.new(0,0,0)
- icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
- icesmoke.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- icesmoke.Size = NumberSequence.new(3)
- icesmoke.Parent = RightArm
- else
- firemode = true
- print("fire mode")
- ice_mode = false
- game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
- icesmoke.Acceleration = Vector3.new(0, 15, 0)
- icesmoke.Rate = 400
- icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
- icesmoke.Transparency = NumberSequence.new(0.7, 1)
- icesmoke.Size = NumberSequence.new(3)
- icesmoke.EmissionDirection = "Top"
- icesmoke.Parent = LeftArm
- end
- end
- if attack == false and k == "x==" and MV1 > 19 and firemode == false then
- MV1 = 90
- Humanoid.WalkSpeed = 15
- attack = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
- Firepart2 = Instance.new("Part", LeftArm)
- Firepart2.Size = Vector3.new(1, 1, 1)
- Firepart2.CanCollide = false
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = LeftArm
- GuW2.C0 = cn(0, -0.5, 0)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = LeftArm
- Firepart2.Transparency = 1
- MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
- for i = 0, 2, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
- BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
- BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
- MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
- Humanoid.WalkSpeed = 16
- attack = false
- Firepart2:Destroy()
- end
- end)
- MV2 = 90
- function superpunch()
- attack = true
- local rng = Instance.new("Part", mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = char
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = char
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(3,3,3)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://430736398"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,27,37,math.random(20,30),"Normal",RootPart,.2,1)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/0.25
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/0.75
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/2.8, scaler2/2.8, scaler2/2.8)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 1
- rng4.Transparency = rng4.Transparency + 1
- rng5.Transparency = rng5.Transparency + 1
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- InfernoHell()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "=" then
- superpunch()
- end
- end)
- wait2 = false
- combo = 1
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- Humanoid.WalkSpeed = 47.01
- wait2 = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", RightArm, 1, 1.2)
- HitpartFunk(RightArm, 10, 60, 0, -1.1, 0)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- Humanoid.WalkSpeed = 16
- Hitpart:Destroy()
- wait2 = false
- attack = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "=" then
- Head.Transparency = 1
- Torso.Transparency = 1
- LeftArm.Transparency = 1
- Head.face.Texture = ""
- RightArm.Transparency = 1
- LeftLeg.Transparency = 1
- RightLeg.Transparency = 1
- mesh1.Transparency = 1
- mesh2.Transparency = 1
- mesh5.Transparency = 1
- mesheye.Transparency = 1
- mesheye1.Transparency = 1
- mesheye2.Transparency = 1
- mesheye3.Transparency = 1
- char.Parent = workspace.Camera
- char.WalkSpeed = 60
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "=" then
- Head.Transparency = 0
- Torso.Transparency = 0
- LeftArm.Transparency = 0
- Head.face.Texture = ""
- RightArm.Transparency = 0
- LeftLeg.Transparency = 0
- RightLeg.Transparency = 0
- mesh1.Transparency = 0
- mesh2.Transparency = 0
- mesh5.Transparency = 0
- mesheye.Transparency = 0
- mesheye1.Transparency = 0
- mesheye2.Transparency = 0
- mesheye3.Transparency = 0
- hat1.Transparency = 0
- hat2.Transparency = 0
- hat3.Transparency = 0
- hat4.Transparency = 0
- hat5.Transparency = 0
- hat6.Transparency = 0
- hat7.Transparency = 0
- hat8.Transparency = 0
- hat9.Transparency = 0
- char.Parent = workspace
- end
- end)
- mouse.KeyDown:connect(function(k)
- if attack == false and k == "x" and MV2 > 89 and firemode == true then
- MV2 = 90
- attack = true
- Firepart = Instance.new("Part", RightArm)
- Firepart.Size = Vector3.new(1, 1, 1)
- GuW = Instance.new("Weld")
- GuW.Name = "GuW"
- GuW.Part0 = RightArm
- GuW.C0 = cn(0, -1, 0)
- GuW.C1 = cn(0, 0, 0)
- GuW.Part1 = Firepart
- GuW.Parent = RightArm
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
- Firepart.Transparency = 1
- Humanoid.WalkSpeed = 15
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
- CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
- for i = 1, 3 do
- BlockEffect(BrickColor.new("Dark blue"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
- BlockEffect(BrickColor.new("Lapis"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
- end
- for i = 0, 3, 0.1 do
- BlockEffect(BrickColor.new("Dark blue"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- end
- wait(0.4)
- shoottraildd4(mouse.Hit.p, RightArm, 0, 1)
- Humanoid.WalkSpeed = 16
- attack = false
- Firepart:Destroy()
- end
- if attack == false and k == "=" and MV2 > 89 and firemode == false then
- MV2 = 0
- Humanoid.WalkSpeed = 0.1
- attack = true
- Firepart = Instance.new("Part", RightArm)
- Firepart.Size = Vector3.new(1, 1, 1)
- GuW = Instance.new("Weld")
- GuW.Name = "GuW"
- GuW.Part0 = RightArm
- GuW.C0 = cn(0, -1, 0)
- GuW.C1 = cn(0, 0, 0)
- GuW.Part1 = Firepart
- GuW.Parent = RightArm
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.64)
- Firepart.Transparency = 1
- Humanoid.WalkSpeed = 0.01
- for i = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- end
- for i = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- end
- shoottraildd3(mouse.Hit.p, RightArm, 0, 30)
- CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.35, 0.5)
- BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.04)
- BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.04)
- for i = 0, 0.5, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- MV2 = 0
- Firepart:Destroy()
- end
- if attack == false and k == "n" and MV2 > 89 and InForm == true then
- MV2 = 90
- attack = true
- Firepart = Instance.new("Part", RightArm)
- Firepart.Size = Vector3.new(1, 1, 1)
- GuW = Instance.new("Weld")
- GuW.Name = "GuW"
- GuW.Part0 = RightArm
- GuW.C0 = cn(0, -1, 0)
- GuW.C1 = cn(0, 0, 0)
- GuW.Part1 = Firepart
- GuW.Parent = RightArm
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
- Firepart.Transparency = 1
- Humanoid.WalkSpeed = 0.01
- for i = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- end
- for i = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- end
- shoottraildd(mouse.Hit.p, RightArm, 0, 10)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
- CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
- for i = 1, 3 do
- BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
- end
- for i = 0, 2, 0.1 do
- BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- Firepart:Destroy()
- end
- end)
- Rapid = false
- BasePart = Instance.new("Part")
- BasePart.Shape = Enum.PartType.Block
- BasePart.Material = Enum.Material.Neon
- BasePart.TopSurface = Enum.SurfaceType.Smooth
- BasePart.BottomSurface = Enum.SurfaceType.Smooth
- BasePart.FormFactor = Enum.FormFactor.Custom
- BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
- BasePart.CanCollide = true
- BasePart.Locked = true
- BasePart.Anchored = false
- local icy_Player = game.Players.localPlayer
- local icy_mouse = icy_Player:GetMouse()
- ice_mode = false
- local colors = {
- BrickColor.new("Cyan"),
- BrickColor.new("Medium blue"),
- BrickColor.new("Pastel blue")
- }
- local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if root then
- icy_mouse.KeyDown:connect(function(k)
- if k == "=" and firemode == false then
- if ice_mode == true then
- ice_mode = false
- game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
- else
- ice_mode = true
- game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
- end
- end
- if k == "z" and firemode == true then
- attack = true
- do
- local Stop = false
- local Version = 0
- local MaxSpeed = 5
- local Speed = 3.5
- local Keys = {}
- local Force = 20000
- CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
- swait(0.5)
- local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
- if Fly then
- Fly:Destroy()
- end
- if Rot then
- Rot:Destroy()
- end
- Fly = Instance.new("BodyPosition", char.Torso)
- Fly.Name = "LMMFly"
- Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Fly.P = Force
- Fly.position = char.Torso.Position
- Rot = Instance.new("BodyGyro", char.Torso)
- Rot.Name = "LMMRot"
- Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- Rot.P = Force
- Rot.cframe = cam.CoordinateFrame
- CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
- local Thread, Old = Version, nil
- char.Humanoid.PlatformStand = true
- function StopFly()
- Version = Version + 1
- Stop = true
- char.Humanoid.PlatformStand = false
- Fly:Destroy()
- Rot:Destroy()
- attack = false
- end
- char.ChildAdded:connect(function(Obj)
- wait()
- if Obj.Name == "LM" .. "MFlyStop" then
- Obj:Destroy()
- StopFly()
- end
- end)
- HitpartFunk2(RightArm, 0, -0.7, 0)
- HitpartFunk3(LeftArm, 0, -0.7, 0)
- for i = 0, 25, 0.1 do
- if attack == true then
- swait()
- end
- local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
- if Keys[string.char(48)] then
- Speed = 1
- end
- if Keys.w then
- Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
- end
- if Keys.s then
- Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
- end
- if Keys.d then
- Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
- end
- if Keys.a then
- Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
- end
- if Keys.e or Keys[" "] then
- Vectoring = Vectoring * CFrame.new(0, Speed, 0)
- end
- if Keys.q then
- Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
- end
- if Keys.z then
- StopFly()
- end
- if Old ~= Vectoring then
- Fly.position = Vectoring.p
- Old = Vectoring
- Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
- else
- Speed = 1
- end
- Rot.cframe = cam.CoordinateFrame
- mouse.KeyDown:connect(function(Key)
- Keys[Key] = true
- end)
- mouse.KeyUp:connect(function(Key)
- Keys[Key] = false
- end)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
- end
- attack = false
- char.Humanoid.PlatformStand = false
- Fly:Destroy()
- Rot:Destroy()
- end
- end
- if k == "=" and InForm == true then
- attack = true
- do
- local Stop = false
- local Version = 0
- local MaxSpeed = 6
- local Speed = 3
- local Keys = {}
- local Force = 10000
- CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
- swait(1)
- local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
- if Fly then
- Fly:Destroy()
- end
- if Rot then
- Rot:Destroy()
- end
- Fly = Instance.new("BodyPosition", char.Torso)
- Fly.Name = "LMMFly"
- Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Fly.P = Force
- Fly.position = char.Torso.Position
- Rot = Instance.new("BodyGyro", char.Torso)
- Rot.Name = "LMMRot"
- Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- Rot.P = Force
- Rot.cframe = cam.CoordinateFrame
- CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
- local Thread, Old = Version, nil
- char.Humanoid.PlatformStand = true
- function StopFly()
- Version = Version + 1
- Stop = true
- char.Humanoid.PlatformStand = false
- Fly:Destroy()
- Rot:Destroy()
- attack = false
- end
- char.ChildAdded:connect(function(Obj)
- wait()
- if Obj.Name == "LM" .. "MFlyStop" then
- Obj:Destroy()
- StopFly()
- end
- end)
- HitpartFunk2(RightArm, 0, -0.7, 0)
- HitpartFunk3(LeftArm, 0, -0.7, 0)
- for i = 0, 25, 0.1 do
- if attack == true then
- swait()
- BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
- BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
- BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
- BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
- end
- local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
- if Keys[string.char(48)] then
- Speed = 1
- end
- if Keys.w then
- Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
- end
- if Keys.s then
- Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
- end
- if Keys.d then
- Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
- end
- if Keys.a then
- Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
- end
- if Keys.e or Keys[" "] then
- Vectoring = Vectoring * CFrame.new(0, Speed, 0)
- end
- if Keys.q then
- Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
- end
- if Keys.z then
- StopFly()
- end
- if Old ~= Vectoring then
- Fly.position = Vectoring.p
- Old = Vectoring
- Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
- else
- Speed = 1
- end
- Rot.cframe = cam.CoordinateFrame
- mouse.KeyDown:connect(function(Key)
- Keys[Key] = true
- end)
- mouse.KeyUp:connect(function(Key)
- Keys[Key] = false
- end)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
- end
- CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
- attack = false
- char.Humanoid.PlatformStand = false
- Fly:Destroy()
- Rot:Destroy()
- end
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- if ice_mode == true then
- local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
- local icePath = BasePart:Clone()
- icePath.Anchored = true
- icePath.Transparency = 0.85
- icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
- icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
- icePath.BrickColor = colors[math.random(1, #colors)]
- icePath.Parent = game:GetService("Players").LocalPlayer.Character
- game:GetService("Debris"):AddItem(icePath, 1)
- icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
- end
- end)
- end
- MV3 = 190
- mouse.KeyDown:connect(function(k)
- if attack == false and k == "=" and MV3 > 19 and hoop == true then
- MV3 = 80
- attack = true
- Humanoid.WalkSpeed = 15
- HitpartFunk2(RightArm, 0, -0.5, 0)
- HitpartFunk3(LeftArm, 0, -0.5, 0)
- for i = 0, 1.5, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- for i = 0, 4.2, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
- BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
- BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
- BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
- MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
- for i = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- end
- for i = 0, 2, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- end
- for i = 1, 6 do
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
- BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
- MagniDamage(Torso, 75, 1, 75, 40, "Impale")
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
- wait(0.15)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- if attack == false and k == "b" and MV3 > 189 and firemode == true then
- Humanoid.WalkSpeed = 1
- MV3 = 80
- attack = true
- FastFireBall = Instance.new("Part", RightArm)
- FastFireBall.Size = Vector3.new(1, 1, 1)
- FFW = Instance.new("Weld")
- FFW.Name = "GuW"
- FFW.Part0 = RightArm
- FFW.C0 = cn(0, -1, 0)
- FFW.C1 = cn(0, 0, 0)
- FFW.Part1 = FastFireBall
- FFW.Parent = RightArm
- FastFireBall.Transparency = 1
- FastFireBall2 = Instance.new("Part", LeftArm)
- FastFireBall2.Size = Vector3.new(1, 1, 1)
- FFW2 = Instance.new("Weld")
- FFW2.Name = "GuW"
- FFW2.Part0 = LeftArm
- FFW2.C0 = cn(0, -1, 0)
- FFW2.C1 = cn(0, 0, 0)
- FFW2.Part1 = FastFireBall2
- FFW2.Parent = LeftArm
- FastFireBall2.Transparency = 1
- BlockEffect(BrickColor.new("Dark blue"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
- BlockEffect(BrickColor.new("Dark blue"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Dark blue"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Lapis"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Dark blue"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Lapis"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
- BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
- function holding()
- if Rapid == true and ice_mode == false then
- for i = 0, 0.8, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Dark blue"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
- BlockEffect(BrickColor.new("Dark blue"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
- shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
- for i = 0, 0.8, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Dark blue"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
- BlockEffect(BrickColor.new("Lapis"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
- shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
- holding()
- end
- end
- if Rapid == false then
- Rapid = true
- holding()
- end
- end
- end)
- mouse.KeyUp:connect(function(k)
- if k == "b" and Rapid == true then
- MV3 = 180
- Rapid = false
- CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
- attack = false
- wait(0.5)
- Humanoid.WalkSpeed = 16
- FastFireBall:Destroy()
- FastFireBall2:Destroy()
- end
- end)
- d = {}
- function iteffect()
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- effect = Instance.new("Part", workspace)
- effect.Anchored = true
- effect.CanCollide = false
- effect.Size = Vector3.new(0.2, 3, 0.2)
- effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- effect.Transparency = 0
- effect.Material = "Plastic"
- effect.BrickColor = BrickColor.new("Really black")
- table.insert(d, effect)
- game:GetService("Debris"):AddItem(effect, 0.3)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- for i,e in pairs(d) do
- e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
- e.Transparency = e.Transparency + 0.030
- end
- wait(0.01)
- end
- end))
- end))
- end
- tp = true
- mouse.KeyDown:connect(function(k)
- if k == "j" then
- if tp == true then
- tp = false
- local Must = Instance.new("Sound",Torso)
- Must.SoundId = "rbxassetid://1055279036"
- Must.Pitch = 0.99
- Must.Volume = 1.2
- Must.Looped = false
- wait(0)
- Must:Play()
- iteffect()
- char.Head.face.Parent = game.Lighting
- wait(0)
- char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
- game.Lighting.face.Parent = char.Head
- wait(0)
- wait(0.4)
- tp = true
- end
- end
- end)
- function KABOOMZ222()
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://440145223"
- sound1.MaxDistance = 600
- sound1.EmitterSize = 60
- sound1.Volume = 5.5
- sound1.Pitch = 1.3
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://440145223"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 3
- sound2.Pitch = 0.7
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://440145223"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 0.5
- sound2.Pitch = 0.5
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "whoosh"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://437347603"
- mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
- mesh.Parent = shok
- for e = 1, 8 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
- shok.Transparency = shok.Transparency + 0.035
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
- shok.Transparency = shok.Transparency + 0.11
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(6, 12, 6)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
- shok.Transparency = shok.Transparency + 0.09
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1095709"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1095709"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- MV4 = 300
- mouse.KeyDown:connect(function(k)
- if attack == false and k == "=" and MV4 > 80 and firemode == true then
- wait(0)
- end
- end)
- MV4 = 300
- mouse.KeyDown:connect(function(k)
- if attack == false and k == "]" and MV4 > 80 and firemode == true then
- MV4 = 0
- Humanoid.WalkSpeed = 13
- attack = true
- Firepart1 = Instance.new("Part", RightArm)
- Firepart1.Size = Vector3.new(1, 1, 1)
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = RightArm
- GuW1.C0 = cn(0, -1, 0)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = RightArm
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
- Firepart1.Transparency = 1
- Firepart2 = Instance.new("Part", LeftArm)
- Firepart2.Size = Vector3.new(1, 1, 1)
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = LeftArm
- GuW2.C0 = cn(0, -1, 0)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = LeftArm
- Firepart2.Transparency = 1
- for i = 0, 5, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
- for i = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = Torso
- GuW1.C0 = cn(0, 0, -6)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -6)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
- BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -4)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- for i = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- local bp2 = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = Torso.Position + Vector3.new(0, 60, 0),
- Parent = Torso
- })
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
- for i = 0, 8, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- for i = 0, 18, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = Torso
- GuW1.C0 = cn(0, 0, -15)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -17.5)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- for i = 0, 1.25, 0.01 do
- swait()
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- shoottraildd2(mouse.Hit.p, Firepart2, 0)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
- BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
- BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
- BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
- BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
- BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
- for i = 0, 3, 0.1 do
- swait()
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- wait(1)
- bp2:Destroy()
- Humanoid.WalkSpeed = 16
- attack = false
- MV4 = 0
- Firepart1:Destroy()
- Firepart2:Destroy()
- end
- mouse.KeyDown:connect(function(k) ---kamehameha
- if attack == false and k == "n" and MV4 > 80 and firemode == true then
- MV4 = 0
- Humanoid.WalkSpeed = 13
- attack = true
- Firepart1 = Instance.new("Part", RightArm)
- Firepart1.Size = Vector3.new(1, 1, 1)
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = RightArm
- GuW1.C0 = cn(0, -1, 0)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = RightArm
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=1112364900", Torso, 2, 1)
- Firepart1.Transparency = 1
- Firepart2 = Instance.new("Part", LeftArm)
- Firepart2.Size = Vector3.new(1, 1, 1)
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = LeftArm
- GuW2.C0 = cn(0, -1, 0)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = LeftArm
- Firepart2.Transparency = 1
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = Torso
- GuW1.C0 = cn(0, 0, -6)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -6)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -4)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- for i = 0, 18, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Cyan"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = Torso
- GuW1.C0 = cn(0, 0, -15)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -17.5)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- for i = 0, 1.25, 0.01 do
- swait()
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- shoottraildd22(mouse.Hit.p, Firepart2, 0)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
- BlockEffect(BrickColor.new("Cyan"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
- BlockEffect(BrickColor.new("Cyan"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- wait(0.5)
- Humanoid.WalkSpeed = 16
- attack = false
- MV4 = 300
- Firepart1:Destroy()
- Firepart2:Destroy()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if attack == false and k == "m" and MV4 > 80 and InForm == true then
- MV4 = 0
- Humanoid.WalkSpeed = 13
- attack = true
- Firepart1 = Instance.new("Part", RightArm)
- Firepart1.Size = Vector3.new(1, 1, 1)
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = RightArm
- GuW1.C0 = cn(0, -1, 0)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = RightArm
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=1112364900", Torso, 2, 1)
- Firepart1.Transparency = 1
- Firepart2 = Instance.new("Part", LeftArm)
- Firepart2.Size = Vector3.new(1, 1, 1)
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = LeftArm
- GuW2.C0 = cn(0, -1, 0)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = LeftArm
- Firepart2.Transparency = 1
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = Torso
- GuW1.C0 = cn(0, 0, -6)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -6)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -4)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- for i = 0, 18, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Cyan"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = Torso
- GuW1.C0 = cn(0, 0, -15)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -17.5)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- for i = 0, 1.25, 0.01 do
- swait()
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- shoottraildd22(mouse.Hit.p, Firepart2, 0)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
- BlockEffect(BrickColor.new("Cyan"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
- BlockEffect(BrickColor.new("Cyan"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- wait(0.5)
- Humanoid.WalkSpeed = 16
- attack = false
- MV4 = 300
- Firepart1:Destroy()
- Firepart2:Destroy()
- end
- end)
- if attack == false and k == "=" and MV4 > 19 and InForm == true then
- MV4 = 90
- Humanoid.WalkSpeed = 0.01
- attack = true
- Firepart1 = Instance.new("Part", RightArm)
- Firepart1.Size = Vector3.new(1, 1, 1)
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = RightArm
- GuW1.C0 = cn(0, -1, 0)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = RightArm
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
- Firepart1.Transparency = 1
- Firepart2 = Instance.new("Part", LeftArm)
- Firepart2.Size = Vector3.new(1, 1, 1)
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = LeftArm
- GuW2.C0 = cn(0, -1, 0)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = LeftArm
- Firepart2.Transparency = 1
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
- for i = 0, 2, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
- for i = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
- for i = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
- for i = 0, 6, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- for i = 0, 5, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
- for i = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = Torso
- GuW1.C0 = cn(0, 0, -6)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -6)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
- BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -4)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- for i = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- local bp2 = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = Torso.Position + Vector3.new(0, 60, 0),
- Parent = Torso
- })
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
- for i = 0, 8, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- for i = 0, 18, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = Torso
- GuW1.C0 = cn(0, 0, -15)
- GuW1.C1 = cn(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = Torso
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = Torso
- GuW2.C0 = cn(0, 0, -17.5)
- GuW2.C1 = cn(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = Torso
- for i = 0, 1.25, 0.01 do
- swait()
- Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
- shoottraildd2(mouse.Hit.p, Firepart2, 0)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
- BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
- for i = 0, 3, 0.1 do
- swait()
- if Torsovelocity.Y > 2 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif Torsovelocity.Y < 1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- wait(1)
- bp2:Destroy()
- Humanoid.WalkSpeed = 16
- attack = false
- MV4 = 0
- Firepart1:Destroy()
- Firepart2:Destroy()
- end
- end)
- whiletruewait = false
- game:GetService("RunService").Stepped:connect(function()
- if whiletruewait == false then
- whiletruewait = true
- wait()
- whiletruewait = false
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- if whiletruewait == false then
- if MV1 < 20 then
- MV1 = MV1 + 0.2
- end
- if MV2 < 90 then
- MV2 = MV2 + 1
- end
- if MV3 < 190 then
- MV3 = MV3 + 0.4
- end
- if MV4 < 500 then
- MV4 = MV4 + 0.3
- end
- end
- end)
- Humanoid.MaxHealth = 10000
- wait()
- for i = 1, 6 do
- Humanoid.Health = Humanoid.MaxHealth
- wait()
- end
- ---
- mouse.KeyDown:connect(function(key)
- if key=="r" then
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 50, 0) * angles(math.rad(-70), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="e" then
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(30, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="q" then
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(-30, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- end)
- ---
- GroundWave3 = function()
- local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
- Colors = {"White", "White"}
- local wave = Instance.new("Part", char)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.Name = "Wave"
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(0.2, 0.2, 0.2)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.10
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh",wave)
- wm.MeshId = "rbxassetid://559831844"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ---
- mouse.KeyDown:connect(function(key)
- if key=="u" then
- Base()
- Serious()
- char.JumPower = 150
- end
- end)
- Health = math.huge --------- Serious mode aura.
- BaseHealth = 10,000
- InForm = false
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- function ssj3()
- for X = 1, 1 do wait()
- wait(0)
- for X = 1, 1 do wait()
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("Lapis")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- local Color1 = Color3.new(255, 255, 0)
- local Color2 = Color3.new(255, 255, 0)
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("New Yeller")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, -2.1, 2)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0, 0.1, 0.1)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(5.9,5.7,5.7)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=595205907"
- Mesh.TextureId = ""
- char.Head.face.Texture = "rbxassetid://681219673"
- local Must = Instance.new("Sound",Torso)
- Must.SoundId = "rbxassetid://1035030726"
- Must.Pitch = 0.99
- Must.Volume = 1.4
- Must.Looped = false
- wait(0)
- Must:Play()
- a21e = new("Part",char)
- a21e.Name = "Beam"..num
- a21e.Locked = true
- a21e.Size = v3(1,1,1)
- a21e.CanCollide = false
- a21e.BrickColor = bc("Gold")
- a21e.Material = "Neon"
- a21e.Transparency = 0
- aa21e = new("SpecialMesh",a21e)
- a21e.Anchored = true
- a21e.Position = RootPart.Position
- aa21e.MeshType = "Sphere"
- aa21e.Scale = v3(1,1,1)
- a51e = new("Part",char)
- a51e.Name = "Beam"..num
- a51e.Locked = true
- a51e.Size = v3(1,1,1)
- a51e.CanCollide = false
- a51e.BrickColor = bc("New Yeller")
- a51e.Material = "Neon"
- a51e.Transparency = 0
- aa51e = new("SpecialMesh",a51e)
- a51e.Anchored = true
- a51e.Position = RootPart.Position
- aa51e.MeshType = "Sphere"
- aa51e.Scale = v3(1,1,1)
- a61e = new("Part",char)
- a61e.Name = "Beam"..num
- a61e.Locked = true
- a61e.Size = v3(1,1,1)
- a61e.CanCollide = false
- a61e.BrickColor = bc("White")
- a61e.Material = "Neon"
- a61e.Transparency = 0
- aa61e = new("SpecialMesh",a61e)
- a61e.Anchored = true
- a61e.Position = RootPart.Position
- aa61e.MeshType = "Sphere"
- aa61e.Scale = v3(1,1,1)
- for i = 1,50 do
- wait()
- aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
- a21e.Transparency = a21e.Transparency + 0.03
- aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
- a51e.Transparency = a51e.Transparency + 0.03
- aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
- a61e.Transparency = a61e.Transparency + 0.02
- end
- a61e:Destroy()
- aa61e:Destroy()
- a51e:Destroy()
- aa51e:Destroy()
- a21e:Destroy()
- aa21e:Destroy()
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347730682"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.6,1)
- Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
- Aura.Size = NumberSequence.new(5.2,3.9,0.2)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(4.3)
- Aura.EmissionDirection = "Top"
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://1046299182"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.6,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura.Size = NumberSequence.new(5)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(0.2)
- Aura.Rate = 20
- Aura.Speed = NumberRange.new(0)
- Aura.EmissionDirection = "Top"
- Humanoid.JumpPower = 120
- Char.Humanoid.MaxHealth = Health
- wait(0.3)
- Char.Humanoid.Health = Health
- wait(0.7)
- Must:Destroy()
- end
- function Serious()
- for X = 1, 1 do wait()
- wait(0)
- for X = 1, 1 do wait()
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("Lapis")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- local Color1 = Color3.new(255, 255, 0)
- local Color2 = Color3.new(255, 255, 0)
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- char.Head.face.Texture = "rbxassetid://1108348423"
- local Must = Instance.new("Sound",Torso)
- Must.SoundId = "rbxassetid://1035030726"
- Must.Pitch = 0.99
- Must.Volume = 1.4
- Must.Looped = false
- wait(0)
- Must:Play()
- a21e = new("Part",char)
- a21e.Name = "Beam"..num
- a21e.Locked = true
- a21e.Size = v3(1,1,1)
- a21e.CanCollide = false
- a21e.BrickColor = bc("")
- a21e.Material = "Neon"
- a21e.Transparency = 0
- aa21e = new("SpecialMesh",a21e)
- a21e.Anchored = true
- a21e.Position = RootPart.Position
- aa21e.MeshType = "Sphere"
- aa21e.Scale = v3(1,1,1)
- a51e = new("Part",char)
- a51e.Name = "Beam"..num
- a51e.Locked = true
- a51e.Size = v3(1,1,1)
- a51e.CanCollide = false
- a51e.BrickColor = bc("Lapis")
- a51e.Material = "Neon"
- a51e.Transparency = 0
- aa51e = new("SpecialMesh",a51e)
- a51e.Anchored = true
- a51e.Position = RootPart.Position
- aa51e.MeshType = "Sphere"
- aa51e.Scale = v3(1,1,1)
- a61e = new("Part",char)
- a61e.Name = "Beam"..num
- a61e.Locked = true
- a61e.Size = v3(1,1,1)
- a61e.CanCollide = false
- a61e.BrickColor = bc("White")
- a61e.Material = "Neon"
- a61e.Transparency = 0
- aa61e = new("SpecialMesh",a61e)
- a61e.Anchored = true
- a61e.Position = RootPart.Position
- aa61e.MeshType = "Sphere"
- aa61e.Scale = v3(1,1,1)
- for i = 1,50 do
- wait()
- aa21e.Scale = aa21e.Scale + v3(1,1,1)
- a21e.Transparency = a21e.Transparency + 0.03
- aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
- a51e.Transparency = a51e.Transparency + 0.03
- aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
- a61e.Transparency = a61e.Transparency + 0.02
- end
- a61e:Destroy()
- aa61e:Destroy()
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.2,-0.14)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(7.3,5.8,7.2)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=1125231485"
- Mesh.TextureId = ""
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = LeftArm
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.2,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(0.3)
- Aura.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = RightArm
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.2,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 100
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = LeftLeg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.2,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 100
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = RightLeg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.2,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 100
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- ---aura2
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = LeftArm
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.4,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 60
- Aura.Speed = NumberRange.new(0.3)
- Aura.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = RightArm
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.4,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = LeftLeg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.4,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.1)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = RightLeg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.4,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- ----aura3
- ---aura2
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = LeftArm
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.7,1)
- Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 60
- Aura.Speed = NumberRange.new(0.3)
- Aura.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = RightArm
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = LeftLeg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = RightLeg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(0.6)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- ----
- ---aura2
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = LeftArm
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.7,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 60
- Aura.Speed = NumberRange.new(0.3)
- Aura.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = RightArm
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = LeftLeg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = RightLeg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(0.6)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = Torso
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = LeftArm
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = RightArm
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = LeftLeg
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = RightLeg
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- InForm = true
- Humanoid.JumpPower = 120
- Char.Humanoid.MaxHealth = Health
- wait(0.3)
- Char.Humanoid.Health = Health
- wait(0.7)
- Must:Destroy()
- end
- function Base()
- InForm = false
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("White")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(8, 8, 8)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- for loop = 1, 25 do wait()
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(-0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- char.Head.face.Texture = "rbxassetid://681212054"
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.4,0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
- Mesh.TextureId = ""
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key=="9" then
- Base()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="3" then
- Base()
- ssj3()
- char.JumPower = 150
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="k" then
- Kaioken()
- char.JumPower = 150
- end
- end)
- Health = 140,000 --------- Serious mode aura.
- BaseHealth = 10,000
- Kaio = false
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- function Kaioken()
- for X = 1, 1 do wait()
- wait(0)
- for X = 1, 1 do wait()
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("Lapis")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- local Color1 = Color3.new(255, 255, 0)
- local Color2 = Color3.new(255, 255, 0)
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- local Must = Instance.new("Sound",Torso)
- Must.SoundId = "rbxassetid://1035030726"
- Must.Pitch = 0.99
- Must.Volume = 1.4
- Must.Looped = false
- wait(0)
- Must:Play()
- a21e = new("Part",char)
- a21e.Name = "Beam"..num
- a21e.Locked = true
- a21e.Size = v3(1,1,1)
- a21e.CanCollide = false
- a21e.BrickColor = bc("Really red")
- a21e.Material = "Neon"
- a21e.Transparency = 0
- aa21e = new("SpecialMesh",a21e)
- a21e.Anchored = true
- a21e.Position = RootPart.Position
- aa21e.MeshType = "Sphere"
- aa21e.Scale = v3(1,1,1)
- a51e = new("Part",char)
- a51e.Name = "Beam"..num
- a51e.Locked = true
- a51e.Size = v3(1,1,1)
- a51e.CanCollide = false
- a51e.BrickColor = bc("White")
- a51e.Material = "Neon"
- a51e.Transparency = 0
- aa51e = new("SpecialMesh",a51e)
- a51e.Anchored = true
- a51e.Position = RootPart.Position
- aa51e.MeshType = "Sphere"
- aa51e.Scale = v3(1,1,1)
- a61e = new("Part",char)
- a61e.Name = "Beam"..num
- a61e.Locked = true
- a61e.Size = v3(1,1,1)
- a61e.CanCollide = false
- a61e.BrickColor = bc("Bright red")
- a61e.Material = "Neon"
- a61e.Transparency = 0
- aa61e = new("SpecialMesh",a61e)
- a61e.Anchored = true
- a61e.Position = RootPart.Position
- aa61e.MeshType = "Sphere"
- aa61e.Scale = v3(1,1,1)
- for i = 1,50 do
- wait()
- aa21e.Scale = aa21e.Scale + v3(1,1,1)
- a21e.Transparency = a21e.Transparency + 0.03
- aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
- a51e.Transparency = a51e.Transparency + 0.03
- aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
- a61e.Transparency = a61e.Transparency + 0.02
- end
- a61e:Destroy()
- aa61e:Destroy()
- a51e:Destroy()
- aa51e:Destroy()
- a21e:Destroy()
- aa21e:Destroy()
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347730682"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.6,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
- Aura.Size = NumberSequence.new(6.3,9.3,0)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(4.3)
- Aura.EmissionDirection = "Top"
- Kaio = true
- Humanoid.JumpPower = 300
- Char.Humanoid.MaxHealth = Health
- wait(0.3)
- Char.Humanoid.Health = Health
- wait(0.7)
- Must:Destroy()
- end
- function Base()
- Kaioken = false
- a21e = new("Part",char)
- a21e.Name = "Beam"..num
- a21e.Locked = true
- a21e.Size = v3(1,1,1)
- a21e.CanCollide = false
- a21e.BrickColor = bc("Really red")
- a21e.Material = "Neon"
- a21e.Transparency = 0
- aa21e = new("SpecialMesh",a21e)
- a21e.Anchored = true
- a21e.Position = RootPart.Position
- aa21e.MeshType = "Sphere"
- aa21e.Scale = v3(1,1,1)
- for i = 1,50 do
- wait()
- aa21e.Scale = aa21e.Scale + v3(1,1,1)
- a21e.Transparency = a21e.Transparency + 0.03
- end
- repeat
- aa21e:Destroy()
- a21e:Destroy()
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- char.Head.face.Texture = "rbxassetid://681212054"
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.4,0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
- Mesh.TextureId = ""
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key=="9" then
- Base()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="1" then
- Base()
- SSJ()
- char.JumPower = 150
- end
- end)
- Health = 140,000 --------- Serious mode aura.
- BaseHealth = 10,000
- SuperSaiyan = false
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- function SSJ()
- for X = 1, 1 do wait()
- wait(0)
- for X = 1, 1 do wait()
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("Lapis")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- local Color1 = Color3.new(255, 255, 0)
- local Color2 = Color3.new(255, 255, 0)
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Daisy orange")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.2,0.66)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.65, 6.65, 6.65)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=430344159"
- Mesh.TextureId = ""
- char.Head.face.Texture = "rbxassetid://1041689229"
- local Must = Instance.new("Sound",Torso)
- Must.SoundId = "rbxassetid://1035030726"
- Must.Pitch = 0.99
- Must.Volume = 1.4
- Must.Looped = false
- wait(0)
- Must:Play()
- a21e = new("Part",char)
- a21e.Name = "Beam"..num
- a21e.Locked = true
- a21e.Size = v3(1,1,1)
- a21e.CanCollide = false
- a21e.BrickColor = bc("Gold")
- a21e.Material = "Neon"
- a21e.Transparency = 0
- aa21e = new("SpecialMesh",a21e)
- a21e.Anchored = true
- a21e.Position = RootPart.Position
- aa21e.MeshType = "Sphere"
- aa21e.Scale = v3(1,1,1)
- a51e = new("Part",char)
- a51e.Name = "Beam"..num
- a51e.Locked = true
- a51e.Size = v3(1,1,1)
- a51e.CanCollide = false
- a51e.BrickColor = bc("New Yeller")
- a51e.Material = "Neon"
- a51e.Transparency = 0
- aa51e = new("SpecialMesh",a51e)
- a51e.Anchored = true
- a51e.Position = RootPart.Position
- aa51e.MeshType = "Sphere"
- aa51e.Scale = v3(1,1,1)
- a61e = new("Part",char)
- a61e.Name = "Beam"..num
- a61e.Locked = true
- a61e.Size = v3(1,1,1)
- a61e.CanCollide = false
- a61e.BrickColor = bc("White")
- a61e.Material = "Neon"
- a61e.Transparency = 0
- aa61e = new("SpecialMesh",a61e)
- a61e.Anchored = true
- a61e.Position = RootPart.Position
- aa61e.MeshType = "Sphere"
- aa61e.Scale = v3(1,1,1)
- for i = 1,50 do
- wait()
- aa21e.Scale = aa21e.Scale + v3(1,1,1)
- a21e.Transparency = a21e.Transparency + 0.03
- aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
- a51e.Transparency = a51e.Transparency + 0.03
- aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
- a61e.Transparency = a61e.Transparency + 0.02
- end
- a61e:Destroy()
- aa61e:Destroy()
- a51e:Destroy()
- aa51e:Destroy()
- a21e:Destroy()
- aa21e:Destroy()
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347730682"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.6,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
- Aura.Size = NumberSequence.new(5.2,3.9,0.2)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(4.3)
- Aura.EmissionDirection = "Top"
- SuperSaiyan = true
- Humanoid.JumpPower = 120
- Char.Humanoid.MaxHealth = Health
- wait(0.3)
- Char.Humanoid.Health = Health
- wait(0.7)
- Must:Destroy()
- end
- function Base()
- SuperSaiyan = false
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("White")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(8, 8, 8)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- for loop = 1, 25 do wait()
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(-0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- char.Head.face.Texture = "rbxassetid://681212054"
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.4,0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
- Mesh.TextureId = ""
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key=="9" then
- Base()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="5" then
- Base()
- SSJB()
- char.JumPower = 150
- end
- end)
- Health = 140,000 --------- Serious mode aura.
- BaseHealth = 10,000
- SuperSaiyanBlue = false
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- function SSJB()
- for X = 1, 1 do wait()
- wait(0)
- for X = 1, 1 do wait()
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("Lapis")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- local Color1 = Color3.new(255, 255, 0)
- local Color2 = Color3.new(255, 255, 0)
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Cyan")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(-0.03,-0.2,0.72)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.86, 6.86, 6.86)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=430344159"
- wait(0.1)
- char.Head.face.Texture = "rbxassetid://1041695757"
- local Must = Instance.new("Sound",Torso)
- Must.SoundId = "rbxassetid://874183151"
- Must.Pitch = 0.99
- Must.Volume = 1.4
- Must.Looped = false
- wait(0)
- Must:Play()
- a21e = new("Part",char)
- a21e.Name = "Beam"..num
- a21e.Locked = true
- a21e.Size = v3(1,1,1)
- a21e.CanCollide = false
- a21e.BrickColor = bc("Toothpaste")
- a21e.Material = "Neon"
- a21e.Transparency = 0
- aa21e = new("SpecialMesh",a21e)
- a21e.Anchored = true
- a21e.Position = RootPart.Position
- aa21e.MeshType = "Sphere"
- aa21e.Scale = v3(1,1,1)
- a51e = new("Part",char)
- a51e.Name = "Beam"..num
- a51e.Locked = true
- a51e.Size = v3(1,1,1)
- a51e.CanCollide = false
- a51e.BrickColor = bc("Cyan")
- a51e.Material = "Neon"
- a51e.Transparency = 0
- aa51e = new("SpecialMesh",a51e)
- a51e.Anchored = true
- a51e.Position = RootPart.Position
- aa51e.MeshType = "Sphere"
- aa51e.Scale = v3(1,1,1)
- a61e = new("Part",char)
- a61e.Name = "Beam"..num
- a61e.Locked = true
- a61e.Size = v3(1,1,1)
- a61e.CanCollide = false
- a61e.BrickColor = bc("Lapis")
- a61e.Material = "Neon"
- a61e.Transparency = 0
- aa61e = new("SpecialMesh",a61e)
- a61e.Anchored = true
- a61e.Position = RootPart.Position
- aa61e.MeshType = "Sphere"
- aa61e.Scale = v3(1,1,1)
- for i = 1,50 do
- wait()
- aa21e.Scale = aa21e.Scale + v3(2,2,2)
- a21e.Transparency = a21e.Transparency + 0.03
- aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
- a51e.Transparency = a51e.Transparency + 0.03
- aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
- a61e.Transparency = a61e.Transparency + 0.02
- end
- a61e:Destroy()
- aa61e:Destroy()
- a51e:Destroy()
- aa51e:Destroy()
- a21e:Destroy()
- aa21e:Destroy()
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347730682"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.4,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura.Size = NumberSequence.new(4,6.9,0.2)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Rotation = NumberRange.new(-20, 15)
- Aura.Speed = NumberRange.new(4.3)
- Aura.EmissionDirection = "Top"
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347730682"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.9,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
- Aura.Size = NumberSequence.new(4,6.9,0.2)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Rotation = NumberRange.new(-20, 15)
- Aura.Speed = NumberRange.new(4.3)
- Aura.EmissionDirection = "Top"
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = Torso
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = LeftArm
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = RightArm
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = LeftLeg
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = RightLeg
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- SuperSaiyanBlue = true
- Humanoid.JumpPower = 120
- Char.Humanoid.MaxHealth = Health
- wait(0.3)
- Char.Humanoid.Health = Health
- wait(0.7)
- Must:Destroy()
- end
- function Base()
- SuperSaiyanBlue = false
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("White")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(8, 8, 8)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- for loop = 1, 25 do wait()
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(-0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- char.Head.face.Texture = "rbxassetid://681212054"
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.4,0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
- Mesh.TextureId = ""
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key=="9" then
- Base()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="4" then
- Base()
- SSJG()
- char.JumPower = 150
- end
- end)
- Health = 140,000 --------- Serious mode aura.
- BaseHealth = 10,000
- SuperSaiyanGod = false
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- function SSJG()
- for X = 1, 1 do wait()
- wait(0)
- for X = 1, 1 do wait()
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("Lapis")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- local Color1 = Color3.new(255, 255, 0)
- local Color2 = Color3.new(255, 255, 0)
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Persimmon")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.4,0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
- Mesh.TextureId = ""
- char.Head.face.Texture = "rbxassetid://681220447"
- local Must = Instance.new("Sound",Torso)
- Must.SoundId = "rbxassetid://1035030726"
- Must.Pitch = 0.99
- Must.Volume = 1.4
- Must.Looped = false
- wait(0)
- Must:Play()
- a21e = new("Part",char)
- a21e.Name = "Beam"..num
- a21e.Locked = true
- a21e.Size = v3(1,1,1)
- a21e.CanCollide = false
- a21e.BrickColor = bc("Really red")
- a21e.Material = "Neon"
- a21e.Transparency = 0
- aa21e = new("SpecialMesh",a21e)
- a21e.Anchored = true
- a21e.Position = RootPart.Position
- aa21e.MeshType = "Sphere"
- aa21e.Scale = v3(1,1,1)
- a51e = new("Part",char)
- a51e.Name = "Beam"..num
- a51e.Locked = true
- a51e.Size = v3(1,1,1)
- a51e.CanCollide = false
- a51e.BrickColor = bc("Bright red")
- a51e.Material = "Neon"
- a51e.Transparency = 0
- aa51e = new("SpecialMesh",a51e)
- a51e.Anchored = true
- a51e.Position = RootPart.Position
- aa51e.MeshType = "Sphere"
- aa51e.Scale = v3(1,1,1)
- a61e = new("Part",char)
- a61e.Name = "Beam"..num
- a61e.Locked = true
- a61e.Size = v3(1,1,1)
- a61e.CanCollide = false
- a61e.BrickColor = bc("White")
- a61e.Material = "Neon"
- a61e.Transparency = 0
- aa61e = new("SpecialMesh",a61e)
- a61e.Anchored = true
- a61e.Position = RootPart.Position
- aa61e.MeshType = "Sphere"
- aa61e.Scale = v3(1,1,1)
- for i = 1,50 do
- wait()
- aa21e.Scale = aa21e.Scale + v3(1,1,1)
- a21e.Transparency = a21e.Transparency + 0.03
- aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
- a51e.Transparency = a51e.Transparency + 0.03
- aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
- a61e.Transparency = a61e.Transparency + 0.02
- end
- a61e:Destroy()
- aa61e:Destroy()
- a51e:Destroy()
- aa51e:Destroy()
- a21e:Destroy()
- aa21e:Destroy()
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347730682"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.6,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
- Aura.Size = NumberSequence.new(5.2,3.9,0.2)
- Aura.LockedToPart = true
- Aura.Rotation = NumberRange.new(-5, 5)
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(4.3)
- Aura.EmissionDirection = "Top"
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347730682"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.6,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
- Aura.Size = NumberSequence.new(5.2,3.9,0.2)
- Aura.Rotation = NumberRange.new(-5, 5)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(4.3)
- Aura.EmissionDirection = "Top"
- SuperSaiyanGod = true
- Humanoid.JumpPower = 120
- Char.Humanoid.MaxHealth = Health
- wait(0.3)
- Char.Humanoid.Health = Health
- wait(0.7)
- Must:Destroy()
- end
- function Base()
- SuperSaiyanGod = false
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("White")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(8, 8, 8)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- for loop = 1, 25 do wait()
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(-0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- char.Head.face.Texture = "rbxassetid://681212054"
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.4,0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
- Mesh.TextureId = ""
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key=="9" then
- Base()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="8" then
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="2" then
- Base()
- SSJ2()
- char.JumPower = 150
- end
- end)
- Health = math.huge --------- Serious mode aura.
- BaseHealth = math.huge
- SuperSaiyan2 = false
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- function SSJ2()
- for X = 1, 1 do wait()
- wait(0)
- for X = 1, 1 do wait()
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("Lapis")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- local Color1 = Color3.new(255, 255, 0)
- local Color2 = Color3.new(255, 255, 0)
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Bright yellow")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.2,0.76)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.65, 6.65, 6.65)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=560718478"
- Mesh.TextureId = ""
- char.Head.face.Texture = "rbxassetid://1041689229"
- local Must = Instance.new("Sound",Torso)
- Must.SoundId = "rbxassetid://1035030726"
- Must.Pitch = 0.99
- Must.Volume = 1.4
- Must.Looped = false
- wait(0)
- Must:Play()
- a21e = new("Part",char)
- a21e.Name = "Beam"..num
- a21e.Locked = true
- a21e.Size = v3(1,1,1)
- a21e.CanCollide = false
- a21e.BrickColor = bc("Gold")
- a21e.Material = "Neon"
- a21e.Transparency = 0
- aa21e = new("SpecialMesh",a21e)
- a21e.Anchored = true
- a21e.Position = RootPart.Position
- aa21e.MeshType = "Sphere"
- aa21e.Scale = v3(1,1,1)
- a51e = new("Part",char)
- a51e.Name = "Beam"..num
- a51e.Locked = true
- a51e.Size = v3(1,1,1)
- a51e.CanCollide = false
- a51e.BrickColor = bc("New Yeller")
- a51e.Material = "Neon"
- a51e.Transparency = 0
- aa51e = new("SpecialMesh",a51e)
- a51e.Anchored = true
- a51e.Position = RootPart.Position
- aa51e.MeshType = "Sphere"
- aa51e.Scale = v3(1,1,1)
- a61e = new("Part",char)
- a61e.Name = "Beam"..num
- a61e.Locked = true
- a61e.Size = v3(1,1,1)
- a61e.CanCollide = false
- a61e.BrickColor = bc("White")
- a61e.Material = "Neon"
- a61e.Transparency = 0
- aa61e = new("SpecialMesh",a61e)
- a61e.Anchored = true
- a61e.Position = RootPart.Position
- aa61e.MeshType = "Sphere"
- aa61e.Scale = v3(1,1,1)
- for i = 1,50 do
- wait()
- aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
- a21e.Transparency = a21e.Transparency + 0.03
- aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
- a51e.Transparency = a51e.Transparency + 0.03
- aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
- a61e.Transparency = a61e.Transparency + 0.02
- end
- a61e:Destroy()
- aa61e:Destroy()
- a51e:Destroy()
- aa51e:Destroy()
- a21e:Destroy()
- aa21e:Destroy()
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347730682"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.6,1)
- Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
- Aura.Size = NumberSequence.new(5.2,3.9,0.2)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(4.3)
- Aura.EmissionDirection = "Top"
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://1046299182"
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.6,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura.Size = NumberSequence.new(5)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(0.2)
- Aura.Rate = 20
- Aura.Speed = NumberRange.new(0)
- Aura.EmissionDirection = "Top"
- SuperSaiyan2 = true
- Humanoid.JumpPower = 120
- Char.Humanoid.MaxHealth = Health
- wait(0.3)
- Char.Humanoid.Health = Health
- wait(0.7)
- Must:Destroy()
- end
- function Base()
- SuperSaiyan2 = false
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("White")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(8, 8, 8)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- for loop = 1, 25 do wait()
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(-0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- char.Head.face.Texture = "rbxassetid://681212054"
- Hair7:Destroy()
- wait(0.1)
- Hair7 = Instance.new("Part")
- Hair7.Parent = char
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = char.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = char.Head
- Weld1.Part0 = char.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1.2, -0.17)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0,-0.4,0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
- Mesh.TextureId = ""
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightArm:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(RightLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- for i, v in pairs(LeftLeg:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key=="9" then
- Base()
- end
- local ContentProvider = game:GetService("ContentProvider")
- local function LoadAssets(AssetList)
- -- Takes an asset list and preloads it. Will not wait for them to load.
- for _, AssetId in pairs(AssetList) do
- ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
- end
- end
- local Gibs = game.Workspace
- function Kill(Character)
- Character.Humanoid.Health = 0
- local poo = Instance.new("IntValue",Character)
- poo.Name = "haha nope"
- local svch = Character
- local hum = Character:findFirstChild("Humanoid")
- Character.Archivable = true
- local chrclone = Character:clone()
- Character.Archivable = false
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local hum2 = chrclone:findFirstChild("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Sit = true
- hum2.MaxHealth = 0
- hum2.Health = 0
- end
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- wait(0.2)
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character = chrclone
- local Torso = Character.Torso
- local movevector = Vector3.new()
- if Torso then
- local Head = Character:FindFirstChild("Head")
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- end
- end
- ----------
- lerpz = function(D, E, F, G)
- D[E] = D[E]:lerp(F, G)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- resetlerp = function()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- ----------
- hrp = char.HumanoidRootPart
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = Torso:FindFirstChild("Right Shoulder")
- LS = Torso:FindFirstChild("Left Shoulder")
- RH = Torso:FindFirstChild("Right Hip")
- LH = Torso:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = Torso:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- cs = ColorSequence.new
- ns = NumberSequence.new
- nsk = NumberSequenceKeypoint.new
- -------------------
- end)
- print([[
- -------------------------------------------------
- Goku made by Venturiansonic
- -------------------------------------------------]])
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