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  1. Welcome to VBCT
  2. Session Date: Monday, June 11, 2012, 6:07:29 PM
  3. VBCT Version: 1.0k
  4.  
  5. Engine detected from registry: EP2/OB
  6. Game name read from GameInfo.txt file: Garry's Mod
  7. appid read from GameInfo.txt file: 4000
  8.  
  9. Available EP1 Games:
  10. Half-Life 2: Deathmatch
  11.  
  12. Available EP2/Orangebox Games:
  13. Half-Life 2
  14. Half-Life 2: Episode One
  15. Half-Life 2: Episode Two
  16. Portal
  17. Team Fortress 2
  18. Day of Defeat: Source
  19. Counter-Strike: Source
  20. Garry's Mod
  21.  
  22. ... No Valid VMF File Selected!
  23. Invalid Mapname:
  24.  
  25. Map File Selected: E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4.vmf
  26. There is no Custom Profile to load: E:\Source Maps\Batch Compiler\gm_d3vinetown_v4.pro
  27.  
  28. Fast Compile Selected!
  29.  
  30. NOTE: existing vbsp log file renamed to : E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4_vbsp_old.log
  31. NOTE: existing vvis log file renamed to : E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4_vvis_old.log
  32. Compile Start Time: Monday, June 11, 2012, 6:07:45 PM
  33.  
  34. -------------- Start Compile BSP ----------------
  35. VBSP Started, Please Wait!
  36.  
  37. VBSP: e:\program files\steam\steamapps\jamgrrl\sourcesdk\bin\orangebox\bin\vbsp.exe -game "e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod" "E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4"
  38.  
  39. Valve Software - vbsp.exe (Apr 26 2012)
  40. 2 threads
  41. materialPath: e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod\materials
  42. Loading E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4.vmf
  43. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  44. Could not locate 'GameData' key in e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod\gameinfo.txt
  45. fixing up env_cubemap materials on brush sides...
  46. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  47. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  48. Processing areas...done (0)
  49. Building Faces...done (0)
  50. Chop Details...done (0)
  51. Find Visible Detail Sides...
  52. Merged 528 detail faces...done (0)
  53. Merging details...done (0)
  54. FixTjuncs...
  55. PruneNodes...
  56. WriteBSP...
  57. done (0)
  58. writing E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4.prt...Building visibility clusters...
  59. done (0)
  60. Creating default LDR cubemaps for env_cubemap using skybox materials:
  61. skybox/gm_infinigrass*.vmt
  62. ! Run buildcubemaps in the engine to get the correct cube maps.
  63. Creating default HDR cubemaps for env_cubemap using skybox materials:
  64. skybox/gm_infinigrass*.vmt
  65. ! Run buildcubemaps in the engine to get the correct cube maps.
  66. Finding displacement neighbors...
  67. Finding lightmap sample positions...
  68. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  69. Building Physics collision data...
  70. done (1) (525343 bytes)
  71. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  72. Compacting texture/material tables...
  73. Reduced 2028 texinfos to 742
  74. Reduced 59 texdatas to 52 (1658 bytes to 1294)
  75. Writing E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4.bsp
  76. 5 seconds elapsed
  77.  
  78. Compile Complete for this module.
  79. VBSP Completed: Monday, June 11, 2012, 6:07:54 PM
  80. VBSP: Compile time: 5 seconds elapsed
  81.  
  82. -------------- Start Compile VVIS ----------------
  83. VVIS Started, Please Wait!
  84.  
  85. VVIS: e:\program files\steam\steamapps\jamgrrl\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod" "E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4"
  86.  
  87. Valve Software - vvis.exe (Apr 26 2012)
  88. fastvis = true
  89. 2 threads
  90. reading e:\source maps\finished maps\gm_d3vinetown_v4\gm_d3vinetown_v4.bsp
  91. reading e:\source maps\finished maps\gm_d3vinetown_v4\gm_d3vinetown_v4.prt
  92. 655 portalclusters
  93. 1571 numportals
  94. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Optimized: 8553 visible clusters (3.14%)
  96. Total clusters visible: 272118
  97. Average clusters visible: 415
  98. Building PAS...
  99. Average clusters audible: 530
  100. visdatasize:102528 compressed from 115280
  101. writing e:\source maps\finished maps\gm_d3vinetown_v4\gm_d3vinetown_v4.bsp
  102. 0 seconds elapsed
  103.  
  104. Compile Complete for this module.
  105. VVIS Completed: Monday, June 11, 2012, 6:07:56 PM
  106. VVIS: Compile time: 0 seconds elapsed
  107.  
  108. -------------- Start Compile VRAD ----------------
  109. VRAD Started, Please Wait!
  110.  
  111. VRAD: e:\program files\steam\steamapps\jamgrrl\sourcesdk\bin\orangebox\bin\vrad.exe -game "e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod" "E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4"
  112.  
  113. Valve Software - vrad.exe SSE (Apr 26 2012)
  114.  
  115. Valve Radiosity Simulator
  116. 2 threads
  117. [Reading texlights from 'lights.rad']
  118. [48 texlights parsed from 'lights.rad']
  119.  
  120. Loading e:\source maps\finished maps\gm_d3vinetown_v4\gm_d3vinetown_v4.bsp
  121. Setting up ray-trace acceleration structure... Done (1.97 seconds)
  122. 8767 faces
  123. 2 degenerate faces
  124. 12888701 square feet [1855972864.00 square inches]
  125. 0 Displacements
  126. 0 Square Feet [0.00 Square Inches]
  127. 8765 patches before subdivision
  128. 425283 patches after subdivision
  129. sun extent from map=0.104528
  130. 217 direct lights
  131. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (295)
  132. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9..
  133. Compile Complete for this module.
  134. VRAD Completed: Monday, June 11, 2012, 6:18:25 PM
  135. Abnormal Exit in VRAD ParseLog caught!
  136. Catch: in vrad_finish!
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