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- // SML Overworld Tile Configuration File Format
- // Revision 1, 3/4/2012
- [tile]
- type=static // Static tiles use one frame, animated uses many
- id=1 // The tile's index
- name=SMB3 Grass Top Left // The tile's name in the world editor
- source=owtiles // The name of the spritesheet in the content pipeline
- rext=16,16 // The origin of the tile on the spritesheet
- size=16,16 // The size of the tile
- // Animated tile config:
- [tile]
- type=animated
- id=2
- name=SMB3 Water (64x64)
- source=owanimtiles
- frames=4 // The number of frames for this tile
- rect=32,32 // The first tile's position
- rect=64,64 // The second tile's position
- rect=128,128
- rect=256,256
- size=16,16
- frametime=10 // time each frame is displayed in GameTime frames (normally 16.67 ms)
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