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Lebon14

Super Mario 64 Randomizer Toxic "git gud" Community

Apr 13th, 2019
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  1.  
  2. nimToday at 7:13 PM
  3. why would you double jump + gp
  4. if you could just triple jump
  5. also slope kicking is literally casual strat
  6. if theres not enough room to triple jump just double jump and kick
  7. anyway
  8. i have a feeling your suggestions are focused on removing all "danger" from the game
  9. like... tick tock clock is no harder in rando than it is in vanilla
  10. why should it be restricted to slow mode?
  11. because it's too hard in vanilla for you?
  12. the bitfs placement is a bug
  13.  
  14. eggToday at 7:52 PM
  15. lol yeah this seems a lot like "nerf the rng, it's too hard"
  16. maybe this would be good for easy mode i guess though
  17. think its a bit excessive even for that to say the least
  18. big house is literally free though you just long jump out , dunno why that cant be expected in easy mode
  19. boxes on the slopes on level boundaries shouldnt be removed either imo
  20. there's a shell in sl and wingcap in bob, dno if any other stages have the same slope issue
  21. Lebon14Today at 7:57 PM
  22. What part of "accessbility" you guys don't understand? slope-kick is NOT an intended game mechanic no matter how easy you think it is. It's not in a the game's manual. Neither is ground-pounding at the height of a jump to get a little bit of height.
  23.  
  24. eggToday at 7:57 PM
  25. LOL
  26. i dont even know what to say other than that the manual is literally irrelevant(edited)
  27.  
  28. ArtismScrubToday at 7:58 PM
  29. if you consider everything outside the manual inaccessible you should not be playing video games
  30.  
  31. 1
  32.  
  33. eggToday at 7:59 PM
  34. anyway who said accessibility was a goal ? isnt the point to be harder because everything is in an unfamiliar spot?
  35.  
  36. Lebon14Today at 7:59 PM
  37. Sure. But that doesn't mean I should know about glitches in order to be able to get to an item.
  38.  
  39. eggToday at 8:00 PM
  40. slope kick aint a glitch though
  41.  
  42. Lebon14Today at 8:00 PM
  43. It is.
  44.  
  45. JoshDuManToday at 8:00 PM
  46. if (m->actionTimer < 10)
  47. {
  48. yOffset = 20 - 2 * m->actionTimer;
  49. if (m->pos[1] + yOffset + 160.0f < m->ceilHeight)
  50. {
  51. m->pos[1] += yOffset;
  52. m->peakHeight = m->pos[1];
  53. vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
  54. }
  55. }
  56.  
  57. Seems like gaining height on a ground pound is intentional to me
  58.  
  59. ArtismScrubToday at 8:00 PM
  60. slope jump and groundpound are not glitches
  61.  
  62. eggToday at 8:00 PM
  63. do you have literally any evidence that it is a glitch
  64.  
  65. ArtismScrubToday at 8:00 PM
  66. something tells me this guy has never even seen sm64 before
  67.  
  68. Lebon14Today at 8:00 PM
  69. The ground pount height gain is gained because of the animation of doing so. Not everybody would think to use it to gain height.
  70.  
  71. eggToday at 8:01 PM
  72. not everybody would think of diving to go faster either LOL
  73.  
  74. Lebon14Today at 8:01 PM
  75. seriously, stop trolling.
  76.  
  77. ArtismScrubToday at 8:01 PM
  78. LMFAO
  79.  
  80. eggToday at 8:01 PM
  81. aight im done takin the bait
  82.  
  83. ArtismScrubToday at 8:01 PM
  84. i dont think this guy is baiting
  85.  
  86. eggToday at 8:02 PM
  87. I really hope he is
  88.  
  89. ArtismScrubToday at 8:02 PM
  90. this guy probably thinks glitches should be banned in speedruns
  91.  
  92. Lebon14Today at 8:02 PM
  93. I'm actually serious and I'm not baiting. There's a reason why other randos are popular because anybody can pick them up.
  94. Not everybody could pick SM64R right now.
  95.  
  96. eggToday at 8:02 PM
  97. and why cant anyone pick this rando up?
  98.  
  99. ArtismScrubToday at 8:02 PM
  100. other randos suck
  101.  
  102. eggToday at 8:03 PM
  103. i dont get it you can l;iterally find 70 easy stars in pretty much any seed
  104.  
  105. ArtismScrubToday at 8:03 PM
  106. OoT rando was made by a community where the majority runs on wii vc
  107. fuck that
  108.  
  109. eggToday at 8:03 PM
  110. especially with all of the spawn fixes in this newest version
  111.  
  112. Lebon14Today at 8:03 PM
  113. Because you need to know deep knowledge of the game and advance tricks to finish a 100% seed
  114.  
  115. eggToday at 8:03 PM
  116. what advanced tricks
  117. i dont think you understand slope kicks are literally the least advanced trick in this entire game
  118.  
  119. ArtismScrubToday at 8:04 PM
  120. if you've played the original to 120 stars, that's deep enough
  121.  
  122. eggToday at 8:04 PM
  123. i would understand if somehow you needed to speedkick to get some stars or something stupid like that
  124. anyway 100% isnt required
  125.  
  126. Lebon14Today at 8:04 PM
  127. Who would think there are inviisble walls to jump off of here?
  128.  
  129. eggToday at 8:04 PM
  130. not me
  131. u can just jump and gp then jump back though
  132.  
  133. ArtismScrubToday at 8:04 PM
  134. thats why there are slope kicks
  135. which are not glitches
  136. and are dummy knowledge
  137.  
  138. Lebon14Today at 8:04 PM
  139. slope kicks is NOT an intended game mechanic.
  140.  
  141. ArtismScrubToday at 8:05 PM
  142. so fucking what?
  143.  
  144. 2003041Today at 8:05 PM
  145. i had the exact same issue and i havent complained about not being able to get it
  146. i just admitted im not as good as others
  147.  
  148. antiToday at 8:05 PM
  149. Neither is randomizing the game
  150.  
  151. Lebon14Today at 8:05 PM
  152. My point is the game should be 100%-able without using them.
  153.  
  154. Creator//DestroyerToday at 8:05 PM
  155. wat slope kicks are we talkin
  156.  
  157. ArtismScrubToday at 8:05 PM
  158. this mf thinks we should make rando piss easy
  159.  
  160. eggToday at 8:05 PM
  161. slope kicks are irrelevant to the fs thing though
  162. u cant slope kick on em can u
  163.  
  164. ArtismScrubToday at 8:06 PM
  165. ban slope kicks, ban invis walls, ban everything not in manual
  166.  
  167. Creator//DestroyerToday at 8:06 PM
  168. yea it's dumb jw if we're talking forward or backward slope kicks
  169.  
  170. Lebon14Today at 8:06 PM
  171. Dude. It's all about placement. Avoid red coins over slopes, as an exemple.
  172. and pits
  173.  
  174. eggToday at 8:06 PM
  175. why
  176.  
  177. Creator//DestroyerToday at 8:06 PM
  178. yeah thats a dumb idea
  179.  
  180. eggToday at 8:06 PM
  181. that just takes away from the difficulty of it
  182. oh backward slope kicks i guess makes sense
  183.  
  184. ArtismScrubToday at 8:07 PM
  185. i mean if there was a little bitch mode that could go into it
  186.  
  187. Lebon14Today at 8:07 PM
  188. that's why it's an alternate option goddamnit.
  189.  
  190. eggToday at 8:07 PM
  191. didnt think of those as slope kicks
  192. whats an alternate option
  193. because there's the alternate option of just sliding and jumping back out of the pipe thing for that
  194.  
  195. 2003041Today at 8:07 PM
  196. alternate option is to swap to 70 star
  197.  
  198. ArtismScrubToday at 8:08 PM
  199. now, things like required chuckya clips or BLJs i can understand
  200. but slope kicks are piss easy and something anyone can figure out, and no one gives a fuck what nintendo intended
  201.  
  202. eggToday at 8:08 PM
  203. yeah if youre going casually are you really going to need all 120 stars? will completing 99% of them not teach you more "advanced" game mechanics? i dont understand
  204. this really doesnt affect casual gameplay at all
  205. nearly every rom hack casual playthrough ive seen has included some of these "advanced" strats like slope kicks
  206.  
  207. Lebon14Today at 8:09 PM
  208. There was one coin kind of over the dark pit where boulders fall in HMC. Couldn't grab it AT ALL. That's the kind of placement an accessible option would avoid.
  209.  
  210. antiToday at 8:09 PM
  211. In vanilla in dark world there are red coins in the air on moving platforms wtf fix it
  212. Too hard
  213.  
  214. ArtismScrubToday at 8:10 PM
  215. ^
  216.  
  217. eggToday at 8:10 PM
  218. send seed for that hmc coin ?
  219.  
  220. ArtismScrubToday at 8:10 PM
  221. and the red coins on timed boxes
  222. oh and lets not forget TTC reds
  223. iirc the game doesnt tell you how to "stop time"
  224.  
  225. eggToday at 8:10 PM
  226. it does
  227. the toad next to ttc says smth about it
  228.  
  229. Lebon14Today at 8:11 PM
  230. huh. because tehre's a button that allows to get the coin? That's a puzzle. And technically over ground. I'm not against that. Just stuff over a pit with no way to make yourself safe.
  231.  
  232. Creator//DestroyerToday at 8:11 PM
  233. it's a game sometimes it's hard and not safe
  234.  
  235. JoshDuManToday at 8:11 PM
  236. Would adding signs that explain slope kicks solve the issue?
  237. I have a feeling no, but from the basis of this argument it should
  238.  
  239. ArtismScrubToday at 8:11 PM
  240. just put a readme that explains slope kicks
  241.  
  242. eggToday at 8:11 PM
  243. Btw you dont even need slope kicks to leave the fs pipe
  244.  
  245. ArtismScrubToday at 8:12 PM
  246. yeah theres invis walls
  247. but that was also mentioned
  248.  
  249. eggToday at 8:12 PM
  250. no
  251. i mean u can do the sliding shit and not kick
  252.  
  253. eggToday at 8:12 PM
  254. no
  255. i mean u can do the sliding shit and not kick
  256. https://cdn.discordapp.com/attachments/562072348854059009/566778185908355072/lmao.mp4
  257. @Lebon14 should it still be banned since there are no glitches required? only basic gameplay knowledge
  258.  
  259. ArtismScrubToday at 8:14 PM
  260. anyone who didnt know that invis wall was there would expect to go off the edge
  261.  
  262. Lebon14Today at 8:15 PM
  263. @egg I think you miss the part that you need to get the star...
  264.  
  265. eggToday at 8:15 PM
  266. ?
  267. you can
  268. because you land back on the platform
  269.  
  270. Lebon14Today at 8:16 PM
  271. Nobody will think of doing that. I know I wouldn't be able to recover that jump back on the platform.
  272.  
  273. eggToday at 8:17 PM
  274. maybe you wouldnt think of doing that
  275. i know i did instantly
  276. maybe you're just bad perhaps?
  277.  
  278. ArtismScrubToday at 8:17 PM
  279. if you expect the game to go by without thinking youre just playing yourself
  280.  
  281. antiToday at 8:17 PM
  282. Nobody except for like everyone else in this convo
  283. And probably everyone else
  284.  
  285. Lebon14Today at 8:18 PM
  286. I'd think to triple jump. I'd just land right in the hole.
  287.  
  288. eggToday at 8:18 PM
  289. i literally did triple jump
  290.  
  291. antiToday at 8:18 PM
  292. Fuck guys nobody would think about jumping into a wall in TTM to get to a slide
  293.  
  294. eggToday at 8:18 PM
  295. oh
  296. that hit home a little bit
  297.  
  298. JoshDuManToday at 8:19 PM
  299. fwiw playing recently the first time I needed to get to the slide
  300.  
  301. Lebon14Today at 8:19 PM
  302. the wall wobbles as you get by the damn wall
  303.  
  304. JoshDuManToday at 8:19 PM
  305. I thought that the warp must be star specific because I couldn't enter
  306.  
  307. eggToday at 8:19 PM
  308. wtf i just didnt get close enough for it to wobble okay
  309.  
  310. JoshDuManToday at 8:19 PM
  311. I was checking the wrong wall
  312.  
  313. ===========================================================================================
  314. ArthurtillyToday at 7:36 PM
  315. i dont understand the argument of "it should have the same skill level as mario 64". surely randomizers are supposed to be slightly harder than the base game, otherwise i dont see the point of them. even star road tells you how to triple jump off a slope, star revenge redone v1.3 tells you how to jumpkick up a slope. when i say "advanced techniques" i dont mean like BLJs or QSLGs or shit, just stuff that wasnt explained in mario 64. if the randomizer always had the same skill level as mario 64 did, then sure more people would be able to beat it, but more people would also find it boring. even PBG said one of the good things about the randomizer was how it forced you to do tricky jumps you'd never have to do in vanilla, making you better at the game.
  316.  
  317. nimToday at 7:41 PM
  318. :cup:
  319.  
  320. eggToday at 7:47 PM
  321. lol lebon implying new players cant get better at the game
  322. doesnt lock anyone out cuz theres this thing called literally getting better with practice
  323. slope kicks free af so i dont see why thats what started this argument though
  324.  
  325. antiToday at 8:00 PM
  326. Just read paragraphs and paragraphs about why slope kicks aren’t beginner friendly and are ruining this hack
  327. If you want everything handed to you with no effort play vanilla
  328.  
  329. eggToday at 8:01 PM
  330. vanilla is too hard though ):
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