Lufia and the Fortress of Doom general information

Jan 14th, 2014
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  1. Lufia and the Fortress of Doom (Lufia 1) Items List and other general information
  3. Notes: This list of monsters is in approximate order of appearance. I compiled this list entirely by myself, because my computer was offline at the time, and I was dying of boredom. I've fought nearly every monster in the game dozens, if not hundreds of times, just to see what kind of items they dropped. I have also composed a list of oddities, glitches and observations directly below the monster list, just for fun. Most, if not ALL of this information has been posted before on other websites by infinitely more knowledgeable people than myself. But at any rate, I hope you can get some use out of this post.
  5. -The stat-increasing potions (Great Potion, Spell Potion, Power Potion, Speed Potion, Mind Potion) appear to be incredibly rare drops (either 1/128 or 1/256 or some other incredibly obscene rate... Trying to max your characters' stats out is definitely NOT a task for the casual, sane player. It is also completely unnecessary, too, especially since you can beat this game comfortably at around level 45-50.
  7. -Great Potions are dropped by Werefrogs, Spell Potions are dropped by Wing Lions, Mind Potions are dropped by Manticores, Power Potions are dropped by Mega Atlases, which can only be encountered after a certain plot point that removes one of your party members, and I don't know what Speed Potions are dropped by, if any monster, yet.)
  9. List of monsters and items they carry (Note: List of items is still a work in progress, and I might be missing one or two monsters as well):
  10. Madshroom: Potion (heals 15-25 HP)
  11. Big Newt: Grilled Newt (Heals 8-10 HP... In future Lufia installments, it heals 5 HP and 5 MP... useless either way)
  12. Jellyfish: Potion
  13. Spider: ???
  14. Green Orb: Opal (Accessory, does nothing that I know of... Sell for 50G)
  15. Earwig: ???
  16. Anemone: ???
  17. Baby Crab: ???
  18. Nettles: ???
  19. Kobold: Mid-Arrow (Does moderate physical damage to one group of enemies...VERY useful at the beginning, but quickly becomes worthless)
  20. Bore Worm: ???
  21. Rat: ???
  22. Roozard: Apron
  23. Giant Bat: ???
  24. Giant Newt: Grilled Newt
  25. Mini-Demon: Potion
  26. Goblin: Awaken (Cures Sleep status on one character)
  27. Huge Bunny: ??? (Gives about 88 gold, comparable to many enemies at the mid-point of the game)
  28. Spike Newt: Poison Pin (Poisons one enemy)
  29. Mini Crab: ???
  30. Red Magi: Hi-Magic (restores 30-50 MP... GREAT for the early-game)
  31. Fight: ???
  32. Zombie: ???
  33. Frog: ???
  34. Dracu Rose: Hi-Arrows (hits all enemies for moderate physical damage... Decent at first, but quickly becomes useless later on)
  35. Crazy Pot: Magic Jar (Restores 15-25 MP... not incredible, but extra MP is always useful)
  36. Swordspook: Scimitar (Pretty good if you can get it early, should take you through the next few dungeons)
  37. Flamespook: ???
  38. Willowisp: ???
  39. Beetle: ???
  40. Mimic: ??? (Gives 663 EXP and about 350 gold... Also, technically it's spelled Mimick in this game, but I REFUSE to call it that)
  41. Mud Man: ???
  42. Orc: ???
  43. Sand Rose: Hi-Potion
  44. Skeleton: ???
  45. Archer: Foul Water (When used, you encounter monsters every step for about 15 steps)
  46. Straw Man: Long Nail (Required to make Gloom Voice, an incredibly rare and useful item that kills all enemies not immune to instant death)
  47. Nightmare: ???
  48. Red Orb: Emerald (Accessory, does nothing that I know of... Sell for 100G)
  49. Ghost Mail: Light Armor (Decent if you get it early, though not as awesome as the Scimitar)
  50. Sand Man: Smoke Ball
  51. Poison Rat: Poison Pin
  52. Mummy: Antidote (Cures poison... Always useful to have around)
  53. Killer Bee: Poison Pin
  54. Blue Wolf: Nothing
  55. Spellsnail: ???
  56. Tarantula: ???
  57. Chomp Weed: ???
  58. Horrorquin: Gown (Equipment for Lufia and Jerin, you should already have better equipment for them)
  59. Dark Elf: Mind Gourd (Temporarily increases INT during battle)
  60. Big Meany: ???
  61. Jellybean: ???
  62. Dark Demon: Hi-Potion
  63. Flamefreak: Fry Pan
  64. Gargoyle: ???
  65. Ice Snake: Sleep Arrow (Puts one enemy to sleep)
  66. Gold Orc: Small Knife
  67. Mace Man: ??? (Probably either a Mace or nothing)
  68. Rok: Swing Wing (Warps you to a previously visited town... Doubtless you've already used these several times before)
  69. Armor Lord: Ex-Potion (Heals all HP... Useful if you don't already know Champion, or do, but wish to conserve MP)
  70. Blue Wisp: ???
  71. Blue Meany: ???
  72. Pin Lizard: ???
  73. Giant Oak: ???
  74. Mimicker: Nothing (Gives 2,999 EXP and about 850 gold)
  75. Sting: Poison Pin
  76. Crazy Jar: Magic Jar
  77. Yeoman: ???
  78. Ghoul: Potion
  79. Frogula: Antidote
  80. Terrorquin: Ex-Potion
  81. Axe Knight: Tower Shield (Can't be bought anywhere, but not that good otherwise)
  82. Halloween: Puzzle Arrow (Confuses one enemy)
  83. Harpie: ??? (Most likely nothing)
  84. Killer Eel: ???
  85. Red Star: ???
  86. Jelly Bolt: ??? (Most likely nothing)
  87. Starfish: ??? (Most likely nothing)
  88. Evil Clam: Earring
  89. Sea Snake: Power Gourd
  90. Crazy Pine: Power Gourd (Temporarily increases ATP during battle. Basically a free Trick spell)
  91. Trap Harp: Ex-Potion
  92. Zooster: Stone Cure (You will never guess what this item does)
  93. Mad Lily: ???
  94. Werewolf: ???
  95. Land Worm: Nothing
  96. Zaurus: Nothing
  97. Cave Rok: ??? (Most likely nothing)
  98. Werefrog: Great Potion (Great item, permanently increases STR by 1-3 points! Also increases DFP by a rate of 1 every 3-4 points)
  99. Sabrespook: Buster Sword (Pretty good if you get it early... Has nothing to do with Cloud Strife's iconic weapon)
  100. Demon Mace: Morning Star (Useless, sells for a little extra money though)
  101. Mud Ghoul: Hi-Bomb (Basically a free Blast spell that does WAY less damage... Useless. Just stick to having Lufia use Blast/Sunder)
  102. Vampire: Hi-Magic
  103. Red Wolf: Nothing
  104. Eye Curse: ??? (Probably nothing)
  105. Redcore: Nothing (Gives 13,333 EXP and ~4,000 gold, though)
  106. Basilisk: Stone Cure
  107. Nail Man: Straw Doll (Other item required for Gloom Voice... Funny how the Nail Man drops a Straw Doll, yet the Straw Man drops a Long Nail)
  108. Salamander: Grilled Newt
  109. Manticore: Mind Potion (Great item, permanently increases INT by 1-3 points! May also increase MGR by a rate of 1 every 2-3 points)
  110. Lizard Man: ??? (Likely nothing... Fought over 100 of them and nothing dropped)
  111. Troll: Nothing
  112. Green Magi: Hi-Magic
  113. Berserker: Gloom Arrow (Tries to kill one enemy with a low success rate... Basically a free Perish spell)
  114. Dark Spook: Gloom Guard (Accessory, makes you immune to Instant Death. Great item to have if you're always getting instakilled by enemies)
  115. Blue Skull: Nothing
  116. Steel Lord: Grand Blade (Excellent weapon, extremely useful if you didn't already buy this from Epro or Frederia)
  117. Hydra: Might Blade (+380 ATP! 80 points stronger than the Dual Blade! If you're really lucky, you might get this on your way to the Dual Blade)
  118. Fire Plate: Might Armor (+100 DFP! 50 points stronger than the Zircon Armor! Also +10 MGR)
  119. Griffon: Nothing
  120. Mad Wolf: Nothing
  121. Rock Golem: Nothing
  122. Megaturtle: Nothing
  123. Efreet: Hi-Potion (Efreets can do 100+ damage to your party with Blaze, and carry an item that only heals 80-100 for one... epic trolls they are)
  124. Mega Frog: Miracle (Revives, heals all HP and MP... Incredibly useful item to have)
  125. Mad Knight: Ex-Potion
  126. Magura: ??? (Likely nothing)
  127. Manta Ray: ??? (Likely nothing)
  128. Sea Dragon: Dragon Tooth (Does more damage against dragons or something? I don't know... Only did like 12 damage the one time I used this)
  129. Barient: Might Helmet (+35 DFP, +24 INT and +19 MGR! You probably won't get this unless you get REALLY lucky)
  130. Zaurus Rex: Nothing
  131. Dragon: Dragon Arrow (Does more damage against dragons or something? I don't know. Only did like 24 damage the one time I used it)
  132. Humungus: Nothing
  133. Wing Lion: Spell Potion (Great item, permanently increases MP by 3-5 points!)
  134. Gorgon: Stone Cure
  135. Gloom: Miracle
  136. Red Skull: Nothing
  137. Mad Cleric: Ex-Magic (Heals all MP, always a very useful item to have)
  138. Fire Wave: Nothing
  139. Waterspout: Nothing
  140. Whirlwind: Nothing
  141. Electromaz: Nothing
  142. Mega Atlas: Power Potion (Permanently increases HP by 3-5 points! They are also slightly less uncommon here than usual)
  143. Act Demon: Foul Water (Increases monster rate, incredibly pointless by now, BTW, I'm guessing Act = Arch)
  144. Act Dragon: Diamond Ring (Accessory, does nothing that I know of... you can sell for 3600G, though it's pointless by now)
  145. Act Hydra: ??? (Fought over 150 of these and nothing dropped... either they have something incredibly rare, or, more likely, they have nothing)
  146. Greencore: ??? (Gives 65,000 EXP and about 9,000 gold... Not sure if it gives an item)
  147. Gold Golem: ??? (Fought over 100 of these and nothing dropped)
  151. Glitches, Observations and Oddities:
  153. -EXP and gold are capped at 16,777,215 in this game. In Lufia 2 and Lufia: The Legend Returns, EXP and gold are capped at 9,999,999. Screenshot pending.
  155. -When you sell something with over 10 million gold on you, the total gold you have is automatically reduced to the decidedly random amount of 8,361,624 gold. This is most likely a corrective measure to prevent the game from glitching at shops, where the gold counter is only meant to correctly display values up to 9,999,999. You can buy stuff without your gold resetting. Screenshots pending.
  157. -The victory screen's gold counter rolls over when you receive more than 65,535 gold from any one battle. For example, whenever you beat a group of 5 Redcores on Try Again mode, the reward screen says you got about 14,000-20,000 gold. You'll still get the full 80,000-86,000 gold that you would have normally gotten, though.
  159. -The timer goes above 99:59, most likely capping at either 255:59 or 999:59. I'm unsure whether the same is true of Lufia 2, but it is
  160. for TLR. My final time is right around 167 hours, and as of the moment of publishing, I don't really feel like playing any further to see for myself..
  162. -This game doesn't cap damage at 999. Instead, if you do over 999 damage, it only shows the last three numbers of the total damage you do. I learned this when my level 99 hero with 676 ATP attacked a Blue Skull with the Undead Ring equipped and critted for 1040 damage, with only the "040" showing. Yes, the number actually had a 0 in front of it. And there's also another picture of the same level 99 character with 1027 ATP doing 1084 damage against a Werefrog. Screenshots pending
  164. -Though most Lufia players probably already figured this out, the cursed weapons, Broad Sword and Broad Rod, were supposed to be translated as "Blood Sword" and "Blood Rod". Just in case you're wondering why a seemingly innocuous broad sword would be cursed. This was corrected in Lufia 2.
  166. -Act Demon, Act Hydra and Act Dragon are supposed to be Archdemon, Archhydra and Archdragon.
  168. -Barient is a hilariously mistranslated version of Valiant. Personally, I think randomly ambushing random adventurers in caves with the intent of killing them would be anything BUT valiant, but hey, they give good EXP and die fairly easily, and have a 1/256 chance of dropping a Might Helmet, the best helm in the game, so I can forgive them.
  170. -Also, if you climb to the top of the Tower of Light before you're supposed to, you can get your hands on a free Might Helmet. The added boost to DFP and MGR from the Might Helmet will make the next few parts of the game easier. Also, if you want 100% completion, you HAVE to get this anyway, so might as well get it while you can.
  172. -This apparently only works when you don't have any Gloom Voices in your inventory at the time... When you bring more than 100 Long Nails and Straw Dolls to the Gloom Voice Merchant in Forfeit, you get a single stack of over 100 Gloom Voices.:Normally, you can only have 99 items in a single stack. This might be capped at 255, but I'm unsure. Obviously, you will NEVER need that many Gloom Voices, though, if you like seeing otherwise annoying or difficult enemies die, they are very fun to use. Screenshots of me having 117 Gloom Voices pending.
  174. -Also, some items might be duplicated as a result of creating Gloom Voices. I'm not entirely sure as to the mechanics of this duplication glitch, but I believe it duplicates the item at the bottom of the inventory. I also believe it requires over 100 Long Nails and Straw Dolls. If so, this glitch is INCREDIBLY time-consuming to the point of not being worth it at all in most circumstances, and requires that you spend several hours killing hundreds of Straw Men and Nail Men. If you're willing to spend the time to do this, you can use this glitch to dupe stat-increasing potions, expensive equipment, and pretty much any other item you can think of. You could even use this glitch to duplicate Dragon Eggs or the Dual Blade, though I would advise against doing this.
  176. -Speaking of Gloom Voices, they hit all enemies and ALWAYS instantly kill any enemy that isn't outright immune to instant death. That is, if Perish or Succumb has even a 1% chance of working on an enemy, Gloom Voice kills that enemy 100% of the time. To balance the awesomeness of this item, it's a pain in the ass to get a lot of them. After testing it on about 95% of the game's enemies, the list of enemies immune to Gloom Voice is actually pretty small: Willowisps, Blue Wisps, Ghost Mails, Fire Plates, Swordspooks, Dark Spooks, Sabrespooks, Blue Skulls, Mimics, Mimickers, Red Cores, Glooms, Electromazs, Whirlwinds, Fire Waves, Rock Golems, Green Cores, Gold Golems, and, of course, every boss ever. So, all in all, a pretty small list. Oh yeah, BTW? If you're stupid enough to use a Gloom Voice on yourself, I hope you have Gloom Guards equipped on your characters while you're doing it. Otherwise, you deserve the Game Over that comes with it. I speak from personal experience. In my defense, I was incredibly bored when I did this.
  178. -If you've ever played and beaten Lufia 1 before, you know that Guard Daos only has two attacks, Flood and Figual, the latter of which is a mass-confusion attack that can completely fuck up your day. The Japanese version of Guard Daos had more attacks. These attacks include Figual, Flood, Vulcan, Sunder, Glacier, and a multi-target version of Thunder called Thor. Thor could easily do over 200 damage to your entire party! I don't know why they removed most of Guard Daos' attacks in the US version. I think it would have made for a more epic fight myself. May post video of Japanese Guard Daos later if I can find it.
  180. -Mimics, Mimickers, and Red Cores also use a spell called Thor, which is a multi-target version of Flash when used by Mimics, and a multi-target version of Bolt when Mimickers and Red Cores use it. Thankfully, their versions of Thor don't do much damage, due to their low INT, though the damage it does can add up quickly if several of them use it in quick succession.
  182. -Green Cores, which are only encountered on Doom Island, are the exception to this rule. Rather than using Thor, they instead use Succumb in an attempt to instantly kill your characters. Unless you somehow have Gloom Guards equipped to all your characters, you may find yourself as likely to run away from Green Cores as they are to run from you. If you beat them, however, they give you 65,000 EXP and about 10,000 gold apiece.
  184. -On the subject of Green Cores, if you're on Try Again mode, and you manage to kill four or five Green Cores, you net over 1 million EXP in a single battle. I'm unsure if this will cause the EXP counter to roll over.
  186. -The list of wishes the Egg Dragon grants upon giving him 8 Dragon Eggs are as follows: Increase your party 2 levels instantly, give you 3 of each stat potion (Power, Spell, Great, Mind and Speed Potions), give you a Might Shield (+65 DFP, +32 MGR), and a Might Bow (+148 ATP). Once he grants a wish, he scatters Dragon Eggs across the world again. Unlike in later Lufia games, he will grant the same wish multiple times, with one caveat. Once he grants 3 wishes, he just basically says "I'm bored, screw you guys, I'm going home" and flies away. And you don't even get the satisfaction of kicking his ass or getting your ass kicked by him for this like in the other games, either. So here are my recommendations: If you're going for 100% completion, you should go for one Stat Potion set, a Might Shield and a Might Bow. If you're going for optimum equipment, 2 Might Shields and a Might Bow would suffice. If you just want higher stats, go for three Stat Potion sets. NEVER waste any of your wishes on the "Increase your party 2 levels" wish. Gaining levels is already easy enough in this game.
  188. -You can get the 8 Dragon Eggs again after the Egg Dragon grants his third wish and leaves, but it will do you no good. And since there's no way to get rid of the Dragon Eggs besides giving them to the Egg Dragon, that means you will have just permanently wasted a perfectly good item slot.
  190. -On the game record screen, counts for battles, deaths, escapes, boss death counts, and inn stays/rests MIGHT be capped at 65535. I'm most likely never going to put forth the effort required to find out for sure.
  192. -I can now safely say that ATP, DFP, STR, INT, AGL, and MGR do NOT cap at 999. After pouring hundreds of Great Potions down my level 99 hero's gullet, he is now at 1027 STR with 1502 ATP. I'm assuming this means those stats are capped at either 9999 or 65535. This means that if you're lifeless enough to spend literally hundreds of hours killing Werefrogs in order to grind thousands of Great Potions, you could theoretically grind your ATP enough that you could take down each of the Sinistrals in one or two hits, and Guard Daos in two or three. Yes, that's right. FUCK the Dual Blade. By drinking enough Great Potions, you could be so strong that you don't NEED it to beat the Sinistrals. You could literally bash their skulls in with one or two punches from your bare hands. Of course, you'd have to have your STR boosted to 8000-9000 to have a good chance of one-shotting the Sinistrals, and about 5000-6000 to two-shot them, AND you would have to score a lucky critical on Guard Daos with about 7000-8000 STR to one-shot him with your fists, but hey, at least you could say you did it! Alternatively, you could better invest your time into playing better video games like I should have done because GODDAMN I AM SOOOO FUCKING TIRED OF THIS GAME AFTER SPENDING NEARLY 200 HOURS ON IT.
  194. -However, HP and MP still appear to be capped at 999. Whether this is a true cap or just a visible cap remains to be seen. But I won't put forth much effort in verifying this for the time being.
  196. -As well as increasing ATP, STR also has the added effect of increasing DFP at a rate of 1 every 3-4 points. Once your DFP goes up to about 350-400, no enemy, except maybe Gades boosted with Undead (his personal ATP-boosting skill), can land more than about 30-40 damage with physical attacks.
  198. -As well as increasing magic damage, INT also has the added effect of increasing MGR at a rate of 1 every 3-4 points. Once your MGR goes up to about 400, no enemy should be able to land more than about 50 damage with magic attacks. Instant death attacks can still kill you just as easily as they did before, though, so watch out for them.
  200. -Even if you cheat and put in a code to have your main character with 4-digit ATP at the beginning of the game, you STILL can't beat Gades in Sheran. He has 65,535 HP, which apparently never decreases. The only way to progress is to die, either by attacking yourself or having Gades hit you enough times.
  202. -This is the game record of somebody who spent all this time writing this shit. Now, I'm done with this game for a long while.
  204. Now for my recommendations on some excellent video games you should try your hand at... I recommend Diablo II: Lord of Destruction, Diablo 3, Phantasy Star Online, Phantasy Star Online 2, Phantasy Star I, II and IV, Lufia 2, Lufia: The Legend Returns, Chrono Trigger, Final Fantasy Tactics, Ogre Battle, Bahamut Lagoon, Shining Force 1 and 2, Shining the Holy Ark (if you have Sega Saturn), Shining Soul II, Tactics Ogre, Secret of Evermore, Secret of Mana, Seiken Densetsu 3, Wild ARMs 1-5 (not Alter Code F), Terranigma, Earthbound, Mother 3, Dragon Warrior/Quest I-IX (and possibly X if it's out yet), Breath of Fire II, III and IV, Final Fantasy I, III, IV, V, VI, VII and IX, Disgaea 1-4 (and soon, 5 and D2), Phantom Brave, La Pucelle, Makai Kingdom, Legend of Legaia, Legaia 2: Duel Saga, Golden Sun (also TLA and Dark Dawn), Castlevania (ANY game, my personal favorites being Simon's Quest, SOTN, and Aria/Dawn of Sorrow), Legend of Zelda (any game), Mega Man (any game), Metroid (any game), Donkey Kong Country 1/2, Super Mario Bros. 1, 2, and 3, Super Mario World 1 and 2, Super Mario RPG, Pokemon (though Gen 2 aka Gold/Silver/Crystal is my personal favorite, EVERY generation is awesome and should be given a try), etc.
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