Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- new pPickup[MAX_PLAYERS],pMoney[MAX_PLAYERS],bool:HavePick[MAX_PLAYERS],Float:Pos[3];
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(HavePick[playerid]) DestroyPickup(pPickup[playerid]);
- GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
- pMoney[playerid] = GetPlayerMoney(playerid);
- pPickup[playerid] = CreatePickup(1212,1,Pos[0],Pos[1],Pos[2]);
- return HavePick[playerid] = true;
- }
- public OnPlayerPickUpPickup(playerid,pickupid)
- {
- for(new i,j = GetMaxPlayers();i<j;i++) \
- if(pickupid == pPickup[i]) GivePlayerMoney(playerid,pMoney[i]), HavePick[i] = false,DestroyPickup(pPickup[i]);
- }
Advertisement
Add Comment
Please, Sign In to add comment