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Sep 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. --//====================================================\\--
  11. --|| CREATED BY SHACKLUSTER
  12. --\\====================================================//--
  13.  
  14. wait(0.2)
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53.  
  54. --//=================================\\
  55. --|| USEFUL VALUES
  56. --\\=================================//
  57.  
  58. Animation_Speed = 1000
  59. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  60. local Speed = 25
  61. local SIZE = 2
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local EQUIPPED = false
  70. local HOLD = false
  71. local COMBO = 1
  72. local Rooted = false
  73. local SINE = 0
  74. local KEYHOLD = false
  75. local CHANGE = 2 / Animation_Speed
  76. local WALKINGANIM = false
  77. local VALUE1 = false
  78. local VALUE2 = false
  79. local ROBLOXIDLEANIMATION = IT("Animation")
  80. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  81. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  82. --ROBLOXIDLEANIMATION.Parent = Humanoid
  83. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  84. WEAPONGUI.Name = "Weapon GUI"
  85. local Weapon = IT("Folder")
  86. Weapon.Name = "Adds"
  87. local Effects = IT("Folder", Weapon)
  88. Effects.Name = "Effects"
  89. local ANIMATOR = Humanoid.Animator
  90. local ANIMATE = Character.Animate
  91. local UNANCHOR = true
  92. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  93. local VOCALS_TAUNT = {468973055,468973159}
  94. local VOCAL_GROWL = 468971411
  95. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  96. local CHARGE = 459523787
  97. local ROUGHBLAST = 461105534
  98. local WALLSOUND = 424195952
  99. local FORCEIDLE = false
  100. Character.Archivable = true
  101. script.Parent = WEAPONGUI
  102. local CLONE = Character:Clone()
  103. CLONE.Parent = nil
  104. Character.Archivable = false
  105. local sick = Instance.new("Sound",Character)
  106. local XATTACK = false
  107. Humanoid.JumpPower = 200
  108.  
  109. --//=================================\\
  110. --\\=================================//
  111.  
  112.  
  113. --//=================================\\
  114. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  115. --\\=================================//
  116.  
  117. ArtificialHB = Instance.new("BindableEvent", script)
  118. ArtificialHB.Name = "ArtificialHB"
  119.  
  120. script:WaitForChild("ArtificialHB")
  121.  
  122. frame = Frame_Speed
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126. lastframe = tick()
  127. script.ArtificialHB:Fire()
  128.  
  129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  130. tf = tf + s
  131. if tf >= frame then
  132. if allowframeloss then
  133. script.ArtificialHB:Fire()
  134. lastframe = tick()
  135. else
  136. for i = 1, math.floor(tf / frame) do
  137. script.ArtificialHB:Fire()
  138. end
  139. lastframe = tick()
  140. end
  141. if tossremainder then
  142. tf = 0
  143. else
  144. tf = tf - frame * math.floor(tf / frame)
  145. end
  146. end
  147. end)
  148.  
  149. --//=================================\\
  150. --\\=================================//
  151.  
  152. --//=================================\\
  153. --|| SOME FUNCTIONS
  154. --\\=================================//
  155.  
  156. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  157. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  158. end
  159.  
  160. function PositiveAngle(NUMBER)
  161. if NUMBER >= 0 then
  162. NUMBER = 0
  163. end
  164. return NUMBER
  165. end
  166.  
  167. function NegativeAngle(NUMBER)
  168. if NUMBER <= 0 then
  169. NUMBER = 0
  170. end
  171. return NUMBER
  172. end
  173.  
  174. function Swait(NUMBER)
  175. if NUMBER == 0 or NUMBER == nil then
  176. ArtificialHB.Event:wait()
  177. else
  178. for i = 1, NUMBER do
  179. ArtificialHB.Event:wait()
  180. end
  181. end
  182. end
  183.  
  184. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  185. local NEWMESH = IT(MESH)
  186. if MESH == "SpecialMesh" then
  187. NEWMESH.MeshType = MESHTYPE
  188. if MESHID ~= "nil" and MESHID ~= "" then
  189. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  190. end
  191. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  192. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  193. end
  194. end
  195. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  196. NEWMESH.Scale = SCALE
  197. NEWMESH.Parent = PARENT
  198. return NEWMESH
  199. end
  200.  
  201. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  202. local NEWPART = IT("Part")
  203. NEWPART.formFactor = FORMFACTOR
  204. NEWPART.Reflectance = REFLECTANCE
  205. NEWPART.Transparency = TRANSPARENCY
  206. NEWPART.CanCollide = false
  207. NEWPART.Locked = true
  208. NEWPART.Anchored = true
  209. if ANCHOR == false then
  210. NEWPART.Anchored = false
  211. end
  212. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  213. NEWPART.Name = NAME
  214. NEWPART.Size = SIZE
  215. NEWPART.Position = Torso.Position
  216. NEWPART.Material = MATERIAL
  217. NEWPART:BreakJoints()
  218. NEWPART.Parent = PARENT
  219. return NEWPART
  220. end
  221.  
  222. local function weldBetween(a, b)
  223. local weldd = Instance.new("ManualWeld")
  224. weldd.Part0 = a
  225. weldd.Part1 = b
  226. weldd.C0 = CFrame.new()
  227. weldd.C1 = b.CFrame:inverse() * a.CFrame
  228. weldd.Parent = a
  229. return weldd
  230. end
  231.  
  232.  
  233. function QuaternionFromCFrame(cf)
  234. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  235. local trace = m00 + m11 + m22
  236. if trace > 0 then
  237. local s = math.sqrt(1 + trace)
  238. local recip = 0.5 / s
  239. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  240. else
  241. local i = 0
  242. if m11 > m00 then
  243. i = 1
  244. end
  245. if m22 > (i == 0 and m00 or m11) then
  246. i = 2
  247. end
  248. if i == 0 then
  249. local s = math.sqrt(m00 - m11 - m22 + 1)
  250. local recip = 0.5 / s
  251. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  252. elseif i == 1 then
  253. local s = math.sqrt(m11 - m22 - m00 + 1)
  254. local recip = 0.5 / s
  255. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  256. elseif i == 2 then
  257. local s = math.sqrt(m22 - m00 - m11 + 1)
  258. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  259. end
  260. end
  261. end
  262.  
  263. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  264. local xs, ys, zs = x + x, y + y, z + z
  265. local wx, wy, wz = w * xs, w * ys, w * zs
  266. local xx = x * xs
  267. local xy = x * ys
  268. local xz = x * zs
  269. local yy = y * ys
  270. local yz = y * zs
  271. local zz = z * zs
  272. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  273. end
  274.  
  275. function QuaternionSlerp(a, b, t)
  276. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  277. local startInterp, finishInterp;
  278. if cosTheta >= 0.0001 then
  279. if (1 - cosTheta) > 0.0001 then
  280. local theta = ACOS(cosTheta)
  281. local invSinTheta = 1 / SIN(theta)
  282. startInterp = SIN((1 - t) * theta) * invSinTheta
  283. finishInterp = SIN(t * theta) * invSinTheta
  284. else
  285. startInterp = 1 - t
  286. finishInterp = t
  287. end
  288. else
  289. if (1 + cosTheta) > 0.0001 then
  290. local theta = ACOS(-cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((t - 1) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = t - 1
  296. finishInterp = t
  297. end
  298. end
  299. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  300. end
  301.  
  302. function Clerp(a, b, t)
  303. local qa = {QuaternionFromCFrame(a)}
  304. local qb = {QuaternionFromCFrame(b)}
  305. local ax, ay, az = a.x, a.y, a.z
  306. local bx, by, bz = b.x, b.y, b.z
  307. local _t = 1 - t
  308. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  309. end
  310.  
  311. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  312. local frame = IT("Frame")
  313. frame.BackgroundTransparency = TRANSPARENCY
  314. frame.BorderSizePixel = BORDERSIZEPIXEL
  315. frame.Position = POSITION
  316. frame.Size = SIZE
  317. frame.BackgroundColor3 = COLOR
  318. frame.BorderColor3 = BORDERCOLOR
  319. frame.Name = NAME
  320. frame.Parent = PARENT
  321. return frame
  322. end
  323.  
  324. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  325. local label = IT("TextLabel")
  326. label.BackgroundTransparency = 1
  327. label.Size = UD2(1, 0, 1, 0)
  328. label.Position = UD2(0, 0, 0, 0)
  329. label.TextColor3 = TEXTCOLOR
  330. label.TextStrokeTransparency = STROKETRANSPARENCY
  331. label.TextTransparency = TRANSPARENCY
  332. label.FontSize = TEXTFONTSIZE
  333. label.Font = TEXTFONT
  334. label.BorderSizePixel = BORDERSIZEPIXEL
  335. label.TextScaled = false
  336. label.Text = TEXT
  337. label.Name = NAME
  338. label.Parent = PARENT
  339. return label
  340. end
  341.  
  342. function NoOutlines(PART)
  343. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  344. end
  345.  
  346. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  347. local NEWWELD = IT(TYPE)
  348. NEWWELD.Part0 = PART0
  349. NEWWELD.Part1 = PART1
  350. NEWWELD.C0 = C0
  351. NEWWELD.C1 = C1
  352. NEWWELD.Parent = PARENT
  353. return NEWWELD
  354. end
  355.  
  356. local S = IT("Sound")
  357. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  358. local NEWSOUND = nil
  359. coroutine.resume(coroutine.create(function()
  360. NEWSOUND = S:Clone()
  361. NEWSOUND.Parent = PARENT
  362. NEWSOUND.Volume = VOLUME
  363. NEWSOUND.Pitch = PITCH
  364. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  365. NEWSOUND:play()
  366. if DOESLOOP == true then
  367. NEWSOUND.Looped = true
  368. else
  369. repeat wait(1) until NEWSOUND.Playing == false
  370. NEWSOUND:remove()
  371. end
  372. end))
  373. return NEWSOUND
  374. end
  375.  
  376. function CFrameFromTopBack(at, top, back)
  377. local right = top:Cross(back)
  378. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  379. end
  380.  
  381. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  382. function WACKYEFFECT(Table)
  383. local TYPE = (Table.EffectType or "Sphere")
  384. local SIZE = (Table.Size or VT(1,1,1))
  385. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  386. local TRANSPARENCY = (Table.Transparency or 0)
  387. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  388. local CFRAME = (Table.CFrame or Torso.CFrame)
  389. local MOVEDIRECTION = (Table.MoveToPos or nil)
  390. local ROTATION1 = (Table.RotationX or 0)
  391. local ROTATION2 = (Table.RotationY or 0)
  392. local ROTATION3 = (Table.RotationZ or 0)
  393. local MATERIAL = (Table.Material or "Neon")
  394. local COLOR = (Table.Color or C3(1,1,1))
  395. local TIME = (Table.Time or 45)
  396. local SOUNDID = (Table.SoundID or nil)
  397. local SOUNDPITCH = (Table.SoundPitch or nil)
  398. local SOUNDVOLUME = (Table.SoundVolume or nil)
  399. coroutine.resume(coroutine.create(function()
  400. local PLAYSSOUND = false
  401. local SOUND = nil
  402. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  403. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  404. PLAYSSOUND = true
  405. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  406. end
  407. EFFECT.Color = COLOR
  408. local MSH = nil
  409. if TYPE == "Sphere" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Block" then
  412. MSH = IT("BlockMesh",EFFECT)
  413. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  414. elseif TYPE == "Wave" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  416. elseif TYPE == "Ring" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  418. elseif TYPE == "Slash" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  420. elseif TYPE == "Round Slash" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  422. elseif TYPE == "Swirl" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  424. elseif TYPE == "Skull" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  426. elseif TYPE == "Crystal" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  428. end
  429. if MSH ~= nil then
  430. local MOVESPEED = nil
  431. if MOVEDIRECTION ~= nil then
  432. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  433. end
  434. local GROWTH = SIZE - ENDSIZE
  435. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  436. if TYPE == "Block" then
  437. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438. else
  439. EFFECT.CFrame = CFRAME
  440. end
  441. for LOOP = 1, TIME+1 do
  442. Swait()
  443. MSH.Scale = MSH.Scale - GROWTH/TIME
  444. if TYPE == "Wave" then
  445. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  446. end
  447. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  448. if TYPE == "Block" then
  449. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  450. else
  451. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  452. end
  453. if MOVEDIRECTION ~= nil then
  454. local ORI = EFFECT.Orientation
  455. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  456. EFFECT.Orientation = ORI
  457. end
  458. end
  459. EFFECT.Transparency = 1
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. else
  467. if PLAYSSOUND == false then
  468. EFFECT:remove()
  469. else
  470. repeat Swait() until SOUND.Playing == false
  471. EFFECT:remove()
  472. end
  473. end
  474. end))
  475. end
  476.  
  477. function MakeForm(PART,TYPE)
  478. if TYPE == "Cyl" then
  479. local MSH = IT("CylinderMesh",PART)
  480. elseif TYPE == "Ball" then
  481. local MSH = IT("SpecialMesh",PART)
  482. MSH.MeshType = "Sphere"
  483. elseif TYPE == "Wedge" then
  484. local MSH = IT("SpecialMesh",PART)
  485. MSH.MeshType = "Wedge"
  486. end
  487. end
  488.  
  489. Debris = game:GetService("Debris")
  490.  
  491. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  492. local DIRECTION = CF(StartPos,EndPos).lookVector
  493. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  494. end
  495.  
  496. function turnto(position)
  497. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  498. end
  499.  
  500. local Particle = IT("ParticleEmitter",nil)
  501. Particle.Enabled = false
  502. Particle.LightEmission = 0.2
  503. Particle.Rate = 150
  504. Particle.ZOffset = 1
  505. Particle.Rotation = NumberRange.new(-180, 180)
  506.  
  507. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  508. function ParticleEmitter(Table)
  509. local PRTCL = Particle:Clone()
  510. local Color1 = Table.Color1 or C3(1,1,1)
  511. local Color2 = Table.Color2 or C3(1,1,1)
  512. local Speed = Table.Speed or 5
  513. local Drag = Table.Drag or 0
  514. local Size1 = Table.Size1 or 1
  515. local Size2 = Table.Size2 or 5
  516. local Lifetime1 = Table.Lifetime1 or 1
  517. local Lifetime2 = Table.Lifetime2 or 1.5
  518. local Parent = Table.Parent or Torso
  519. local Emit = Table.Emit or 100
  520. local Offset = Table.Offset or 360
  521. local Acel = Table.Acel or VT(0,0,0)
  522. local Enabled = Table.Enabled or false
  523. local Texture = Table.Texture or "281983280"
  524. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  525. local Trans1 = Table.Transparency1 or 0
  526. local Trans2 = Table.Transparency2 or 0
  527. PRTCL.Parent = Parent
  528. PRTCL.RotSpeed = RotS
  529. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  530. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  531. PRTCL.Color = ColorSequence.new(Color1,Color2)
  532. PRTCL.Size = NumberSequence.new(Size1,Size2)
  533. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  534. PRTCL.Speed = NumberRange.new(Speed)
  535. PRTCL.VelocitySpread = Offset
  536. PRTCL.Drag = Drag
  537. PRTCL.Acceleration = Acel
  538. if Enabled == false then
  539. PRTCL:Emit(Emit)
  540. Debris:AddItem(PRTCL,Lifetime2)
  541. else
  542. PRTCL.Enabled = true
  543. end
  544. return PRTCL
  545. end
  546.  
  547. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  548. for _, c in pairs(PARENT:GetDescendants()) do
  549. if c.ClassName == "Model" then
  550. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  551. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  552. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  553. if (TORSO.Position - FROM).Magnitude < DIST then
  554. table.insert(TABLE,c)
  555. end
  556. end
  557. end
  558. end
  559. end
  560.  
  561. --//=================================\\
  562. --|| WEAPON CREATION
  563. --\\=================================//
  564.  
  565. local DECAL = IT("Decal",nil)
  566. DECAL.Transparency = 1
  567. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  568. Head:ClearAllChildren()
  569.  
  570. Humanoid.Parent = nil
  571. RootPart.Size = RootPart.Size*SIZE
  572. Torso.Size = Torso.Size*SIZE
  573. RightArm.Size = RightArm.Size*SIZE
  574. RightLeg.Size = RightLeg.Size*SIZE
  575. LeftArm.Size = LeftArm.Size*SIZE
  576. LeftLeg.Size = LeftLeg.Size*SIZE
  577. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  578. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  579. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  580. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  581. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  582. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  583. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  584. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  585. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  586. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  587. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  588. RootJoint.Parent = RootPart
  589. Neck.Parent = Torso
  590. RightShoulder.Parent = Torso
  591. LeftShoulder.Parent = Torso
  592. RightHip.Parent = Torso
  593. LeftHip.Parent = Torso
  594.  
  595. CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "1532589976", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  596. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  597. Humanoid.DisplayDistanceType = "None"
  598. local naeeym = IT("BillboardGui",Character)
  599. naeeym.AlwaysOnTop = true
  600. naeeym.Size = UDim2.new(5,35,2,15)
  601. naeeym.StudsOffset = Vector3.new(0,5,0)
  602. naeeym.MaxDistance = 75
  603. naeeym.Adornee = Character.Head
  604. naeeym.Name = "Name"
  605. local tecks = IT("TextLabel",naeeym)
  606. tecks.BackgroundTransparency = 1
  607. tecks.TextScaled = true
  608. tecks.BorderSizePixel = 0
  609. tecks.Text = "///////////////////"
  610. tecks.Font = "Fantasy"
  611. tecks.TextSize = 30
  612. tecks.TextTransparency = 0.5
  613. tecks.TextStrokeTransparency = 0.5
  614. tecks.TextColor3 = C3(0,0,0)
  615. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  616. tecks.Size = UDim2.new(1,0,0.5,0)
  617. tecks.Parent = naeeym
  618. local naeeym2 = IT("BillboardGui",Character)
  619. naeeym2.AlwaysOnTop = true
  620. naeeym2.Size = UDim2.new(7,35,3,15)
  621. naeeym2.StudsOffset = Vector3.new(0,5,0)
  622. naeeym2.MaxDistance = 75
  623. naeeym2.Adornee = Character.Head
  624. naeeym2.Name = "Name2"
  625. local tecks2 = IT("TextLabel",naeeym2)
  626. tecks2.BackgroundTransparency = 1
  627. tecks2.TextScaled = true
  628. tecks2.BorderSizePixel = 0
  629. tecks2.Text = "Satan"
  630. tecks2.Font = "Fantasy"
  631. tecks2.TextSize = 30
  632. tecks2.TextStrokeTransparency = 0
  633. tecks2.TextColor3 = C3(0,0,0)
  634. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  635. tecks2.Size = UDim2.new(1,0,0.5,0)
  636. tecks2.Parent = naeeym2
  637.  
  638. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  639. tecks2.Text = MSG
  640.  
  641. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  642. tecks.Text = MSG
  643.  
  644. local RINGFIRE = {}
  645. local top = Instance.new("Shirt")
  646. top.ShirtTemplate = "rbxassetid://791994658"
  647. top.Parent = Character
  648. top.Name = "Cloth"
  649. local bottom = Instance.new("Pants")
  650. bottom.PantsTemplate = "rbxassetid://1029442377"
  651. bottom.Parent = Character
  652. bottom.Name = "Cloth"
  653. local FIRE = IT("Model",Weapon)
  654. FIRE.Name = "RingOfFire"
  655. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  656. FIRE.PrimaryPart = MAIN
  657. for i = 1, 45 do
  658. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  659. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  660. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  661. PRTCL.LockedToPart = true
  662. PRTCL.Rate = 35
  663. table.insert(RINGFIRE,PRTCL)
  664. end
  665. local A = IT("Attachment",RightArm)
  666. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  667. local B = IT("Attachment",LeftArm)
  668. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  669. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  670. PRTCL.LockedToPart = true
  671. PRTCL.Rate = 85
  672. table.insert(RINGFIRE,PRTCL)
  673. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  674. PRTCL.LockedToPart = true
  675. PRTCL.Rate = 85
  676. table.insert(RINGFIRE,PRTCL)
  677. for _, c in pairs(Character:GetChildren()) do
  678. if c.ClassName == "Part" and c ~= RootPart then
  679. local Face = DECAL:Clone()
  680. Face.Parent = c
  681. Face.Face = "Top"
  682. local Face = DECAL:Clone()
  683. Face.Parent = c
  684. Face.Face = "Left"
  685. local Face = DECAL:Clone()
  686. Face.Parent = c
  687. Face.Face = "Right"
  688. local Face = DECAL:Clone()
  689. Face.Parent = c
  690. Face.Face = "Front"
  691. local Face = DECAL:Clone()
  692. Face.Parent = c
  693. Face.Face = "Back"
  694. local Face = DECAL:Clone()
  695. Face.Parent = c
  696. Face.Face = "Bottom"
  697. end
  698. end
  699.  
  700. local LASTPART = Head
  701. for i = 1, 45 do
  702. local MATH = (1-(i/50))
  703. if LASTPART == Head then
  704. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  705. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  706. LASTPART = Horn
  707. Horn.Color = C3(0,0,0)
  708. MakeForm(Horn,"Cyl")
  709. local Face = DECAL:Clone()
  710. Face.Parent = Horn
  711. Face.Face = "Top"
  712. local Face = DECAL:Clone()
  713. Face.Parent = Horn
  714. Face.Face = "Left"
  715. local Face = DECAL:Clone()
  716. Face.Parent = Horn
  717. Face.Face = "Right"
  718. local Face = DECAL:Clone()
  719. Face.Parent = Horn
  720. Face.Face = "Front"
  721. local Face = DECAL:Clone()
  722. Face.Parent = Horn
  723. Face.Face = "Back"
  724. local Face = DECAL:Clone()
  725. Face.Parent = Horn
  726. Face.Face = "Bottom"
  727. else
  728. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  729. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  730. LASTPART = Horn
  731. Horn.Color = C3(0,0,0)
  732. MakeForm(Horn,"Cyl")
  733. local Face = DECAL:Clone()
  734. Face.Parent = Horn
  735. Face.Face = "Top"
  736. local Face = DECAL:Clone()
  737. Face.Parent = Horn
  738. Face.Face = "Left"
  739. local Face = DECAL:Clone()
  740. Face.Parent = Horn
  741. Face.Face = "Right"
  742. local Face = DECAL:Clone()
  743. Face.Parent = Horn
  744. Face.Face = "Front"
  745. local Face = DECAL:Clone()
  746. Face.Parent = Horn
  747. Face.Face = "Back"
  748. local Face = DECAL:Clone()
  749. Face.Parent = Horn
  750. Face.Face = "Bottom"
  751. end
  752. end
  753. local LASTPART = Head
  754. for i = 1, 45 do
  755. local MATH = (1-(i/50))
  756. if LASTPART == Head then
  757. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  758. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  759. LASTPART = Horn
  760. Horn.Color = C3(0,0,0)
  761. MakeForm(Horn,"Cyl")
  762. local Face = DECAL:Clone()
  763. Face.Parent = Horn
  764. Face.Face = "Top"
  765. local Face = DECAL:Clone()
  766. Face.Parent = Horn
  767. Face.Face = "Left"
  768. local Face = DECAL:Clone()
  769. Face.Parent = Horn
  770. Face.Face = "Right"
  771. local Face = DECAL:Clone()
  772. Face.Parent = Horn
  773. Face.Face = "Front"
  774. local Face = DECAL:Clone()
  775. Face.Parent = Horn
  776. Face.Face = "Back"
  777. local Face = DECAL:Clone()
  778. Face.Parent = Horn
  779. Face.Face = "Bottom"
  780. else
  781. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  782. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  783. LASTPART = Horn
  784. Horn.Color = C3(0,0,0)
  785. MakeForm(Horn,"Cyl")
  786. local Face = DECAL:Clone()
  787. Face.Parent = Horn
  788. Face.Face = "Top"
  789. local Face = DECAL:Clone()
  790. Face.Parent = Horn
  791. Face.Face = "Left"
  792. local Face = DECAL:Clone()
  793. Face.Parent = Horn
  794. Face.Face = "Right"
  795. local Face = DECAL:Clone()
  796. Face.Parent = Horn
  797. Face.Face = "Front"
  798. local Face = DECAL:Clone()
  799. Face.Parent = Horn
  800. Face.Face = "Back"
  801. local Face = DECAL:Clone()
  802. Face.Parent = Horn
  803. Face.Face = "Bottom"
  804. end
  805. end
  806. local LASTPART = Head
  807. for i = 1, 45 do
  808. local MATH = (1-(i/50))
  809. if LASTPART == Head then
  810. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  811. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  812. LASTPART = Horn
  813. Horn.Color = C3(0,0,0)
  814. MakeForm(Horn,"Cyl")
  815. local Face = DECAL:Clone()
  816. Face.Parent = Horn
  817. Face.Face = "Top"
  818. local Face = DECAL:Clone()
  819. Face.Parent = Horn
  820. Face.Face = "Left"
  821. local Face = DECAL:Clone()
  822. Face.Parent = Horn
  823. Face.Face = "Right"
  824. local Face = DECAL:Clone()
  825. Face.Parent = Horn
  826. Face.Face = "Front"
  827. local Face = DECAL:Clone()
  828. Face.Parent = Horn
  829. Face.Face = "Back"
  830. local Face = DECAL:Clone()
  831. Face.Parent = Horn
  832. Face.Face = "Bottom"
  833. else
  834. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  835. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  836. LASTPART = Horn
  837. Horn.Color = C3(0,0,0)
  838. MakeForm(Horn,"Cyl")
  839. local Face = DECAL:Clone()
  840. Face.Parent = Horn
  841. Face.Face = "Top"
  842. local Face = DECAL:Clone()
  843. Face.Parent = Horn
  844. Face.Face = "Left"
  845. local Face = DECAL:Clone()
  846. Face.Parent = Horn
  847. Face.Face = "Right"
  848. local Face = DECAL:Clone()
  849. Face.Parent = Horn
  850. Face.Face = "Front"
  851. local Face = DECAL:Clone()
  852. Face.Parent = Horn
  853. Face.Face = "Back"
  854. local Face = DECAL:Clone()
  855. Face.Parent = Horn
  856. Face.Face = "Bottom"
  857. end
  858. end
  859. local LASTPART = Head
  860. for i = 1, 45 do
  861. local MATH = (1-(i/50))
  862. if LASTPART == Head then
  863. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  864. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  865. LASTPART = Horn
  866. Horn.Color = C3(0,0,0)
  867. MakeForm(Horn,"Cyl")
  868. local Face = DECAL:Clone()
  869. Face.Parent = Horn
  870. Face.Face = "Top"
  871. local Face = DECAL:Clone()
  872. Face.Parent = Horn
  873. Face.Face = "Left"
  874. local Face = DECAL:Clone()
  875. Face.Parent = Horn
  876. Face.Face = "Right"
  877. local Face = DECAL:Clone()
  878. Face.Parent = Horn
  879. Face.Face = "Front"
  880. local Face = DECAL:Clone()
  881. Face.Parent = Horn
  882. Face.Face = "Back"
  883. local Face = DECAL:Clone()
  884. Face.Parent = Horn
  885. Face.Face = "Bottom"
  886. else
  887. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  888. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  889. LASTPART = Horn
  890. Horn.Color = C3(0,0,0)
  891. MakeForm(Horn,"Cyl")
  892. local Face = DECAL:Clone()
  893. Face.Parent = Horn
  894. Face.Face = "Top"
  895. local Face = DECAL:Clone()
  896. Face.Parent = Horn
  897. Face.Face = "Left"
  898. local Face = DECAL:Clone()
  899. Face.Parent = Horn
  900. Face.Face = "Right"
  901. local Face = DECAL:Clone()
  902. Face.Parent = Horn
  903. Face.Face = "Front"
  904. local Face = DECAL:Clone()
  905. Face.Parent = Horn
  906. Face.Face = "Back"
  907. local Face = DECAL:Clone()
  908. Face.Parent = Horn
  909. Face.Face = "Bottom"
  910. end
  911. end
  912.  
  913. local EYE1 = IT("Attachment",Head)
  914. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  915. local EYE2 = IT("Attachment",Head)
  916. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  917. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  918. PRTCL.LockedToPart = true
  919. PRTCL.Rate = 185
  920. PRTCL.ZOffset = 0.1
  921. table.insert(RINGFIRE,PRTCL)
  922. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  923. PRTCL.LockedToPart = true
  924. PRTCL.Rate = 185
  925. PRTCL.ZOffset = 0.1
  926. local BODY = {}
  927. table.insert(RINGFIRE,PRTCL)
  928. for _, c in pairs(Character:GetDescendants()) do
  929. if c:IsA("BasePart") and c.Name ~= "Handle" then
  930. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  931. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  932. end
  933. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  934. elseif c:IsA("JointInstance") then
  935. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  936. end
  937. end
  938. function refit()
  939. Character.Parent = workspace
  940. for e = 1, #BODY do
  941. if BODY[e] ~= nil then
  942. local STUFF = BODY[e]
  943. local PART = STUFF[1]
  944. local PARENT = STUFF[2]
  945. local MATERIAL = STUFF[3]
  946. local COLOR = STUFF[4]
  947. local TRANSPARENCY = STUFF[5]
  948. --local SIZE = STUFF[6]
  949. local NAME = STUFF[7]
  950. if PART.ClassName == "Part" and PART ~= RootPart then
  951. PART.Material = MATERIAL
  952. PART.Transparency = TRANSPARENCY
  953. PART.Name = NAME
  954. end
  955. if PART.Parent ~= PARENT then
  956. Humanoid:remove()
  957. PART.Parent = PARENT
  958. Humanoid = IT("Humanoid",Character)
  959. end
  960. end
  961. end
  962. end
  963.  
  964. for _, c in pairs(Weapon:GetChildren()) do
  965. if c.ClassName == "Part" then
  966. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  967. end
  968. end
  969.  
  970. local SKILLTEXTCOLOR = C3(0,0,0)
  971. local SKILLFONT = "Fantasy"
  972. local SKILLTEXTSIZE = 6
  973.  
  974. Weapon.Parent = Character
  975. Humanoid.Parent = Character
  976.  
  977. Humanoid.Died:connect(function()
  978. refit()
  979. end)
  980.  
  981. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  982. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  983. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  984. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  985. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  986.  
  987. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  988. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  989. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  990. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  991. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  992.  
  993. --//=================================\\
  994. --|| DAMAGING
  995. --\\=================================//
  996.  
  997. function ApplyDamage(Humanoid,Damage,TorsoPart)
  998. local defence = Instance.new("BoolValue",Humanoid.Parent)
  999. defence.Name = ("HitBy"..Player.Name)
  1000. game:GetService("Debris"):AddItem(defence, 0.001)
  1001. Damage = Damage * DAMAGEMULTIPLIER
  1002. if Humanoid.Health ~= 0 then
  1003. local CritChance = MRANDOM(1,100)
  1004. if Damage > Humanoid.Health then
  1005. Damage = math.ceil(Humanoid.Health)
  1006. if Damage == 0 then
  1007. Damage = 0.1
  1008. end
  1009. end
  1010. Humanoid.Health = Humanoid.Health - Damage
  1011. end
  1012. end
  1013.  
  1014. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1015. local CHILDREN = workspace:GetDescendants()
  1016. for index, CHILD in pairs(CHILDREN) do
  1017. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1018. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1019. if HUM then
  1020. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1021. if TORSO then
  1022. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1023. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1024. local BODY = CHILD.RealBody.Value
  1025. if BODY then
  1026. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1027. if HUM then
  1028. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1029. BODY:BreakJoints()
  1030. else
  1031. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1032. if TORSO then
  1033. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1034. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1035. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1036. ApplyDamage(HUM,DMG,TORSO)
  1037. end
  1038. end
  1039. end
  1040. end
  1041. else
  1042. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1043. CHILD:BreakJoints()
  1044. else
  1045. local DMG = MRANDOM(MINDMG,MAXDMG)
  1046. ApplyDamage(HUM,DMG,TORSO)
  1047. end
  1048. if FLING > 0 then
  1049. for _, c in pairs(CHILD:GetChildren()) do
  1050. if c:IsA("BasePart") then
  1051. local bv = Instance.new("BodyVelocity")
  1052. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1053. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1054. bv.Parent = c
  1055. Debris:AddItem(bv,0.05)
  1056. end
  1057. end
  1058. end
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065. end
  1066.  
  1067. --//=================================\\
  1068. --|| ATTACK FUNCTIONS AND STUFF
  1069. --\\=================================//
  1070.  
  1071. function MissilesOfDespair()
  1072. ATTACK = true
  1073. Rooted = true
  1074. local MAKERING = true
  1075. local RINGGROW = false
  1076. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1077. coroutine.resume(coroutine.create(function()
  1078. repeat
  1079. Swait()
  1080. if ATTACK == false then
  1081. break
  1082. end
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. until MAKERING == false
  1090. repeat
  1091. Swait()
  1092. if ATTACK == false then
  1093. break
  1094. end
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. until RINGGROW == true
  1102. end))
  1103. local FIRERING = IT("Model",Effects)
  1104. FIRERING.Name = "RingOfFire"
  1105. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1106. FIRERING.PrimaryPart = MAIN
  1107. local RINGS = {}
  1108. local EMITTERS = {}
  1109. for i = 1, 45 do
  1110. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1111. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1112. table.insert(RINGS,PRT)
  1113. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1114. PRTCL.LockedToPart = true
  1115. PRTCL.Rate = 35
  1116. table.insert(EMITTERS,PRTCL)
  1117. end
  1118. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1119. wait(0.5)
  1120. MAKERING = false
  1121. CreateSound(278641993, MAIN, 5, 1.2, false)
  1122. for e = 1, 45 do
  1123. Swait()
  1124. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1125. for i = 1, #RINGS do
  1126. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1127. end
  1128. end
  1129. RINGGROW = true
  1130. wait(0.2)
  1131. for i = 1, 15 do
  1132. wait(0.08)
  1133. coroutine.resume(coroutine.create(function()
  1134. local POS = Mouse.Hit.p
  1135. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  1136. MISSILE.Color = C3(0.2,0,0)
  1137. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1138. MakeForm(MISSILE,"Ball")
  1139. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1140. for i = 1, 10 do
  1141. Swait()
  1142. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1143. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1144. end
  1145. for i = 1, 5 do
  1146. Swait()
  1147. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1148. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1149. end
  1150. MISSILE.Size = VT(0.2,0.2,1.5)
  1151. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1152. for i = 1, 150 do
  1153. Swait()
  1154. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1155. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1156. if HIT ~= nil then
  1157. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1158. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1159. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1160. for i = 1, 5 do
  1161. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1162. end
  1163. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1164. break
  1165. end
  1166. end
  1167. MISSILE:remove()
  1168. end))
  1169. end
  1170. for i = 1, #EMITTERS do
  1171. EMITTERS[i].Enabled = false
  1172. end
  1173. Debris:AddItem(FIRERING,3)
  1174. ATTACK = false
  1175. Rooted = false
  1176. end
  1177.  
  1178. function ShadowRoam()
  1179. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1180. if HITFLOOR then
  1181. ATTACK = true
  1182. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1183. local BUSY = false
  1184. Rooted = true
  1185. local CLOAKING = false
  1186. local UNCLOAKED = true
  1187. local LOOP = nil
  1188. local FAKESHADOW = IT("Model",Effects)
  1189. FAKESHADOW.Name = "Shadow"
  1190. local POS = RootPart.Position
  1191. local MOUSEHIT = nil
  1192. --
  1193. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  1194. TORS.Color = C3(0,0,0)
  1195. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1196. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1197. HED.Color = C3(0,0,0)
  1198. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1199. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1200. RARM.Color = C3(0,0,0)
  1201. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1202. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1203. LARM.Color = C3(0,0,0)
  1204. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1205. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1206. RLEG.Color = C3(0,0,0)
  1207. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1208. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1209. LLEG.Color = C3(0,0,0)
  1210. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1211. --
  1212. coroutine.resume(coroutine.create(function()
  1213. coroutine.resume(coroutine.create(function()
  1214. while wait() do
  1215. if RootPart.Position.Y > POS.Y then
  1216. BUSY = true
  1217. if MOUSEHIT then
  1218. MOUSEHIT:disconnect()
  1219. end
  1220. for _, c in pairs(Character:GetChildren()) do
  1221. if c.ClassName == "Part" and c ~= RootPart then
  1222. c.Transparency = 0
  1223. for _, q in pairs(c:GetChildren()) do
  1224. if q.ClassName == "Decal" then
  1225. q.Transparency = 0
  1226. end
  1227. end
  1228. end
  1229. end
  1230. for i=0, 1.5, 0.1 / Animation_Speed do
  1231. Swait()
  1232. RootPart.Anchored = true
  1233. UNCLOAKED = false
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. end
  1241. coroutine.resume(coroutine.create(function()
  1242. for i = 1, 15 do
  1243. Swait()
  1244. if FAKESHADOW then
  1245. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1246. if q.ClassName == "Part" then
  1247. q.Transparency = q.Transparency + 1/15
  1248. end
  1249. end
  1250. end
  1251. end
  1252. if FAKESHADOW then
  1253. FAKESHADOW:remove()
  1254. end
  1255. FAKESHADOW = nil
  1256. end))
  1257. for i=0, 0.5, 0.1 / Animation_Speed do
  1258. Swait()
  1259. RootPart.Anchored = true
  1260. UNCLOAKED = true
  1261. if LOOP then
  1262. LOOP.Pitch = LOOP.Pitch - 0.2
  1263. end
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. end
  1271. LOOP:remove()
  1272. LOOP = nil
  1273. for i = 1, 35 do
  1274. Swait()
  1275. for _, c in pairs(Character:GetChildren()) do
  1276. if c.ClassName == "Part" then
  1277. for _, q in pairs(c:GetChildren()) do
  1278. if q.ClassName == "Decal" then
  1279. q.Transparency = q.Transparency + 1/35
  1280. end
  1281. end
  1282. end
  1283. end
  1284. end
  1285. UNANCHOR = true
  1286. ATTACK = false
  1287. Rooted = false
  1288. end
  1289. if FAKESHADOW then
  1290. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1291. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1292. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1293. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1294. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1295. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1296. end
  1297. if LOOP ~= nil then
  1298. LOOP.Parent = TORS
  1299. end
  1300. naeeym.Enabled = UNCLOAKED
  1301. naeeym2.Enabled = UNCLOAKED
  1302. for c = 1, #RINGFIRE do
  1303. RINGFIRE[c].Enabled = UNCLOAKED
  1304. end
  1305. if ATTACK == false then
  1306. break
  1307. end
  1308. end
  1309. end))
  1310. repeat
  1311. Swait()
  1312. if ATTACK == false then
  1313. break
  1314. end
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. until CLOAKING == true
  1322. end))
  1323. wait(0.3)
  1324. for i = 1, 35 do
  1325. Swait()
  1326. for _, c in pairs(Character:GetChildren()) do
  1327. if c.ClassName == "Part" then
  1328. for _, q in pairs(c:GetChildren()) do
  1329. if q.ClassName == "Decal" then
  1330. q.Transparency = q.Transparency - 1/35
  1331. end
  1332. end
  1333. end
  1334. end
  1335. end
  1336. UNANCHOR = false
  1337. RootPart.Anchored = true
  1338. CLOAKING = true
  1339. coroutine.resume(coroutine.create(function()
  1340. for i = 1, 15 do
  1341. Swait()
  1342. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1343. if q.ClassName == "Part" then
  1344. q.Transparency = q.Transparency - 1/15
  1345. end
  1346. end
  1347. end
  1348. end))
  1349. for i=0, 0.2, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootPart.Anchored = true
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. end
  1359. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1360. for i=0, 0.6, 0.1 / Animation_Speed do
  1361. Swait()
  1362. RootPart.Anchored = true
  1363. UNCLOAKED = false
  1364. if LOOP then
  1365. LOOP.Volume = LOOP.Volume + 0.1
  1366. end
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. end
  1374. for _, c in pairs(Character:GetChildren()) do
  1375. if c.ClassName == "Part" then
  1376. c.Transparency = 1
  1377. for _, q in pairs(c:GetChildren()) do
  1378. if q.ClassName == "Decal" then
  1379. q.Transparency = 1
  1380. end
  1381. end
  1382. end
  1383. end
  1384. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1385. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1386. if HITFLOOR then
  1387. local POS = HITPOS
  1388. local WORKING = true
  1389. coroutine.resume(coroutine.create(function()
  1390. repeat
  1391. Swait()
  1392. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1393. until WORKING == false
  1394. end))
  1395. wait(0.3)
  1396. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  1397. SPIKE.Color = C3(0,0,0)
  1398. local MSH = IT("SpecialMesh",SPIKE)
  1399. MSH.MeshType = "FileMesh"
  1400. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1401. MSH.Scale = SPIKE.Size/50
  1402. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1403. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1404. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1405. wait(0.2)
  1406. for i = 1, 16 do
  1407. Swait()
  1408. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1409. end
  1410. SPIKE:remove()
  1411. WORKING = false
  1412. end
  1413. end)
  1414. Mouse.KeyDown:connect(function(NEWKEY)
  1415. if NEWKEY == "b" and BUSY == false then
  1416. BUSY = true
  1417. if MOUSEHIT then
  1418. MOUSEHIT:disconnect()
  1419. end
  1420. for _, c in pairs(Character:GetChildren()) do
  1421. if c.ClassName == "Part" and c ~= RootPart then
  1422. c.Transparency = 0
  1423. for _, q in pairs(c:GetChildren()) do
  1424. if q.ClassName == "Decal" then
  1425. q.Transparency = 0
  1426. end
  1427. end
  1428. end
  1429. end
  1430. for i=0, 1.5, 0.1 / Animation_Speed do
  1431. Swait()
  1432. RootPart.Anchored = true
  1433. UNCLOAKED = false
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. end
  1441. coroutine.resume(coroutine.create(function()
  1442. for i = 1, 15 do
  1443. Swait()
  1444. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1445. if q.ClassName == "Part" then
  1446. q.Transparency = q.Transparency + 1/15
  1447. end
  1448. end
  1449. end
  1450. FAKESHADOW:remove()
  1451. FAKESHADOW = nil
  1452. end))
  1453. for i=0, 0.5, 0.1 / Animation_Speed do
  1454. Swait()
  1455. RootPart.Anchored = true
  1456. UNCLOAKED = true
  1457. LOOP.Pitch = LOOP.Pitch - 0.2
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. end
  1465. LOOP:remove()
  1466. LOOP = nil
  1467. for i = 1, 35 do
  1468. Swait()
  1469. for _, c in pairs(Character:GetChildren()) do
  1470. if c.ClassName == "Part" then
  1471. for _, q in pairs(c:GetChildren()) do
  1472. if q.ClassName == "Decal" then
  1473. q.Transparency = q.Transparency + 1/35
  1474. end
  1475. end
  1476. end
  1477. end
  1478. end
  1479. UNANCHOR = true
  1480. ATTACK = false
  1481. Rooted = false
  1482. elseif NEWKEY == "w" and BUSY == false then
  1483. repeat
  1484. Swait()
  1485. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1486. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1487. if HITFLOOR then
  1488. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1489. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1490. end
  1491. until KEYHOLD == false or BUSY == true
  1492. end
  1493. end)
  1494. end
  1495. end
  1496.  
  1497. function PillarOfDespair()
  1498. ATTACK = true
  1499. Rooted = true
  1500. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1501. FORCEIDLE = true
  1502. for i = 1, 5 do
  1503. Swait()
  1504. for _, c in pairs(Character:GetChildren()) do
  1505. if c.ClassName == "Part" then
  1506. for _, q in pairs(c:GetChildren()) do
  1507. if q.ClassName == "Decal" then
  1508. q.Transparency = q.Transparency - 1/5
  1509. end
  1510. end
  1511. end
  1512. end
  1513. end
  1514. local ORIGINPOS = RootPart.Position
  1515. CreateSound(1447872444, Torso, 10, 1.2, false)
  1516. for c = 1, #RINGFIRE do
  1517. RINGFIRE[c].Enabled = false
  1518. end
  1519. for i = 1, 25 do
  1520. Swait()
  1521. coroutine.resume(coroutine.create(function()
  1522. local POS = RootPart.Position
  1523. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1524. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1525. wait(0.3)
  1526. ApplyAoE(POS,25+i,15,25,25,false)
  1527. end))
  1528. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1529. end
  1530. for c = 1, #RINGFIRE do
  1531. RINGFIRE[c].Enabled = true
  1532. end
  1533. FORCEIDLE = false
  1534. local BUILDUP = true
  1535. coroutine.resume(coroutine.create(function()
  1536. for i = 1, 35 do
  1537. Swait()
  1538. for _, c in pairs(Character:GetChildren()) do
  1539. if c.ClassName == "Part" then
  1540. for _, q in pairs(c:GetChildren()) do
  1541. if q.ClassName == "Decal" then
  1542. q.Transparency = q.Transparency + 1/35
  1543. end
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end))
  1549. coroutine.resume(coroutine.create(function()
  1550. repeat
  1551. Swait()
  1552. if ATTACK == false then
  1553. break
  1554. end
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561. until BUILDUP == false
  1562. repeat
  1563. Swait()
  1564. if ATTACK == false then
  1565. break
  1566. end
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. until ATTACK == false
  1574. end))
  1575. wait(0.5)
  1576. BUILDUP = false
  1577. coroutine.resume(coroutine.create(function()
  1578. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1579. for i = 1, 5 do
  1580. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1581. end
  1582. wait(1.3)
  1583. for i = 1, 6 do
  1584. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1585. end
  1586. for i = 1, 25 do
  1587. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1588. end
  1589. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1590. end))
  1591. wait(0.4)
  1592. ATTACK = false
  1593. Rooted = false
  1594. end
  1595.  
  1596. function InfernoWall()
  1597. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1598. ATTACK = true
  1599. Rooted = true
  1600. local BUILDUP = true
  1601. local WALL = IT("Model",Effects)
  1602. WALL.Name = "Wall of Fire"
  1603. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  1604. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1605. local FIRES = {}
  1606. local BODIES = {}
  1607. local REPEATREMOVE = true
  1608. WALL.PrimaryPart = BASE
  1609. coroutine.resume(coroutine.create(function()
  1610. repeat
  1611. Swait()
  1612. if ATTACK == false then
  1613. break
  1614. end
  1615. turnto(Mouse.Hit.p)
  1616. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1623. until BUILDUP == false
  1624. repeat
  1625. Swait()
  1626. if ATTACK == false then
  1627. break
  1628. end
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. until ATTACK == false
  1636. end))
  1637. CreateSound(278641993, BASE, 10, 0.8, false)
  1638. coroutine.resume(coroutine.create(function()
  1639. for i = 1, 45 do
  1640. Swait()
  1641. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1642. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1643. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1644. PRTCL.LockedToPart = true
  1645. PRTCL.Rate = 35
  1646. table.insert(FIRES,PRTCL)
  1647. end
  1648. end))
  1649. coroutine.resume(coroutine.create(function()
  1650. for i = 1, 45 do
  1651. Swait()
  1652. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1653. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1654. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1655. PRTCL.LockedToPart = true
  1656. PRTCL.Rate = 35
  1657. table.insert(FIRES,PRTCL)
  1658. end
  1659. end))
  1660. repeat wait() until #WALL:GetChildren() == 91
  1661. wait(0.3)
  1662. BUILDUP = false
  1663. coroutine.resume(coroutine.create(function()
  1664. coroutine.resume(coroutine.create(function()
  1665. repeat
  1666. wait(1)
  1667. for e = 1, #BODIES do
  1668. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1669. local BOD = BODIES[e]
  1670. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1671. if TORSO then
  1672. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1673. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1674. end
  1675. for i = 1, 10 do
  1676. for i = 1, #BODIES do
  1677. if (BODIES[i] == BOD and i ~= e) then
  1678. table.remove(BODIES,i)
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
  1684. until REPEATREMOVE == false
  1685. end))
  1686. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1687. for i = 1, 70 do
  1688. Swait()
  1689. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1690. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1691. end
  1692. for i = 1, #FIRES do
  1693. FIRES[i].Enabled = false
  1694. end
  1695. Debris:AddItem(WALL,5)
  1696. wait(1)
  1697. REPEATREMOVE = false
  1698. for e = 1, #BODIES do
  1699. if BODIES[e] ~= nil then
  1700. Swait()
  1701. local BOD = BODIES[e]
  1702. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1703. if TORSO then
  1704. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1705. if HUM then
  1706. if HUM.Health > 0 then
  1707. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1708. if HITFLOOR then
  1709. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1710. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1711. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1712. end
  1713. end
  1714. end
  1715. end
  1716. end
  1717. end
  1718. end))
  1719. wait(1)
  1720. ATTACK = false
  1721. Rooted = false
  1722. end
  1723.  
  1724. function FormerShadow()
  1725. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1726. XATTACK = true
  1727. ATTACK = true
  1728. Rooted = true
  1729. local BODIES = {}
  1730. local SHADOWS = {}
  1731. local BUILDUP = true
  1732. local DONE = false
  1733. coroutine.resume(coroutine.create(function()
  1734. repeat
  1735. Swait()
  1736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1740. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. until DONE == true
  1743. end))
  1744. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1745. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1746. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1747. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1748. if TORSO and HUM then
  1749. local PASS = true
  1750. for e = 1, #BODIES do
  1751. if BODIES[e] ~= nil then
  1752. if BODIES[e] == Mouse.Target.Parent then
  1753. PASS = false
  1754. end
  1755. end
  1756. end
  1757. if PASS == true then
  1758. table.insert(BODIES,Mouse.Target.Parent)
  1759. end
  1760. end
  1761. end
  1762. end)
  1763. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1764. if NEWKEY == "x" then
  1765. DONE = true
  1766. end
  1767. end)
  1768. repeat wait() until DONE == true or #BODIES == 3
  1769. DONE = true
  1770. MOUSEHIT:disconnect()
  1771. KEYDOWN:disconnect()
  1772. if #BODIES > 0 then
  1773. coroutine.resume(coroutine.create(function()
  1774. repeat
  1775. Swait()
  1776. if ATTACK == false then
  1777. break
  1778. end
  1779. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1780. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1781. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1782. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1783. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1784. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1785. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1786. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. until BUILDUP == false
  1794. end))
  1795. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1796. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1797. for i = 1, #BODIES do
  1798. if BODIES[i] ~= nil then
  1799. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1800. if TORSO then
  1801. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1802. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1803. end
  1804. end
  1805. end
  1806. wait(1)
  1807. local SHADOWFADE = false
  1808. for i = 1, #BODIES do
  1809. if BODIES[i] ~= nil then
  1810. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1811. if TORSO then
  1812. local SHADOW = CLONE:Clone()
  1813. SHADOW.Parent = Effects
  1814. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1815. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1816. SHADOW.Humanoid.WalkSpeed = 35
  1817. SHADOW.Humanoid.Health = 1
  1818. SHADOW.Humanoid.MaxHealth = 1
  1819. SHADOW.Name = BODIES[i].Name
  1820. for i = 1, 3 do
  1821. for _, c in pairs(SHADOW:GetChildren()) do
  1822. if c.ClassName == "Part" then
  1823. c.Material = "Neon"
  1824. c.Color = C3(0,0,0)
  1825. c.Transparency = 1
  1826. if c.Name == "Head" then
  1827. c:ClearAllChildren()
  1828. local MSH = IT("BlockMesh",c)
  1829. MSH.Scale = VT(0.5,1,1)
  1830. end
  1831. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1832. c:remove()
  1833. end
  1834. end
  1835. end
  1836. local BODY = IT("ObjectValue",SHADOW)
  1837. BODY.Name = "RealBody"
  1838. BODY.Value = BODIES[i]
  1839. table.insert(SHADOWS,SHADOW)
  1840. end
  1841. end
  1842. end
  1843. coroutine.resume(coroutine.create(function()
  1844. local LOOP = 0
  1845. for i = 1, 25 do
  1846. Swait()
  1847. for i = 1, #SHADOWS do
  1848. if SHADOWS[i] ~= nil then
  1849. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1850. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1851. c.Color = C3(0,0,0)
  1852. c.Transparency = c.Transparency - 1/25
  1853. end
  1854. end
  1855. end
  1856. end
  1857. end
  1858. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1859. if NEWKEY == "x" then
  1860. SHADOWFADE = true
  1861. end
  1862. end)
  1863. repeat
  1864. LOOP = LOOP + 2
  1865. local JUMPIES = {}
  1866. for i = 1, #SHADOWS do
  1867. if SHADOWS[i] ~= nil then
  1868. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1869. local BODY = SHADOWS[i].RealBody.Value
  1870. if BODY then
  1871. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1872. if HUM then
  1873. local TRIGGER = HUM.Changed:connect(function(Jump)
  1874. if HUM.Jump == true then
  1875. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1876. SHADOWS[i].Humanoid.Jump = true
  1877. end
  1878. end)
  1879. table.insert(JUMPIES,TRIGGER)
  1880. if HUM.Health == 0 then
  1881. SHADOWS[i].Humanoid.Health = 0
  1882. end
  1883. end
  1884. end
  1885. if SHADOWS[i].Humanoid.Health == 0 then
  1886. if BODY then
  1887. BODY:BreakJoints()
  1888. end
  1889. SHADOWS[i]:remove()
  1890. table.remove(SHADOWS,i)
  1891. end
  1892. end
  1893. end
  1894. Swait()
  1895. for i = 1, #JUMPIES do
  1896. if JUMPIES[i] ~= nil then
  1897. JUMPIES[i]:disconnect()
  1898. end
  1899. end
  1900. until SHADOWFADE == true or #SHADOWS == 0
  1901. KEYDOWN:disconnect()
  1902. if #SHADOWS > 0 then
  1903. for i = 1, 45 do
  1904. Swait()
  1905. for i = 1, #SHADOWS do
  1906. if SHADOWS[i] ~= nil then
  1907. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1908. if c.ClassName == "Part" then
  1909. c.Transparency = c.Transparency + 1/45
  1910. end
  1911. end
  1912. SHADOWS[i].Humanoid.WalkSpeed = 12
  1913. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1914. end
  1915. end
  1916. end
  1917. for i = 1, #SHADOWS do
  1918. if SHADOWS[i] ~= nil then
  1919. SHADOWS[i]:remove()
  1920. end
  1921. end
  1922. end
  1923. XATTACK = false
  1924. end))
  1925. else
  1926. XATTACK = false
  1927. end
  1928. ATTACK = false
  1929. Rooted = false
  1930. end
  1931.  
  1932. function Taunt()
  1933. ATTACK = true
  1934. Rooted = true
  1935. local VIOLENCE = 1
  1936. FORCEIDLE = true
  1937. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  1938. FORCEIDLE = false
  1939. if VIOLENCE <= 10 then
  1940. for i=0, 0.2, 0.1 / Animation_Speed do
  1941. Swait()
  1942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. end
  1949. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  1950. repeat
  1951. Swait()
  1952. TAUNT.Parent = Head
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. until TAUNT.Playing == false
  1960. else
  1961. for i=0, 1, 0.1 / Animation_Speed do
  1962. Swait()
  1963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1969. end
  1970. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  1971. repeat Swait() until TAUNT.TimeLength > 0
  1972. repeat
  1973. Swait()
  1974. ApplyAoE(Head.Position,15,0,0,200,false)
  1975. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1976. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1977. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1978. TAUNT.Parent = Head
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1986. end
  1987. ATTACK = false
  1988. Rooted = false
  1989. end
  1990.  
  1991. --//=================================\\
  1992. --|| ASSIGN THINGS TO KEYS
  1993. --\\=================================//
  1994.  
  1995. function MouseDown(Mouse)
  1996. if ATTACK == false then
  1997. end
  1998. end
  1999.  
  2000. function MouseUp(Mouse)
  2001. HOLD = false
  2002. end
  2003.  
  2004. function KeyDown(Key)
  2005. KEYHOLD = true
  2006. if Key == "t" and ATTACK == false then
  2007. Taunt()
  2008. end
  2009.  
  2010. if Key == "z" and ATTACK == false then
  2011. MissilesOfDespair()
  2012. end
  2013.  
  2014. if Key == "b" and ATTACK == false and XATTACK == false then
  2015. ShadowRoam()
  2016. end
  2017.  
  2018. if Key == "c" and ATTACK == false then
  2019. PillarOfDespair()
  2020. end
  2021.  
  2022. if Key == "v" and ATTACK == false then
  2023. InfernoWall()
  2024. end
  2025.  
  2026. if Key == "x" and ATTACK == false and XATTACK == false then
  2027. FormerShadow()
  2028. end
  2029. end
  2030.  
  2031. function KeyUp(Key)
  2032. KEYHOLD = false
  2033. end
  2034.  
  2035. Mouse.Button1Down:connect(function(NEWKEY)
  2036. MouseDown(NEWKEY)
  2037. end)
  2038. Mouse.Button1Up:connect(function(NEWKEY)
  2039. MouseUp(NEWKEY)
  2040. end)
  2041. Mouse.KeyDown:connect(function(NEWKEY)
  2042. KeyDown(NEWKEY)
  2043. end)
  2044. Mouse.KeyUp:connect(function(NEWKEY)
  2045. KeyUp(NEWKEY)
  2046. end)
  2047.  
  2048. --//=================================\\
  2049. --\\=================================//
  2050.  
  2051. function unanchor()
  2052. if UNANCHOR == true then
  2053. RootPart.Anchored = false
  2054. end
  2055. g = Character:GetChildren()
  2056. for i = 1, #g do
  2057. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2058. g[i].Anchored = false
  2059. end
  2060. end
  2061. g = Weapon:GetChildren()
  2062. for i = 1, #g do
  2063. if g[i].ClassName == "Part" then
  2064. g[i].Anchored = false
  2065. end
  2066. end
  2067. end
  2068.  
  2069.  
  2070. --//=================================\\
  2071. --|| WRAP THE WHOLE SCRIPT UP
  2072. --\\=================================//
  2073.  
  2074. Humanoid.Changed:connect(function(Jump)
  2075. if Jump == "Jump" and (Disable_Jump == true) then
  2076. Humanoid.Jump = false
  2077. end
  2078. end)
  2079.  
  2080. while true do
  2081. Swait()
  2082. script.Parent = WEAPONGUI
  2083. ANIMATE.Parent = nil
  2084. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2085. v:Stop();
  2086. end
  2087. SINE = SINE + CHANGE
  2088. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2089. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2090. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2091. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2092. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2093. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2094. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2095. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2096. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2097. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2098. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2099. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2100. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2101. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104. end
  2105. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2106. ANIM = "Jump"
  2107. if ATTACK == false then
  2108. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2114. end
  2115. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2116. ANIM = "Fall"
  2117. if ATTACK == false then
  2118. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2122. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2124. end
  2125. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2126. ANIM = "Idle"
  2127. if ATTACK == false or FORCEIDLE == true then
  2128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2132. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. end
  2135. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2136. ANIM = "Walk"
  2137. if ATTACK == false then
  2138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2142. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2144. end
  2145. end
  2146. unanchor()
  2147. Humanoid.MaxHealth = "inf"
  2148. Humanoid.Health = "inf"
  2149. if Rooted == false then
  2150. Disable_Jump = false
  2151. Humanoid.WalkSpeed = Speed
  2152. elseif Rooted == true then
  2153. Disable_Jump = true
  2154. Humanoid.WalkSpeed = 0
  2155. end
  2156. for _, c in pairs(Character:GetChildren()) do
  2157. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2158. c.Material = "Granite"
  2159. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2160. c.Color = C3(175/575, 148/675, 131/675)
  2161. else
  2162. c.Color = C3(0,0,0)
  2163. end
  2164. if c == Head then
  2165. if c:FindFirstChild("face") then
  2166. c.face:remove()
  2167. end
  2168. end
  2169. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2170. c:remove()
  2171. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2172. c:remove()
  2173. end
  2174. end
  2175. sick.Parent = Character
  2176. sick.SoundId = "rbxassetid://900318768"
  2177. sick.Looped = true
  2178. sick.Pitch = 0.95
  2179. sick.Volume = 2
  2180. sick.Playing = true
  2181. if FLOOR1 ~= nil then
  2182. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2183. else
  2184. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2185. end
  2186. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2187. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2188. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2189. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2190. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2191. tecks2.Rotation = MRANDOM(-25,25)/8
  2192. tecks.Rotation = MRANDOM(-25,25)/8
  2193. Humanoid.Name = MRANDOM(1000000,99999999)
  2194. FIRE.Parent = Weapon
  2195. refit()
  2196. end
  2197.  
  2198. --//=================================\\
  2199. --\\=================================//
  2200.  
  2201.  
  2202.  
  2203.  
  2204.  
  2205. --//====================================================\\--
  2206. --|| END OF SCRIPT
  2207. --\\====================================================//--
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