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- Fighter Move Change
- Mario DashAttack Adjusted launch angle.
- Mario FS Meter Extended launch distance.
- Donkey Kong Forward Air Attack Shortened the landing time after using the move.
- Link Up Air Attack Shortened the landing time after using the move.
- Link Neutral Special Extended the time from when the arrow is loosed to when it disappears.
- Samus Side Special Extended the range of the missile and reduced the vulnerability when using the move in the air.
- Samus Down Special Reduced vulnerability.
- Dark Samus Down Special Reduced vulnerability.
- Yoshi Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Kirby Dash Attack Increased power range and attack power while maintaining launch distance.
- Kirby Side Tilt Attack Slightly reduced vulnerability and extended undamaged launch distance.
- Kirby Down Special Adjusted the super armor frames after using the move.
- Pikachu Grab Attack Shortened hitstun time.
- Luigi Up Smash Attack Extended launch distance.
- Luigi Down Air Attack Opponents on the ground will no longer suffer a meteor effect.
- Luigi Side Special Reduced vulnerability.
- Luigi Down Special Extended launch distance.
- Ness Up Air Attack Shortened the landing time after using the move.
- Ness Down Air Attack Increased attack power and maintained launch distance.
- Jigglypuff Side Tilt Attack Reduced vulnerability.
- Jigglypuff Down Tilt Attack Extended launch distance.
- Jigglypuff Up Smash Attack Increased attack power of low-power zone.
- Jigglypuff Back Air Attack Increased attack speed.
- Jigglypuff Forward Throw Adjusted launch angle.
- Jigglypuff FS Meter Extended launch distance.
- Peach Up Special Shortened launch distance of repeated attacks.
- Daisy Up Special Shortened launch distance of repeated attacks.
- Bowser Neutral Attack Increased power.
- Bowser Side Tilt Attack Increased power.
- Bowser Down Smash Attack Extended launch distance.
- Bowser Up Special Made it easier to hit multiple times.
- Bowser Final Smash & FS Meter Crouching opponents will now be launched the same as standing opponents.
- Ice Climbers Basic Movements Nana and Popo will follow each other more when separated.
- Ice Climbers Up Special Made it easier to grab edges.
- Sheik Up Smash Attack Increased the first attack’s range.
- Sheik Down Smash Attack Made it easier to hit multiple times.
- Sheik Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Sheik Up Air Attack Shortened the landing time after using the move.
- Sheik Side Special Reduced vulnerability.
- Pichu Grab Attack Shortened hitstun time.
- Ganondorf Forward Air Attack Shortened the landing time after using the move.
- Ganondorf Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Mewtwo Dash Attack Shortened the downtime from shielding.
- Mewtwo Side Tilt Attack This move will now always launch forward.
- Mewtwo Up Special Made it easier to grab edges.
- Roy Down Air Attack Shortened the landing time after using the move.
- Chrom Down Air Attack Shortened the landing time after using the move.
- Chrom Up Special Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
- Mr. Game & Watch Forward Air Attack Increased attack range.
- Mr. Game & Watch Down Air Attack Shortened the landing time after using the move.
- Pit Final Smash & FS Meter Crouching opponents will now be launched the same as standing opponents.
- Zero Suit Samus Side Smash Attack Shortened the launch distance when the attack hits the middle of an opponent's body.
- Zero Suit Samus Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Zero Suit Samus Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Zero Suit Samus Down Special Shortened the amount of time undamaged opponents are buried.
- Wario Down Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Snake Up Tilt Attack Extended the high-damage window.
- Ike Up Special Shortened the meteor distance.
- Charizard Dash Attack Increased attack power and extended launch distance.
- Diddy Kong Neutral Air Attack Shortened the landing time after using the move.
- Lucas Up Tilt Attack Added electrical damage.
- Lucas Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Lucas Down Air Attack Added electrical damage.
- Lucas Grab Attack Added electrical damage.
- Sonic Side Tilt Attack Made it easier to hit multiple times.
- Sonic Forward Air Attack Shortened hitstun time.
- Sonic Back Air Attack Reduced vulnerability when landing.
- Sonic FS Meter Extended launch distance.
- King Dedede Side Special Reduced the attack range of the moving Gordo.
- Lucario Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Lucario Neutral Special Shortened hitstun time.
- Lucario FS Meter Increased power.
- R.O.B. Side Special Made it easier to hit multiple times.
- Toon Link Forward Air Attack Shortened the landing time after using the move.
- Toon Link Back Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Mega Man Side Tilt Attack Special moves will not be activated when jumping and using Mega Buster.
- Rosalina & Luma Dash Attack Made it easier to hit multiple times.
- Rosalina & Luma Up Tilt Attack Extended launch distance for Luma's Up Tilt Attack.
- Rosalina & Luma Down Tilt Attack Extended the distance Luma moves forward.
- Rosalina & Luma Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
- Rosalina & Luma Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Rosalina & Luma Down Air Attack Shortened the amount of time between the start of the move and the meteor effect.
- Rosalina & Luma Neutral Special Reduced vulnerability when sending out and calling back Luma.
- Rosalina & Luma Up Special Made it easier to grab edges.
- Rosalina & Luma Final Smash & FS Meter Shortened the distance you can shift when the attack is making contact.
- Little Mac Neutral Air Attack Shortened the landing time and the amount of time you cannot grab edges after using the move.
- Little Mac Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Greninja Down Smash Attack Increased the range of the inner attacks.
- Greninja Up Special Can no longer move immediately when landing on a moving platform or slanted ground.
- Mii Brawler Flurry Attack Increased attack range and shortened the opponent's hitstun shuffle distance.
- Mii Brawler Up Smash Attack Extended the high-damage window and reduced the low-damage window.
- Mii Brawler Neutral Air Attack Reduced vulnerability when landing after using the move.
- Mii Brawler Back Air Attack Reduced vulnerability when landing after using the move.
- Mii Brawler Up Air Attack Increased power.
- Mii Brawler Neutral Special Increased power.
- Mii Brawler Neutral Special Reduced vulnerability.
- Mii Brawler Side Special Extended distance and increased speed.
- Mii Brawler Up Special Made it easier to grab edges.
- Mii Brawler Down Special Greatly increased damage to opponents' shields.
- Mii Brawler Down Special Extended launch distance of kick performed with extra input.
- Mii Gunner Forward Air Attack Shortened the landing time after using the move.
- Palutena Neutral Air Attack Shortened hitstun time.
- Palutena Up Special Made it easier to grab edges.
- PAC-MAN Forward Air Attack Shortened the landing time and the amount of time you cannot grab edges after using the move.
- PAC-MAN Down Air Attack Shortened the landing time after using the move.
- PAC-MAN Neutral Special Extended the time until you disappear after landing the attack.
- Robin Up Special Increased the speed of the backwards edge-grab range detection.
- Shulk Forward Air Attack Shortened the landing time and the amount of time you cannot grab edges after using the move.
- Shulk Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Duck Hunt Neutral Special Reduced vulnerability.
- DuckHunt Side Special Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
- Ryu Neutral Attack Opponents hit in the air will be launched, making it easier to hit them with the next hit.
- Ryu Forward Air Attack Shortened the landing time after using the move.
- Ryu Down Tilt Attack Can no longer jump immediately after using the move.
- Ken Neutral Attack Opponents hit in the air will be launched, making it easier to hit them with the next hit.
- Ken Neutral Air Attack Shortened the landing time after using the move.
- Ken Forward Air Attack Shortened the landing time after using the move.
- Ken Down Tilt Attack Can no longer jump immediately after using the move.
- Cloud Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Cloud Down Special Increased the range of Finishing Touch at the beginning of the move.
- Corrin Neutral Air Attack Shortened the landing time after using the move.
- Corrin Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Corrin Up Air Attack Shortened the landing time after using the move.
- Bayonetta Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Inkling Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Inkling Side Special Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
- Ridley Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Ridley Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Ridley Down Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Ridley FS Meter Increased power.
- King K. Rool Neutral Special Shortened the length of the vacuum effect.
- King K. Rool Up Special Reduced the range of the attack.
- King K. Rool Downward Throw Shortened the amount of time undamaged opponents are buried.
- Isabelle Neutral Air Attack Shortened the landing time and the amount of time you cannot grab edges after using the move.
- Incineroar Up Smash Attack Extended launch distance.
- Incineroar Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
- Incineroar Down Air Attack Shortened the landing time after using the move.
- Incineroar Up Throw Extended launch distance.
- Incineroar Up Special Extended vertical and horizontal distance.
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