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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class TheEnd : MonoBehaviour
  6. {
  7. public Int32[] primes;
  8. public Dictionary<int, Dictionary<int, List<string>>> theend = new Dictionary<int, Dictionary<int, List<string>>>();
  9.  
  10. // Use this for initialization
  11. void Start()
  12. {
  13. // Change these values for different resolutions
  14. // i_max = resolution
  15. // x, y values define the viewing window (too low = cut off edges)
  16. int i_max = 128;
  17. int x_min = 0;
  18. int x_max = 64;
  19. int y_min = 0;
  20. int y_max = 64;
  21. int set_size = 12;
  22.  
  23. CreateTheEnd(i_max, x_min, y_min, x_max, y_max);
  24. Output(i_max, x_min, y_min, x_max, y_max, set_size);
  25. }
  26.  
  27. // Update is called once per frame
  28. void Update()
  29. {
  30.  
  31. }
  32.  
  33. void CreateTheEnd(int i_max = 64, int x_min = -64, int y_min = 0, int x_max = 64, int y_max = 64)
  34. {
  35. theend.Clear();
  36.  
  37. for (int i = 0; i < i_max; i++)
  38. {
  39. for (int j = 0; j < i; j++)
  40. {
  41. int a = i - j;
  42. int b = i + j;
  43. int c = a * b;
  44. bool odd = c % 2 == 1;
  45. int d = (int)Math.Sqrt(c);
  46. int e = c - (d * d);
  47. int f = e - ((2 * d) + 1);
  48. int n = i - d;
  49. int x = d - a;
  50.  
  51. if (!theend.ContainsKey(e)) theend[e] = new Dictionary<int, List<string>>();
  52.  
  53. if (!theend[e].ContainsKey(n))
  54. {
  55. theend[e][n] = new List<string>();
  56. }
  57.  
  58. if (!theend.ContainsKey(f)) theend[f] = new Dictionary<int, List<string>>();
  59.  
  60. if (!theend[f].ContainsKey(n - 1)) theend[f][n - 1] = new List<string>();
  61.  
  62. string text = "{" + string.Format("{0}:{1}:{2}:{3}:{4}:{5}", e, n, d, x, a, b) + "}";
  63.  
  64. theend[e][n].Add(text);
  65.  
  66. text = "{" + string.Format("{0}:{1}:{2}:{3}:{4}:{5}", f, n - 1, d + 1, x + 1, a, b) + "}";
  67.  
  68. theend[f][n - 1].Add(text);
  69. }
  70. }
  71. }
  72.  
  73. void Output(int i_max = 64, int x_min = -64, int y_min = 0, int x_max = 64, int y_max = 64, int set_size = 12)
  74. {
  75. primes = new int[] { 2, 3, 5, 7, 11, 13 };
  76. //,17,19,23,29,31,37,41,43,47,53,59,61,67,71,73,79,83,89,97,101,103,107,109,113,127,131,137,139,149,151,157,163,167,173,179,181,191,193,197,199,211,223,227,229,233,239,241,251,257,263,269,271,277,281,283,293,307,311,313,317,331,337,347,349,353,359,367,373,379,383,389,397,401,409,419,421,431,433,439,443,449,457,461,463,467,479,487,491,499,503,509,521,523,541,547,557,563,569,571,577,587,593,599,601,607,613,617,619,631,641,643,647,653,659,661,673,677,683,691,701,709,719,727,733,739,743,751,757,761,769,773,787,797,809,811,821,823,827,829,839,853,857,859,863,877,881,883,887,907,911,919,929,937,941,947,953,967,971,977,983,991,997,1009,1013,1019,1021,1031,1033,1039,1049,1051,1061,1063,1069,1087,1091,1093,1097,1103,1109,1117,1123,1129,1151,1153,1163,1171,1181,1187,1193,1201,1213,1217,1223,1229,1231,1237,1249,1259,1277,1279,1283,1289,1291,1297,1301,1303,1307,1319,1321,1327,1361,1367,1373,1381,1399,1409,1423,1427,1429,1433,1439,1447,1451,1453,1459,1471,1481,1483,1487,1489,1493,1499,1511,1523,1531,1543,1549,1553,1559,1567,1571,1579,1583,1597,1601,1607,1609,1613,1619,1621,1627,1637,1657,1663,1667,1669,1693,1697,1699,1709,1721,1723,1733,1741,1747,1753,1759,1777,1783,1787,1789,1801,1811,1823,1831,1847,1861,1867,1871,1873,1877,1879,1889,1901,1907,1913,1931,1933,1949,1951,1973,1979,1987,1993,1997,1999,2003,2011,2017,2027,2029,2039,2053,2063,2069,2081,2083,2087,2089,2099,2111,2113,2129,2131,2137,2141,2143,2153,2161,2179,2203,2207,2213,2221,2237,2239,2243,2251,2267,2269,2273,2281,2287,2293,2297,2309,2311,2333,2339,2341,2347,2351,2357,2371,2377,2381,2383,2389,2393,2399,2411,2417,2423,2437,2441,2447,2459,2467,2473,2477,2503,2521,2531,2539,2543,2549,2551,2557,2579,2591,2593,2609,2617,2621,2633,2647,2657,2659,2663,2671,2677,2683,2687,2689,2693,2699,2707,2711,2713,2719,2729,2731,2741,2749,2753,2767,2777,2789,2791,2797,2801,2803,2819,2833,2837,2843,2851,2857,2861,2879,2887,2897,2903,2909,2917,2927,2939,2953,2957,2963,2969,2971,2999,3001,3011,3019,3023,3037,3041,3049,3061,3067,3079,3083,3089,3109,3119,3121,3137,3163,3167,3169,3181,3187,3191,3203,3209,3217,3221,3229,3251,3253,3257,3259,3271,3299,3301,3307,3313,3319,3323,3329,3331,3343,3347,3359,3361,3371,3373,3389,3391,3407,3413,3433,3449,3457,3461,3463,3467,3469,3491,3499,3511,3517,3527,3529,3533,3539,3541,3547,3557,3559,3571,3581,3583,3593,3607,3613,3617,3623,3631,3637,3643,3659,3671,3673,3677,3691,3697,3701,3709,3719,3727,3733,3739,3761,3767,3769,3779,3793,3797,3803,3821,3823,3833,3847,3851,3853,3863,3877,3881,3889,3907,3911,3917,3919,3923,3929,3931,3943,3947,3967,3989,4001,4003,4007,4013,4019,4021,4027,4049,4051,4057,4073,4079,4091,4093,4099,4111,4127,4129,4133,4139,4153,4157,4159,4177,4201,4211,4217,4219,4229,4231,4241,4243,4253,4259,4261,4271,4273,4283,4289,4297,4327,4337,4339,4349,4357,4363,4373,4391,4397,4409,4421,4423,4441,4447,4451,4457,4463,4481,4483,4493,4507,4513,4517,4519,4523,4547,4549,4561,4567,4583,4591,4597,4603,4621,4637,4639,4643,4649,4651,4657,4663,4673,4679,4691,4703,4721,4723,4729,4733,4751,4759,4783,4787,4789,4793,4799,4801,4813,4817,4831,4861,4871,4877,4889,4903,4909,4919,4931,4933,4937,4943,4951,4957,4967,4969,4973,4987,4993,4999,5003,5009,5011,5021,5023,5039,5051,5059,5077,5081,5087,5099,5101,5107,5113,5119,5147,5153,5167,5171,5179,5189,5197,5209,5227,5231,5233,5237,5261,5273,5279,5281,5297,5303,5309,5323,5333,5347,5351,5381,5387,5393,5399,5407,5413,5417,5419,5431,5437,5441,5443,5449,5471,5477,5479,5483,5501,5503,5507,5519,5521,5527,5531,5557,5563,5569,5573,5581,5591,5623,5639,5641,5647,5651,5653,5657,5659,5669,5683,5689,5693,5701,5711,5717,5737,5741,5743,5749,5779,5783,5791,5801,5807,5813,5821,5827,5839,5843,5849,5851,5857,5861,5867,5869,5879,5881,5897,5903,5923,5927,5939,5953,5981,5987,6007,6011,6029,6037,6043,6047,6053,6067,6073,6079,6089,6091,6101,6113,6121,6131,6133,6143,6151,6163,6173,6197,6199,6203,6211,6217,6221,6229,6247,6257,6263,6269,6271,6277,6287,6299,6301,6311,6317,6323,6329,6337,6343,6353,6359,6361,6367,6373,6379,6389,6397,6421,6427,6449,6451,6469,6473,6481,6491,6521,6529,6547,6551,6553,6563,6569,6571,6577,6581,6599,6607,6619,6637,6653,6659,6661,6673,6679,6689,6691,6701,6703,6709,6719,6733,6737,6761,6763,6779,6781,6791,6793,6803,6823,6827,6829,6833,6841,6857,6863,6869,6871,6883,6899,6907,6911,6917,6947,6949,6959,6961,6967,6971,6977,6983,6991,6997,7001,7013,7019,7027,7039,7043,7057,7069,7079,7103,7109,7121,7127,7129,7151,7159,7177,7187,7193,7207,7211,7213,7219,7229,7237,7243,7247,7253,7283,7297,7307,7309,7321,7331,7333,7349,7351,7369,7393,7411,7417,7433,7451,7457,7459,7477,7481,7487,7489,7499,7507,7517,7523,7529,7537,7541,7547,7549,7559,7561,7573,7577,7583,7589,7591,7603,7607,7621,7639,7643,7649,7669,7673,7681,7687,7691,7699,7703,7717,7723,7727,7741,7753,7757,7759,7789,7793,7817,7823,7829,7841,7853,7867,7873,7877,7879,7883,7901,7907,7919};
  77. for (int y = 0; y < y_max; y++)
  78. {
  79. for (int z = 0; z < set_size; z++)
  80. {
  81. for (int x = x_min; x < x_max; x++)
  82. {
  83. if (theend.ContainsKey(x) && theend[x].ContainsKey(y) && theend[x][y].Count > z)
  84. {
  85. String[] values = theend[x][y][z].Split(':');
  86.  
  87. int e = Int32.Parse(values[0].Split('{')[1]);
  88. int n = Int32.Parse(values[1]);
  89. int d = Int32.Parse(values[2]);
  90. int xx = Int32.Parse(values[3]);
  91. int a = Int32.Parse(values[4]);
  92. int b = Int32.Parse(values[5].Split('}')[0]);
  93. int c = a * b;
  94. int f = e - ((2 * d) + 1);
  95.  
  96.  
  97. Vector3 position1 = new Vector3(e,n,e * n);
  98. Vector3 position2 = new Vector3(f, n - 1, f * (n-1));
  99. GameObject sphere1 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  100. GameObject sphere2 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  101. //int zpos = e % 2 == 0 ? d : -d;
  102. foreach ( int i in primes)
  103. {
  104. if (a % ((a + b)/ a) == i) {
  105. sphere1.transform.position = position1;
  106. sphere1.GetComponent<Renderer>().material.color = new Color(1.0f / (i * 2), 1.0f, 1.0f / ( i * 2));
  107. sphere1.GetComponent<MeshRenderer>().receiveShadows = false;
  108. sphere1.GetComponent<MeshRenderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
  109.  
  110. sphere2.transform.position = position2;
  111. sphere2.GetComponent<Renderer>().material.color = new Color(0.0f, 0.0f, 0.0f);
  112. sphere2.GetComponent<MeshRenderer>().receiveShadows = false;
  113. sphere2.GetComponent<MeshRenderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
  114. }
  115. }
  116.  
  117. }
  118. }
  119. }
  120. }
  121. }
  122. }
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