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  1. Mono path[0] = 'C:/Users/Naoki/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/Managed'
  2. Mono config path = 'C:/Users/Naoki/AppData/Local/DiscordGames/Temtem/content/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c60)
  8. Vendor:
  9. VRAM: 6052 MB
  10. Driver: 26.21.14.4141
  11. FMOD failed to initialize. This may be because your sound card is configured to give applications exclusive access, thus preventing Unity from using this device. You can change this in Control Panel > Audio Devices and Sound Themes > Playback Device > Properties > Options ... : "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). " (59)
  12.  
  13. (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioManager.cpp Line: 1521)
  14.  
  15. Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
  16.  
  17. (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioManager.cpp Line: 1469)
  18.  
  19. FMOD failed to initialize. This may be because your sound card is configured to give applications exclusive access, thus preventing Unity from using this device. You can change this in Control Panel > Audio Devices and Sound Themes > Playback Device > Properties > Options ... : "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). " (59)
  20.  
  21. (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioManager.cpp Line: 1521)
  22.  
  23. FMOD failed to initialize any audio devices, running on emulated software output with no sound. Please check your audio drivers and/or hardware for malfunction.
  24. Begin MonoManager ReloadAssembly
  25. - Completed reload, in 1.963 seconds
  26. <RI> Initializing input.
  27.  
  28. <RI> Input initialized.
  29.  
  30. <RI> Initialized touch support.
  31.  
  32. UnloadTime: 1.913600 ms
  33. Searching for compatible XInput library...
  34. Found Xinput1_4.dll.
  35. Init Time: 1/23/2020 7:59:44 AM
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  38.  
  39. TemtemVersion: v0.5.3
  40.  
  41. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  42.  
  43. Fallback handler could not load library C:/Users/Naoki/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/Mono/libc
  44. Fallback handler could not load library C:/Users/Naoki/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/Mono/libc.dll
  45. Fallback handler could not load library C:/Users/Naoki/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/Mono/libc
  46. Setting up 2 worker threads for Enlighten.
  47. Thread -> id: 33f0 -> priority: 1
  48. Thread -> id: 7b4 -> priority: 1
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174140.
  52. Total: 505.644500 ms (FindLiveObjects: 9.234200 ms CreateObjectMapping: 16.849800 ms MarkObjects: 479.006200 ms DeleteObjects: 0.553900 ms)
  53.  
  54. Tamer ID: 1131
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  57.  
  58. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  59.  
  60. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175067.
  61. Total: 359.669800 ms (FindLiveObjects: 9.662700 ms CreateObjectMapping: 15.092800 ms MarkObjects: 334.546500 ms DeleteObjects: 0.367000 ms)
  62.  
  63. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  64.  
  65. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193308.
  66. Total: 366.783900 ms (FindLiveObjects: 9.771900 ms CreateObjectMapping: 15.832300 ms MarkObjects: 340.094100 ms DeleteObjects: 1.085300 ms)
  67.  
  68. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  69.  
  70. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199164.
  71. Total: 370.245400 ms (FindLiveObjects: 10.299500 ms CreateObjectMapping: 17.925200 ms MarkObjects: 341.149700 ms DeleteObjects: 0.870500 ms)
  72.  
  73. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  74.  
  75. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206329.
  76. Total: 374.820000 ms (FindLiveObjects: 10.758400 ms CreateObjectMapping: 16.517200 ms MarkObjects: 346.844000 ms DeleteObjects: 0.700200 ms)
  77.  
  78. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  79.  
  80. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 210909.
  81. Total: 371.359800 ms (FindLiveObjects: 10.806300 ms CreateObjectMapping: 16.063500 ms MarkObjects: 343.180900 ms DeleteObjects: 1.308700 ms)
  82.  
  83. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  84.  
  85. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211004.
  86. Total: 370.206600 ms (FindLiveObjects: 10.111300 ms CreateObjectMapping: 16.061000 ms MarkObjects: 343.795500 ms DeleteObjects: 0.238600 ms)
  87.  
  88. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  89.  
  90. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 218771.
  91. Total: 379.016100 ms (FindLiveObjects: 10.964600 ms CreateObjectMapping: 16.250100 ms MarkObjects: 350.829000 ms DeleteObjects: 0.972100 ms)
  92.  
  93. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  94.  
  95. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224263.
  96. Total: 382.852700 ms (FindLiveObjects: 12.053800 ms CreateObjectMapping: 22.220000 ms MarkObjects: 348.307500 ms DeleteObjects: 0.271100 ms)
  97.  
  98. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  99.  
  100. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230361.
  101. Total: 386.589300 ms (FindLiveObjects: 11.680700 ms CreateObjectMapping: 21.561600 ms MarkObjects: 352.586300 ms DeleteObjects: 0.760300 ms)
  102.  
  103. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  104.  
  105. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238353.
  106. Total: 413.517000 ms (FindLiveObjects: 12.676900 ms CreateObjectMapping: 22.241100 ms MarkObjects: 377.838500 ms DeleteObjects: 0.760200 ms)
  107.  
  108. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  109.  
  110. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238353.
  111. Total: 428.214500 ms (FindLiveObjects: 14.240500 ms CreateObjectMapping: 26.071100 ms MarkObjects: 387.494900 ms DeleteObjects: 0.407700 ms)
  112.  
  113. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  114.  
  115. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238353.
  116. Total: 406.067700 ms (FindLiveObjects: 16.210000 ms CreateObjectMapping: 21.376500 ms MarkObjects: 368.136800 ms DeleteObjects: 0.343800 ms)
  117.  
  118. Close Time: 1/23/2020 8:06:13 AM
  119.  
  120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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