R4gn0r0k

intro.sc

Feb 4th, 2016
45
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 38.85 KB | None | 0 0
  1. MISSION_START
  2. // *****************************************************************************************
  3. // ************************************ The Intro *************************************
  4. // *****************************************************************************************
  5.  
  6. // Mission start stuff
  7.  
  8. //GOSUB mission_start_intro
  9. //
  10. //GOSUB mission_cleanup_intro
  11. //
  12. //MISSION_END
  13.  
  14. // Variables for mission
  15.  
  16. VAR_INT cs_cathead cs_robb robber cs_cs_ban cs_loot cs_colt1 cs_colt2 cs_bankd csbexpos skip_flag text_fading_flag
  17. VAR_INT cs_colombian1 cs_colombian2 cs_cop1 cs_cop2 damagea damageb brbomb cs_colombian1head text_alpha
  18.  
  19. VAR_FLOAT particle_x particle_y particle_z particle_target_x particle_target_y particle_target_z temp_var
  20.  
  21. // ****************************************Mission Start************************************
  22.  
  23. mission_start_intro:
  24.  
  25. flag_player_on_mission = 1
  26. skip_flag = 0
  27.  
  28. WAIT 0
  29.  
  30. {
  31. SCRIPT_NAME intro
  32.  
  33. SET_FADING_COLOUR 0 0 0
  34.  
  35. DO_FADE 0 FADE_OUT
  36.  
  37. SET_EVERYONE_IGNORE_PLAYER player TRUE
  38. SET_PLAYER_CONTROL player OFF
  39. SET_PLAYER_VISIBLE player FALSE
  40. SWITCH_STREAMING OFF
  41.  
  42. //SET_DEATHARREST_STATE OFF
  43.  
  44. SWITCH_RUBBISH OFF
  45.  
  46. // **********************************START OF BANK CUTSCENE****************************
  47.  
  48. MAKE_PLAYER_SAFE_FOR_CUTSCENE Player
  49.  
  50. SET_INTRO_IS_PLAYING TRUE
  51.  
  52. LOAD_COLLISION LEVEL_GENERIC
  53. LOAD_SPECIAL_CHARACTER 1 cat
  54. LOAD_SPECIAL_CHARACTER 2 colrob
  55. LOAD_SPECIAL_CHARACTER 3 miguel
  56. LOAD_SPECIAL_CHARACTER 4 playerx
  57. LOAD_SPECIAL_MODEL cut_obj1 cs_ban
  58. LOAD_SPECIAL_MODEL cut_obj2 bankd
  59. LOAD_SPECIAL_MODEL cut_obj3 cs_loot
  60. LOAD_SPECIAL_MODEL cut_obj4 colt1
  61. LOAD_SPECIAL_MODEL cut_obj5 cath
  62.  
  63. GET_PLAYER_CHAR player script_controlled_player
  64. IF NOT IS_CHAR_DEAD script_controlled_player
  65.  
  66. UNDRESS_CHAR script_controlled_player player
  67. WHILE NOT HAS_MODEL_LOADED PED_PLAYER
  68. WAIT 0
  69.  
  70. ENDWHILE
  71.  
  72. IF NOT IS_CHAR_DEAD script_controlled_player
  73. DRESS_CHAR script_controlled_player
  74. ENDIF
  75. ENDIF
  76.  
  77. SET_MOTION_BLUR 5
  78. FORCE_WEATHER_NOW WEATHER_FOGGY
  79. SET_TIME_OF_DAY 12 00
  80.  
  81. SWITCH_WORLD_PROCESSING OFF
  82.  
  83. LOAD_ALL_MODELS_NOW
  84.  
  85. WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 1
  86. OR NOT HAS_SPECIAL_CHARACTER_LOADED 2
  87. OR NOT HAS_MODEL_LOADED cut_obj1
  88. OR NOT HAS_MODEL_LOADED cut_obj2
  89. OR NOT HAS_MODEL_LOADED cut_obj3
  90. OR NOT HAS_MODEL_LOADED cut_obj4
  91. WAIT 0
  92. ENDWHILE
  93.  
  94. WHILE NOT HAS_MODEL_LOADED cut_obj5
  95. OR NOT HAS_SPECIAL_CHARACTER_LOADED 3
  96. OR NOT HAS_SPECIAL_CHARACTER_LOADED 4
  97. WAIT 0
  98. ENDWHILE
  99.  
  100. LOAD_CUTSCENE bet
  101. LOAD_SCENE -559.65 1030.56 40.0
  102.  
  103. SET_CUTSCENE_OFFSET -537.42 1051.204 36.884
  104.  
  105. CREATE_CUTSCENE_OBJECT PED_SPECIAL4 cs_player
  106. SET_CUTSCENE_ANIM cs_player playerx
  107.  
  108. CREATE_CUTSCENE_OBJECT PED_SPECIAL1 cs_cat
  109. SET_CUTSCENE_ANIM cs_cat cat
  110.  
  111. CREATE_CUTSCENE_OBJECT PED_SPECIAL2 cs_robb
  112. SET_CUTSCENE_ANIM cs_robb colrob
  113.  
  114. CREATE_CUTSCENE_OBJECT PED_SPECIAL3 cs_miguel
  115. SET_CUTSCENE_ANIM cs_miguel miguel
  116.  
  117. CREATE_CUTSCENE_HEAD cs_cat cut_obj5 cs_cathead
  118. SET_CUTSCENE_HEAD_ANIM cs_cathead cat
  119.  
  120. CREATE_CUTSCENE_OBJECT cut_obj1 cs_cs_ban
  121. SET_CUTSCENE_ANIM cs_cs_ban cs_ban
  122.  
  123. CREATE_CUTSCENE_OBJECT cut_obj2 cs_bankd
  124. SET_CUTSCENE_ANIM cs_bankd bankd
  125.  
  126. CREATE_CUTSCENE_OBJECT cut_obj3 cs_loot
  127. SET_CUTSCENE_ANIM cs_loot cs_loot
  128.  
  129. CREATE_CUTSCENE_OBJECT cut_obj4 cs_colt1
  130. SET_CUTSCENE_ANIM cs_colt1 colt1
  131.  
  132. CREATE_CUTSCENE_OBJECT cut_obj4 cs_colt2
  133. SET_CUTSCENE_ANIM cs_colt2 colt2
  134.  
  135. SET_OBJECT_DRAW_LAST cs_cs_ban TRUE
  136.  
  137. SWITCH_STREAMING ON
  138.  
  139. START_CUTSCENE
  140.  
  141. DO_FADE 2000 FADE_IN
  142.  
  143. GET_CUTSCENE_TIME cs_time
  144.  
  145. WHILE cs_time < 17166//17033
  146. WAIT 0
  147. GOSUB skip_intro_button
  148. IF skip_flag = 2
  149. GOTO skip_intro_here
  150. ENDIF
  151. GET_CUTSCENE_TIME cs_time
  152. ENDWHILE
  153.  
  154. SET_MOTION_BLUR 3 //SETS UP THE GREEN SECURITY CAMERA
  155.  
  156. WHILE cs_time < 18126//18266
  157. WAIT 0
  158. GOSUB skip_intro_button
  159. IF skip_flag = 2
  160. GOTO skip_intro_here
  161. ENDIF
  162. GET_CUTSCENE_TIME cs_time
  163. ENDWHILE
  164.  
  165. SET_MUSIC_DOES_FADE FALSE
  166. IF NOT HAS_CUTSCENE_FINISHED
  167. SET_FADING_COLOUR 255 255 255 //FLASH SCREEN FOR PLAYER SHOOTING CAMERA
  168. DO_FADE 100 FADE_OUT
  169.  
  170. particle_x = -537.42 + 1.759
  171. particle_y = 1051.204 - 0.416
  172. particle_z = 36.884 + 1.9891
  173.  
  174. particle_target_x = -537.42 + 2.08
  175. particle_target_y = 1051.204 - 0.9842
  176. particle_target_z = 36.884 + 2.6714
  177.  
  178. temp_var = particle_target_x
  179. particle_target_x = particle_x - temp_var
  180.  
  181. temp_var = particle_target_y
  182. particle_target_y = particle_y - temp_var
  183.  
  184. temp_var = particle_target_z
  185. particle_target_z = particle_z - temp_var
  186.  
  187. ADD_MOVING_PARTICLE_EFFECT POBJECT_CATALINAS_SHOTGUNFLASH particle_x particle_y particle_z particle_target_x particle_target_y particle_target_z 1.0 0 0 0 0
  188.  
  189. WHILE GET_FADING_STATUS
  190. WAIT 0
  191. GOSUB skip_intro_button
  192. IF skip_flag = 2
  193. GOTO skip_intro_here
  194. ENDIF
  195. ENDWHILE
  196. ENDIF
  197.  
  198. IF NOT HAS_CUTSCENE_FINISHED
  199. LOAD_SPLASH_SCREEN NEWS
  200. ENDIF
  201.  
  202. IF NOT HAS_CUTSCENE_FINISHED
  203. SET_FADING_COLOUR 1 1 1
  204. DO_FADE 0 FADE_OUT
  205. // WHILE GET_FADING_STATUS
  206. // WAIT 0
  207. // GOSUB skip_intro_button
  208. // IF skip_flag = 2
  209. // GOTO skip_intro_here
  210. // ENDIF
  211. // ENDWHILE
  212. ENDIF
  213.  
  214. WHILE cs_time < 18733
  215. WAIT 0
  216. GOSUB skip_intro_button
  217. IF skip_flag = 2
  218. GOTO skip_intro_here
  219. ENDIF
  220. GET_CUTSCENE_TIME cs_time
  221. ENDWHILE
  222.  
  223. IF NOT HAS_CUTSCENE_FINISHED
  224. SET_FADING_COLOUR 1 1 1
  225. DO_FADE 0 FADE_IN
  226. ENDIF
  227.  
  228. SET_MOTION_BLUR 5
  229.  
  230. WHILE cs_time < 25249
  231. WAIT 0
  232. GOSUB skip_intro_button
  233. IF skip_flag = 2
  234. GOTO skip_intro_here
  235. ENDIF
  236. GET_CUTSCENE_TIME cs_time
  237. ENDWHILE
  238.  
  239. PRINT_NOW BETRA_A 4000 1 //"Sorry babe."
  240.  
  241. WHILE cs_time < 26060
  242. WAIT 0
  243. GOSUB skip_intro_button
  244. IF skip_flag = 2
  245. GOTO skip_intro_here
  246. ENDIF
  247. GET_CUTSCENE_TIME cs_time
  248. ENDWHILE
  249.  
  250. PRINT_NOW BETRA_B 5000 1 //"I'm an ambituos girl and you,"
  251.  
  252. WHILE cs_time < 27000
  253. WAIT 0
  254. GOSUB skip_intro_button
  255. IF skip_flag = 2
  256. GOTO skip_intro_here
  257. ENDIF
  258. GET_CUTSCENE_TIME cs_time
  259. ENDWHILE
  260.  
  261. particle_x = -537.42 - 1.3329
  262. particle_y = 1051.204 + 25.8224
  263. particle_z = 36.884 + 1.367
  264.  
  265. particle_target_x = -537.42 - 0.393
  266. particle_target_y = 1051.204 + 25.8211
  267. particle_target_z = 36.884 + 1.4532
  268.  
  269. temp_var = particle_target_x
  270. particle_target_x = particle_x - temp_var
  271.  
  272. temp_var = particle_target_y
  273. particle_target_y = particle_y - temp_var
  274.  
  275. temp_var = particle_target_z
  276. particle_target_z = particle_z - temp_var
  277.  
  278. ADD_MOVING_PARTICLE_EFFECT POBJECT_CATALINAS_GUNFLASH particle_x particle_y particle_z particle_target_x particle_target_y particle_target_z 1.0 0 0 0 0
  279.  
  280. WHILE cs_time < 27030
  281. WAIT 0
  282. GOSUB skip_intro_button
  283. IF skip_flag = 2
  284. GOTO skip_intro_here
  285. ENDIF
  286. GET_CUTSCENE_TIME cs_time
  287. ENDWHILE
  288.  
  289. particle_x = -537.42 - 1.813
  290. particle_y = 1051.204 + 26.0638
  291. particle_z = 36.884 + 1.369
  292.  
  293. particle_target_x = -537.42 - 0.4432
  294. particle_target_y = 1051.204 + 25.9765
  295. particle_target_z = 36.884 + 1.4258
  296.  
  297. temp_var = particle_target_x
  298. particle_target_x = particle_x - temp_var
  299.  
  300. temp_var = particle_target_y
  301. particle_target_y = particle_y - temp_var
  302.  
  303. temp_var = particle_target_z
  304. particle_target_z = particle_z - temp_var
  305.  
  306. ADD_MOVING_PARTICLE_EFFECT POBJECT_CATALINAS_GUNFLASH particle_x particle_y particle_z particle_target_x particle_target_y particle_target_z 1.0 0 0 0 0
  307.  
  308. WHILE cs_time < 27100
  309. WAIT 0
  310. GOSUB skip_intro_button
  311. IF skip_flag = 2
  312. GOTO skip_intro_here
  313. ENDIF
  314. GET_CUTSCENE_TIME cs_time
  315. ENDWHILE
  316.  
  317. SET_MOTION_BLUR 8 //PLAYER IS SHOT MOTION BLUR
  318.  
  319. IF NOT HAS_CUTSCENE_FINISHED
  320. SET_FADING_COLOUR 255 255 255
  321. DO_FADE 100 FADE_OUT
  322. WHILE GET_FADING_STATUS
  323. WAIT 0
  324. GOSUB skip_intro_button
  325. IF skip_flag = 2
  326. GOTO skip_intro_here
  327. ENDIF
  328. ENDWHILE
  329. ENDIF
  330.  
  331. IF NOT HAS_CUTSCENE_FINISHED
  332. DO_FADE 600 FADE_IN
  333. WHILE GET_FADING_STATUS
  334. WAIT 0
  335. GOSUB skip_intro_button
  336. IF skip_flag = 2
  337. GOTO skip_intro_here
  338. ENDIF
  339. ENDWHILE
  340. ENDIF
  341.  
  342. SET_FADING_COLOUR 0 0 0
  343.  
  344. WHILE cs_time < 28710
  345. WAIT 0
  346. GOSUB skip_intro_button
  347. IF skip_flag = 2
  348. GOTO skip_intro_here
  349. ENDIF
  350. GET_CUTSCENE_TIME cs_time
  351. ENDWHILE
  352.  
  353. PRINT_NOW BETRA_C 2282 1 //"you're just small time."
  354.  
  355. SET_MUSIC_DOES_FADE TRUE
  356.  
  357. WHILE cs_time < 29200
  358. WAIT 0
  359. GOSUB skip_intro_button
  360. IF skip_flag = 2
  361. GOTO skip_intro_here
  362. ENDIF
  363. GET_CUTSCENE_TIME cs_time
  364. ENDWHILE
  365.  
  366. SET_MOTION_BLUR 5
  367.  
  368. WHILE cs_time < 30800
  369. WAIT 0
  370. GOSUB skip_intro_button
  371. IF skip_flag = 2
  372. GOTO skip_intro_here
  373. ENDIF
  374. GET_CUTSCENE_TIME cs_time
  375. ENDWHILE
  376.  
  377. SET_MOTION_BLUR 8 //PLAYER IS SHOT MOTION BLUR
  378.  
  379. WHILE cs_time < 30992
  380. WAIT 0
  381. GOSUB skip_intro_button
  382. IF skip_flag = 2
  383. GOTO skip_intro_here
  384. ENDIF
  385. GET_CUTSCENE_TIME cs_time
  386. ENDWHILE
  387.  
  388. CLEAR_PRINTS
  389. CLEAR_SMALL_PRINTS
  390.  
  391. WHILE cs_time < 33333//36000
  392. WAIT 0
  393. GOSUB skip_intro_button
  394. IF skip_flag = 2
  395. GOTO skip_intro_here
  396. ENDIF
  397. GET_CUTSCENE_TIME cs_time
  398. ENDWHILE
  399.  
  400. SET_FADING_COLOUR 0 0 0
  401. DO_FADE 4000 FADE_OUT
  402.  
  403. text_alpha = 0
  404. text_fading_flag = 0
  405.  
  406. USE_TEXT_COMMANDS TRUE
  407.  
  408. GOSUB draw_intro_text
  409.  
  410. WHILE GET_FADING_STATUS
  411. WAIT 0
  412. GOSUB draw_intro_text
  413. GOSUB skip_intro_button
  414. IF skip_flag = 2
  415. GOTO skip_intro_here
  416. ENDIF
  417. ENDWHILE
  418.  
  419. WHILE NOT HAS_CUTSCENE_FINISHED
  420. WAIT 0
  421. GOSUB draw_intro_text
  422. GOSUB skip_intro_button
  423. IF skip_flag = 2
  424. GOTO skip_intro_here
  425. ENDIF
  426. ENDWHILE
  427.  
  428. //LOAD_TEXTURE_DICTIONARY INTRO
  429. //LOAD_SPRITE 1 gtalogo
  430. //LOAD_SPRITE 2 gta3bit
  431. //DRAW_SPRITE 1 192.0 96.0 256.0 256.0 255 255 255 text_alpha
  432. //DRAW_SPRITE 2 339.0 224.0 128.0 128.0 255 255 255 text_alpha
  433. //REMOVE_TEXTURE_DICTIONARY
  434.  
  435. CLEAR_PRINTS
  436. CLEAR_SMALL_PRINTS
  437. CLEAR_CUTSCENE
  438.  
  439. MAKE_PLAYER_SAFE_FOR_CUTSCENE Player
  440.  
  441. FORCE_WEATHER_NOW WEATHER_RAINY
  442. FORCE_RAIN TRUE
  443.  
  444. UNLOAD_SPECIAL_CHARACTER 1
  445. UNLOAD_SPECIAL_CHARACTER 2
  446. UNLOAD_SPECIAL_CHARACTER 3
  447. UNLOAD_SPECIAL_CHARACTER 4
  448. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj1
  449. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj2
  450. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj3
  451. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj4
  452. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj5
  453.  
  454. // **********************************END OF BANK CUTSCENE******************************
  455.  
  456. // ******************************START OF JAIL BREAK CUTSCENE**************************
  457.  
  458. SWITCH_STREAMING OFF
  459.  
  460. LOAD_COLLISION LEVEL_COMMERCIAL
  461. SET_PLAYER_COORDINATES player 820.9 -941.1 -100.0
  462.  
  463. SET_FADING_COLOUR 0 0 0
  464. SET_MOTION_BLUR 6
  465.  
  466. LOAD_SPECIAL_CHARACTER 1 eight
  467. LOAD_SPECIAL_CHARACTER 2 OJG_P
  468. LOAD_SPECIAL_CHARACTER 3 col1
  469. LOAD_SPECIAL_CHARACTER 4 col2
  470. LOAD_SPECIAL_MODEL cut_obj1 CS_TRUK
  471. LOAD_SPECIAL_MODEL cut_obj2 REBEL
  472. LOAD_SPECIAL_MODEL cut_obj3 brbomb
  473. LOAD_SPECIAL_MODEL cut_obj4 COL1H
  474. REQUEST_MODEL bridgefuka
  475. REQUEST_MODEL bridgefukb
  476.  
  477. SET_TIME_OF_DAY 2 00
  478.  
  479. REQUEST_MODEL trafficlight1
  480. REQUEST_MODEL rd_SrRoad2A50
  481. REQUEST_MODEL rd_SrRoad2A20
  482. REQUEST_MODEL rd_SrRoad2A10
  483. REQUEST_MODEL rd_CrossRda1rw22
  484. REQUEST_MODEL rd_CrossRoadsa24
  485. REQUEST_MODEL com_cust_roads25
  486. REQUEST_MODEL veg_tree3
  487. REQUEST_MODEL doublestreetlght1
  488. REQUEST_MODEL veg_treea3
  489. REQUEST_MODEL veg_treenew17
  490. REQUEST_MODEL Streetlamp1
  491. REQUEST_MODEL bollardlight
  492. REQUEST_MODEL kb_scrap_5
  493. REQUEST_MODEL policetenkb1
  494. REQUEST_MODEL scraperkb3_nit
  495. REQUEST_MODEL chunk5land
  496. REQUEST_MODEL policeally
  497. REQUEST_MODEL police_com
  498. REQUEST_MODEL rd_CrossRda1w22
  499. REQUEST_MODEL treepatchkb7
  500. REQUEST_MODEL roadplanterkb3
  501. REQUEST_MODEL roadplanterkb1
  502. REQUEST_MODEL rd_Road3A50
  503. REQUEST_MODEL amco_floor
  504.  
  505. LOAD_ALL_MODELS_NOW
  506.  
  507. WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 1
  508. OR NOT HAS_SPECIAL_CHARACTER_LOADED 2
  509. OR NOT HAS_SPECIAL_CHARACTER_LOADED 3
  510. OR NOT HAS_SPECIAL_CHARACTER_LOADED 4
  511. OR NOT HAS_MODEL_LOADED cut_obj1
  512. OR NOT HAS_MODEL_LOADED cut_obj2
  513. WAIT 0
  514. GOSUB draw_intro_text
  515. ENDWHILE
  516.  
  517. WHILE NOT HAS_MODEL_LOADED cut_obj3
  518. OR NOT HAS_MODEL_LOADED cut_obj4
  519. OR NOT HAS_MODEL_LOADED bridgefuka
  520. OR NOT HAS_MODEL_LOADED bridgefukb
  521. WAIT 0
  522. GOSUB draw_intro_text
  523. ENDWHILE
  524.  
  525. GET_PLAYER_CHAR player script_controlled_player
  526. IF NOT IS_CHAR_DEAD script_controlled_player
  527.  
  528. UNDRESS_CHAR script_controlled_player playerp
  529. WHILE NOT HAS_MODEL_LOADED PED_PLAYER
  530. WAIT 0
  531. GOSUB draw_intro_text
  532. ENDWHILE
  533.  
  534. IF NOT IS_CHAR_DEAD script_controlled_player
  535. DRESS_CHAR script_controlled_player
  536. ENDIF
  537. ENDIF
  538.  
  539. LOAD_CUTSCENE JB
  540.  
  541. SET_CUTSCENE_OFFSET 0.0 0.0 0.0
  542.  
  543. CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player
  544. SET_CUTSCENE_ANIM cs_player playerp
  545.  
  546. CREATE_CUTSCENE_OBJECT PED_SPECIAL1 cs_eight
  547. SET_CUTSCENE_ANIM cs_eight eight
  548.  
  549. CREATE_CUTSCENE_OBJECT PED_SPECIAL2 cs_ojg
  550. SET_CUTSCENE_ANIM cs_ojg ojg_p
  551.  
  552. CREATE_CUTSCENE_OBJECT PED_SPECIAL3 cs_colombian1
  553. SET_CUTSCENE_ANIM cs_colombian1 col1
  554.  
  555. CREATE_CUTSCENE_OBJECT PED_SPECIAL4 cs_colombian2
  556. SET_CUTSCENE_ANIM cs_colombian2 col2
  557.  
  558. CREATE_CUTSCENE_OBJECT PED_COP cs_cop1
  559. SET_CUTSCENE_ANIM cs_cop1 cop
  560.  
  561. CREATE_CUTSCENE_OBJECT PED_COP cs_cop2
  562. SET_CUTSCENE_ANIM cs_cop2 male01
  563.  
  564. CREATE_CUTSCENE_HEAD cs_colombian1 cut_obj4 cs_colombian1head
  565. SET_CUTSCENE_HEAD_ANIM cs_colombian1head col1
  566.  
  567. CREATE_CUTSCENE_OBJECT cut_obj1 cs_colt1
  568. SET_CUTSCENE_ANIM cs_colt1 CS_TRUK
  569.  
  570. CREATE_CUTSCENE_OBJECT cut_obj2 cs_colt2
  571. SET_CUTSCENE_ANIM cs_colt2 REBEL
  572.  
  573. CREATE_CUTSCENE_OBJECT cut_obj3 brbomb
  574. SET_CUTSCENE_ANIM brbomb brbomb
  575.  
  576. SET_OBJECT_DRAW_LAST cs_colt1 TRUE
  577. SET_OBJECT_DRAW_LAST cs_colt2 TRUE
  578.  
  579. START_CUTSCENE
  580. START_CHASE_SCENE 1.0
  581.  
  582. CLEAR_PRINTS
  583. CLEAR_SMALL_PRINTS
  584.  
  585. DO_FADE 2000 FADE_IN
  586.  
  587. GET_CUTSCENE_TIME cs_time
  588.  
  589. REQUEST_MODEL rd_CrossRda1w22
  590. REQUEST_MODEL rd_Road2A20
  591. REQUEST_MODEL broadwaybuild2
  592. REQUEST_MODEL broadwaybuild
  593. REQUEST_MODEL area5build2
  594. REQUEST_MODEL comswcentralbld7
  595. REQUEST_MODEL papermachn01
  596. REQUEST_MODEL comswcentralbld6
  597. REQUEST_MODEL com_21way5
  598. REQUEST_MODEL com_21way50
  599. REQUEST_MODEL com_21way10
  600. REQUEST_MODEL cm1waycrosscom
  601. REQUEST_MODEL com_21way20
  602. REQUEST_MODEL tw@t_cafe
  603. REQUEST_MODEL veg_bush14
  604. REQUEST_MODEL treepatchttwrs
  605. REQUEST_MODEL flatiron1
  606. REQUEST_MODEL veg_tree3
  607. REQUEST_MODEL veg_treenew17
  608. REQUEST_MODEL block4_ground01
  609.  
  610. WHILE cs_time < 9500
  611. WAIT 0
  612. text_fading_flag = 1
  613. GOSUB draw_intro_text
  614. GOSUB skip_intro_button
  615. IF skip_flag = 2
  616. GOTO skip_intro_here
  617. ENDIF
  618. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  619. DRAW_LIGHT 196.077 -1126.984 25.626 235 255 250
  620. GET_CUTSCENE_TIME cs_time
  621. ENDWHILE
  622.  
  623. MARK_MODEL_AS_NO_LONGER_NEEDED rd_SrRoad2A50
  624. MARK_MODEL_AS_NO_LONGER_NEEDED rd_SrRoad2A20
  625. MARK_MODEL_AS_NO_LONGER_NEEDED rd_SrRoad2A10
  626. MARK_MODEL_AS_NO_LONGER_NEEDED rd_CrossRoadsa24
  627. MARK_MODEL_AS_NO_LONGER_NEEDED com_cust_roads25
  628. MARK_MODEL_AS_NO_LONGER_NEEDED veg_treea3
  629. MARK_MODEL_AS_NO_LONGER_NEEDED Streetlamp1
  630. MARK_MODEL_AS_NO_LONGER_NEEDED bollardlight
  631. MARK_MODEL_AS_NO_LONGER_NEEDED kb_scrap_5
  632. MARK_MODEL_AS_NO_LONGER_NEEDED policetenkb1
  633. MARK_MODEL_AS_NO_LONGER_NEEDED scraperkb3_nit
  634. MARK_MODEL_AS_NO_LONGER_NEEDED chunk5land
  635. MARK_MODEL_AS_NO_LONGER_NEEDED policeally
  636. MARK_MODEL_AS_NO_LONGER_NEEDED police_com
  637. MARK_MODEL_AS_NO_LONGER_NEEDED treepatchkb7
  638. MARK_MODEL_AS_NO_LONGER_NEEDED roadplanterkb3
  639. MARK_MODEL_AS_NO_LONGER_NEEDED roadplanterkb1
  640. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road3A50
  641. MARK_MODEL_AS_NO_LONGER_NEEDED amco_floor
  642.  
  643.  
  644. WHILE cs_time < 13007
  645. WAIT 0
  646. GOSUB draw_intro_text
  647. GOSUB skip_intro_button
  648. IF skip_flag = 2
  649. GOTO skip_intro_here
  650. ENDIF
  651. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  652. DRAW_LIGHT 196.077 -1126.984 25.626 235 255 250
  653. GET_CUTSCENE_TIME cs_time
  654. ENDWHILE
  655.  
  656. USE_TEXT_COMMANDS FALSE
  657. PRINT_NOW JAILB_V 10000 1//"Liberty city is in shock today."
  658.  
  659. WHILE cs_time < 14500
  660. WAIT 0
  661. GOSUB skip_intro_button
  662. IF skip_flag = 2
  663. GOTO skip_intro_here
  664. ENDIF
  665. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  666. DRAW_LIGHT 196.077 -1126.984 25.626 235 255 250
  667. GET_CUTSCENE_TIME cs_time
  668. ENDWHILE
  669.  
  670. PRINT_NOW JAILB_A 10000 1//"As the police and emergency services deal with the aftermath..."
  671.  
  672. WHILE cs_time < 15933
  673. WAIT 0
  674. GOSUB skip_intro_button
  675. IF skip_flag = 2
  676. GOTO skip_intro_here
  677. ENDIF
  678. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  679. DRAW_LIGHT 196.077 -1126.984 25.626 235 255 250
  680. GET_CUTSCENE_TIME cs_time
  681. ENDWHILE
  682.  
  683. REQUEST_MODEL planter_short
  684. REQUEST_MODEL com_rvroads52
  685. REQUEST_MODEL road_broadway04
  686. REQUEST_MODEL com_roadsrv
  687. REQUEST_MODEL rd_Road1A20
  688. REQUEST_MODEL rd_CrossRoads11
  689. REQUEST_MODEL doublestreetlght1
  690. REQUEST_MODEL ofis_bildkb_4
  691. REQUEST_MODEL rd_Road1A10
  692. REQUEST_MODEL com_roadkb23
  693. REQUEST_MODEL com_cust_roads57
  694. REQUEST_MODEL com_rvroads52
  695.  
  696. MARK_MODEL_AS_NO_LONGER_NEEDED rd_CrossRda1w22
  697. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road2A20
  698. MARK_MODEL_AS_NO_LONGER_NEEDED broadwaybuild2
  699. MARK_MODEL_AS_NO_LONGER_NEEDED broadwaybuild
  700. MARK_MODEL_AS_NO_LONGER_NEEDED area5build2
  701. MARK_MODEL_AS_NO_LONGER_NEEDED papermachn01
  702. MARK_MODEL_AS_NO_LONGER_NEEDED com_21way5
  703. MARK_MODEL_AS_NO_LONGER_NEEDED tw@t_cafe
  704. MARK_MODEL_AS_NO_LONGER_NEEDED treepatchttwrs
  705. MARK_MODEL_AS_NO_LONGER_NEEDED flatiron1
  706. MARK_MODEL_AS_NO_LONGER_NEEDED veg_tree3
  707. MARK_MODEL_AS_NO_LONGER_NEEDED veg_treenew17
  708. MARK_MODEL_AS_NO_LONGER_NEEDED block4_ground01
  709. MARK_MODEL_AS_NO_LONGER_NEEDED comswcentralbld7
  710. MARK_MODEL_AS_NO_LONGER_NEEDED papermachn01
  711.  
  712. WHILE cs_time < 17514
  713. WAIT 0
  714. GOSUB skip_intro_button
  715. IF skip_flag = 2
  716. GOTO skip_intro_here
  717. ENDIF
  718. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  719. DRAW_LIGHT 196.077 -1126.984 25.626 235 255 250
  720. GET_CUTSCENE_TIME cs_time
  721. ENDWHILE
  722.  
  723. PRINT_NOW JAILB_B 10000 1//"of a devastating attack on a police convoy this morning."
  724.  
  725. WHILE cs_time < 18933
  726. WAIT 0
  727. GOSUB skip_intro_button
  728. IF skip_flag = 2
  729. GOTO skip_intro_here
  730. ENDIF
  731. GET_CUTSCENE_TIME cs_time
  732. ENDWHILE
  733.  
  734. REQUEST_MODEL com_roadkb23
  735. REQUEST_MODEL com_roadkb22
  736. REQUEST_MODEL kb_underpass
  737. REQUEST_MODEL museum
  738. REQUEST_MODEL nbcom_roadkb01
  739. REQUEST_MODEL bvbridgspprt01
  740. REQUEST_MODEL flatiron1b
  741. REQUEST_MODEL veg_tree3
  742. REQUEST_MODEL nbbridgcabls01
  743. REQUEST_MODEL nbbridgerdb
  744. REQUEST_MODEL nbbridgerda
  745. REQUEST_MODEL nbbridgcabls01
  746. REQUEST_MODEL bvbridgspprt01
  747. REQUEST_MODEL overpass_comse
  748. REQUEST_MODEL com_landnew221b
  749. REQUEST_MODEL nbcom_roadkb01
  750. REQUEST_MODEL com_landnew221
  751. REQUEST_MODEL flatiron1b
  752. REQUEST_MODEL LODtiron1b
  753. REQUEST_MODEL veg_tree3
  754. REQUEST_MODEL ofis_bildkb_4
  755. REQUEST_MODEL kb_ofis1
  756. REQUEST_MODEL comtreepatchprk
  757. REQUEST_MODEL Hotel2
  758. REQUEST_MODEL underground_over7
  759. REQUEST_MODEL rd_Road1A50
  760. REQUEST_MODEL kb_underpass
  761. REQUEST_MODEL kbplanter4
  762. REQUEST_MODEL block4_scraperl0
  763. REQUEST_MODEL com_roadkb12
  764. REQUEST_MODEL planterbtm_1
  765. REQUEST_MODEL LODridgspprt01
  766. REQUEST_MODEL LODom_roadkb01
  767. REQUEST_MODEL LODridgerda
  768. REQUEST_MODEL LODridgerdb
  769. REQUEST_MODEL LODridgcabls01
  770. MARK_MODEL_AS_NO_LONGER_NEEDED com_21way20
  771. MARK_MODEL_AS_NO_LONGER_NEEDED cm1waycrosscom
  772. MARK_MODEL_AS_NO_LONGER_NEEDED com_21way10
  773. MARK_MODEL_AS_NO_LONGER_NEEDED comswcentralbld7
  774. MARK_MODEL_AS_NO_LONGER_NEEDED comswcentralbld6
  775.  
  776. SET_NEAR_CLIP 2.5
  777.  
  778. WHILE cs_time < 20667
  779. WAIT 0
  780. GOSUB skip_intro_button
  781. IF skip_flag = 2
  782. GOTO skip_intro_here
  783. ENDIF
  784. GET_CUTSCENE_TIME cs_time
  785. ENDWHILE
  786.  
  787. PRINT_NOW JAILB_C 10000 1//"No details have been released about the prisoners being transferred in the convoy,"
  788.  
  789. WHILE cs_time < 22181
  790. WAIT 0
  791. GOSUB skip_intro_button
  792. IF skip_flag = 2
  793. GOTO skip_intro_here
  794. ENDIF
  795. GET_CUTSCENE_TIME cs_time
  796. ENDWHILE
  797.  
  798. SET_NEAR_CLIP 4.5
  799.  
  800. WHILE cs_time < 24522
  801. WAIT 0
  802. GOSUB skip_intro_button
  803. IF skip_flag = 2
  804. GOTO skip_intro_here
  805. ENDIF
  806. GET_CUTSCENE_TIME cs_time
  807. ENDWHILE
  808.  
  809. PRINT_NOW JAILB_D 10000 1//"And no group, terrorists or otherwise have claimed responsibility."
  810.  
  811. WHILE cs_time < 27208
  812. WAIT 0
  813. GOSUB skip_intro_button
  814. IF skip_flag = 2
  815. GOTO skip_intro_here
  816. ENDIF
  817. GET_CUTSCENE_TIME cs_time
  818. ENDWHILE
  819.  
  820. PRINT_NOW JAILB_E 10000 1//"The convoy left Police head quarters early this morning..."
  821.  
  822. WHILE cs_time < 29793
  823. WAIT 0
  824. GOSUB skip_intro_button
  825. IF skip_flag = 2
  826. GOTO skip_intro_here
  827. ENDIF
  828. GET_CUTSCENE_TIME cs_time
  829. ENDWHILE
  830.  
  831. PRINT_NOW JAILB_F 10000 1//"for a routine transfer to Liberty penitentiary."
  832.  
  833. WHILE cs_time < 30599 //VERY HIGH SHOT TOWARDS BRIDGE
  834. WAIT 0
  835. GOSUB skip_intro_button
  836. IF skip_flag = 2
  837. GOTO skip_intro_here
  838. ENDIF
  839. GET_CUTSCENE_TIME cs_time
  840. ENDWHILE
  841.  
  842. SET_NEAR_CLIP 5.5
  843. REQUEST_MODEL ind_customroad003
  844.  
  845. MARK_MODEL_AS_NO_LONGER_NEEDED planter_short
  846. MARK_MODEL_AS_NO_LONGER_NEEDED com_rvroads52
  847. MARK_MODEL_AS_NO_LONGER_NEEDED road_broadway04
  848. MARK_MODEL_AS_NO_LONGER_NEEDED com_roadsrv
  849. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road1A20
  850. MARK_MODEL_AS_NO_LONGER_NEEDED rd_CrossRoads11
  851. MARK_MODEL_AS_NO_LONGER_NEEDED com_21way50
  852. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road1A10
  853. MARK_MODEL_AS_NO_LONGER_NEEDED com_cust_roads57
  854.  
  855. WHILE cs_time < 32986
  856. WAIT 0
  857. GOSUB skip_intro_button
  858. IF skip_flag = 2
  859. GOTO skip_intro_here
  860. ENDIF
  861. GET_CUTSCENE_TIME cs_time
  862. ENDWHILE
  863.  
  864. PRINT_NOW JAILB_G 10000 1//"The attack took place on Callahan bridge,"
  865.  
  866. WHILE cs_time < 34817
  867. WAIT 0
  868. GOSUB skip_intro_button
  869. IF skip_flag = 2
  870. GOTO skip_intro_here
  871. ENDIF
  872. GET_CUTSCENE_TIME cs_time
  873. ENDWHILE
  874.  
  875. PRINT_NOW JAILB_H 10000 1//"leaving few witness', several dead officers and bridge itself severely damaged."
  876.  
  877. WHILE cs_time < 38590
  878. WAIT 0
  879. GOSUB skip_intro_button
  880. IF skip_flag = 2
  881. GOTO skip_intro_here
  882. ENDIF
  883. GET_CUTSCENE_TIME cs_time
  884. ENDWHILE
  885.  
  886. PRINT_NOW JAILB_I 10000 1//"Some of the convicts are thought to have perished in the explosion..."
  887.  
  888. WHILE cs_time < 40842
  889. WAIT 0
  890. GOSUB skip_intro_button
  891. IF skip_flag = 2
  892. GOTO skip_intro_here
  893. ENDIF
  894. GET_CUTSCENE_TIME cs_time
  895. ENDWHILE
  896.  
  897. PRINT_NOW JAILB_J 10000 1//"that followed the initial attack, although police divers are yet to find any remains."
  898.  
  899. WHILE cs_time < 42066
  900. WAIT 0
  901. GOSUB skip_intro_button
  902. IF skip_flag = 2
  903. GOTO skip_intro_here
  904. ENDIF
  905. GET_CUTSCENE_TIME cs_time
  906. ENDWHILE
  907.  
  908. SET_NEAR_CLIP 4.5
  909.  
  910. REQUEST_MODEL kmricndo01
  911. REQUEST_MODEL kmricndo02
  912. REQUEST_MODEL veg_treenew17
  913. REQUEST_MODEL com_docksaa
  914. REQUEST_MODEL com_pier3
  915. REQUEST_MODEL gRD_overpass19kb
  916. REQUEST_MODEL gRD_overpass19bkb
  917.  
  918. WHILE cs_time < 42535
  919. WAIT 0
  920. GOSUB skip_intro_button
  921. IF skip_flag = 2
  922. GOTO skip_intro_here
  923. ENDIF
  924. GET_CUTSCENE_TIME cs_time
  925. ENDWHILE
  926.  
  927. PRINT_NOW JAILB_W 10000 1//"Revelations as to the professionalism of the attack struck police hours afterward,"
  928.  
  929. WHILE cs_time < 46683
  930. WAIT 0
  931. GOSUB skip_intro_button
  932. IF skip_flag = 2
  933. GOTO skip_intro_here
  934. ENDIF
  935. GET_CUTSCENE_TIME cs_time
  936. ENDWHILE
  937.  
  938. PRINT_NOW JAILB_K 10000 1//"When identification of the missing felons was further hampered..."
  939.  
  940. WHILE cs_time < 49483
  941. WAIT 0
  942. GOSUB skip_intro_button
  943. IF skip_flag = 2
  944. GOTO skip_intro_here
  945. ENDIF
  946. GET_CUTSCENE_TIME cs_time
  947. ENDWHILE
  948.  
  949. PRINT_NOW JAILB_L 10000 1//"by an attack by computer hackers on police head quarter databases."
  950.  
  951. WHILE cs_time < 53406
  952. WAIT 0
  953. GOSUB skip_intro_button
  954. IF skip_flag = 2
  955. GOTO skip_intro_here
  956. ENDIF
  957. GET_CUTSCENE_TIME cs_time
  958. ENDWHILE
  959.  
  960. PRINT_NOW JAILB_O 10000 1//"With the Porter tunnel project falling behind schedule,"
  961.  
  962. WHILE cs_time < 53666
  963. WAIT 0
  964. GOSUB skip_intro_button
  965. IF skip_flag = 2
  966. GOTO skip_intro_here
  967. ENDIF
  968. GET_CUTSCENE_TIME cs_time
  969. ENDWHILE
  970.  
  971. SET_NEAR_CLIP 0.9
  972.  
  973. WHILE cs_time < 56077
  974. WAIT 0
  975. GOSUB skip_intro_button
  976. IF skip_flag = 2
  977. GOTO skip_intro_here
  978. ENDIF
  979. GET_CUTSCENE_TIME cs_time
  980. ENDWHILE
  981.  
  982. PRINT_NOW JAILB_P 5000 1//"this disaster leaves Portland isolated from the rest of the city."
  983.  
  984. WHILE cs_time < 64200
  985. WAIT 0
  986. GOSUB skip_intro_button
  987. IF skip_flag = 2
  988. GOTO skip_intro_here
  989. ENDIF
  990. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  991. GET_CUTSCENE_TIME cs_time
  992. ENDWHILE
  993.  
  994. REMOVE_CAR_FROM_CHASE 2
  995.  
  996. WHILE cs_time < 64333
  997. WAIT 0
  998. GOSUB skip_intro_button
  999. IF skip_flag = 2
  1000. GOTO skip_intro_here
  1001. ENDIF
  1002. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1003. GET_CUTSCENE_TIME cs_time
  1004. ENDWHILE
  1005.  
  1006. REMOVE_CAR_FROM_CHASE 1
  1007.  
  1008. WHILE cs_time < 64566
  1009. WAIT 0
  1010. GOSUB skip_intro_button
  1011. IF skip_flag = 2
  1012. GOTO skip_intro_here
  1013. ENDIF
  1014. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1015. GET_CUTSCENE_TIME cs_time
  1016. ENDWHILE
  1017.  
  1018. REQUEST_MODEL com_docksb
  1019. REQUEST_MODEL newdockbuilding2
  1020. REQUEST_MODEL newdockbuilding
  1021. REQUEST_MODEL block4_scraperl0
  1022.  
  1023. MARK_MODEL_AS_NO_LONGER_NEEDED com_roadkb22
  1024. MARK_MODEL_AS_NO_LONGER_NEEDED com_roadkb23
  1025. MARK_MODEL_AS_NO_LONGER_NEEDED nbcom_roadkb01
  1026. MARK_MODEL_AS_NO_LONGER_NEEDED com_landnew221
  1027. MARK_MODEL_AS_NO_LONGER_NEEDED doublestreetlght1
  1028. MARK_MODEL_AS_NO_LONGER_NEEDED museum
  1029. MARK_MODEL_AS_NO_LONGER_NEEDED ofis_bildkb_4
  1030. MARK_MODEL_AS_NO_LONGER_NEEDED kb_ofis1
  1031. MARK_MODEL_AS_NO_LONGER_NEEDED comtreepatchprk
  1032. MARK_MODEL_AS_NO_LONGER_NEEDED Hotel2
  1033. MARK_MODEL_AS_NO_LONGER_NEEDED underground_over7
  1034. MARK_MODEL_AS_NO_LONGER_NEEDED trafficlight1
  1035. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road1A50
  1036. MARK_MODEL_AS_NO_LONGER_NEEDED veg_bush14
  1037. MARK_MODEL_AS_NO_LONGER_NEEDED kb_underpass
  1038. MARK_MODEL_AS_NO_LONGER_NEEDED ofis_bildkb_4
  1039. MARK_MODEL_AS_NO_LONGER_NEEDED kbplanter4
  1040. MARK_MODEL_AS_NO_LONGER_NEEDED planterbtm_1
  1041. MARK_MODEL_AS_NO_LONGER_NEEDED com_rvroads52
  1042.  
  1043. WHILE cs_time < 66171
  1044. WAIT 0
  1045. GOSUB skip_intro_button
  1046. IF skip_flag = 2
  1047. GOTO skip_intro_here
  1048. ENDIF
  1049. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1050. GET_CUTSCENE_TIME cs_time
  1051. ENDWHILE
  1052.  
  1053. PRINT_NOW JAILB_Q 1200 1//"Come on."
  1054.  
  1055. WHILE cs_time < 69378
  1056. WAIT 0
  1057. GOSUB skip_intro_button
  1058. IF skip_flag = 2
  1059. GOTO skip_intro_here
  1060. ENDIF
  1061. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1062. GET_CUTSCENE_TIME cs_time
  1063. ENDWHILE
  1064.  
  1065. PRINT_NOW JAILB_R 1600 1//"Senor dickhead."
  1066.  
  1067. WHILE cs_time < 71994
  1068. WAIT 0
  1069. GOSUB skip_intro_button
  1070. IF skip_flag = 2
  1071. GOTO skip_intro_here
  1072. ENDIF
  1073. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1074. GET_CUTSCENE_TIME cs_time
  1075. ENDWHILE
  1076.  
  1077. PRINT_NOW JAILB_S 2000 1//"It's no problem to kill you."
  1078.  
  1079. WHILE cs_time < 75623
  1080. WAIT 0
  1081. GOSUB skip_intro_button
  1082. IF skip_flag = 2
  1083. GOTO skip_intro_here
  1084. ENDIF
  1085. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1086. GET_CUTSCENE_TIME cs_time
  1087. ENDWHILE
  1088.  
  1089. PRINT_NOW JAILB_T 1800 1//"You gonna be sorry."
  1090.  
  1091. WHILE cs_time < 79633
  1092. WAIT 0
  1093. GOSUB skip_intro_button
  1094. IF skip_flag = 2
  1095. GOTO skip_intro_here
  1096. ENDIF
  1097. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1098. GET_CUTSCENE_TIME cs_time
  1099. ENDWHILE
  1100.  
  1101. MARK_MODEL_AS_NO_LONGER_NEEDED kmricndo01
  1102. MARK_MODEL_AS_NO_LONGER_NEEDED kmricndo02
  1103. MARK_MODEL_AS_NO_LONGER_NEEDED veg_tree3
  1104. MARK_MODEL_AS_NO_LONGER_NEEDED veg_treenew17
  1105. MARK_MODEL_AS_NO_LONGER_NEEDED com_docksaa
  1106. MARK_MODEL_AS_NO_LONGER_NEEDED com_pier3
  1107. MARK_MODEL_AS_NO_LONGER_NEEDED gRD_overpass19kb
  1108. MARK_MODEL_AS_NO_LONGER_NEEDED gRD_overpass19bkb
  1109.  
  1110. WHILE cs_time < 86089
  1111. WAIT 0
  1112. GOSUB skip_intro_button
  1113. IF skip_flag = 2
  1114. GOTO skip_intro_here
  1115. ENDIF
  1116. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1117. GET_CUTSCENE_TIME cs_time
  1118. ENDWHILE
  1119.  
  1120. PRINT_NOW JAILB_U 1800 1//"A'right, a'right. Get lost."
  1121.  
  1122. WHILE cs_time < 87592
  1123. WAIT 0
  1124. GOSUB skip_intro_button
  1125. IF skip_flag = 2
  1126. GOTO skip_intro_here
  1127. ENDIF
  1128. DRAW_LIGHT 780.55 -942.901 39.022 235 255 250
  1129. GET_CUTSCENE_TIME cs_time
  1130. ENDWHILE
  1131.  
  1132. CLEAR_PRINTS
  1133. CLEAR_SMALL_PRINTS
  1134.  
  1135. WHILE cs_time < 98766
  1136. WAIT 0
  1137. GOSUB skip_intro_button
  1138. IF skip_flag = 2
  1139. GOTO skip_intro_here
  1140. ENDIF
  1141. DRAW_LIGHT 780.55 -942.901 39.022 205 255 230
  1142. GET_CUTSCENE_TIME cs_time
  1143. ENDWHILE
  1144.  
  1145. WHILE cs_time < 101866//102256
  1146. WAIT 0
  1147. GOSUB skip_intro_button
  1148. IF skip_flag = 2
  1149. GOTO skip_intro_here
  1150. ENDIF
  1151. DRAW_LIGHT 780.55 -942.901 39.022 205 255 230
  1152. GET_CUTSCENE_TIME cs_time
  1153. ENDWHILE
  1154.  
  1155. SET_MUSIC_DOES_FADE FALSE
  1156. SET_MOTION_BLUR 7 //THE EXPLOSION
  1157.  
  1158. IF NOT HAS_CUTSCENE_FINISHED
  1159. SET_FADING_COLOUR 255 255 255
  1160. DO_FADE 100 FADE_OUT
  1161. CLEAR_PRINTS
  1162. WHILE GET_FADING_STATUS
  1163. WAIT 0
  1164. ENDWHILE
  1165.  
  1166. ENDIF
  1167.  
  1168. skip_intro_here:
  1169.  
  1170. LOAD_SPLASH_SCREEN splash1
  1171.  
  1172. IF skip_flag = 2
  1173. WAIT 0
  1174. USE_TEXT_COMMANDS FALSE
  1175. SET_MUSIC_DOES_FADE TRUE
  1176. SET_FADING_COLOUR 0 0 0
  1177. DO_FADE 0 FADE_OUT
  1178. ENDIF
  1179.  
  1180. //FADE OUT AFTER EXPLOSION....
  1181. //SWAP BRIDGE FROM FIXED TO DAMAGED
  1182. MARK_MODEL_AS_NO_LONGER_NEEDED trafficlight1
  1183. MARK_MODEL_AS_NO_LONGER_NEEDED rd_SrRoad2A50
  1184. MARK_MODEL_AS_NO_LONGER_NEEDED rd_SrRoad2A20
  1185. MARK_MODEL_AS_NO_LONGER_NEEDED rd_SrRoad2A10
  1186. MARK_MODEL_AS_NO_LONGER_NEEDED rd_CrossRda1rw22
  1187. MARK_MODEL_AS_NO_LONGER_NEEDED rd_CrossRoadsa24
  1188. MARK_MODEL_AS_NO_LONGER_NEEDED com_cust_roads25
  1189. MARK_MODEL_AS_NO_LONGER_NEEDED veg_tree3
  1190. MARK_MODEL_AS_NO_LONGER_NEEDED doublestreetlght1
  1191. MARK_MODEL_AS_NO_LONGER_NEEDED veg_treea3
  1192. MARK_MODEL_AS_NO_LONGER_NEEDED veg_treenew17
  1193. MARK_MODEL_AS_NO_LONGER_NEEDED Streetlamp1
  1194. MARK_MODEL_AS_NO_LONGER_NEEDED bollardlight
  1195. MARK_MODEL_AS_NO_LONGER_NEEDED kb_scrap_5
  1196. MARK_MODEL_AS_NO_LONGER_NEEDED policetenkb1
  1197. MARK_MODEL_AS_NO_LONGER_NEEDED scraperkb3_nit
  1198. MARK_MODEL_AS_NO_LONGER_NEEDED chunk5land
  1199. MARK_MODEL_AS_NO_LONGER_NEEDED policeally
  1200. MARK_MODEL_AS_NO_LONGER_NEEDED police_com
  1201. MARK_MODEL_AS_NO_LONGER_NEEDED rd_CrossRda1w22
  1202. MARK_MODEL_AS_NO_LONGER_NEEDED treepatchkb7
  1203. MARK_MODEL_AS_NO_LONGER_NEEDED roadplanterkb3
  1204. MARK_MODEL_AS_NO_LONGER_NEEDED roadplanterkb1
  1205. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road3A50
  1206. MARK_MODEL_AS_NO_LONGER_NEEDED rd_CrossRda1w22
  1207. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road2A20
  1208. MARK_MODEL_AS_NO_LONGER_NEEDED broadwaybuild2
  1209. MARK_MODEL_AS_NO_LONGER_NEEDED broadwaybuild
  1210. MARK_MODEL_AS_NO_LONGER_NEEDED area5build2
  1211. MARK_MODEL_AS_NO_LONGER_NEEDED comswcentralbld7
  1212. MARK_MODEL_AS_NO_LONGER_NEEDED papermachn01
  1213. MARK_MODEL_AS_NO_LONGER_NEEDED comswcentralbld6
  1214. MARK_MODEL_AS_NO_LONGER_NEEDED com_21way5
  1215. MARK_MODEL_AS_NO_LONGER_NEEDED com_21way50
  1216. MARK_MODEL_AS_NO_LONGER_NEEDED com_21way10
  1217. MARK_MODEL_AS_NO_LONGER_NEEDED cm1waycrosscom
  1218. MARK_MODEL_AS_NO_LONGER_NEEDED com_21way20
  1219. MARK_MODEL_AS_NO_LONGER_NEEDED tw@t_cafe
  1220. MARK_MODEL_AS_NO_LONGER_NEEDED veg_bush14
  1221. MARK_MODEL_AS_NO_LONGER_NEEDED treepatchttwrs
  1222. MARK_MODEL_AS_NO_LONGER_NEEDED flatiron1
  1223. MARK_MODEL_AS_NO_LONGER_NEEDED veg_tree3
  1224. MARK_MODEL_AS_NO_LONGER_NEEDED veg_treenew17
  1225. MARK_MODEL_AS_NO_LONGER_NEEDED block4_ground01
  1226. MARK_MODEL_AS_NO_LONGER_NEEDED planter_short
  1227. MARK_MODEL_AS_NO_LONGER_NEEDED com_rvroads52
  1228. MARK_MODEL_AS_NO_LONGER_NEEDED road_broadway04
  1229. MARK_MODEL_AS_NO_LONGER_NEEDED com_roadsrv
  1230. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road1A20
  1231. MARK_MODEL_AS_NO_LONGER_NEEDED rd_CrossRoads11
  1232. MARK_MODEL_AS_NO_LONGER_NEEDED doublestreetlght1
  1233. MARK_MODEL_AS_NO_LONGER_NEEDED ofis_bildkb_4
  1234. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road1A10
  1235. MARK_MODEL_AS_NO_LONGER_NEEDED com_roadkb23
  1236. MARK_MODEL_AS_NO_LONGER_NEEDED com_cust_roads57
  1237. MARK_MODEL_AS_NO_LONGER_NEEDED com_rvroads52
  1238. MARK_MODEL_AS_NO_LONGER_NEEDED com_roadkb23
  1239. MARK_MODEL_AS_NO_LONGER_NEEDED com_roadkb22
  1240. MARK_MODEL_AS_NO_LONGER_NEEDED kb_underpass
  1241. MARK_MODEL_AS_NO_LONGER_NEEDED museum
  1242. MARK_MODEL_AS_NO_LONGER_NEEDED nbcom_roadkb01
  1243. MARK_MODEL_AS_NO_LONGER_NEEDED bvbridgspprt01
  1244. MARK_MODEL_AS_NO_LONGER_NEEDED flatiron1b
  1245. MARK_MODEL_AS_NO_LONGER_NEEDED LODtiron1b
  1246. MARK_MODEL_AS_NO_LONGER_NEEDED veg_tree3
  1247. MARK_MODEL_AS_NO_LONGER_NEEDED nbbridgcabls01
  1248. MARK_MODEL_AS_NO_LONGER_NEEDED nbbridgerdb
  1249. MARK_MODEL_AS_NO_LONGER_NEEDED nbbridgerda
  1250. MARK_MODEL_AS_NO_LONGER_NEEDED nbbridgcabls01
  1251. MARK_MODEL_AS_NO_LONGER_NEEDED bvbridgspprt01
  1252. MARK_MODEL_AS_NO_LONGER_NEEDED overpass_comse
  1253. MARK_MODEL_AS_NO_LONGER_NEEDED com_landnew221b
  1254. MARK_MODEL_AS_NO_LONGER_NEEDED nbcom_roadkb01
  1255. MARK_MODEL_AS_NO_LONGER_NEEDED com_landnew221
  1256. MARK_MODEL_AS_NO_LONGER_NEEDED flatiron1b
  1257. MARK_MODEL_AS_NO_LONGER_NEEDED veg_tree3
  1258. MARK_MODEL_AS_NO_LONGER_NEEDED museum
  1259. MARK_MODEL_AS_NO_LONGER_NEEDED ofis_bildkb_4
  1260. MARK_MODEL_AS_NO_LONGER_NEEDED kb_ofis1
  1261. MARK_MODEL_AS_NO_LONGER_NEEDED comtreepatchprk
  1262. MARK_MODEL_AS_NO_LONGER_NEEDED Hotel2
  1263. MARK_MODEL_AS_NO_LONGER_NEEDED underground_over7
  1264. MARK_MODEL_AS_NO_LONGER_NEEDED rd_Road1A50
  1265. MARK_MODEL_AS_NO_LONGER_NEEDED kb_underpass
  1266. MARK_MODEL_AS_NO_LONGER_NEEDED kbplanter4
  1267. MARK_MODEL_AS_NO_LONGER_NEEDED block4_scraperl0
  1268. MARK_MODEL_AS_NO_LONGER_NEEDED com_roadkb12
  1269. MARK_MODEL_AS_NO_LONGER_NEEDED planterbtm_1
  1270. MARK_MODEL_AS_NO_LONGER_NEEDED flatiron1b
  1271. MARK_MODEL_AS_NO_LONGER_NEEDED ind_customroad003
  1272. MARK_MODEL_AS_NO_LONGER_NEEDED kmricndo01
  1273. MARK_MODEL_AS_NO_LONGER_NEEDED kmricndo02
  1274. MARK_MODEL_AS_NO_LONGER_NEEDED veg_treenew17
  1275. MARK_MODEL_AS_NO_LONGER_NEEDED com_docksaa
  1276. MARK_MODEL_AS_NO_LONGER_NEEDED com_pier3
  1277. MARK_MODEL_AS_NO_LONGER_NEEDED gRD_overpass19kb
  1278. MARK_MODEL_AS_NO_LONGER_NEEDED gRD_overpass19bkb
  1279. MARK_MODEL_AS_NO_LONGER_NEEDED com_docksb
  1280. MARK_MODEL_AS_NO_LONGER_NEEDED newdockbuilding2
  1281. MARK_MODEL_AS_NO_LONGER_NEEDED newdockbuilding
  1282. MARK_MODEL_AS_NO_LONGER_NEEDED block4_scraperl0
  1283. MARK_MODEL_AS_NO_LONGER_NEEDED LODridgcabls01
  1284. SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 nbbridgcabls01 nbbridgfk2
  1285. SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 nbbridgcabls01 nbbridgfk2
  1286. SWAP_NEAREST_BUILDING_MODEL 529.023 -920.098 43.504 20.0 nbbridgerdb damgbridgerdb
  1287. SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 nbbridgerdb damgbridgerdb
  1288. SWAP_NEAREST_BUILDING_MODEL 529.023 -942.94 43.504 20.0 nbbridgerda damgbbridgerda
  1289. SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 nbbridgerda damgbbridgerda
  1290.  
  1291. SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 lodridgcabls01 lodridgfk2
  1292. SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 lodridgcabls01 lodridgfk2
  1293. SWAP_NEAREST_BUILDING_MODEL 521.146 -922.94 43.504 20.0 lodridgerdb lodgbridgerdb
  1294. SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 lodridgerdb lodgbridgerdb
  1295. SWAP_NEAREST_BUILDING_MODEL 529.023 -940.098 43.504 20.0 lodridgerda lodgbbridgerda
  1296. SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 lodridgerda lodgbbridgerda
  1297.  
  1298. CREATE_OBJECT_NO_OFFSET bridgefuka 715.746 -937.908 40.194 damagea
  1299. CREATE_OBJECT_NO_OFFSET bridgefukb 787.835 -939.24 38.971 damageb
  1300.  
  1301. SET_PLAYER_COORDINATES player 811.90 -939.95 35.8
  1302. SET_PLAYER_HEADING player 180.0
  1303.  
  1304. SWITCH_WORLD_PROCESSING ON
  1305. SWITCH_STREAMING ON
  1306.  
  1307. USE_TEXT_COMMANDS FALSE
  1308.  
  1309. //ADD_PARTICLE_EFFECT 4 791.661 -936.916 38.313 TRUE //SMOKE ON CARS
  1310. //ADD_PARTICLE_EFFECT 4 788.337 -938.467 38.073 TRUE
  1311. //ADD_PARTICLE_EFFECT 4 786.493 -942.398 39.8 TRUE
  1312. //
  1313. //ADD_PARTICLE_EFFECT 10 783.572 -938.549 38.448 TRUE //FIRE ON CARS
  1314. //ADD_PARTICLE_EFFECT 10 790.537 -935.67 38.005 TRUE
  1315. //ADD_PARTICLE_EFFECT 10 789.295 -938.882 38.127 TRUE
  1316.  
  1317. TIMERA = 6001
  1318. GOSUB do_bridge_particles
  1319.  
  1320. ADD_CONTINUOUS_SOUND 790.537 -935.67 38.005 SOUND_PRETEND_FIRE_LOOP fire_sound_8ball
  1321.  
  1322. USE_TEXT_COMMANDS FALSE
  1323.  
  1324. IF NOT skip_flag = 2
  1325.  
  1326. SET_PLAYER_VISIBLE player TRUE
  1327. REQUEST_MODEL CAR_KURUMA
  1328. LOAD_ALL_MODELS_NOW
  1329. WHILE NOT HAS_MODEL_LOADED CAR_KURUMA
  1330. WAIT 0
  1331. GOSUB do_bridge_particles
  1332. ENDWHILE
  1333. CREATE_CAR CAR_KURUMA 812.0131 -945.5528 35.7889 car_eightball
  1334. CHANGE_CAR_COLOUR car_eightball 58 1
  1335. SET_CAR_HEADING car_eightball 262.3871
  1336.  
  1337. CREATE_CHAR PEDTYPE_SPECIAL PED_SPECIAL1 811.90 -942.47 -100.0 eightball
  1338. SET_ANIM_GROUP_FOR_CHAR eightball ANIM_GANG2_PED
  1339. CLEAR_CHAR_THREAT_SEARCH eightball
  1340. TURN_CHAR_TO_FACE_COORD eightball 811.90 -939.95 35.8
  1341. CHAR_LOOK_AT_PLAYER_ALWAYS eightball player
  1342.  
  1343. STOP_CHASE_SCENE
  1344. // REMOVE_CAR_FROM_CHASE 0
  1345. // REMOVE_CAR_FROM_CHASE 3
  1346. // REMOVE_CAR_FROM_CHASE 4
  1347. // REMOVE_CAR_FROM_CHASE 5
  1348. // REMOVE_CAR_FROM_CHASE 6
  1349. // REMOVE_CAR_FROM_CHASE 7
  1350. // REMOVE_CAR_FROM_CHASE 8
  1351. // REMOVE_CAR_FROM_CHASE 9
  1352. // REMOVE_CAR_FROM_CHASE 10
  1353. // REMOVE_CAR_FROM_CHASE 11
  1354. // REMOVE_CAR_FROM_CHASE 12
  1355. // REMOVE_CAR_FROM_CHASE 13
  1356. // REMOVE_CAR_FROM_CHASE 14
  1357. // REMOVE_CAR_FROM_CHASE 15
  1358. // REMOVE_CAR_FROM_CHASE 16
  1359. // REMOVE_CAR_FROM_CHASE 17
  1360. // REMOVE_CAR_FROM_CHASE 18
  1361. // REMOVE_CAR_FROM_CHASE 19
  1362. MARK_MODEL_AS_NO_LONGER_NEEDED LODridgspprt01
  1363. MARK_MODEL_AS_NO_LONGER_NEEDED LODom_roadkb01
  1364. MARK_MODEL_AS_NO_LONGER_NEEDED LODridgerda
  1365. MARK_MODEL_AS_NO_LONGER_NEEDED LODridgerdb
  1366.  
  1367. WHILE cs_time < 107172//111172 //103333//3100
  1368. WAIT 0
  1369. GOSUB do_bridge_particles
  1370. GOSUB skip_intro_button
  1371. IF skip_flag = 2
  1372. GOTO skip_intro_here
  1373. ENDIF
  1374. DRAW_LIGHT 780.55 -942.901 39.022 205 255 230
  1375. GET_CUTSCENE_TIME cs_time
  1376. ENDWHILE
  1377.  
  1378. IF NOT HAS_CUTSCENE_FINISHED
  1379. SET_FADING_COLOUR 255 255 255
  1380. DO_FADE 6000 FADE_IN
  1381. CLEAR_PRINTS
  1382. WHILE GET_FADING_STATUS
  1383. WAIT 0
  1384. GOSUB do_bridge_particles
  1385. ENDWHILE
  1386. ENDIF
  1387.  
  1388. WHILE cs_time < 121666//3650
  1389. WAIT 0
  1390. GOSUB do_bridge_particles
  1391. GOSUB skip_intro_button
  1392. IF skip_flag = 2
  1393. GOTO skip_intro_here
  1394. ENDIF
  1395. DRAW_LIGHT 780.55 -942.901 39.022 205 255 230
  1396. GET_CUTSCENE_TIME cs_time
  1397. ENDWHILE
  1398.  
  1399. IF NOT HAS_CUTSCENE_FINISHED
  1400. SET_MUSIC_DOES_FADE TRUE
  1401. SET_FADING_COLOUR 0 0 0
  1402. DO_FADE 500 FADE_OUT
  1403. CLEAR_PRINTS
  1404. WHILE GET_FADING_STATUS
  1405. WAIT 0
  1406. GOSUB do_bridge_particles
  1407. ENDWHILE
  1408. ENDIF
  1409.  
  1410. ENDIF
  1411.  
  1412. WHILE NOT HAS_CUTSCENE_FINISHED
  1413. WAIT 0
  1414. GOSUB do_bridge_particles
  1415. ENDWHILE
  1416.  
  1417. SET_MUSIC_DOES_FADE TRUE
  1418.  
  1419.  
  1420. SET_MOTION_BLUR 0
  1421. SET_NEAR_CLIP 0.9
  1422. STOP_CHASE_SCENE
  1423. CLEAR_CUTSCENE
  1424. CLEAR_PRINTS
  1425. CLEAR_SMALL_PRINTS
  1426.  
  1427. SET_FADING_COLOUR 0 0 0
  1428. DO_FADE 0 FADE_OUT
  1429.  
  1430. SWITCH_RUBBISH ON
  1431. SWITCH_WORLD_PROCESSING ON
  1432. SWITCH_STREAMING ON
  1433. SET_EVERYONE_IGNORE_PLAYER player FALSE
  1434. SET_PLAYER_CONTROL player ON
  1435. SET_PLAYER_VISIBLE player TRUE
  1436.  
  1437. LOAD_COLLISION LEVEL_INDUSTRIAL
  1438. SET_PLAYER_COORDINATES player 811.90 -939.95 35.8
  1439. SET_PLAYER_HEADING player 180.0
  1440.  
  1441. GET_PLAYER_CHAR player script_controlled_player
  1442. IF NOT IS_CHAR_DEAD script_controlled_player
  1443.  
  1444. UNDRESS_CHAR script_controlled_player playerp
  1445. WHILE NOT HAS_MODEL_LOADED PED_PLAYER
  1446. WAIT 0
  1447. GOSUB do_bridge_particles
  1448.  
  1449. ENDWHILE
  1450.  
  1451. IF NOT IS_CHAR_DEAD script_controlled_player
  1452. DRESS_CHAR script_controlled_player
  1453. ENDIF
  1454. ENDIF
  1455.  
  1456. SET_CAMERA_BEHIND_PLAYER
  1457.  
  1458. //UNLOAD_SPECIAL_CHARACTER 1
  1459. UNLOAD_SPECIAL_CHARACTER 2
  1460. UNLOAD_SPECIAL_CHARACTER 3
  1461. UNLOAD_SPECIAL_CHARACTER 4
  1462. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj1
  1463. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj2
  1464. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj3
  1465. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj4
  1466. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj5
  1467.  
  1468. // *******************************END OF JAIL BREAK CUTSCENE***************************
  1469.  
  1470. SET_INTRO_IS_PLAYING FALSE
  1471.  
  1472. SET_MUSIC_DOES_FADE TRUE
  1473.  
  1474. FORCE_RAIN FALSE
  1475.  
  1476. START_NEW_SCRIPT eightball_mission_loop
  1477.  
  1478. flag_player_on_mission = 0
  1479. MISSION_HAS_FINISHED
  1480. MISSION_END
  1481.  
  1482.  
  1483.  
  1484.  
  1485. skip_intro_button://////////////////////////////////////////////////////////
  1486. IF skip_flag = 0
  1487. IF NOT IS_BUTTON_PRESSED PAD1 CROSS
  1488. AND NOT IS_BUTTON_PRESSED PAD1 START
  1489. skip_flag = 1
  1490. ENDIF
  1491. ENDIF
  1492.  
  1493. IF skip_flag = 1
  1494. IF IS_BUTTON_PRESSED PAD1 CROSS
  1495. OR IS_BUTTON_PRESSED PAD1 START
  1496. skip_flag = 2
  1497. ENDIF
  1498. ENDIF
  1499. RETURN//////////////////////////////////////////////////////////////////////
  1500.  
  1501.  
  1502.  
  1503. draw_intro_text://///////////////////////////////////////////////////////
  1504.  
  1505. SET_TEXT_CENTRE_SIZE 580.0
  1506. SET_TEXT_FONT FONT_BANK//FONT_PAGER//FONT_HEADING
  1507. SET_TEXT_CENTRE ON
  1508. SET_TEXT_COLOUR 190 190 190 text_alpha
  1509. SET_TEXT_SCALE 0.8 1.0//0.5 0.75
  1510. SET_TEXT_PROPORTIONAL ON
  1511. SET_TEXT_BACKGROUND_COLOUR 0 0 0 text_alpha
  1512. SET_TEXT_BACKGROUND ON
  1513.  
  1514. DISPLAY_TEXT 320.0 400.0 PAPER1
  1515.  
  1516. IF text_fading_flag = 0
  1517. text_alpha += 2
  1518. IF text_alpha > 255
  1519. text_alpha = 255
  1520. ENDIF
  1521. ELSE
  1522. text_alpha -= 3
  1523. IF text_alpha < 1
  1524. text_alpha = 0
  1525. ENDIF
  1526. ENDIF
  1527.  
  1528. RETURN//////////////////////////////////////////////////////////////////////
  1529.  
  1530.  
  1531.  
  1532. do_bridge_particles:////////////////////////////////////////////////////////
  1533. IF TIMERA > 6000
  1534. TIMERA = 0
  1535. ADD_MOVING_PARTICLE_EFFECT 10 791.661 -936.916 38.313 0.0 0.0 0.0 1.0 0 0 0 6000
  1536. ADD_MOVING_PARTICLE_EFFECT 10 788.337 -938.467 38.073 0.0 0.0 0.0 1.0 0 0 0 6000
  1537. ADD_MOVING_PARTICLE_EFFECT 10 786.493 -942.398 39.8 0.0 0.0 0.0 1.0 0 0 0 6000
  1538. ENDIF
  1539. RETURN//////////////////////////////////////////////////////////////////////
  1540. }
Add Comment
Please, Sign In to add comment