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ijontichy

<stdin>

Apr 13th, 2014
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  1. Missile:
  2. TNT1 A 0 ACS_ExecuteWithResult(476, 0)
  3. TNT1 A 0 A_TakeInventory("MissileAmmo", 1)
  4. TNT1 A 0 A_PlayWeaponSound("missile/fire")
  5. TNT1 A 0 A_AlertMonsters
  6.  
  7. TNT1 A 0 A_ZoomFactor(0.95,ZOOM_INSTANT)
  8.  
  9. TNT1 A 0 A_Recoil(2)
  10. TNT1 A 0 Radius_Quake(1,8,0,1,0)
  11.  
  12. TNT1 A 0 A_JumpIfInventory("CoopModeOn",1,"Missile_Coop")
  13. goto Missile_DM
  14.  
  15. Missile_DM:
  16. TNT1 A 0 A_FireCustomMissile("PowerMissile",0,1,12,-2,0,0)
  17. goto MissileAnim
  18.  
  19. Missile_Coop:
  20. TNT1 A 0 A_FireCustomMissile("PowerMissileCoop",0,1,12,-2,0,0)
  21. goto MissileAnim
  22.  
  23. MissileAnim:
  24. MBEM A 0 A_Light2
  25. MBEM I 1 BRIGHT A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  26. MBEM A 0 A_Light1
  27. MBEM A 0 A_ZoomFactor(0.975,ZOOM_INSTANT)
  28. MBEM J 1 BRIGHT A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  29. MBEM A 0 A_Light0
  30. MBEM A 0 A_ZoomFactor(1.00,ZOOM_INSTANT)
  31. MBEM E 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  32. MBEM EEFFFEEGGHHAA 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  33. goto AltEnd
  34.  
  35. AltEnd:
  36. MBEM A 7 A_WeaponReady(WRF_NOSECONDARY|WRF_NOSWITCH)
  37. MBEM A 0 ACS_ExecuteWithResult(476, 1)
  38. MBEM A 1 A_WeaponReady(WRF_NOSECONDARY|WRF_NOSWITCH)
  39. Goto Ready
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