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  1. [p][img]http://i.imgur.com/2fNRZkb.png[/img]
  2.  
  3. [size=16px]Silk spawners is a mod that makes any mob spawners in game drop. It doesn't Requires Nei mod and code chicken core but is recommended. This mod contains a config file that you can adjust the minimal harvest level to what harvest level is needed to drop the spawners. There is also a config option to make a golden pickaxe with silk touch always harvestable regardless of what harvest level is needed for the minimum harvest level of the mob spawner.[b] You can Currently Config the spawners to specified enchantment , disable enchantments or have multiple specified enchantments.[/b] [color=#0000ff]This mod will be eventually fully be updated to 1.1.02.[/color] [/size][/p]
  4.  
  5. [p][color=#000000][size=16px]Supported Mods[/size][/color][/p]
  6. [p][color=#000000][size=16px]1.7.10[/size][/color][/p]
  7. [p][color=#0000ff][size=16px]DivineRpg [/size][/color][/p]
  8. [p][color=#0000ff][size=16px]AOA [/size][/color][/p]
  9. [p][color=#0000ff][size=16px]NEI[/size][/color][/p]
  10.  
  11. [p][color=#000000][size=16px]1.8.9[/size][/color][/p]
  12. [p][color=#0000ff][size=16px]Journey Into The Light[/size][/color][/p]
  13.  
  14. [p][size=18px][b]Recommended Mods[/b][/size][/p]
  15.  
  16. [p][size=16px][b]CodeChicken Core and Not Enough Items Can be Found [url=http://chickenbones.net/Pages/links.html|_blank]Here[/url][/b][/size][/p]
  17.  
  18. [p][b][size=18px]Config Files And Uses / Wiki For Config Files[/size][/b][/p]
  19. [spoiler=Config]
  20.  
  21. Silk Spawners (MainConfig)
  22. [spoiler]This config allows you to make some main basic global changes on how you want the mod to be played as it has two sections; Dungeon Tweeks, and general
  23.  
  24. Dungeon Tweeks section contains
  25. [spoiler=DungeonTweeks]
  26. dungeon_tweeks {
  27. B:BlackListByModID=true
  28. B:Boss_Spawners=true
  29. I:ModdedSpawnerChance=10
  30. B:ModdedSpawners=true
  31. B:WhiteListByModId=false
  32. B:blackList=true
  33. B:whiteList=false
  34. }
  35.  
  36. Blacklisting by modid is a function where you could ban any mod from entering dungeon tweeks this is simply to enable or disable it the actual file where you write your configurations is BlackListByModID.txt
  37. Boss Spawners is a now unused function since blacklising was implamented
  38. Modded Spawner chance is the default chance that it will write the text files for seperated by modid and orginized in alphabetical order. if you delete one it will write it to the end of the text file
  39. ModdedSpawners simple stats do you want dungeon tweeks to be enabled or not. Dungeon Tweeks makes spawners in vanilla dungeons have a chance of being a vanilla or modded mob
  40. White Listing by modid is a new function. This function needs to be enbaled here and has a text file elsewhere where you can write the functions for mods and only those mods that you want It can be found at WhiteListByModId.txt
  41. Black list is a useful function for banning entityies from dungeon tweeks based on entity id. This simply can be enabled or disabled through the main config (this config). The file where you blacklist entity ids are BlackList.txt
  42. White list is a useful function for selecting only these entites that you want in dungeon tweeks. This here in the main config is simply to enable it or disable it
  43.  
  44. Notes: blacklist will still work with whitelist and if you don't want this you can disable them here. It is the same thing with BlackListByModID and WhiteListByModID
  45.  
  46. [/spoiler]
  47.  
  48. [spoiler=General]
  49. general {
  50. B:DisableBlastResistentSpawners=false
  51. B:DropWithoutEnchants=false
  52. B:EndSpawnerUseLessDetailedTexture=true
  53.  
  54. # ForgeSpawner Textures; 0 = Default, 1= shiny, 2= shiny2, 3= rusted cage, 4=mob_spawner(vanilla)
  55. I:ForgeSpawnerTexture=0
  56. B:GlobalBlastResistentSpawners=false
  57. I:GlobalBlastResitentLevel=12
  58. B:GoldenPickaxeAlwaysEnabled=true
  59. B:NetherSpawnerUseBrightTexture=true
  60. B:SpawnersBlastProof=false
  61. B:SpawnersBlastResistent=true
  62. B:UseGlobalHarvestLevel=false
  63. B:WriteModdedSpawnersToNBT=false
  64. B:caged_eggs=false
  65. B:cross_nei_compat=true
  66. I:harvestlevel=0
  67. }
  68. General is the main mod config and the main functions of the main mod.
  69.  
  70. Disable blast resistence simply disables any blast resistence by anything in DefineSpawners.txt file
  71. Drop without enchantments means it disables the need for enchantments on anything that is in DefineSpawners.txt (Spawners > Drops > With no enchants)
  72. End spawner less detailed texure doesn't currently work since it's 1.8
  73. Forge spawner texture doesn't work since it's 1.8
  74. Global blast resistence enables or disables Use Global Blast resistence for Spawners in DefineSpawners.txt.
  75. Global Blast Resistence Level Is the Spawner blast resistence level in DefineSpawners.txt if enabled through Global Blast Spawner Resistence to true.
  76. Golden Pickaxe always enabled is a function that no matter what the harvest level for the spawners are it will drop if the golden pickaxe has the right enchantments (in the future there will be a list of items that you can config and add to this)
  77. Nether spawner texture config doesn't work since it's 1.8 (well there is a texture not configurable though)
  78. Spawners BlastProof will set all spawners in DefineSpawners.txt to a blastproof blast resistence
  79. Spawners Blast resistent Defines if spawners should have blast resistence in DefineSpawners.txt
  80. Use Global Harvest level will define if a spawner in DefineSpawners.txt should have a global harvest level. If not each one is individually configed and if doesn't have one but, is in DefineSpawners.txt will set it to the default value of harvest level int config.
  81. Write modded spawners to nbt. This simply means if you are having trouble with a modded spawner that turns to the pig spawner upon placement enable this and then it would work
  82. Caged Eggs are eggs that are added to the redstone tab per any non living entity. Enable this for debugging your mods. You can spawn in minecarts with command blocks , the ender crystal and more. If an entity doesn't spawn in it's because, it can't and it's non living not a mob it's things like an item frame.
  83. Cross nei compat this states that should The Vanilla Mob Spawner be written to nbt if NEI is loaded. This will set the blocks name and nbt. Currently NEI Breaks the reading of my nbt System For the vanilla mob spawner however it will work as it sets the metadata. Remove NEI after harvesting the spawners with this setting and then you can still place them note it's only half compatible not all the way yet.
  84. Harvest Level this is the most inportant Config Option. If Use Global Harvest Level for spawners in DefineSpawners.txt is true this will drop them all at this level also if a spawner from the DefineSpawners.txt contains a valid spawner but, isn't configed with harvest level in block properties then it will use this config harvest level.[/spoiler]
  85. [/spoiler]
  86.  
  87. DefineSpawners Config
  88. [spoiler=DefineSpawners]
  89.  
  90.  
  91. Define Spawners here. It's the same you would use in the /give command.
  92. #The parameters are modid:block
  93.  
  94.  
  95. //Config Can Be used to Drop Any Block With Silk Touch Regardless if it is a TileEntiyMobSpawner or not (anyblock that means)
  96.  
  97.  
  98. minecraft:mob_spawner
  99. silkspawners:CustomMobSpawner
  100. silkspawners:NetherSpawner
  101. silkspawners:EnderSpawner
  102. silkspawners:RustedCage
  103. silkspawners:IceSpawner
  104. silkspawners:CaveSpawner
  105. silkspawners:ForestSpawner
  106. silkspawners:SnowSpawner
  107. silkspawners:Eneder_Supreme_Spawner
  108. minecraft:end_portal_frame
  109.  
  110.  
  111.  
  112. This Text File is used to define spawners that my mod will classify as a spawner and it's relitive functions like setting blast resistence to 0 if it's not enabled for spawners, setting spawners blastproof, dropping spawners, drop block without enchantment, harvest level and more
  113.  
  114. A parameter is what and how you should type for this config file. So mod id is the id of the mod and the block is the block of the mod that you got it from. If it doesn't work it's because, you have to use the same parameters through the /give command if it doesn't give you the spawner you need to get minetweaker and use /mt hand from there ignore any .with tags and remove the <> from it then it will have the modid:block
  115. So to define a spawner all you have to do is type the same thing you would in the /give command. The parameters again are modid:block.[/spoiler]
  116.  
  117.  
  118. EnchantMent Config
  119. [spoiler=EnchantMentConfig]
  120.  
  121. #EnchantMent Config Choose Which Enchantment To Use ans What Level
  122. #The Parameters Are EnchantMentId:Level
  123.  
  124.  
  125. 33:1
  126.  
  127.  
  128. A parameter is something that you need to type in and how you type it in. In this case it's the id of the enchantment then use the : sign after that use the level for the enchantment.
  129. This config file is used for checking what enchantments a spawner should drop if the player has the right tool of a pickaxe and the right enchantments on. You can add more then one enchantment this is just an example.
  130.  
  131. [/spoiler]
  132.  
  133. BlackList Config
  134. [spoiler=BlackList]
  135. #Dungeon BlackList The Parameters are EntityId
  136. #To Get EntityId's Refer To Dungeon Tweaks Config File For Vanilla Refer To Main Config
  137.  
  138.  
  139.  
  140.  
  141.  
  142. This config file allows you to ban any entity from dungeon hooks forge list of entites to create the spawner in a dungeon for example a spider spawner a creeper spawner...
  143. A parameter is something that you should type in and how you should type it in for this config file.
  144. So EntityId is the id of the entity. Luckfully if you don't know an id you can go to the dungoen tweeks file find the modid and then select from before the = sign the entity id.
  145. So for example If you want to Blacklist a creeper you would take it's entity id. You would type Creeper
  146.  
  147.  
  148. Creeper
  149.  
  150. [/spoiler]
  151.  
  152. WhiteList
  153. [spoiler=WhiteList]
  154. #Use whitelist for only specifed entities to get into dungeon hooks. You need to enable whitelist in the config
  155. #The Parameters are EntityId = chance
  156.  
  157.  
  158.  
  159.  
  160.  
  161. This config file is used for setting mobs for vanilla dungeon spawners to a certian entity. It will use this list and only this list if it is enabled in the main config. You go there to the main config first and enable whitelist.
  162. A parameter is something that you type in and how you type it in. So for the entity id is the first one and the second one is the = sign then the thrid is a whole number.
  163. For example
  164.  
  165.  
  166. Creeper = 100
  167. Witch = 20
  168. Skeleton = 10
  169. Spider = 50
  170.  
  171.  
  172. Now you saw the example but, you might be wondering why they are caps. It's because, it uses the entity id and not the display name. To get the entity id go to dungeon tweeks folder select the mod you want to use and then grab the entity id from the left hand side of the = sign.
  173. After you got your entity ids you can set the chance to whatever you please that's why this is a config file.[/spoiler]
  174.  
  175. Black Listing By Modid
  176. [spoiler=ModBlackList]
  177. #Mod BlackList The Parameters are Mod Id To Ban An Entire Mod From DungeonHooks
  178.  
  179.  
  180. nevermine
  181.  
  182.  
  183. This config is used for banning entire mods from dungeon tweeks which is used for adding spawners with entities modded or vanilla into the vanilla dungeon.
  184. A parameter is what you type and also how you should type it.
  185. To get the modid of the mod look for it in dungeon tweeks folder. There you will see a list of files seperated by mod id. Use the name of the text file - the .txt
  186. so nevermine is a mod that is Advent of Ascention however Advent of Ascention isn't it's modid it's modid is nevermine. Mod names are not the modids.[/spoiler]
  187.  
  188. White Listing By Mod Id
  189. [spoiler=ModIdWhiteList]
  190. #Mod ModWhiteList The Parameters are Mod Id To Use and only Use Specified Mods An Entire Mod From DungeonHooks
  191. #Note That It Will Still use things from the WhiteList
  192.  
  193.  
  194. minecraft
  195.  
  196.  
  197. This config is used for specify only what mods you want and yes if you type in minecraft it will work. It needs to be enabled in the main config first and blacklisting by mod id will still work however if you don't want a black list and a whitelist simply disable the blacklist by mod id in the main config.
  198. A parameter is what you type and also how you should type it.
  199. To get the modid of the mod look for it in dungeon tweeks folder. There you will see a list of files seperated by mod id. Use the name of the text file - the .txt
  200. so minecraft is technically considered a mod id by forge. It works.[/spoiler]
  201.  
  202. Dungeon Tweeks Collection Of Files
  203. [spoiler]Dungeon Tweeks files are auto generated if the file doesn't exsist and if the entiy goes missing off of the text file all entites must be there or it will write that entity to that text file
  204. All entites must have at least a 1% chance of spawning if you don't it will crash. Use black list to blacklist an entity, black list by mod id to blacklist a mod , or go to main config then enable white list for a list of enties that you define and only those enties , or go to the main config and enable white list by mod id then use a specified list of mod ids yes minecraft is a mod id.
  205.  
  206. A file would look like this
  207.  
  208. #Dungeon Tweeks Config For: minecraft
  209. #You can Config the Chances or Just Disable Modded Spawners and Vanilla Spawners In The Config
  210.  
  211.  
  212. Bat = 10
  213. Blaze = 25
  214. CaveSpider = 100
  215. Chicken = 7
  216. Cow = 15
  217. Creeper = 110
  218. EnderDragon = 1
  219. Enderman = 100
  220. EntityHorse = 12
  221. Ghast = 15
  222. Giant = 5
  223. LavaSlime = 15
  224. MushroomCow = 10
  225. Ozelot = 20
  226. Pig = 10
  227. PigZombie = 20
  228. Sheep = 12
  229. Silverfish = 20
  230. Skeleton = 100
  231. Slime = 70
  232. SnowMan = 12
  233. Spider = 80
  234. Squid = 10
  235. Villager = 5
  236. VillagerGolem = 10
  237. Witch = 70
  238. WitherBoss = 10
  239. Wolf = 20
  240. Zombie = 130
  241.  
  242. A parameter is something you should type and how you should type it. So for this the parameters are entity id = whole number chance .
  243. These files are auto generated so you won't have to type any entity id. You can config the cnance and any modded files that aren't minecraft will use the main config's modded spawner chance when auto writing the text file.[/spoiler]
  244.  
  245. Block Properties
  246.  
  247. Blast Resistence
  248. [spoiler=BlastResistance]
  249. #Block Properties For Blast Resistance
  250. #The Parameters Are modid:block = Resistence
  251. #To Make A Block BlastProof Set it To 6000000
  252.  
  253.  
  254. minecraft:mob_spawner = 12
  255. silkspawners:CustomMobSpawner = 12
  256. silkspawners:NetherSpawner = 12
  257. silkspawners:EnderSpawner = 12
  258. silkspawners:RustedCage = 12
  259. silkspawners:IceSpawner = 12
  260. silkspawners:CaveSpawner = 12
  261. silkspawners:ForestSpawner = 12
  262. silkspawners:SnowSpawner = 12
  263. silkspawners:Eneder_Supreme_Spawner = 12
  264.  
  265.  
  266. This config is for configing any block's blast resistence however if the specified block is in DefineSpawners.txt the same rules won't always apply based on the main config. For More Info see Silk Spawners config (Main Config). The spawners will work unless configed otherwise.
  267. For regular blocks or undefined spawners this config will always work.
  268. A parameter is something that you type in and how you type it in.
  269. So the paramters are mod id then the block. To get a modid use minetweaker and then use /mt hand or get another mod that will add the mod id and the block id in a tooltip upon hovering over it with a mouse.
  270. Once you got your mod id and block use mod id : the block then use the = sign and then finally the whole number rate for the specified block for blast resistence and it is set.[/spoiler]
  271.  
  272. Define Tools File
  273. [spoiler=Tools]
  274. #Define Tools Here
  275. #The Parameters Are tool
  276.  
  277.  
  278. pickaxe
  279. shovel
  280. spade
  281. axe
  282. hoe
  283.  
  284.  
  285. This config is for adding or subtracting vanilla or modded defined tool types. For getting a tool type google it , ask on the modded form.
  286. A parameter is something you should type and how you should type it.
  287. so the parameter here is a tool type. This I think is defined by enum tool material or tool type(did they update this?). These are all the posible tool types I forgot if the shovel was spade or shovel so I included both.
  288. Once defined this is used for harvest drops event if defined by HarvestLevel.txt in block properties or in the future tools will apply to spawners if the material allows it to drop. For example a leaf spawner might drop with a shear a shear is a tool. To get this tool type look it up on google what is the tool type for minecraft's shear.
  289.  
  290. [/spoiler]
  291.  
  292. Disable Drops Properties
  293. [spoiler=DisableDrops]
  294.  
  295.  
  296. #Block Properties For DisableDrops
  297. #The Parameters Are modid:block
  298.  
  299.  
  300. minecraft:grass
  301.  
  302.  
  303. This config is used for disabling the drops of any block regardless whether or not it is defined as a spawner. Currently in 1.4.1 I accidently left minecraft:grass so grass blocks won't drop dirt This will be fixed in 1.4.2
  304. A parameter is something that you type and how you should type it.
  305. So for this the parameters are mod id and then the block name. To get the mod id use minetweaker then use /mt hand Or some other mods.
  306. So now since this is set in disable stats it now disables the grass block drop. :( ?[/spoiler]
  307.  
  308. Hardness
  309. [spoiler=Hardness]
  310. #Block Properties For Hardness
  311. #The Parameters Are modid:block = whole_number
  312.  
  313.  
  314. minecraft:end_portal_frame = 5
  315. minecraft:bedrock = 5
  316.  
  317.  
  318.  
  319. This config is used for not only makeing unbreakable blocks breakable but, also configging how hard the block is. This in and of itself doesn't in any way shape or form config the harvest level this is a seperate config file.
  320. A parameter is something that you type in and how you should type it for this config.
  321. So for this the parameters are mod id and then the block name. To get the mod id use minetweaker then use /mt hand Or some other mods.
  322. So now bedrock is breakable and it also drops with any harvest level. To fix this go to harvest level and change it to whatever you want.
  323. Note this is an example from a dev release for 1.8 it shouldn't be there by time you actually want to start to read through all of this configging wiki.
  324.  
  325. [/spoiler]
  326.  
  327. HarvestLevel
  328. [spoiler=HarvestLevel]
  329. #Block Properties For Harvest Level
  330. #The Parameters Are modid:block = harvest level
  331.  
  332.  
  333. minecraft:mob_spawner = 0
  334. minecraft:end_portal_frame = 0
  335.  
  336. silkspawners:CustomMobSpawner = 0
  337. silkspawners:NetherSpawner = 0
  338. silkspawners:EnderSpawner = 0
  339. silkspawners:RustedCage = 0
  340. silkspawners:IceSpawner = 0
  341. silkspawners:CaveSpawner = 2
  342. silkspawners:ForestSpawner = 0
  343. silkspawners:SnowSpawner = 0
  344. silkspawners:Eneder_Supreme_Spawner = 0
  345.  
  346.  
  347. This config is used for conffiging the harvest level of any block you want. It won't always work if the specified block is defined in DefineSpawners.txt however it will work unless specified otherwise in the config.
  348. A parameter is something you type and how you should type it.
  349. So for this the parameters are mod id and then the block name. To get this info get minetweaker and use /mt hand
  350. After you got the mod id and the block name then you do it the way the paramters tell you to. So it would be for this mod id : block = whole number.
  351. Where the whole number is the harvest level.
  352.  
  353. Harvest Levels
  354. 0 = wood
  355. 1 = stone
  356. 2 = iron
  357. 3 = diamond
  358. 4 = higher then diamond(only mods add this)[/spoiler]
  359.  
  360. LightLevel
  361. [spoiler=LightLevel]
  362. #Block Properties For Light Level
  363. #The Parameters Are modid:block = whole_number
  364.  
  365.  
  366. silkspawners:LavaSpawner = 1
  367.  
  368.  
  369. This config is used for setting the light level of a specified block based on paramters.
  370. A parameter is something you should type and how you should type it.
  371. So for this one It the first paramter is mod id then put a : , then use the name of the block finally use the = sign then use a whole number to set the light value
  372.  
  373. Light values.
  374. 1 = glowstone
  375. 2 = torch
  376. 200 = dull glimmer[/spoiler]
  377.  
  378.  
  379. [/spoiler]
  380.  
  381. [p][size=18px][b]Features [/b][/size][/p]
  382. [spoiler]
  383. [p][size=16px]If NEI isn't installed it changes the names to the entity type[/size][/p]
  384. [spoiler=Without NEI]
  385. [p][img]http://i.imgur.com/nO7knip.png[/img]
  386. [img]http://i.imgur.com/a9cu85g.png[/img][/p]
  387. Language Support
  388. [img]http://i.imgur.com/6Jg4ZX7.png[/img][/spoiler]
  389. [p][size=16px]Mod Support/Features[/size][/p]
  390. [spoiler]
  391. [spoiler=1.8.9]
  392. [size=18px]Supports Jorney Into The Light Essence Of The Gods Mod[/size]
  393. [size=18px]Makes all spawners breakable.[/size]
  394. [img]http://i.imgur.com/fbrS2nG.png[/img]
  395. [size=18px]Drops Spawners[/size]
  396. [img]http://i.imgur.com/YaqdQPB.png[/img][/spoiler]
  397.  
  398.  
  399. [spoiler=1.7.10]
  400. [size=18px]Supports DivineRPG and AOA[/size]
  401. [size=18px]Harvests any Spawners Without Xp If Using Silk Touch[/size]
  402. [img]http://i.imgur.com/qnzKYkL.png[/img]
  403. [img]http://i.imgur.com/jVV6GL3.png[/img]
  404. [size=18px]Drops Spawners[/size]
  405. [img]http://i.imgur.com/for0kKd.png[/img]
  406. [size=18px]Makes Unbreakable Spawners Breakable[/size]
  407. [img]http://i.imgur.com/eh8qhOE.png[/img]
  408. [img]http://i.imgur.com/xp2Jsul.png[/img][/spoiler]
  409. [/spoiler]
  410. [p][size=16px]NEI Support[/size][/p]
  411. [spoiler][img]http://i.imgur.com/t3Lc9xM.png[/img]
  412. [img]http://i.imgur.com/2fNRZkb.png[/img][/spoiler]
  413. [p][size=16px]Custom Spawners Enabled By Default :)[/size][/p]
  414. [spoiler]
  415. [spoiler=Default Spawn Chances]
  416. [code]Creeper 100
  417. Giant 50
  418. Slime 100
  419. Ghast 50
  420. PigZombie 60
  421. Enderman 100
  422. CaveSpider 100
  423. Silverfish 50
  424. Blaze 70
  425. LavaSlime 70
  426. Bat 30
  427. Witch 100
  428. Pig 30
  429. Sheep 30
  430. Cow 30
  431. Chicken 20
  432. Squid 10
  433. Wolf 40
  434. MushroomCow 20
  435. SnowMan 30
  436. Ozelot 50
  437. VillagerGolem 10
  438. EntityHorse 30
  439. Villager 80
  440.  
  441. Boss Spawners [RARE]
  442. EnderDragon 1
  443. WitherBoss 10[/code]
  444. [/spoiler]
  445. [img]http://i.imgur.com/gbDNTBN.png[/img]
  446. [img]http://i.imgur.com/zysXugI.png[/img]
  447. [img]http://i.imgur.com/8Ig5Z3u.png[/img][/spoiler]
  448. [p]Forge Spawn Eggs/Spawners[/p]
  449. [spoiler=Forge Spawn Eggs/Spawners]
  450. [size=18px]Forge Spawn Eggs. Supports any modded mob in game. It will in the future only support forge mobs / mobs that don't add a spawn egg[/size]
  451. [img]http://i.imgur.com/fl9kpBE.png[/img]
  452. [img]http://i.imgur.com/oksRlun.png[/img]
  453. [size=18px][b][color=#000000]Caged Spawn Eggs[/color][/b][/size]
  454. [i]Creates an egg for each non living entity can like regular forge eggs minipulate the tile entity in a spawner by right click like in 1.8+[/i]
  455. [img]http://i.imgur.com/NBsqzI9.png[/img]
  456. [size=18px]New Spawners[/size]
  457. [img]http://i.imgur.com/Gews6Ui.png[/img][/spoiler]
  458. [/spoiler]
  459.  
  460. [p][b][size=18px]Download[/size][/b][/p]
  461. [spoiler][b]1.7.10[/b]
  462. http://www.mediafire.com/download/a6k1kne2bla665l/%5B1.7.10%5DSilkSpawners1.4.4.jar
  463. [b]1.8[/b]
  464. http://www.mediafire.com/download/9nbdox735z06klb/%5B1.8%5DSilkSpawners+1.4.1.jar
  465. [b]1.8.9[/b]
  466. http://www.mediafire.com/download/327yjnpt3womr19/%5B1.8.9%5DSilkSpawners+1.3.jar
  467. [b]1.1.02[/b]
  468. Not Available Yet[/spoiler]
  469.  
  470. [p][b]Dev[/b][/p]
  471. [spoiler=Magical]
  472. 1.7.10 BETA RELEASE (CURRENTLY IN NEED OF BETA TESTERS)
  473. http://www.mediafire.com/download/zc997cw6fc5czug/%5B1.7.10%5DSilkSpawners+1.4.8Beta.jar
  474.  
  475. 1.7.10 Dupes Version Just for the fun of it break the game
  476. http://www.mediafire.com/download/hi909qoxlg1b19k/SilkSpawnersDevMultiplierMagical.jar
  477.  
  478. [b]1.8.9 [[/b]Currently disables xp entirely for spawners. Supports jorney into the light]
  479. http://www.mediafire.com/download/adxmjj9aja9q5o9/%5B1.8.9%5DSilkSpawners0.9.6.jar
  480.  
  481. 1.7.10 - DungeonTweeks Only Archive
  482. http://www.mediafire.com/download/rvcsh21mlablr8h/%5B1.7.10%5DDungeonTweeksOnly1.0.jar[/spoiler]
  483.  
  484. [p][b]FAQ[/b][/p]
  485. [spoiler]
  486. [p][b][color=#ff99cc]My Spawners all turned into pigs!??!?![/color][/b]
  487.  
  488. [color=#000000][b]Did You Remove NIE ?[/b][/color]
  489.  
  490. [b][color=#ff99cc][i]Sorry your spawners are all gone and have been converted to pig spawners.#OINK OINK[/i][/color][/b]
  491.  
  492. Use cheat mode to get them back. Why would you remove NEI to begin with in your modpack? If you want cheat mode installed should have just opened to lan gone to creative saved and quit the world. Went to %appdata%/.minecraft/saves and deleted the NEI folder then gone back in the world.
  493.  
  494. [b]Did You Add NIE ?[/b]
  495. This means you had played on a world that previously didn't have nei and you had not placed your spawners before installing NEI.
  496.  
  497. [b][i][color=#000000]Here is what to do[/color][/i][/b]
  498. Don't place spawners down
  499. Remove NEI
  500. Relaunch and place your spawners down
  501. Add NEI
  502. Relaunch and harvest your spawners. They should All Be NEI Spawners.[/p]
  503.  
  504. [b]Can I Have This In My Modpack?[/b]
  505. Do you have to even ask? According to my eula it's always [b]yes[/b]
  506.  
  507. [b]Source Code?[/b]
  508.  
  509. [b]Source Code is in the mod {open up the .jar you will see src}[/b]
  510.  
  511. FAQ ~ Update
  512.  
  513. USER CONFIGUARTION ERRORS WHICH LEAD TO CRASH
  514.  
  515. AMDescription: Initializing game java.lang.IllegalArgumentException: Rarity must be greater then zero
  516.  
  517. This crash means that you have configed an entity id and have set it to 0 it must be greater then 0
  518. To disable the mob set it to the blacklist. Or you could disable an entire mod disable it by modid in the ModIdBlackList.txt file.
  519.  
  520. java.lang.NumberFormatException: For input string: "2!##!34566^"
  521.  
  522. This means that you have an invalid number at the right hand of the = sign in some file(s) for dungoen hooks. It will print the crash with whatever invalid number that it tries to convert.
  523.  
  524.  
  525. ---- Minecraft Crash Report ----
  526. // I'm sorry, Dave.
  527.  
  528. Time: 9/13/16 12:50 AM
  529. Description: Exception in server tick loop
  530.  
  531. java.lang.IllegalArgumentException
  532. at net.minecraft.util.WeightedRandom.getRandomItem(WeightedRandom.java:34)
  533. at net.minecraft.util.WeightedRandom.getRandomItem(WeightedRandom.java:72)
  534. at net.minecraftforge.common.DungeonHooks.getRandomDungeonMob(DungeonHooks.java:71)
  535. at net.minecraft.world.gen.feature.WorldGenDungeons.pickMobSpawner(WorldGenDungeons.java:175)
  536. at net.minecraft.world.gen.feature.WorldGenDungeons.generate(WorldGenDungeons.java:155)
  537. at net.minecraft.world.gen.ChunkProviderGenerate.populate(ChunkProviderGenerate.java:441)
  538. at net.minecraft.world.gen.ChunkProviderServer.populate(ChunkProviderServer.java:313)
  539. at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1157)
  540. at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:208)
  541. at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:149)
  542. at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:119)
  543. at net.minecraft.server.MinecraftServer.initialWorldChunkLoad(MinecraftServer.java:305)
  544. at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:79)
  545. at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:96)
  546. at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
  547. at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)
  548.  
  549.  
  550.  
  551. This means you have blacklisted all of the mobs why would you do this? Spawner List has to have at lest one mob with at least 1 % chance of spawning.
  552.  
  553.  
  554.  
  555. [b]Known Issues From Incorrectly Installing mods to server[/b]
  556.  
  557. [i]if nei isn't on server and is on client then placing a creeper spawner through /give mob_spawner 1 50 (upon right click turns into pigs since nei isn't loaded on server. However they an't the tab anyways)[/i]
  558.  
  559. [i][b]This issue can be fixed by putting a stable recommended version of nei on the server if you had this issue when only the client had the mod and not the server.[/b][/i]
  560.  
  561. [/spoiler]
  562.  
  563. [p][size=16px][b]ChangeLog[/b][/size][/p]
  564. [spoiler][url=https://gist.github.com/jredfox/5babbda9a8809f176bc8412a27365c33|_blank]ChangeLog[/url]
  565.  
  566.  
  567. [/spoiler]
  568.  
  569. [p][size=16px][b]List To Do[/b][/size][/p]
  570. [spoiler]
  571. [code] current list to do silk spawners
  572. __________________________________
  573.  
  574. Port to 1.1.02
  575.  
  576. Update for mounting entities
  577. _______________________________
  578.  
  579. Fix forge egg and forge monster spawners. Make forge eggs only add stuff to the list if have global id. Make forge monster spawners only add stuff to the list if it has a global id and if nei is installed otherwise keep defaults
  580.  
  581. make sub entities supporting vanilla such as wither skeleton, jockies, babie zombies , villagers, villager zombies. Add them to the list and prevent them from getting auto added in from iterater.
  582.  
  583. make spawners spawn as worldgen randomly from whitelist farm animals and wolves.
  584.  
  585. make an invasion update for strongholds , nether fortresses and strongholds
  586. make dungeons based on mob spawnage like water creature, cave creature, monster, fire resistant or if spawns on blocks.lava
  587.  
  588. NEI
  589. overrides placeblock event(for adding nei compatibility)
  590.  
  591. make spawn eggs the ability to be forged and mounted (vanilla ones included);
  592.  
  593. make forge eggs and caged eggs animated
  594.  
  595. make blocks animated
  596.  
  597. for far future make a special graphical effect when mineing instance of block mob spawner or modded mob spawner
  598.  
  599.  
  600. _____________________________________________________________________________________________
  601. not possible unless wizzard
  602. model forge monster spawner if nei is installed model entite based on nbt // not posible unless wizzard
  603. _____________________________________[/code]
  604. [/spoiler]
  605. [header=2]
  606. [color=#00ff00][size=24px]EULA[/size][/color][/header]
  607. [spoiler]
  608. [p]You may modify my mod[/p]
  609. [p]You may mirror this link (9minecraft.net NOT 9minecraftmods.com)[/p]
  610. [p][b]You may not claim this mod is yours[/b][/p]
  611. [p][b]You may not give this to any of the malwere/virus sites such as dlminecraft.net[/b][/p]
  612. [p][b]You may not Claim These Textures as Your Own. Give Credit to me and I will allow it[/b][/p]
  613. [p][color=#ff0000]Faulty[/color] To Obey [color=#00ff00]The End User License Agreement[/color] Will Result in the link being taking down from via malweresite,[/p]
  614. [p]your falsely textures of mine mod claiming they are your textures will be taken down, possible ban from mc forums if share via malwere on this site.[/p]
  615. [p][b]Accepted Mirror Websites:[/b][/p]
  616. [p]mediafire.com[/p]
  617. [p]dropbox.com[/p]
  618. [p]megafileupload.net[/p]
  619. [p]copy.com[/p]
  620. [p]exsetra...[/p]
  621. [p]Modpacks are always permitted in all my mods.[/p]
  622. [p]You May Update My Mods If it has been 1 version of Minecraft and You know I won't Update It Because, I abandoned it.[/p]
  623. [p]Otherwise This mod is open source have fun decompiling the mod.[/p]
  624. [p]Mojang(now microsoft) has full permission to add this to vanilla minecraft[/p]
  625. [p]Notch@overides Mojang and Microsoft if he doesn't want this added to the game. The reason is because, I will deny them if notch says not to add it. I am giving the real owner/maker of minecraft full rules over all of my mods.[/p]
  626. [p][b]Eula updates = if updated after the mod / via other forums are released the older rules still apply for older versions of the mod the older Eula. Mojang use to have this awesome Eula till Microsoft bought the game.[/b][/p]
  627.  
  628. [p]Eula Last Updated ; 1/31/2016 @ 1:54 AM[/p]
  629. [/spoiler]
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