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Monster Hunter XX Armor Skill Recommendations

RykenInverse Apr 17th, 2017 (edited) 208 Never
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  1. Source on specific numbers: http://wiki.mhxg.org/data/2200.html
  2.  
  3. Format is Skill name, followed up by the benefits it offers at each (positive) value, ending with the types of ornament that can grant it (first number is number of slots it takes, second is number of points granted.)
  4.  
  5. Offensive Skills
  6.  
  7. 攻撃 Attack
  8. 20 - Attack Power +20
  9. 15 - Attack Power +15
  10. 10 - Attack Power +10
  11. 1-1, 2-3, 3-5
  12.  
  13. 達人 Expert
  14. 20 - Critical +30%
  15. 15 - Critical +20%
  16. 10 - Critical +10%
  17. 1-1, 2-3, 3-5
  18.  
  19. 会心強化 Critical Up
  20. 10 - Critical damage value increases from 1.25x to 1.4x
  21. 1-1, 3-4
  22.  
  23. 火・水・雷・氷・龍属性攻撃 Fire/Water/Thunder/Ice/Dragon Atk
  24. 15 - Increases element damage by 1.10x + 6
  25. 10 - Increases element damage by 1.05x + 4
  26. 1-1, 2-3
  27.  
  28. 特殊攻撃 Status
  29. 15 - Poison, Paralyze, Sleep, and Capture element values become 1.2x + 1
  30. 10 - Poison, Paralyze, Sleep, and Capture element values become 1.1x + 1
  31. 1-1, 2-3
  32.  
  33. 闘魂 Spirit
  34. 15 - When a large monster in the same area is angered, increases attack power by 20 and critical rate by 15%
  35. 10 - When a large monster in the same area is angered, increases attack power by 10 and critical rate by 10%
  36. 1-1, 2-3
  37.  
  38. 溜め短縮 Fast Charge
  39. 10 - Increases the speed at which Tachi/Souken/Slash Axe/Charge Axe gauges fill by 1.2x, certain Light Bow Gun Hunting Skills charge, and decreases time required for Taiken/Hammer/Yumi attacks to charge to 0.8x.
  40. 1-1, 3-4
  41.  
  42. Defensive Skills
  43.  
  44. 防御 Defense
  45. 20 - Defense Power 1.06x +25
  46. 15 - Defense Power 1.03x +20
  47. 10 - Defense Power +15
  48. 1-1, 2-3
  49.  
  50. 火・水・雷・氷・龍耐性 Fire/Water/Thunder/Ice/Dragon Res
  51. 15 - +20 (element) defense
  52. 10 - +15 (element) defense
  53. 1-1, 1-2
  54.  
  55. 回避性能 Evasion
  56. 15 - Invincible time during evades increases from 0.2 seconds to 0.4 seconds
  57. 10 - Invincible time during evades increases from 0.2 seconds to 0.33 seconds
  58. 1-1, 2-3
  59.  
  60. 回避距離 Evade Dist
  61. 10 - Extends the distance covered by an evade action by 1.5x
  62. 1-1, 3-4
  63.  
  64.  
  65. Utility Skills
  66.  
  67. 聴覚保護 Hearing
  68. 15 - Immune to monster roars (not including damaging ones like Tigarex)
  69. 10 - Immune to some monster roars (may look into making list of which)
  70. 1-1, 3-4
  71.  
  72. 風圧 Wind Res
  73. 15 - Immune to wind effects from everything except Kushal Daora's black wind. Kushal's black wind's effect is reduced to the effect of normal "large" winds.
  74. 10 - Immune to small wind effects (which?)
  75. 1-1, 2-3
  76.  
  77. 耐震 Tremor Res
  78. 10 - Immunity to earthquake/shaking effects
  79. 1-1, 1-2
  80.  
  81. 龍気 D. Instinct
  82. 10 - While under 2/3 HP, you are inflicted with the Dragon element status ailment (weapon element is reduced to 0) but all element defense values become 50 and attack power becomes 1.1x. When healed above 2/3 this effect fades.
  83. 1-1, 3-4
  84.  
  85. Swordsman Skills
  86.  
  87. 匠 Handicraft
  88. 15 - Lengthens the sharpness gauge of most Swordsman weapons by two levels
  89. 10 - Lengthens the sharpness gauge of most Swordsman weapons by one level
  90. 1-1, 3-4
  91.  
  92. 抜刀会心 Crit Draw
  93. 10 - Critical +100% on attacks that unsheath the weapon.
  94. 1-1, 2-3
  95.  
  96. Gunner Skills
  97.  
  98. 速射 Rapid Fire
  99. 10 - Light Bow Gun rapid fire chains become one shot longer.
  100. 1-1, 3-4
  101.  
  102. 通常弾強化 Normal/Rapid Up
  103. 10 - Power for Normal Bullets and Rapid Fire Arrows becomes 1.1x.
  104. 1-1, 3-4
  105.  
  106. 貫通弾強化 Pierce/Pierce Up
  107. 10 - Power for Piercing Bullets and Piercing Arrows becomes 1.1x.
  108. 1-1, 3-4
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