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Raphnet GC2N64 Profiles

Mar 19th, 2023
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  1. Raphnet Gamecube to N64 Profiles
  2.  
  3. Threshold: 50%
  4.  
  5. Default: X/Y OFF, Axes ON, Threshold OFF, Analogic L/R OFF, C-Stick Axes OFF
  6. START
  7.  
  8. --Smash64--
  9.  
  10. Basic SSB64 Layout:
  11. 0.1: Axes ON, Threshold OFF, Analogic L/R OFF, C-Stick Axes OFF
  12. XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL START
  13.  
  14. 0.2: Axes OFF, Threshold ON, Analogic L/R OFF, C-Stick Axes OFF
  15. XZBBL BAZXL ZXL XAZBAL ZBAL YXZBBAL ZBBAL ZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL START
  16.  
  17. 0.3: Axes ON, Threshold ON, Analogic L/R OFF, C-Stick Axes OFF
  18. XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL START
  19.  
  20.  
  21. -C-Stick L/R Axes OFF-
  22.  
  23. 1: Analog ON, Digital ON
  24. GC Analog + Digital L/R = N64 Z (Shield)
  25. GC Y/X = N64 C-Left/C-Right (Jump)
  26. GC D-Pad = N64 D-Pad
  27. GC Cs-Left, Cs-Right = N64 L (Taunt)
  28. XZBBL BAZXL ZXL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZYBL ZXL ZXL START
  29.  
  30. 2: Analog OFF, Digital ON
  31. GC Analogic L/R = None
  32. GC Digital L/R = N64 Z (Shield)
  33. GC Y/X = N64 C-Left/C-Right (Jump)
  34. GC D-Pad = N64 D-Pad
  35. GC Cs-Left, Cs-Right = N64 L (Taunt)
  36. XZBBL BAZXL ZXL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZYBL START
  37.  
  38. 3: Analog ON, Digital OFF
  39. GC Analogic L/R = Z (Shield)
  40. GC Digital L/R = None
  41. GC Y/X = N64 C-Left/C-Right (Jump)
  42. GC D-Pad = N64 D-Pad
  43. GC Cs-Left, Cs-Right = N64 L (Taunt)
  44. XZBBL BAZBBAL ZBBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZYBL ZXL ZXL START
  45.  
  46.  
  47. -C-Stick L/R Axes ON-
  48.  
  49. 1.x: Analog ON, Digital ON
  50. GC Analog + Digital L/R = N64 Z (Shield)
  51. GC Y/X = N64 C-Left/C-Right (Jump)
  52. GC D-Pad = N64 D-Pad
  53. GC Cs-Left, Cs-Right = N64 L (Taunt)
  54. GC Cs-l/r axis = N64 L (taunt)
  55.  
  56. 1.1: A+D, Axes ON, Threshold OFF
  57. XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL BBXZXL ZXL ZBAL START
  58.  
  59. 1.2: A+D, Axes OFF, Threshold ON
  60. XZBBL BAZXL ZXL XAZBAL ZBAL YXZBBAL ZBBAL ZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZBAL START
  61.  
  62. 1.3: A+D, Axes ON Threshold ON
  63. XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZBAL START
  64.  
  65. 2.x: Analog OFF, Digital ON
  66. GC Digital L/R = N64 Z (Shield)
  67. GC Analogic L/R = None
  68. GC Y/X = N64 C-Left/C-Right (Jump)
  69. GC D-Pad = N64 D-Pad
  70. GC Cs-Left, Cs-Right = N64 L (Taunt)
  71. GC Cs-l/r axis = N64 L (taunt)
  72.  
  73. 2.1: D, Axes ON, Threshold OFF
  74. XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL BXAZBAL START
  75.  
  76. 2.2: D, Axes OFF, Threshold ON
  77. XZBBL BAZXL ZXL XAZBAL ZBAL YXZBBAL ZBBAL ZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL BXAZBAL START
  78.  
  79. 2.3: D, Axes ON, Threshold ON
  80. XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL BXAZBAL START
  81.  
  82. 3.x: Analog ON, Digital OFF
  83. GC Digital L/R = None
  84. GC Analogic L/R = Z (Shield)
  85. GC Y/X = N64 C-Left/C-Right (Jump)
  86. GC D-Pad = N64 D-Pad
  87. GC Cs-Left, Cs-Right = N64 L (Taunt)
  88. GC Cs-l/r axis = N64 L (taunt)
  89.  
  90. 3.1: A, Axes ON, Threshold OFF
  91. XZBBL BAZBBAL ZBBAL XAZBAL ZBAL BAAZXBL ZXAL BBXZXL ZXL ZBAL START
  92.  
  93. 3.2: A, Axes OFF, Threshold ON
  94. XZBBL BAZBBAL ZBBAL XAZBAL ZBAL YXZBBAL ZBBAL ZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZBAL START
  95.  
  96. 3.3: A, Axes ON, Threshold ON
  97. XZBBL BAZBBAL ZBBAL XAZBAL ZBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZBAL START
  98.  
  99. Mario Kart 64
  100.  
  101. Basic MK64 Layout:
  102. 0.1: Axes ON, Threshold OFF, Analogic L/R OFF, C-Stick Axes OFF
  103. XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL START
  104.  
  105. 0.2: Axes OFF, Threshold ON, Analogic L/R OFF, C-Stick Axes OFF
  106. XZBXL BAZXL BXZBAL ZBAL XBZBAL YXZBBAL ZBBAL ZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL START
  107.  
  108. 0.3: Axes ON, Threshold ON, Analogic L/R OFF, C-Stick Axes OFF
  109. XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL START
  110.  
  111. 1.x: Analog ON, Digital ON
  112. GC Analog + Digital L = N64 Z (UseItemZ)
  113. GC Analog + Digital R = N64 R (Jump)
  114. GC X = N64 C-Right (ChangeUI)
  115. GC Y = N64 C-Down (UseItemCd)
  116. GC D-Pad = N64 D-Pad
  117. GC Cs-Left = N64 C-Left
  118. GC Cs-Right, Cs-Up, Cs-Down = N64 L (ToggleMusic)
  119. GC Cs-u/d axis = N64 L (ToggleMusic)
  120.  
  121. 1.1: A+D, Axes ON, Threshold OFF
  122. XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL BBXZXL ZBBL BXBZBAL START
  123.  
  124. 1.2: A+D, Axes OFF, Threshold ON
  125. XZBXL BAZXL BXZBAL ZBAL XBZBAL YXZBBAL ZBBAL ZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL BXBZBAL START
  126.  
  127. 1.3: A+D, Axes ON, Threshold ON
  128. XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL BXBZBAL START
  129.  
  130. 2.x: Analog OFF, Digital ON
  131. GC Digital L = N64 Z (UseItemZ)
  132. GC Digital R = N64 R (Jump)
  133. GC Analogic L = None
  134. GC Analogic R = None
  135. GC X = N64 C-Right (ChangeUI)
  136. GC Y = N64 C-Down (UseItemCd)
  137. GC D-Pad = N64 D-Pad
  138. GC Cs-Left = N64 C-Left
  139. GC Cs-Right, Cs-Up, Cs-Down = N64 L (ToggleMusic)
  140. GC Cs-u/d axis = N64 L (ToggleMusic)
  141.  
  142. 2.1: D, Axes ON, Threshold OFF
  143. XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL BXBZBAL START
  144.  
  145. 2.2: D, Axes OFF, Threshold ON
  146. XZBXL BAZXL BXZBAL ZBAL XBZBAL YXZBBAL ZBBAL ZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL BXBZBAL START
  147.  
  148. 2.3: D, Axes ON, Threshold ON
  149. XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL BXBZBAL START
  150.  
  151. 3.x: Analog ON, Digital OFF
  152. GC Digital L = None
  153. GC Digital R = None
  154. GC Analogic L = N64 Z (UseItemZ)
  155. GC Analogic R = N64 R (Jump)
  156. GC X = N64 C-Right (ChangeUI)
  157. GC Y = N64 C-Down (UseItemCd)
  158. GC D-Pad = N64 D-Pad
  159. GC Cs-Left = N64 C-Left
  160. GC Cs-Right, Cs-Up, Cs-Down = N64 L (ToggleMusic)
  161. GC Cs-u/d axis = N64 L (ToggleMusic)
  162.  
  163. 3.1: A, Axes ON, Threshold OFF
  164. XZBXL BAZBBAL ZBBAL ZBAL ZBAL XBZBAL BAAZXBL ZBYL BBXZXL ZBBL BXBZBAL START
  165.  
  166. 3.2: A, Axes OFF, Threshold ON
  167. XZBXL BAZBBAL ZBBAL ZBAL ZBAL XBZBAL YXZBBAL ZBBAL ZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL BXBZBAL START
  168.  
  169. 3.3: A, Axes ON, Threshold ON
  170. XZBXL BAZBBAL ZBBAL ZBAL ZBAL XBZBAL BAAZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL BXBZBAL START
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