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- local message = require(game.ReplicatedStorage.Library.Client.Message)
- message.Error("HALLOWEEN HUNTER ACTIVATED, MADE BY VOIDSCRIPTING!")
- Directory = require(game:GetService("ReplicatedStorage").Library.Directory)
- function changePetAttributes()
- local from = "Huge Bat"
- local to = "Titanic Hippomelon"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Helicopter Cat"
- local to = "Titanic Balloon Monkey"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Kitsune Fox"
- local to = "Titanic Hippomelon"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Happy Computer"
- local to = "Titanic Jolly Cat"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Mechatronic Robot"
- local to = "Titanic Blueberry Cow"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Propeller Cat"
- local to = "Titanic Sad Cat"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Emoji Cat"
- local to = "Titanic Cat"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Soul Cat"
- local to = "Titanic Soul Owl"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Elemental Phoenix"
- local to = "Titanic Rich Cat"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Elf Dog"
- local to = "Titanic Silver Dragon"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Huge Hell Rock"
- local to = "Titanic Reindeer"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
- changePetAttributes()
- function changePetAttributes()
- local from = "Broomstick Cat"
- local to = "Huge Pumpkin Scarecrow"
- if Directory.Pets[from] and Directory.Pets[to] then
- for i, v in pairs(Directory.Pets[from]) do
- Directory.Pets[from][i] = nil
- end
- for i, v in pairs(Directory.Pets[to]) do
- Directory.Pets[from][i] = v
- end
- end
- end
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