SHARE
TWEET

Untitled

a guest Apr 21st, 2019 70 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. Morgan.
  3. The data structures adopted to represent game entities (num of players, players, board, squares (normal and obstacle), tokens per players) are appropriate (10%)
  4. Move sideways functionality (7%)
  5. The game does not allow a player to move sideways a token of another player (3%)
  6. The game allows tokens that are on top of a stack to move. (5%)
  7. The game does not allow movement of a token that is not placed on top of the stack. (5%)
  8. The game prevents moving a token placed in an obstacle square (5%)
  9. An obstacle square becomes a normal square  when there are no other tokens placed behind (on the left of) that column on any row of the board (5%)
  10. Game flow play ability: players turns are managed in the correct order; the board is re-drawn at each turn correctly (10%)
  11.  
  12. Iva
  13. Game entities: num of players, players, board, squares (normal and obstacle), tokens per players, are initialized correctly (10%)
  14. The winner of the game is detected correctly. (5%)
  15. Move forward functionality. The game allows moving forward any token that is placed on the row that is equal to the number indicated by the dice roll. (5%)
  16. If a token lands on a square where there is already one or a stack of tokens, this token is placed on top of the stack. (10%)
  17. Dice rolling functionality (5%)
  18. The code is well commented and appropriately divided into modules (5%)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top