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- /*
- ///////////////////////////////////////////////////////////////////////////////
- // Class Names
- ///////////////////////////////////////////////////////////////////////////////
- Remember that item class names, group names and loot table names cannot
- contain spaces. Also be 100% sure to have the exact same name as in Arma,
- as they are *case sensive*.
- ///////////////////////////////////////////////////////////////////////////////
- // Item Groups
- ///////////////////////////////////////////////////////////////////////////////
- You can link one group of items to loot tables.
- One item should only be in one group.
- Syntax:
- = <Group Name>
- <Spawn Chance Within Group>,<Item Class Name>
- ///////////////////////////////////////////////////////////////////////////////
- // Propability
- ///////////////////////////////////////////////////////////////////////////////
- <Spawn Chance>,<Item>
- 10, Banana
- 20, Tomato
- 30, Cherry
- Sum of chances:
- 10 + 20 + 30 = 60 = 100%
- Spawn chances:
- Banana 10 : 60 = 10 * 100 / 60 = 16.67%
- Tomato 20 : 60 = 20 * 100 / 60 = 33.33%
- Cherry 30 : 60 = 30 * 100 / 60 = 50%
- In words:
- If Exile should spawn an item of the above group, it has a 33.33%
- chance to spawn a Banana.
- ///////////////////////////////////////////////////////////////////////////////
- // Loot Tables
- ///////////////////////////////////////////////////////////////////////////////
- Defines which item group spawns in which building type. The loot table itself
- is linked with a building in exile_server_config.pbo/config/CfgBuildings. Spawn
- chances work like for items.
- Syntax:
- > <Loot Table Name>
- <Spawn Chance Within Loot Table>,<Group Name>
- */
- /*
- Loot Tables
- */
- ///////////////////////////////////////////////////////////////////////////////
- // Slums/Ghetto, Farms, Village Houses, Castle etc.
- // Spawn Guerilla things :)
- ///////////////////////////////////////////////////////////////////////////////
- > CivillianLowerClass
- 30, Trash
- 28, Food
- 10, Drinks
- 8, Pistols
- 5, PistolAmmo
- 3, PistolAttachments
- 4, SMG
- 3, SMGAmmo
- 3, SMGAttachments
- 20, CivilianClothing
- 11, CivilianBackpacks
- 5, CivilianVests
- 20, CivilianHeadgear
- 10, CivilianItems
- 1, Restraints
- 10, Chemlights
- 10, RoadFlares
- 150, HLCMuzzleAttachments
- 150, HLCOpticAttachments
- 150, HLCLightMachineGuns
- 150, HLCAssaultRifles
- 150, HLCSniperRifles
- 150, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
- ///////////////////////////////////////////////////////////////////////////////
- // Apartments, Offices etc.
- ///////////////////////////////////////////////////////////////////////////////
- > CivillianUpperClass
- 30, Trash
- 28, Food
- 10, Drinks
- 8, Pistols
- 5, PistolAmmo
- 3, PistolAttachments
- 4, SMG
- 3, SMGAmmo
- 3, SMGAttachments
- 3, Rifles
- 3, RifleAmmo
- 3, RifleAttachments
- 20, CivilianClothing
- 11, CivilianBackpacks
- 5, CivilianVests
- 20, CivilianHeadgear
- 10, CivilianItems
- 10, Chemlights
- 10, RoadFlares
- 1, Restraints
- 150, HLCMuzzleAttachments
- 150, HLCOpticAttachments
- 150, HLCLightMachineGuns
- 150, HLCAssaultRifles
- 150, HLCSniperRifles
- 150, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
- ///////////////////////////////////////////////////////////////////////////////
- // Kiosks, Supermarkets etc.
- ///////////////////////////////////////////////////////////////////////////////
- > Shop
- 30, Trash
- 15, Food
- 15, Drinks
- 10, Pistols
- 2, PistolAmmo
- 1, PistolAttachments
- 5, SMG
- 1, SMGAmmo
- 1, SMGAttachments
- 5, CivilianBackpacks
- 1, CivilianClothing
- 3, CivilianHeadgear
- 1, CivilianVests
- 7, CivilianItems
- 5, Chemlights
- 5, RoadFlares
- 4, SmokeGrenades
- 3, IndustrialItems
- 3, Restraints
- 3, MedicalItems
- 150, HLCMuzzleAttachments
- 150, HLCOpticAttachments
- 150, HLCLightMachineGuns
- 150, HLCAssaultRifles
- 150, HLCSniperRifles
- 150, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
- ///////////////////////////////////////////////////////////////////////////////
- // Construction Sites, Warehouses, Research etc.
- ///////////////////////////////////////////////////////////////////////////////
- > Industrial
- 30, Trash
- 40, IndustrialItems
- 25, Vehicle
- 15, RoadFlares
- 5, Restraints
- 150, HLCMuzzleAttachments
- 150, HLCOpticAttachments
- 50, HLCLightMachineGuns
- 150, HLCAssaultRifles
- 150, HLCSniperRifles
- 150, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
- ///////////////////////////////////////////////////////////////////////////////
- // Factories
- ///////////////////////////////////////////////////////////////////////////////
- > Factories
- 10, Electronics
- 40, Trash
- 50, IndustrialItems
- 150, HLCMuzzleAttachments
- 150, HLCAssaultRifles
- 150, HLCSniperRifles
- 150, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
- ///////////////////////////////////////////////////////////////////////////////
- // Fuel Stations, Garages, Workshops etc.
- ///////////////////////////////////////////////////////////////////////////////
- > VehicleService
- 30, Trash
- 25, IndustrialItems
- 40, Vehicle
- 15, RoadFlares
- 5, Restraints
- 150, HLCMuzzleAttachments
- 150, HLCOpticAttachments
- 150, HLCLightMachineGuns
- 150, HLCAssaultRifles
- 150, HLCSniperRifles
- 150, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
- ///////////////////////////////////////////////////////////////////////////////
- // Towers, Barracks, Hangars etc.
- ///////////////////////////////////////////////////////////////////////////////
- > Military
- 100, Trash
- 4, CivilianItems
- 4, GuerillaItems
- 1, MilitaryItems
- 3, HEGrenades
- 3, UGLFlares
- 3, UGLSmokes
- 3, HandGrenades
- 3, SmokeGrenades
- 2, Restraints
- 2, MedicalItems
- 5, GuerillaClothing
- 5, MilitaryClothing
- 4, GuerillaBackpacks
- 3, MilitaryBackpacks
- 3, GuerillaVests
- 3, MilitaryVests
- 3, DLCVests
- 3, GuerillaHeadgear
- 3, MilitaryHeadgear
- 1, Ghillies
- 1, DLCGhillies
- 1, Rebreathers
- 5, Rifles
- 3, RifleAmmo
- 3, RifleAttachments
- 4, LMG
- 2, LMGAmmo
- 3, Snipers
- 2, SniperAmmo
- 2, SniperAttachments
- 3, DLCRifles
- 2, DLCAmmo
- 2, DLCOptics
- 2, DLCSupressor
- 2, Bipods
- 5, Explosives
- 300, HLCMuzzleAttachments
- 300, HLCOpticAttachments
- 300, HLCLightMachineGuns
- 300, HLCAssaultRifles
- 300, HLCSniperRifles
- 300, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
- ///////////////////////////////////////////////////////////////////////////////
- // Hospital, Medevac etc.
- ///////////////////////////////////////////////////////////////////////////////
- > Medical
- 30, Trash
- 70, MedicalItems
- 150, HLCMuzzleAttachments
- 150, HLCOpticAttachments
- 150, HLCLightMachineGuns
- 150, HLCAssaultRifles
- 150, HLCSniperRifles
- 150, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
- ///////////////////////////////////////////////////////////////////////////////
- // Light Houses + Life Guard Towers + Castles
- ///////////////////////////////////////////////////////////////////////////////
- > Tourist
- 10, MilitaryBackpacks
- 10, MilitaryHeadgear
- 5, Ghillies
- 5, DLCGhillies
- 20, Snipers
- 2, SniperAmmo
- 2, SniperAttachments
- 20, DLCRifles
- 2, DLCAmmo
- 2, DLCOptics
- 2, DLCSupressor
- 4, CivilianItems
- 4, HandGrenades
- 4, Restraints
- 4, MedicalItems
- 4, Explosives
- 150, HLCMuzzleAttachments
- 150, HLCOpticAttachments
- 150, HLCLightMachineGuns
- 150, HLCAssaultRifles
- 150, HLCSniperRifles
- 150, HLCAmmunition
- 150, TRYKUniforms
- 150, TRYKVests
- 150, TRYKHeadgear
- 150, TRYKBackpacks
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