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- Raphnet Gamecube to N64 Profiles
- Threshold: 50%
- Default: X/Y OFF, Axes ON, Threshold OFF, Analogic L/R OFF, C-Stick Axes OFF
- START
- --Smash64--
- Basic SSB64 Layout:
- 0.1: Axes ON, Threshold OFF, Analogic L/R OFF, C-Stick Axes OFF
- XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL START
- 0.2: Axes OFF, Threshold ON, Analogic L/R OFF, C-Stick Axes OFF
- XZBBL BAZXL ZXL XAZBAL ZBAL YXZBBAL ZBBAL ZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL START
- 0.3: Axes ON, Threshold ON, Analogic L/R OFF, C-Stick Axes OFF
- XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL START
- -C-Stick L/R Axes OFF-
- 1: Analog ON, Digital ON
- GC Analog + Digital L/R = N64 Z (Shield)
- GC Y/X = N64 C-Left/C-Right (Jump)
- GC D-Pad = N64 D-Pad
- GC Cs-Left, Cs-Right = N64 L (Taunt)
- XZBBL BAZXL ZXL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZYBL ZXL ZXL START
- 2: Analog OFF, Digital ON
- GC Analogic L/R = None
- GC Digital L/R = N64 Z (Shield)
- GC Y/X = N64 C-Left/C-Right (Jump)
- GC D-Pad = N64 D-Pad
- GC Cs-Left, Cs-Right = N64 L (Taunt)
- XZBBL BAZXL ZXL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZYBL START
- 3: Analog ON, Digital OFF
- GC Analogic L/R = Z (Shield)
- GC Digital L/R = None
- GC Y/X = N64 C-Left/C-Right (Jump)
- GC D-Pad = N64 D-Pad
- GC Cs-Left, Cs-Right = N64 L (Taunt)
- XZBBL BAZBBAL ZBBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZYBL ZXL ZXL START
- -C-Stick L/R Axes ON-
- 1.x: Analog ON, Digital ON
- GC Analog + Digital L/R = N64 Z (Shield)
- GC Y/X = N64 C-Left/C-Right (Jump)
- GC D-Pad = N64 D-Pad
- GC Cs-Left, Cs-Right = N64 L (Taunt)
- GC Cs-l/r axis = N64 L (taunt)
- 1.1: A+D, Axes ON, Threshold OFF
- XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL BBXZXL ZXL ZBAL START
- 1.2: A+D, Axes OFF, Threshold ON
- XZBBL BAZXL ZXL XAZBAL ZBAL YXZBBAL ZBBAL ZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZBAL START
- 1.3: A+D, Axes ON Threshold ON
- XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZBAL START
- 2.x: Analog OFF, Digital ON
- GC Digital L/R = N64 Z (Shield)
- GC Analogic L/R = None
- GC Y/X = N64 C-Left/C-Right (Jump)
- GC D-Pad = N64 D-Pad
- GC Cs-Left, Cs-Right = N64 L (Taunt)
- GC Cs-l/r axis = N64 L (taunt)
- 2.1: D, Axes ON, Threshold OFF
- XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL BXAZBAL START
- 2.2: D, Axes OFF, Threshold ON
- XZBBL BAZXL ZXL XAZBAL ZBAL YXZBBAL ZBBAL ZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL BXAZBAL START
- 2.3: D, Axes ON, Threshold ON
- XZBBL BAZXL ZXL XAZBAL ZBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL BXAZBAL START
- 3.x: Analog ON, Digital OFF
- GC Digital L/R = None
- GC Analogic L/R = Z (Shield)
- GC Y/X = N64 C-Left/C-Right (Jump)
- GC D-Pad = N64 D-Pad
- GC Cs-Left, Cs-Right = N64 L (Taunt)
- GC Cs-l/r axis = N64 L (taunt)
- 3.1: A, Axes ON, Threshold OFF
- XZBBL BAZBBAL ZBBAL XAZBAL ZBAL BAAZXBL ZXAL BBXZXL ZXL ZBAL START
- 3.2: A, Axes OFF, Threshold ON
- XZBBL BAZBBAL ZBBAL XAZBAL ZBAL YXZBBAL ZBBAL ZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZBAL START
- 3.3: A, Axes ON, Threshold ON
- XZBBL BAZBBAL ZBBAL XAZBAL ZBAL BAAZXBL ZXAL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZBAL START
- Mario Kart 64
- Basic MK64 Layout:
- 0.1: Axes ON, Threshold OFF, Analogic L/R OFF, C-Stick Axes OFF
- XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL START
- 0.2: Axes OFF, Threshold ON, Analogic L/R OFF, C-Stick Axes OFF
- XZBXL BAZXL BXZBAL ZBAL XBZBAL YXZBBAL ZBBAL ZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL START
- 0.3: Axes ON, Threshold ON, Analogic L/R OFF, C-Stick Axes OFF
- XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL START
- 1.x: Analog ON, Digital ON
- GC Analog + Digital L = N64 Z (UseItemZ)
- GC Analog + Digital R = N64 R (Jump)
- GC X = N64 C-Right (ChangeUI)
- GC Y = N64 C-Down (UseItemCd)
- GC D-Pad = N64 D-Pad
- GC Cs-Left = N64 C-Left
- GC Cs-Right, Cs-Up, Cs-Down = N64 L (ToggleMusic)
- GC Cs-u/d axis = N64 L (ToggleMusic)
- 1.1: A+D, Axes ON, Threshold OFF
- XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL BBXZXL ZBBL BXBZBAL START
- 1.2: A+D, Axes OFF, Threshold ON
- XZBXL BAZXL BXZBAL ZBAL XBZBAL YXZBBAL ZBBAL ZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL BXBZBAL START
- 1.3: A+D, Axes ON, Threshold ON
- XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL BXBZBAL START
- 2.x: Analog OFF, Digital ON
- GC Digital L = N64 Z (UseItemZ)
- GC Digital R = N64 R (Jump)
- GC Analogic L = None
- GC Analogic R = None
- GC X = N64 C-Right (ChangeUI)
- GC Y = N64 C-Down (UseItemCd)
- GC D-Pad = N64 D-Pad
- GC Cs-Left = N64 C-Left
- GC Cs-Right, Cs-Up, Cs-Down = N64 L (ToggleMusic)
- GC Cs-u/d axis = N64 L (ToggleMusic)
- 2.1: D, Axes ON, Threshold OFF
- XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL BXBZBAL START
- 2.2: D, Axes OFF, Threshold ON
- XZBXL BAZXL BXZBAL ZBAL XBZBAL YXZBBAL ZBBAL ZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL BXBZBAL START
- 2.3: D, Axes ON, Threshold ON
- XZBXL BAZXL BXZBAL ZBAL XBZBAL BAAZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL BXBZBAL START
- 3.x: Analog ON, Digital OFF
- GC Digital L = None
- GC Digital R = None
- GC Analogic L = N64 Z (UseItemZ)
- GC Analogic R = N64 R (Jump)
- GC X = N64 C-Right (ChangeUI)
- GC Y = N64 C-Down (UseItemCd)
- GC D-Pad = N64 D-Pad
- GC Cs-Left = N64 C-Left
- GC Cs-Right, Cs-Up, Cs-Down = N64 L (ToggleMusic)
- GC Cs-u/d axis = N64 L (ToggleMusic)
- 3.1: A, Axes ON, Threshold OFF
- XZBXL BAZBBAL ZBBAL ZBAL ZBAL XBZBAL BAAZXBL ZBYL BBXZXL ZBBL BXBZBAL START
- 3.2: A, Axes OFF, Threshold ON
- XZBXL BAZBBAL ZBBAL ZBAL ZBAL XBZBAL YXZBBAL ZBBAL ZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL BXBZBAL START
- 3.3: A, Axes ON, Threshold ON
- XZBXL BAZBBAL ZBBAL ZBAL ZBAL XBZBAL BAAZXBL ZBYL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL BXBZBAL START
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