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scroton

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Feb 23rd, 2015
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  1. Aight, went ahead and added the WOGbeam/Wep7 to Plasma Rifle and BFG9000 spawns. The altfire for the gun will only be available once you pick up a BFG9000 spawn. It works by charging to a maximum of 20 shots after which it will jump from enemy to enemy per it's charge. At the beginning of the charge each charge costs more than subsequent charges. Keep in mind the primary fire would normally be only available with the secondary fire as part of the BFG9000 replacement; it's dps is higher than the vanilla plasma rifle but it's less ammo efficient and less accurate. There will be other weapons taking up the spot of the plasma rifle.
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  3. Marty went ahead and put in the new pistol reloads shown earlier in this thread as well.
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  5. Check the Space Pirate options in the menu for gameplay options. For instance you can toggle mag or bullet reloading for bullet weapons. All options can be changed on the fly, no need to restart the map you're on.
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  7. The second to last difficulty is currently not really enabled. The last one is very WIP at the moment but playable.
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  9. Remember this is a WIP git version, not a release.
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  11. If you can't run it on GZDoom because you need an svn version of GZDoom, but can't run the latest GZDoom, there are two svn versions of GZDoom included on the git download. The last one before the last OpenGL upgrade, and an earlier svn for people with real toasters (like scroton.)
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  13. https://github.com/BlueVertigo/indigoskyline
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  15. Come join us on irc as well to give feedback/share bugs:
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  17. irc.zandronum.com
  18. #tsp
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