Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Welcome to VBCT
- Session Date: Monday, June 11, 2012, 6:07:29 PM
- VBCT Version: 1.0k
- Engine detected from registry: EP2/OB
- Game name read from GameInfo.txt file: Garry's Mod
- appid read from GameInfo.txt file: 4000
- Available EP1 Games:
- Half-Life 2: Deathmatch
- Available EP2/Orangebox Games:
- Half-Life 2
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Portal
- Team Fortress 2
- Day of Defeat: Source
- Counter-Strike: Source
- Garry's Mod
- ... No Valid VMF File Selected!
- Invalid Mapname:
- Map File Selected: E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4.vmf
- There is no Custom Profile to load: E:\Source Maps\Batch Compiler\gm_d3vinetown_v4.pro
- Fast Compile Selected!
- NOTE: existing vbsp log file renamed to : E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4_vbsp_old.log
- NOTE: existing vvis log file renamed to : E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4_vvis_old.log
- Compile Start Time: Monday, June 11, 2012, 6:07:45 PM
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: e:\program files\steam\steamapps\jamgrrl\sourcesdk\bin\orangebox\bin\vbsp.exe -game "e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod" "E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4"
- Valve Software - vbsp.exe (Apr 26 2012)
- 2 threads
- materialPath: e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod\materials
- Loading E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 528 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/gm_infinigrass*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/gm_infinigrass*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (525343 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2028 texinfos to 742
- Reduced 59 texdatas to 52 (1658 bytes to 1294)
- Writing E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4.bsp
- 5 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: Monday, June 11, 2012, 6:07:54 PM
- VBSP: Compile time: 5 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: e:\program files\steam\steamapps\jamgrrl\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod" "E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4"
- Valve Software - vvis.exe (Apr 26 2012)
- fastvis = true
- 2 threads
- reading e:\source maps\finished maps\gm_d3vinetown_v4\gm_d3vinetown_v4.bsp
- reading e:\source maps\finished maps\gm_d3vinetown_v4\gm_d3vinetown_v4.prt
- 655 portalclusters
- 1571 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 8553 visible clusters (3.14%)
- Total clusters visible: 272118
- Average clusters visible: 415
- Building PAS...
- Average clusters audible: 530
- visdatasize:102528 compressed from 115280
- writing e:\source maps\finished maps\gm_d3vinetown_v4\gm_d3vinetown_v4.bsp
- 0 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: Monday, June 11, 2012, 6:07:56 PM
- VVIS: Compile time: 0 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: e:\program files\steam\steamapps\jamgrrl\sourcesdk\bin\orangebox\bin\vrad.exe -game "e:\program files\steam\steamapps\jamgrrl\garrysmod\garrysmod" "E:\Source Maps\Finished Maps\gm_d3vinetown_v4\gm_d3vinetown_v4"
- Valve Software - vrad.exe SSE (Apr 26 2012)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading e:\source maps\finished maps\gm_d3vinetown_v4\gm_d3vinetown_v4.bsp
- Setting up ray-trace acceleration structure... Done (1.97 seconds)
- 8767 faces
- 2 degenerate faces
- 12888701 square feet [1855972864.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 8765 patches before subdivision
- 425283 patches after subdivision
- sun extent from map=0.104528
- 217 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (295)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9..
- Compile Complete for this module.
- VRAD Completed: Monday, June 11, 2012, 6:18:25 PM
- Abnormal Exit in VRAD ParseLog caught!
- Catch: in vrad_finish!
Add Comment
Please, Sign In to add comment