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SML Overworld Tile Config

Mar 6th, 2012
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  1. // SML Overworld Tile Configuration File Format
  2. // Revision 1, 3/4/2012
  3. [tile]
  4. type=static // Static tiles use one frame, animated uses many
  5. id=1 // The tile's index
  6. name=SMB3 Grass Top Left // The tile's name in the world editor
  7. source=owtiles // The name of the spritesheet in the content pipeline
  8. rext=16,16 // The origin of the tile on the spritesheet
  9. size=16,16 // The size of the tile
  10.  
  11. // Animated tile config:
  12. [tile]
  13. type=animated
  14. id=2
  15. name=SMB3 Water (64x64)
  16. source=owanimtiles
  17. frames=4 // The number of frames for this tile
  18. rect=32,32 // The first tile's position
  19. rect=64,64 // The second tile's position
  20. rect=128,128
  21. rect=256,256
  22. size=16,16
  23. frametime=10 // time each frame is displayed in GameTime frames (normally 16.67 ms)
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