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- The other dragon suits had the general stylings of dragons, with claws, armor plating that resembled scales and heads or faces that resembled a reptile. In the end, though, they were still machines, and the theme was just that. A theme.
- Rather than armor plates, the scales were fine, intricately detailed and arranged with a kind of natural sense to it, with denser scaling in the areas which saw the most movement, creasing and folding and heavier scales around the elbows, talons and face. There were wings, batlike, with openings at the base of each ‘finger’ that the membrane stretched between. The actual body was more like a lizard, but the angle of the forelimbs and shoulders resembled those of a human. When Azazel moved, its scaled exterior rippled with the shifting movements of the mechanisms underneath.
- My bugs found their way inside, and I discovered it was very different from the machine we’d just fought. It wasn’t sturdily built, nor was it solid. The wires and internal mechanisms weren’t heavy-duty, reinforced or covered in chain mesh. They were so numerous and dense that I couldn’t hope to make any headway with every bug in the city committed to the task.
- It was, just going by what I could tell from my swarm-sense, a machine as intricate and multilayered as a living, organic being.
- > >
- Had to deal with Azazel first. I looked up at the reptilian face with glowing red eyes. I could see the snakelike neck, the human-ish shoulders and arms. It looked more like a demon than a dragon, from this perspective.
- Monarch 16.5
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