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  1. {{MBuild
  2. | profession = Mesmer
  3. | specialization =Chronomancer
  4. | designed for = Conquest
  5. | rating = test
  6. | focus = Bunkering, Utility, Control
  7. }}
  8.  
  9. ==Overview==
  10. A redesigned Chrono Bunker from the previous viable build to fit with the current condi meta. Recent nerfs to power builds and condi builds have made it easier to bunker points.
  11.  
  12. ==Skillbar==
  13. {{Skillbar
  14. | profession = Mesmer
  15. | specialization = Chronomancer
  16. | set1 = Sword, Shield
  17. | set2 = Staff
  18. | healing = Signet of the Ether
  19. | utility1 = Portal Entre
  20. | utility2 = Well of Precognition
  21. | utility3 = Phantasmal Disenchanter
  22. | elite = Gravity Well
  23. }}
  24.  
  25. ===Variants===
  26. '''Heal'''
  27. *{{Skill|Well of Eternity}} - An easier-to-use heal with splittable healing, but lacks important Phantasm CD restoration
  28. '''Elite'''
  29. *{{Skill|Signet of Humility}} - For single target focus
  30.  
  31. ==Traits==
  32. {{Specialization|Inspiration|bot|mid|top}}
  33. {{Specialization|Chaos|mid|bot|bot}}
  34. {{Specialization|Chronomancer|bot|bot|bot}}
  35.  
  36. ==Equipment==
  37. {{PvP equipment
  38. | weapon1 = Sword, Shield
  39. | sigil1 = Cleansing, Ruthlessness
  40. | weapon2 = Staff
  41. | sigil2 = Purging, Battle
  42. | rune = the Water
  43. | amulet = Mender's
  44. }}
  45.  
  46. ===Variants===
  47. '''Amulets'''
  48. * {{Amulet/Paladin's Amulet|label=y}} is a slightly more offensive option but suffers defense against conditions.
  49.  
  50. ==Usage==
  51. '''General'''
  52. * Use shatters to grant boons to allies, clear conditions, heal, and deal damage.
  53. * Activate {{Skill|Continuum Split}} at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
  54. ** Try splitting your utilities such as {{Skill|Well of Precognition}} and {{Skill|Phantasmal Disenchanter}}, as well as the elite and heal. When splitting {{Skill|Signet of the Ether}}, follow with Phantasms such as{{Skill|Phantasmal Disenchanter}} or {{Skill|Echo of Memory}}, and if splitting the latter, you can have {{Skill|Deja Vu}} ready to be cast off split.
  55. * All of your shatters give a stack of {{gw2wiki|Stability}}, so don't be afraid to use them just to keep yourself safe.
  56. * Stand in your wells to benefit from {{Trait|All's Well That Ends Well}}.
  57. * Try to upkeep illusions to benefit from {{Trait|Illusionary Defense}} and {{Trait|Persisting Images}} as well as the passive for {{Skill|Signet of the Ether}}.
  58. ** Avoid shattering right after casting {{Skill|Phantasmal Disenchanter}} as boon stripping and condition cleanse will be wasted.
  59.  
  60. '''Sword/Shield'''
  61. * {{Skill|Blurred Frenzy}} isn't only for dealing damage - it's your second, short CD {{Skill|Distortion}} which can be handy when you are expecting a burst but ran out of dodges.
  62. * The chain skill of {{Skill|Illusionary Leap}}, {{Skill|Swap}} is one of your key skills. You can {{gw2wiki|Immobilize}} the target so he/she can't dodge your burst - the shorter version is simply using the '''Swap''' {{to}} '''Blurred Frenzy''' {{to}} '''Mind Wrack''' combo.
  63. * Not only does {{Skill|Tides of Time}} interrupt, but it also grants {{gw2skill|Quickness}} to allies it passes.
  64.  
  65. '''Staff'''
  66. * {{Skill|Phase Retreat}} can be used even while CC'd which can save your life. {{Skill|Phase Retreat}} can also be used while turning around abruptly to move forward. {{Skill|Phase Retreat}} is able to teleport onto some ledges which are too high to jump onto, serving as effective shortcuts. See [http://metabattle.com/wiki/Category:PvP_Guides PvP Guides].
  67. * {{Skill|Chaos Storm}} can be used on downed players to interrupt stomps or rezzes as well as grant boons while standing in it.
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