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- NEW CLASSES: Magnet Man, Gemini Man, Snake Man, Shadow Man, Doc Robot, Drill Man, Magma Man, Ra Thor
- New Power Gear weapons: Needle Cannon, Gemini Laser, Search Snake, Spark Shock
- =MM1=
- Ice Man:
- -Mainfire now uses the Power Battle sprite if health is low enough, low-health slasher damage decreased: 8 > 7
- -Now has a Thirdfire: freeze opponents in place for longer the lower your health is
- Elec Man:
- -Charged mainfire floor sparks now disappear after 3 seconds, damage reduced: 10 > 7
- -Altfire shield shot hitbox adjusted to better match the sprite
- =MM2=
- Metal Man:
- -Health tier raised: Weak > Semi-Weak
- Quick Man:
- -Mainfire HUDs reanimated
- Crash Man:
- -Altfire rate of fire slightly decreased, projectile speed increased, now latches onto enemies for a timed explosion
- =MM3=
- Top Man:
- -Kicking the Big Top now has a HUD
- Needle Man:
- -Mainfire speed increased: 40 > 60, hitstun removed, now changes sprites based on vertical angle
- -Altfire damage increased: 13 > 14
- -Ult mainfire physical damage increased: 0 > 4
- =MM4=
- Bright Man:
- -Altfire can now auto-refire by throwing a grenade and holding the button
- Pharaoh Man:
- -Mainfire 1 damage increased: 24 > 30, now has a sound and visuals on hit
- =MM5=
- Gyro Man:
- -Mainfire tracking distance reduced: 640 > 512
- Star Man:
- -Ult meteors now cause visual quakes on contact
- Napalm Man:
- -New Ultimate Attack: Fire a bomb which explodes in a cluster, Ult charge time decreased: tier 4 > tier 2
- =MM7=
- Freeze Man:
- -Thirdfire now deals a single point of damage on use
- Turbo Man:
- -Ult charge time increased: tier 2 > tier 3
- =MM9=
- Galaxy Man:
- -Mainfire cooldown halved, new Black Hole Bomb removes the old one on use, now knocks away opponents after enough hits
- =MM10=
- Sheep Man:
- -Mainfire damage decreased: 7 > 5
- =MM&B=
- Burner Man:
- -Charged altfire landing now holds Burner Man in place for longer
- =MM11=
- Blast Man:
- -Ult mainfire has less startup, projectile speed increased: 20 > 40
- Acid Man:
- -Mainfire rate of fire increased by 3 tics
- -Mainfire damage increased: 10 > 11
- =MMK=
- Enker:
- -Now starts with more ammo: 14 > 28 (out of 42)
- -Altfire can now be used at any ammo amount below full
- Punk:
- -Mainfire direct hit damage increased: 14 > 17
- -Thirdfire hitbox size increased: 72 > 96
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