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Jun 26th, 2017
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  1. KeyAdaptiveSharpen=0,0,0,0
  2. KeyPirate_Curve=0,0,0,0
  3. KeyAdvancedCRT=78,0,1,0
  4. KeyBilateralBlur=0,0,0,0
  5. KeyLUT=0,0,0,0
  6. KeyBloomAndLensFlares=116,0,1,0
  7. KeyAmbientLight=114,0,1,0
  8. KeyDaltonize=0,0,0,0
  9. KeyLumaSharpen=0,0,0,0
  10. KeyDeband=0,0,0,0
  11. KeyClarity=0,0,0,0
  12. KeyGoldenRatio=0,0,0,0
  13. KeyMagicDOF=0,0,0,0
  14. KeyDepthOfField_Magic=0,0,0,0
  15. KeyCurves=0,0,0,0
  16. KeyDepthOfField_Ring=0,0,0,0
  17. KeyDepthOfField_GP65CJ042=0,0,0,0
  18. KeyEmphasize=0,0,0,0
  19. KeyDepthOfField_Matso=112,0,1,0
  20. KeyDepthOfField_MartyMcFly=0,0,0,0
  21. KeyMatsoDOF=112,0,1,0
  22. KeyReflectiveBumpmapping=0,0,0,0
  23. KeyFilmGrain=78,0,1,0
  24. KeyFilmicPass=0,0,0,0
  25. KeyMotionBlur=0,0,0,0
  26. KeyFXAA=0,0,0,0
  27. KeyGaussianBlur=78,0,1,0
  28. KeyYACA=0,0,0,0
  29. KeyHighPassSharp=0,0,0,0
  30. KeyLightDoF_Far=78,0,1,0
  31. KeyLevels=114,0,1,0
  32. KeyLightDoF_AutoFocus=0,0,0,0
  33. KeyLightDoF_Near=0,0,0,0
  34. KeyTechnicolor=114,0,1,0
  35. KeyMXAO=113,0,1,0
  36. KeyMonochrome=78,0,1,0
  37. KeyMouseOverlay=0,0,0,0
  38. KeyPirate_LumaSharpen=0,0,0,0
  39. KeyOutline=0,0,0,0
  40. KeyColorMatrix=0,0,0,0
  41. KeySMAA=0,0,0,0
  42. KeyTechnicolor2=0,0,0,0
  43. KeyTiltShift=0,0,0,0
  44. KeyVignette=0,0,0,0
  45. KeyPirate_FXAA=0,0,0,0
  46. Techniques=AmbientLight,FXAA,Pirate_SSAO,Pirate_Vibrance,Technicolor,MatsoDOF
  47. KeySurfaceBlur=0,0,0,0
  48. KeyCartoon=0,0,0,0
  49. KeyColourfulness=0,0,0,0
  50. KeyBorder=0,0,0,0
  51. KeyTonemap=0,0,0,0
  52. KeyVibrance=0,0,0,0
  53. KeyHDR=0,0,0,0
  54. KeyRingDOF=0,0,0,0
  55. KeyMasterEffect=119,0,1,0
  56. KeyPirate_Tonemap=0,0,0,0
  57. KeyGP65CJ042DOF=0,0,0,0
  58. KeyMartyMcFlyDOF=0,0,0,0
  59. KeyHQ4X=0,0,0,0
  60. KeyPirate_Bloom=78,0,1,0
  61. KeyLiftGammaGain=0,0,0,0
  62. KeyPPFX=0,0,0,0
  63. KeyPirate_LightAdaptation=0,0,0,0
  64. KeyPirate_SSAO=117,0,1,0
  65. KeyPirate_Vibrance=0,0,0,0
  66. KeyPirate_Vignette=0,0,0,0
  67. KeyFilmGrain2=187,0,0,0
  68.  
  69. [Clarity.fx]
  70. ClarityRadius=3.000000
  71. ClarityBlendMode=2.000000
  72. ClarityOffset=2.000000
  73. ClarityDarkIntensity=0.400000
  74. ClarityBlendIfDark=50.000000
  75. ClarityBlendIfLight=205.000000
  76. ClarityViewMask=0.000000
  77. ClarityViewBlendIfMask=0.000000
  78. ClarityStrength=0.400000
  79. ClarityLightIntensity=0.000000
  80.  
  81. [YACA.fx]
  82. YACA_ImageChromaHues=25.000000
  83. YACA_ImageChromaCurve=1.000000
  84. YACA_ImageChromaAmount=100.000000
  85.  
  86. [HQ4X.fx]
  87. k=-1.100000
  88. s=1.500000
  89. mx=1.000000
  90. max_w=0.750000
  91. lum_add=0.330000
  92. min_w=0.030000
  93.  
  94. [AdaptiveSharpen.fx]
  95. curve_height=1.000000
  96. D_compr_low=0.250000
  97. L_compr_low=0.167000
  98. curveslope=0.700000
  99. D_overshoot=0.009000
  100. L_overshoot=0.003000
  101. D_compr_high=0.500000
  102. L_compr_high=0.334000
  103. max_scale_lim=0.100000
  104. pm_p=0.750000
  105.  
  106. [AdvancedCRT.fx]
  107. CRTResolution=1.150000
  108. CRTgamma=2.400000
  109. CRTmonitorgamma=2.200000
  110. CRTBrightness=0.900000
  111. CRTOversample=1.000000
  112. CRTScanlineIntensity=2.000000
  113. CRTScanlineGaussian=1.000000
  114. CRTCornerSize=0.010000
  115. CRTCurvature=-1.000000
  116. CRTCurvatureRadius=1.500000
  117. CRTDistance=2.000000
  118. CRTAngle=0.000000,0.000000
  119. CRTOverScan=1.010000
  120.  
  121. [BilateralBlur.fx]
  122. BilateralBlurRadius=1.000000
  123. BilateralBlurOffset=1.000000
  124. BilateralBlurEdge=0.500000
  125. BilateralBlurStrength=1.000000
  126.  
  127. [DOF.fx]
  128. DOF_AUTOFOCUS=1.000000
  129. fADOF_ShapeCurvatureAmount=0.300000
  130. DOF_FARBLURCURVE=3.416000
  131. DOF_MOUSEDRIVEN_AF=-1.000000
  132. fGPDOFBiasCurve=2.000000
  133. fRingDOFBias=0.000000
  134. DOF_FOCUSPOINT=0.500000,0.500000
  135. DOF_INFINITEFOCUS=1.000000
  136. DOF_MANUALFOCUSDEPTH=0.450000
  137. DOF_FOCUSSAMPLES=4.000000
  138. bADOF_ShapeApertureEnable=0.000000
  139. DOF_NEARBLURCURVE=0.500000
  140. DOF_FOCUSRADIUS=0.020000
  141. bGPDOFPolygonalBokeh=1.000000
  142. fGPDOFBrightnessMultiplier=2.000000
  143. DOF_BLURRADIUS=2.000000
  144. iRingDOFSamples=6.000000
  145. iRingDOFRings=4.000000
  146. fADOF_ShapeDiffusionAmount=0.100000
  147. fRingDOFThreshold=0.700000
  148. fGPDOFBrightnessThreshold=0.500000
  149. fRingDOFGain=6.379000
  150. fRingDOFFringe=0.500000
  151. iMagicDOFBlurQuality=8.000000
  152. bADOF_ImageChromaEnable=-1.000000
  153. fMagicDOFColorCurve=4.000000
  154. iGPDOFQuality=6.000000
  155. bMatsoDOFChromaEnable=1.000000
  156. fADOF_SmootheningAmount=1.000000
  157. iGPDOFPolygonCount=5.000000
  158. fADOF_ShapeChromaAmount=0.125000
  159. fGPDOFBias=10.000000
  160. fGPDOFChromaAmount=0.150000
  161. fMatsoDOFChromaPow=1.572000
  162. fMatsoDOFBokehCurve=6.545000
  163. iMatsoDOFBokehQuality=4.000000
  164. fMatsoDOFBokehAngle=0.000000
  165. fADOF_ImageChromaCurve=1.000000
  166. iADOF_ShapeQuality=32.000000
  167. fADOF_ShapeRotation=0.000000
  168. bADOF_ShapeDistortEnable=-1.000000
  169. bADOF_RotAnimationEnable=0.000000
  170. fADOF_RotAnimationSpeed=2.000000
  171. bADOF_ShapeCurvatureEnable=0.000000
  172. iADOF_ShapeChromaMode=3.000000
  173. iADOF_ImageChromaHues=5.000000
  174. fADOF_ShapeApertureAmount=0.010000
  175. fADOF_ShapeWeightAmount=1.000000
  176. bADOF_ShapeAnamorphEnable=0.000000
  177. fADOF_ShapeAnamorphRatio=0.200000
  178. fADOF_ShapeDistortAmount=0.200000
  179. fADOF_ShapeWeightCurve=4.000000
  180. bADOF_ShapeChromaEnable=-1.000000
  181. bADOF_ShapeDiffusionEnable=-1.000000
  182. bADOF_ShapeWeightEnable=-1.000000
  183. fADOF_BokehCurve=4.000000
  184. fADOF_ImageChromaAmount=3.000000
  185.  
  186. [AmbientLight.fx]
  187. alDebug=0.000000
  188. alAdaptBaseMult=2.360000
  189. alInt=5.150000
  190. AL_DirtTex=0.000000
  191. AL_Adaptive=2.000000
  192. alThreshold=6.000000
  193. AL_Adaptation=1.000000
  194. alAdapt=0.620000
  195. AL_Dirt=1.000000
  196. alAdaptBaseBlackLvL=2.000000
  197. alLensThresh=0.500000
  198. AL_Vibrance=0.000000
  199. alDirtInt=1.000000
  200. alDirtOVInt=1.000000
  201. AL_Lens=0.000000
  202. alLensInt=2.000000
  203.  
  204. [SurfaceBlur.fx]
  205. BlurRadius=1.000000
  206. BlurOffset=1.000000
  207. BlurEdge=0.500000
  208. BlurStrength=1.000000
  209.  
  210. [Curves.fx]
  211. Formula=4.000000
  212. Curves_mode=0.000000
  213. Curves_formula=4.000000
  214. Curves_contrast=0.650000
  215. Mode=0.000000
  216. Contrast=0.650000
  217.  
  218. [Bloom.fx]
  219. bGodrayEnable=0.000000
  220. iBloomMixmode=0.000000
  221. fBloomSaturation=1.120000
  222. fBloomThreshold=0.901000
  223. fBloomAmount=1.200000
  224. fLensdirtSaturation=2.000000
  225. fBloomTint=0.670588,0.779100,1.000000
  226. fLensdirtIntensity=0.400000
  227. bLensdirtEnable=-1.000000
  228. fFlareLuminance=0.095000
  229. iLensdirtMixmode=2.000000
  230. fLensdirtTint=1.000000,1.000000,1.000000
  231. bLenzEnable=0.000000
  232. bAnamFlareEnable=0.000000
  233. fAnamFlareCurve=1.200000
  234. fAnamFlareThreshold=0.900000
  235. fAnamFlareWideness=2.400000
  236. fAnamFlareAmount=14.500000
  237. fAnamFlareColor=0.012000,0.313000,0.588000
  238. fLenzIntensity=1.000000
  239. fLenzThreshold=0.852000
  240. bChapFlareEnable=0.000000
  241. fChapFlareTreshold=0.784000
  242. iChapFlareCount=13.000000
  243. fChapFlareDispersal=0.250000
  244. fChapFlareSize=0.450000
  245. fFlareIntensity=2.070000
  246. fChapFlareCA=0.000000,0.010000,0.020000
  247. fChapFlareIntensity=100.000000
  248. fGodrayDecay=0.990000
  249. fGodrayExposure=1.000000
  250. fGodrayWeight=1.250000
  251. fGodrayDensity=1.000000
  252. iGodraySamples=128.000000
  253. fGodrayThreshold=0.908000
  254. fFlareBlur=200.000000
  255. fFlareTint=0.137000,0.216000,1.000000
  256.  
  257. [Emphasize.fx]
  258. ManualFocusDepth=0.026000
  259. FocusRangeDepth=0.010000
  260. FocusEdgeDepth=0.050000
  261. BlendColor=0.000000,0.000000,0.000000
  262. EffectFactor=0.900000
  263. BlendFactor=0.000000
  264.  
  265. [FilmGrain.fx]
  266. Mean=0.500000
  267. FilmGrain_intensity=0.360000
  268. FilmGrain_SNR=6.000000
  269. FilmGrain_variance=0.450000
  270. Intensity=0.690000
  271. FilmGrain_mean=0.500000
  272. Variance=0.650000
  273. SignalToNoiseRatio=6.000000
  274.  
  275. [FilmicPass.fx]
  276. Strength=0.748000
  277. Linearization=0.500000
  278. Fade=0.180000
  279. Contrast=1.030000
  280. Bleach=-0.005000
  281. BaseGamma=1.000000
  282. Saturation=-0.150000
  283. RedCurve=1.000000
  284. GreenCurve=1.000000
  285. BlueCurve=1.000000
  286. BaseCurve=1.500000
  287. EffectGamma=0.650000
  288. EffectGammaB=1.000000
  289. EffectGammaR=1.000000
  290. EffectGammaG=1.000000
  291. LumCoeff=0.212656,0.715158,0.072186
  292.  
  293. [MotionBlur.fx]
  294. mbRecall=0.400000
  295. mbSoftness=1.000000
  296.  
  297. [FXAA.fx]
  298. fFXAASubpix=0.100000
  299. fFXAAThreshold=0.100000
  300. fFXAAEdgeThresholdMin=0.100000
  301. Subpix=0.220000
  302. EdgeThreshold=0.210000
  303. EdgeThresholdMin=0.110000
  304.  
  305. [GaussianBlur.fx]
  306. GaussianBlurRadius=1.000000
  307. GaussianBlurOffset=1.000000
  308. GaussianBlurStrength=0.550000
  309.  
  310. [Pirate_Vibrance.fx]
  311. LUMA_MODE=3.000000
  312. VIBRANCE_STRENGTH=0.300000
  313.  
  314. [GoldenRatio.fx]
  315. Opacity=0.300000
  316. ResizeMode=1.000000
  317.  
  318. [SMAA.fx]
  319. MaxSearchSteps=98.000000
  320. SMAA_EdgeDetectionType=2.000000
  321. SMAA_Threshold=0.100000
  322. SMAA_MaxSearchSteps=98.000000
  323. SMAA_CornerRounding=0.000000
  324. EdgeDetectionThreshold=0.100000
  325. SMAA_MaxSearchStepsDiagonal=16.000000
  326. SMAA_DebugOutput=0.000000
  327. EdgeDetectionType=2.000000
  328. MaxSearchStepsDiagonal=16.000000
  329. CornerRounding=0.000000
  330. DebugOutput=0.000000
  331.  
  332. [Vibrance.fx]
  333. Vibrance=0.150000
  334. VibranceRGBBalance=1.000000,1.000000,1.000000
  335.  
  336. [HighPassSharpen.fx]
  337. HighPassSharpRadius=1.000000
  338. HighPassSharpOffset=1.000000
  339. HighPassViewBlendIfMask=0.000000
  340. HighPassBlendMode=1.000000
  341. HighPassBlendIfDark=0.000000
  342. HighPassBlendIfLight=255.000000
  343. HighPassSharpStrength=0.400000
  344. HighPassDarkIntensity=1.000000
  345. HighPassLightIntensity=1.000000
  346. HighPassViewSharpMask=0.000000
  347.  
  348. [Levels.fx]
  349. Levels_black_point=16.000000
  350. Levels_white_point=235.000000
  351. WhitePoint=235.000000
  352. Levels_highlight_clipping=0.000000
  353. BlackPoint=16.000000
  354. HighlightClipping=0.000000
  355.  
  356. [LUT.fx]
  357. fLUT_AmountChroma=1.000000
  358. fLUT_AmountLuma=1.000000
  359.  
  360. [Pirate_SSAOILSC.fx]
  361. DEPTH_AO_BLEND_MODE=1.000000
  362. DEPTH_AO_CURVE_MODE=3.000000
  363. DEPTH_INVERT=0.000000
  364. DEPTH_AO_CULL_HALO=0.020000
  365. DEPTH_AO_ALCHEMY_DISTANCE=0.000020
  366. DEPTH_INVERT_Y=0.000000
  367. DEPTH_USE_FARPLANE=-1.000000
  368. DEPTH_AO_RADIUS=34.000000
  369. DEPTH_DEBUG=0.000000
  370. DEPTH_FARPLANE=15.000000
  371. DEPTH_AO_STRENGTH=4.500000
  372. DEPTH_AO_MANUAL_NEAR=0.100000
  373. DEPTH_AO_MANUAL_FAR=180.000015
  374. DEPTH_AO_MANUAL_CURVE=0.900000
  375. DEPTH_AO_IL_STRENGTH=2.300000
  376. DEPTH_AO_ALCHEMY_STRENGTH=0.005000
  377. DEPTH_AO_IL_CURVE_MODE=3.000000
  378. DEPTH_AO_IL_BLEND_MODE=4.000000
  379. DEPTH_AO_SCATTER_THRESHOLD=0.860000
  380. DEPTH_AO_SCATTER_STRENGTH=2.300000
  381. DEPTH_AO_SCATTER_CURVE_MODE=0.000000
  382. DEPTH_AO_ALCHEMY_ANGLE=-0.000300
  383. DEPTH_AO_BLUR_RADIUS=0.500000
  384. DEPTH_AO_BLUR_NOISE=0.800000
  385. DEPTH_AO_DEBUG=0.000000
  386.  
  387. [MXAO.fx]
  388. fMXAOAmbientOcclusionAmount=3.000000
  389. bMXAOIndirectLightingEnable=-1.000000
  390. fMXAONormalBias=0.800000
  391. fMXAOIndirectLightingAmount=1.800000
  392. iMXAOSampleCount=124.000000
  393. fMXAOIndirectLightingSaturation=0.960000
  394. fMXAOSampleRadius=0.800000
  395. bMXAOSmartSamplingEnable=1.000000
  396. fMXAOSampleRandomization=1.000000
  397. bMXAODebugViewEnable=0.000000
  398. bMXAOBackfaceCheckEnable=1.000000
  399. fMXAOBlurSharpness=1.000000
  400. fMXAOBlurSteps=3.000000
  401.  
  402. [LightDoF.fx]
  403. fLightDoF_Width=1.000000
  404. fLightDoF_Amount=1.100000
  405. f2LightDoF_CA=0.000000,1.000000
  406. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  407. bLightDoF_UseCA=-1.000000
  408. bLightDoF_AutoFocus=1.000000
  409. fLightDoF_AutoFocusSpeed=0.100000
  410. bLightDoF_UseMouseFocus=-1.000000
  411. fLightDoF_ManualFocus=0.210000
  412.  
  413. [LumaSharpen.fx]
  414. sharp_strength=0.650000
  415. pattern=2.000000
  416. sharp_clamp=0.035000
  417. offset_bias=1.000000
  418. show_sharpen=0.000000
  419.  
  420. [Monochrome.fx]
  421. Monochrome_conversion_values=0.210000,0.720000,0.070000
  422. Monochrome_color_saturation=0.000000
  423. Coefficients=0.000000,1.000000,0.000000
  424. ColorSaturation=0.000000
  425.  
  426. [Pirate_Curve.fx]
  427. LUMA_MODE=3.000000
  428. CURVE_STRENGTH=0.200000
  429. CURVE_METHOD=0.000000
  430.  
  431. [MouseOverlay.fx]
  432. CursorSize=3.000000
  433. CursorColor=1.000000,0.000000,0.000000
  434.  
  435. [Daltonize.fx]
  436. Type=0.000000
  437.  
  438. [MXAO12b.fx]
  439. fMXAOAmbientOcclusionAmount=2.000000
  440. bMXAOIndirectLightingEnable=1.000000
  441. fMXAONormalBias=0.500000
  442. fMXAOIndirectLightingAmount=4.000000
  443. iMXAOSampleCount=126.000000
  444. fMXAOIndirectLightingSaturation=1.000000
  445. fMXAOSampleRadius=0.500000
  446. bMXAOSmartSamplingEnable=1.000000
  447. fMXAOSampleRandomization=1.000000
  448. bMXAODebugViewEnable=0.000000
  449. bMXAOBackfaceCheckEnable=1.000000
  450. fMXAOBlurSharpness=1.000000
  451. fMXAOBlurSteps=3.000000
  452.  
  453. [Outline.fx]
  454. OutlineEdgeDetection=0.000000
  455. OutlineAccuracy=2.000000
  456. EdgeDetectionMode=1.000000
  457. OutlineColor=0.000000,0.000000,0.000000
  458. OutlineThreshold=1.000000
  459. OutlineBackgroundColor=1.000000,1.000000,1.000000
  460. OutlineCustomBackground=-1.000000
  461. EdgeDetectionAccuracy=1.000000
  462. OutlineOpacity=1.000000
  463. EdgeSlope=1.000000
  464. CustomBackground=0.000000
  465. BackgroundColor=0.000000,0.000000,0.000000
  466.  
  467. [Pirate_Lumasharpen.fx]
  468. LUMA_MODE=3.000000
  469. LUMASHARPEN_RADIUS=0.500000
  470. LUMASHARPEN_STRENGTH=0.500000
  471. LUMASHARPEN_DEBUG=0.000000
  472.  
  473. [Technicolor.fx]
  474. Strength=0.400000
  475. TechniAmount=0.310000
  476. TechniPower=3.600000
  477. Power=4.000000
  478. NegativeAmount=0.880000,0.880000,0.880000
  479. RGBNegativeAmount=0.880000,0.880000,0.880000
  480.  
  481. [Vignette.fx]
  482. Radius=2.000000
  483. VignetteType=0.000000
  484. VignetteRatio=1.000000
  485. VignetteCenter=0.500000,0.500000
  486. VignetteRadius=2.000000
  487. VignetteAmount=-1.000000
  488. VignetteSlope=2.000000
  489. Type=0.000000
  490. Center=0.500000,0.500000
  491. Ratio=1.000000
  492. Amount=-1.000000
  493. Slope=2.000000
  494.  
  495. [LiftGammaGain.fx]
  496. RGB_Lift=1.000000,1.000000,1.000000
  497. RGB_Gamma=1.000000,1.000000,1.000000
  498. RGB_Gain=1.000000,1.000000,1.000000
  499.  
  500. [TiltShift.fx]
  501. Line=-1.000000
  502. BlurMultiplier=18.000000
  503. Axis=0.000000
  504. Offset=-0.800000
  505. BlurCurve=8.200001
  506.  
  507. [CA.fx]
  508. ImageChromaHues=25.000000
  509. ImageChromaCurve=1.000000
  510. ImageChromaAmount=100.000000
  511.  
  512. [Cartoon.fx]
  513. Power=1.500000
  514. EdgeSlope=1.500000
  515.  
  516. [Colourfulness.fx]
  517. lim_luma=0.700000
  518. colourfulness=0.400000
  519.  
  520. [CRT.fx]
  521. Resolution=2.470000
  522. Curvature=0.000000
  523. Brightness=2.460000
  524. Gamma=2.400000
  525. MonitorGamma=2.200000
  526. ScanlineIntensity=4.000000
  527. CornerSize=0.010000
  528. ScanlineGaussian=1.000000
  529. CurvatureRadius=1.500000
  530. ViewerDistance=2.000000
  531. Angle=0.000000,0.000000
  532. Overscan=1.010000
  533. Oversample=0.000000
  534.  
  535. [RBM.fx]
  536. fRBM_LowerThreshold=0.100000
  537. iRBM_SampleCount=32.000000
  538. fRBM_BlurWidthPixels=100.000000
  539. fRBM_ColorMask_Orange=1.000000
  540. fRBM_ReliefHeight=0.300000
  541. fRBM_FresnelMult=0.500000
  542. fRBM_FresnelReflectance=0.300000
  543. fRBM_UpperThreshold=0.200000
  544. fRBM_ColorMask_Red=1.000000
  545. fRBM_ColorMask_Yellow=1.000000
  546. fRBM_ColorMask_Green=1.000000
  547. fRBM_ColorMask_Cyan=1.000000
  548. fRBM_ColorMask_Blue=1.000000
  549. fRBM_ColorMask_Magenta=1.000000
  550.  
  551. [FilmGrain2.fx]
  552. grainamount=0.200000
  553. coloramount=0.600000
  554. lumamount=1.000000
  555. grainsize=2.440000
  556.  
  557. [Technicolor2.fx]
  558. Saturation=1.000000
  559. ColorStrength=0.200000,0.200000,0.200000
  560. Brightness=1.000000
  561. Strength=1.000000
  562.  
  563. [Tonemap.fx]
  564. Defog=0.000000
  565. Bleach=0.000000
  566. Gamma=1.260000
  567. Exposure=0.540000
  568. Saturation=0.000000
  569. FogColor=0.000000,0.000000,1.000000
  570.  
  571. [Border.fx]
  572. border_width=0.000000,1.000000
  573. border_ratio=2.350000
  574. border_color=0.700000,0.000000,0.000000
  575.  
  576. [ColorMatrix.fx]
  577. ColorMatrix_Red=0.817000,0.183000,0.000000
  578. ColorMatrix_Green=0.333000,0.667000,0.000000
  579. ColorMatrix_Blue=0.000000,0.125000,0.875000
  580. Strength=1.000000
  581.  
  582. [Deband.fx]
  583. Threshold=0.004000
  584. Range=0.000000
  585. Iterations=1.000000
  586. Grain=0.006000
  587.  
  588. [HDR.fx]
  589. HDRPower=1.120000
  590. radius1=0.720000
  591. radius2=0.710000
  592.  
  593. [MXAO2.fx]
  594. fMXAOAmbientOcclusionAmount=3.000000
  595. bMXAOIndirectLightingEnable=0.000000
  596. fMXAOIndirectLightingAmount=4.000000
  597. fMXAONormalBias=0.800000
  598. fMXAOIndirectLightingSaturation=1.000000
  599. iMXAOSampleCount=36.000000
  600. fMXAOSampleRadius=2.200000
  601. bMXAOSmartSamplingEnable=1.000000
  602. fMXAOSampleRandomization=1.000000
  603. bMXAOBackfaceCheckEnable=1.000000
  604. bMXAODebugViewEnable=0.000000
  605. fMXAOBlurSharpness=1.000000
  606. fMXAOBlurSteps=3.000000
  607.  
  608. [Pirate_Bloom.fx]
  609. BLOOM_DEBUG=0.000000
  610. BLOOM_BLEND=0.000000
  611. BLOOM_STRENGTH=2.000000
  612. BLOOM_THRESHOLD=0.140000
  613. BLOOM_RADIUS=1.000000
  614. BLOOM_SATURATION=1.040000
  615.  
  616. [Pirate_FXAA.fx]
  617. FXAA_RADIUS=1.000000
  618. FXAA_STRENGTH=1.000000
  619. FXAA_DEBUG=0.000000
  620.  
  621. [Pirate_LightAdaptation.fx]
  622. LUMA_MODE=3.000000
  623. LIGHTADAPT_DEBUG=0.000000
  624. LIGHTADAPT_CURVE=0.100000
  625. LIGHTADAPT_SPEED=0.004000
  626. LIGHTADAPT_LEVELS=0.100000
  627. LIGHTADAPT_EXPOSURE=0.100000
  628.  
  629. [Pirate_Tonemap.fx]
  630. TONEMAP_MODE=1.000000
  631. TONEMAP_STRENGTH=0.200000
  632.  
  633. [Pirate_Vignette.fx]
  634. VIGNETTE_RANGE=0.700000
  635. VIGNETTE_BLEND=0.000000
  636. VIGNETTE_CURVE=1.500000
  637. VIGNETTE_STRENGTH=1.000000
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